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  • WPF DataContext does not refresh the DataGrid using MVVM model

    - by vikram bhatia
    Project Overview I have a view which binds to a viewmodel containing 2 ObserverableCollection. The viewmodel constructor populates the first ObserverableCollection and the view datacontext is collected to bind to it through a public property called Sites. Later the 2ed ObserverableCollection is populated in the LoadOrders method and the public property LoadFraudResults is updated for binding it with datacontext. I am using WCF to pull the data from the database and its getting pulled very nicely. VIEWMODEL SOURCE class ManageFraudOrderViewModel:ViewModelBase { #region Fields private readonly ICollectionView collectionViewSites; private readonly ICollectionView collectionView; private ObservableCollection<GeneralAdminService.Website> _sites; private ObservableCollection<FraudService.OrderQueue> _LoadFraudResults; #endregion #region Properties public ObservableCollection<GeneralAdminService.Website> Sites { get { return this._sites; } } public ObservableCollection<FraudService.OrderQueue> LoadFraudResults { get { return this._LoadFraudResults;} } #endregion public ManageFraudOrderViewModel() { //Get values from wfc service model GeneralAdminService.GeneralAdminServiceClient generalAdminServiceClient = new GeneralAdminServiceClient(); GeneralAdminService.Website[] websites = generalAdminServiceClient.GetWebsites(); //Get values from wfc service model if (websites.Length > 0) { _sites = new ObservableCollection<Wqn.Administration.UI.GeneralAdminService.Website>(); foreach (GeneralAdminService.Website website in websites) { _sites.Add((Wqn.Administration.UI.GeneralAdminService.Website)website); } this.collectionViewSites= CollectionViewSource.GetDefaultView(this._sites); } generalAdminServiceClient.Close(); } public void LoadOrders(Wqn.Administration.UI.FraudService.Website website) { //Get values from wfc service model FraudServiceClient fraudServiceClient = new FraudServiceClient(); FraudService.OrderQueue[] OrderQueue = fraudServiceClient.GetFraudOrders(website); //Get values from wfc service model if (OrderQueue.Length > 0) { _LoadFraudResults = new ObservableCollection<Wqn.Administration.UI.FraudService.OrderQueue>(); foreach (FraudService.OrderQueue orderQueue in OrderQueue) { _LoadFraudResults.Add(orderQueue); } } this.collectionViewSites= CollectionViewSource.GetDefaultView(this._LoadFraudResults); fraudServiceClient.Close(); } } VIEW SOURCE public partial class OrderQueueControl : UserControl { private ManageFraudOrderViewModel manageFraudOrderViewModel ; private OrderQueue orderQueue; private ButtonAction ButtonAction; private DispatcherTimer dispatcherTimer; public OrderQueueControl() { LoadOrderQueueForm(); } #region LoadOrderQueueForm private void LoadOrderQueueForm() { //for binding the first observablecollection manageFraudOrderViewModel = new ManageFraudOrderViewModel(); this.DataContext = manageFraudOrderViewModel; } #endregion private void cmbWebsite_SelectionChanged(object sender, SelectionChangedEventArgs e) { BindItemsSource(); } #region BindItemsSource private void BindItemsSource() { using (OverrideCursor cursor = new OverrideCursor(Cursors.Wait)) { if (!string.IsNullOrEmpty(Convert.ToString(cmbWebsite.SelectedItem))) { Wqn.Administration.UI.FraudService.Website website = (Wqn.Administration.UI.FraudService.Website)Enum.Parse(typeof(Wqn.Administration.UI.FraudService.Website),cmbWebsite.SelectedItem.ToString()); //for binding the second observablecollection******* manageFraudOrderViewModel.LoadOrders(website); this.DataContext = manageFraudOrderViewModel; //for binding the second observablecollection******* } } } #endregion } XAML ComboBox x:Name="cmbWebsite" ItemsSource="{Binding Sites}" Margin="5" Width="100" Height="25" SelectionChanged="cmbWebsite_SelectionChanged" DataGrid ItemsSource ={Binding Path = LoadFraudResults} PROBLEM AREA: When I call the LoadOrderQueueForm to bind the first observablecollection and later BindItemsSource to bind 2ed observable collection, everything works fine and no problem for the first time binding. But, when I call BindItemsSource again to repopulate the obseravablecollection based on changed selected combo value via cmbWebsite_SelectionChanged, the observalblecollection gets populated with new value and LoadFraudResults property in viewmodule is populated with new values; but when i call the datacontext to rebind the datagrid,the datagrid does not reflect the changed values. In other words the datagrid doesnot get changed when the datacontext is called the 2ed time in BindItemsSource method of the view. manageFraudOrderViewModel.LoadOrders(website); this.DataContext = manageFraudOrderViewModel; manageFraudOrderViewModel values are correct but the datagrid is not relected with changed values. Please help as I am stuck with this thing for past 2 days and the deadline is approaching near. Thanks in advance

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  • Delphi - WndProc() in thread never called

    - by Robert Oschler
    I had code that worked fine when running in the context of the main VCL thread. This code allocated it's own WndProc() in order to handle SendMessage() calls. I am now trying to move it to a background thread because I am concerned that the SendMessage() traffic is affecting the main VCL thread adversely. So I created a worker thread with the sole purpose of allocating the WndProc() in its thread Execute() method to ensure that the WndProc() existed in the thread's execution context. The WndProc() handles the SendMessage() calls as they come in. The problem is that the worker thread's WndProc() method is never triggered. Note, doExecute() is part of a template method that is called by my TThreadExtended class which is a descendant of Delphi's TThread. TThreadExtended implements the thread Execute() method and calls doExecute() in a loop. I triple-checked and doExecute() is being called repeatedly. Also note that I call PeekMessage() right after I create the WndProc() in order to make sure that Windows creates a message queue for the thread. However something I am doing is wrong since the WndProc() method is never triggered. Here's the code below: // ========= BEGIN: CLASS - TWorkerThread ======================== constructor TWorkerThread.Create; begin FWndProcHandle := 0; inherited Create(false); end; // --------------------------------------------------------------- // This call is the thread's Execute() method. procedure TWorkerThread.doExecute; var Msg: TMsg; begin // Create the WndProc() in our thread's context. if FWndProcHandle = 0 then begin FWndProcHandle := AllocateHWND(WndProc); // Call PeekMessage() to make sure we have a window queue. PeekMessage(Msg, FWndProcHandle, 0, 0, PM_NOREMOVE); end; if Self.Terminated then begin // Get rid of the WndProc(). myDeallocateHWnd(FWndProcHandle); end; // Sleep a bit to avoid hogging the CPU. Sleep(5); end; // --------------------------------------------------------------- procedure TWorkerThread.WndProc(Var Msg: TMessage); begin // THIS CODE IS NEVER CALLED. try if Msg.Msg = WM_COPYDATA then begin // Is LParam assigned? if (Msg.LParam > 0) then begin // Yes. Treat it as a copy data structure. with PCopyDataStruct(Msg.LParam)^ do begin ... // Here is where I do my work. end; end; // if Assigned(Msg.LParam) then end; // if Msg.Msg = WM_COPYDATA then finally Msg.Result := 1; end; // try() end; // --------------------------------------------------------------- procedure TWorkerThread.myDeallocateHWnd(Wnd: HWND); var Instance: Pointer; begin Instance := Pointer(GetWindowLong(Wnd, GWL_WNDPROC)); if Instance <> @DefWindowProc then begin // Restore the default windows procedure before freeing memory. SetWindowLong(Wnd, GWL_WNDPROC, Longint(@DefWindowProc)); FreeObjectInstance(Instance); end; DestroyWindow(Wnd); end; // --------------------------------------------------------------- // ========= END : CLASS - TWorkerThread ======================== Thanks, Robert

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  • Using Xlib via JNA to move a window

    - by rob
    I'm using JNA to manipulate application windows on Linux by sending Xlib messages but can't seem to move a window. My original implementation executed wmctrl on the shell to move the windows and that successfully moved the windows. Unfortunately, there's a noticeable amount of overhead associated with calling shell programs from Java, so now I'm trying to make direct API calls using JNA. I'm using the X11 example available from the JNA website and can successfully do a few tricks, such as enumerating the window IDs and reading window properties, so I know JNA+Xlib is at least partially working. First I tried moving the windows directly using XMoveWindow() but the window manager was apparently blocking those calls. I ran across a thread that suggested I needed to send a client message using XSendMessage(), so I've done that below, but apparently XSendMessage() is failing because the window doesn't move and I get a return value of 0. I'm guessing I omitted something obvious, but can't quite figure it out. Any suggestions? Note that, for the purposes of this example, the main method has a window ID hard-coded. This is the window ID of the window I'm trying to move (obtained using wmctrl -l on the console). import com.sun.jna.NativeLong; import com.sun.jna.Pointer; import com.sun.jna.examples.unix.X11; import com.sun.jna.examples.unix.X11.Atom; import com.sun.jna.examples.unix.X11.AtomByReference; import com.sun.jna.examples.unix.X11.Display; import com.sun.jna.examples.unix.X11.Window; import com.sun.jna.examples.unix.X11.WindowByReference; import com.sun.jna.examples.unix.X11.XEvent; import com.sun.jna.examples.unix.X11.XTextProperty; import com.sun.jna.examples.unix.X11.XWindowAttributes; import com.sun.jna.ptr.IntByReference; import com.sun.jna.ptr.NativeLongByReference; import com.sun.jna.ptr.PointerByReference; private static final int FALSE = 0; /** C-style boolean "false" */ private static final int TRUE = 1; /** C-style boolean "true" */ public static void main(String[] args) { setWindowPos(new Window(0x01300007), 100, 100, 600, 400); // update the Window constructor with the appropriate ID given by wmctrl -l } public static boolean setWindowPos(Window window, int x, int y, int w, int h) { final X11 x11 = X11.INSTANCE; Display display = x11.XOpenDisplay(null); NativeLong mask = new NativeLong(X11.SubstructureRedirectMask | X11.SubstructureNotifyMask | X11.ResizeRedirectMask); XEvent event = new XEvent(); String msg = "_NET_MOVERESIZE_WINDOW"; //$NON-NLS-1$ long grflags = 0l; // use the default gravity of the window if (x != -1) grflags |= (1 << 8); if (y != -1) grflags |= (1 << 9); if (w != -1) grflags |= (1 << 10); if (h != -1) grflags |= (1 << 11); event.xclient.type = X11.ClientMessage; event.xclient.serial = new NativeLong(0l); event.xclient.send_event = TRUE; event.xclient.message_type = x11.XInternAtom(display, msg, false); event.xclient.window = window; event.xclient.format = 32; event.xclient.data.l[0] = new NativeLong(grflags); // gravity flags event.xclient.data.l[1] = new NativeLong(x); event.xclient.data.l[2] = new NativeLong(y); event.xclient.data.l[3] = new NativeLong(w); event.xclient.data.l[4] = new NativeLong(h); int status = x11.XSendEvent(display, x11.XDefaultRootWindow(display), FALSE, mask, event); x11.XFlush(display); // need to XFlush if we're not reading X events if (status == 0) { // 0 indicates XSendEvent failed logger.error("setWindowPos: XSendEvent failed (" + msg + ")"); //$NON-NLS-1$ return false; } return true; }

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  • Get information about AutocompleteTextView from resulting AutoCompleteTextView$DropDownListView

    - by Stev_k
    I'm using 3 AutocompleteTextViews to suggest entries from a database. I subclassed AutocompleteTextView to handle setting the default text to null when clicked and setting back to the default instructions if moved away and nothing is entered. I was using a SimpleCursorAdapter to bind to the view, but I discovered that there was no way I could get the id of the AutocompleteTextView from an OnItemClickListener, which I needed to put additional information from the selected row in a variable depending on which AutocompleteTextView it was from. All I could access was the AutoCompleteTextView$DropDownListView, which is an undocumented inner class that appears to offer no real functionality. Neither was there a way to go up the view hierarchy to get the original AutocompleteTextView. So I subclassed SimpleCursorAdapter and added an int to the constructor to identify which AutocompleteTextView the adapter was from, and I was able to access this from the view passed into OnItemClick(). So, although my solution works fine, I wonder if it is possible to get the id of an AutocompleteTextView from its DropDownListView? I am also using another database query which gets the id from the OnItemClick and then looks up the data for that item, because I couldn't find a way of converting more than one column to a string. Should I be using CursorAdapter for this, to save initiating another query? Oh, and another thing, do I need a database cursor initially (all_cursor) when all I'm doing is filtering on it to get a new cursor? Seems like overkill. Activity .... dbse.openDataBase(); Cursor all_Cursor = dbse.autocomplete_query(); startManagingCursor(all_Cursor); String[] from_all = new String[]{DbAdapter.KEY_NAME}; int[] to_all = new int[] {android.R.id.text1}; from_adapt = new AutocompleteAdapter(FROM_DBADAPTER, this,android.R.layout.simple_dropdown_item_1line, all_Cursor, from_all, to_all); from_adapt.setStringConversionColumn(1); from_adapt.setFilterQueryProvider(this); to_adapt = new AutocompleteAdapter(TO_DBADAPTER, this,android.R.layout.simple_dropdown_item_1line, all_Cursor, from_all, to_all); to_adapt.setStringConversionColumn(1); to_adapt.setFilterQueryProvider(this); from_auto_complete = (Autocomplete) findViewById(R.id.entry_from); from_auto_complete.setAdapter(from_adapt); from_auto_complete.setOnItemClickListener(this); to_auto_complete = (Autocomplete) findViewById(R.id.entry_to); to_auto_complete.setAdapter(to_adapt); to_auto_complete.setOnItemClickListener(this); public void onItemClick (AdapterView<?> parent, View view, int position, long id) { Cursor selected_row_cursor = dbse.data_from_id(id); selected_row_cursor.moveToFirst(); String lat = selected_row_cursor.getString(1); String lon = selected_row_cursor.getString(2); int source = ((AutocompleteAdapter) parent.getAdapter()).getSource(); Autocomplete class: public class Autocomplete extends AutoCompleteTextView implements OnTouchListener,OnFocusChangeListener{ String textcontent; Context mycontext = null; int viewid = this.getId(); public Autocomplete(Context context, AttributeSet attrs) { super(context, attrs); textcontent = this.getText().toString(); mycontext = context; this.setOnFocusChangeListener(this); this.setOnTouchListener(this); } public boolean onTouch(View v, MotionEvent event) { if (textcontent.equals(mycontext.getString(R.string.from_textbox)) | textcontent.equals(mycontext.getString(R.string.to_textbox)) | textcontent.equals(mycontext.getString(R.string.via_textbox))) { this.setText(""); } return false; } public void onFocusChange(View v, boolean hasFocus) { if (hasFocus == false) { int a = this.getText().length(); if (a == 0){ if (viewid == R.id.entry_from) {this.setText(R.string.from_textbox);} if (viewid == R.id.entry_to) {this.setText(R.string.to_textbox);} if (viewid == R.id.entry_via) {this.setText(R.string.via_textbox);} } } } } Adapter: public class AutocompleteAdapter extends SimpleCursorAdapter { int source; public AutocompleteAdapter(int query_source, Context context, int layout, Cursor c, String[] from, int[] to) { super(context, layout, c, from, to); source = query_source; } public int getSource() { return source; } } sorry that's a lot of code! Thanks for your help. Stephen

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • Contructor parameters for dependent classes with Unity Framework

    - by Onisemus
    I just started using the Unity Application Block to try to decouple my classes and make it easier for unit testing. I ran into a problem though that I'm not sure how to get around. Looked through the documentation and did some Googling but I'm coming up dry. Here's the situation: I have a facade-type class which is a chat bot. It is a singleton class which handles all sort of secondary classes and provides a central place to launch and configure the bot. I also have a class called AccessManager which, well, manages access to bot commands and resources. Boiled down to the essence, I have the classes set up like so. public class Bot { public string Owner { get; private set; } public string WorkingDirectory { get; private set; } private IAccessManager AccessManager; private Bot() { // do some setup // LoadConfig sets the Owner & WorkingDirectory variables LoadConfig(); // init the access mmanager AccessManager = new MyAccessManager(this); } public static Bot Instance() { // singleton code } ... } And the AccessManager class: public class MyAccessManager : IAccessManager { private Bot botReference; public MyAccesManager(Bot botReference) { this.botReference = botReference; SetOwnerAccess(botReference.Owner); } private void LoadConfig() { string configPath = Path.Combine( botReference.WorkingDirectory, "access.config"); // do stuff to read from config file } ... } I would like to change this design to use the Unity Application Block. I'd like to use Unity to generate the Bot singleton and to load the AccessManager interface in some sort of bootstrapping method that runs before anything else does. public static void BootStrapSystem() { IUnityContainer container = new UnityContainer(); // create new bot instance Bot newBot = Bot.Instance(); // register bot instance container.RegisterInstance<Bot>(newBot); // register access manager container.RegisterType<IAccessManager,MyAccessManager>(newBot); } And when I want to get a reference to the Access Manager inside the Bot constructor I can just do: IAcessManager accessManager = container.Resolve<IAccessManager>(); And elsewhere in the system to get a reference to the Bot singleton: // do this Bot botInstance = container.Resolve<Bot>(); // instead of this Bot botInstance = Bot.Instance(); The problem is the method BootStrapSystem() is going to blow up. When I create a bot instance it's going to try to resolve IAccessManager but won't be able to because I haven't registered the types yet (that's the next line). But I can't move the registration in front of the Bot creation because as part of the registration I need to pass the Bot as a parameter! Circular dependencies!! Gah!!! This indicates to me I have a flaw in the way I have this structured. But how do I fix it? Help!!

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  • Deploying an HttpHandler web service

    - by baron
    I am trying to build a webservice that manipulates http requests POST and GET. Here is a sample: public class CodebookHttpHandler: IHttpHandler { public void ProcessRequest(HttpContext context) { if (context.Request.HttpMethod == "POST") { //DoHttpPostLogic(); } else if (context.Request.HttpMethod == "GET") { //DoHttpGetLogic(); } } ... public void DoHttpPostLogic() { ... } public void DoHttpGetLogic() { ... } I need to deploy this but I am struggling how to start. Most online references show making a website, but really, all I want to do is respond when an HttpPost is sent. I don't know what to put in the website, just want that code to run. Edit: I am following this site as its exactly what I'm trying to do. I have the website set up, I have the code for the handler in a .cs file, i have edited the web.config to add the handler for the file extension I need. Now I am at the step 3 where you tell IIS about this extension and map it to ASP.NET. Also I am using IIS 7 so interface is slightly different than the screenshots. This is the problem I have: 1) Go to website 2) Go to handler mappings 3) Go Add Script Map 4) request path - put the extension I want to handle 5) Executable- it seems i am told to set aspnet_isapi.dll here. Maybe this is incorrect? 6) Give name 7) Hit OK button: Add Script Map Do you want to allow this ISAPI extension? Click "Yes" to add the extension with an "Allowed" entry to the ISAPI and CGI Restrictions list or to update an existing extension entry to "Allowed" in the ISAPI and CGI Restrictions list. Yes No Cancel 8) Hit Yes Add Script Map The specified module required by this handler is not in the modules list. If you are adding a script map handler mapping, the IsapiModule or the CgiModule must be in the modules list. OK edit 2: Have just figured out that that managed handler had something to do with handlers witten in managed code, script map was to help configuring an executable and module mapping to work with http Modules. So I should be using option 1 - Add Managed Handler. See: http://yfrog.com/11managedhandlerp I know what my request path is for the file extension... and I know name (can call it whatever I like), so it must be the Type field I am struggling with. In the applications folder (in IIS) so far I just have the MyHandler.cs and web.config (Of course also a file with the extension I am trying to create the handler for!) edit3: progress So now I have the code and the web.config set up I test to see If I can browse to the filename.CustomExtension file: HTTP Error 404.3 - Not Found The page you are requesting cannot be served because of the extension configuration. If the page is a script, add a handler. If the file should be downloaded, add a MIME map. So in IIS7 I go to Handler Mappings and add it in. See this MSDN example, it is exactly what I am trying to follow The class looks like this: using System.Web; namespace HandlerAttempt2 { public class MyHandler : IHttpHandler { public MyHandler() { //TODO: Add constructor logic here } public void ProcessRequest(HttpContext context) { var objResponse = context.Response; objResponse.Write("<html><body><h1>It just worked"); objResponse.Write("</body></html>"); } public bool IsReusable { get { return true; } } } } I add the Handler in as follows: Request path: *.whatever Type: MyHandler (class name - this appears correct as per example!) Name: whatever Try to browse to the custom file again (this is in app pool as Integrated): HTTP Error 500.21 - Internal Server Error Handler "whatever" has a bad module "ManagedPipelineHandler" in its module list Try to browse to the custom file again (this is in app pool as CLASSIC): HTTP Error 404.17 - Not Found The requested content appears to be script and will not be served by the static file handler.

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  • handle null values for string when implementing IXmlSerializable interface

    - by user208081
    I have the following class that implements IXmlSerializable. When implementing WriteXml(), I need to handle the case where the string members of this class may be null values. What is the best way of handling this? Currently, I am using the default constructor in which all the string properties are initialized to empty string values. This way, when WriteXml() is called, the string will not be null. One other way I could do this is check using String.IsNullOrEmpty before writing each string in xml. Any suggestions on how I can improve this code? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.Globalization; namespace TCS.Common.InformationObjects { public sealed class FaxSender : IXmlSerializable { #region Public Constants private const string DEFAULT_CLASS_NAME = "FaxSender"; #endregion Public Constants #region Public Properties public string Name { get; set; } public string Organization { get; set; } public string PhoneNumber { get; set; } public string FaxNumber { get; set; } public string EmailAddress { get; set; } #endregion Public Properties #region Public Methods #region Constructors public FaxSender() { Name = String.Empty; Organization = String.Empty; PhoneNumber = String.Empty; FaxNumber = String.Empty; EmailAddress = String.Empty; } public FaxSender(string name, string organization, string phoneNumber, string faxNumber, string emailAddress) { Name = name; Organization = organization; PhoneNumber = phoneNumber; FaxNumber = faxNumber; EmailAddress = emailAddress; } #endregion Constructors #region IXmlSerializable Members public System.Xml.Schema.XmlSchema GetSchema() { throw new NotImplementedException(); } public void ReadXml(System.Xml.XmlReader reader) { throw new NotImplementedException(); } public void WriteXml(System.Xml.XmlWriter xmlWriter) { try { // <sender> xmlWriter.WriteStartElement("sender"); // Write the name of the sender as an element. xmlWriter.WriteElementString("name", this.Name.ToString(CultureInfo.CurrentCulture)); // Write the organization of the sender as an element. xmlWriter.WriteElementString("organization", this.Organization.ToString(CultureInfo.CurrentCulture)); // Write the phone number of the sender as an element. xmlWriter.WriteElementString("phone_number", this.PhoneNumber.ToString(CultureInfo.CurrentCulture)); // Write the fax number of the sender as an element. xmlWriter.WriteElementString("fax_number", this.FaxNumber.ToString(CultureInfo.CurrentCulture)); // Write the email address of the sender as an element. xmlWriter.WriteElementString("email_address", this.EmailAddress.ToString(CultureInfo.CurrentCulture)); // </sender> xmlWriter.WriteEndElement(); } catch { // Rethrow any exceptions. throw; } } #endregion IXmlSerializable Members #endregion Public Methods } }

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  • Need a little help with sound in a JApplet

    - by jacob schuschel
    I am working on a solitaire game in Java, and i need to implement sound when the desk is shuffled, card flipped, etc. I used the following sites as reference to try and get it to work, but i am getting Null Pointer Exceptions or mishandled URL exception (depending on what i tweak). here Also, i am using netbeans 6.7.1 as my IDE. I will try to break down the code and explain: package cardgame; import java.applet.*; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import javax.swing.*; import java.io.*; import java.net.*; /** * * @author jacob */ public class Sound extends JApplet { private AudioClip song; // Sound player private String URL = null; private URL songPath; // Sound path /* *sound_1 = shuffling cards *sound_2 = to discard *sound_3 = from discard *sound_4 = cardflip 1 *sound_5 = cardflip 2 */ Sound(String filename) { try { songPath = new URL(getCodeBase(),filename); // Get the Sound URL } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } song = getAudioClip(songPath); // Load the Sound } Sound(int i) { URL = "./sounds/sound_" + i + ".wav"; System.out.println(URL); try { songPath = new URL(URL); // Get the Sound URL song = getAudioClip(songPath); } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } } public void playSound() { song.loop(); // Play } public void stopSound() { song.stop(); // Stop } public void playSoundOnce() { song.play(); // Play only once } } The 2 different construcors are for different ways i tried to implement this. The first one creates the filepath, and passes it in. The second one builds the filepath in the constructor, given a sound # (i made a list of what numbers correspond to what sound for reference). I am getting the followig errors out: ./sounds/sound_1.wav Nov 16, 2009 4:14:13 PM cardgame.Sound ./sounds/sound_2.wav SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_1.wav ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) ./sounds/sound_4.wav ./sounds/sound_5.wav at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_2.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_4.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_5.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Thanks for those who read and more thanks to those who help. I know it is somewhat long, but i would rather get it all out there, than have 50 questions that come back or have people not answer due to lack of initial info. also only lets me post a single link right now, so the links are given below dreamincode.net/forums/showtopic14083.htm stackoverflow.com/questions/512436/java-playing-wav-sounds deitel.com/articles/java_tutorials/20060422/LoadingPlayingAudioClips/index.html

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  • 'normal' SVC versus 'Silverlight' SVC (WCF)

    - by Michel
    Hi, i'm trying to call a WCF service from my Silverlight 3 app. But... when trying to create a 'silverlight enabled wcf service' in my web project, my VS2008 crashes during creating the item (i think while editing the web.config). So i thought: let's create a 'normal' wcf service, and manually edit it to be a 'silverlight enabled webservice'. So i wondered what the differences are, and second: why is there a difference between a service called from a silverlight app and a non-silverlight app? This is what i have now for the binding (i have a service without an Interface contract, just a direct class exposed, to begin with): <system.serviceModel> <behaviors> <serviceBehaviors> <behavior name="RadControlsSilverlightApp1.Web.GetNewDataBehavior"> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> <bindings> <customBinding> <binding name="customBinding0"> <binaryMessageEncoding /> <httpTransport /> </binding> </customBinding> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" /> <services> <service behaviorConfiguration="RadControlsSilverlightApp1.Web.GetNewDataBehavior" name="RadControlsSilverlightApp1.Web.GetNewData"> <endpoint address="" binding="customBinding" bindingConfiguration="customBinding0" contract="RadControlsSilverlightApp1.Web.GetNewData" /> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> </system.serviceModel> This one doesn't work because when i add a reference to it from the silverlight app i get these messages: Warning 2 Custom tool warning: Cannot import wsdl:portType Detail: An exception was thrown while running a WSDL import extension: System.ServiceModel.Description.DataContractSerializerMessageContractImporter Error: Exception has been thrown by the target of an invocation. XPath to Error Source: //wsdl:definitions[@targetNamespace='']/wsdl:portType[@name='GetNewData'] C:\Silverlight\RadControlsSilverlightApp1\RadControlsSilverlightApp1\Service References\ServiceReference1\Reference.svcmap 1 1 RadControlsSilverlightApp1 Warning 3 Custom tool warning: Cannot import wsdl:binding Detail: There was an error importing a wsdl:portType that the wsdl:binding is dependent on. XPath to wsdl:portType: //wsdl:definitions[@targetNamespace='']/wsdl:portType[@name='GetNewData'] XPath to Error Source: //wsdl:definitions[@targetNamespace='http://tempuri.org/']/wsdl:binding[@name='CustomBinding_GetNewData'] C:\Silverlight\RadControlsSilverlightApp1\RadControlsSilverlightApp1\Service References\ServiceReference1\Reference.svcmap 1 1 RadControlsSilverlightApp1 Warning 4 Custom tool warning: Cannot import wsdl:port Detail: There was an error importing a wsdl:binding that the wsdl:port is dependent on. XPath to wsdl:binding: //wsdl:definitions[@targetNamespace='http://tempuri.org/']/wsdl:binding[@name='CustomBinding_GetNewData'] XPath to Error Source: //wsdl:definitions[@targetNamespace='http://tempuri.org/']/wsdl:service[@name='GetNewData']/wsdl:port[@name='CustomBinding_GetNewData'] C:\Silverlight\RadControlsSilverlightApp1\RadControlsSilverlightApp1\Service References\ServiceReference1\Reference.svcmap 1 1 RadControlsSilverlightApp1 Warning 5 Custom tool warning: No endpoints compatible with Silverlight 3 were found. The generated client class will not be usable unless endpoint information is provided via the constructor. C:\Silverlight\RadControlsSilverlightApp1\RadControlsSilverlightApp1\Service References\ServiceReference1\Reference.svcmap 1 1 RadControlsSilverlightApp1 (ps., the service can be started in the browser, i get this: svcutil.exe http://localhost:9599/GetNewData.svc?wsdl )

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  • xaml : Retrigger opacity animation on multiple conditions

    - by Sdry
    I have a problem figuring out how datatriggers and multidatatriggers work. I am trying to display a message, and depending on the type of message keep it displayed( + having a background), or having it fade out by a double animation on the opacity property (+ having a transparent background). My xaml view has a game object as datacontext, which has a dependency property of type GameMessage, of which the constructor looks like this: public GameMessage(bool containsMessage, string message, bool canFadeAway) { ContainsMessage = containsMessage; Message = message; CanFadeAway = canFadeAway; } pretty straight forward, I want to display the message when ContainsMessage =equals true, and trigger a fade out animation if canFadeAway equals true. But also set the background based on canFadeAway. <Canvas Name="messageCanvas" Width="300" Height="100" Style="{StaticResource fadeInOut}"> <TextBlock Name="txtMessage" Text="{Binding Path=GameMessage.Message}" Canvas.Top="25" Canvas.Left="0" Foreground="{StaticResource MessageForegroundBrush}"> </TextBlock> </Canvas> Now, the Style and triggers is where I get into trouble: <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="False"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="{StaticResource MessageBackgroundBrush}" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="Transparent" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <DataTrigger Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard > <Storyboard BeginTime="0:0:0" > <DoubleAnimation Storyboard.TargetProperty="Opacity" From="8" To="0" Duration="0:0:1" BeginTime="0:0:0" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" To="8" Duration="0:0:0.1" /> </Storyboard> </BeginStoryboard> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> The problem is in resetting the opacity when the GameMessage Property ( of type GameMessage) is of type true,msg",true, and gets replaced by a GameMessage object of the same kind. The opcacity remains 0, and messages only get restored again when I have a message of kind true,"msg,false. After the animation, the opacity is 0, and where I would expect the second multidatatrigger to set it back to 8, and then have the animation performed by the Datatrigger, it doesnt. What would be the best way to get this working ?

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  • multiple-inheritance substitution

    - by Luigi
    I want to write a module (framework specific), that would wrap and extend Facebook PHP-sdk (https://github.com/facebook/php-sdk/). My problem is - how to organize classes, in a nice way. So getting into details - Facebook PHP-sdk consists of two classes: BaseFacebook - abstract class with all the stuff sdk does Facebook - extends BaseFacebook, and implements parent abstract persistance-related methods with default session usage Now I have some functionality to add: Facebook class substitution, integrated with framework session class shorthand methods, that run api calls, I use mostly (through BaseFacebook::api()), authorization methods, so i don't have to rewrite this logic every time, configuration, sucked up from framework classes, insted of passed as params caching, integrated with framework cache module I know something has gone very wrong, because I have too much inheritance that doesn't look very normal.Wrapping everything in one "complex extension" class also seems too much. I think I should have few working togheter classes - but i get into problems like: if cache class doesn't really extend and override BaseFacebook::api() method - shorthand and authentication classes won't be able to use the caching. Maybe some kind of a pattern would be right in here? How would you organize these classes and their dependencies? EDIT 04.07.2012 Bits of code, related to the topic: This is how the base class of Facebook PHP-sdk: abstract class BaseFacebook { // ... some methods public function api(/* polymorphic */) { // ... method, that makes api calls } public function getUser() { // ... tries to get user id from session } // ... other methods abstract protected function setPersistentData($key, $value); abstract protected function getPersistentData($key, $default = false); // ... few more abstract methods } Normaly Facebook class extends it, and impelements those abstract methods. I replaced it with my substitude - Facebook_Session class: class Facebook_Session extends BaseFacebook { protected function setPersistentData($key, $value) { // ... method body } protected function getPersistentData($key, $default = false) { // ... method body } // ... implementation of other abstract functions from BaseFacebook } Ok, then I extend this more with shorthand methods and configuration variables: class Facebook_Custom extends Facebook_Session { public funtion __construct() { // ... call parent's constructor with parameters from framework config } public function api_batch() { // ... a wrapper for parent's api() method return $this->api('/?batch=' . json_encode($calls), 'POST'); } public function redirect_to_auth_dialog() { // method body } // ... more methods like this, for common queries / authorization } I'm not sure, if this isn't too much for a single class ( authorization / shorthand methods / configuration). Then there comes another extending layer - cache: class Facebook_Cache extends Facebook_Custom { public function api() { $cache_file_identifier = $this->getUser(); if(/* cache_file_identifier is not null and found a valid file with cached query result */) { // return the result } else { try { // call Facebook_Custom::api, cache and return the result } catch(FacebookApiException $e) { // if Access Token is expired force refreshing it parent::redirect_to_auth_dialog(); } } } // .. some other stuff related to caching } Now this pretty much works. New instance of Facebook_Cache gives me all the functionality. Shorthand methods from Facebook_Custom use caching, because Facebook_Cache overwrited api() method. But here is what is bothering me: I think it's too much inheritance. It's all very tight coupled - like look how i had to specify 'Facebook_Custom::api' instead of 'parent:api', to avoid api() method loop on Facebook_Cache class extending. Overall mess and ugliness. So again, this works but I'm just asking about patterns / ways of doing this in a cleaner and smarter way.

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  • No EJB receiver available for handling [appName:,modulename:HelloWorldSessionBean,distinctname:]

    - by zoit
    I'm trying to develop my first EJB with an Example I found, I have the next mistake: Exception in thread "main" java.lang.IllegalStateException: No EJB receiver available for handling [appName:,modulename:HelloWorldSessionBean,distinctname:] combination for invocation context org.jboss.ejb.client.EJBClientInvocationContext@41408b80 at org.jboss.ejb.client.EJBClientContext.requireEJBReceiver(EJBClientContext.java:584) at org.jboss.ejb.client.ReceiverInterceptor.handleInvocation(ReceiverInterceptor.java:119) at org.jboss.ejb.client.EJBClientInvocationContext.sendRequest(EJBClientInvocationContext.java:181) at org.jboss.ejb.client.EJBInvocationHandler.doInvoke(EJBInvocationHandler.java:136) at org.jboss.ejb.client.EJBInvocationHandler.doInvoke(EJBInvocationHandler.java:121) at org.jboss.ejb.client.EJBInvocationHandler.invoke(EJBInvocationHandler.java:104) at $Proxy0.sayHello(Unknown Source) at com.ibytecode.client.EJBApplicationClient.main(EJBApplicationClient.java:16) I use JBOSS 7.1, and the code is this: HelloWorld.java package com.ibytecode.business; import javax.ejb.Remote; @Remote public interface HelloWorld { public String sayHello(); } HelloWorldBean.java package com.ibytecode.businesslogic; import com.ibytecode.business.HelloWorld; import javax.ejb.Stateless; /** * Session Bean implementation class HelloWorldBean */ @Stateless public class HelloWorldBean implements HelloWorld { /** * Default constructor. */ public HelloWorldBean() { } public String sayHello() { return "Hello World !!!"; } } EJBApplicationClient.java: package com.ibytecode.client; import javax.naming.Context; import javax.naming.NamingException; import com.ibytecode.business.HelloWorld; import com.ibytecode.businesslogic.HelloWorldBean; import com.ibytecode.clientutility.ClientUtility; public class EJBApplicationClient { public static void main(String[] args) { // TODO Auto-generated method stub HelloWorld bean = doLookup(); System.out.println(bean.sayHello()); // 4. Call business logic } private static HelloWorld doLookup() { Context context = null; HelloWorld bean = null; try { // 1. Obtaining Context context = ClientUtility.getInitialContext(); // 2. Generate JNDI Lookup name String lookupName = getLookupName(); // 3. Lookup and cast bean = (HelloWorld) context.lookup(lookupName); } catch (NamingException e) { e.printStackTrace(); } return bean; } private static String getLookupName() { /* The app name is the EAR name of the deployed EJB without .ear suffix. Since we haven't deployed the application as a .ear, the app name for us will be an empty string */ String appName = ""; /* The module name is the JAR name of the deployed EJB without the .jar suffix. */ String moduleName = "HelloWorldSessionBean"; /*AS7 allows each deployment to have an (optional) distinct name. This can be an empty string if distinct name is not specified. */ String distinctName = ""; // The EJB bean implementation class name String beanName = HelloWorldBean.class.getSimpleName(); // Fully qualified remote interface name final String interfaceName = HelloWorld.class.getName(); // Create a look up string name String name = "ejb:" + appName + "/" + moduleName + "/" + distinctName + "/" + beanName + "!" + interfaceName; return name; } } ClientUtility.java package com.ibytecode.clientutility; import java.util.Properties; import javax.naming.Context; import javax.naming.InitialContext; import javax.naming.NamingException; public class ClientUtility { private static Context initialContext; private static final String PKG_INTERFACES = "org.jboss.ejb.client.naming"; public static Context getInitialContext() throws NamingException { if (initialContext == null) { Properties properties = new Properties(); properties.put("jboss.naming.client.ejb.context", true); properties.put(Context.URL_PKG_PREFIXES, PKG_INTERFACES); initialContext = new InitialContext(properties); } return initialContext; } } properties.file: remote.connectionprovider.create.options.org.xnio.Options.SSL_ENABLED=false remote.connections=default remote.connection.default.host=localhost remote.connection.default.port = 4447 remote.connection.default.connect.options.org.xnio.Options.SASL_POLICY_NOANONYMOUS=false This is what I have. Why I have this?. Thanks so much. Regards

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  • Provider<HttpSession> not getting injected

    - by user1033715
    I am using gwt dispatch to communicate and get data from server to client. In order to get user specific data I want to store the user object in httpsession and access application specific data from servlet context but when I inject Provider<HttpSession> when the handler execute is called but the dispatchservlet the provider is null i.e it does not get injected. following is the code from my action handler @Inject Provider<HttpSession> provider; public ReadEntityHandler() { } @Override public EntityResult execute(ReadEntityAction arg0, ExecutionContext arg1) throws DispatchException { HttpSession session = null; if (provider == null) System.out.println("httpSession is null.."); else { session = provider.get(); System.out.println("httpSession not null.."); } System.out.println("reached execution"); return null; } and my Dispatch servlet @Singleton public class ActionDispatchServlet extends RemoteServiceServlet implements StandardDispatchService { private Dispatch dispatch; public ActionDispatchServlet() { InstanceActionHandlerRegistry registry = new DefaultActionHandlerRegistry(); registry.addHandler(new ReadEntityHandler()); dispatch = new SimpleDispatch(registry); } @Override public Result execute(Action<?> action) throws DispatchException { try { return dispatch.execute(action); } catch (RuntimeException e) { log("Exception while executing " + action.getClass().getName() + ": " + e.getMessage(), e); throw e; } } } when I try to inject the ReadEntityHandler it throws the following exception [WARN] failed guiceFilter com.google.inject.ProvisionException: Guice provision errors: 1) Error injecting constructor, java.lang.NullPointerException at com.ensarm.wikirealty.server.service.ActionDispatchServlet.<init>(ActionDispatchServlet.java:22) at com.ensarm.wikirealty.server.service.ActionDispatchServlet.class(ActionDispatchServlet.java:22) while locating com.ensarm.wikirealty.server.service.ActionDispatchServlet 1 error at com.google.inject.internal.InjectorImpl$4.get(InjectorImpl.java:834) at com.google.inject.internal.InjectorImpl.getInstance(InjectorImpl.java:856) at com.google.inject.servlet.ServletDefinition.init(ServletDefinition.java:74) at com.google.inject.servlet.ManagedServletPipeline.init(ManagedServletPipeline.java:84) at com.google.inject.servlet.ManagedFilterPipeline.initPipeline(ManagedFilterPipeline.java:106) at com.google.inject.servlet.GuiceFilter.init(GuiceFilter.java:168) at org.mortbay.jetty.servlet.FilterHolder.doStart(FilterHolder.java:97) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:593) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1220) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:513) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at com.google.gwt.dev.shell.jetty.JettyLauncher$WebAppContextWithReload.doStart(JettyLauncher.java:468) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.handler.RequestLogHandler.doStart(RequestLogHandler.java:115) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:222) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at com.google.gwt.dev.shell.jetty.JettyLauncher.start(JettyLauncher.java:672) at com.google.gwt.dev.DevMode.doStartUpServer(DevMode.java:509) at com.google.gwt.dev.DevModeBase.startUp(DevModeBase.java:1068) at com.google.gwt.dev.DevModeBase.run(DevModeBase.java:811) at com.google.gwt.dev.DevMode.main(DevMode.java:311) Caused by: java.lang.NullPointerException at net.customware.gwt.dispatch.server.DefaultActionHandlerRegistry.addHandler(DefaultActionHandlerRegistry.java:21) at com.ensarm.wikirealty.server.service.ActionDispatchServlet.<init>(ActionDispatchServlet.java:24) at com.ensarm.wikirealty.server.service.ActionDispatchServlet$$FastClassByGuice$$e0a28a5d.newInstance(<generated>) at com.google.inject.internal.cglib.reflect.FastConstructor.newInstance(FastConstructor.java:40) at com.google.inject.internal.DefaultConstructionProxyFactory$1.newInstance(DefaultConstructionProxyFactory.java:58) at com.google.inject.internal.ConstructorInjector.construct(ConstructorInjector.java:84) at com.google.inject.internal.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:200) at com.google.inject.internal.ProviderToInternalFactoryAdapter$1.call(ProviderToInternalFactoryAdapter.java:43) at com.google.inject.internal.InjectorImpl.callInContext(InjectorImpl.java:878) at com.google.inject.internal.ProviderToInternalFactoryAdapter.get(ProviderToInternalFactoryAdapter.java:40) at com.google.inject.Scopes$1$1.get(Scopes.java:64) at com.google.inject.internal.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:40) at com.google.inject.internal.InjectorImpl$4$1.call(InjectorImpl.java:825) at com.google.inject.internal.InjectorImpl.callInContext(InjectorImpl.java:871) at com.google.inject.internal.InjectorImpl$4.get(InjectorImpl.java:821) ... 25 more

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  • Use JAXB unmarshalling in Weblogic Server

    - by Leo
    Especifications: - Server: Weblogic 9.2 fixed by customer. - Webservices defined by wsdl and xsd files fixed by customer; not modifications allowed. Hi, In the project we need to develope a mail system. This must do common work with the webservice. We create a Bean who recieves an auto-generated class from non-root xsd element (not wsdl); this bean do this common work. The mail system recieves a xml with elements defined in xsd file and we need to drop this elements info to wsdlc generated classes. With this objects we can use this common bean. Is not possible to redirect the mail request to the webservice. We've looking for the code to do this with WL9.2 resources but we don't found anything. At the moment we've tried to use JAXB for this unmarshalling: JAXBContext c = JAXBContext.newInstance(new Class[]{WasteDCSType.class}); Unmarshaller u = c.createUnmarshaller(); WasteDCSType w = u.unmarshal(waste, WasteDCSType.class).getValue(); waste variable is an DOM Element object. It isn't the root element 'cause the root isn't included in XSD First we needed to add no-arg constructor in some autogenerated classes. No problem, we solved this and finally we unmarshalled the xml without error Exceptions. But we had problems with the attributes. The unmarshalling didn't set attributes; none of them in any class, not simple attributes, not large or short enumeration attributes. No problem with xml elements of any type. We can't create the unmarshaller from "context string" (the package name) 'cause not ObjectFactory has been create by wsldc. If we set the schema no element descriptions are founded and unmarshall crashes. This is the build content: <taskdef name="jwsc" classname="weblogic.wsee.tools.anttasks.JwscTask" /> <taskdef name="wsdlc" classname="weblogic.wsee.tools.anttasks.WsdlcTask"/> <target name="generate-from-wsdl"> <wsdlc srcWsdl="${src.dir}/wsdls/e3s-environmentalMasterData.wsdl" destJwsDir="${src.dir}/webservices" destImplDir="${src.dir}/webservices" packageName="org.arc.eterws.generated" /> <wsdlc srcWsdl="${src.dir}/wsdls/e3s-waste.wsdl" destJwsDir="${src.dir}/webservices" destImplDir="${src.dir}/webservices" packageName="org.arc.eterws.generated" /> </target> <target name="webservices" description=""> <jwsc srcdir="${src.dir}/webservices" destdir="${dest.dir}" classpathref="wspath"> <module contextPath="E3S" name="webservices"> <jws file="org/arc/eterws/impl/IE3SEnvironmentalMasterDataImpl.java" compiledWsdl="${src.dir}/webservices/e3s-environmentalMasterData_wsdl.jar"/> <jws file="org/arc/eterws/impl/Ie3SWasteImpl.java" compiledWsdl="${src.dir}/webservices/e3s-waste_wsdl.jar"/> <descriptor file="${src.dir}/webservices/META-INF/web.xml"/> </module> </jwsc> </target> My questions are: How Weblogic "unmarshall" the xml with the JAX-RPC tech and can we do the same with a xsd element? How can we do this if yes? If not, Exists any not complex solution to this problem? If not, must we use XMLBean tech. or regenerate the XSD with JAXB tech.? What is the best solution? NOTE: There are not one single xsd but a complex xsd structure in fact.

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  • System.UnsupportedException using WCF on Windows Phone 7

    - by Igor Zevaka
    Has anyone been able to communicate using WCF on Windows Phone Series 7 emulator? I've been trying for the past two days and it's just happening for me. I can get a normal Silverlight control to work in both Silverlight 3 and Silverlight 4, but not the phone version. Here are two versions that I've tried: Version 1 - Using Async Pattern BasicHttpBinding basicHttpBinding = new BasicHttpBinding(); EndpointAddress endpointAddress = new EndpointAddress("http://localhost/wcf/Authentication.svc"); Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); AsyncCallback callback = (result) => { Action<string> write = (str) => { this.Dispatcher.BeginInvoke(delegate { //Display something }); }; try { Wcf.IAuthentication auth = result.AsyncState as Wcf.IAuthentication; Wcf.AuthenticationResponse response = auth.EndLogin(result); write(response.Success.ToString()); } catch (Exception ex) { write(ex.Message); System.Diagnostics.Debug.WriteLine(ex.Message); } }; auth1.BeginLogin("user0", "test0", callback, auth1); This version breaks on this line: Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); Throwing System.NotSupportedException. The exception is not very descriptive and the callstack is equally not very helpful: at System.ServiceModel.DiagnosticUtility.ExceptionUtility.BuildMessage(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.LogException(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.ThrowHelperError(Exception e) at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address) at WindowsPhoneApplication2.MainPage.DoLogin() .... Version 2 - Blocking WCF call Here is the version that doesn't use the async pattern. [System.ServiceModel.ServiceContract] public interface IAuthentication { [System.ServiceModel.OperationContract] AuthenticationResponse Login(string user, string password); } public class WcfClientBase<TChannel> : System.ServiceModel.ClientBase<TChannel> where TChannel : class { public WcfClientBase(string name, bool streaming) : base(GetBinding(streaming), GetEndpoint(name)) { ClientCredentials.UserName.UserName = WcfConfig.UserName; ClientCredentials.UserName.Password = WcfConfig.Password; } public WcfClientBase(string name) : this(name, false) {} private static System.ServiceModel.Channels.Binding GetBinding(bool streaming) { System.ServiceModel.BasicHttpBinding binding = new System.ServiceModel.BasicHttpBinding(); binding.MaxReceivedMessageSize = 1073741824; if(streaming) { //binding.TransferMode = System.ServiceModel.TransferMode.Streamed; } /*if(XXXURLXXX.StartsWith("https")) { binding.Security.Mode = BasicHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; }*/ return binding; } private static System.ServiceModel.EndpointAddress GetEndpoint(string name) { return new System.ServiceModel.EndpointAddress(WcfConfig.Endpoint + name + ".svc"); } protected override TChannel CreateChannel() { throw new System.NotImplementedException(); } } auth.Login("test0", "password0"); This version crashes in System.ServiceModel.ClientBase<TChannel> constructor. The call stack is a bit different: at System.Reflection.MethodInfo.get_ReturnParameter() at System.ServiceModel.Description.ServiceReflector.HasNoDisposableParameters(MethodInfo methodInfo) at System.ServiceModel.Description.TypeLoader.CreateOperationDescription(ContractDescription contractDescription, MethodInfo methodInfo, MessageDirection direction, ContractReflectionInfo reflectionInfo, ContractDescription declaringContract) at System.ServiceModel.Description.TypeLoader.CreateOperationDescriptions(ContractDescription contractDescription, ContractReflectionInfo reflectionInfo, Type contractToGetMethodsFrom, ContractDescription declaringContract, MessageDirection direction) at System.ServiceModel.Description.TypeLoader.CreateContractDescription(ServiceContractAttribute contractAttr, Type contractType, Type serviceType, ContractReflectionInfo& reflectionInfo, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescriptionHelper(Type contractType, Type serviceType, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescription(Type contractType) at System.ServiceModel.ChannelFactory1.CreateDescription() at System.ServiceModel.ChannelFactory.InitializeEndpoint(Binding binding, EndpointAddress address) at System.ServiceModel.ChannelFactory1..ctor(Binding binding, EndpointAddress remoteAddress) at System.ServiceModel.ClientBase1..ctor(Binding binding, EndpointAddress remoteAddress) at Wcf.WcfClientBase1..ctor(String name, Boolean streaming) at Wcf.WcfClientBase`1..ctor(String name) at Wcf.AuthenticationClient..ctor() at WindowsPhoneApplication2.MainPage.DoLogin() ... Any ideas?

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • OSGI Declarative Services (DS): What is a good way of using service component instances

    - by Christoph
    I am just getting started with OSGI and Declarative Services (DS) using Equinox and Eclipse PDE. I have 2 Bundles, A and B. Bundle A exposes a component which is consumed by Bundle B. Both bundles also expose this service to the OSGI Service registry again. Everything works fine so far and Equinox is wireing the components together, which means the Bundle A and Bundle B are instanciated by Equinox (by calling the default constructor) and then the wireing happens using the bind / unbind methods. Now, as Equinox is creating the instances of those components / services I would like to know what is the best way of getting this instance? So assume there is third class class which is NOT instantiated by OSGI: Class WantsToUseComponentB{ public void doSomethingWithComponentB(){ // how do I get componentB??? Something like this maybe? ComponentB component = (ComponentB)someComponentRegistry.getComponent(ComponentB.class.getName()); } I see the following options right now: 1. Use a ServiceTracker in the Activator to get the Service of ComponentBundleA.class.getName() (I have tried that already and it works, but it seems to much overhead to me) and make it available via a static factory methods public class Activator{ private static ServiceTracker componentBServiceTracker; public void start(BundleContext context){ componentBServiceTracker = new ServiceTracker(context, ComponentB.class.getName(),null); } public static ComponentB getComponentB(){ return (ComponentB)componentBServiceTracker.getService(); }; } 2. Create some kind of Registry where each component registers as soon as the activate() method is called. public ComponentB{ public void bind(ComponentA componentA){ someRegistry.registerComponent(this); } or public ComponentB{ public void activate(ComponentContext context){ someRegistry.registerComponent(this); } } } 3. Use an existing registry inside osgi / equinox which has those instances? I mean OSGI is already creating instances and wires them together, so it has the objects already somewhere. But where? How can I get them? Conclusion Where does the class WantsToUseComponentB (which is NOT a Component and NOT instantiated by OSGI) get an instance of ComponentB from? Are there any patterns or best practises? As I said I managed to use a ServiceTracker in the Activator, but I thought that would be possible without it. What I am looking for is actually something like the BeanContainer of Springframework, where I can just say something like Container.getBean(ComponentA.BEAN_NAME). But I don't want to use Spring DS. I hope that was clear enough. Otherwise I can also post some source code to explain in more detail. Thanks Christoph UPDATED: Answer to Neil's comment: Thanks for clarifying this question against the original version, but I think you still need to state why the third class cannot be created via something like DS. Hmm don't know. Maybe there is a way but I would need to refactor my whole framework to be based on DS, so that there are no "new MyThirdClass(arg1, arg2)" statements anymore. Don't really know how to do that, but I read something about ComponentFactories in DS. So instead of doing a MyThirdClass object = new MyThirdClass(arg1, arg2); I might do a ComponentFactory myThirdClassFactory = myThirdClassServiceTracker.getService(); // returns a if (myThirdClassFactory != null){ MyThirdClass object = objectFactory.newInstance(); object.setArg1("arg1"); object.setArg2("arg2"); } else{ // here I can assume that some service of ComponentA or B went away so MyThirdClass Componenent cannot be created as there are missing dependencies? } At the time of writing I don't know exactly how to use the ComponentFactories but this is supposed to be some kind of pseudo code :) Thanks Christoph

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • Persistence classes in Qt

    - by zarzych
    Hi, I'm porting a medium-sized CRUD application from .Net to Qt and I'm looking for a pattern for creating persistence classes. In .Net I usually created abstract persistence class with basic methods (insert, update, delete, select) for example: public class DAOBase<T> { public T GetByPrimaryKey(object primaryKey) {...} public void DeleteByPrimaryKey(object primaryKey) {...} public List<T> GetByField(string fieldName, object value) {...} public void Insert(T dto) {...} public void Update(T dto) {...} } Then, I subclassed it for specific tables/DTOs and added attributes for DB table layout: [DBTable("note", "note_id", NpgsqlTypes.NpgsqlDbType.Integer)] [DbField("note_id", NpgsqlTypes.NpgsqlDbType.Integer, "NoteId")] [DbField("client_id", NpgsqlTypes.NpgsqlDbType.Integer, "ClientId")] [DbField("title", NpgsqlTypes.NpgsqlDbType.Text, "Title", "")] [DbField("body", NpgsqlTypes.NpgsqlDbType.Text, "Body", "")] [DbField("date_added", NpgsqlTypes.NpgsqlDbType.Date, "DateAdded")] class NoteDAO : DAOBase<NoteDTO> { } Thanks to .Net reflection system I was able to achieve heavy code reuse and easy creation of new ORMs. The simplest way to do this kind of stuff in Qt seems to be using model classes from QtSql module. Unfortunately, in my case they provide too abstract an interface. I need at least transactions support and control over individual commits which QSqlTableModel doesn't provide. Could you give me some hints about solving this problem using Qt or point me to some reference materials? Update: Based on Harald's clues I've implemented a solution that is quite similar to the .Net classes above. Now I have two classes. UniversalDAO that inherits QObject and deals with QObject DTOs using metatype system: class UniversalDAO : public QObject { Q_OBJECT public: UniversalDAO(QSqlDatabase dataBase, QObject *parent = 0); virtual ~UniversalDAO(); void insert(const QObject &dto); void update(const QObject &dto); void remove(const QObject &dto); void getByPrimaryKey(QObject &dto, const QVariant &key); }; And a generic SpecializedDAO that casts data obtained from UniversalDAO to appropriate type: template<class DTO> class SpecializedDAO { public: SpecializedDAO(UniversalDAO *universalDao) virtual ~SpecializedDAO() {} DTO defaultDto() const { return DTO; } void insert(DTO dto) { dao->insert(dto); } void update(DTO dto) { dao->update(dto); } void remove(DTO dto) { dao->remove(dto); } DTO getByPrimaryKey(const QVariant &key); }; Using the above, I declare the concrete DAO class as following: class ClientDAO : public QObject, public SpecializedDAO<ClientDTO> { Q_OBJECT public: ClientDAO(UniversalDAO *dao, QObject *parent = 0) : QObject(parent), SpecializedDAO<ClientDTO>(dao) {} }; From within ClientDAO I have to set some database information for UniversalDAO. That's where my implementation gets ugly because I do it like this: QMap<QString, QString> fieldMapper; fieldMapper["client_id"] = "clientId"; fieldMapper["name"] = "firstName"; /* ...all column <-> field pairs in here... */ dao->setFieldMapper(fieldMapper); dao->setTable("client"); dao->setPrimaryKey("client_id"); I do it in constructor so it's not visible at a first glance for someone browsing through the header. In .Net version it was easy to spot and understand. Do you have some ideas how I could make it better?

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  • ASP.net User Controls and business entities

    - by Chris
    Hi all, I am currently developing some user controls so that I can use them at several places within a project. One control is a about editing a list of addresses for a customer. Since this needs to be done at several places within the project I want to make it a simple user control. The user control contains a repeater control. By default the repeater displays one address item to be edited. If more addresses need to be added, the user can click on a button to append an additional address to be entered. The user control should work for creating new addresses as well as editing existing ones. The address business entity looks something like this: public class Address { public string Street { get; set; } public City City { get; set; } public Address(string street, City city) { Check.NotNullOrEmpty(street); Check.NotNull(city); Street = street; City = city; } } As you can see an address can only be instantiated if there is a street and a city. Now my idea was that the user control exposes a collection property called Addresses. The getter of this property collects the addresses from the repeater and return it in a collection. The setter would databind the addresses to be edited to the repeater. Like this: public partial class AddressEditControl : System.Web.UI.UserControl { public IEnumerable<Address> Addresses { get { IList<Address> addresses = new List<Address>(); // collect items from repeater and create addresses foreach (RepeaterItem item in addressRepeater.Items) { // collect values from repeater item addresses.Add(new Address(street, city)); } return addresses; } set { addressRepeater.DataSource = value; addressRepeater.DataBind(); } } } First I liked this approach since it is object oriented makes it very easy to reuse the control. But at some place in my project I wanted to use this control so a user could enter some addresses. And I wanted to pre-fill the street input field of each repeater item since I had that data so the user doesn't need to enter it all by his self. Now the problem is that this user control only accepts addresses in a valid state (since the address object has only one constructor). So I cannot do: IList<Addresses> addresses = new List<Address>(); addresses.Add(new Address("someStreet", null)); // i dont know the city yet (user has to find it out) addressControl.Addresses = addresses; So the above is not possible since I would get an error from address because the city is null. Now my question: How would I create such a control? ;) I was thinking about using an Address DTO instead of a real address, so it can later be mapped to an address. That way I can pass in and out an address collection which addresses don't need to be valid. Or did I misunderstood the way user controls work? Are there any best practices?

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  • Servlet stops without giving any exception

    - by Fahim
    Hi, I have implemented a Servlet hosted on Tomcat 6 server on Mandriva Linux. I have been able to make the client communicate with the Servlet. In response to a request the Servlet tries to instantiate a another class (named KalmanFilter) located in the same directory. The KalmanFilter tries to create four Matrices (using Jama Matrix package). But at this point Servlet stops without giving any exception ! However, from another test code in the same directory I have been able to create instance of KalmanFilter class, and proceed without any error. The problem occurs only when my Servlet tries to instantiate the KalmanFilter class and create the matrices. Any idea? Below are the codes: MyServlet.java import javax.servlet.*; import javax.servlet.http.*; import java.io.*; import java.util.*; public class MyServlet extends HttpServlet { public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException{ doGet(request, response); } public void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException{ PrintWriter out = null; //response.getWriter(); try{ System.out.println("creating new KalmanFilter"); KalmanFilter filter = new KalmanFilter(); out = response.getWriter(); out.print("filter created"); }catch(Exception ex){ ex.printStackTrace(); System.out.println("Exception in doGet(): " + ex.getMessage()); ex.printStackTrace(out); } } } KalmanFilter.java import Jama.Matrix; public class KalmanFilter { protected Matrix X, X0; protected Matrix F, Q; //protected Matrix F, B, U, Q; protected Matrix H, R; protected Matrix P, P0; private final double EPSILON = 0.001; public KalmanFilter(){ System.out.println("from constructor of KalmanFilter"); createInitialMatrices(); } private void createInitialMatrices(){ System.out.println("from KalmanFilter.createInitialMatrices()"); double[][] pVals = { {1.0, 0.0}, {0.0, 1.0} }; double[][] qVals = { {EPSILON, EPSILON}, {EPSILON, EPSILON} }; double[][] hVals = { {1.0, 0.0}, {0.0, 1.0}, {1.0, 0.0}, {0.0, 1.0} }; double[][] xVals = { {0.0}, {0.0}, }; System.out.println("creating P Q H X matrices in createInitialMatrices()"); try{ this.P = new Matrix(pVals); System.out.println("created P matrix in createInitialMatrices()"); this.Q = new Matrix(qVals); System.out.println("created Q matrix in createInitialMatrices()"); this.H = new Matrix(hVals); System.out.println("created H matrix in createInitialMatrices()"); this.X = new Matrix(xVals); System.out.println("created X matrix in createInitialMatrices()"); System.out.println("created P Q H X matrices in createInitialMatrices()"); }catch(Exception e){ System.out.println("Exception from createInitialMatrices()"+ e.getMessage()); e.printStackTrace(); } System.out.println("returning from createInitialMatrices()"); } }

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  • boost::serialization with mutable members

    - by redmoskito
    Using boost::serialization, what's the "best" way to serialize an object that contains cached, derived values in mutable members, such that cached members aren't serialized, but on deserialization, they are initialized the their appropriate default. A definition of "best" follows later, but first an example: class Example { public: Example(float n) : num(n), sqrt_num(-1.0) {} float get_num() const { return num; } // compute and cache sqrt on first read float get_sqrt() const { if(sqrt_num < 0) sqrt_num = sqrt(num); return sqrt_num; } template <class Archive> void serialize(Archive& ar, unsigned int version) { ... } private: float num; mutable float sqrt_num; }; On serialization, only the "num" member should be saved. On deserialization, the sqrt_num member must be initialized to its sentinel value indicating it needs to be computed. What is the most elegant way to implement this? In my mind, an elegant solution would avoid splitting serialize() into separate save() and load() methods (which introduces maintenance problems). One possible implementation of serialize: template <class Archive> void serialize(Archive& ar, unsigned int version) { ar & num; sqrt_num = -1.0; } This handles the deserialization case, but in the serialization case, the cached value is killed and must be recomputed. Also, I've never seen an example of boost::serialize that explicitly sets members inside of serialize(), so I wonder if this is generally not recommended. Some might suggest that the default constructor handles this, for example: int main() { Example e; { std::ifstream ifs("filename"); boost::archive::text_iarchive ia(ifs); ia >> e; } cout << e.get_sqrt() << endl; return 0; } which works in this case, but I think fails if the object receiving the deserialized data has already been initialized, as in the example below: int main() { Example ex1(4); Example ex2(9); cout << ex1.get_sqrt() << endl; // outputs 2; cout << ex2.get_sqrt() << endl; // outputs 3; // the following two blocks should implement ex2 = ex1; // save ex1 to archive { std::ofstream ofs("filename"); boost::archive::text_oarchive oa(ofs); oa << ex1; } // read it back into ex2 { std::ifstream ifs("filename"); boost::archive::text_iarchive ia(ifs); ia >> ex2; } // these should be equal now, but aren't, // since Example::serialize() doesn't modify num_sqrt cout << ex1.get_sqrt() << endl; // outputs 2; cout << ex2.get_sqrt() << endl; // outputs 3; return 0; } I'm sure this issue has come up with others, but I have struggled to find any documentation on this particular scenario. Thanks!

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