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  • CodePlex Daily Summary for Sunday, November 18, 2012

    CodePlex Daily Summary for Sunday, November 18, 2012Popular ReleasesSTeaL : stealed functionarities from STL: STeaL 0.3 (prerelease): set_adaptor<T> added.ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Paint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...replaceSID: replaceSID v0.1.145.12321: Changelog: - Added Backup ACL - Added Restore ACL - Some Bugfixes - Settings Tested in development enviroment. Still needs to be tested in production.AppBarUtils: AppBarUtils 2.2: Starting from this release, AppBarUtils supports both Windows Phone SDK 7.1 and 8.0. You can download the dll accordingly. If you're upgrading an existing app to Windows Phone 8.0, you can just replace the dll without any changes to the existing code. Of course, you need to make sure that you have the correct Blend SDK dll referenced. The source code contains two testing projects, one for WP SDK 7.1, the other for WP SDK 8.0, which share the same code base. You can refer to these two projec...YALV! - Yet Another Log4Net Viewer: YALV! v1.2.0.0: New release for YALV Project - Version 1.2.0.0 New feature: - Russian localization Improvements - Minor GUI changesfastBinaryJSON: v1.3.5: - added support for root level DataSet and DataTable deserialize (you have to do ToObject<DataSet>(...) ) - added dataset tests - added MonoDroid projectWater Entity for SunBurn: Sunburn Water Entity For 2.0.1.8 (Deffered Only): Sunburn water entity for Sunburn 2.0.1.8 for deffered rendering only, forward water is not working yet. You need to download water normal maps, from Sunburn Reflection/Refraction example from Here.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...xUnit.net Contrib: xunitcontrib-resharper 0.7 (RS 7.1, 6.1.1): xunitcontrib release 0.6.1 (ReSharper runner) This release provides a test runner plugin for Resharper 7.1 RTM and 6.1.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release drops 7.0 support and targets the latest revisions of the last two major versions of ReSharper (namely 7.0 and 6.1.1). Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. Also note that all builds work against ALL ...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...AcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...????: ???? 1.0: ????New ProjectsBigStringComparer: Proj for compa re big strin gsCarShow: ProjDocManager: ProjFinDesktop: ProjFolder-File Compare: Windows app that compares the files in two given folders/subfolders. Results display in five tabs: Files in A,in B, in A not in B, in B not in A, and differentFoq: Foq is a lightweight mocking library for F#. Use Foq to mock abstract classes and interfaces.GtFramework: A 2D Game FrameworkGucSharep: ProjiDrive: The iDrive solution is a website that enables you to upload and share files.InitialPrototype: This is Initial Prototype of my web 2.0 projectIvanProjects: This is Ivan's ProjectsJAudio Player: JAudio Player is a player for BMS music sequences that are used in several games for Nintendo GameCube and Wii.JGoldDirector: ProjKontinum: Demo site for working flow.Netkill: Simple kill button for network connectivity, with some additional features. Disable network connectivity with a single click, or when a certain program starts.only one test project: um projecto que basicamente não faz nada!! :PP2StillLife: Making a still life with shaders. Warps an image.PetaPX: PetaPX is a photo community powered by creative people worldwide that lets you discover, share, buy and sell inspiring photographs. Qbicon Editor: 2D Polygonal Maps Editor for games and other - Graphical Editor for polygonal objects, points. - Layers - Textures Quick-Chat-Application: Chat Application made using multi-layered architectures( ASP.NET MVC and WCF service).Regular Expression Editor: Regular Expression Editor is the tool for editing and testing Regular ExpressionsScout - Web Patrol: A Microsoft Internet Explorer plug-in that will notifies the user when selected Favorites have been updated since those pages were last visited.silowniafitness: nothingnessSports Tracker: Sports league management system.Stellissimo Wordpress Text Box plugin: Develope to wordpress plugin to add a text boxvba: vba????WCFNH11: clase nh WebCalendar: This will be the summary...?lassifier Tool For OpenCV: Program to calculate vector for function DetectMultiScale in OpenCV.

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • CodePlex Daily Summary for Tuesday, August 12, 2014

    CodePlex Daily Summary for Tuesday, August 12, 2014Popular ReleasesAD4 Application Designer for flow based .NET applications: AD4.AppDesigner.23.26: AD4.Iteration.23.26(Advanced Rendering Features) DesignAttribute to format wire caption of pin (Custom Position): RaiseAlarmFlow of AlarmClockSample.10 extended to test the new attribute RenderWiresCaptions improved to handle LabelPosition parameter Next tutorial finished: Synchronizer Pattern (Version V6) (AD4.AlarmClockSample.V6.Sourcecode) ToDo: Some tutorials are unfinished but coming soon ... Refacturing (I'm not satisfied with the caption rendering steps) Note: The gluing code of...EWSEditor: EwsEditor 1.10 Release: • Export and import of items as a full fidelity steam works - without proxy classes! - I used raw EWS POSTs. • Turned off word wrap for EWS request field in EWS POST windows. • Several windows with scrolling texts boxes were limiting content to 32k - I removed this restriction. • Split server timezone info off to separate menu item from the timezone info windows so that the timezone info window could be used without logging into a mailbox. • Lots of updates to the TimeZone window. • UserAgen...Python Tools for Visual Studio: 2.1 RC: Release notes for PTVS 2.1 RC We’re pleased to announce the release candidate for Python Tools for Visual Studio 2.1. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, editing, IntelliSense, interactive debugging, profiling, Microsoft Azure, IPython, and cross-platform debugging support. PTVS 2.1 RC is available for: Visual Studio Expre...Aspose for Apache POI: Missing Features of Apache POI SS - v 1.2: Release contain the Missing Features in Apache POI SS SDK in comparison with Aspose.Cells What's New ? Following Examples: Create Pivot Charts Detect Merged Cells Sort Data Printing Workbooks Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.Touchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesPublic Key Infrastructure PowerShell module: PowerShell PKI Module v3.0: Important: I would like to hear more about what you are thinking about the project? I appreciate that you like it (2000 downloads over past 6 months), but may be you have to say something? What do you dislike in the module? Maybe you would love to see some new functionality? Tell, what you think! Installation guide:Use default installation path to install this module for current user only. To install this module for all users — enable "Install for all users" check-box in installation UI ...Modern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...SEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...jQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialBraintree Client Library: Braintree 2.32.0: Allow credit card verification options to be passed outside of the nonce for PaymentMethod.create Allow billingaddress parameters and billingaddress_id to be passed outside of the nonce for PaymentMethod.create Add Subscriptions to paypal accounts Add PaymentMethod.update Add failonduplicatepaymentmethod option to PaymentMethod.create Add support for dispute webhooksThe Mario Kart 8 App: V1.0.2.1: First Codeplex release. WINDOWS INSTALLER ONLYAspose Java for Docx4j: Aspose.Words vs Docx4j - v 1.0: Release contain the Code Comparison for Features in Docx4j SDK and Aspose.Words What's New ?Following Examples: Accessing Document Properties Add Bookmarks Convert to Formats Delete Bookmarks Working with Comments Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.File System Security PowerShell Module: NTFSSecurity 2.4.1: Add-Access and Remove-Access now take multiple accoutsYourSqlDba: YourSqlDba 5.2.1.: This version improves alert message that comes a while after script installation to check for a newer version. Also, it says now to get it from YourSqlDba.CodePlex.com If you don't want to update now, just-rerun the script from your installed version. To get info on actual version running, just run stored procedure YourSqlDba.install.PrintVersionInfo. . You can go to source code / history and click on change set 72957 to see changes in the script.Manipulator: Manipulator: manipulatorXNB filetype plugin for Paint.NET: Paint.NET XNB plugin v0.4.0.0: CHANGELOG Reverted old incomplete changes. Updated library for compatibility with Paint .NET 4. Updated project to NET 4.5. Updated version to 0.4.0.0. INSTALLATION INSTRUCTIONS Extract the ZIP file to your Paint.NET\FileTypes folder.EdiFabric: Release 4.1: Changed MessageContextWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...New ProjectsAll Pony Radio - The next generation: This is a third-party mobile application for accessing the Ponyville Live! radio streams. That's all I can think of right now. More later!AngularGo (SPA Project Template): AngularGo is a Visual Studio 2013 Web Project Template for creating SPA web project by integrating ASP.NET MVC + WebApi and AngularJS framework.BasketballRoster app: The BasketballRoster app from the Head First C# book.Code Bank: Code BankDeepSearch: Tool to search for text in multiple files Also searches inside archives recursivelyIIS AutoDeploy Tool: Tool that automates the deployment of IIS sites on machines that are inaccessible to MSBUILD, TFS etc. Includes web.config diff, dependency deploy and much moreIsaachomeEn: infomation of my websiteMWO User Code: User code for working with data for the game - MechWarriror: OnlineNFC First Steps: Work in progress!OpenWebERP.NET: Open Web ERP project created for users to use web based open source ERPPerrypheral Framework : M-V-VM ++: General Purpose C# and WPF / M-V-VM class libraries IOC inside!Sem.BrickPi: C# library to interact with the hardware module BrickPi from mono.Sharepoint geolocation field: Sharepoint geolocation fieldSSRS Deployment Center: The SSRS Deployment Center was created to ease SSRS report and data source deployments.Xaml Development Project's Repository: Colección de todo el código fuente de los distintos Cursos de xamldevelopment.blogspot.com.

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  • Combine 3D objects in XNA 4

    - by Christoph
    Currently I am writing on my thesis for university, the theme I am working on is 3D Visualization of hierarchical structures using cone trees. I want to do is to draw a cone and arrange a number of spheres at the bottom of the cone. The spheres should be arranged according to the radius and the number of spheres correctly. As you can imagine I need a lot of these cone/sphere combinations. First Attempt I was able to find some tutorials that helped with drawing cones and spheres. Cone public Cone(GraphicsDevice device, float height, int tessellation, string name, List<Sphere> children) { //prepare children and calculate the children spacing and radius of the cone if (children == null || children.Count == 0) { throw new ArgumentNullException("children"); } this.Height = height; this.Name = name; this.Children = children; //create the cone if (tessellation < 3) { throw new ArgumentOutOfRangeException("tessellation"); } //Create a ring of triangels around the outside of the cones bottom for (int i = 0; i < tessellation; i++) { Vector3 normal = this.GetCircleVector(i, tessellation); // add the vertices for the top of the cone base.AddVertex(Vector3.Up * height, normal); //add the bottom circle base.AddVertex(normal * this.radius + Vector3.Down * height, normal); //Add indices base.AddIndex(i * 2); base.AddIndex(i * 2 + 1); base.AddIndex((i * 2 + 2) % (tessellation * 2)); base.AddIndex(i * 2 + 1); base.AddIndex((i * 2 + 3) % (tessellation * 2)); base.AddIndex((i * 2 + 2) % (tessellation * 2)); } //create flate triangle to seal the bottom this.CreateCap(tessellation, height, this.Radius, Vector3.Down); base.InitializePrimitive(device); } Sphere public void Initialize(GraphicsDevice device, Vector3 qi) { int verticalSegments = this.Tesselation; int horizontalSegments = this.Tesselation * 2; //single vertex on the bottom base.AddVertex((qi * this.Radius) + this.lowering, Vector3.Down); for (int i = 0; i < verticalSegments; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude); float dxz = (float)Math.Cos(latitude); //Create a singe ring of latitudes for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)Math.Cos(longitude) * dxz; float dz = (float)Math.Sin(longitude) * dxz; Vector3 normal = new Vector3(dx, dy, dz); base.AddVertex(normal * this.Radius, normal); } } // Finish with a single vertex at the top of the sphere. AddVertex((qi * this.Radius) + this.lowering, Vector3.Up); // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; base.AddIndex(1 + i * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(CurrentVertex - 1); base.AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); base.AddIndex(CurrentVertex - 2 - i); } base.InitializePrimitive(device); } The tricky part now is to arrange the spheres at the bottom of the cone. I tried is to draw just the cone and then draw the spheres. I need a lot of these cones, so it would be pretty hard to calculate all the positions correctly. Second Attempt So the second try was to generate a object that builds all vertices of the cone and all of the spheres at once. So I was hoping to render a cone with all its spheres arranged correctly. After a short debug I found out that the cone is created and the first sphere, when it turn of the second sphere I am running into an OutOfBoundsException of ushort.MaxValue. Cone and Spheres public ConeWithSpheres(GraphicsDevice device, float height, float coneDiameter, float sphereDiameter, int coneTessellation, int sphereTessellation, int numberOfSpheres) { if (coneTessellation < 3) { throw new ArgumentException(string.Format("{0} is to small for the tessellation of the cone. The number must be greater or equal to 3", coneTessellation)); } if (sphereTessellation < 3) { throw new ArgumentException(string.Format("{0} is to small for the tessellation of the sphere. The number must be greater or equal to 3", sphereTessellation)); } //set properties this.Height = height; this.ConeDiameter = coneDiameter; this.SphereDiameter = sphereDiameter; this.NumberOfChildren = numberOfSpheres; //end set properties //generate the cone this.GenerateCone(device, coneTessellation); //generate the spheres //vector that defines the Y position of the sphere on the cones bottom Vector3 lowering = new Vector3(0, 0.888f, 0); this.GenerateSpheres(device, sphereTessellation, numberOfSpheres, lowering); } // ------ GENERATE CONE ------ private void GenerateCone(GraphicsDevice device, int coneTessellation) { int doubleTessellation = coneTessellation * 2; //Create a ring of triangels around the outside of the cones bottom for (int index = 0; index < coneTessellation; index++) { Vector3 normal = this.GetCircleVector(index, coneTessellation); //add the vertices for the top of the cone base.AddVertex(Vector3.Up * this.Height, normal); //add the bottom of the cone base.AddVertex(normal * this.ConeRadius + Vector3.Down * this.Height, normal); //add indices base.AddIndex(index * 2); base.AddIndex(index * 2 + 1); base.AddIndex((index * 2 + 2) % doubleTessellation); base.AddIndex(index * 2 + 1); base.AddIndex((index * 2 + 3) % doubleTessellation); base.AddIndex((index * 2 + 2) % doubleTessellation); } //create flate triangle to seal the bottom this.CreateCap(coneTessellation, this.Height, this.ConeRadius, Vector3.Down); base.InitializePrimitive(device); } // ------ GENERATE SPHERES ------ private void GenerateSpheres(GraphicsDevice device, int sphereTessellation, int numberOfSpheres, Vector3 lowering) { int verticalSegments = sphereTessellation; int horizontalSegments = sphereTessellation * 2; for (int childCount = 1; childCount < numberOfSpheres; childCount++) { //single vertex at the bottom of the sphere base.AddVertex((this.GetCircleVector(childCount, this.NumberOfChildren) * this.SphereRadius) + lowering, Vector3.Down); for (int verticalSegmentsCount = 0; verticalSegmentsCount < verticalSegments; verticalSegmentsCount++) { float latitude = ((verticalSegmentsCount + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude); float dxz = (float)Math.Cos(latitude); //create a single ring of latitudes for (int horizontalSegmentsCount = 0; horizontalSegmentsCount < horizontalSegments; horizontalSegmentsCount++) { float longitude = horizontalSegmentsCount * MathHelper.TwoPi / horizontalSegments; float dx = (float)Math.Cos(longitude) * dxz; float dz = (float)Math.Sin(longitude) * dxz; Vector3 normal = new Vector3(dx, dy, dz); base.AddVertex((normal * this.SphereRadius) + lowering, normal); } } //finish with a single vertex at the top of the sphere base.AddVertex((this.GetCircleVector(childCount, this.NumberOfChildren) * this.SphereRadius) + lowering, Vector3.Up); //create a fan connecting the bottom vertex to the bottom latitude ring for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(0); base.AddIndex(1 + (i + 1) % horizontalSegments); base.AddIndex(1 + i); } //Fill the sphere body with triangles joining each pair of latitude rings for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; base.AddIndex(1 + i * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); } } //create a fan connecting the top vertiex to the top latitude for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(this.CurrentVertex - 1); base.AddIndex(this.CurrentVertex - 2 - (i + 1) % horizontalSegments); base.AddIndex(this.CurrentVertex - 2 - i); } base.InitializePrimitive(device); } } Any ideas how I could fix this?

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  • CodePlex Daily Summary for Sunday, November 25, 2012

    CodePlex Daily Summary for Sunday, November 25, 2012Popular ReleasesMath.NET Numerics: Math.NET Numerics v2.3.0: Common: Continued major linear algebra storage rework, in this release focusing on vectors (previous release was on matrices) Static CreateRandom for all dense matrix and vector types Thin QR decomposition (in additin to existing full QR) Consistent static Sample methods for continuous and discrete distributions (was previously missing on a few) Portable build adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) Various bug, performance and usability ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????TEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...HigLabo: HigLabo_20121119: HigLabo_2012111 --HigLabo.Mail-- Modify bug fix of ExecuteAppend method. Add ExecuteXList method to ImapClient class. --HigLabo.Net.WindowsLive-- Add AsyncCall to WindowsLiveClient class.SharePoint CAML Extensions: Version 1.1: Beta version! <Membership>, <Today/>, <Now/> and <UserID /> tags are not supported!mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...Keleyi: keleyi-1.1.0: ????: .NET Framework 4.0 ??:MD5??,?????IP??(??????),????? www.keleyi.com keleyi.codeplex.comHoliday Calendar: Calendar Control: Month navigation introduced.NDateTime: Version 1.0: This is the first releaseNew Projects.NET vFaceWall: .NET vFaceWall is autility script written in asp.net which allows developer to build next generation facebook wall style user profiles for asp.net websites.29th Infantry Division Engineer Corps: Code repository and project management hub for the 29th Infantry Division's Engineer Corps.A.M. Lost: A.M. Lost is game project developed during the GameDevParty Jam 3 event (23-24-25 november 2012).ABAP BLOG MIKE: ABAP blog AgileNETSlayer: Agile.Net Deobfuscator, supports all obfuscation methods.BERP Games: This project site contains XNA game development concepts and software produced by BERP Games.CFileUpload: This project will let you upload files with progress bar, without using Flash, HTML5 or similar technologies that the user's browser might not have. CharmBar: Windows 8 Charm Bar is a application that works just like the Windows 8 CharmBar. The word charmbar, the Windows 8 Logo are trademarks of Microsoft Corporation.Confidentialité des données: Développer une application permettant de faciliter la mise en œuvre, l’utilisation et la gestion de ces outils, en exploitant les API .NET.End of control: Project has not been started yet. Just absorbing attentions.Enhanced XML Search: Easy and fastest methods to manipulate XML Data.Exchange Automatic Replies Administrator: Exchange Automatic Replies Administrator is a PowerShell GUI tool for Helpdesk and Sysadmins to set a users' Out-Of-Office without using the command line.File Explorer for WPF: FileExplorer is a WPF control that's emulate the Windows Explorer, it supports both FIleSystem and non-FileSystem class.ForcePlot: Using brute force, plots any difficult equation even some popular software cannot plot. Currently supports 2D graphs, trigonometric and logarithmic functions.Game Dev: Currently in ideas phaseGroupEmulationEMK11: Discussion and sharing of member data Group Emulation Engineering Mechanical 2011Jenkins CI: Views, Jobs, Build status and color. mvcMusicOnLine: mvcMusicOnLinemy own site project no 1: still testing...Nauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.Noctl Library: Noctl is a C# multiplatform Library.open Archive Mediator: High-performance middle-ware for process historiansOpen Source Game - Prince's Revenge: Open Source Game.PackToKindle: Project allow to send folder content to your kindle. Functionality is the same as the official SendToKindle application, but this project is designed to use froPunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Quick Data Processor: A simple and quick data processor for csv files.SFProject: It'll be a game at some pointsilverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Universe.WCF.Behaviors: Universe.WCF.Behaviors provides behaviors: - Easy migration from Remoting - Transparent delivery - Traffic Statistics - WCF Streaming Adaptor for BinaryWriter and TextWriter - etc WowDotNetAPI for Silverlight: Silverlight class library implementation of Briam Ramos World Of Warcraft WowDotNetAPI .NET library on GitHub ( https://github.com/briandek/WowDotNetAPI ) C# .Net library to access the new World of Warcraft Community Platform API.WP7NUMConvert: A really simple project to create a small library for number conversions in multiple formats. Written in VB for Windows PhoneWPF CodeEditor: The Dev Tools project is intended to contain a set of features, tools & controls useful for development purposes.

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • CodePlex Daily Summary for Friday, November 23, 2012

    CodePlex Daily Summary for Friday, November 23, 2012Popular ReleasesLiberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesNone since 4.10.0 NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and we recommend you disable it in umbracoSettings.config (scriptDisableEditor) if y...VidCoder: 1.4.8 Beta: Fixed encode failures when including chapter markers (Regression in 1.4.7).Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)LiveChat Starter Kit: LCSK 2.0 alpha: This is an early preview of the LiveChat Starter Kit version 2 using SignalR as the core communication mechanism. To add LCSK to an existing ASP.NET app do the following: Copy the LCSK folder to your ASP.NET project Install SignalR form your package manager window Install-Package SignalR Include the following javascript tags where you want the visitor to see the chat box: <script src="/Scripts/jquery.signalR-0.5.3.min.js" type="text/javascript"></script> <script src="/signalr/hubs" typ...Impulse Media Player: Impulse Media Player 1.0.0.0: Impulse Media Player is born !!!patterns & practices - HiloJS: a Windows Store app using JavaScript: Source with Unit Tests: This source is also available under the _Source Code tab. See the folder Hilo.Specifications.Rackspace Cloud Files Manager: Rackspace Cloud Files Manager v1: Rackspace Cloud Files Manager v1MJPEG Decoder: MJPEG Decoder v1.2: Added support for WinRT (ARM and x86/x64) Added support for Windows Phone 8 Added Error event to catch connection exceptions (thanks to Mirek Czerwinski for the idea) Note that the XNA and WP7 assemblies remain at v1.1 and do not contain this addition Samples for WinRT in C#/XAML and HTML/JavaScript (in source code repository) Sample for Windows Phone 8 in C#/XAML (in source code repository)ServiceMon - Extensible Real-time, Service Monitoring Utility for Windows: ServiceMon Release 1.2.0.58: Auto-uploaded from build serverImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.New Projects1123case1325: Face everything you enccounting bravely and optimistically1123case1327: blessbestgifts4us1: Gift registry v2CPE-in: A LinkedIn like for CPE Lyon engineering schoolcsanid_cs_db: mvc db operatedurrrguffy: Example project in C# This project has a wide scope and will cover the basics of the dot net framework as it applies to office environment (including sharepoint). At the end of this project, you will be able to call yourself a sharepoint developer. Epic Life: Achievements: An attempt to adapt the achievement system from games to the real life. Something between a to-do manager and a "done-in-this-year"-list. NOT A TO-DO MANAGERGeoVIP: ??????? ??? ?????????????? ?????????? ??????? ???????? ????? ?????????GTcfla KM: ??????????????????????????.??????Oracle????Java????Harlinn Windows: A C++ library targeting Windows 7 and aboveIdentityModel.Tools: Tools to support WIF with .NET 4.5jean1123-1326: rLOLSimulator: AMacroprocesos: Gestión de los procesos existentes en una empresa, así como del control de su ocumentaciónMakeQuestionaryProject: Projeto de geração de questionários dinâmicosMrCMS - ASP.NET MVC Open source CMS: MrCMS is an open source ASP.NET MVC content management system. MyWebApplication: WebApplication Next Code Generator: Next.CodeGen project is a simple application generator that offers a command line interface in order to help developers create WPF applications.Orchard backend additions: Proof of concept for combining translated contenitems and version in the backend content item listProgrammer's Color Picker for C# and WPF: Wybór koloru dla programisty C# i WPFProjet Flux RSS EPSI W: It's a project for windows 8 applicationSpander: Spander ist ein Open-Source VOS (Virtual Operating System).SQLServer Database Browser: It's a simple SQLServer Database Browser for simple query .TemplateCodeGenerator: ????????。???????。Vector Rumble WP7: navmesh navigation demo running on wp7VSDBM - Viral Sequence Data Base Manager: VSDBM - Viral Sequence Database ManagerWebApp2013: Please develop HTML5 mobile web apps rater than native mobile apps! This project is used in my training as MCT for microsoft certified WebApp Developer 70-480.Windows Phone Streaming Media: HTTP Live Streaming (HLS) for Windows Phone.WixDeploymentExtension: Extension support Biztalk Application deployment, Business Activity Monitor (BAM) Deployment and VSDBCMD based SQL deployment and SQLCMD script execution.

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  • CodePlex Daily Summary for Friday, August 08, 2014

    CodePlex Daily Summary for Friday, August 08, 2014Popular ReleasesSpace Engineers Server Manager: SESM V1.13: V1.13 - Added the restore option in the backup manager - Reenabled the map upload for the managersStrata v1.1 - Adobe Photoshop Like graphics editor: Strata 1.1: Version Strata 1.1: Available feutures: Drawing a layer; Adding a layer; Deleting a layer; Moving layers; Changing the order of layers; Hide / show layer; Saving as Project; Saving as Picture format (Jpg, Png, Gif) All interface in russian language. Saving - is Ok, But Opening have some display troublesEssence#: Nile (Alpha Build 20): The Nile release introduces ANSI-conformant streams into Essence#. It also fixes some significant bugs, and provides new utility scripts for use in developing Essence# code. The name Nile was chosen because it's the name of a rather big stream that's mentioned in the Bible--and we've been using a Biblical naming scheme for the Alpha releases. Recall that Moses as a babe was found among reeds along the banks of the Nile. So the Nile is a reed stream... FileStream Usage ExamplesTwo new exa...Instant Beautiful Browsing: IBB 14.3 Alpha: An alpha release of IBB. After 3 years of the last release this version is made from scratch, with tons of new features like: Make your own IBB aps. HTML 5. Better UI. Extreme Windows 8 resemblance. Photos. Store. Movement TONS of times smother compared to previous versions. Remember that this is AN ALPHA release, I hope I will have "IBB 14" finished by December. The documentation on how to create a new application for IBB will come next monthjQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIRecaptcha for .NET: Recaptcha for .NET v1.6.0: What's New?Bug fixes Optimized codeMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...AutomatedLab: AutomatedLab 2.2.0.0: 2.2.0 Support for Subordinate Certificate Authorities Installing software does no longer use workflows but background jobs, which is much faster Many performance improvements Removing a lab does no longer require to import it first if using the Path parameter Adjusted all sample scripts to work with version 2.x New validators to verify virtual switch settings Bug fixing 2.1.0 Support for external virtual switches CaRoot is a new role for installing Root Certificate Authorities ...babelua: 1.6.5.1: V1.6.5.1 - 2014.8.7New feature: Formatting code; Stability improvement: fix a bug that pop up error "System.Net.WebResponse EndGetResponse";Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.Online Resume Parsing Using Aspose.Words for .NET: Resume_Parser: First Release of Resume Parser Application using Aspose.Words for .NET.Blade.Net: 3.0.0.0: Blade.Controls added: collection of MVVM and Prism friendly WPF controls and utilities InteractionRequest based implementation for OpenFile/SafeFile dialogs InteractionRequest based implementation for print dialog Drag&Drop behaviors Focus behaviors TextBox behaviors PopupWindowActionRegionAdapter PropagateInputBindingsToWindowBehavior Blade.Forest added: simple backlog tool Backlog items are structured via drag&drop in one tree Backlog items dragged to and structured in sepa...BBImageHandler - An image generator for DotNetNuke and ASP.NET: 01.06.00: Release notes V 1.6.0Added 2 configuration properties: ServerCacheExpiration (value in seconds,Default: 600 seconds) + ClientCacheExpiration (value in seconds, Default: 300 seconds) Fixed Client Caching (now sending 304 when cache time is not expired) Fixed bug when attaching watermark to indexed image formatRole Based View for Microsoft Dynamic CRM 2011 & 2013: Role based view for MS CRM 2011 Ver. 1.0: One of the very use full features called “Role Based View” in Microsoft Dynamics CRM 2011 & 2013 has been ignored by Microsoft. Now the functionality is provided with this small solution which will allowing you to have different views for an entity that can be assigned to different security roles. For example, Certain Views will not appear for the Sales person since their security level is lower than that of the Sales Manager. However Sales Manager can able to see those additional view.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...VidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.New ProjectsBaidu BCS: Baidu BCS (Baidu Cloud Storage) Server SDK. ????????SDK. .NET 4.0 or above. .NET 4.0?????Close Eye Assistant: a Close Eye Assistant using python3Dynamics AX IEIDE Project Explorer: This project is aiming to provide a set of useful features for Dynamics AX developers as well as administrators and is provided as an installable axmodel file.EFlogger - profiler for Entity Framework: Free and simple open source profiler for Entity Framework from 4-6 versionGuitar: i will continue to improve it.jQuery Table Pager Plugin: Simple jQuery plugin to paginate a table. JSJD: ????LFramework: LFrameworkMSDIS MVC Web: Sample ASP.NET MVC 4.0 using AngularJSPJS2: Not complete Powershell implementation in JavaScript.Seemile: SeemileShippety: Shippety is a web application for buying and printing postage labels. It's a client implementation for the EasyPost API written in HTML, Javascript and ASP.NET.Spending Monitor: With this application the user has the ability to create categories, retailers, and payment methods to track their spending in those categories. Strata v1.1 - Adobe Photoshop Like graphics editor: Strata - a graphical editor with layers mechanism similar to Adobe Photoshop. Layer - flat two-dimensional bitmap, where you can draw with the mouse.surfingkata: aTIKSN PowerShell Cmdlets: Bunch of cmdlets developed by TIKSN Lab???????: dfg???????: ????????????????: cvbvcbcv

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  • CodePlex Daily Summary for Thursday, August 07, 2014

    CodePlex Daily Summary for Thursday, August 07, 2014Popular ReleasesSharePoint 2013 Lync Presence using jQuery: jQuery Lync Presence: I have fixed the same user multiple times on page issue in this release (Issue # 1506)Dynamics AX IEIDE Project Explorer: IEIDE.1.1.40803.1: Installing the project: 1. Install the ax model file; do this by running the following commands on the machine having the AX Management Tools: 1.a. cmd (depending if you have UAC enabled, you may want to Run as administrator); 1.b. net stop aos60$01 (wait until you have your AOS stopped); 1.c. cd "c:\Program Files\Microsoft Dynamics AX\60\ManagementUtili ties\" 1.d. axutil import /file:c:\IEIDE.1.1.40806.1.axmodel /verbose 1.e. net start aos60$01 1.f. start the client and select Skip 2. Per...JSLint.NET: JSLint.NET 1.6.4: Bugs: #38: MSBuild task support for linked settings file. #40: Explicitly typed imports / exports required in some Visual Studio environments.AD4 Application Designer for flow based .NET applications: AD4.AppDesigner.23.24: AD4.Iteration.23.24(Advanced Rendering Features) DesignAttribute parameter LabelPosition to define position of flow pin label: AD4_SyntaxDefinition extended by parameter LabelPosition FileExtension extended to parse value of parameter LabelPosition AppDesignAttribute extended by LabelPosition RaiseAlarmFlow of AlarmClockSample.10 extended to test the new attribute RenderFlowChartPinCaptions improved to handle LabelPosition parameter ToDo: Some tutorials are unfinished but coming soon...Instant Beautiful Browsing: IBB 14.3 Alpha: An alpha release of IBB. After 3 years of the last release this version is made from scratch, with tons of new features like: Make your own IBB aps. HTML 5. Better UI. Extreme Windows 8 resemblance. Photos. Store. Movement TONS of times smother compared to previous versions. Remember that this is AN ALPHA release, I hope I will have "IBB 14" finished by December. The documentation on how to create a new application for IBB will come next monthjQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialForms 7 - A lightweight InfoPath alternative for SharePoint: Forms7 0.0.07 Alpha Release: Minor bug fixes for repeating content functionality and modifications so that Forms7 will work with older versions of Internet ExplorerEASTester: EASTester 1.4: This release has several new features: •You can set proxy server settings. This means you can point it to Fiddler and see more details on the requests and responses. The default is 127.0.0.8 and port 8888 – which is what Fiddler’s proxy defaults to. •There is limited ability for the application to lookup helpful information on the first status code in the response – you will see it displayed in the lowest text box of the Conversation window. This will make the Conversation window a lot easi...Lexisnexis directory of corporate affiliates Text Analyzer: Lexisnexis Text Analyzer: This version has functions below.Standards to analyze, columns, keywords editing Import of document Export to CSV and Microsoft Excel fileWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIRecaptcha for .NET: Recaptcha for .NET v1.6.0: What's New?Bug fixes Optimized codeMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.BoxStarter: Boxstarter 2.4.80: Running the Setup.bat file will install Chocolatey if not present and then install the Boxstarter modules.ProjkyAddin ssms addin script shortcut ssmsaddin: projkyaddin source code and msi files.: projkyaddin source code and msi files.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...VidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.New ProjectsADShop: Project ADShop Categoty : Shop / Bussiness Dev : Andy Nguy?n Create : 7/13/2014 Notes : This source is for students . Don't use for marketing online !Aspose Java for Docx4j: Comparison Between Docx4j And AsposeCode Coverage With Visual Studio: This is going to be Code Coverage Plugin for Visual StudioEuler circuit: Initial releaseLexisnexis directory of corporate affiliates Text Analyzer: The program is made for analyzing documents, Lexisnexis directory of corporate affiliates.Manipulator: It's an HTML tool that provides you some functions. Written in javascript.MicroJSON - Lightweight JSON library: MicroJSON is a lightweight JSON library that provides methods to create and read JSON objects and strings. It is useful for .Net Micro Framework.Ollies MSCRM Tools: Useful tools for your working life with MSCRMOnline: This is a demo appPESS2: nothing particularPrivateScriptLanguage: PSL is a simple Script-Language which can be used for custom shell-development or low-level scripting in applications. You can easily integrate it in any app!QuickDAL: QDAL provides a simple and efficient Data Access Layer between business entities and a T-SQL compatible database.Regular delaunay triangulation: Initial releaseSimpleWebService: This application should provide a simple platform to simulate all kinds of Web-API and/or network services, to provide a good testing environment for developersThe Mario Kart 8 App: Well hello there people! Today I bring to you a new working project for Mario Kart 8 called The Mario Kart 8 App!Visual Studio Online REST API: Visual Studio Online Work Item Tracking REST API sample client written in C#.

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  • Windows Vista/Win7 Privilege Problem: SeDebugPrivilege & OpenProcess

    - by KevenK
    Everything I've been able to find about escalating to the appropriate privileges for my needs has agreed with my current methods, but the problem exists. I'm hoping maybe someone has some Windows Vista/Win7 internals experience that might shine some light where there is only darkness. I'm sure this will get long, but please bare with me. Context: I'm working on an app that requires accessing the memory of other processes on the current machine. This, obviously, requires administrator rights. It also requires SeDebugPrivilege, which I believe myself to be acquiring correctly, although I question if more privileges aren't necessary and thus the cause of my problems. Code has so far worked successfully on all versions of Windows XP, and on my test Vista32 and Win7x64 environments. Process: Program will Always be run with Administrator Rights. This can be assumed throughout this post. Escalating the current process's Access Token to include SeDebugPrivilege rights. Using EnumProcesses to create a list of current PIDs on the system Opening a handle using OpenProcess with PROCESS_ALL_ACCESS access rights Using ReadProcessMemory to read the memory of the other process. Problem: Everything has been working fine during development and my personal testing (including Windows XP 32 & 64, Windows Vista 32, and Windows 7 x64). However, during a test deployment onto both Windows Vista(32-bit) and Windows 7(64-bit) machines of a colleague, there seems to be a privilege/rights problem with OpenProcess failing with a generic Access Denied error. This occurs both when running as a limited User (as would be expected) and also when run explicitly as Administrator (Right-click Run as Administrator and when run from an Administrator level command prompt). However, this problem has been unreproducible for myself in my test environment. I have witnessed the problem first hand, so I trust that the problem exists. The only difference that I can discern between the actual environment and my test environment is that the actual error is occurring when using a Domain Administrator account at the UAC prompt, whereas my tests (which work with no errors) use a local administrator account at the UAC prompt. It appears that although the credentials being used allow UAC to 'run as administrator', the process is still not obtaining the correct rights to be able to OpenProcess on another process. I am not familiar enough with the internals of Vista/Win7 to know what this might be, and I am hoping someone has an idea of what could be the cause. The Kicker: The person who has reported this error, and who's environment can regularly reproduce this bug, has a small application named along the lines of RunWithDebugEnabled which is a small bootstrap program which appears to escalate its own privileges and then launch the executable passed to it (thus inheriting the escalated privileges). When run with this program, using the same Domain Administrator credentials at UAC prompt, the program works correctly and is able to successfully call OpenProcess and operates as intended. So this is definitely a problem with acquiring the correct privileges, and it is known that the Domain Administrator account is an administrator account that should be able to access the correct rights. (Obviously obtaining this source code would be great, but I wouldn't be here if that were possible). Notes: As noted, the errors reported by the failed OpenProcess attempts are Access Denied. According to MSDN documentation of OpenProcess: If the caller has enabled the SeDebugPrivilege privilege, the requested access is granted regardless of the contents of the security descriptor. This leads me to believe that perhaps there is a problem under these conditions either with (1) Obtaining SeDebugPrivileges or (2) Requiring other privileges which have not been mentioned in any MSDN documentation, and which might differ between a Domain Administrator account and a Local Administrator account Sample Code: void sample() { ///////////////////////////////////////////////////////// // Note: Enabling SeDebugPrivilege adapted from sample // MSDN @ http://msdn.microsoft.com/en-us/library/aa446619%28VS.85%29.aspx // Enable SeDebugPrivilege HANDLE hToken = NULL; TOKEN_PRIVILEGES tokenPriv; LUID luidDebug; if(OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &hToken) != FALSE) { if(LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &luidDebug) != FALSE) { tokenPriv.PrivilegeCount = 1; tokenPriv.Privileges[0].Luid = luidDebug; tokenPriv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; if(AdjustTokenPrivileges(hToken, FALSE, &tokenPriv, 0, NULL, NULL) != FALSE) { // Always successful, even in the cases which lead to OpenProcess failure cout << "SUCCESSFULLY CHANGED TOKEN PRIVILEGES" << endl; } else { cout << "FAILED TO CHANGE TOKEN PRIVILEGES, CODE: " << GetLastError() << endl; } } } CloseHandle(hToken); // Enable SeDebugPrivilege ///////////////////////////////////////////////////////// vector<DWORD> pidList = getPIDs(); // Method that simply enumerates all current process IDs ///////////////////////////////////////////////////////// // Attempt to open processes for(int i = 0; i < pidList.size(); ++i) { HANDLE hProcess = NULL; hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pidList[i]); if(hProcess == NULL) { // Error is occurring here under the given conditions cout << "Error opening process PID(" << pidList[i] << "): " << GetLastError() << endl; } CloseHandle(hProcess); } // Attempt to open processes ///////////////////////////////////////////////////////// } Thanks! If anyone has some insight into what possible permissions/privileges/rights/etc that I may be missing to correctly open another process (Assuming the executable has been properly "Run as Administrator"ed) on Windows Vista and Windows 7 under the above conditions, it would be most greatly appreciated. I wouldn't be here if I weren't absolutely stumped, but I'm hopeful that once again the experience and knowledge of the group shines bright. I thank you for taking the time to read this wall of text. The good intentions alone are appreciated, thanks for being the type of person that makes SO so useful to all!

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  • Finding all the shortest paths between two nodes in unweighted directed graphs using BFS algorithm

    - by andra-isan
    Hi All, I am working on a problem that I need to find all the shortest path between two nodes in a given directed unweighted graph. I have used BFS algorithm to do the job, but unfortunately I can only print one shortest path not all of them, for example if they are 4 paths having lenght 3, my algorithm only prints the first one but I would like it to print all the four shortest paths. I was wondering in the following code, how should I change it so that all the shortest paths between two nodes could be printed out? class graphNode{ public: int id; string name; bool status; double weight;}; map<int, map<int,graphNode>* > graph; int Graph::BFS(graphNode &v, graphNode &w){ queue <int> q; map <int, int> map1; // this is to check if the node has been visited or not. std::string str= ""; map<int,int> inQ; // just to check that we do not insert the same iterm twice in the queue map <int, map<int, graphNode>* >::iterator pos; pos = graph.find(v.id); if(pos == graph.end()) { cout << v.id << " does not exists in the graph " <<endl; return 1; } int parents[graph.size()+1]; // this vector keeps track of the parents for the node parents[v.id] = -1; // there is a direct path between these two words, simply print that path as the shortest path if (findDirectEdge(v.id,w.id) == 1 ){ cout << " Shortest Path: " << v.id << " -> " << w.id << endl; return 1; } //if else{ int gn; map <int, map<int, graphNode>* >::iterator pos; q.push(v.id); inQ.insert(make_pair(v.id, v.id)); while (!q.empty()){ gn = q.front(); q.pop(); map<int, int>::iterator it; cout << " Popping: " << gn <<endl; map1.insert(make_pair(gn,gn)); //backtracing to print all the nodes if gn is the same as our target node such as w.id if (gn == w.id){ int current = w.id; cout << current << " - > "; while (current!=v.id){ current = parents[current]; cout << current << " -> "; } cout <<endl; } if ((pos = graph.find(gn)) == graph.end()) { cout << " pos is empty " <<endl; continue; } map<int, graphNode>* pn = pos->second; map<int, graphNode>::iterator p = pn->begin(); while(p != pn->end()) { map<int, int>::iterator it; //map1 keeps track of the visited nodes it = map1.find(p->first); graphNode gn1= p->second; if (it== map1.end()) { map<int, int>::iterator it1; //if the node already exits in the inQ, we do not insert it twice it1 = inQ.find(p->first); if (it1== inQ.end()){ parents[p->first] = gn; cout << " inserting " << p->first << " into the queue " <<endl; q.push(p->first); // add it to the queue } //if } //if p++; } //while } //while } I do appreciate all your great help Thanks, Andra

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  • Error with Phoenix placeholder _val in Boost.Spirit.Lex :(

    - by GooRoo
    Hello, everybody. I'm newbie in Boost.Spirit.Lex. Some strange error appears every time I try to use lex::_val in semantics actions in my simple lexer: #ifndef _TOKENS_H_ #define _TOKENS_H_ #include <iostream> #include <string> #include <boost/spirit/include/lex_lexertl.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_statement.hpp> #include <boost/spirit/include/phoenix_container.hpp> namespace lex = boost::spirit::lex; namespace phx = boost::phoenix; enum tokenids { ID_IDENTIFICATOR = 1, ID_CONSTANT, ID_OPERATION, ID_BRACKET, ID_WHITESPACES }; template <typename Lexer> struct mega_tokens : lex::lexer<Lexer> { mega_tokens() : identifier(L"[a-zA-Z_][a-zA-Z0-9_]*", ID_IDENTIFICATOR) , constant (L"[0-9]+(\\.[0-9]+)?", ID_CONSTANT ) , operation (L"[\\+\\-\\*/]", ID_OPERATION ) , bracket (L"[\\(\\)\\[\\]]", ID_BRACKET ) { using lex::_tokenid; using lex::_val; using phx::val; this->self = operation [ std::wcout << val(L'<') << _tokenid // << val(L':') << lex::_val << val(L'>') ] | identifier [ std::wcout << val(L'<') << _tokenid << val(L':') << _val << val(L'>') ] | constant [ std::wcout << val(L'<') << _tokenid // << val(L':') << _val << val(L'>') ] | bracket [ std::wcout << phx::val(lex::_val) << val(L'<') << _tokenid // << val(L':') << lex::_val << val(L'>') ] ; } lex::token_def<wchar_t, wchar_t> operation; lex::token_def<std::wstring, wchar_t> identifier; lex::token_def<double, wchar_t> constant; lex::token_def<wchar_t, wchar_t> bracket; }; #endif // _TOKENS_H_ and #include <cstdlib> #include <iostream> #include <locale> #include <boost/spirit/include/lex_lexertl.hpp> #include "tokens.h" int main() { setlocale(LC_ALL, "Russian"); namespace lex = boost::spirit::lex; typedef std::wstring::iterator base_iterator; typedef lex::lexertl::token < base_iterator, boost::mpl::vector<wchar_t, std::wstring, double, wchar_t>, boost::mpl::true_ > token_type; typedef lex::lexertl::actor_lexer<token_type> lexer_type; typedef mega_tokens<lexer_type>::iterator_type iterator_type; mega_tokens<lexer_type> mega_lexer; std::wstring str = L"alfa+x1*(2.836-x2[i])"; base_iterator first = str.begin(); bool r = lex::tokenize(first, str.end(), mega_lexer); if (r) { std::wcout << L"Success" << std::endl; } else { std::wstring rest(first, str.end()); std::wcerr << L"Lexical analysis failed\n" << L"stopped at: \"" << rest << L"\"\n"; } return EXIT_SUCCESS; } This code causes an error in Boost header 'boost/spirit/home/lex/argument.hpp' on line 167 while compiling: return: can't convert 'const boost::variant' to 'boost::variant &' When I don't use lex::_val program compiles with no errors. Obviously, I use _val in wrong way, but I do not know how to do this correctly. Help, please! :) P.S. And sorry for my terrible English…

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  • How to get rid of previous reflection when reflecting a UIImageView (with changing pictures)?

    - by epale
    Hi everyone, I have managed to use the reflection sample app from apple to create a reflection from a UIImageView. But the problem is that when I change the picture inside the UIImageView, the reflection from the previous displayed picture remains on the screen. The new reflection on the next picture then overlaps the previous reflection. How do I ensure that the previous reflection is removed when I change to the next picture? Thank you so much. I hope my question is not too basic. Here is the codes which i used so far: //reflection self.view.autoresizesSubviews = YES; self.view.userInteractionEnabled = YES; // create the reflection view CGRect reflectionRect = currentView.frame; // the reflection is a fraction of the size of the view being reflected reflectionRect.size.height = reflectionRect.size.height * kDefaultReflectionFraction; // and is offset to be at the bottom of the view being reflected reflectionRect = CGRectOffset(reflectionRect, 0, currentView.frame.size.height); reflectionView = [[UIImageView alloc] initWithFrame:reflectionRect]; // determine the size of the reflection to create NSUInteger reflectionHeight = currentView.bounds.size.height * kDefaultReflectionFraction; // create the reflection image, assign it to the UIImageView and add the image view to the containerView reflectionView.image = [self reflectedImage:currentView withHeight:reflectionHeight]; reflectionView.alpha = kDefaultReflectionOpacity; [self.view addSubview:reflectionView]; //reflection */ Then the codes below are used to form the reflection: CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh) { CGImageRef theCGImage = NULL; // gradient is always black-white and the mask must be in the gray colorspace CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // create the bitmap context CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, kCGImageAlphaNone); // define the start and end grayscale values (with the alpha, even though // our bitmap context doesn't support alpha the gradient requires it) CGFloat colors[] = {0.0, 1.0, 1.0, 1.0}; // create the CGGradient and then release the gray color space CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); CGColorSpaceRelease(colorSpace); // create the start and end points for the gradient vector (straight down) CGPoint gradientStartPoint = CGPointZero; CGPoint gradientEndPoint = CGPointMake(0, pixelsHigh); // draw the gradient into the gray bitmap context CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); CGGradientRelease(grayScaleGradient); // convert the context into a CGImageRef and release the context theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); CGContextRelease(gradientBitmapContext); // return the imageref containing the gradient return theCGImage; } CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create the bitmap context CGContextRef bitmapContext = CGBitmapContextCreate (nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, // this will give us an optimal BGRA format for the device: (kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst)); CGColorSpaceRelease(colorSpace); return bitmapContext; } (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height { if (!height) return nil; // create a bitmap graphics context the size of the image CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, height); // offset the context - // This is necessary because, by default, the layer created by a view for caching its content is flipped. // But when you actually access the layer content and have it rendered it is inverted. Since we're only creating // a context the size of our reflection view (a fraction of the size of the main view) we have to translate the // context the delta in size, and render it. // CGFloat translateVertical= fromImage.bounds.size.height - height; CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); // render the layer into the bitmap context CALayer *layer = fromImage.layer; [layer renderInContext:mainViewContentContext]; // create CGImageRef of the main view bitmap content, and then release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); // create a 2 bit CGImage containing a gradient that will be used for masking the // main view content to create the 'fade' of the reflection. The CGImageCreateWithMask // function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient CGImageRef gradientMaskImage = CreateGradientImage(1, height); // create an image by masking the bitmap of the mainView content with the gradient view // then release the pre-masked content bitmap and the gradient bitmap CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); CGImageRelease(mainViewContentBitmapContext); CGImageRelease(gradientMaskImage); // convert the finished reflection image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; // image is retained by the property setting above, so we can release the original CGImageRelease(reflectionImage); return theImage; } */

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  • Class member functions instantiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice? UPDATE: Here's another try at explaining it. I want the user to be able to fill out an order (manifest) for a custom optimizer, something like ordering off of a Chinese menu - one from column A, one from column B, etc.. Waiter, from column A (updaters), I'll have the BFGS update with Cholesky-decompositon sauce. From column B (line-searchers), I'll have the cubic interpolation line-search with an eta of 0.4 and a rho of 1e-4, please. Etc... UPDATE: Okay, okay. Here's the playing-around that I've done. I offer it reluctantly, because I suspect it's a completely wrong-headed approach. It runs okay under vc++ 2008. #include <boost/utility.hpp> #include <boost/type_traits/integral_constant.hpp> namespace dj { struct CBFGS { void bar() {printf("CBFGS::bar %d\n", data);} CBFGS(): data(1234){} int data; }; template<class T> struct is_CBFGS: boost::false_type{}; template<> struct is_CBFGS<CBFGS>: boost::true_type{}; struct LMQN {LMQN(): data(54.321){} void bar() {printf("LMQN::bar %lf\n", data);} double data; }; template<class T> struct is_LMQN: boost::false_type{}; template<> struct is_LMQN<LMQN> : boost::true_type{}; struct default_optimizer_traits { typedef CBFGS update_type; }; template<class traits> class Optimizer; template<class traits> void foo(typename boost::enable_if<is_LMQN<typename traits::update_type>, Optimizer<traits> >::type& self) { printf(" LMQN %lf\n", self.data); } template<class traits> void foo(typename boost::enable_if<is_CBFGS<typename traits::update_type>, Optimizer<traits> >::type& self) { printf("CBFGS %d\n", self.data); } template<class traits = default_optimizer_traits> class Optimizer{ friend typename traits::update_type; //friend void dj::foo<traits>(typename Optimizer<traits> & self); // How? public: //void foo(void); // How??? void foo() { dj::foo<traits>(*this); } void bar() { data.bar(); } //protected: // How? typedef typename traits::update_type update_type; update_type data; }; } // namespace dj int main_() { dj::Optimizer<> opt; opt.foo(); opt.bar(); std::getchar(); return 0; }

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  • C question: Padding bits in unsigned integers and bitwise operations (C89)

    - by Anonymous Question Guy
    I have a lot of code that performs bitwise operations on unsigned integers. I wrote my code with the assumption that those operations were on integers of fixed width without any padding bits. For example an array of 32 bit unsigned integers of which all 32 bits available for each integer. I'm looking to make my code more portable and I'm focused on making sure I'm C89 compliant (in this case). One of the issues that I've come across is possible padded integers. Take this extreme example, taken from the GMP manual: However on Cray vector systems it may be noted that short and int are always stored in 8 bytes (and with sizeof indicating that) but use only 32 or 46 bits. The nails feature can account for this, by passing for instance 8*sizeof(int)-INT_BIT. I've also read about this type of padding in other places. I actually read of a post on SO last night (forgive me, I don't have the link and I'm going to cite something similar from memory) where if you have, say, a double with 60 usable bits the other 4 could be used for padding and those padding bits could serve some internal purpose so they cannot be modified. So let's say for example my code is compiled on a platform where an unsigned int type is sized at 4 bytes, each byte being 8 bits, however the most significant 2 bits are padding bits. Would UINT_MAX in that case be 0x3FFFFFFF (1073741823) ? #include <stdio.h> #include <stdlib.h> /* padding bits represented by underscores */ int main( int argc, char **argv ) { unsigned int a = 0x2AAAAAAA; /* __101010101010101010101010101010 */ unsigned int b = 0x15555555; /* __010101010101010101010101010101 */ unsigned int c = a ^ b; /* ?? __111111111111111111111111111111 */ unsigned int d = c << 5; /* ?? __111111111111111111111111100000 */ unsigned int e = d >> 5; /* ?? __000001111111111111111111111111 */ printf( "a: %X\nb: %X\nc: %X\nd: %X\ne: %X\n", a, b, c, d, e ); return 0; } is it safe to XOR two integers with padding bits? wouldn't I XOR whatever the padding bits are? I can't find this behavior covered in C89. furthermore is the c var guaranteed to be 0x3FFFFFFF or if for example the two padding bits were both on in a or b would c be 0xFFFFFFFF ? same question with d and e. am i manipulating the padding bits by shifting? I would expect to see this below, assuming 32 bits with the 2 most significant bits used for padding, but I want to know if something like this is guaranteed: a: 2AAAAAAA b: 15555555 c: 3FFFFFFF d: 3FFFFFE0 e: 01FFFFFF Also are padding bits always the most significant bits or could they be the least significant bits? Thanks guys EDIT 12/19/2010 5PM EST: Christoph has answered my question. Thanks! I had also asked (above) whether padding bits are always the most significant bits. This is cited in the rationale for the C99 standard, and the answer is no. I am playing it safe and assuming the same for C89. Here is specifically what the C99 rationale says for §6.2.6.2 (Representation of Integer Types): Padding bits are user-accessible in an unsigned integer type. For example, suppose a machine uses a pair of 16-bit shorts (each with its own sign bit) to make up a 32-bit int and the sign bit of the lower short is ignored when used in this 32-bit int. Then, as a 32-bit signed int, there is a padding bit (in the middle of the 32 bits) that is ignored in determining the value of the 32-bit signed int. But, if this 32-bit item is treated as a 32-bit unsigned int, then that padding bit is visible to the user’s program. The C committee was told that there is a machine that works this way, and that is one reason that padding bits were added to C99. Footnotes 44 and 45 mention that parity bits might be padding bits. The committee does not know of any machines with user-accessible parity bits within an integer. Therefore, the committee is not aware of any machines that treat parity bits as padding bits. EDIT 12/28/2010 3PM EST: I found an interesting discussion on comp.lang.c from a few months ago. Bitwise Operator Effects on Padding Bits (VelocityReviews reader) Bitwise Operator Effects on Padding Bits (Google Groups alternate link) One point made by Dietmar which I found interesting: Let's note that padding bits are not necessary for the existence of trap representations; combinations of value bits which do not represent a value of the object type would also do.

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  • Simple Grouping With TableSorter Plugin

    - by HurnsMobile
    Im playing around with the Tablesorter plug-in for jQuery and was trying to get a very simple grouping functionality added into it. Using the follow html/js works great until you click sort again and reverse the order. The headers get moved to the bottom of the group when this happens. The following is my (admitedly hacky) attempt at it. Does anyone have any ideas? <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Table Manipulation Test</title> <link type="text/css" href="css/ui-lightness/jquery-ui-1.8.1.custom.css" rel="stylesheet" /> <link rel="stylesheet" href="tablesorter/themes/green/style.css" type="text/css"/> <script type="text/javascript" src="js/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="tablesorter/jquery.tablesorter.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#test_table").tablesorter({ sortForce: [[3,0]] }); $(".group_details").hide(); $(".group_header").click(function(){ var group = $(this).attr("group"); var $expander = $(this).children("td.expanderguy") if ($("." + group + ":visible").length){ $("." + group + "").fadeOut('fast'); $expander.html("<img src='icons/plus.gif'>"); } else{ $("." + group + "").fadeIn('fast'); $expander.html("<img src='icons/minus.gif'>"); } }); } ); </script> <style type="text/css"> .group_header td{ background-color: #888888; !important } </style> </head> <body> <table id="test_table" class="tablesorter"> <thead> <tr><th>First Name</th><th>Last Name</th><th>Email</th><th>Due Date</th><th>Amount Due</th></tr> </thead> <tbody> <tr class="group_header" group="group1"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Monday, June 7</td><td></td></tr> <tr class="group_details group1"><td>Flavian</td><td>Wenceslas</td><td>[email protected]</td><td>Monday, June 7</td><td>$100</td></tr> <tr class="group_details group1"><td>Gordian</td><td>Ives</td><td>[email protected]</td><td>Monday, June 7</td><td>$1700</td></tr> <tr class="group_details group1"><td>Saladin</td><td>Tarquin</td><td>[email protected]</td><td>Monday, June 7</td><td>$1700</td></tr> <tr class="group_details group1"><td>Urban</td><td>Cyprian</td><td>[email protected]</td><td>Monday, June 7</td><td>$1500</td></tr> <tr class="group_details group1"><td>Sargon</td><td>Swithun</td><td>[email protected]</td><td>Monday, June 7</td><td>$1100</td></tr> <tr class="group_details group1"><td>Pompey</td><td>Ladislas</td><td>[email protected]</td><td>Monday, June 7</td><td>$300</td></tr> <tr class="group_details group1"><td>Attila</td><td>Hiawatha</td><td>[email protected]</td><td>Monday, June 7</td><td>$200</td></tr> <tr class="group_header" group="group2"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Tuesday, June 8</td><td></td></tr> <tr class="group_details group2"><td>Bruce</td><td>Fenton</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1700</td></tr> <tr class="group_details group2"><td>Wade</td><td>Sequoia</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1400</td></tr> <tr class="group_details group2"><td>Eddie</td><td>Jerold</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1100</td></tr> <tr class="group_details group2"><td>Lynn</td><td>Lucan</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1200</td></tr> <tr class="group_details group2"><td>Taegan</td><td>Tadg</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$100</td></tr> <tr class="group_details group2"><td>Clyde</td><td>Reed</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$6100</td></tr> <tr class="group_details group2"><td>Alaois</td><td>Art</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$2100</td></tr> <tr class="group_details group2"><td>Gilbert</td><td>Patsy</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1500</td></tr> <tr class="group_header" group="group3"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Wednesday, June 9</td><td></td></tr> <tr class="group_details group3" ><td>Clem</td><td>Eben</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$2100</td></tr> <tr class="group_details group3" ><td>Elijah</td><td>Julyan</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$2100</td></tr> <tr class="group_details group3" ><td>Marvyn</td><td>Damian</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$1100</td></tr> <tr class="group_details group3" ><td>Sawyer</td><td>Ryker</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$500</td></tr> </tbody> </table> </body>

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  • How to match ColdFusion encryption with Java 1.4.2?

    - by JohnTheBarber
    * sweet - thanks to Edward Smith for the CF Technote that indicated the key from ColdFusion was Base64 encoded. See generateKey() for the 'fix' My task is to use Java 1.4.2 to match the results a given ColdFusion code sample for encryption. Known/given values: A 24-byte key A 16-byte salt (IVorSalt) Encoding is Hex Encryption algorithm is AES/CBC/PKCS5Padding A sample clear-text value The encrypted value of the sample clear-text after going through the ColdFusion code Assumptions: Number of iterations not specified in the ColdFusion code so I assume only one iteration 24-byte key so I assume 192-bit encryption Given/working ColdFusion encryption code sample: <cfset ThisSalt = "16byte-salt-here"> <cfset ThisAlgorithm = "AES/CBC/PKCS5Padding"> <cfset ThisKey = "a-24byte-key-string-here"> <cfset thisAdjustedNow = now()> <cfset ThisDateTimeVar = DateFormat( thisAdjustedNow , "yyyymmdd" )> <cfset ThisDateTimeVar = ThisDateTimeVar & TimeFormat( thisAdjustedNow , "HHmmss" )> <cfset ThisTAID = ThisDateTimeVar & "|" & someOtherData> <cfset ThisTAIDEnc = Encrypt( ThisTAID , ThisKey , ThisAlgorithm , "Hex" , ThisSalt)> My Java 1.4.2 encryption/decryption code swag: package so.example; import java.security.*; import javax.crypto.Cipher; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.SecretKeySpec; import org.apache.commons.codec.binary.*; public class SO_AES192 { private static final String _AES = "AES"; private static final String _AES_CBC_PKCS5Padding = "AES/CBC/PKCS5Padding"; private static final String KEY_VALUE = "a-24byte-key-string-here"; private static final String SALT_VALUE = "16byte-salt-here"; private static final int ITERATIONS = 1; private static IvParameterSpec ivParameterSpec; public static String encryptHex(String value) throws Exception { Key key = generateKey(); Cipher c = Cipher.getInstance(_AES_CBC_PKCS5Padding); ivParameterSpec = new IvParameterSpec(SALT_VALUE.getBytes()); c.init(Cipher.ENCRYPT_MODE, key, ivParameterSpec); String valueToEncrypt = null; String eValue = value; for (int i = 0; i < ITERATIONS; i++) { // valueToEncrypt = SALT_VALUE + eValue; // pre-pend salt - Length > sample length valueToEncrypt = eValue; // don't pre-pend salt Length = sample length byte[] encValue = c.doFinal(valueToEncrypt.getBytes()); eValue = Hex.encodeHexString(encValue); } return eValue; } public static String decryptHex(String value) throws Exception { Key key = generateKey(); Cipher c = Cipher.getInstance(_AES_CBC_PKCS5Padding); ivParameterSpec = new IvParameterSpec(SALT_VALUE.getBytes()); c.init(Cipher.DECRYPT_MODE, key, ivParameterSpec); String dValue = null; char[] valueToDecrypt = value.toCharArray(); for (int i = 0; i < ITERATIONS; i++) { byte[] decordedValue = Hex.decodeHex(valueToDecrypt); byte[] decValue = c.doFinal(decordedValue); // dValue = new String(decValue).substring(SALT_VALUE.length()); // when salt is pre-pended dValue = new String(decValue); // when salt is not pre-pended valueToDecrypt = dValue.toCharArray(); } return dValue; } private static Key generateKey() throws Exception { // Key key = new SecretKeySpec(KEY_VALUE.getBytes(), _AES); // this was wrong Key key = new SecretKeySpec(new BASE64Decoder().decodeBuffer(keyValueString), _AES); // had to un-Base64 the 'known' 24-byte key. return key; } } I cannot create a matching encrypted value nor decrypt a given encrypted value. My guess is it's something to do with how I'm handling the initial vector/salt. I'm not very crypto-savvy but I'm thinking I should be able to take the sample clear-text and produce the same encrypted value in Java as ColdFusion produced. I am able to encrypt/decrypt my own data with my Java code (so I'm consistent) but I cannot match nor decrypt the ColdFusion sample encrypted value. I have access to a local webservice that can test the encrypted output. The given ColdFusion output sample passes/decrypts fine (of course). If I try to decrypt the same sample with my Java code (using the actual key and salt) I get a "Given final block not properly padded" error. I get the same net result when I pass my attempt at encryption (using the actual key and salt) to the test webservice. Any Ideas?

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • PHP / MYSQL: Database empties when I use a variable in the WHERE condition of the last mysql_query

    - by Christian Cugnet
    <?php require 'connect.php'; $search = $_POST["search"]; These two queries work fine. So I used their format for the one below. $result = mysql_query("SELECT * FROM `subjects` WHERE $search = `student_id`"); $result2 = mysql_query("SELECT * FROM `grades` WHERE $search = `student_id`"); while($row = mysql_fetch_array($result)) { $row2 = mysql_fetch_array($result2); echo"<table border='1'>"; echo "<tr>"; echo "<th>Subjects:</th>"; echo "<th>Current Mark:</th>"; echo "<th>Edit Mark:</th>"; echo"</tr>"; echo"<tr>"; echo "<td>". $row['c1'] ."</td>"; echo "<td>". $row2['m1'] ."</td>"; echo "<td><input type='text' name='m1'></td>"; echo "</tr>"; echo "<tr>"; echo "<td>". $row['c2'] ."</td>"; echo "<td>". $row2['m2'] ."</td>"; echo "<td><input type='text' name='m2'></td>"; echo "</tr>"; echo "<tr>"; echo "<td>". $row['c3'] ."</td>"; echo "<td>". $row2['m3'] ."</td>"; echo "<td><input type='text' name='m3'></td>"; echo "</tr>"; echo "<tr>"; echo "<td>". $row['c4'] ."</td>"; echo "<td>". $row2['m4'] ."</td>"; echo "<td><input type='text' name='m4'></td>"; echo "</tr>"; echo "<tr>"; echo "<td>". $row['c5'] ."</td>"; echo "<td>". $row2['m5'] ."</td>"; echo "<td><input type='text' name='m5'></td>"; echo "</tr>"; echo "<tr>"; echo "<td>". $row['c6'] ."</td>"; echo "<td>". $row2['m6'] ."</td>"; echo "<td><input type='text' name='m6'></td>"; echo "</tr>"; echo "<tr>"; echo "<td>". $row['c7'] ."</td>"; echo "<td>". $row2['m7'] ."</td>"; echo "<td><input type='text' name='m7'></td>"; echo "</tr>"; echo "</table>"; echo "<input type='submit' name='submit' value='Submit'>"; echo "</form>"; } $M1 = $_POST["m1"]; $M2 = $_POST["m2"]; $M3 = $_POST["m3"]; $M4 = $_POST["m4"]; $M5 = $_POST["m5"]; $M6 = $_POST["m6"]; $M7 = $_POST["m7"]; It works if I put numbers e.x. 11111 Otherwise it just enters blank spaces into the table. I've tried '".$search."' I've tried ".$search." mysql_query("UPDATE grades SET m1 = '$M1', m2 = '$M2',m3 = '$M3',m4 = '$M4',m5 = '$M5',m6 = '$M6',m7 = '$M7' WHERE $search = `student_id`"); ?> Table +------------+---+---+---+---+---+---+---+ |student_id|m1|m2|m3|m4|m5|m6|m7| +------------+---+---+---+---+---+---+---+ ===Database d1 == Table structure for table grades |------ |Column|Type|Null|Default |------ |//student_id//|int(5)|No| |m1|text|No| |m2|text|No| |m3|text|No| |m4|text|No| |m5|text|No| |m6|text|No| |m7|text|No| == Dumping data for table grades |11111| | | | | | | |11112|fg|fd|f|f|fd|f|f ===Database d1 == Table structure for table subjects |------ |Column|Type|Null|Default |------ |//student_id//|int(11)|No| |c1|text|No| |c2|text|No| |c3|text|No| |c4|text|No| |c5|text|No| |c6|text|No| |c7|text|No| == Dumping data for table subjects |11111|English|Math|Science|Sport|IT|Art|History |11112|grdgg|vsbvbbb|bdbbrfd|bdbrb|dbrbfbf|fbdfbdbf|dbfbdfb

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  • what is the wrong in this code(openAl in vc++)

    - by maiajam
    hi how are you all? i need your help i have this code #include <conio.h> #include <stdlib.h> #include <stdio.h> #include <al.h> #include <alc.h> #include <alut.h> #pragma comment(lib, "openal32.lib") #pragma comment(lib, "alut.lib") /* * These are OpenAL "names" (or "objects"). They store and id of a buffer * or a source object. Generally you would expect to see the implementation * use values that scale up from '1', but don't count on it. The spec does * not make this mandatory (as it is OpenGL). The id's can easily be memory * pointers as well. It will depend on the implementation. */ // Buffers to hold sound data. ALuint Buffer; // Sources are points of emitting sound. ALuint Source; /* * These are 3D cartesian vector coordinates. A structure or class would be * a more flexible of handling these, but for the sake of simplicity we will * just leave it as is. */ // Position of the source sound. ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; // Velocity of the source sound. ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; // Position of the Listener. ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Velocity of the Listener. ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // Orientation of the Listener. (first 3 elements are "at", second 3 are "up") // Also note that these should be units of '1'. ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; /* * ALboolean LoadALData() * * This function will load our sample data from the disk using the Alut * utility and send the data into OpenAL as a buffer. A source is then * also created to play that buffer. */ ALboolean LoadALData() { // Variables to load into. ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; // Load wav data into a buffer. alGenBuffers(1, &Buffer); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop); alBufferData(Buffer, format, data, size, freq); alutUnloadWAV(format, data, size, freq); // Bind the buffer with the source. alGenSources(1, &Source); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alSourcei (Source, AL_BUFFER, Buffer ); alSourcef (Source, AL_PITCH, 1.0 ); alSourcef (Source, AL_GAIN, 1.0 ); alSourcefv(Source, AL_POSITION, SourcePos); alSourcefv(Source, AL_VELOCITY, SourceVel); alSourcei (Source, AL_LOOPING, loop ); // Do another error check and return. if(alGetError() == AL_NO_ERROR) return AL_TRUE; return AL_FALSE; } /* * void SetListenerValues() * * We already defined certain values for the Listener, but we need * to tell OpenAL to use that data. This function does just that. */ void SetListenerValues() { alListenerfv(AL_POSITION, ListenerPos); alListenerfv(AL_VELOCITY, ListenerVel); alListenerfv(AL_ORIENTATION, ListenerOri); } /* * void KillALData() * * We have allocated memory for our buffers and sources which needs * to be returned to the system. This function frees that memory. */ void KillALData() { alDeleteBuffers(1, &Buffer); alDeleteSources(1, &Source); alutExit(); } int main(int argc, char *argv[]) { printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n"); printf("Controls:\n"); printf("p) Play\n"); printf("s) Stop\n"); printf("h) Hold (pause)\n"); printf("q) Quit\n\n"); // Initialize OpenAL and clear the error bit. alutInit(NULL, 0); alGetError(); // Load the wav data. if(LoadALData() == AL_FALSE) { printf("Error loading data."); return 0; } SetListenerValues(); // Setup an exit procedure. atexit(KillALData); // Loop. ALubyte c = ' '; while(c != 'q') { c = getche(); switch(c) { // Pressing 'p' will begin playing the sample. case 'p': alSourcePlay(Source); break; // Pressing 's' will stop the sample from playing. case 's': alSourceStop(Source); break; // Pressing 'h' will pause the sample. case 'h': alSourcePause(Source); break; }; } return 0; } and it is run willbut i cant here any thing also i am new in programong and wont to program a virtual reality sound in my graduation project and start to learn opeal and vc++ but i dont how to start and from where i must begin and i want to ask if i need to learn about API win ?? and if i need how i can learn that thank you alote and i am sorry coz of my english

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • C++ run error: pointer being freed was not allocated

    - by Dale Reves
    I'm learning c++ and am working on a program that keeps giving me a 'pointer being freed was not allocated' error. It's a grocery store program that inputs data from a txt file, then user can enter item# & qty. I've read through similar questions but what's throwing me off is the 'pointer' issue. I would appreciate if someone could take a look and help me out. I'm using Netbeans IDE 7.2 on a Mac. I'll just post the whole piece I have so far. Thx. #include <iostream> #include <fstream> #include <string> #include <vector> using namespace std; class Product { public: // PLU Code int getiPluCode() { return iPluCode; } void setiPluCode( int iTempPluCode) { iPluCode = iTempPluCode; } // Description string getsDescription() { return sDescription; } void setsDescription( string sTempDescription) { sDescription = sTempDescription; } // Price double getdPrice() { return dPrice; } void setdPrice( double dTempPrice) { dPrice = dTempPrice; } // Type..weight or unit int getiType() { return iType; } void setiType( int iTempType) { iType = iTempType; } // Inventory quantity double getdInventory() { return dInventory; } void setdInventory( double dTempInventory) { dInventory = dTempInventory; } private: int iPluCode; string sDescription; double dPrice; int iType; double dInventory; }; int main () { Product paInventory[21]; // Create inventory array Product paPurchase[21]; // Create customer purchase array // Constructor to open inventory input file ifstream InputInventory ("inventory.txt", ios::in); //If ifstream could not open the file if (!InputInventory) { cerr << "File could not be opened" << endl; exit (1); }//end if int x = 0; while (!InputInventory.eof () ) { int iTempPluCode; string sTempDescription; double dTempPrice; int iTempType; double dTempInventory; InputInventory >> iTempPluCode >> sTempDescription >> dTempPrice >> iTempType >> dTempInventory; paInventory[x].setiPluCode(iTempPluCode); paInventory[x].setsDescription(sTempDescription); paInventory[x].setdPrice(dTempPrice); paInventory[x].setiType(iTempType); paInventory[x].setdInventory(dTempInventory); x++; } bool bQuit = false; //CREATE MY TOTAL VARIABLE HERE! int iUserItemCount; do { int iUserPLUCode; double dUserAmount; double dAmountAvailable; int iProductIndex = -1; //CREATE MY SUBTOTAL VARIABLE HERE! while(iProductIndex == -1) { cout<<"Please enter the PLU Code of the product."<< endl; cin>>iUserPLUCode; for(int i = 0; i < 21; i++) { if(iUserPLUCode == paInventory[i].getiPluCode()) { dAmountAvailable = paInventory[i].getdInventory(); iProductIndex = i; } } //PLU code entry validation if(iProductIndex == -1) { cout << "You have entered an invalid PLU Code."; } } cout<<"Enter the quantity to buy.\n"<< "There are "<< dAmountAvailable << "available.\n"; cin>> dUserAmount; while(dUserAmount > dAmountAvailable) { cout<<"That's too many, please try again"; cin>>dUserAmount; } paPurchase[iUserItemCount].setiPluCode(iUserPLUCode);// Array of objects function calls paPurchase[iUserItemCount].setdInventory(dUserAmount); paPurchase[iUserItemCount].setdPrice(paInventory[iProductIndex].getdPrice()); paInventory[iProductIndex].setdInventory( paInventory[iProductIndex].getdInventory() - dUserAmount ); iUserItemCount++; cout <<"Are you done purchasing items? Enter 1 for yes and 0 for no.\n"; cin >> bQuit; //NOTE: Put Amount * quantity for subtotal //NOTE: Put code to update subtotal (total += subtotal) // NOTE: Need to create the output txt file! }while(!bQuit); return 0; }

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  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

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  • CodePlex Daily Summary for Tuesday, January 11, 2011

    CodePlex Daily Summary for Tuesday, January 11, 2011Popular ReleasesArcGIS Editor for OpenStreetMap: ArcGIS Editor for OpenStreetMap 1.1 beta2: This is the beta2 release for the ArcGIS Editor for OpenStreetMap version 1.1. Changes from version 1.0: Multi-part geometries are now supported. Homogeneous relations (consisting of only lines or only polygons) are converted into the appropriate multi-part geometry. Mixed relations and super relations are maintained and tracked in a stand-alone relation table. The underlying editing logic has changed. As opposed to tracking the editing changes upon "Save edit" or "Stop edit" the changes a...VSSpeedster - Parallel Builds for VS: VSSpeedster 1.2 (beta): - Improved Parallel Builds - Cancel running Parallel Build using Ctrl+BreakASP.NET Comet Ajax Library (Reverse Ajax - Server Push): Multiple server ASP.NET Reverse Ajax: This sample project demonstrates how is easy to scale your web applications via PokeInHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 beta Released: Hi, Today Visifire is released along with one new feature * Inlines property has been implemented in Title. Now onwards you can customize the text content in Title. Please check out the Visifire documentation for more information. This release contains fix for the following bugs: * Styles for chart elements were not working as expected. * Bar chart was not drawn properly if AxisMinimum property was set to a value above zero base line. * In DateTime axis, AxisLables were no...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO + HERMES + Spoof 3.5: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - UltimateJB203PSXXXDEFAULTKAKAROTO=> Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43 - UltimateJB203PS341_HERMES => Pas de spoof mais version hermes 4b - UltimateJB203PS341HERMESSPOOF35X => hermes 4b + spoof des firmwares 3.50 et 3.55 au li....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...New Projects.NET Event Spy: Full information available here: http://martincarolan.blogspot.com/2011/01/secret-project.html Simple development/debugging tool that hooks into and monitors events raised on any .NET object3DTweet: 3Dtweet is an effort to make tweets appear in a aesthetic manner to the users of windows phone.Its developed using VS2010 expresss.Agile .NET with SCRUM and XP: Source code for the book Apress Professional Agile .NET Development with SCRUM and XPBeskid Niski Agroturystyka: Travel Poland, turystyka w beskidzie niskim. Agroturystyka w miejscowosci Losie nad zalewem KlimkowkaCoding better: A better coding labs for .net new feature.FBApp: A simple facebook app I was busy with over the holidays as an experiment to try out the facebook api. Is currently not complete but I wanted to get some criticism on it for my 1st web app. It is developed using WPF and C#. Freemium Helper for WebMatrix: The Freemium Helper for WebMatrix provides an easy way to apply the Freemium model into your WebMatrix site. Using different user groups (or roles), it allows you to easily enable or disable features on your pages depending on the stock-keeping unit the user has paid for.Haversine Distance Calculation: A very small project that implements the Haversine formula, which calculates the great circle distance between two points on the earth's surface. The points are latitude / longitude coordinates in DD. The formula is implemented client side with javascript and server side with C#.Hexa.Core: Hexa.Core is our implementation of the Domain Driven Design Architecture. Also providing a set of helper classes for ASP.Net and WCF development.Minecraft NBT reader: A simple Minecraft NBT reader.MobSoft: MobSoft is silverlight based news related application designed to test the new functionalitities in Silverlight 4netduino Helpers: The 'netduino Helpers' is a C# driver set for common hardware components and features convenient wrappers around complex .Net Micro Framework features such as: Analog joysticks, Real-time clock, 8*8 LED matrix, Shift register, runtime assembly & resource loader, bitmaps, etc.NewsGator Social Connectors for Sharepoint 2010: This project contains social connectors for the NewsGator SharePoint platform and supports sending messages to Twitter and LinkedIn just by putting tags in the text #li for sending to linkedin #tw for sending to twitterNon Profit Contact Relationship Management: A non profit contact relationship management software intended to help those in the non profit arena manage donors, sponsors, and prospects.OpenAGE: OpenAGE, short for Open Advance Game Engine, is aimed at developing a new Advanced Game engine strictly for the PC and Xbox360 gaming System using XNA 4.0, and Visual Studio 2010OpenAutoPoster: OpenAutoPoster automates some of the boring everyday tasks of aggregating, linking and posting that haunts content creators.Phefer WoodTurning Sketcher: Draw out your own turnings before you hit the wood. Import images and trace around them, print them out with the length and width measuresments.Simple Script Interpreter- A simple GPLEX/GPPG (Lex/Yacc) Primer: Simple Script is a simple implementation of an interpreter language built with GPlex and Gppg (Lex/Yacc). It's developed in C#.SP2010Tutorials: Code for learning SharePoint 2010The Social Developer: This is a social developer tool for programmers to create and share projects using the .Net framework and other technologies and integrate it into a socialistic approach of sharing the work load and the resources needed to develop high level applications. Traffic-sign Classification: Traffic sign shape classification and localization.unnamedyet: Experimental! para Investigadores de Sistemas. Objetivo! desarrollar una praxis tal que con un conjunto finito y discreto de términos para describir sea posible auto-demostrar y ejecutar cualquier proposición dada.VSSpeedster - Parallel Builds for VS: Improve the performance of your Visual Studio: - Parallel Builds integrated in visual studioWebservice Xslt Transformer WebPart for SharePoint 2010: The Dynamic Webservice Xslt Transformer WebPart makes it much easier for SharePoint Developers and Administrators to call the webservice and transform the results directly to HTML by providing their own custom xslt. The properties can be set on the webpart by using the UI.WilWaNet.HASH: An ASP.NET MVC web site designed for tracking nutrition for the purposes of losing weight. Tracks calories, fat calories, fat grams and saturated fat along with daily weight and exercise. Includes daily Basic Metabolic Rate calculation and graphing functions.WP7 Try it 01: The first try in wp7WPF TryIt 01: Quan ly Nhan khau WPF ApplicationWX Alerter CAP/XML: NWS Alerter using CAP 1.1 alerting protocol. The goal of this project is to consume weather alerts from the NWS site. The user will select the city or SAME code/zone to watch. As alerts trigger notices will display and info will fill the Alert Tab.

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  • C#/.NET Fundamentals: Choosing the Right Collection Class

    - by James Michael Hare
    The .NET Base Class Library (BCL) has a wide array of collection classes at your disposal which make it easy to manage collections of objects. While it's great to have so many classes available, it can be daunting to choose the right collection to use for any given situation. As hard as it may be, choosing the right collection can be absolutely key to the performance and maintainability of your application! This post will look at breaking down any confusion between each collection and the situations in which they excel. We will be spending most of our time looking at the System.Collections.Generic namespace, which is the recommended set of collections. The Generic Collections: System.Collections.Generic namespace The generic collections were introduced in .NET 2.0 in the System.Collections.Generic namespace. This is the main body of collections you should tend to focus on first, as they will tend to suit 99% of your needs right up front. It is important to note that the generic collections are unsynchronized. This decision was made for performance reasons because depending on how you are using the collections its completely possible that synchronization may not be required or may be needed on a higher level than simple method-level synchronization. Furthermore, concurrent read access (all writes done at beginning and never again) is always safe, but for concurrent mixed access you should either synchronize the collection or use one of the concurrent collections. So let's look at each of the collections in turn and its various pros and cons, at the end we'll summarize with a table to help make it easier to compare and contrast the different collections. The Associative Collection Classes Associative collections store a value in the collection by providing a key that is used to add/remove/lookup the item. Hence, the container associates the value with the key. These collections are most useful when you need to lookup/manipulate a collection using a key value. For example, if you wanted to look up an order in a collection of orders by an order id, you might have an associative collection where they key is the order id and the value is the order. The Dictionary<TKey,TVale> is probably the most used associative container class. The Dictionary<TKey,TValue> is the fastest class for associative lookups/inserts/deletes because it uses a hash table under the covers. Because the keys are hashed, the key type should correctly implement GetHashCode() and Equals() appropriately or you should provide an external IEqualityComparer to the dictionary on construction. The insert/delete/lookup time of items in the dictionary is amortized constant time - O(1) - which means no matter how big the dictionary gets, the time it takes to find something remains relatively constant. This is highly desirable for high-speed lookups. The only downside is that the dictionary, by nature of using a hash table, is unordered, so you cannot easily traverse the items in a Dictionary in order. The SortedDictionary<TKey,TValue> is similar to the Dictionary<TKey,TValue> in usage but very different in implementation. The SortedDictionary<TKey,TValye> uses a binary tree under the covers to maintain the items in order by the key. As a consequence of sorting, the type used for the key must correctly implement IComparable<TKey> so that the keys can be correctly sorted. The sorted dictionary trades a little bit of lookup time for the ability to maintain the items in order, thus insert/delete/lookup times in a sorted dictionary are logarithmic - O(log n). Generally speaking, with logarithmic time, you can double the size of the collection and it only has to perform one extra comparison to find the item. Use the SortedDictionary<TKey,TValue> when you want fast lookups but also want to be able to maintain the collection in order by the key. The SortedList<TKey,TValue> is the other ordered associative container class in the generic containers. Once again SortedList<TKey,TValue>, like SortedDictionary<TKey,TValue>, uses a key to sort key-value pairs. Unlike SortedDictionary, however, items in a SortedList are stored as an ordered array of items. This means that insertions and deletions are linear - O(n) - because deleting or adding an item may involve shifting all items up or down in the list. Lookup time, however is O(log n) because the SortedList can use a binary search to find any item in the list by its key. So why would you ever want to do this? Well, the answer is that if you are going to load the SortedList up-front, the insertions will be slower, but because array indexing is faster than following object links, lookups are marginally faster than a SortedDictionary. Once again I'd use this in situations where you want fast lookups and want to maintain the collection in order by the key, and where insertions and deletions are rare. The Non-Associative Containers The other container classes are non-associative. They don't use keys to manipulate the collection but rely on the object itself being stored or some other means (such as index) to manipulate the collection. The List<T> is a basic contiguous storage container. Some people may call this a vector or dynamic array. Essentially it is an array of items that grow once its current capacity is exceeded. Because the items are stored contiguously as an array, you can access items in the List<T> by index very quickly. However inserting and removing in the beginning or middle of the List<T> are very costly because you must shift all the items up or down as you delete or insert respectively. However, adding and removing at the end of a List<T> is an amortized constant operation - O(1). Typically List<T> is the standard go-to collection when you don't have any other constraints, and typically we favor a List<T> even over arrays unless we are sure the size will remain absolutely fixed. The LinkedList<T> is a basic implementation of a doubly-linked list. This means that you can add or remove items in the middle of a linked list very quickly (because there's no items to move up or down in contiguous memory), but you also lose the ability to index items by position quickly. Most of the time we tend to favor List<T> over LinkedList<T> unless you are doing a lot of adding and removing from the collection, in which case a LinkedList<T> may make more sense. The HashSet<T> is an unordered collection of unique items. This means that the collection cannot have duplicates and no order is maintained. Logically, this is very similar to having a Dictionary<TKey,TValue> where the TKey and TValue both refer to the same object. This collection is very useful for maintaining a collection of items you wish to check membership against. For example, if you receive an order for a given vendor code, you may want to check to make sure the vendor code belongs to the set of vendor codes you handle. In these cases a HashSet<T> is useful for super-quick lookups where order is not important. Once again, like in Dictionary, the type T should have a valid implementation of GetHashCode() and Equals(), or you should provide an appropriate IEqualityComparer<T> to the HashSet<T> on construction. The SortedSet<T> is to HashSet<T> what the SortedDictionary<TKey,TValue> is to Dictionary<TKey,TValue>. That is, the SortedSet<T> is a binary tree where the key and value are the same object. This once again means that adding/removing/lookups are logarithmic - O(log n) - but you gain the ability to iterate over the items in order. For this collection to be effective, type T must implement IComparable<T> or you need to supply an external IComparer<T>. Finally, the Stack<T> and Queue<T> are two very specific collections that allow you to handle a sequential collection of objects in very specific ways. The Stack<T> is a last-in-first-out (LIFO) container where items are added and removed from the top of the stack. Typically this is useful in situations where you want to stack actions and then be able to undo those actions in reverse order as needed. The Queue<T> on the other hand is a first-in-first-out container which adds items at the end of the queue and removes items from the front. This is useful for situations where you need to process items in the order in which they came, such as a print spooler or waiting lines. So that's the basic collections. Let's summarize what we've learned in a quick reference table.  Collection Ordered? Contiguous Storage? Direct Access? Lookup Efficiency Manipulate Efficiency Notes Dictionary No Yes Via Key Key: O(1) O(1) Best for high performance lookups. SortedDictionary Yes No Via Key Key: O(log n) O(log n) Compromise of Dictionary speed and ordering, uses binary search tree. SortedList Yes Yes Via Key Key: O(log n) O(n) Very similar to SortedDictionary, except tree is implemented in an array, so has faster lookup on preloaded data, but slower loads. List No Yes Via Index Index: O(1) Value: O(n) O(n) Best for smaller lists where direct access required and no ordering. LinkedList No No No Value: O(n) O(1) Best for lists where inserting/deleting in middle is common and no direct access required. HashSet No Yes Via Key Key: O(1) O(1) Unique unordered collection, like a Dictionary except key and value are same object. SortedSet Yes No Via Key Key: O(log n) O(log n) Unique ordered collection, like SortedDictionary except key and value are same object. Stack No Yes Only Top Top: O(1) O(1)* Essentially same as List<T> except only process as LIFO Queue No Yes Only Front Front: O(1) O(1) Essentially same as List<T> except only process as FIFO   The Original Collections: System.Collections namespace The original collection classes are largely considered deprecated by developers and by Microsoft itself. In fact they indicate that for the most part you should always favor the generic or concurrent collections, and only use the original collections when you are dealing with legacy .NET code. Because these collections are out of vogue, let's just briefly mention the original collection and their generic equivalents: ArrayList A dynamic, contiguous collection of objects. Favor the generic collection List<T> instead. Hashtable Associative, unordered collection of key-value pairs of objects. Favor the generic collection Dictionary<TKey,TValue> instead. Queue First-in-first-out (FIFO) collection of objects. Favor the generic collection Queue<T> instead. SortedList Associative, ordered collection of key-value pairs of objects. Favor the generic collection SortedList<T> instead. Stack Last-in-first-out (LIFO) collection of objects. Favor the generic collection Stack<T> instead. In general, the older collections are non-type-safe and in some cases less performant than their generic counterparts. Once again, the only reason you should fall back on these older collections is for backward compatibility with legacy code and libraries only. The Concurrent Collections: System.Collections.Concurrent namespace The concurrent collections are new as of .NET 4.0 and are included in the System.Collections.Concurrent namespace. These collections are optimized for use in situations where multi-threaded read and write access of a collection is desired. The concurrent queue, stack, and dictionary work much as you'd expect. The bag and blocking collection are more unique. Below is the summary of each with a link to a blog post I did on each of them. ConcurrentQueue Thread-safe version of a queue (FIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentStack Thread-safe version of a stack (LIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentBag Thread-safe unordered collection of objects. Optimized for situations where a thread may be bother reader and writer. For more information see: C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection ConcurrentDictionary Thread-safe version of a dictionary. Optimized for multiple readers (allows multiple readers under same lock). For more information see C#/.NET Little Wonders: The ConcurrentDictionary BlockingCollection Wrapper collection that implement producers & consumers paradigm. Readers can block until items are available to read. Writers can block until space is available to write (if bounded). For more information see C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection Summary The .NET BCL has lots of collections built in to help you store and manipulate collections of data. Understanding how these collections work and knowing in which situations each container is best is one of the key skills necessary to build more performant code. Choosing the wrong collection for the job can make your code much slower or even harder to maintain if you choose one that doesn’t perform as well or otherwise doesn’t exactly fit the situation. Remember to avoid the original collections and stick with the generic collections.  If you need concurrent access, you can use the generic collections if the data is read-only, or consider the concurrent collections for mixed-access if you are running on .NET 4.0 or higher.   Tweet Technorati Tags: C#,.NET,Collecitons,Generic,Concurrent,Dictionary,List,Stack,Queue,SortedList,SortedDictionary,HashSet,SortedSet

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