Search Results

Search found 10366 results on 415 pages for 'const char pointer'.

Page 138/415 | < Previous Page | 134 135 136 137 138 139 140 141 142 143 144 145  | Next Page >

  • duplicate symbol error C++

    - by iSight
    Hi, I have added some const character in my file as under. The error i get is duplicate symbol _xyz(say). What is the problem with it and how could i get out of this. const char* xyz = "xyz"; class Abc { public: Abc() { } };

    Read the article

  • Using operator+ without leaking memory?

    - by xokmzxoo
    So the code in question is this: const String String::operator+ (const String& rhs) { String tmp; tmp.Set(this->mString); tmp.Append(rhs.mString); return tmp; } This of course places the String on the stack and it gets removed and returns garbage. And placing it on the heap would leak memory. So how should I do this?

    Read the article

  • Return reference from class to this.

    - by Thomas
    Hi, I have the following member of class foo. foo &foo::bar() { return this; } But I am getting compiler errors. What stupid thing am I doing wrong? Compiler error (gcc): error: invalid initialization of non-const reference of type 'foo&' from a temporary of type 'foo* const'

    Read the article

  • Copying from istream never stops

    - by the_drow
    This bit of code runs infinitely: copy(istream_iterator<char>(cin), istream_iterator<char>(), back_inserter(buff)); The behavior I was expecting is that it will stop when I press enter. However it doesn't. buff is a vector of chars.

    Read the article

  • Messing with the stack in assembly and c++

    - by user246100
    I want to do the following: I have a function that is not mine (it really doesn't matter here but just to say that I don't have control over it) and that I want to patch so that it calls a function of mine, preserving the arguments list (jumping is not an option). What I'm trying to do is, to put the stack pointer as it was before that function is called and then call mine (like going back and do again the same thing but with a different function). This doesn't work straight because the stack becomes messed up. I believe that when I do the call it replaces the return address. So, I did a step to preserve the return address saving it in a globally variable and it works but this is not ok because I want it to resist to recursitivy and you know what I mean. Anyway, i'm a newbie in assembly so that's why I'm here. Please, don't tell me about already made software to do this because I want to make things my way. Of course, this code has to be compiler and optimization independent. My code (If it is bigger than what is acceptable please tell me how to post it): // A function that is not mine but to which I have access and want to patch so that it calls a function of mine with its original arguments void real(int a,int b,int c,int d) { } // A function that I want to be called, receiving the original arguments void receiver(int a,int b,int c,int d) { printf("Arguments %d %d %d %d\n",a,b,c,d); } long helper; // A patch to apply in the "real" function and on which I will call "receiver" with the same arguments that "real" received. __declspec( naked ) void patch() { _asm { // This first two instructions save the return address in a global variable // If I don't save and restore, the program won't work correctly. // I want to do this without having to use a global variable mov eax, [ebp+4] mov helper,eax push ebp mov ebp, esp // Make that the stack becomes as it were before the real function was called add esp, 8 // Calls our receiver call receiver mov esp, ebp pop ebp // Restores the return address previously saved mov eax, helper mov [ebp+4],eax ret } } int _tmain(int argc, _TCHAR* argv[]) { FlushInstructionCache(GetCurrentProcess(),&real,5); DWORD oldProtection; VirtualProtect(&real,5,PAGE_EXECUTE_READWRITE,&oldProtection); // Patching the real function to go to my patch ((unsigned char*)real)[0] = 0xE9; *((long*)((long)(real) + sizeof(unsigned char))) = (char*)patch - (char*)real - 5; // calling real function (I'm just calling it with inline assembly because otherwise it seems to works as if it were un patched // that is strange but irrelevant for this _asm { push 666 push 1337 push 69 push 100 call real add esp, 16 } return 0; }

    Read the article

  • Generate set/get methods for a c++ class

    - by Narek
    Is there any tool that generates set and get methods for a class. Just I create classes very frequently and would like to have a tool which for each class-member wil generate following functions: Member_Type getMemberName() const; void setMemberName(const Member_Type & val);

    Read the article

  • C++, is it possible to call a constructor directly, without new?

    - by osgx
    Hello Can I call constructor explicitly, without using new, if I already have a memory for object? // class Object1{char *str;public:Object1(char*str):str(str){puts("ctor");puts(str);};~Object1(){puts("dtor");puts(str);}}; Object1 ooo[2] = {Object1("I'm the first object"), Object1("I'm the 2nd")}; do_smth_useful(ooo); ooo[0].~Object1(); // call destructor ooo[0].Object1("I'm the 3rd object in place of first"); // ???? - reuse memory

    Read the article

  • What's the easiest way to parse a string in C?

    - by Luca Matteis
    I have to parse this string in C: XFR 3 NS 207.46.106.118:1863 0 207.46.104.20:1863\r\n And be able to get the 207.46.106.118 part and 1863 part (the first ip address). I know I could go char by char and eventually find my way through it, but what's the easiest way to get this information, given that the IP address in the string could change to a different format (with less digits)?

    Read the article

  • How do I tell if the master volume is muted?

    - by John_Sheares
    I am using the following to mute/unmute the master audio on my computer. Now, I am looking for a way to determine the mute state. Is there a just as easy way to do this in C#? private const int APPCOMMAND_VOLUME_MUTE = 0x80000; private const int WM_APPCOMMAND = 0x319; [DllImport("user32.dll")] public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);

    Read the article

  • execl doesn't work in a while(1) cicle, server side; C script

    - by Possa
    Hi guys, I have a problem with a little C script who should run as a server and launch a popup for every message arriving. The execl syntax is correct because if I try a little script with main() { execl(...); } it works. When I put it in a while(1) cicle it doesn't work. Everything else is working, like printf or string operation, but not the execl. Even if I fork it doesn't work. I really don't know what I can do ... can anyone help me? Thanks in advice for your help and sorry for my bad english. Here's the complete server C code. #include <arpa/inet.h> #include <netinet/in.h> #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <string.h> #define BUFLEN 512 #define PORT 9930 void diep(char *s) { perror(s); exit(1); } int main() { struct sockaddr_in si_me, si_other; int s, i, slen=sizeof(si_other), broadcastPermission; char buf[100], zeni[BUFLEN]; if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) diep("socket"); broadcastPermission = 1; if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (void *) &broadcastPermission, sizeof(broadcastPermission)) < 0) diep("setsockopt() failed"); memset((char *) &si_me, 0, sizeof(si_me)); si_me.sin_family = AF_INET; si_me.sin_port = htons(PORT); si_me.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, &si_me, sizeof(si_me))==-1) diep("bind"); while (1) { if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1) diep("recvfrom()"); //printf("Received packet from %s:%d\nData: %s\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf); strcpy(zeni, ""); strcat(zeni, "zenity --warning --title Hack!! --text "); strcat(zeni, buf); printf("cmd: %s\n", zeni); //system (zeni); execl("/usr/bin/zenity", "/usr/bin/zenity", "--warning", "--title", "Warn!", "--text", buf, (char *) NULL); } close(s); return 0; }

    Read the article

  • Implicit conversion while using += operator?

    - by bdhar
    Conside the following code: int main() { signed char a = 10; a += a; // Line 5 a = a + a; return 0; } I am getting this warning at Line 5: d:\codes\operator cast\operator cast\test.cpp(5) : warning C4244: '+=' : conversion from 'int' to 'signed char', possible loss of data Does this mean that += operator makes an implicit cast of the right hand operator to int? P.S: I am using Visual studio 2005

    Read the article

  • Most reliable split character

    - by JL
    Update If you were forced to use a single char on a split method, which char would be the most reliable? Definition of reliable: a split character that is not part of the individual sub strings being split.

    Read the article

  • Move an object in the direction of a bezier curve?

    - by Sent1nel
    I have an object with which I would like to make follow a bezier curve and am a little lost right now as to how to make it do that based on time rather than the points that make up the curve. .::Current System::. Each object in my scene graph is made from position, rotation and scale vectors. These vectors are used to form their corresponding matrices: scale, rotation and translation. Which are then multiplied in that order to form the local transform matrix. A world transform (Usually the identity matrix) is then multiplied against the local matrix transform. class CObject { public: // Local transform functions Matrix4f GetLocalTransform() const; void SetPosition(const Vector3f& pos); void SetRotation(const Vector3f& rot); void SetScale(const Vector3f& scale); // Local transform Matrix4f m_local; Vector3f m_localPostion; Vector3f m_localRotation; // rotation in degrees (xrot, yrot, zrot) Vector3f m_localScale; } Matrix4f CObject::GetLocalTransform() { Matrix4f out(Matrix4f::IDENTITY); Matrix4f scale(), rotation(), translation(); scale.SetScale(m_localScale); rotation.SetRotationDegrees(m_localRotation); translation.SetTranslation(m_localTranslation); out = scale * rotation * translation; } The big question I have are 1) How do I orientate my object to face the tangent of the Bezier curve? 2) How do I move that object along the curve without just setting objects position to that of a point on the bezier cuve? Heres an overview of the function thus far void CNodeControllerPieceWise::AnimateNode(CObject* pSpatial, double deltaTime) { // Get object latest pos. Vector3f posDelta = pSpatial->GetWorldTransform().GetTranslation(); // Get postion on curve Vector3f pos = curve.GetPosition(m_t); // Get tangent of curve Vector3f tangent = curve.GetFirstDerivative(m_t); } Edit: sorry its not very clear. I've been working on this for ages and its making my brain turn to mush. I want the object to be attached to the curve and face the direction of the curve. As for movement, I want to object to follow the curve based on the time this way it creates smooth movement throughout the curve.

    Read the article

  • Change cursor style in firefox input file tag

    - by JohnJ
    I have been trying to change the cursor style to look like a pointer rather than an I beam thing, but it looks like FF does not respect the cursor spec in an input file field. For example, I have made this small fiddle: http://jsfiddle.net/jDZtn/4/ where Id like the cursor to look like a pointer rather than an Ibeam when the user hovers over it. My end plan is to introduce opacity==0 and use a clickable button over it. I am not sure if this behaviour is a bug or not.

    Read the article

  • While within a switch block

    - by rursw1
    Hi, I've seen the following code, taken from the libb64 project. I'm trying to understand what is the purpose of the while loop within the switch block - switch (state_in->step) { while (1) { case step_a: do { if (codechar == code_in+length_in) { state_in->step = step_a; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = (char)base64_decode_value(*codechar++); } while (fragment < 0); *plainchar = (fragment & 0x03f) << 2; case step_b: do { if (codechar == code_in+length_in) { state_in->step = step_b; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = (char)base64_decode_value(*codechar++); } while (fragment < 0); *plainchar++ |= (fragment & 0x030) >> 4; *plainchar = (fragment & 0x00f) << 4; case step_c: do { if (codechar == code_in+length_in) { state_in->step = step_c; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = (char)base64_decode_value(*codechar++); } while (fragment < 0); *plainchar++ |= (fragment & 0x03c) >> 2; *plainchar = (fragment & 0x003) << 6; case step_d: do { if (codechar == code_in+length_in) { state_in->step = step_d; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = (char)base64_decode_value(*codechar++); } while (fragment < 0); *plainchar++ |= (fragment & 0x03f); } } What can give the while? It seems that anyway, always the switch will perform only one of the cases. Did I miss something? Thanks.

    Read the article

  • Get rid of Trailing Numbers in C

    - by Tech163
    For example, #include <stdio.h> int main (int argc, const char * argv[]) { char out = printf("teststring"); printf("%d\n", out); return 0; } will return teststring10. Anyone has an idea how to get rid of the 10? Thanks in advance.

    Read the article

  • probelm with recv() on a tcp connection

    - by michael
    Hi, I am simulating TCP communication on windows in C I have sender and a receiver communicating. sender sends packets of specific size to receiver. receiver gets them and send an ACK for each packet it received back to the sender. If the sender didn't get a specific packet (they are numbered in a header inside the packet) it sends the packet again to the receiver. Here is the getPacket function on the receiver side: //get the next packet from the socket. set the packetSize to -1 //if it's the first packet. //return: total bytes read // return: 0 if socket has shutdown on sender side, -1 error, else number of bytes received int getPakcet(char *chunkBuff,int packetSize,SOCKET AcceptSocket){ int totalChunkLen = 0; int bytesRecv=-1; bool firstTime=false; if (packetSize==-1) { packetSize=MAX_PACKET_LENGTH; firstTime=true; } int needToGet=packetSize; do { char* recvBuff; recvBuff = (char*)calloc(needToGet,sizeof(char)); if(recvBuff == NULL){ fprintf(stderr,"Memory allocation problem\n"); return -1; } bytesRecv = recv(AcceptSocket, recvBuff, needToGet, 0); if (bytesRecv == SOCKET_ERROR){ fprintf(stderr,"recv() error %ld.\n", WSAGetLastError()); totalChunkLen=-1; return -1; } if (bytesRecv == 0){ fprintf(stderr,"recv(): socket has shutdown on sender side"); return 0; } else if(bytesRecv > 0) { memcpy(chunkBuff + totalChunkLen,recvBuff,bytesRecv); totalChunkLen+=bytesRecv; } needToGet-=bytesRecv; } while ((totalChunkLen < packetSize) && (!firstTime)); return totalChunkLen; } i use firstTime because for the first time the receiver doesn't know the normal package size that the sender is going to send to it, so i use a MAX_PACKET_LENGTH to get a package and then set the normal package size to the num of bytes i have received my problem is the last package. it's size is less than the package size so lets say last package size is 2 and the normal package size is 4. so recv() gets two bytes, continues to the while condition, then totalChunkLen < packetSize because 2<4 so it iterates the loop again and the gets stuck in recv() because it's blocking because the sender has nothing to send. on the sender side i can't close the connection because i didn't ACK back, so it's kind of a deadlock. receiver is stuck because it's waiting for more packages but sender has nothing to send. i don't want to use a timeout for recv() or to insert a special character to the package header to mark that it is the last one what can i do ? thanks

    Read the article

  • Does the compiler optimize the function parameters passed by value?

    - by Naveen
    Lets say I have a function where the parameter is passed by value instead of const-reference. Further, lets assume that only the value is used inside the function i.e. the function doesn't try to modify it. In that case will the compiler will be able to figure out that it can pass the value by const-reference (for performance reasons) and generate the code accordingly? Is there any compiler which does that?

    Read the article

  • SQLite MYSQL character encoding

    - by Lee Armstrong
    I have a strange situation where the following code works however XCode warns it is deprecated... NSString *col1 = [NSString stringWithCString:(char *)sqlite3_column_text(compiledStatement, 0)]; However as that is the deprecated method if I set an encoding the string comes out wrong! I have tried all the encodings but none work! NSString *col1 = [NSString stringWithCString:(char *)sqlite3_column_text(compiledStatement, 0) encoding:NSASCIIStringEncoding];

    Read the article

  • Where is the error in my code?

    - by Lulu Larson
    /** Yields: a String that contains each capital Letter (in 'A'..'Z') whose representation is prime */ public static String primeChars() { String s = ""; // inv: s contains each capital in "A'..c-1 whose representation is prime for (char c = 'A'; c <= 'Z'; c=(char)(c+1)) { if (Loops.isPrime((int)c) == true) { s= s+1; } } // s contains each capital in 'A' ..'Z' whose rep is a prime return s; }

    Read the article

  • VC++ Debugger expression

    - by user85917
    In debug | Immediate window, why do i get this error: szTemp is a local variable at {,,Util.dll}MySock.Write("%s",szTemp) CXX0017: Error: symbol "szTemp" not found int SomeFunction( ..) { char* szSQL = new char[1024]; . . ---> Breakpoint.. Trying to run the expression here.. . . }

    Read the article

< Previous Page | 134 135 136 137 138 139 140 141 142 143 144 145  | Next Page >