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  • Eclipse CDT Linuxtools gives broken pipe error

    - by ole
    I am running Eclipse CDT 6.0.2 on a SLES 11 x86_64 platform. My project is of linuxtools type. I am getting the following error running builds: " ../libtool: line 747: echo: write error: Broken pipe make[2]: write error make[1]: *** [all recursive] Error 1 make[1]: write error make: *** [all recursive] Error 1 " Any help is appreciated.

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  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

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  • PPA & Packaging: Having versions of packages for multiple distros

    - by EvilPhoenix
    (quote from chat) Got a PPA on launchpad for source packages for an IRC bot project I'm associated with (since its all the intermediate packaging for the stuff between releases, it's classified as an "experimental" PPA). Question: I've already packaged the stuff for a lucid build. Any clue how I'd be able to create the same packaging, except package it for maverick, and put it up to the same PPA that I've put the lucid packaging to?

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  • Raid Shows Up as Multiple Drives - Can't Mount

    - by manyxcxi
    I have a single hard drive that the OS is installed on and I have Sil raid card installed with two matching 500GB hdds set up in Raid 0 and formatted- they're completely empty. For whatever reason they are showing up as /dev/sdb and /dev/sdc and not as a single hard drive. I used fdisk to format both raid drives as Linux raid auto (fd) but I cannot mount either device and dmraid doesn't seem to want to work, what step am I missing? When I installed 9.04 oh so long ago it seems like it recognized and automatically did everything that needed to be done, now I'm stuck. dmraid Output root@tripoli:~# dmraid -r /dev/sdc: sil, "sil_biaebhadcfcb", stripe, ok, 976771072 sectors, data@ 0 /dev/sdb: sil, "sil_biaebhadcfcb", stripe, ok, 976771072 sectors, data@ 0 root@tripoli:~# dmraid -ay RAID set "sil_biaebhadcfcb" already active fdisk Output root@tripoli:~# fdisk -l Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000b9b01 Device Boot Start End Blocks Id System /dev/sda1 * 1 32 248832 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 32 60802 488134657 5 Extended /dev/sda5 32 60802 488134656 8e Linux LVM Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6ead5c9a Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 fd Linux raid autodetect Disk /dev/sdc: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xe6e2af28 Device Boot Start End Blocks Id System /dev/sdc1 1 60801 488384001 fd Linux raid autodetect

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  • Importing FBX with multiple meshes in UDK

    - by andresp
    I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the merge option) but I also need to work with the building as a whole. Do you know if this is possible? How? Also, is there a way to keep the textures assignment for the FBX models after importing them to Unreal? Doing the process manually (importing model, importing texture, assign to the material, assign the material to each mesh and submesh) for 100 or 200 models (to import an entire city from City Engine), isn't viable.

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  • GWT: Generate more complete crawl error report

    - by Mike
    I'm a developer in charge of managing Webmasters and related issues (including correcting crawl errors) for dozens (hundreds, maybe?) of active sites and as part of my duties I create a report of every discrepancy, including all pages generating a 404 and all pages that link to those pages. Currently within Webmaster Tools I'm able to download a csv file of all pages with a 404 response, but I'm then having to manually click on every single one of those links and copy the "linked from" field to paste into my spreadsheet. This is extremely tedious and seems unnecessary; I would expect the ability to download all that data at once. I'm ultimately looking for the end result of one csv file that has every url with a 404, but also has every url that links to each one of them. Am I overlooking this functionality somewhere or does anyone have a good solution? Edit 1 (2/11/2013): Example of what the csv output looks like now: URL,Response Code,News Error,Detected,Category http://www.abcdef.com/123.php,404,,11/12/13,Not found http://www.abcdef.com/456.php,404,,11/12/13,Not found Which is great, but let's say 123.php has 5 pages that link to it. Now I have to duplicate that row in my spreadsheet 4 more times, then go into Webmasters, get all the url's that link to the page, and add that data to my spreadsheet. The output I would prefer: URL,Response Code,Linked From,News Error,Detected,Category http://www.abcdef.com/123.php,404,http://www.ghijkl.com/naughtypage1.php,,11/12/13,Not found http://www.abcdef.com/123.php,404,http://www.ghijkl.com/naughtypage2.php,,11/12/13,Not found http://www.abcdef.com/123.php,404,http://www.ghijkl.com/naughtypage3.php,,11/12/13,Not found http://www.abcdef.com/456.php,404,http://www.ghijkl.com/naughtypage1.php,,11/12/13,Not found http://www.abcdef.com/456.php,404,http://www.ghijkl.com/naughtypage2.php,,11/12/13,Not found http://www.abcdef.com/456.php,404,http://www.ghijkl.com/naughtypage3.php,,11/12/13,Not found Note the (hypothetical) addition of a "Linked From" column, as well as the fact there are only 2 unique URL's now (like before) but all of the "Linked To" pages are shown in one report. Edit 2 (2/12/2013): To clarify, my question is less about detecting and correcting 404's, but more about generating a report of what Google has listed as errors. Oftentimes, these errors aren't even valid anymore but I still need documentation to show that Google detected a problem and that problem is now fixed. Many of the "linked from" url's I find are actually outdated, cached resources. For example, I'll frequently see that the linked-from url is the sitemap, which is actually an old sitemap cached by Google that points to an old page. Neither the sitemap or old page exist, but they still appear in my crawl error reports because they are cached resources.

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • Google crawler not found an error inside of the <head> tag

    - by inckka
    I've found a crawler error in my site and it is listed as a page not found(404) link. Heres the broken link http://mydomain.com/blog/comments/feed/ I'm using Google web master tools and found that broken link coming from my web site pages' head tag. here's actual code where that link situated. <head> <link rel="alternate" type="application/rss+xml" title="My Domain Blog &raquo; Feed" href="http://www.my-domain.com/blog/feed/" /> </head> So Google report this link as a not found. Actually this link target is not an exact page or a location. But essential for the blog feeds. Anyway I have to fix this and remove from the Google crawler error's list. But haven't got any idea, because cannot redirect or do a 404 header with this link target. Have anyone got an idea of fixing this?

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  • SOA Suite 11g: Unable to start domain (Error occurred during initialization of VM)

    - by Chris Tomkins
    If you have recently installed SOA Suite, created a domain and then tried to start it only to find it fails with the error: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. the solution is to edit the file <domain home>\bin\setSOADomainEnv.cmd/sh (depending on your platform) and modify the line: set DEFAULT_MEM_ARGS=-Xms512m -Xmx1024m to something like: set DEFAULT_MEM_ARGS=-Xms512m -Xmx768m Save the file and then try to start your domain again. Everything should now work at least it does on the Dell Latitude 630 laptop with 4Gb RAM that I have. Technorati Tags: soa suite,11g,java,troubleshooting,problems,domain

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  • Potential issues with multiple home pages

    - by Maxim Zaslavsky
    I have a site where I want to have two different home pages: a general description page for anonymous users, and a dashboard page for logged-in users. I am debating between two implementations: Both pages live at / The page for anonymous users is located at / and the dashboard is at /dashboard, with automatic redirection between them based on whether a given user is logged in (e.g., if you're logged in and navigate to /, you are redirected to /dashboard. Is it cleaner to have both pages use the same URL or separate URLs? Also, I imagine that choices for that question will affect the following: Caching: the anonymous page would be completely cached, while the logged-in page would not be cached at all (except for static resources). This could lead to issues with server caching, request speed, and UX (such as if one version of the page is cached in a user's browser when the other version should be displayed, instead). SEO: how would search engines react to such canonical URLs? Load time (due to redirects or to the server having to always reevaluate which page to display)

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  • Multiple domain names with pages linking to one website

    - by Mark Ravenhill
    Hello, I work for a company who have been redesigning their company website. I have been asked to register loads of domain names that contain the keywords that they want to use on the original site. Each of these domain names will contain a one page website with a destription of what the company offers and a link saying something along the lines of 'click here for more infmormation' which then takes you to the main site. The idea being the main site will then be recieving a lot of inbound links and hopefully rise in the google rankings, not to mention bring in more customers who have come to the site from all the other domain names who wouldn't have normally got to the website because it wasn't ranked on the first page. Is this a good idea or will Google see this as spam and penalise the main site for having loads of links to it from one page websites hosted on the same nameserver? Any advice would be greatly appreciated. Thanks, Mark.

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  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

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  • Error: no such partition help!

    - by John
    Ok so i had Ubuntu installed on dual boot with windows 7, i decided i liked it, btu i did not want the dual boot option so i decided to uninstall it. no whenever i turn on my computer the "error: no such partition" screen shows up and i cant do anything at all. i tried restarting it and booting from a windows recovery disc to fix the mbr but my bios no wont load i cant change the boot order i cant manually boot or anything, it just goes straight to the "error: no such partition" screen. can someone please help me?

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  • How to use multiple instances of gcc?

    - by sud_the_devil
    I have both gcc 4.7.3 and 4.8.1 installed But on running gcc --version I get gcc (Ubuntu/Linaro 4.7.3-1ubuntu1) 4.7.3 Copyright (C) 2012 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. I am an Ubuntu newbie and I don't know much about updating symbolic-links... I searched the Internet, and found out about update-alternatives but was reluctant to use it... Please can someone help me in choosing 4.8 over 4.7 & also tell me is it bad to have 2 versions of same gcc?

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  • Why do I always get this error when using 'apt-get' commands?

    - by Venki
    I am using Ubuntu 14.04(with Unity). Just today(as of the date of this post) I did a sudo apt-get update && sudo apt-get upgrade and at the end of the 'Upgrade' process I got the following error :- Setting up crossplatformui (1.0.38) ... * Stopping ACPI services... [ OK ] * Starting ACPI services... [ OK ] package libqtgui4 exist QT_VERSION = 4 make -C /lib/modules/3.13.0-27-generic/build M=/usr/local/bin/ztemtApp/zteusbserial/below2.6.27 modules make[1]: Entering directory `/usr/src/linux-headers-3.13.0-27-generic' CC [M] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:34:28: fatal error: linux/smp_lock.h: No such file or directory #include <linux/smp_lock.h> ^ compilation terminated. make[2]: *** [/usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o] Error 1 make[1]: *** [_module_/usr/local/bin/ztemtApp/zteusbserial/below2.6.27] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.13.0-27-generic' make: *** [modules] Error 2 dpkg: error processing package crossplatformui (--configure): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: crossplatformui E: Sub-process /usr/bin/dpkg returned an error code (1) From then on whatever apt-get command I use(so far as I know, except apt-get update) I keep getting the above error at the end of the process. But whichever apt-get command I use does what it has to without fail.(For example I tried installing blender with sudo apt-get install blender and it installed fine though it showed the above error.) After this I even got a kernel update(from 3.13.0-27 to 3.13.0-29 via the Software Updater), but even now the issue persists. How do I solve this issue?

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  • Recommened design pattern to handle multiple compression algorithms for a class hierarchy

    - by sgorozco
    For all you OOD experts. What would be the recommended way to model the following scenario? I have a certain class hierarchy similar to the following one: class Base { ... } class Derived1 : Base { ... } class Derived2 : Base { ... } ... Next, I would like to implement different compression/decompression engines for this hierarchy. (I already have code for several strategies that best handle different cases, like file compression, network stream compression, legacy system compression, etc.) I would like the compression strategy to be pluggable and chosen at runtime, however I'm not sure how to handle the class hierarchy. Currently I have a tighly-coupled design that looks like this: interface ICompressor { byte[] Compress(Base instance); } class Strategy1Compressor : ICompressor { byte[] Compress(Base instance) { // Common compression guts for Base class ... // if( instance is Derived1 ) { // Compression guts for Derived1 class } if( instance is Derived2 ) { // Compression guts for Derived2 class } // Additional compression logic to handle other class derivations ... } } As it is, whenever I add a new derived class inheriting from Base, I would have to modify all compression strategies to take into account this new class. Is there a design pattern that allows me to decouple this, and allow me to easily introduce more classes to the Base hierarchy and/or additional compression strategies?

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  • Error accessing Gio.Gsettings on application made in quickly

    - by Zane Swafford
    I am trying to develop an application using the quickly/pygtk stack. I got my Gsettings schemas all set up in ~/app-name-here/data/glib-2.0/schemas/net.launchpad.app-name-here.gschema.xml correctly and I am able to access it just fine in my preferences dialog window that is located in ~/app-name-here/app-name-here/PreferencesDialog.py via from gi.repository import Gtk, Gio settings = Gio.Settings("net.launchpad.app-name-here") settings.get_boolean('notify') settings.set_boolean('notify', True) but when I try to check the value of one of my settings in a file located in ~/app-name-here/bin/Daemon.py that I use as a script to run in the background and send notifications by a similar method of from gi.repository import Gio settings = Gio.Settings("net.launchpad.app-name-here") settings.get_boolean('notify') it fails at the line that says settings = Gio.Settings("net.launchpad.app-name-here") and spits out a nasty error (Daemon.py:26100): GLib-GIO-ERROR **: Settings schema 'net.launchpad.app-name-here' is not installed Despite the fact that I can open up dconf-editor and find the settings under net/launchpad/app-name-here. Any thoughts?

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  • What location to put bootloader, when running multiple drives and partition

    - by Matt G
    I have Win8 on my desktop, where a 120G SSD is used to run windows and some select applications, while I have a 2TB HDD to provide basic file storage and where possible, install applications instead of on the SSD. I want to install Ubuntu on a new partition of the HDD (I allocated 300GB, with 5GB swap file). I've used a USB to install the OS, which seemed to have done the job. However, after prompting for a restart, I can no longer boot to ubuntu. During instillation I was confused about where to install the "boot loader instillation". I ended up selecting "/dev/stb" because I figured I would be able to boot with BIOS by selecting the HDD drive as a priority over the SSD. The bootloader is a large part of where I think I went wrong. My partition system looked something like this: /dev/sta ... //SSD ~120 GB /dev/sta1 NTFS (350 MB) //Win8System /dev/sta2 NTFS (118 GB) //Win8C-Drive /dev/stb ... //HDD ~2TB /dev/stb1 NTFS (1563 GB) //FileStorage /dev/stb5 Free Space (300 GB) //Space I want to use for Linux (NOTE: Created two partitions from the 300GB, ~5GB and 295GB. stb5,stb6.) It'd be great if I could get an explanation of what drive you'd select for the boot loader and why, and what selections won't work with regards to the Boot Loader Instillation. I think I understand what Grub is, but I have no idea on how to use it, or play around with it. I seem to be able to get back into OS from my usb, however I believe it's just showing me a preview/trial of Ubuntu (ie, can't access any of the system NTFS drives). Note, if I try to install from the USB again, it will recognize that a version of Ubuntu 13.10 exists on the system. Apologies in advance, have used windows all my life, don't really know to much about Linux at all. Did have a brief skim over some similar questions, didn't find anything too useful. - Where to install bootloader when installing Ubuntu as secondary OS? - ubuntu 12.10 dual boot with windows 8 on two hdds - Dual-boot Windows 7 and Ubuntu on two SSDs with UEFI

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  • Whenever I try to remove a Debian package I receive an Error

    - by Brenton Horne
    Whenever I type into the terminal the command: sudo dpkg -r '/home/brentonhorne/Downloads/virtualbox.deb' I receive the error: dpkg: error: --remove needs a valid package name but '/home/brentonhorne/Downloads/virtualbox.deb' is not: illegal package name in specifier '/home/brentonhorne/Downloads/virtualbox.deb': must start with an alphanumeric character Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! How do I get around this problem?

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  • Show only one validation error-message using replaceWith

    - by timkl
    I am currently working with the jQuery validation plugin, and I want to show only one error-message before the form itself. Right now the validation shows all the error-messages on top of each others as they stack up, as you can see in my live example: http://timkjaerlange.com/foobar/stack-stuff/validate-test.html This is my jQuery: $(document).ready(function() { $("form").validate({ rules: { // bunch of rules here, left out to keep it simple }, messages: { // messages goes here }, errorElement: 'div', errorClass: 'error', errorPlacement: function(error, element) { error.insertBefore('form'); // this is what I've got $('div').replaceWith(error); // trying to replace the prev error } }); }); Anybody know how to this? Is this the best way to show only one error-message? Any help is highly appreciated.

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  • Multiple Denial of Service (DoS) vulnerabilities in FreeType

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1126 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 FreeType Font Engine Solaris 11 Contact Support Solaris 10 SPARC: 119812-16 X86: 119813-18 Solaris 9 Contact Support CVE-2012-1127 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1128 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1129 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1130 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1131 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1132 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1133 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1134 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1135 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1136 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1137 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1138 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1139 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1140 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1141 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1142 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1143 Numeric Errors vulnerability 4.3 CVE-2012-1144 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Bouncing off a circular Boundary with multiple balls?

    - by Anarkie
    I am making a game like this : Yellow Smiley has to escape from red smileys, when yellow smiley hits the boundary game is over, when red smileys hit the boundary they should bounce back with the same angle they came, like shown below: Every 10 seconds a new red smiley comes in the big circle, when red smiley hits yellow, game is over, speed and starting angle of red smileys should be random. I control the yellow smiley with arrow keys. The biggest problem I have reflecting the red smileys from the boundary with the angle they came. I don't know how I can give a starting angle to a red smiley and bouncing it with the angle it came. I would be glad for any tips! My js source code : var canvas = document.getElementById("mycanvas"); var ctx = canvas.getContext("2d"); // Object containing some global Smiley properties. var SmileyApp = { radius: 15, xspeed: 0, yspeed: 0, xpos:200, // x-position of smiley ypos: 200 // y-position of smiley }; var SmileyRed = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 65 // y-position of smiley }; var SmileyReds = new Array(); for (var i=0; i<5; i++){ SmileyReds[i] = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 67 // y-position of smiley }; SmileyReds[i].xspeed = Math.floor((Math.random()*50)+1); SmileyReds[i].yspeed = Math.floor((Math.random()*50)+1); } function drawBigCircle() { var centerX = canvas.width / 2; var centerY = canvas.height / 2; var radiusBig = 300; ctx.beginPath(); ctx.arc(centerX, centerY, radiusBig, 0, 2 * Math.PI, false); // context.fillStyle = 'green'; // context.fill(); ctx.lineWidth = 5; // context.strokeStyle = '#003300'; // green ctx.stroke(); } function lineDistance( positionx, positiony ) { var xs = 0; var ys = 0; xs = positionx - 350; xs = xs * xs; ys = positiony - 350; ys = ys * ys; return Math.sqrt( xs + ys ); } function drawSmiley(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.7*r, y); ctx.arc(x,y,0.7*r, 0, Math.PI, false); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } function drawSmileyRed(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; //yellow ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.4*r, y+10); ctx.arc(x,y+10,0.4*r, 0, Math.PI, true); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } // --- Animation of smiley moving with constant speed and bounce back at edges of canvas --- var tprev = 0; // this is used to calculate the time step between two successive calls of run function run(t) { requestAnimationFrame(run); if (t === undefined) { t=0; } var h = t - tprev; // time step tprev = t; SmileyApp.xpos += SmileyApp.xspeed * h/1000; // update position according to constant speed SmileyApp.ypos += SmileyApp.yspeed * h/1000; // update position according to constant speed for (var i=0; i<SmileyReds.length; i++){ SmileyReds[i].xpos += SmileyReds[i].xspeed * h/1000; // update position according to constant speed SmileyReds[i].ypos += SmileyReds[i].yspeed * h/1000; // update position according to constant speed } // change speed direction if smiley hits canvas edges if (lineDistance(SmileyApp.xpos, SmileyApp.ypos) + SmileyApp.radius > 300) { alert("Game Over"); } // redraw smiley at new position ctx.clearRect(0,0,canvas.height, canvas.width); drawBigCircle(); drawSmiley(SmileyApp.xpos, SmileyApp.ypos, SmileyApp.radius); for (var i=0; i<SmileyReds.length; i++){ drawSmileyRed(SmileyReds[i].xpos, SmileyReds[i].ypos, SmileyReds[i].radius); } } // uncomment these two lines to get every going // SmileyApp.speed = 100; run(); // --- Control smiley motion with left/right arrow keys function arrowkeyCB(event) { event.preventDefault(); if (event.keyCode === 37) { // left arrow SmileyApp.xspeed = -100; SmileyApp.yspeed = 0; } else if (event.keyCode === 39) { // right arrow SmileyApp.xspeed = 100; SmileyApp.yspeed = 0; } else if (event.keyCode === 38) { // up arrow SmileyApp.yspeed = -100; SmileyApp.xspeed = 0; } else if (event.keyCode === 40) { // right arrow SmileyApp.yspeed = 100; SmileyApp.xspeed = 0; } } document.addEventListener('keydown', arrowkeyCB, true); JSFiddle : http://jsfiddle.net/gj4Q7/

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