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  • How to move unseen windows => Cannot access my application after switching monitors

    - by Stephane Rolland
    I switch monitors really often: At work I have a very poor computer, and gpu too, which is bad at keeping its configuration, resolution and monitor position between each reboot. Both monitor are different size and resolution. When doing that I often have applications that were on one of the monitors that remember their last position opened... so now they are unseen, at screen coordinates I cannot access. I know there is a shortcut that can access the move functionnality of a window. Could you remind it to me. Do you have other trick to center all opened windows into the visible screens ?

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  • Are there videocamera which geotag individual frames?

    - by Grzegorz Adam Hankiewicz
    I'm looking for a way to record live video with the specific requirement of having each frame georeferenced with GPS. Right now I'm using a normal video camera with a PDA+GPS that records the position, but it's difficult to sync both of these plus sometimes I've forgotten to turn the PDA+GPS or it has failed for some reason and all my video has been useless. Using google I found that about two years ago a company named Seero produced such video cameras and software, but apparently the domain doesn't exist any more and I only find references of other pages mentioning it. Does somebody know of any other product? I need to record this video in HD and have some way to export to Google Maps or other GIS software the positions of the frames in a way that I can click on the map and see what was being recorded in the video at that point. The precission of the GPS tracking is good enough as one position per second, intermediate frames of the video stream can be interpolated.

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  • How do I capture my second monitor using avconv?

    - by Codemonkey
    With this command: avconv -f x11grab -s 2560x1440 -i :0.0 I can stream video from my main monitor. I also have a second, 1080p monitor on which I do my gaming. I want to stream from that monitor. This doesn't work: avconv -f x11grab -s 1920x1080 -i :0.1 I assume I have to use -i :0.0 and somehow specify that it should capture 1920x1080 pixels from X position 2560 and Y position 0. My gaming monitor is placed to the right of my main monitor. Unfortunately the man page for avconv is miles long, so I haven't had any luck figuring this out on my own. I have tried Using -vf with crop like this: -vcodec libx264 ... -vf "crop=$IN_WIDTH:$IN_HEIGHT:2560:360" But that only displayed 1080p video from the top left corner of my main display.

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  • How to edit and enlarge the font in a PDF document? [closed]

    - by Gus
    Possible Duplicate: How to enlarge a PDF document on Kindle? I have a kindle 6". The problem is that I often read pdf files that are technical, therefore, it doesn't get converted very well to Kindle's native format (for example, code blocks get messed, and things like that). When I watch the pdf page, it's very small to read easily, so I have to rotate the screen to a horizontal position in order to see it better, but my page get divided. But some documents would be easy to read in vertical position if I had the chance to enlarge the font size a little bit in a external pdf editor, therefore enabling the reading in the vertical orientation. Is there a way to change the font size in a pdf file?

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  • What does this WinImage Error Mean?

    - by Kryten
    Hi, I am using WinImage (version 8.0) on Windows XP SP3 to create a VHD File from my Hard Drive, however, everytime I try to, everytime it says: "I/O error in reading data on position 000000007cd40000:00010000. Error 23: Data Error (cyclic redundancy check)." with the options "Abort", "Retry", "Skip" & "Skip All". Everytime I try "Retry" the message comes, if I click skip another message comes up (same as above, except the data position). I have run "CHKDSK /F /R" several times, but the error always appears. What is wrong? Can I safely skip the Errors? Is there anything I can do to fix the error?

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  • Are there videocamera which geotag individual frames?

    - by Grzegorz Adam Hankiewicz
    I'm looking for a way to record live video with the specific requirement of having each frame georeferenced with GPS. Right now I'm using a normal video camera with a PDA+GPS that records the position, but it's difficult to sync both of these plus sometimes I've forgotten to turn the PDA+GPS or it has failed for some reason and all my video has been useless. Using google I found that about two years ago a company named Seero produced such video cameras and software, but apparently the domain doesn't exist any more and I only find references of other pages mentioning it. Does somebody know of any other product? I need to record this video in HD and have some way to export to Google Maps or other GIS software the positions of the frames in a way that I can click on the map and see what was being recorded in the video at that point. The precission of the GPS tracking is good enough as one position per second, intermediate frames of the video stream can be interpolated.

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  • Can a MySQL slave be a master at the same time?

    - by mmattax
    I am in the process of migrating 2 DB servers (Master & Slave) to two new DB Servers (Master and Slave) DB1 - Master (production) DB2 - Slave (production) DB3 - New Master DB4 - New Slave Currently I have the replication set up as: DB1 -> DB2 DB3 -> DB4 To get the production data replicated to the new servers, I'd like to get it "daisy chained" so that it looks like this: DB1 -> DB2 -> DB3 -> DB4 Is this possible? When I run show master status; on DB2 (the production slave) the binlog possition never seems to change: +------------------+----------+--------------+------------------+ | File | Position | Binlog_Do_DB | Binlog_Ignore_DB | +------------------+----------+--------------+------------------+ | mysql-bin.000020 | 98 | | | +------------------+----------+--------------+------------------+ I'm a bit confused as to why the binlog position is not changing on DB2, Ideally it will be the master to DB3.

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  • Removing partition to install OS?

    - by Shane
    So i have a computer that has 2 hard drives and i installed Ubuntu server on it. I used LVM to connect the two. So i tried to put windows back on it but it failed because it said it couldn't position the drive and then when i booted again the OS couldn't be found. So i booted it with the Ubuntu setup disc but now when it goes to partition it says that the position can not be modified because its already in use. I am asking if there is a way i can just remove everything and start fresh?

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  • Vim: Custom Folding for special doc

    - by Matthias Guenther
    Here is the code: package localhost import scala.tools.nsc.reporters._ import scala.tools.nsc.util.Position class MyReporter extends Reporter { /** <p> * Give message of an rejected program * </p> */ def info0(pos: Position, msg: String, severity: Severity, force: Boolean) = { severity match { case INFO => case WARNING => case ERROR => println("error on pos: " +pos+" message: "+msg) } } } So I want to to fold /** <p> * Give message of an rejected program * </p> */ to something like: /** */ How is this possible? Thanks for your help.

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  • Moving windows using keyboard...faster?

    - by Alois Mahdal
    I like using keyboard shortcuts because it's faster as it does not force me to move my hands off the keyboard. In Windows I can use them to move windows around desktop: Press Alt+Space to open common windows menu Press M to choose "Move" command Navigate window position by cursor keys Confirm new position with Enter Additionally, to achieve better accuracy, I can hold Ctrl while navigating. Now the problem is that the normal "step" when moving is about 20px, and my desktop is quite large, so "walking" all the way across takes quite a long time. This kind of defeats the purpose of using keyboard for these tasks. Is it possible to change size of this step so that takes less steps to walk the same distance? (I imagine a hidden setting in Windows registry...?) I tried holding Alt while navigating, but it does not seem to have influence on speed.

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  • Make a animation path separated by clicks

    - by Tomáš Zato
    I have a long text on powerpoint slide. Instead of separating it on multiple slides, I made an animation that moves it up using animation path, so that text hidden at bottom appears while text on top goes off screen. However, I need more move animations to reaveal more text (the text takes more than 2 screens). This means, I need two (or more) animation paths (of the same length) and I want them to move obejct from position, where the last path has left it. Instead, multiple animations always operate with objects original position. That's useless. You can download test document, where I made an example of what I want: animation test.pptx

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  • Go Directly to Desktop Mode in Windows 8 on Login (Without Installing Extra Software)

    - by Asian Angel
    A lot of people are unhappy with being forced to interact with the new Start Screen in Windows 8 first thing once they have logged into their system. But their is a quick and simple work-around to go directly to Desktop Mode that does not require installing extra software or making changes to your system. The first thing that you will need to do is make sure that the Desktop Tile is in the left uppermost position on the Start Screen as seen here. Once the tile has been moved to that position you will need to restart/reboot your system. Once your system has restarted and you are back at the Login Screen, type in your password but do NOT click on the Arrow Button or tap the Enter Key. Instead of tapping the Enter Key simply press down on it and hold it down until you see the regular desktop. Keep in mind that you may see the Start Screen become visible for just a short moment as it is being bypassed for the desktop. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Windows Keys Extender – tool for XP/Vista users to using hotkeys Win+[Left|Right|Up|Down]

    - by outcoldman
    In Windows 7, I really liked an opportunity to change the position of the windows by pressing hotkeys Win + (Left | Right | Up | Bottom): Win + Left - window attached to the left side Win + Right - window attached to the right side Win + Up - window is maximized Win + Bottom - window in the normal state I’m talking about this: This is really useful hotkeys and really comfortable work with windows. But not all can use Windows 7 right now. When Windows7 was in beta and RC states I really wanted to use this features right now in current Windows version (I had Vista). So I spent my time and wrote this tool. In addition, the tool has functional which can change position of windows (It is useful for laptops, you can move windows with hotkeys). And of course this tool can move windows between monitors. Hot keys can be customized. Interface in English. Now I don’t want to add new functionality, because now I’m using Windows 7 with all functions that this tool have. I wrote this tool on C# with .NET 3.5. You can use this source code for knowing how to work with hotkeys with C#. At first I placed source code on Google Code and then placed it on CodePlex too. So you can download it from one of them. I would be glad if someone will use it. :)

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  • Excel-based Performance Reviews transformed into Web Application for Performance Management

    - by Webgui
    HR TMS provides enterprise talent management solutions for healthcare, retail and corporate customers, focusing on performance management, compensation management and succession planning. As the competency of nurses and other healthcare workers is critical, the government, via the Joint Commission (JCAHO), tightly monitors their performances. On a regular basis, accredited healthcare organizations are required to review employee performance using a complex set of position dependent job descriptions and competencies. Middlesex Hospital managed their performance reviews for 2500 employees manually with Excel spreadsheets. This was a labor intensive process that proved to be error prone and difficult to manage. Reviews were not always where they belonged and the job descriptions and competencies for healthcare workers were difficult to keep accurate and up to date. As a result, when the Joint Commission visited and requested to see specific review documentation, there was intense stress. Middlesex Hospital needed to automate their review process, pull in the position information from those spreadsheets and be able to deliver reviews online. Users needed to have online access to those reviews from a standard browser. Although the manual system had its issues, it did have the advantage of being very comprehensive and familiar to users. The decision was made to provide a web-based solution that leveraged the look and feel of those spreadsheets in order to insure user acceptance of the system and minimize the training needed. Read the full article here >

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  • 3D terrain map with Hexagon Grids

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to this video.

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  • Does software architect/designer require more skills and intellectual than software engineer (implementation)?

    - by Amumu
    So I heard the positions for designing software and writing spec for developers to implement are higher and getting paid more. I think many companies are using the Software Engineering title to depict the person to implement software, which means using tools and technologies to write the actual code. I know that in order to be a software architecture, one needs to be good at implementation in order to have an architectural overview of a system using a set of specific technologies. This is different than I thought of a Software Engineer. My thinking is similar to the standard of IEEE: A software engineer is an engineer who is capable of going from requirement analysis until the software is deployed, based on the SWEBOK (IEEE). Just look at the table of content. The IEEE even has the certificate for Software Engineering, since ABET (Accreditation Board for Engineering and Technology) seems to not have an official qualification test for Software Engineer (although IEEE is a member of ABET). The two certificates are CSDA and CSDP. I intend to take on these two examination in the future to be qualified as a software engineer, although I am already working as one (Junior position). On a side note on the issues of Software Engineer, you can read the dicussion here: Just a Programmer and Just a Software Engineer. The information of ABET does not accredit Software Engineer is in "Just a Software Engineer". On the other hand, why is Programmer/Softwar Engineer who writes code considered a low level position? Suppose if two people have equal skills after the same years of experience, one becomes a software architect and one keeps focus on implementation aspect of Software Engineering (of course he also has design skill to compose a system, since he's a software engineer as well, but maybe less than the specialized software architect), how comes work from Software Engineer is less complicated than the Software Architect? In order to write great code with turn design into reality, it requires far greater skill than just understanding a particular language and a framework. I don't think the ones who wrote and contributing Linux OS are lower level job and easier than conceptual design and writing spec. Can someone enlighten me?

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  • Five Point Partners Reviews Oracle Utilities Mobile Workforce Management 2.0

    - by caroline.yu
    Oracle recently provided Five Point Partners, Research and Analysis Division's Warren B. Causey and Bart Thielbar a one-hour briefing of Oracle Utilities Mobile Workforce Management 2.0. Based on that briefing, Warren and Bart provided an evaluation of the new software. The review notes that this is the first major rewrite of a mobile system. Oracle Utilities has made numerous updates in structure, architecture and functionality to the software that should well-position Oracle Utilities Mobile Workforce Management 2.0 for the current utility market. Additionally, the reviewers noted that one of the most significant improvements in the new version of Oracle Utilities Mobile Workforce Management is that it has moved to the same Java technical stack of other Oracle Utilities products. Utilities can deploy the software in multiple environments including Linux, Unix and Windows. This will simplify integration with existing Oracle products, as well as with other systems, thus potentially lowering cost of installation and ownership for utilities. Overall, Warren and Bart note that Oracle Utilities now has an impressive, state-of-the-art mobile workforce management system that utilities can readily deploy in a bundle with other Oracle solutions, or use as a stand-alone system with relatively easy integration to other utility systems. They state that Oracle Utilities Mobile Workforce Management 2.0 should significantly strengthen Oracle's competitive position in the mobile workforce management solution space. To take a look at the full review, click here.

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  • Replace Javascript click event with timed event?

    - by Rik
    Hi, I've found some javascript code that layers photos on top of each other when you click on them. Rather than having to click I'd like the function to automatically run every 5 seconds. How can I change this event to a timed one: $('a#nextImage, #image img').click(function(event){ Full code below. Thanks <script type="text/javascript"> $(document).ready(function(){ $('#description').css({'display':'block'}); $('#image img').hover(function() { $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); $('a#nextImage, #image img').click(function(event){ event.preventDefault(); $('#description p:first-child').css({'visibility':'hidden'}); if($('#image img.current').next().length){ $('#image img.current').removeClass('current').next().fadeIn('normal').addClass('current').css({'position':'absolute'}); }else{ $('#image img').removeClass('current').css({'display':'none'}); $('#image img:first-child').fadeIn('normal').addClass('current').css({'position':'absolute'}); } if($('#image img.current').width()>=($('#page').width()-100)){ xPos=170; }else{ do{ xPos = 120 + (Math.floor(Math.random()*($('#page').width()-100))); }while(xPos+$('#image img.current').width()>$('#page').width()); } if($('#image img.current').height()>=300){ yPos=0; }else{ do{ yPos = Math.floor(Math.random()*300); }while(yPos+$('#image img.current').height()>300); } $('#image img.current').css({'left':xPos,'top':yPos}); }); });

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  • CodePlex Daily Summary for Sunday, November 11, 2012

    CodePlex Daily Summary for Sunday, November 11, 2012Popular ReleasesZXMAK2: Version 2.7.2.0: show extended rzx error info fix reset lag for PROFI ULA 5.xx fix reset behavior fix PROFI ULA timings (thanks to solegstar) fix #FF port for PROFI ULA add ATM710 memory module add new predefined machine configs: ATM Turbo 2, PROFI 3.XX???????: Monitor 2012-11-11: This is the first releaseVidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...SQL Server Partitioned Table Framework: Partitioned Table Framework Release 1.0: SQL Server 2012 ReleaseSharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.D3D9Client: D3D9Client R7: New release for Orbiter 2010-P1 - Added horizon/sun angle for night-lights into the configuration file (default 10deg) - Some runway lights related bugs are fixed - Added more configuration options for runway lightsFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDictationTool: DictationCool-WPF: • Open a media file to start a new dication. • Open a dct file to continue a dictation. • Compare your dictation with original text if exists. • Save your dictation to dct file, and restore it to continue later. • Save the compared result to html file.MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesDyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.Window Manager: Window Manager 1.0: First releaseNew Projectsarteytex: este es una prueba blockworld: An implementation of a goal stack planner.Customer Note: customer note is windows store applicationDraw: ?????????????:??????、CAD??、????。Football Management: Football Management System is web management system for football (soccer) leagues, teams and players. Hijri Converter API: This project is aimed to create a simple RESTful API using VB and ASP.NET to do Hijri-to-Gregorian and Gregorian-to-Hijri conversion.httpclient?????????: httpclient?????????(1)??????????(2)?????????(3)??2012-11-06??,???????。 Imagine Cup 2013: Develop project to Imagine Cup 2013MyAppReji: MyAppN2F Request: The N2F Request object is used to handle interactions between N2F and the global $_REQUEST variable, sanitizing any results which are returned.Orchard Metro Theme: Orchard Metro Theme is a clean and flexible multi-zone theme.Poker Clock And Goodies: poker w8ProjectASPReviewer: Review website for notebooks, tablets and smartphones.Prototype: Its about making an proto type for the final project.Prototype - 7COM0207: 7COM0207 web scripting module, Assignment 2QuickToAD: QuickToAD is a foundational development project for the purpose of jump-starting data-driven application projects.Release Manager: Release Manager is a project to design and develop Windows based Release Management Software.ResW File Code Generator: A Visual Studio 2012 Custom Tool for generating a strongly typed helper class for accessing localized resources from a .ResW file.SEO Tools: This is a website containing some commonly used SEO tools. I have only added a blog ping utility at this time but there is more to come. Thales communicator: A C# library that helps communicate with Thales HSMTrivial: A trivia framework: Trivial is a C# framework that helps you creating custom trivia-like applications.

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • LibGDX Boid Seek Behaviour

    - by childonline
    I'm trying to make a swarm of boids which seek out the mouse position and move towards it, but I'm having a bit of a problem. The boids just seem to want to go to upper-right corner of the game window. The mouse position seems influence the behavior a bit, but not enough to make the boid turn towards it. I suspect there is a problem with the way LibGDX handles its coordinate system, but I'm not sure how to fix it I've uploaded the eclipse project here! Also here are the relevant bits of my code, in case you see something obviously wrong: public Agent(){ _texture = GdxGame.TEX_AGENT; TextureRegion region = new TextureRegion(_texture, 0, 0, 32, 32); TextureRegion region2 = new TextureRegion(GdxGame.TEX_TARGET, 0, 0, 32, 32); _sprite = new Sprite(region); _sprite.setSize(.05f, .05f); _sprite_target = new Sprite(region2); _sprite_target.setSize(.1f, .1f); _max_velocity = 0.05f; _max_speed = 0.005f; _velocity = new Vector2(0, 0); _desired_velocity = new Vector2(0, 0); _steering = new Vector2(0, 0); _position = new Vector2(-_sprite.getWidth()/2, -_sprite.getHeight()/2); _mass = 10f; } public void Update(float deltaTime){ _target = new Vector2(Gdx.input.getX(), Gdx.input.getY()); _desired_velocity = ((_target.sub(_position)).nor()).scl(_max_velocity,_max_velocity); _steering = ((_desired_velocity.sub(_velocity)).limit(_max_speed)).div(_mass); _velocity = (_velocity.add(_steering)).limit(_max_speed); _position = _position.add(_velocity); _sprite.setPosition(_position.x, _position.y); _sprite_target.setPosition(Gdx.input.getX(), Gdx.input.getY()); } I've used this tutorial here. Thanks!

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • How can I run the pixel shader effect?

    - by Yashwinder
    Stated below is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in my pixel shader file which will make the image displayed by the help of a quad to give out transition effect. Here is the code for my pixel shader program::: As my pixel shader is giving a static effect and now I want to use it to give some effect. So for this I have to add a progress variable in my pixel shader and initialize to the Constant table function i.e constantTable.SetValue(D3DDevice,"progress",progress ); I am having the problem in using this function for progress in my program. Anybody know how to set this variable in my program. And my new pixel shader code is float progress : register(C0); sampler2D implicitInput : register(s0); sampler2D oldInput : register(s1); struct VS_OUTPUT { float4 Position : POSITION; float4 Color : COLOR0; float2 UV : TEXCOORD 0; }; float4 Blinds(float2 uv) { if(frac(uv.y * 5) < progress) { return tex2D(implicitInput, uv); } else { return tex2D(oldInput, uv); } } // Pixel Shader { return Blinds(input.UV); }

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  • Screen space to world space

    - by user13414
    I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a slight tilt: I'm working on projecting from world space to screen space, and vice-versa. I have the former working as follows: var viewport = new Viewport(0, 0, this.ScreenWidth, this.ScreenHeight); var screenPoint = viewport.Project(worldPoint.NegateY(), this.ProjectionMatrix, this.ViewMatrix, this.WorldMatrix); The NegateY() extension method does exactly what it sounds like, since XNA's y axis runs bottom to top instead of top to bottom. The screenshot above shows this all working. Basically, I have a bunch of points in 3D space that I then render in screen space. I can modify camera properties in real time and see it animate to the new position. Obviously my actual game will use sprites rather than points and the camera position will be fixed, but I'm just trying to get all the math in place before getting to that. Now, I am trying to convert back the other way. That is, given an x and y point in screen space above, determine the corresponding point in world space. So if I point the cursor at, say, the bottom-left of the green trapezoid, I want to get a world space reading of (0, 480). The z coordinate is irrelevant. Or, rather, the z coordinate will always be zero when mapping back to world space. Essentially, I want to implement this method signature: public Vector2 ScreenPointToWorld(Vector2 point) I've tried several things to get this working but am just having no luck. My latest thinking is that I need to call Viewport.Unproject twice with differing near/far z values, calculate the resultant Ray, normalize it, then calculate the intersection of the Ray with a Plane that basically represents ground-level of my world. However, I got stuck on the last step and wasn't sure whether I was over-complicating things. Can anyone point me in the right direction on how to achieve this?

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