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  • iphone app crash, crash log posted, help please

    - by terry jones
    hi, we recenty had a programmer to develop a program for us but seems to have left us in the lurch with a part functioning application. my boss isnt happy at moment as we have spent a few hundred and have nothing to show for it at the moment. can anyone see any information in the crash log below as its gibberish to me. Incident Identifier: D4F482FE-167A-44BB-A642-7E8EF7B568BF CrashReporter Key: 2d8e2d17415c55e48ec20dae7cbe6c36b33bcce1 Process: Logistics [328] Path: /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics Identifier: Logistics Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-29 17:07:06.474 +0200 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x31a279ac 0x319a9000 + 518572 1 libSystem.B.dylib 0x31a2799c 0x319a9000 + 518556 2 libSystem.B.dylib 0x31a2798e 0x319a9000 + 518542 3 libSystem.B.dylib 0x31a3c63a 0x319a9000 + 603706 4 libstdc++.6.dylib 0x3361d3b0 0x335d8000 + 283568 5 libobjc.A.dylib 0x32401858 0x323fc000 + 22616 6 libstdc++.6.dylib 0x3361b776 0x335d8000 + 276342 7 libstdc++.6.dylib 0x3361b7ca 0x335d8000 + 276426 8 libstdc++.6.dylib 0x3361b896 0x335d8000 + 276630 9 libobjc.A.dylib 0x32400714 0x323fc000 + 18196 10 CoreFoundation 0x32537b86 0x32511000 + 158598 11 CoreFoundation 0x32537b24 0x32511000 + 158500 12 Foundation 0x3145ddaa 0x313ed000 + 462250 13 Foundation 0x31454ee2 0x313ed000 + 425698 14 Logistics 0x00002df8 0x1000 + 7672 15 CoreFoundation 0x32569ede 0x32511000 + 364254 16 UIKit 0x32ba205e 0x32b60000 + 270430 17 UIKit 0x32bf4d4e 0x32b60000 + 609614 18 CoreFoundation 0x32569ede 0x32511000 + 364254 19 UIKit 0x32ba205e 0x32b60000 + 270430 20 UIKit 0x32ba1ffe 0x32b60000 + 270334 21 UIKit 0x32ba1fd0 0x32b60000 + 270288 22 UIKit 0x32ba1d2a 0x32b60000 + 269610 23 UIKit 0x32ba263e 0x32b60000 + 271934 24 UIKit 0x32ba1656 0x32b60000 + 267862 25 UIKit 0x32ba1032 0x32b60000 + 266290 26 UIKit 0x32b9d928 0x32b60000 + 252200 27 UIKit 0x32b9d3a0 0x32b60000 + 250784 28 GraphicsServices 0x32913b72 0x3290f000 + 19314 29 CoreFoundation 0x32567c26 0x32511000 + 355366 30 CoreFoundation 0x32567356 0x32511000 + 353110 31 GraphicsServices 0x32912cb8 0x3290f000 + 15544 32 GraphicsServices 0x32912d64 0x3290f000 + 15716 33 UIKit 0x32b62768 0x32b60000 + 10088 34 UIKit 0x32b6146c 0x32b60000 + 5228 35 Logistics 0x000023c4 0x1000 + 5060 36 Logistics 0x00002380 0x1000 + 4992 Thread 1: 0 libSystem.B.dylib 0x319a9818 0x319a9000 + 2072 1 libSystem.B.dylib 0x319abff8 0x319a9000 + 12280 2 CoreFoundation 0x325677f6 0x32511000 + 354294 3 CoreFoundation 0x32567356 0x32511000 + 353110 4 WebCore 0x305d59de 0x30578000 + 383454 5 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 2: 0 libSystem.B.dylib 0x31a28228 0x319a9000 + 520744 1 libSystem.B.dylib 0x319d3244 0x319a9000 + 172612 2 libSystem.B.dylib 0x319d2d0e 0x319a9000 + 171278 3 CoreMedia 0x33552b04 0x3354f000 + 15108 4 CoreMedia 0x33552a3a 0x3354f000 + 14906 5 MediaToolbox 0x31e1b50c 0x31e18000 + 13580 6 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x383c43cc r4: 0x00000006 r5: 0x3361b30d r6: 0x00172f5c r7: 0x2fffe97c r8: 0x2fffe968 r9: 0x00000065 r10: 0x00007150 r11: 0x334bd104 ip: 0x00000025 sp: 0x2fffe97c lr: 0x31a279a3 pc: 0x31a279ac cpsr: 0x00000010 Binary Images: 0x1000 - 0x6fff +Logistics armv6 <350fc970d77b4d8d67bf43f4d7f2a68c> /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics 0x2c000 - 0x2dfff dns.so armv7 <35ac487c38e38ed5810d5ed0d5c67546> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe24fff dyld armv7 <5db9f5d0275997de58efff111816706e> /usr/lib/dyld 0x30028000 - 0x3004ffff ContentIndex armv7 <67165d749b79ad4b14c8a24f14dab29d> /System/Library/PrivateFrameworks/ContentIndex.framework/ContentIndex 0x30050000 - 0x30054fff ITSync armv7 <a0bf9af6f4ebc7e5977d3da853671162> /System/Library/PrivateFrameworks/ITSync.framework/ITSync 0x30149000 - 0x3016efff AppSupport armv7 <ca2e9a4f0475af20028968840ab94ecf> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30175000 - 0x3017ffff MobileCoreServices armv7 <36d71cd8dd49f5d5addb356f449b562a> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x30184000 - 0x30184fff Accelerate armv7 <939f94df6c7e6e7a090ddee1ec09c844> /System/Library/PrivateFrameworks/Accelerate.framework/Accelerate 0x30185000 - 0x301b7fff iCalendar armv7 <235e05f7e167e6dbbd75528a4a37f3a3> /System/Library/PrivateFrameworks/iCalendar.framework/iCalendar 0x301b8000 - 0x301c3fff libz.1.dylib armv7 <8faba7ded9b3527ccf54c2f224f9a12f> /usr/lib/libz.1.dylib 0x301c4000 - 0x301eefff CoreText armv7 <821e9c7c935b6a8d735e2d2d9ebcee04> /System/Library/PrivateFrameworks/CoreText.framework/CoreText 0x301f6000 - 0x301fffff IAP armv7 <36e57cf20df9fcea10ebd0d1c3526a9a> /System/Library/PrivateFrameworks/IAP.framework/IAP 0x30247000 - 0x30279fff MessageUI armv7 <51d0498fb3dba758dae660754f1afb9c> /System/Library/Frameworks/MessageUI.framework/MessageUI 0x3027a000 - 0x3027efff MobileMusicPlayer armv7 <f0e7d2d2d69e9cc2a84e20bced0e1d07> /System/Library/PrivateFrameworks/MobileMusicPlayer.framework/MobileMusicPlayer 0x302c6000 - 0x302cefff CoreVideo armv7 <9259f5ae2a74b53e4f13b27fa3d511e8> /System/Library/PrivateFrameworks/CoreVideo.framework/CoreVideo 0x30348000 - 0x3034afff CrashReporterSupport armv7 <a0a25c381e45f8a3f4ec63bcb17a5a39> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x304a3000 - 0x304cefff MIME armv7 <55a4de1d243273ee7ef4e86a85d591f5> /System/Library/PrivateFrameworks/MIME.framework/MIME 0x304cf000 - 0x3050ffff libsqlite3.dylib armv7 <c2b5985d8307d73b39140e76adfd2eb7> /usr/lib/libsqlite3.dylib 0x3054a000 - 0x30569fff Bom armv7 <37e498957087af50894156808e0a486b> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x30578000 - 0x30a4efff WebCore armv7 <4e2bac4e01a15979c9ac096f78280db0> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x30a58000 - 0x30b12fff Message armv7 <a5a7de97c57a6965f27547bf8ff8810c> /System/Library/PrivateFrameworks/Message.framework/Message 0x30b13000 - 0x30b13fff vecLib armv7 <4eb91bf56603dc0db6784d8d3240bfa8> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x30c1e000 - 0x30c23fff ProtocolBuffer armv7 <91af9ee5b2f271cbd8c138b3c61e508d> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/ProtocolBuffer 0x30d05000 - 0x30d29fff SystemConfiguration armv7 <c57df668b510f025ee5a173ad30fb48e> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x30d6c000 - 0x30decfff QuartzCore armv7 <af0722911ffc74fc08075e9831a6222e> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x30e5d000 - 0x30e72fff libresolv.9.dylib armv7 <2b6a9404652dd2b5abd1c6a5583e8533> /usr/lib/libresolv.9.dylib 0x30e73000 - 0x30ebdfff GMM armv7 <72c87b3b08ab4359802b6efed472bf46> /System/Library/PrivateFrameworks/GMM.framework/GMM 0x30ec7000 - 0x30ed0fff SpringBoardServices armv7 <17ca8b5262cd6484d41efdc72c6fd057> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x30ed1000 - 0x30f43fff LDAP armv7 <a5f6d51ebcab28eeabe0f2bbbdeb8cc7> /System/Library/PrivateFrameworks/LDAP.framework/LDAP 0x30fe6000 - 0x30ffbfff OpenGLES armv7 <be80a5e4c55c2920be2c31f740bb9dba> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x31003000 - 0x31009fff libkxld.dylib armv7 <04ab19af95239c12a98539478eebc560> /usr/lib/system/libkxld.dylib 0x3114f000 - 0x311acfff MediaPlayer armv7 <1021fc5da1419ba297464f71049ad084> /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer 0x311ad000 - 0x311cefff CoreLocation armv7 <a3857b8324f90ae48994df15fdfbcda6> /System/Library/Frameworks/CoreLocation.framework/CoreLocation 0x311d5000 - 0x31214fff Celestial armv7 <f8bde8e040e6aac9e36e0aa8b43ee8cc> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x312f6000 - 0x312fcfff libgcc_s.1.dylib armv7 <263b2691cd12171b31fa600716104e4a> /usr/lib/libgcc_s.1.dylib 0x31338000 - 0x31367fff libCGFreetype.A.dylib armv7 <2ec5ad6812f5ea3859cb4189d62b7265> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x31393000 - 0x313cafff IOKit armv7 <0afabe8bf08fc163ba8e4ed614092cd3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x313e9000 - 0x313eafff IOMobileFramebuffer armv7 <9d9f0254b5b64ced3d58191748f3027b> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x313ed000 - 0x314e2fff Foundation armv7 <ede5b943f529ce1b862c15dc876992c1> /System/Library/Frameworks/Foundation.framework/Foundation 0x314ed000 - 0x31599fff libxml2.2.dylib armv7 <a491bfc5f062f33185a3f98969bae3c2> /usr/lib/libxml2.2.dylib 0x315fc000 - 0x315fefff MobileInstallation armv7 <b8ebf64838bdfe5315dab5745482e30c> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x31919000 - 0x31923fff MobileBluetooth armv7 <bc6cf9563c3a14a86cde6ddf6cc3ed45> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x31926000 - 0x319a8fff WebKit armv7 <b9b7246a09f5db68e44497d318cb3ab6> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x319a9000 - 0x31aa0fff libSystem.B.dylib armv7 <3f94d4b13815a93cbdfc6c7dc2afe5b4> /usr/lib/libSystem.B.dylib 0x31aa2000 - 0x31b8bfff AudioToolbox armv7 <393fa1e155bb0523c2a90555bb394498> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x31b8d000 - 0x31bfcfff CFNetwork armv7 <b55671f2472fdae3f811ae6f636b4e2e> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x31cb2000 - 0x31d12fff AddressBookUI armv7 <5e5b83d3c9e2c0676671feebfb8d37c9> /System/Library/Frameworks/AddressBookUI.framework/AddressBookUI 0x31d19000 - 0x31d21fff AccountSettings armv7 <37a8916d02c399bfccc56e92ad68e84b> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x31d28000 - 0x31d34fff MobileDeviceLink armv7 <d757be3521f8ed71709728790c29bdb2> /System/Library/PrivateFrameworks/MobileDeviceLink.framework/MobileDeviceLink 0x31d3a000 - 0x31d3cfff Notes armv7 <f7c579348cb58b5f2218c042cf46f422> /System/Library/PrivateFrameworks/Notes.framework/Notes 0x31d59000 - 0x31d5cfff IOSurface armv7 <81661b8e151a9af6ce5704a728e12dc7> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x31e18000 - 0x31ed8fff MediaToolbox armv7 <b9023dc22073ab28f6fb8ecbe00951c2> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x31ed9000 - 0x31f8dfff JavaScriptCore armv7 <d3434c868a9a0f4016ed32ba90a35c4d> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x31f91000 - 0x320e6fff CoreGraphics armv7 <5852bd39fd1ef304da7b017949755cab> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x32150000 - 0x3217cfff DAVKit armv7 <80cf41b34d377d21d406fcb6835fbf77> /System/Library/PrivateFrameworks/DAVKit.framework/DAVKit 0x321d4000 - 0x322d5fff libicucore.A.dylib armv7 <1081389fef915d9b8858d0dfff04568e> /usr/lib/libicucore.A.dylib 0x322d6000 - 0x322d9fff ActorKit armv7 <c81b8278a35c6e8293aaf7c55811ba2d> /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit 0x322da000 - 0x32388fff DataAccess armv7 <e9225a8b94fe76047095ebecd6fd58c5> /System/Library/PrivateFrameworks/DataAccess.framework/DataAccess 0x32389000 - 0x32390fff libbz2.1.0.dylib armv7 <6675987a84fc3d127305c175085914aa> /usr/lib/libbz2.1.0.dylib 0x323fc000 - 0x32499fff libobjc.A.dylib armv7 <1a57ecb9f5c0f274a274b3eb53df48ed> /usr/lib/libobjc.A.dylib 0x324b5000 - 0x324cbfff AddressBook armv7 <c21d7ab21d7e67f84c487bc278568bbe> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x324d6000 - 0x32510fff CoreTelephony armv7 <5b68ed8ffac45237acc948e9d5bb5e83> /System/Library/PrivateFrameworks/CoreTelephony.framework/CoreTelephony 0x32511000 - 0x325bbfff CoreFoundation armv7 <51c03f1f8755868781e3e719d8df7b6f> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x325ca000 - 0x3268bfff MusicLibrary armv7 <ce4922bef1cc1d6706da32480c2272bd> /System/Library/PrivateFrameworks/MusicLibrary.framework/MusicLibrary 0x3268c000 - 0x3268efff AppleJPEG armv7 <af51b716dce446178b366a8d5af48ebb> /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG 0x3268f000 - 0x326adfff MobileSync armv7 <1eecaede37e5d042180473311efccda3> /System/Library/PrivateFrameworks/MobileSync.framework/MobileSync 0x32860000 - 0x3286bfff PersistentConnection armv7 <73c2bec8b5f870ea528f359c2374f19c> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x3286c000 - 0x328f2fff ImageIO armv7 <ea76d0fd3ca8c1a6104bc0f013255e2d> /System/Library/PrivateFrameworks/ImageIO.framework/ImageIO 0x3290f000 - 0x32918fff GraphicsServices armv7 <5387c7197570ac7df97759c0402d453d> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x32933000 - 0x3299bfff PhotoLibrary armv7 <0535fc553452b7b6cc25ac990cff4a40> /System/Library/PrivateFrameworks/PhotoLibrary.framework/PhotoLibrary 0x3299f000 - 0x329ccfff Calendar armv7 <52446b9087d707210cb515b0894afee5> /System/Library/PrivateFrameworks/Calendar.framework/Calendar 0x329d6000 - 0x329fffff TextInput armv7 <2e983bf3876bfeaf7151aa8a0e68dabc> /System/Library/PrivateFrameworks/TextInput.framework/TextInput 0x32a01000 - 0x32a02fff CoreSurface armv7 <f3aae0195e4510657029b19161138593> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x32a09000 - 0x32a0bfff Camera armv7 <81c49c0f094225be8a6ad129a8641c86> /System/Library/PrivateFrameworks/Camera.framework/Camera 0x32a56000 - 0x32a7efff libvDSP.dylib armv7 <d846b621ce13b16241ac2d32ddd28615> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x32a81000 - 0x32a86fff liblockdown.dylib armv7 <5b665cd59d9884ceecec6441fc42bc14> /usr/lib/liblockdown.dylib 0x32a8a000 - 0x32a96fff DataAccessExpress armv7 <ad1aeb0c6df9b0b917c1c99405e36cc4> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress 0x32ab5000 - 0x32ac3fff TelephonyUI armv7 <b34206a34dfb1cc4183274cc6c0a3f36> /System/Library/PrivateFrameworks/TelephonyUI.framework/TelephonyUI 0x32ac4000 - 0x32ae5fff MobileQuickLook armv7 <06cb03b3f1bd2c5bfa27ba2aef0849b2> /System/Library/PrivateFrameworks/MobileQuickLook.framework/MobileQuickLook 0x32aed000 - 0x32b07fff libRIP.A.dylib armv7 <0dc4e83b63c1350517949e24204817fb> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x32b09000 - 0x32b2dfff Security armv7 <3a3406fe12445942f4d767c7fa4c24ce> /System/Library/Frameworks/Security.framework/Security 0x32b2e000 - 0x32b5bfff VideoToolbox armv7 <08b68b92f987faff46a127f6f78708a0> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x32b60000 - 0x33524fff UIKit armv7 <47c9d61f9cbe72938d1bfb1588306b97> /System/Library/Frameworks/UIKit.framework/UIKit 0x3354f000 - 0x33580fff CoreMedia armv7 <584770f5de9c599a2d420eb8666921ac> /System/Library/PrivateFrameworks/CoreMedia.framework/CoreMedia 0x33586000 - 0x33588fff ArtworkCache armv7 <66057eb40ba62cb544fe00ac4f2b498e> /System/Library/PrivateFrameworks/ArtworkCache.framework/ArtworkCache 0x33594000 - 0x33599fff MBX2D armv7 <ae091892e4419221d25f8db9307cedf0> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x3359a000 - 0x335d7fff CoreAudio armv7 <1eb427066a911d979a024e445464a067> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x335d8000 - 0x33621fff libstdc++.6.dylib armv7 <99401ed10ec4d5608ce23ec33dd757c6> /usr/lib/libstdc++.6.dylib 0x33627000 - 0x33632fff libbsm.0.dylib armv7 <03f3879bad1802636dadeb457ee74cb2> /usr/lib/libbsm.0.dylib

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Can't add client machine to windows server 2008 domain controller

    - by Patrick J Collins
    A bit of background before I dive into the gritty details: I have a single server running Windows 2003 Server where I host my ASP.net website and SQL Server + Reports. I've been creating ordinary windows user accounts to authenticate my users, and I enabled integrated windows authentication with impersonation. I've set up a bunch of user groups which correspond to certain roles (admin, power user, normal user, etc) and I test membership to enable or disable certain features. Overall, I'm pretty happy with the solution, it was quick to setup and I don't have to worry about messing around storing passwords and whatnot. Well, what I'm trying to do now is set up a new environment with 3 servers (Web, SQL, Reports) and I'd like these three servers to share common user accounts. I understand that I could add these three machines to a domain, which means installing Active Directory on one of the machines. I am barking up the wrong tree here? Would you suggest an alternative configuration? Assuming that I stick with AD, I have a couple of questions regarding DNS. To be honest, I'd rather not fiddle around with the DNS settings because my ISP already has their own DNS server which works just fine. It would appear however that DNS and AD are intertwined. Firstly, if I am to create a new domain in called mycompany.net, do I actually need to be the registered owner of that domain name and ensure the DNS entry points to the IP address of the machine hosting AD? Secondly, for the two other machines that I am trying to add to the domain, do I need to fiddle with their DNS settings? I've tried setting the preferred DNS Server IP address to that of my newly installed AD, but no luck. At this point, I can't add the two other machines to the domain. Here are some diagnostics that I have run based on a few suggestions I read on forums (sorry they're in French, although I could translate if needed). I ran nltest, which seems to indicate that the client can discover the domain controller. When I run dcdiag, the call to DsGetDcName fails with error 1722, not really sure what that means. Any suggestions? Thanks! C:\Users\Administrator>nltest /dsgetdc:mycompany.net Contrôleur de domaine : \\REPORTS.mycompany.net Adresse : \\111.111.111.111 GUID dom : 3333a4ec-ca56-4f02-bb9e-76c29c6c3832 Nom dom : mycompany.net Nom de la forêt : mycompany.net Nom de site du contrôleur de domaine : Default-First-Site-Name Nom de notre site : Default-First-Site-Name Indicateurs : PDC GC DS LDAP KDC TIMESERV WRITABLE DNS_DC DNS_DOMAIN DNS _FOREST CLOSE_SITE FULL_SECRET La commande a été correctement exécutée C:\Users\Administrator>dcdiag /s:mycompany.net /u: mycompany.net \pcollins /p:somepass Diagnostic du serveur d'annuaire Exécution de l'installation initiale : * Forêt AD identifiée. Collecte des informations initiales terminée. Exécution des tests initiaux nécessaires Test du serveur : Default-First-Site-Name\REPORTS Démarrage du test : Connectivity ......................... Le test Connectivity de REPORTS a réussi Exécution des tests principaux Test du serveur : Default-First-Site-Name\REPORTS Démarrage du test : Advertising Erreur irrécupérable : l'appel DsGetDcName (REPORTS) a échoué ; erreur 1722 Le localisateur n'a pas pu trouver le serveur. ......................... Le test Advertising de REPORTS a échoué Démarrage du test : FrsEvent Impossible d'interroger le journal des événements File Replication Service sur le serveur REPORTS.mycompany.net. Erreur 0x6ba « Le serveur RPC n'est pas disponible. » ......................... Le test FrsEvent de REPORTS a échoué Démarrage du test : DFSREvent Impossible d'interroger le journal des événements DFS Replication sur le serveur REPORTS.mycompany.net. Erreur 0x6ba « Le serveur RPC n'est pas disponible. » ......................... Le test DFSREvent de REPORTS a échoué Démarrage du test : SysVolCheck [REPORTS] Une opération net use ou LsaPolicy a échoué avec l'erreur 53, Le chemin réseau n'a pas été trouvé.. ......................... Le test SysVolCheck de REPORTS a échoué Démarrage du test : KccEvent Impossible d'interroger le journal des événements Directory Service sur le serveur REPORTS.mycompany.net. Erreur 0x6ba « Le serveur RPC n'est pas disponible. » ......................... Le test KccEvent de REPORTS a échoué Démarrage du test : KnowsOfRoleHolders ......................... Le test KnowsOfRoleHolders de REPORTS a réussi Démarrage du test : MachineAccount Impossible d'ouvrir le canal avec [REPORTS] : échec avec l'erreur 53 : Le chemin réseau n'a pas été trouvé. Impossible d'obtenir le nom de domaine NetBIOS Échec : impossible de tester le nom principal de service (SPN) HOST Échec : impossible de tester le nom principal de service (SPN) HOST ......................... Le test MachineAccount de REPORTS a réussi Démarrage du test : NCSecDesc ......................... Le test NCSecDesc de REPORTS a réussi Démarrage du test : NetLogons [REPORTS] Une opération net use ou LsaPolicy a échoué avec l'erreur 53, Le chemin réseau n'a pas été trouvé.. ......................... Le test NetLogons de REPORTS a échoué Démarrage du test : ObjectsReplicated ......................... Le test ObjectsReplicated de REPORTS a réussi Démarrage du test : Replications ......................... Le test Replications de REPORTS a réussi Démarrage du test : RidManager ......................... Le test RidManager de REPORTS a réussi Démarrage du test : Services Impossible d'ouvrir IPC distant à [REPORTS.mycompany.net] : erreur 0x35 « Le chemin réseau n'a pas été trouvé. » ......................... Le test Services de REPORTS a échoué Démarrage du test : SystemLog Impossible d'interroger le journal des événements System sur le serveur REPORTS.mycompany.net. Erreur 0x6ba « Le serveur RPC n'est pas disponible. » ......................... Le test SystemLog de REPORTS a échoué Démarrage du test : VerifyReferences ......................... Le test VerifyReferences de REPORTS a réussi Exécution de tests de partitions sur ForestDnsZones Démarrage du test : CheckSDRefDom ......................... Le test CheckSDRefDom de ForestDnsZones a réussi Démarrage du test : CrossRefValidation ......................... Le test CrossRefValidation de ForestDnsZones a réussi Exécution de tests de partitions sur DomainDnsZones Démarrage du test : CheckSDRefDom ......................... Le test CheckSDRefDom de DomainDnsZones a réussi Démarrage du test : CrossRefValidation ......................... Le test CrossRefValidation de DomainDnsZones a réussi Exécution de tests de partitions sur Schema Démarrage du test : CheckSDRefDom ......................... Le test CheckSDRefDom de Schema a réussi Démarrage du test : CrossRefValidation ......................... Le test CrossRefValidation de Schema a réussi Exécution de tests de partitions sur Configuration Démarrage du test : CheckSDRefDom ......................... Le test CheckSDRefDom de Configuration a réussi Démarrage du test : CrossRefValidation ......................... Le test CrossRefValidation de Configuration a réussi Exécution de tests de partitions sur mycompany Démarrage du test : CheckSDRefDom ......................... Le test CheckSDRefDom de mycompany a réussi Démarrage du test : CrossRefValidation ......................... Le test CrossRefValidation de mycompany a réussi Exécution de tests d'entreprise sur mycompany.net Démarrage du test : LocatorCheck Avertissement : l'appel DcGetDcName(GC_SERVER_REQUIRED) a échoué ; erreur 1722 Serveur de catalogue global introuvable - Les catalogues globaux ne fonctionnent pas. Avertissement : l'appel DcGetDcName(PDC_REQUIRED) a échoué ; erreur 1722 Contrôleur principal de domaine introuvable. Le serveur contenant le rôle PDC ne fonctionne pas. Avertissement : l'appel DcGetDcName(TIME_SERVER) a échoué ; erreur 1722 Serveur de temps introuvable. Le serveur contenant le rôle PDC ne fonctionne pas. Avertissement : l'appel DcGetDcName(GOOD_TIME_SERVER_PREFERRED) a échoué ; erreur 1722 Serveur de temps introuvable. Avertissement : l'appel DcGetDcName(KDC_REQUIRED) a échoué ; erreur 1722 Centre de distribution de clés introuvable : les centres de distribution de clés ne fonctionnent pas. ......................... Le test LocatorCheck de mycompany.net a échoué Démarrage du test : Intersite ......................... Le test Intersite de mycompany.net a réussi Update 1 : I am under the distinct impression that the problem is caused by some security settings. I have read elsewhere that the client needs to be able to access the fileshare sysvol. I had to enable Client for Microsoft Windows and File and Printer Sharing which were previously disabled. When I now run dcdiag the Advertising test works, which I suppose is forward progress. It currently chokes on the Services step (unable to open remote IPC). Démarrage du test : Services Impossible d'ouvrir IPC distant à [REPORTS.locbus.net] : erreur 0x35 « Le chemin réseau n'a pas été trouvé. » ......................... Le test Services de REPORTS a échoué The original English version of that error message : Could not open Remote ipc to [server] Update 2 : I attach some more diagnostics : Netsetup.log (client): 09/24/2009 13:27:09:773 ----------------------------------------------------------------- 09/24/2009 13:27:09:773 NetpValidateName: checking to see if 'WEB' is valid as type 1 name 09/24/2009 13:27:12:773 NetpCheckNetBiosNameNotInUse for 'WEB' [MACHINE] returned 0x0 09/24/2009 13:27:12:773 NetpValidateName: name 'WEB' is valid for type 1 09/24/2009 13:27:12:805 ----------------------------------------------------------------- 09/24/2009 13:27:12:805 NetpValidateName: checking to see if 'WEB' is valid as type 5 name 09/24/2009 13:27:12:805 NetpValidateName: name 'WEB' is valid for type 5 09/24/2009 13:27:12:852 ----------------------------------------------------------------- 09/24/2009 13:27:12:852 NetpValidateName: checking to see if 'MYCOMPANY.NET' is valid as type 3 name 09/24/2009 13:27:12:992 NetpCheckDomainNameIsValid [ Exists ] for 'MYCOMPANY.NET' returned 0x0 09/24/2009 13:27:12:992 NetpValidateName: name 'MYCOMPANY.NET' is valid for type 3 09/24/2009 13:27:21:320 ----------------------------------------------------------------- 09/24/2009 13:27:21:320 NetpDoDomainJoin 09/24/2009 13:27:21:320 NetpMachineValidToJoin: 'WEB' 09/24/2009 13:27:21:320 OS Version: 6.0 09/24/2009 13:27:21:320 Build number: 6002 09/24/2009 13:27:21:320 ServicePack: Service Pack 2 09/24/2009 13:27:21:414 SKU: Windows Server® 2008 Standard 09/24/2009 13:27:21:414 NetpDomainJoinLicensingCheck: ulLicenseValue=1, Status: 0x0 09/24/2009 13:27:21:414 NetpGetLsaPrimaryDomain: status: 0x0 09/24/2009 13:27:21:414 NetpMachineValidToJoin: status: 0x0 09/24/2009 13:27:21:414 NetpJoinDomain 09/24/2009 13:27:21:414 Machine: WEB 09/24/2009 13:27:21:414 Domain: MYCOMPANY.NET 09/24/2009 13:27:21:414 MachineAccountOU: (NULL) 09/24/2009 13:27:21:414 Account: MYCOMPANY.NET\pcollins 09/24/2009 13:27:21:414 Options: 0x25 09/24/2009 13:27:21:414 NetpLoadParameters: loading registry parameters... 09/24/2009 13:27:21:414 NetpLoadParameters: DNSNameResolutionRequired not found, defaulting to '1' 0x2 09/24/2009 13:27:21:414 NetpLoadParameters: status: 0x2 09/24/2009 13:27:21:414 NetpValidateName: checking to see if 'MYCOMPANY.NET' is valid as type 3 name 09/24/2009 13:27:21:523 NetpCheckDomainNameIsValid [ Exists ] for 'MYCOMPANY.NET' returned 0x0 09/24/2009 13:27:21:523 NetpValidateName: name 'MYCOMPANY.NET' is valid for type 3 09/24/2009 13:27:21:523 NetpDsGetDcName: trying to find DC in domain 'MYCOMPANY.NET', flags: 0x40001010 09/24/2009 13:27:22:039 NetpDsGetDcName: failed to find a DC having account 'WEB$': 0x525, last error is 0x79 09/24/2009 13:27:22:039 NetpDsGetDcName: status of verifying DNS A record name resolution for 'KING.MYCOMPANY.NET': 0x0 09/24/2009 13:27:22:039 NetpDsGetDcName: found DC '\\KING.MYCOMPANY.NET' in the specified domain 09/24/2009 13:27:30:039 NetUseAdd to \\KING.MYCOMPANY.NET\IPC$ returned 53 09/24/2009 13:27:30:039 NetpJoinDomain: status of connecting to dc '\\KING.MYCOMPANY.NET': 0x35 09/24/2009 13:27:30:039 NetpDoDomainJoin: status: 0x35 09/24/2009 13:27:30:148 ----------------------------------------------------------------- ipconfig /all (on client): Configuration IP de Windows Nom de l'hôte . . . . . . . . . . : WEB Suffixe DNS principal . . . . . . : Type de noeud. . . . . . . . . . : Hybride Routage IP activé . . . . . . . . : Non Proxy WINS activé . . . . . . . . : Non Carte Ethernet Connexion au réseau local : Suffixe DNS propre à la connexion. . . : Description. . . . . . . . . . . . . . : Intel 21140-Based PCI Fast Ethernet Adapter (Emulated) Adresse physique . . . . . . . . . . . : **-15-5D-A1-17-** DHCP activé. . . . . . . . . . . . . . : Non Configuration automatique activée. . . : Oui Adresse IPv4. . . . . . . . . . . : **.***.163.122(préféré) Masque de sous-réseau. . . . . . . . . : 255.255.255.0 Passerelle par défaut. . . . . . . . . : **.***.163.2 Serveurs DNS. . . . . . . . . . . . . : **.***.163.123 NetBIOS sur Tcpip. . . . . . . . . . . : Activé ipconfig /all (on server): Configuration IP de Windows Nom de l'hôte . . . . . . . . . . : KING Suffixe DNS principal . . . . . . : mycompany.net Type de noeud. . . . . . . . . . : Hybride Routage IP activé . . . . . . . . : Non Proxy WINS activé . . . . . . . . : Non Liste de recherche du suffixe DNS.: locbus.net Carte Ethernet Connexion au réseau local : Suffixe DNS propre à la connexion. . . : Description. . . . . . . . . . . . . . : Intel 21140-Based PCI Fast Ethernet Adapter (Emulated) Adresse physique . . . . . . . . . . . : **-15-5D-A1-1E-** DHCP activé. . . . . . . . . . . . . . : Non Configuration automatique activée. . . : Oui Adresse IPv4. . . . . . . . . . . : **.***.163.123(préféré) Masque de sous-réseau. . . . . . . . . : 255.255.255.0 Passerelle par défaut. . . . . . . . . : **.***.163.2 Serveurs DNS. . . . . . . . . . . . . : 127.0.0.1 NetBIOS sur Tcpip. . . . . . . . . . . : Activé nslookup (on client): Serveur : *******.***.com Address: **.***.163.123 Nom : mycompany.net Addresses: ****:****:a37b::****:a37b **.****.163.123

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  • Agile Development

    - by James Oloo Onyango
    Alot of literature has and is being written about agile developement and its surrounding philosophies. In my quest to find the best way to express the importance of agile methodologies, i have found Robert C. Martin's "A Satire Of Two Companies" to be both the most concise and thorough! Enjoy the read! Rufus Inc Project Kick Off Your name is Bob. The date is January 3, 2001, and your head still aches from the recent millennial revelry. You are sitting in a conference room with several managers and a group of your peers. You are a project team leader. Your boss is there, and he has brought along all of his team leaders. His boss called the meeting. "We have a new project to develop," says your boss's boss. Call him BB. The points in his hair are so long that they scrape the ceiling. Your boss's points are just starting to grow, but he eagerly awaits the day when he can leave Brylcream stains on the acoustic tiles. BB describes the essence of the new market they have identified and the product they want to develop to exploit this market. "We must have this new project up and working by fourth quarter October 1," BB demands. "Nothing is of higher priority, so we are cancelling your current project." The reaction in the room is stunned silence. Months of work are simply going to be thrown away. Slowly, a murmur of objection begins to circulate around the conference table.   His points give off an evil green glow as BB meets the eyes of everyone in the room. One by one, that insidious stare reduces each attendee to quivering lumps of protoplasm. It is clear that he will brook no discussion on this matter. Once silence has been restored, BB says, "We need to begin immediately. How long will it take you to do the analysis?" You raise your hand. Your boss tries to stop you, but his spitwad misses you and you are unaware of his efforts.   "Sir, we can't tell you how long the analysis will take until we have some requirements." "The requirements document won't be ready for 3 or 4 weeks," BB says, his points vibrating with frustration. "So, pretend that you have the requirements in front of you now. How long will you require for analysis?" No one breathes. Everyone looks around to see whether anyone has some idea. "If analysis goes beyond April 1, we have a problem. Can you finish the analysis by then?" Your boss visibly gathers his courage: "We'll find a way, sir!" His points grow 3 mm, and your headache increases by two Tylenol. "Good." BB smiles. "Now, how long will it take to do the design?" "Sir," you say. Your boss visibly pales. He is clearly worried that his 3 mms are at risk. "Without an analysis, it will not be possible to tell you how long design will take." BB's expression shifts beyond austere.   "PRETEND you have the analysis already!" he says, while fixing you with his vacant, beady little eyes. "How long will it take you to do the design?" Two Tylenol are not going to cut it. Your boss, in a desperate attempt to save his new growth, babbles: "Well, sir, with only six months left to complete the project, design had better take no longer than 3 months."   "I'm glad you agree, Smithers!" BB says, beaming. Your boss relaxes. He knows his points are secure. After a while, he starts lightly humming the Brylcream jingle. BB continues, "So, analysis will be complete by April 1, design will be complete by July 1, and that gives you 3 months to implement the project. This meeting is an example of how well our new consensus and empowerment policies are working. Now, get out there and start working. I'll expect to see TQM plans and QIT assignments on my desk by next week. Oh, and don't forget that your crossfunctional team meetings and reports will be needed for next month's quality audit." "Forget the Tylenol," you think to yourself as you return to your cubicle. "I need bourbon."   Visibly excited, your boss comes over to you and says, "Gosh, what a great meeting. I think we're really going to do some world shaking with this project." You nod in agreement, too disgusted to do anything else. "Oh," your boss continues, "I almost forgot." He hands you a 30-page document. "Remember that the SEI is coming to do an evaluation next week. This is the evaluation guide. You need to read through it, memorize it, and then shred it. It tells you how to answer any questions that the SEI auditors ask you. It also tells you what parts of the building you are allowed to take them to and what parts to avoid. We are determined to be a CMM level 3 organization by June!"   You and your peers start working on the analysis of the new project. This is difficult because you have no requirements. But from the 10-minute introduction given by BB on that fateful morning, you have some idea of what the product is supposed to do.   Corporate process demands that you begin by creating a use case document. You and your team begin enumerating use cases and drawing oval and stick diagrams. Philosophical debates break out among the team members. There is disagreement as to whether certain use cases should be connected with <<extends>> or <<includes>> relationships. Competing models are created, but nobody knows how to evaluate them. The debate continues, effectively paralyzing progress.   After a week, somebody finds the iceberg.com Web site, which recommends disposing entirely of <<extends>> and <<includes>> and replacing them with <<precedes>> and <<uses>>. The documents on this Web site, authored by Don Sengroiux, describes a method known as stalwart-analysis, which claims to be a step-by-step method for translating use cases into design diagrams. More competing use case models are created using this new scheme, but again, people can't agree on how to evaluate them. The thrashing continues. More and more, the use case meetings are driven by emotion rather than by reason. If it weren't for the fact that you don't have requirements, you'd be pretty upset by the lack of progress you are making. The requirements document arrives on February 15. And then again on February 20, 25, and every week thereafter. Each new version contradicts the previous one. Clearly, the marketing folks who are writing the requirements, empowered though they might be, are not finding consensus.   At the same time, several new competing use case templates have been proposed by the various team members. Each template presents its own particularly creative way of delaying progress. The debates rage on. On March 1, Prudence Putrigence, the process proctor, succeeds in integrating all the competing use case forms and templates into a single, all-encompassing form. Just the blank form is 15 pages long. She has managed to include every field that appeared on all the competing templates. She also presents a 159- page document describing how to fill out the use case form. All current use cases must be rewritten according to the new standard.   You marvel to yourself that it now requires 15 pages of fill-in-the-blank and essay questions to answer the question: What should the system do when the user presses Return? The corporate process (authored by L. E. Ott, famed author of "Holistic Analysis: A Progressive Dialectic for Software Engineers") insists that you discover all primary use cases, 87 percent of all secondary use cases, and 36.274 percent of all tertiary use cases before you can complete analysis and enter the design phase. You have no idea what a tertiary use case is. So in an attempt to meet this requirement, you try to get your use case document reviewed by the marketing department, which you hope will know what a tertiary use case is.   Unfortunately, the marketing folks are too busy with sales support to talk to you. Indeed, since the project started, you have not been able to get a single meeting with marketing, which has provided a never-ending stream of changing and contradictory requirements documents.   While one team has been spinning endlessly on the use case document, another team has been working out the domain model. Endless variations of UML documents are pouring out of this team. Every week, the model is reworked.   The team members can't decide whether to use <<interfaces>> or <<types>> in the model. A huge disagreement has been raging on the proper syntax and application of OCL. Others on the team just got back from a 5-day class on catabolism, and have been producing incredibly detailed and arcane diagrams that nobody else can fathom.   On March 27, with one week to go before analysis is to be complete, you have produced a sea of documents and diagrams but are no closer to a cogent analysis of the problem than you were on January 3. **** And then, a miracle happens.   **** On Saturday, April 1, you check your e-mail from home. You see a memo from your boss to BB. It states unequivocally that you are done with the analysis! You phone your boss and complain. "How could you have told BB that we were done with the analysis?" "Have you looked at a calendar lately?" he responds. "It's April 1!" The irony of that date does not escape you. "But we have so much more to think about. So much more to analyze! We haven't even decided whether to use <<extends>> or <<precedes>>!" "Where is your evidence that you are not done?" inquires your boss, impatiently. "Whaaa . . . ." But he cuts you off. "Analysis can go on forever; it has to be stopped at some point. And since this is the date it was scheduled to stop, it has been stopped. Now, on Monday, I want you to gather up all existing analysis materials and put them into a public folder. Release that folder to Prudence so that she can log it in the CM system by Monday afternoon. Then get busy and start designing."   As you hang up the phone, you begin to consider the benefits of keeping a bottle of bourbon in your bottom desk drawer. They threw a party to celebrate the on-time completion of the analysis phase. BB gave a colon-stirring speech on empowerment. And your boss, another 3 mm taller, congratulated his team on the incredible show of unity and teamwork. Finally, the CIO takes the stage to tell everyone that the SEI audit went very well and to thank everyone for studying and shredding the evaluation guides that were passed out. Level 3 now seems assured and will be awarded by June. (Scuttlebutt has it that managers at the level of BB and above are to receive significant bonuses once the SEI awards level 3.)   As the weeks flow by, you and your team work on the design of the system. Of course, you find that the analysis that the design is supposedly based on is flawedno, useless; no, worse than useless. But when you tell your boss that you need to go back and work some more on the analysis to shore up its weaker sections, he simply states, "The analysis phase is over. The only allowable activity is design. Now get back to it."   So, you and your team hack the design as best you can, unsure of whether the requirements have been properly analyzed. Of course, it really doesn't matter much, since the requirements document is still thrashing with weekly revisions, and the marketing department still refuses to meet with you.     The design is a nightmare. Your boss recently misread a book named The Finish Line in which the author, Mark DeThomaso, blithely suggested that design documents should be taken down to code-level detail. "If we are going to be working at that level of detail," you ask, "why don't we simply write the code instead?" "Because then you wouldn't be designing, of course. And the only allowable activity in the design phase is design!" "Besides," he continues, "we have just purchased a companywide license for Dandelion! This tool enables 'Round the Horn Engineering!' You are to transfer all design diagrams into this tool. It will automatically generate our code for us! It will also keep the design diagrams in sync with the code!" Your boss hands you a brightly colored shrinkwrapped box containing the Dandelion distribution. You accept it numbly and shuffle off to your cubicle. Twelve hours, eight crashes, one disk reformatting, and eight shots of 151 later, you finally have the tool installed on your server. You consider the week your team will lose while attending Dandelion training. Then you smile and think, "Any week I'm not here is a good week." Design diagram after design diagram is created by your team. Dandelion makes it very difficult to draw these diagrams. There are dozens and dozens of deeply nested dialog boxes with funny text fields and check boxes that must all be filled in correctly. And then there's the problem of moving classes between packages. At first, these diagram are driven from the use cases. But the requirements are changing so often that the use cases rapidly become meaningless. Debates rage about whether VISITOR or DECORATOR design patterns should be used. One developer refuses to use VISITOR in any form, claiming that it's not a properly object-oriented construct. Someone refuses to use multiple inheritance, since it is the spawn of the devil. Review meetings rapidly degenerate into debates about the meaning of object orientation, the definition of analysis versus design, or when to use aggregation versus association. Midway through the design cycle, the marketing folks announce that they have rethought the focus of the system. Their new requirements document is completely restructured. They have eliminated several major feature areas and replaced them with feature areas that they anticipate customer surveys will show to be more appropriate. You tell your boss that these changes mean that you need to reanalyze and redesign much of the system. But he says, "The analysis phase is system. But he says, "The analysis phase is over. The only allowable activity is design. Now get back to it."   You suggest that it might be better to create a simple prototype to show to the marketing folks and even some potential customers. But your boss says, "The analysis phase is over. The only allowable activity is design. Now get back to it." Hack, hack, hack, hack. You try to create some kind of a design document that might reflect the new requirements documents. However, the revolution of the requirements has not caused them to stop thrashing. Indeed, if anything, the wild oscillations of the requirements document have only increased in frequency and amplitude.   You slog your way through them.   On June 15, the Dandelion database gets corrupted. Apparently, the corruption has been progressive. Small errors in the DB accumulated over the months into bigger and bigger errors. Eventually, the CASE tool just stopped working. Of course, the slowly encroaching corruption is present on all the backups. Calls to the Dandelion technical support line go unanswered for several days. Finally, you receive a brief e-mail from Dandelion, informing you that this is a known problem and that the solution is to purchase the new version, which they promise will be ready some time next quarter, and then reenter all the diagrams by hand.   ****   Then, on July 1 another miracle happens! You are done with the design!   Rather than go to your boss and complain, you stock your middle desk drawer with some vodka.   **** They threw a party to celebrate the on-time completion of the design phase and their graduation to CMM level 3. This time, you find BB's speech so stirring that you have to use the restroom before it begins. New banners and plaques are all over your workplace. They show pictures of eagles and mountain climbers, and they talk about teamwork and empowerment. They read better after a few scotches. That reminds you that you need to clear out your file cabinet to make room for the brandy. You and your team begin to code. But you rapidly discover that the design is lacking in some significant areas. Actually, it's lacking any significance at all. You convene a design session in one of the conference rooms to try to work through some of the nastier problems. But your boss catches you at it and disbands the meeting, saying, "The design phase is over. The only allowable activity is coding. Now get back to it."   ****   The code generated by Dandelion is really hideous. It turns out that you and your team were using association and aggregation the wrong way, after all. All the generated code has to be edited to correct these flaws. Editing this code is extremely difficult because it has been instrumented with ugly comment blocks that have special syntax that Dandelion needs in order to keep the diagrams in sync with the code. If you accidentally alter one of these comments, the diagrams will be regenerated incorrectly. It turns out that "Round the Horn Engineering" requires an awful lot of effort. The more you try to keep the code compatible with Dandelion, the more errors Dandelion generates. In the end, you give up and decide to keep the diagrams up to date manually. A second later, you decide that there's no point in keeping the diagrams up to date at all. Besides, who has time?   Your boss hires a consultant to build tools to count the number of lines of code that are being produced. He puts a big thermometer graph on the wall with the number 1,000,000 on the top. Every day, he extends the red line to show how many lines have been added. Three days after the thermometer appears on the wall, your boss stops you in the hall. "That graph isn't growing quickly enough. We need to have a million lines done by October 1." "We aren't even sh-sh-sure that the proshect will require a m-million linezh," you blather. "We have to have a million lines done by October 1," your boss reiterates. His points have grown again, and the Grecian formula he uses on them creates an aura of authority and competence. "Are you sure your comment blocks are big enough?" Then, in a flash of managerial insight, he says, "I have it! I want you to institute a new policy among the engineers. No line of code is to be longer than 20 characters. Any such line must be split into two or more preferably more. All existing code needs to be reworked to this standard. That'll get our line count up!"   You decide not to tell him that this will require two unscheduled work months. You decide not to tell him anything at all. You decide that intravenous injections of pure ethanol are the only solution. You make the appropriate arrangements. Hack, hack, hack, and hack. You and your team madly code away. By August 1, your boss, frowning at the thermometer on the wall, institutes a mandatory 50-hour workweek.   Hack, hack, hack, and hack. By September 1st, the thermometer is at 1.2 million lines and your boss asks you to write a report describing why you exceeded the coding budget by 20 percent. He institutes mandatory Saturdays and demands that the project be brought back down to a million lines. You start a campaign of remerging lines. Hack, hack, hack, and hack. Tempers are flaring; people are quitting; QA is raining trouble reports down on you. Customers are demanding installation and user manuals; salespeople are demanding advance demonstrations for special customers; the requirements document is still thrashing, the marketing folks are complaining that the product isn't anything like they specified, and the liquor store won't accept your credit card anymore. Something has to give.    On September 15, BB calls a meeting. As he enters the room, his points are emitting clouds of steam. When he speaks, the bass overtones of his carefully manicured voice cause the pit of your stomach to roll over. "The QA manager has told me that this project has less than 50 percent of the required features implemented. He has also informed me that the system crashes all the time, yields wrong results, and is hideously slow. He has also complained that he cannot keep up with the continuous train of daily releases, each more buggy than the last!" He stops for a few seconds, visibly trying to compose himself. "The QA manager estimates that, at this rate of development, we won't be able to ship the product until December!" Actually, you think it's more like March, but you don't say anything. "December!" BB roars with such derision that people duck their heads as though he were pointing an assault rifle at them. "December is absolutely out of the question. Team leaders, I want new estimates on my desk in the morning. I am hereby mandating 65-hour work weeks until this project is complete. And it better be complete by November 1."   As he leaves the conference room, he is heard to mutter: "Empowermentbah!" * * * Your boss is bald; his points are mounted on BB's wall. The fluorescent lights reflecting off his pate momentarily dazzle you. "Do you have anything to drink?" he asks. Having just finished your last bottle of Boone's Farm, you pull a bottle of Thunderbird from your bookshelf and pour it into his coffee mug. "What's it going to take to get this project done? " he asks. "We need to freeze the requirements, analyze them, design them, and then implement them," you say callously. "By November 1?" your boss exclaims incredulously. "No way! Just get back to coding the damned thing." He storms out, scratching his vacant head.   A few days later, you find that your boss has been transferred to the corporate research division. Turnover has skyrocketed. Customers, informed at the last minute that their orders cannot be fulfilled on time, have begun to cancel their orders. Marketing is re-evaluating whether this product aligns with the overall goals of the company. Memos fly, heads roll, policies change, and things are, overall, pretty grim. Finally, by March, after far too many sixty-five hour weeks, a very shaky version of the software is ready. In the field, bug-discovery rates are high, and the technical support staff are at their wits' end, trying to cope with the complaints and demands of the irate customers. Nobody is happy.   In April, BB decides to buy his way out of the problem by licensing a product produced by Rupert Industries and redistributing it. The customers are mollified, the marketing folks are smug, and you are laid off.     Rupert Industries: Project Alpha   Your name is Robert. The date is January 3, 2001. The quiet hours spent with your family this holiday have left you refreshed and ready for work. You are sitting in a conference room with your team of professionals. The manager of the division called the meeting. "We have some ideas for a new project," says the division manager. Call him Russ. He is a high-strung British chap with more energy than a fusion reactor. He is ambitious and driven but understands the value of a team. Russ describes the essence of the new market opportunity the company has identified and introduces you to Jane, the marketing manager, who is responsible for defining the products that will address it. Addressing you, Jane says, "We'd like to start defining our first product offering as soon as possible. When can you and your team meet with me?" You reply, "We'll be done with the current iteration of our project this Friday. We can spare a few hours for you between now and then. After that, we'll take a few people from the team and dedicate them to you. We'll begin hiring their replacements and the new people for your team immediately." "Great," says Russ, "but I want you to understand that it is critical that we have something to exhibit at the trade show coming up this July. If we can't be there with something significant, we'll lose the opportunity."   "I understand," you reply. "I don't yet know what it is that you have in mind, but I'm sure we can have something by July. I just can't tell you what that something will be right now. In any case, you and Jane are going to have complete control over what we developers do, so you can rest assured that by July, you'll have the most important things that can be accomplished in that time ready to exhibit."   Russ nods in satisfaction. He knows how this works. Your team has always kept him advised and allowed him to steer their development. He has the utmost confidence that your team will work on the most important things first and will produce a high-quality product.   * * *   "So, Robert," says Jane at their first meeting, "How does your team feel about being split up?" "We'll miss working with each other," you answer, "but some of us were getting pretty tired of that last project and are looking forward to a change. So, what are you people cooking up?" Jane beams. "You know how much trouble our customers currently have . . ." And she spends a half hour or so describing the problem and possible solution. "OK, wait a second" you respond. "I need to be clear about this." And so you and Jane talk about how this system might work. Some of her ideas aren't fully formed. You suggest possible solutions. She likes some of them. You continue discussing.   During the discussion, as each new topic is addressed, Jane writes user story cards. Each card represents something that the new system has to do. The cards accumulate on the table and are spread out in front of you. Both you and Jane point at them, pick them up, and make notes on them as you discuss the stories. The cards are powerful mnemonic devices that you can use to represent complex ideas that are barely formed.   At the end of the meeting, you say, "OK, I've got a general idea of what you want. I'm going to talk to the team about it. I imagine they'll want to run some experiments with various database structures and presentation formats. Next time we meet, it'll be as a group, and we'll start identifying the most important features of the system."   A week later, your nascent team meets with Jane. They spread the existing user story cards out on the table and begin to get into some of the details of the system. The meeting is very dynamic. Jane presents the stories in the order of their importance. There is much discussion about each one. The developers are concerned about keeping the stories small enough to estimate and test. So they continually ask Jane to split one story into several smaller stories. Jane is concerned that each story have a clear business value and priority, so as she splits them, she makes sure that this stays true.   The stories accumulate on the table. Jane writes them, but the developers make notes on them as needed. Nobody tries to capture everything that is said; the cards are not meant to capture everything but are simply reminders of the conversation.   As the developers become more comfortable with the stories, they begin writing estimates on them. These estimates are crude and budgetary, but they give Jane an idea of what the story will cost.   At the end of the meeting, it is clear that many more stories could be discussed. It is also clear that the most important stories have been addressed and that they represent several months worth of work. Jane closes the meeting by taking the cards with her and promising to have a proposal for the first release in the morning.   * * *   The next morning, you reconvene the meeting. Jane chooses five cards and places them on the table. "According to your estimates, these cards represent about one perfect team-week's worth of work. The last iteration of the previous project managed to get one perfect team-week done in 3 real weeks. If we can get these five stories done in 3 weeks, we'll be able to demonstrate them to Russ. That will make him feel very comfortable about our progress." Jane is pushing it. The sheepish look on her face lets you know that she knows it too. You reply, "Jane, this is a new team, working on a new project. It's a bit presumptuous to expect that our velocity will be the same as the previous team's. However, I met with the team yesterday afternoon, and we all agreed that our initial velocity should, in fact, be set to one perfectweek for every 3 real-weeks. So you've lucked out on this one." "Just remember," you continue, "that the story estimates and the story velocity are very tentative at this point. We'll learn more when we plan the iteration and even more when we implement it."   Jane looks over her glasses at you as if to say "Who's the boss around here, anyway?" and then smiles and says, "Yeah, don't worry. I know the drill by now."Jane then puts 15 more cards on the table. She says, "If we can get all these cards done by the end of March, we can turn the system over to our beta test customers. And we'll get good feedback from them."   You reply, "OK, so we've got our first iteration defined, and we have the stories for the next three iterations after that. These four iterations will make our first release."   "So," says Jane, can you really do these five stories in the next 3 weeks?" "I don't know for sure, Jane," you reply. "Let's break them down into tasks and see what we get."   So Jane, you, and your team spend the next several hours taking each of the five stories that Jane chose for the first iteration and breaking them down into small tasks. The developers quickly realize that some of the tasks can be shared between stories and that other tasks have commonalities that can probably be taken advantage of. It is clear that potential designs are popping into the developers' heads. From time to time, they form little discussion knots and scribble UML diagrams on some cards.   Soon, the whiteboard is filled with the tasks that, once completed, will implement the five stories for this iteration. You start the sign-up process by saying, "OK, let's sign up for these tasks." "I'll take the initial database generation." Says Pete. "That's what I did on the last project, and this doesn't look very different. I estimate it at two of my perfect workdays." "OK, well, then, I'll take the login screen," says Joe. "Aw, darn," says Elaine, the junior member of the team, "I've never done a GUI, and kinda wanted to try that one."   "Ah, the impatience of youth," Joe says sagely, with a wink in your direction. "You can assist me with it, young Jedi." To Jane: "I think it'll take me about three of my perfect workdays."   One by one, the developers sign up for tasks and estimate them in terms of their own perfect workdays. Both you and Jane know that it is best to let the developers volunteer for tasks than to assign the tasks to them. You also know full well that you daren't challenge any of the developers' estimates. You know these people, and you trust them. You know that they are going to do the very best they can.   The developers know that they can't sign up for more perfect workdays than they finished in the last iteration they worked on. Once each developer has filled his or her schedule for the iteration, they stop signing up for tasks.   Eventually, all the developers have stopped signing up for tasks. But, of course, tasks are still left on the board.   "I was worried that that might happen," you say, "OK, there's only one thing to do, Jane. We've got too much to do in this iteration. What stories or tasks can we remove?" Jane sighs. She knows that this is the only option. Working overtime at the beginning of a project is insane, and projects where she's tried it have not fared well.   So Jane starts to remove the least-important functionality. "Well, we really don't need the login screen just yet. We can simply start the system in the logged-in state." "Rats!" cries Elaine. "I really wanted to do that." "Patience, grasshopper." says Joe. "Those who wait for the bees to leave the hive will not have lips too swollen to relish the honey." Elaine looks confused. Everyone looks confused. "So . . .," Jane continues, "I think we can also do away with . . ." And so, bit by bit, the list of tasks shrinks. Developers who lose a task sign up for one of the remaining ones.   The negotiation is not painless. Several times, Jane exhibits obvious frustration and impatience. Once, when tensions are especially high, Elaine volunteers, "I'll work extra hard to make up some of the missing time." You are about to correct her when, fortunately, Joe looks her in the eye and says, "When once you proceed down the dark path, forever will it dominate your destiny."   In the end, an iteration acceptable to Jane is reached. It's not what Jane wanted. Indeed, it is significantly less. But it's something the team feels that can be achieved in the next 3 weeks.   And, after all, it still addresses the most important things that Jane wanted in the iteration. "So, Jane," you say when things had quieted down a bit, "when can we expect acceptance tests from you?" Jane sighs. This is the other side of the coin. For every story the development team implements,   Jane must supply a suite of acceptance tests that prove that it works. And the team needs these long before the end of the iteration, since they will certainly point out differences in the way Jane and the developers imagine the system's behaviour.   "I'll get you some example test scripts today," Jane promises. "I'll add to them every day after that. You'll have the entire suite by the middle of the iteration."   * * *   The iteration begins on Monday morning with a flurry of Class, Responsibilities, Collaborators sessions. By midmorning, all the developers have assembled into pairs and are rapidly coding away. "And now, my young apprentice," Joe says to Elaine, "you shall learn the mysteries of test-first design!"   "Wow, that sounds pretty rad," Elaine replies. "How do you do it?" Joe beams. It's clear that he has been anticipating this moment. "OK, what does the code do right now?" "Huh?" replied Elaine, "It doesn't do anything at all; there is no code."   "So, consider our task; can you think of something the code should do?" "Sure," Elaine said with youthful assurance, "First, it should connect to the database." "And thereupon, what must needs be required to connecteth the database?" "You sure talk weird," laughed Elaine. "I think we'd have to get the database object from some registry and call the Connect() method. "Ah, astute young wizard. Thou perceives correctly that we requireth an object within which we can cacheth the database object." "Is 'cacheth' really a word?" "It is when I say it! So, what test can we write that we know the database registry should pass?" Elaine sighs. She knows she'll just have to play along. "We should be able to create a database object and pass it to the registry in a Store() method. And then we should be able to pull it out of the registry with a Get() method and make sure it's the same object." "Oh, well said, my prepubescent sprite!" "Hay!" "So, now, let's write a test function that proves your case." "But shouldn't we write the database object and registry object first?" "Ah, you've much to learn, my young impatient one. Just write the test first." "But it won't even compile!" "Are you sure? What if it did?" "Uh . . ." "Just write the test, Elaine. Trust me." And so Joe, Elaine, and all the other developers began to code their tasks, one test case at a time. The room in which they worked was abuzz with the conversations between the pairs. The murmur was punctuated by an occasional high five when a pair managed to finish a task or a difficult test case.   As development proceeded, the developers changed partners once or twice a day. Each developer got to see what all the others were doing, and so knowledge of the code spread generally throughout the team.   Whenever a pair finished something significant whether a whole task or simply an important part of a task they integrated what they had with the rest of the system. Thus, the code base grew daily, and integration difficulties were minimized.   The developers communicated with Jane on a daily basis. They'd go to her whenever they had a question about the functionality of the system or the interpretation of an acceptance test case.   Jane, good as her word, supplied the team with a steady stream of acceptance test scripts. The team read these carefully and thereby gained a much better understanding of what Jane expected the system to do. By the beginning of the second week, there was enough functionality to demonstrate to Jane. She watched eagerly as the demonstration passed test case after test case. "This is really cool," Jane said as the demonstration finally ended. "But this doesn't seem like one-third of the tasks. Is your velocity slower than anticipated?"   You grimace. You'd been waiting for a good time to mention this to Jane but now she was forcing the issue. "Yes, unfortunately, we are going more slowly than we had expected. The new application server we are using is turning out to be a pain to configure. Also, it takes forever to reboot, and we have to reboot it whenever we make even the slightest change to its configuration."   Jane eyes you with suspicion. The stress of last Monday's negotiations had still not entirely dissipated. She says, "And what does this mean to our schedule? We can't slip it again, we just can't. Russ will have a fit! He'll haul us all into the woodshed and ream us some new ones."   You look Jane right in the eyes. There's no pleasant way to give someone news like this. So you just blurt out, "Look, if things keep going like they're going, we're not going to be done with everything by next Friday. Now it's possible that we'll figure out a way to go faster. But, frankly, I wouldn't depend on that. You should start thinking about one or two tasks that could be removed from the iteration without ruining the demonstration for Russ. Come hell or high water, we are going to give that demonstration on Friday, and I don't think you want us to choose which tasks to omit."   "Aw forchrisakes!" Jane barely manages to stifle yelling that last word as she stalks away, shaking her head. Not for the first time, you say to yourself, "Nobody ever promised me project management would be easy." You are pretty sure it won't be the last time, either.   Actually, things went a bit better than you had hoped. The team did, in fact, have to drop one task from the iteration, but Jane had chosen wisely, and the demonstration for Russ went without a hitch. Russ was not impressed with the progress, but neither was he dismayed. He simply said, "This is pretty good. But remember, we have to be able to demonstrate this system at the trade show in July, and at this rate, it doesn't look like you'll have all that much to show." Jane, whose attitude had improved dramatically with the completion of the iteration, responded to Russ by saying, "Russ, this team is working hard, and well. When July comes around, I am confident that we'll have something significant to demonstrate. It won't be everything, and some of it may be smoke and mirrors, but we'll have something."   Painful though the last iteration was, it had calibrated your velocity numbers. The next iteration went much better. Not because your team got more done than in the last iteration but simply because the team didn't have to remove any tasks or stories in the middle of the iteration.   By the start of the fourth iteration, a natural rhythm has been established. Jane, you, and the team know exactly what to expect from one another. The team is running hard, but the pace is sustainable. You are confident that the team can keep up this pace for a year or more.   The number of surprises in the schedule diminishes to near zero; however, the number of surprises in the requirements does not. Jane and Russ frequently look over the growing system and make recommendations or changes to the existing functionality. But all parties realize that these changes take time and must be scheduled. So the changes do not cause anyone's expectations to be violated. In March, there is a major demonstration of the system to the board of directors. The system is very limited and is not yet in a form good enough to take to the trade show, but progress is steady, and the board is reasonably impressed.   The second release goes even more smoothly than the first. By now, the team has figured out a way to automate Jane's acceptance test scripts. The team has also refactored the design of the system to the point that it is really easy to add new features and change old ones. The second release was done by the end of June and was taken to the trade show. It had less in it than Jane and Russ would have liked, but it did demonstrate the most important features of the system. Although customers at the trade show noticed that certain features were missing, they were very impressed overall. You, Russ, and Jane all returned from the trade show with smiles on your faces. You all felt as though this project was a winner.   Indeed, many months later, you are contacted by Rufus Inc. That company had been working on a system like this for its internal operations. Rufus has canceled the development of that system after a death-march project and is negotiating to license your technology for its environment.   Indeed, things are looking up!

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  • How can I resolve Hibernate 3's ConstraintViolationException when updating a Persistent Entity's Col

    - by Tim Visher
    I'm trying to discover why two nearly identical class sets are behaving different from Hibernate 3's perspective. I'm fairly new to Hibernate in general and I'm hoping I'm missing something fairly obvious about the mappings or timing issues or something along those lines but I spent the whole day yesterday staring at the two sets and any differences that would lead to one being able to be persisted and the other not completely escaped me. I appologize in advance for the length of this question but it all hinges around some pretty specific implementation details. I have the following class mapped with Annotations and managed by Hibernate 3.? (if the specific specific version turns out to be pertinent, I'll figure out what it is). Java version is 1.6. ... @Embeddable public class JobStateChange implements Comparable<JobStateChange> { @Temporal(TemporalType.TIMESTAMP) @Column(nullable = false) private Date date; @Enumerated(EnumType.STRING) @Column(nullable = false, length = JobState.FIELD_LENGTH) private JobState state; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "acting_user_id", nullable = false) private User actingUser; public JobStateChange() { } @Override public int compareTo(final JobStateChange o) { return this.date.compareTo(o.date); } @Override public boolean equals(final Object obj) { if (this == obj) { return true; } else if (!(obj instanceof JobStateChange)) { return false; } JobStateChange candidate = (JobStateChange) obj; return this.state == candidate.state && this.actingUser.equals(candidate.getUser()) && this.date.equals(candidate.getDate()); } @Override public int hashCode() { return this.state.hashCode() + this.actingUser.hashCode() + this.date.hashCode(); } } It is mapped as a Hibernate CollectionOfElements in the class Job as follows: ... @Entity @Table( name = "job", uniqueConstraints = { @UniqueConstraint( columnNames = { "agency", //Job Name "payment_type", //Job Name "payment_file", //Job Name "date_of_payment", "payment_control_number", "truck_number" }) }) public class Job implements Serializable { private static final long serialVersionUID = -1131729422634638834L; ... @org.hibernate.annotations.CollectionOfElements @JoinTable(name = "job_state", joinColumns = @JoinColumn(name = "job_id")) @Sort(type = SortType.NATURAL) private final SortedSet<JobStateChange> stateChanges = new TreeSet<JobStateChange>(); ... public void advanceState( final User actor, final Date date) { JobState nextState; LOGGER.debug("Current state of {} is {}.", this, this.getCurrentState()); if (null == this.currentState) { nextState = JobState.BEGINNING; } else { if (!this.isAdvanceable()) { throw new IllegalAdvancementException(this.currentState.illegalAdvancementStateMessage); } if (this.currentState.isDivergent()) { nextState = this.currentState.getNextState(this); } else { nextState = this.currentState.getNextState(); } } JobStateChange stateChange = new JobStateChange(nextState, actor, date); this.setCurrentState(stateChange.getState()); this.stateChanges.add(stateChange); LOGGER.debug("Advanced {} to {}", this, this.getCurrentState()); } private void setCurrentState(final JobState jobState) { this.currentState = jobState; } boolean isAdvanceable() { return this.getCurrentState().isAdvanceable(this); } ... @Override public boolean equals(final Object obj) { if (obj == this) { return true; } else if (!(obj instanceof Job)) { return false; } Job otherJob = (Job) obj; return this.getName().equals(otherJob.getName()) && this.getDateOfPayment().equals(otherJob.getDateOfPayment()) && this.getPaymentControlNumber().equals(otherJob.getPaymentControlNumber()) && this.getTruckNumber().equals(otherJob.getTruckNumber()); } @Override public int hashCode() { return this.getName().hashCode() + this.getDateOfPayment().hashCode() + this.getPaymentControlNumber().hashCode() + this.getTruckNumber().hashCode(); } ... } The purpose of JobStateChange is to record when the Job moves through a series of State Changes that are outline in JobState as enums which know about advancement and decrement rules. The interface used to advance Jobs through a series of states is to call Job.advanceState() with a Date and a User. If the Job is advanceable according to rules coded in the enum, then a new StateChange is added to the SortedSet and everyone's happy. If not, an IllegalAdvancementException is thrown. The DDL this generates is as follows: ... drop table job; drop table job_state; ... create table job ( id bigint generated by default as identity, current_state varchar(25), date_of_payment date not null, beginningCheckNumber varchar(8) not null, item_count integer, agency varchar(10) not null, payment_file varchar(25) not null, payment_type varchar(25) not null, endingCheckNumber varchar(8) not null, payment_control_number varchar(4) not null, truck_number varchar(255) not null, wrapping_system_type varchar(15) not null, printer_id bigint, primary key (id), unique (agency, payment_type, payment_file, date_of_payment, payment_control_number, truck_number) ); create table job_state ( job_id bigint not null, acting_user_id bigint not null, date timestamp not null, state varchar(25) not null, primary key (job_id, acting_user_id, date, state) ); ... alter table job add constraint FK19BBD12FB9D70 foreign key (printer_id) references printer; alter table job_state add constraint FK57C2418FED1F0D21 foreign key (acting_user_id) references app_user; alter table job_state add constraint FK57C2418FABE090B3 foreign key (job_id) references job; ... The database is seeded with the following data prior to running tests ... insert into job (id, agency, payment_type, payment_file, payment_control_number, date_of_payment, beginningCheckNumber, endingCheckNumber, item_count, current_state, printer_id, wrapping_system_type, truck_number) values (-3, 'RRB', 'Monthly', 'Monthly','4501','1998-12-01 08:31:16' , '00000001','00040000', 40000, 'UNASSIGNED', null, 'KERN', '02'); insert into job_state (job_id, acting_user_id, date, state) values (-3, -1, '1998-11-30 08:31:17', 'UNASSIGNED'); ... After the database schema is automatically generated and rebuilt by the Hibernate tool. The following test runs fine up until the call to Session.flush() ... @ContextConfiguration(locations = { "/applicationContext-data.xml", "/applicationContext-service.xml" }) public class JobDaoIntegrationTest extends AbstractTransactionalJUnit4SpringContextTests { @Autowired private JobDao jobDao; @Autowired private SessionFactory sessionFactory; @Autowired private UserService userService; @Autowired private PrinterService printerService; ... @Test public void saveJob_JobAdvancedToAssigned_AllExpectedStateChanges() { //Get an unassigned Job Job job = this.jobDao.getJob(-3L); assertEquals(JobState.UNASSIGNED, job.getCurrentState()); Date advancedToUnassigned = new GregorianCalendar(1998, 10, 30, 8, 31, 17).getTime(); assertEquals(advancedToUnassigned, job.getStateChange(JobState.UNASSIGNED).getDate()); //Satisfy advancement constraints and advance job.setPrinter(this.printerService.getPrinter(-1L)); Date advancedToAssigned = new Date(); job.advanceState( this.userService.getUserByUsername("admin"), advancedToAssigned); assertEquals(JobState.ASSIGNED, job.getCurrentState()); assertEquals(advancedToUnassigned, job.getStateChange(JobState.UNASSIGNED).getDate()); assertEquals(advancedToAssigned, job.getStateChange(JobState.ASSIGNED).getDate()); //Persist to DB this.sessionFactory.getCurrentSession().flush(); ... } ... } The error thrown is SQLCODE=-803, SQLSTATE=23505: could not insert collection rows: [jaci.model.job.Job.stateChanges#-3] org.hibernate.exception.ConstraintViolationException: could not insert collection rows: [jaci.model.job.Job.stateChanges#-3] at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:94) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.persister.collection.AbstractCollectionPersister.insertRows(AbstractCollectionPersister.java:1416) at org.hibernate.action.CollectionUpdateAction.execute(CollectionUpdateAction.java:86) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:279) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:263) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:170) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:321) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:50) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1027) at jaci.dao.JobDaoIntegrationTest.saveJob_JobAdvancedToAssigned_AllExpectedStateChanges(JobDaoIntegrationTest.java:98) at org.springframework.test.context.junit4.SpringTestMethod.invoke(SpringTestMethod.java:160) at org.springframework.test.context.junit4.SpringMethodRoadie.runTestMethod(SpringMethodRoadie.java:233) at org.springframework.test.context.junit4.SpringMethodRoadie$RunBeforesThenTestThenAfters.run(SpringMethodRoadie.java:333) at org.springframework.test.context.junit4.SpringMethodRoadie.runWithRepetitions(SpringMethodRoadie.java:217) at org.springframework.test.context.junit4.SpringMethodRoadie.runTest(SpringMethodRoadie.java:197) at org.springframework.test.context.junit4.SpringMethodRoadie.run(SpringMethodRoadie.java:143) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.invokeTestMethod(SpringJUnit4ClassRunner.java:160) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.run(SpringJUnit4ClassRunner.java:97) Caused by: com.ibm.db2.jcc.b.lm: DB2 SQL Error: SQLCODE=-803, SQLSTATE=23505, SQLERRMC=1;ACI_APP.JOB_STATE, DRIVER=3.50.152 at com.ibm.db2.jcc.b.wc.a(wc.java:575) at com.ibm.db2.jcc.b.wc.a(wc.java:57) at com.ibm.db2.jcc.b.wc.a(wc.java:126) at com.ibm.db2.jcc.b.tk.b(tk.java:1593) at com.ibm.db2.jcc.b.tk.c(tk.java:1576) at com.ibm.db2.jcc.t4.db.k(db.java:353) at com.ibm.db2.jcc.t4.db.a(db.java:59) at com.ibm.db2.jcc.t4.t.a(t.java:50) at com.ibm.db2.jcc.t4.tb.b(tb.java:200) at com.ibm.db2.jcc.b.uk.Gb(uk.java:2355) at com.ibm.db2.jcc.b.uk.e(uk.java:3129) at com.ibm.db2.jcc.b.uk.zb(uk.java:568) at com.ibm.db2.jcc.b.uk.executeUpdate(uk.java:551) at org.hibernate.jdbc.NonBatchingBatcher.addToBatch(NonBatchingBatcher.java:46) at org.hibernate.persister.collection.AbstractCollectionPersister.insertRows(AbstractCollectionPersister.java:1389) Therein lies my problem… A nearly identical Class set (in fact, so identical that I've been chomping at the bit to make it a single class that serves both business entities) runs absolutely fine. It is identical except for name. Instead of Job it's Web. Instead of JobStateChange it's WebStateChange. Instead of JobState it's WebState. Both Job and Web's SortedSet of StateChanges are mapped as a Hibernate CollectionOfElements. Both are @Embeddable. Both are SortType.Natural. Both are backed by an Enumeration with some advancement rules in it. And yet when a nearly identical test is run for Web, no issue is discovered and the data flushes fine. For the sake of brevity I won't include all of the Web classes here, but I will include the test and if anyone wants to see the actual sources, I'll include them (just leave a comment). The data seed: insert into web (id, stock_type, pallet, pallet_id, date_received, first_icn, last_icn, shipment_id, current_state) values (-1, 'PF', '0011', 'A', '2008-12-31 08:30:02', '000000001', '000080000', -1, 'UNSTAGED'); insert into web_state (web_id, date, state, acting_user_id) values (-1, '2008-12-31 08:30:03', 'UNSTAGED', -1); The test: ... @ContextConfiguration(locations = { "/applicationContext-data.xml", "/applicationContext-service.xml" }) public class WebDaoIntegrationTest extends AbstractTransactionalJUnit4SpringContextTests { @Autowired private WebDao webDao; @Autowired private UserService userService; @Autowired private SessionFactory sessionFactory; ... @Test public void saveWeb_WebAdvancedToNewState_AllExpectedStateChanges() { Web web = this.webDao.getWeb(-1L); Date advancedToUnstaged = new GregorianCalendar(2008, 11, 31, 8, 30, 3).getTime(); assertEquals(WebState.UNSTAGED, web.getCurrentState()); assertEquals(advancedToUnstaged, web.getState(WebState.UNSTAGED).getDate()); Date advancedToStaged = new Date(); web.advanceState( this.userService.getUserByUsername("admin"), advancedToStaged); this.sessionFactory.getCurrentSession().flush(); web = this.webDao.getWeb(web.getId()); assertEquals( "Web should have moved to STAGED State.", WebState.STAGED, web.getCurrentState()); assertEquals(advancedToUnstaged, web.getState(WebState.UNSTAGED).getDate()); assertEquals(advancedToStaged, web.getState(WebState.STAGED).getDate()); assertNotNull(web.getState(WebState.UNSTAGED)); assertNotNull(web.getState(WebState.STAGED)); } ... } As you can see, I assert that the Web was reconstituted the way I expect, I advance it, flush it to the DB, and then re-get it and verify that the states are as I expect. Everything works perfectly. Not so with Job. A possibly pertinent detail: the reconstitution code works fine if I cease to map JobStateChange.data as a TIMESTAMP and instead as a DATE, and ensure that all of the StateChanges always occur on different Dates. The problem is that this particular business entity can go through many state changes in a single day and so it needs to be sorted by time stamp rather than by date. If I don't do this then I can't sort the StateChanges correctly. That being said, WebStateChange.date is also mapped as a TIMESTAMP and so I again remain absolutely befuddled as to where this error is arising from. I tried to do a fairly thorough job of giving all of the technical details of the implementation but as this particular question is very implementation specific, if I missed anything just let me know in the comments and I'll include it. Thanks so much for your help! UPDATE: Since it turns out to be important to the solution of my problem, I have to include the pertinent bits of the WebStateChange class as well. ... @Embeddable public class WebStateChange implements Comparable<WebStateChange> { @Temporal(TemporalType.TIMESTAMP) @Column(nullable = false) private Date date; @Enumerated(EnumType.STRING) @Column(nullable = false, length = WebState.FIELD_LENGTH) private WebState state; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "acting_user_id", nullable = false) private User actingUser; ... WebStateChange( final WebState state, final User actingUser, final Date date) { ExceptionUtils.illegalNullArgs(state, actingUser, date); this.state = state; this.actingUser = actingUser; this.date = new Date(date.getTime()); } @Override public int compareTo(final WebStateChange otherStateChange) { return this.date.compareTo(otherStateChange.date); } @Override public boolean equals(final Object candidate) { if (this == candidate) { return true; } else if (!(candidate instanceof WebStateChange)) { return false; } WebStateChange candidateWebState = (WebStateChange) candidate; return this.getState() == candidateWebState.getState() && this.getUser().equals(candidateWebState.getUser()) && this.getDate().equals(candidateWebState.getDate()); } @Override public int hashCode() { return this.getState().hashCode() + this.getUser().hashCode() + this.getDate().hashCode(); } ... }

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  • i am using winsock2.h in c language the following errors are unuderstandable help required?

    - by moon
    i am going to paste here my code an errors :::: #include "stdio.h" #include "winsock2.h" #define SIO_RCVALL _WSAIOW(IOC_VENDOR,1) //this removes the need of mstcpip.h void StartSniffing (SOCKET Sock); //This will sniff here and there void ProcessPacket (unsigned char* , int); //This will decide how to digest void PrintIpHeader (unsigned char* , int); void PrintUdpPacket (unsigned char* , int); void ConvertToHex (unsigned char* , unsigned int); void PrintData (unsigned char* , int); //IP Header Structure typedef struct ip_hdr { unsigned char ip_header_len:4; // 4-bit header length (in 32-bit words) normally=5 (Means 20 Bytes may be 24 also) unsigned char ip_version :4; // 4-bit IPv4 version unsigned char ip_tos; // IP type of service unsigned short ip_total_length; // Total length unsigned short ip_id; // Unique identifier unsigned char ip_frag_offset :5; // Fragment offset field unsigned char ip_more_fragment :1; unsigned char ip_dont_fragment :1; unsigned char ip_reserved_zero :1; unsigned char ip_frag_offset1; //fragment offset unsigned char ip_ttl; // Time to live unsigned char ip_protocol; // Protocol(TCP,UDP etc) unsigned short ip_checksum; // IP checksum unsigned int ip_srcaddr; // Source address unsigned int ip_destaddr; // Source address } IPV4_HDR; //UDP Header Structure typedef struct udp_hdr { unsigned short source_port; // Source port no. unsigned short dest_port; // Dest. port no. unsigned short udp_length; // Udp packet length unsigned short udp_checksum; // Udp checksum (optional) } UDP_HDR; //ICMP Header Structure typedef struct icmp_hdr { BYTE type; // ICMP Error type BYTE code; // Type sub code USHORT checksum; USHORT id; USHORT seq; } ICMP_HDR; FILE *logfile; int tcp=0,udp=0,icmp=0,others=0,igmp=0,total=0,i,j; struct sockaddr_in source,dest; char hex[2]; //Its free! IPV4_HDR *iphdr; UDP_HDR *udpheader; int main() { SOCKET sniffer; struct in_addr addr; int in; char hostname[100]; struct hostent *local; WSADATA wsa; //logfile=fopen("log.txt","w"); //if(logfile==NULL) printf("Unable to create file."); //Initialise Winsock printf("\nInitialising Winsock..."); if (WSAStartup(MAKEWORD(2,2), &wsa) != 0) { printf("WSAStartup() failed.\n"); return 1; } printf("Initialised"); //Create a RAW Socket printf("\nCreating RAW Socket..."); sniffer = socket(AF_INET, SOCK_RAW, IPPROTO_IP); if (sniffer == INVALID_SOCKET) { printf("Failed to create raw socket.\n"); return 1; } printf("Created."); //Retrive the local hostname if (gethostname(hostname, sizeof(hostname)) == SOCKET_ERROR) { printf("Error : %d",WSAGetLastError()); return 1; } printf("\nHost name : %s \n",hostname); //Retrive the available IPs of the local host local = gethostbyname(hostname); printf("\nAvailable Network Interfaces : \n"); if (local == NULL) { printf("Error : %d.\n",WSAGetLastError()); return 1; } for (i = 0; local->h_addr_list[i] != 0; ++i) { memcpy(&addr, local->h_addr_list[i], sizeof(struct in_addr)); printf("Interface Number : %d Address : %s\n",i,inet_ntoa(addr)); } printf("Enter the interface number you would like to sniff : "); scanf("%d",&in); memset(&dest, 0, sizeof(dest)); memcpy(&dest.sin_addr.s_addr,local->h_addr_list[in],sizeof(dest.sin_addr.s_addr)); dest.sin_family = AF_INET; dest.sin_port = 0; printf("\nBinding socket to local system and port 0 ..."); if (bind(sniffer,(struct sockaddr *)&dest,sizeof(dest)) == SOCKET_ERROR) { printf("bind(%s) failed.\n", inet_ntoa(addr)); return 1; } printf("Binding successful"); //Enable this socket with the power to sniff : SIO_RCVALL is the key Receive ALL ;) j=1; printf("\nSetting socket to sniff..."); if (WSAIoctl(sniffer, SIO_RCVALL,&j, sizeof(j), 0, 0,(LPDWORD)&in,0, 0) == SOCKET_ERROR) { printf("WSAIoctl() failed.\n"); return 1; } printf("Socket set."); //Begin printf("\nStarted Sniffing\n"); printf("Packet Capture Statistics...\n"); StartSniffing(sniffer); //Happy Sniffing //End closesocket(sniffer); WSACleanup(); return 0; } void StartSniffing(SOCKET sniffer) { unsigned char *Buffer = ( unsigned char *)malloc(65536); //Its Big! int mangobyte; if (Buffer == NULL) { printf("malloc() failed.\n"); return; } do { mangobyte = recvfrom(sniffer,(char *)Buffer,65536,0,0,0); //Eat as much as u can if(mangobyte > 0) ProcessPacket(Buffer, mangobyte); else printf( "recvfrom() failed.\n"); } while (mangobyte > 0); free(Buffer); } void ProcessPacket(unsigned char* Buffer, int Size) { iphdr = (IPV4_HDR *)Buffer; ++total; switch (iphdr->ip_protocol) //Check the Protocol and do accordingly... { case 1: //ICMP Protocol ++icmp; //PrintIcmpPacket(Buffer,Size); break; case 2: //IGMP Protocol ++igmp; break; case 6: //TCP Protocol ++tcp; //PrintTcpPacket(Buffer,Size); break; case 17: //UDP Protocol ++udp; PrintUdpPacket(Buffer,Size); break; default: //Some Other Protocol like ARP etc. ++others; break; } printf("TCP : %d UDP : %d ICMP : %d IGMP : %d Others : %d Total : %d\r",tcp,udp,icmp,igmp,others,total); } void PrintIpHeader (unsigned char* Buffer, int Size) { unsigned short iphdrlen; iphdr = (IPV4_HDR *)Buffer; iphdrlen = iphdr->ip_header_len*4; memset(&source, 0, sizeof(source)); source.sin_addr.s_addr = iphdr->ip_srcaddr; memset(&dest, 0, sizeof(dest)); dest.sin_addr.s_addr = iphdr->ip_destaddr; fprintf(logfile,"\n"); fprintf(logfile,"IP Header\n"); fprintf(logfile," |-IP Version : %d\n",(unsigned int)iphdr->ip_version); fprintf(logfile," |-IP Header Length : %d DWORDS or %d Bytes\n",(unsigned int)iphdr->ip_header_len); fprintf(logfile," |-Type Of Service : %d\n",(unsigned int)iphdr->ip_tos); fprintf(logfile," |-IP Total Length : %d Bytes(Size of Packet)\n",ntohs(iphdr->ip_total_length)); fprintf(logfile," |-Identification : %d\n",ntohs(iphdr->ip_id)); fprintf(logfile," |-Reserved ZERO Field : %d\n",(unsigned int)iphdr->ip_reserved_zero); fprintf(logfile," |-Dont Fragment Field : %d\n",(unsigned int)iphdr->ip_dont_fragment); fprintf(logfile," |-More Fragment Field : %d\n",(unsigned int)iphdr->ip_more_fragment); fprintf(logfile," |-TTL : %d\n",(unsigned int)iphdr->ip_ttl); fprintf(logfile," |-Protocol : %d\n",(unsigned int)iphdr->ip_protocol); fprintf(logfile," |-Checksum : %d\n",ntohs(iphdr->ip_checksum)); fprintf(logfile," |-Source IP : %s\n",inet_ntoa(source.sin_addr)); fprintf(logfile," |-Destination IP : %s\n",inet_ntoa(dest.sin_addr)); } void PrintUdpPacket(unsigned char *Buffer,int Size) { unsigned short iphdrlen; iphdr = (IPV4_HDR *)Buffer; iphdrlen = iphdr->ip_header_len*4; udpheader = (UDP_HDR *)(Buffer + iphdrlen); fprintf(logfile,"\n\n***********************UDP Packet*************************\n"); PrintIpHeader(Buffer,Size); fprintf(logfile,"\nUDP Header\n"); fprintf(logfile," |-Source Port : %d\n",ntohs(udpheader->source_port)); fprintf(logfile," |-Destination Port : %d\n",ntohs(udpheader->dest_port)); fprintf(logfile," |-UDP Length : %d\n",ntohs(udpheader->udp_length)); fprintf(logfile," |-UDP Checksum : %d\n",ntohs(udpheader->udp_checksum)); fprintf(logfile,"\n"); fprintf(logfile,"IP Header\n"); PrintData(Buffer,iphdrlen); fprintf(logfile,"UDP Header\n"); PrintData(Buffer+iphdrlen,sizeof(UDP_HDR)); fprintf(logfile,"Data Payload\n"); PrintData(Buffer+iphdrlen+sizeof(UDP_HDR) ,(Size - sizeof(UDP_HDR) - iphdr->ip_header_len*4)); fprintf(logfile,"\n###########################################################"); } void PrintData (unsigned char* data , int Size) { for(i=0 ; i < Size ; i++) { if( i!=0 && i%16==0) //if one line of hex printing is complete... { fprintf(logfile," "); for(j=i-16 ; j<i ; j++) { if(data[j]>=32 && data[j]<=128) fprintf(logfile,"%c",(unsigned char)data[j]); //if its a number or alphabet else fprintf(logfile,"."); //otherwise print a dot } fprintf(logfile,"\n"); } if(i%16==0) fprintf(logfile," "); fprintf(logfile," %02X",(unsigned int)data[i]); if( i==Size-1) //print the last spaces { for(j=0;j<15-i%16;j++) fprintf(logfile," "); //extra spaces fprintf(logfile," "); for(j=i-i%16 ; j<=i ; j++) { if(data[j]>=32 && data[j]<=128) fprintf(logfile,"%c",(unsigned char)data[j]); else fprintf(logfile,"."); } fprintf(logfile,"\n"); } } } following are the errors Error 1 error LNK2019: unresolved external symbol __imp__WSACleanup@0 referenced in function _main sniffer.obj sniffer test Error 2 error LNK2019: unresolved external symbol __imp__closesocket@4 referenced in function _main sniffer.obj sniffer test Error 3 error LNK2019: unresolved external symbol __imp__WSAIoctl@36 referenced in function _main sniffer.obj sniffer test Error 4 error LNK2019: unresolved external symbol __imp__bind@12 referenced in function _main sniffer.obj sniffer test Error 5 error LNK2019: unresolved external symbol __imp__inet_ntoa@4 referenced in function _main sniffer.obj sniffer test Error 6 error LNK2019: unresolved external symbol __imp__gethostbyname@4 referenced in function _main sniffer.obj sniffer test Error 7 error LNK2019: unresolved external symbol __imp__WSAGetLastError@0 referenced in function _main sniffer.obj sniffer test Error 8 error LNK2019: unresolved external symbol __imp__gethostname@8 referenced in function _main sniffer.obj sniffer test Error 9 error LNK2019: unresolved external symbol __imp__socket@12 referenced in function _main sniffer.obj sniffer test Error 10 error LNK2019: unresolved external symbol __imp__WSAStartup@8 referenced in function _main sniffer.obj sniffer test Error 11 error LNK2019: unresolved external symbol __imp__recvfrom@24 referenced in function "void __cdecl StartSniffing(unsigned int)" (?StartSniffing@@YAXI@Z) sniffer.obj sniffer test Error 12 error LNK2019: unresolved external symbol __imp__ntohs@4 referenced in function "void __cdecl PrintIpHeader(unsigned char *,int)" (?PrintIpHeader@@YAXPAEH@Z) sniffer.obj sniffer test Error 13 fatal error LNK1120: 12 unresolved externals E:\CWM\sniffer test\Debug\sniffer test.exe sniffer test

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  • Scripting with the Sun ZFS Storage 7000 Appliance

    - by Geoff Ongley
    The Sun ZFS Storage 7000 appliance has a user friendly and easy to understand graphical web based interface we call the "BUI" or "Browser User Interface".This interface is very useful for many tasks, but in some cases a script (or workflow) may be more appropriate, such as:Repetitive tasksTasks which work on (or obtain information about) a large number of shares or usersTasks which are triggered by an alert threshold (workflows)Tasks where you want a only very basic input, but a consistent output (workflows)The appliance scripting language is based on ECMAscript 3 (close to javascript). I'm not going to cover ECMAscript 3 in great depth (I'm far from an expert here), but I would like to show you some neat things you can do with the appliance, to get you started based on what I have found from my own playing around.I'm making the assumption you have some sort of programming background, and understand variables, arrays, functions to some extent - but of course if something is not clear, please let me know so I can fix it up or clarify it.Variable Declarations and ArraysVariablesECMAScript is a dynamically and weakly typed language. If you don't know what that means, google is your friend - but at a high level it means we can just declare variables with no specific type and on the fly.For example, I can declare a variable and use it straight away in the middle of my code, for example:projects=list();Which makes projects an array of values that are returned from the list(); function (which is usable in most contexts). With this kind of variable, I can do things like:projects.length (this property on array tells you how many objects are in it, good for for loops etc). Alternatively, I could say:projects=3;and now projects is just a simple number.Should we declare variables like this so loosely? In my opinion, the answer is no - I feel it is a better practice to declare variables you are going to use, before you use them - and given them an initial value. You can do so as follows:var myVariable=0;To demonstrate the ability to just randomly assign and change the type of variables, you can create a simple script at the cli as follows (bold for input):fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("Number of projects is: %d\n",projects.length);("." to run)> projects=152;("." to run)> printf("Value of the projects variable as an integer is now: %d\n",projects);("." to run)> .Number of projects is: 7Value of the projects variable as an integer is now: 152You can also confirm this behaviour by checking the typeof variable we are dealing with:fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> projects=152;("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> .var projects is of type objectvar projects is of type numberArraysSo you likely noticed that we have already touched on arrays, as the list(); (in the shares context) stored an array into the 'projects' variable.But what if you want to declare your own array? Easy! This is very similar to Java and other languages, we just instantiate a brand new "Array" object using the keyword new:var myArray = new Array();will create an array called "myArray".A quick example:fishy10:> script("." to run)> testArray = new Array();("." to run)> testArray[0]="This";("." to run)> testArray[1]="is";("." to run)> testArray[2]="just";("." to run)> testArray[3]="a";("." to run)> testArray[4]="test";("." to run)> for (i=0; i < testArray.length; i++)("." to run)> {("." to run)>    printf("Array element %d is %s\n",i,testArray[i]);("." to run)> }("." to run)> .Array element 0 is ThisArray element 1 is isArray element 2 is justArray element 3 is aArray element 4 is testWorking With LoopsFor LoopFor loops are very similar to those you will see in C, java and several other languages. One of the key differences here is, as you were made aware earlier, we can be a bit more sloppy with our variable declarations.The general way you would likely use a for loop is as follows:for (variable; test-case; modifier for variable){}For example, you may wish to declare a variable i as 0; and a MAX_ITERATIONS variable to determine how many times this loop should repeat:var i=0;var MAX_ITERATIONS=10;And then, use this variable to be tested against some case existing (has i reached MAX_ITERATIONS? - if not, increment i using i++);for (i=0; i < MAX_ITERATIONS; i++){ // some work to do}So lets run something like this on the appliance:fishy10:> script("." to run)> var i=0;("." to run)> var MAX_ITERATIONS=10;("." to run)> for (i=0; i < MAX_ITERATIONS; i++)("." to run)> {("." to run)>    printf("The number is %d\n",i);("." to run)> }("." to run)> .The number is 0The number is 1The number is 2The number is 3The number is 4The number is 5The number is 6The number is 7The number is 8The number is 9While LoopWhile loops again are very similar to other languages, we loop "while" a condition is met. For example:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n",counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Counter is 10Loop has ended and Counter is 11So what do we notice here? Something has actually gone wrong - counter will technically be 11 once the loop completes... Why is this?Well, if we have a loop like this, where the 'while' condition that will end the loop may be set based on some other condition(s) existing (such as the counter has reached 10) - we must ensure that we  terminate this iteration of the loop when the condition is met - otherwise the rest of the code will be followed which may not be desirable. In other words, like in other languages, we will only ever check the loop condition once we are ready to perform the next iteration, so any other code after we set "isTen" to be true, will still be executed as we can see it was above.We can avoid this by adding a break into our loop once we know we have set the condition - this will stop the rest of the logic being processed in this iteration (and as such, counter will not be incremented). So lets try that again:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>            break;("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n", counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Loop has ended and Counter is 10Much better!Methods to Obtain and Manipulate DataGet MethodThe get method allows you to get simple properties from an object, for example a quota from a user. The syntax is fairly simple:var myVariable=get('property');An example of where you may wish to use this, is when you are getting a bunch of information about a user (such as quota information when in a shares context):var users=list();for(k=0; k < users.length; k++){     user=users[k];     run('select ' + user);     var username=get('name');     var usage=get('usage');     var quota=get('quota');...Which you can then use to your advantage - to print or manipulate infomation (you could change a user's information with a set method, based on the information returned from the get method). The set method is explained next.Set MethodThe set method can be used in a simple manner, similar to get. The syntax for set is:set('property','value'); // where value is a string, if it was a number, you don't need quotesFor example, we could set the quota on a share as follows (first observing the initial value):fishy10:shares default/test-geoff> script("." to run)> var currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> set('quota','30G');("." to run)> run('commit');("." to run)> currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> .Current Quota is: 0Current Quota is: 32212254720This shows us using both the get and set methods as can be used in scripts, of course when only setting an individual share, the above is overkill - it would be much easier to set it manually at the cli using 'set quota=3G' and then 'commit'.List MethodThe list method can be very powerful, especially in more complex scripts which iterate over large amounts of data and manipulate it if so desired. The general way you will use list is as follows:var myVar=list();Which will make "myVar" an array, containing all the objects in the relevant context (this could be a list of users, shares, projects, etc). You can then gather or manipulate data very easily.We could list all the shares and mountpoints in a given project for example:fishy10:shares another-project> script("." to run)> var shares=list();("." to run)> for (i=0; i < shares.length; i++)("." to run)> {("." to run)>    run('select ' + shares[i]);("." to run)>    var mountpoint=get('mountpoint');("." to run)>    printf("Share %s discovered, has mountpoint %s\n",shares[i],mountpoint);("." to run)>    run('done');("." to run)> }("." to run)> .Share and-another discovered, has mountpoint /export/another-project/and-anotherShare another-share discovered, has mountpoint /export/another-project/another-shareShare bob discovered, has mountpoint /export/another-projectShare more-shares-for-all discovered, has mountpoint /export/another-project/more-shares-for-allShare yep discovered, has mountpoint /export/another-project/yepWriting More Complex and Re-Usable CodeFunctionsThe best way to be able to write more complex code is to use functions to split up repeatable or reusable sections of your code. This also makes your more complex code easier to read and understand for other programmers.We write functions as follows:function functionName(variable1,variable2,...,variableN){}For example, we could have a function that takes a project name as input, and lists shares for that project (assuming we're already in the 'project' context - context is important!):function getShares(proj){        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                printf("Discovered share: %s\n",shares[i]);        }        run('done'); // exit selected project}Commenting your CodeLike any other language, a large part of making it readable and understandable is to comment it. You can use the same comment style as in C and Java amongst other languages.In other words, sngle line comments use://at the beginning of the comment.Multi line comments use:/*at the beginning, and:*/ at the end.For example, here we will use both:fishy10:> script("." to run)> // This is a test comment("." to run)> printf("doing some work...\n");("." to run)> /* This is a multi-line("." to run)> comment which I will span across("." to run)> three lines in total */("." to run)> printf("doing some more work...\n");("." to run)> .doing some work...doing some more work...Your comments do not have to be on their own, they can begin (particularly with single line comments this is handy) at the end of a statement, for examplevar projects=list(); // The variable projects is an array containing all projects on the system.Try and Catch StatementsYou may be used to using try and catch statements in other languages, and they can (and should) be utilised in your code to catch expected or unexpected error conditions, that you do NOT wish to stop your code from executing (if you do not catch these errors, your script will exit!):try{  // do some work}catch(err) // Catch any error that could occur{ // do something here under the error condition}For example, you may wish to only execute some code if a context can be reached. If you can't perform certain actions under certain circumstances, that may be perfectly acceptable.For example if you want to test a condition that only makes sense when looking at a SMB/NFS share, but does not make sense when you hit an iscsi or FC LUN, you don't want to stop all processing of other shares you may not have covered yet.For example we may wish to obtain quota information on all shares for all users on a share (but this makes no sense for a LUN):function getShareQuota(shar) // Get quota for each user of this share{        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","----");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}Running Scripts Remotely over SSHAs you have likely noticed, writing and running scripts for all but the simplest jobs directly on the appliance is not going to be a lot of fun.There's a couple of choices on what you can do here:Create scripts on a remote system and run them over sshCreate scripts, wrapping them in workflow code, so they are stored on the appliance and can be triggered under certain circumstances (like a threshold being reached)We'll cover the first one here, and then cover workflows later on (as these are for the most part just scripts with some wrapper information around them).Creating a SSH Public/Private SSH Key PairLog on to your handy Solaris box (You wouldn't be using any other OS, right? :P) and use ssh-keygen to create a pair of ssh keys. I'm storing this separate to my normal key:[geoff@lightning ~] ssh-keygen -t rsa -b 1024Generating public/private rsa key pair.Enter file in which to save the key (/export/home/geoff/.ssh/id_rsa): /export/home/geoff/.ssh/nas_key_rsaEnter passphrase (empty for no passphrase): Enter same passphrase again: Your identification has been saved in /export/home/geoff/.ssh/nas_key_rsa.Your public key has been saved in /export/home/geoff/.ssh/nas_key_rsa.pub.The key fingerprint is:7f:3d:53:f0:2a:5e:8b:2d:94:2a:55:77:66:5c:9b:14 geoff@lightningInstalling the Public Key on the ApplianceOn your Solaris host, observe the public key:[geoff@lightning ~] cat .ssh/nas_key_rsa.pub ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc= geoff@lightningNow, copy and paste everything after "ssh-rsa" and before "user@hostname" - in this case, geoff@lightning. That is, this bit:AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc=Logon to your appliance and get into the preferences -> keys area for this user (root):[geoff@lightning ~] ssh [email protected]: Last login: Mon Dec  6 17:13:28 2010 from 192.168.0.2fishy10:> configuration usersfishy10:configuration users> select rootfishy10:configuration users root> preferences fishy10:configuration users root preferences> keysOR do it all in one hit:fishy10:> configuration users select root preferences keysNow, we create a new public key that will be accepted for this user and set the type to RSA:fishy10:configuration users root preferences keys> createfishy10:configuration users root preferences key (uncommitted)> set type=RSASet the key itself using the string copied previously (between ssh-rsa and user@host), and set the key ensuring you put double quotes around it (eg. set key="<key>"):fishy10:configuration users root preferences key (uncommitted)> set key="AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc="Now set the comment for this key (do not use spaces):fishy10:configuration users root preferences key (uncommitted)> set comment="LightningRSAKey" Commit the new key:fishy10:configuration users root preferences key (uncommitted)> commitVerify the key is there:fishy10:configuration users root preferences keys> lsKeys:NAME     MODIFIED              TYPE   COMMENT                                  key-000  2010-10-25 20:56:42   RSA    cycloneRSAKey                           key-001  2010-12-6 17:44:53    RSA    LightningRSAKey                         As you can see, we now have my new key, and a previous key I have created on this appliance.Running your Script over SSH from a Remote SystemHere I have created a basic test script, and saved it as test.ecma3:[geoff@lightning ~] cat test.ecma3 script// This is a test script, By Geoff Ongley 2010.printf("Testing script remotely over ssh\n");.Now, we can run this script remotely with our keyless login:[geoff@lightning ~] ssh -i .ssh/nas_key_rsa root@fishy10 < test.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Testing script remotely over sshPutting it Together - An Example Completed Quota Gathering ScriptSo now we have a lot of the basics to creating a script, let us do something useful, like, find out how much every user is using, on every share on the system (you will recognise some of the code from my previous examples): script/************************************** Quick and Dirty Quota Check script ** Written By Geoff Ongley            ** 25 October 2010                    **************************************/function getUserQuota(usr){        run('select ' + usr);        var username=get('name');        var usage=get('usage');        var quota=get('quota');        var usage_g=usage / 1073741824; // convert bytes to gigabytes        var quota_g=quota / 1073741824; // as above        var quota_percent=0        if (quota > 0)        {                quota_percent=(usage / quota)*(100/1);        }        printf("    %20s        %8.2f           %8.2f           %d%%\n",username,usage_g,quota_g,quota_percent);        run('done'); // done with this selected user}function getShareQuota(shar){        //printf("DEBUG: selecting share %s\n", shar);        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","--------");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}function getShares(proj){        //printf("DEBUG: selecting project %s\n",proj);        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                share=shares[j];                getShareQuota(share);        }        run('done'); // exit selected project}function getProjects(){        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                var project=projects[i];                getShares(project);        }        run('done'); // exit context for all projects}getProjects();.Which can be run as follows, and will print information like this:[geoff@lightning ~/FISHWORKS_SCRIPTS] ssh -i ~/.ssh/nas_key_rsa root@fishy10 < get_quota_utilisation.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Project: another-project  SHARE: and-another                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                 geoffro            0.05            0.00        0%                   Billy            0.10            0.00        0%                    root            0.00            0.00        0%            testing-user            0.05            0.00        0%  SHARE: another-share                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                 geoffro            0.05            0.49        9%            testing-user            0.05            0.02        249%                   Billy            0.10            0.29        33%  SHARE: bob                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%  SHARE: more-shares-for-all                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                   Billy            0.10            0.00        0%            testing-user            0.05            0.00        0%                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%                 geoffro            0.05            0.00        0%  SHARE: yep                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                   Billy            0.10            0.01        999%            testing-user            0.05            0.49        9%                 geoffro            0.05            0.00        0%Project: default  SHARE: Test-LUN    SKIPPING Test-LUN - This is NOT a NFS or CIFs share, not looking for users  SHARE: test-geoff                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                 geoffro            0.05            0.00        0%                    root            3.18           10.00        31%                    uucp            0.00            0.00        0%                  nobody            0.59            0.49        119%^CKilled by signal 2.Creating a WorkflowWorkflows are scripts that we store on the appliance, and can have the script execute either on request (even from the BUI), or on an event such as a threshold being met.Workflow BasicsA workflow allows you to create a simple process that can be executed either via the BUI interface interactively, or by an alert being raised (for some threshold being reached, for example).The basics parameters you will have to set for your "workflow object" (notice you're creating a variable, that embodies ECMAScript) are as follows (parameters is optional):name: A name for this workflowdescription: A Description for the workflowparameters: A set of input parameters (useful when you need user input to execute the workflow)execute: The code, the script itself to execute, which will be function (parameters)With parameters, you can specify things like this (slightly modified sample taken from the System Administration Guide):          ...parameters:        variableParam1:         {                             label: 'Name of Share',                             type: 'String'                  },                  variableParam2                  {                             label: 'Share Size',                             type: 'size'                  },execute: ....};  Note the commas separating the sections of name, parameters, execute, and so on. This is important!Also - there is plenty of properties you can set on the parameters for your workflow, these are described in the Sun ZFS Storage System Administration Guide.Creating a Basic Workflow from a Basic ScriptTo make a basic script into a basic workflow, you need to wrap the following around your script to create a 'workflow' object:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function() {// (basic script goes here, minus the "script" at the beginning, and "." at the end)}};However, it appears (at least in my experience to date) that the workflow object may only be happy with one function in the execute parameter - either that or I'm doing something wrong. As far as I can tell, after execute: you should only have a basic one function context like so:execute: function(){}To deal with this, and to give an example similar to our script earlier, I have created another simple quota check, to show the same basic functionality, but in a workflow format:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function () {        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                run('select ' + projects[i]);                shares=list('filesystem');                printf("Project: %s\n", projects[i]);                for(j=0; j < shares.length; j++)                {                        run('select ' +shares[j]);                        try                        {                                run('users');                                printf("  SHARE: %s\n", shares[j]);                                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","-------");                                users=list();                                for(k=0; k < users.length; k++)                                {                                        run('select ' + users[k]);                                        username=get('name');                                        usage=get('usage');                                        quota=get('quota');                                        usage_g=usage / 1073741824; // convert bytes to gigabytes                                        quota_g=quota / 1073741824; // as above                                        quota_percent=0                                        if (quota > 0)                                        {                                                quota_percent=(usage / quota)*(100/1);                                        }                                        printf("    %20s        %8.2f   %8.2f   %d%%\n",username,usage_g,quota_g,quota_percent);                                        run('done');                                }                                run('done'); // exit user context                        }                        catch(err)                        {                        //      printf("    %s is a LUN, Not looking for users\n", shares[j]);                        }                        run('done'); // exit selected share context                }                run('done'); // exit project context        }        }};SummaryThe Sun ZFS Storage 7000 Appliance offers lots of different and interesting features to Sun/Oracle customers, including the world renowned Analytics. Hopefully the above will help you to think of new creative things you could be doing by taking advantage of one of the other neat features, the internal scripting engine!Some references are below to help you continue learning more, I'll update this post as I do the same! Enjoy...More information on ECMAScript 3A complete reference to ECMAScript 3 which will help you learn more of the details you may be interested in, can be found here:http://www.ecma-international.org/publications/files/ECMA-ST-ARCH/ECMA-262,%203rd%20edition,%20December%201999.pdfMore Information on Administering the Sun ZFS Storage 7000The Sun ZFS Storage 7000 System Administration guide can be a useful reference point, and can be found here:http://wikis.sun.com/download/attachments/186238602/2010_Q3_2_ADMIN.pdf

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