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  • What 2D game engines are there available for C++?

    - by dysoco
    I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL - Too low level, not a Game Engine SFML - Handles more things than SDL and it's more modern, but still not a Game Engine. I like it, but I have found it a little bit buggy with the 2.0 version. Irrlitch - It's a Game Engine, but 3D focused. Ogre3D - Same as Irrlitch Allegro - This is a Game Engine, but it's C based, I'd like a modern C++ library. Monocle Engine - This looks like what I need... but sadly there is no Documentation, no community... nothing, all I have is the Github repo. So, do you know any ? I'd like to use C++, not C#, not Java: I'm just more comfortable with C++.

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  • Error when trying to activate FGLRX graphic propietary control ATI/AMD

    - by Gastón
    I'm new to Ubuntu. I still don't understand a lot of features. As far as I know, I can install the ATI drivers through the Additional drivers When I press 'Activate' in the FGLRX graphic propietary control ATI/AMD it comes up with an error. Lo sentimos, la instalación de este controlador falló. Revise el archivo de registro para ver más detalles: /var/log/jockey.log English translation: Sorry, this driver installation failed. Check the log file for more details: /var/log/jockey.log The problem is that i'm trying to make Compiz work. And since i have no video card drivers i cant modify any of the interface features (Like 3d cube and that stuff).

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  • Metacity used with proprietary driver and proposed repository

    - by Oxwivi
    I enabled the proposed repository in a fresh install with the proprietary nvidia-173 driver. After the reboot, I noticed that minimizing and maximizing, there were none of the expected effect (using Ubuntu Classic, even with proprietary driver, Unity does not work - another issue). Furthermore I confirmed by trying to switch workspaces using keyboard shortcuts, and the square desktop wall was replaced by horizontally lined workspaces of Metacity. Of course, the upgraded Compiz could be responsible, but I can't figure out what to do - please advice. Additionally, if it's an issue with the softwares from proposed repo, how and what do I do to notify the developers of the issue?

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  • On-the-fly file search in gnome 3?

    - by jan groth
    I recently switched to Gnome 3 (on Onereic 11.10). I was a big fan of gnome-do (on Gnome 2), where I heavily used the "files and folders"-plugin. This allows to configure a list of files and folder to be searched on-the-fly while typing. E.g. starting to type "timesheet" opens "timesheet_2011.ods" from my dropbox account... I can't find anything like this in Gnome 3. I know that there is a list of "recent items", and also the name of bookmarked folders in nautilus is searched, but that's not (exactly) what I'm looking for... So, what I want is this: tell Gnome 3 where my files are (certainly not only in my home folder) have them searched on the fly while I'm typing I think Unity offers something like this - but hey, I'm using Gnome 3 ;-) Anything I missed?

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Avatar creation / dressing feature

    - by milesmeow
    What is the effort required to use a game engine such as Unreal or Unity, etc. and create an avatar customization features...complete with clothes. The user should be able to customize the body features and the clothes need to then fit onto the customized body. What is needed? Can you create one set of 3D models for clothes and somehow programatically have the clothes adapt to the body shape? I.e. The same shirt model will be able to fit on a skinny person vs. someone with a big beer belly. How difficult is this? What are the steps needed to implement this avatar creation/dressing feature. I'm basically talking about something like in Rockband 3.

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  • Shader inputs in a general purpouse engine

    - by dreta
    I'm not familiar with SDKs like Unity or UDK that much, so i can't check this off hand. Do general purpouse engines allow users to create custom uniform variables? The way i see it, and the way i have implemented it in an engine i'm writing to learn 3D, is that there is a "set" of uniforms provided by the engine and if you want to write a custom shader then you utilize uniforms you need to create a wanted effect. Now, the thing is, first of all i'm not an artist, second of all, i didn't have a chance to create complex scenes yet. So my question is, is it common practice to define variables that the engine provides and only allow the user to work with what they're given? Allowing users to add custom programs and use them where they want is not hard, but i have issues imagining how you'd go about doing the same for uniforms.

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Ubuntu 14.04 doesn't detect my discrete GPU

    - by user258887
    I recently purchased a laptop with an Nvidia GeForce 860m, and have installed Ubuntu 14.04. On my old laptop I had 12.04, which automatically filled Additional Drivers with Nvidia drivers. But on this computer, the only thing in Additional Drivers is Qualcomm. So I manually installed Nvidia, but X Server Settings doesn't seem to detect any GPU... lspci | grep VGA reports only my integrated Intel GPU, but lspci -v reports many things, including the Nvidia GPU: 01:00.0 3D controller: NVIDIA Corporation GM107M [GeForce GTX 860M] (rev a2) Subsystem: ASUSTeK Computer Inc. Device 157d Flags: fast devsel, IRQ 16 Memory at ec000000 (32-bit, non-prefetchable) [size=16M] Memory at c0000000 (64-bit, prefetchable) [size=256M] Memory at d0000000 (64-bit, prefetchable) [size=32M] I/O ports at e000 [size=128] Expansion ROM at ed000000 [disabled] [size=512K] Capabilities: access denied Don't know what any of that means. Not sure if it's supposed to say 'access denied'... I need my GPU to do CUDA and OpenGL programming. What else can I do to figure out why this isn't working?

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  • Closing lid does not suspend laptop

    - by fgysin
    I'm on a Lenovo T400 laptop. In the past I had suspend problems on every second version of Ubuntu (at least it feels like it), but in 11.04 it was working perfectly. Now, after the upgrade to 11.10 closing the laptop lid does no longer initialize suspension. When I choose 'Suspend' from the shutdown menu it works perfectly, so this does not seem to be an issue with suspend itself. The options in System Settings>Power are of course set to suspend in case of closing the lid (both for battery and AC poer). Note: I have no idea if this is of any importance, but I'm running the gnome-session-fallback stuff, as I just hate the Unity desgin.

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  • Why do we use the Pythagorean theorem in game physics?

    - by Starkers
    I've recently learned that we use Pythagorean theorem a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagorean theorem! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagorean theorem to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagorean theorem so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • How to fix missing menus in non ubuntu maverick apps

    - by piedro
    Hi! There's a bug with the menue of filezilla: When opening filezilla there is no menue list. Very inconvenient because you can't open the "settings"-dialog. There are several workarounds that I tried - none of them really work. change theme while filezilla is running, menue reapperars. Once you close and reopen it the menue is gone again. add "export UBUNTU_MENUPROXY=0" " to .bash.rc or just call it before starting filezilla. Doesn't have any effect for me - menue still missing. tried "sudo apt-get remove appmenu-gtk" cause it's obviously to do with unity but the funny thing is even this method has bo effect at all! How can I fix this? How to do the troubleshooting? thx fior reading, p.

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  • Kinect joint coordinates and XNA animation

    - by Sweta Dwivedi
    I have written a program to record the x,y,z coordinated of the Hand joint and I want to animate my models 2D or 3D according to these coordinates. . .However the output of the x,y,z coordinates are fluctuating from -0 to 1 but not more than that.. So i assume I will need to multiply them back with the screen width and height, however it still doesnt seem to animate according to the original x,y,z points Any transformations I might be missing out? while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int) float.Parse(temp[0]))* maxWidth); int y = (int) float.Parse(temp[1])) * maxHeight); }

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  • installing ubuntu 10.04 over top 11.04

    - by Alex
    im looking to install 10.04 over top the 11.04 partition, it wouldnt let. keeps giving me a "root file system not found" error ever time i manually select partition. (i have a win7 partition) 11.04 popped up after upgrade that my hardware isnt supported for unity. and i cant boot into it, hangs up on purple screen right after boot menu. if anyone can post a link to a how to guide or put it on here, would be great? im trying to take advantage of my nvidia geforce gt 120m (its a laptop) to play around with cuda/c++ programming!

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  • Skype on 12.04 x64 does not start even after purging and reinstalling it

    - by Zevaka
    I am wondering if there's anyone here who managed to use Skype on 12.04. It used to work (ever since I first tried Ubuntu 10.04) flawlessly, but after upgrading to 12.04, it just doesn't start. If I start Skype from terminal, it just says Segmentation fault (core dumped). I tried to remove Skype and installed it from different locations: Skype website (did not install at all, "package error") From official Ubuntu repository (doesn't start at all, segmentation fault) From repository "deb http://archive.canonical.com/ $(lsb_release -sc) partner" (doesn't start at all, segmentation fault) Interesting thing: even if I remove / purge Skype from the system, it still shows up in Unity menu (of course doesn't start). Any help here?

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  • Desktop dims when Thunderbird and Firefox are launched

    - by deshmukh
    I am running Ubuntu 12.04 (almost default install regularly updated) Unity interface on ASUS X53U (AMD Brazos Dual Core C60 with 2GB RAM). On launching Thunderbird and Firefox, the application dims and the cursor changes to wait mode. In case of Thunderbird, this is most pronounced with the wait time of up to a minute. Memory status checked with free indicates around 500MB of free memory on such occasions. The OS is stable and I can switch to a different work-space, etc. What could this be? Is this something normal?

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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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  • How well does Intel 3000 HD work on Ubuntu?

    - by Simon
    Right now i have notebook with Nvidia 8400M GS (I know, it's not good card) and it's impossible to work normally when i'll plugin external monitor (1920x1080). Windows 7 can deal with it without problems (1440x900 on notebook + 1920x1080 external). On Ubuntu i have to choose one screen and turn off the second one. Even with only one screen Ubuntu (Unity or even Gnome3) sometimes hangs for a while, I've not found solution for this yet, but nevermind, it's probably because of my card or/and nvidia's drivers. I'm going to buy new PC, but for now only with integrated Intel 3000HD, and my question is: Should i expect similar problems with this card? Here i've found link to Intel's webpage about drivers - "only community develop them", and i'm a bit concerned. I'll use then only one monitor (the bigger one), but how well does those driver work? Are there any performance tests?

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  • FGLRX Drivers Keep Crashing | "Installation Media" reads Natty even though I'm in Precise

    - by Tom Thorogood
    I recently switched back to Ubuntu after a year or so of hardly touching my Ubuntu partition, and upgraded from Natty. Every time I start up, i get the "A problem has occurred..." popup, but it won't let me report it because Precise is not in beta. The details on the report show a segfault, and going through all the details, I notice that it lists Natty under "InstallationMedia" -- I just installed these drivers, so I'm really unsure why it's saying this. I wish I could copy this entire error report, but I see no way of doing that (is it stored somewhere in /var/log?). I'm new to the Unity interface (it's why I stopped using Ubuntu to begin with, but now that I'm getting used to it I'm liking it better). Thanks.

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  • Compiz window decorator randomly disappears

    - by adjfac
    I know people have posted this problem before such as http://askubuntu.com/users/authenticate/?s=9b515fe8-5da2-4bb9-ba01-dcea538b9b9c&dnoa.userSuppliedIdentifier=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid&openid.mode=cancel&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0 but i am looking for a more permanent solution right now. It happens to me at least once a day and when that happens, I usually go to compiz, uncheck and check window decorator and it will bring it back. But it's sort annoying and just wonder if there is a permanent fix out yet? I am using gnome (not unity), on a bran-new thinkpad t520.

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  • Freeze when installing 13.10

    - by ckiwun
    guys! I encountered an installation problem when I try to make a dual boot computer of win8 and ubuntu 13.10. I follow this guide:http://overtond.blogspot.tw/2013/10/ubuntu-on-gigabyte-p34g-ultrablade.html because the same of the laptop GIGABYTE p34g. I disabled the secure boot(as well as 3D graphic acceleration and Intel rapid start as the above script advised) and start installing. However, installation got stuck like this(http://ppt.cc/iMYQ). I have been bothered by this for a week. Any advice would help, thanks!

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  • Workspeace view shows first workspaces out of border at left

    - by Jeremi Roivas
    I am using nvidia-current and edited from settings my monitors so that my second monitor is at left and unity-panel shows only in my main monitor. How ever now the workspaces images have shifted so that second monitor first workpsaces are moved out of the left border and when the monitor is not turn on I can't see the the workspaces there. Sometimes programs have been moved when monitor is been flashed to the workspace shown in out of border and I have no means to move the program windows into my main workspace views. Image: http://but.fi/2em As you see the second monitor works as it should work but my main monitor is fooked. Is this possible way to fix this some how?

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  • New York City In LEGO Bricks

    - by Jason Fitzpatrick
    How can you capture all of New York City in LEGO? With a creative mind and the right data. Rather than recreate buildings in detail, designer JR Schimdt used an elevation map of the city and surrounding area to build stacks of LEGO scaled to the city’s building topography. The end result is an eye catching 3D rendition of NYC. Hit up the link below to grab a larger copy. LEGO New York [via Neatorma] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Aptana Studio 3 does not start up in Ubuntu 12.10

    - by Agent47DarkSoul
    I followed the instructions provided here to install Aptana Studio 3 in my Ubuntu 12.10. I have completed all the steps with out any problems. When I click the Aptana icon in my Unity bar nothing happens. No error pops up! I gave permission on the sh file and on the directory (/opt/Aptana_Studio_3) but still same problem. If I try executing the sh file in the /opt/Aptana_Studio_3 folder, it says "Syntax error: "(" unexpected Aptana". Also I cannot execute the Aptana binary file directly. I have been trying to solve the problem for a while now. Any help would be much appreciated. EDIT: I have Oracle Java 7 installed. I have read some post about backwards compatibility problem with Java 6 but dont know whether that's the issue. I will edit the question if I find something new.

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  • Stop KDE services from running

    - by Gabriel
    I recently installed KDE with the command sudo apt-get install kubuntu-desktop. Now whenever I log into Unity I can see KDE-related services running in the background and I see no obvious way to prevent them from opening at startup. I checked bum but I see nothing there. These are the services I see running right now: kde4 klauncher knotify4 These ones I can identify as being related to KDE given their names, but there could be more. How can I prevent these services from launching by themselves? I should mention I often use KDE applications such as kate, okular and kile. Could these be responsible for opening those services?

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