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  • Freelance web hosting - what are good LAMP choices?

    - by tkotitan
    I think it's best if I ask this question with an example scenario. Let's say your mom-and-pop local hardware store has never had a website, and they want you, the freelance developer to build them a website. You have all the skills to run a LAMP setup and admin a system, so the difficult question you ask yourself is - where will I host it? As you aren't going to host it out of the machine in your apartment. Let's say you want to be able to customize your own system, install the version of PHP you want, and manage your own database. Perhaps the best kind of hosting is to get a virtual machine so you can customize the system as you see fit. But this essentially a "set it and forget it" site you make, bill by the hour for, and then are done. In other words, the hosting should not be an issue. Given the requirements of hosting a website: Unlimited growth potential needing good amounts of bandwidth to handle visitors Wide range of system and programming options allowing it to be portable Relatively cheap (not necessarily the cheapest) or reasonable scaling cost Reliable hosting with good support Hosted entirely on the host company's hardware Who would you pick to host this website? Yes I am asking for a business/company recommendation. Is there a clear answer for this scenario, or a good source that can reliably give the current answer? I know there are all kinds of schemes out there. I'm just wondering if any one company fills the bill for freelancers and stands out in such a crowded market.

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  • Approach for caching data from data logger

    - by filip-fku
    Greetings, I've been working on a C#.NET app that interacts with a data logger. The user can query and obtain logs for a specified time period, and view plots of the data. Typically a new data log is created every minute and stores a measurement for a few parameters. To get meaningful information out of the logger, a reasonable number of logs need to be acquired - data for at least a few days. The hardware interface is a UART to USB module on the device, which restricts transfers to a maximum of about 30 logs/second. This becomes quite slow when reading in the data acquired over a number of days/weeks. What I would like to do is improve the perceived performance for the user. I realize that with the hardware speed limitation the user will have to wait for the full download cycle at least the first time they acquire a larger set of data. My goal is to cache all data seen by the app, so that it can be obtained faster if ever requested again. The approach I have been considering is to use a light database, like SqlServerCe, that can store the data logs as they are received. I am then hoping to first search the cache prior to querying a device for logs. The cache would be updated with any logs obtained by the request that were not already cached. Finally my question - would you consider this to be a good approach? Are there any better alternatives you can think of? I've tried to search SO and Google for reinforcement of the idea, but I mostly run into discussions of web request/content caching. Thanks for any feedback!

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  • iMX31 dependencies?

    - by Abhi
    Dear all I am beginner in an silverlight application. So at first i looked on demo application which is provided by wince 6.0 r3 at location WINCE600\PUBLIC\COMMON\OAK\DEMOS\XAMLPERF - this contains c++ code and WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF - this contains xaml file with the images Now before running this application in an emulator. I at first proceeded with the following: I have first taken my workspace went to catalog item and added "Silverlight for Windows Embedded" from the drop down menu of an catalog item Then right clicked on solution explorer and choosed on properties and under configuration in drop down menu i have selected environment variables where i have added new variable called "sysgen_samplexamlperf" and assigned value as 1 for that variable. Now after rebuiding the application, i have dumped the image into emulator and i found that at desktop of device emulator i can see the exe file to which i run and i can see the application is working fine with 3d effects. Now same thing i proceeded in iMX31 hardware and i was not able to see the application running in a proper manner as it was performing in an emulator. So now what i feel is that there be any dependency when we run the application on hardware. So what can be the dependency? Also in this location "WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF" the images are in png format. So is there any dependency with an image format? Thanks and regards

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  • Is there a way to capture a bitmap from a WPF window using native C++?

    - by Mike Caron
    Imagine a document window in a MDI application which contains a child WPF window, say a sidebar for example. How can one get a bitmap containing both the WPF pixels AND the GDI (non-wpf) pixels? I've discovered that when making my thumbnail preview for the Win7 taskbar app icon hover, I get black in the parts of the preview where the WPF pixels should be. My current method simply grabs a bitmap capture of the document window. Then I get a DC for the preview, make a memory DC from it and select my bitmap into it. Then I do some size adjustments and bitblt the memory dc to the real dc. I'm guessing that the BitBlt operation doesn't take into account the fact that the WPF pixels are hardware accelerated and therefore need to be grabbed from the graphics hardware. All the stuff in GDI is managed just fine, though and when there's no WPF child windows, the preview image looks fine. I'm wondering if it's at all possible to grab a bitmap of the WPF window from native C++. Then I can blt that onto the black area of the previous preview.

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  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • Jolicloud is a Nifty New OS for Your Netbook

    - by Matthew Guay
    Want to breathe new life into your netbook?  Here’s a quick look at Jolicloud, a unique new Linux based OS that lets you use your netbook in a whole new way. Netbooks have been an interesting category of computers.  When they were first released, most netbooks came with a stripped down Linux based operating system designed to let you easily access the internet first and foremost.  Consumers wanted more from their netbooks, so full OSes such as Windows XP and Ubuntu became the standard on netbooks.  Microsoft worked hard to get Windows 7 working great on netbooks, and today most netbooks run Windows 7 great.  But the Linux community hasn’t stood still either, and Jolicloud is proof of that.  Jolicloud is a unique OS designed to bring the best of both webapps and standard programs to your netbook.   Keep reading to see if this is the perfect netbook OS for you. Getting Started Installing Jolicloud on your netbook is easy thanks to a the Jolicloud Express installer for Windows.  Since many netbooks run Windows by default, this makes it easy to install Jolicloud.  Plus, your Windows install is left untouched, so you can still easily access all your Windows files and programs. Download and run the roughly 700Mb installer (link below) just as a normal installer in Windows. This will first extract the needed files. Click Get started to install Jolicloud on your netbook. Enter a username, password, and nickname for your computer.  Please note that the username must be all lowercase, and the nickname should not contain spaces or special characters.   Now you can review the default installation settings.  By default it will take up 39Gb and install on your C:\ drive in English.  If you wish to change this, click Change. We chose to install it on the D: drive on this netbook, as its harddrive was already partitioned into two parts.  Click Save when your settings are all correct, and then click Next in the previous window. Jolicloud will prepare for the installation.  This took about 5 minutes in our test.  Click Next when this is finished. Click Restart now to install and run Jolicloud. When your netbook reboots, it will initialize the Jolicloud setup. It will then automatically finish the installation.  Just sit back and wait; there’s nothing for you to do right now.  The installation took about 20 minutes in our test. Jolicloud will automatically reboot when the setup is finished. Once it’s rebooted, you’re ready to go!  Enter the username, then the password, that you chose earlier when you were installing Jolicloud from Windows. Welcome to your Jolicloud desktop! Hardware Support We installed Jolicloud on a Samsung N150 netbook with an Atom N450 processor, 1Gb Ram, 250Gb harddrive, and WiFi b/g/n with Bluetooth.  Amazingly, once Jolicloud was installed, everything was ready to use.  No drivers to install, no settings to hassle with, it was all installed and set up perfectly.  Power settings worked great, and closing the netbook put it to sleep just like in Windows. WiFi drivers have typically been difficult to find and install on Linux, but Jolicloud had our netbook’s wifi working immediately.  To get online, simply click the Wireless icon on the top right, and select the wireless network you want to connect to. Jolicloud will let you know when it is signed on. Wired Lan networking was also seamless; simply connect your cable and you’re ready to go.  The webcam and touchpad also worked perfectly directly.  The only thing missing was multitouch; this touchpad has two finger scroll, pinch zoom, and other nice multitouch features in Windows, but in Julicloud it only functioned as a standard touchpad.  It did have tap to click activated by default, as well as right-side scrolling, which is nice. Jolicloud also supported our video card without any extra work.  The native resolution was already selected, and the only problem we had with the screen was that there was no apparent way to change the brightness.  This is not a major problem, but would be nice to have.  The Samsung N150 has Intel GMA3150 integrated graphics, and Jolicloud promises 1080p HD video on it.  It did playback 720p H.264 video flawlessly without installing anything extra, but it stuttered on full 1080p HD (which is the exact same as this netbook’s video playback in Windows 7 – 720p works great, but it stutters on 1080p).  We would be excited to see full HD on this netbook, but 720p is definitely fine for most stuff.   Jolicloud supports a wide range of netbooks, and based on our experience we would expect it to work as good on any supported hardware.  Check out the list of supported netbooks to see if your netbook is supported; if not, it still may work but you may have to install special drivers. Jolicloud’s performance was very similar to Windows 7 on our netbook.  It boots in about 30 seconds, and apps load fairly quickly.  In general, we couldn’t tell much difference in performance between Jolicloud and Windows 7, though this isn’t a problem since Windows 7 runs great on the current generation of netbooks. Using Jolicloud Ready to start putting Jolicloud to use?  Your fresh Jolicloud install you can run several built-in apps, such as Firefox, a calculator, and the chat client Pidgin.  It also has a media player and file viewer installed, so you can play MP3s or MPG videos, or read PDF ebooks without installing anything extra.  It also has Flash player installed so you can watch videos online easily. You can also directly access all of your files from the right side of your home screen.  You can even access your Windows files; in our test, the 116.9 GB Media was C: from Windows.  Select it to browse and open any file you had saved in Windows. You may need to enter your password to access it. Once you’re authenticated it, you’ll see all of your Windows files and folders.  Your User files (Documents, Music, Videos, etc.) will be in the Users folder. And, you can easily add files from removable media such as USB flash drives and memory cards.  Jolicloud recognized a flash drive we tested with no trouble at all. Add new apps But, the best part about Jolicloud is that it makes it very easy to install new apps.  Click the Get Started button on your homescreen. You’ll first need to create an account.  You can then use this same account on another netbook if you wish, and your settings will automatically be synced between the two. You can either signup using your Facebook account, …or you can sign up the traditional way with your email address, name, and password.  If you sign up this way, you will need to confirm your email address before your account will be finished. Now, choose your netbook model from the list, and enter a name for your computer. And that’s it!  You’ll now see the Jolicloud dashboard, which will show you updates and notifications from friends who also use Jolicloud. Click the App directory to find new apps for your netbook.  Here you will find a variety of webapps, such as Gmail, along with native applications, such as Skype, that you can install on your netbook.  Simply click the Install button on the right to add the app to your netbook. You will be prompted to enter your system password, and then the app will install without any further input.   Once an app is installed, a check mark will appear beside its name.  You can remove it by clicking the Remove button, and it will uninstall seamlessly. Webapps, such as Gmail, actually run in in a Chrome-powered window that lets the webapp run full screen.  This gives the webapps a native feel, but actually they’re just running the same as they would in a standard web browser.   The Jolicloud Interface Most apps run maximized, and there is no way to run them smaller.  This in general works good, since with small screens most apps need to run full-screen anyhow. Smaller apps, such as a calculator or the Pidgin chat client, run in a window just like they do on other operating systems. You can switch to another app that’s running by selecting it’s icon on the top left, or you can go back to the home screen by clicking the home screen.  If you’re finished with an program, simply click the red X button on the top right of the window when you’re running it. Or, you can switch between programs using standard keyboard shortcuts such as Alt-tab. The default page on the home screen is the favorites page, and all of your other programs are orginized in their own sections on the left hand side.  But, if you want to add one of these to your favorites page, simply right-click on it and select Add to Favorites. When you’re done for the day, you can simply close your netbook to put it to sleep.  Or, if you want to shut down, just press the Quit button on the bottom right of the home screen and then select Shut Down. Booting Jolicloud When you install Jolicloud, it will set itself as the default operating system.  Now, when you boot your netbook, it will show you a list of installed operating systems.  You can select either Windows or Jolicloud, but if you don’t make a selection it will boot into Jolicloud after waiting 10 seconds. If you’d perfer to boot into Windows by default, you can easily change this.  First, boot your netbook in to Windows.  Open the start menu, right-click on the Computer button, and select Properties.   Click the “Advanced system settings” link on the left side. Click the Settings button in the Startup and Recovery section. Now, select Windows as the default operating system, and click Ok.  Your netbook will now boot into Windows by default, but will give you 10 seconds to choose to boot into Jolicloud when you start your computer. Or, if you decided you don’t want Jolicloud, you can easily uninstall it from within Windows. Please note that this will also remove any files you may have saved in Jolicloud, so be sure to copy them to your Windows drive before uninstalling. To uninstall Jolicloud from within Windows, open Control Panel, and select Uninstall a Program. Scroll down to select Jolicloud, and click Uninstall/Change. Click Yes to confirm that you want to uninstall Jolicloud. After a few moments, it will let you know that Jolicloud has been uninstalled.  You’re netbook is now back the same as it was before you installed Jolicloud, with only Windows installed. Closing Whether you’re wanting to replace your current OS on your netbook or would simply like to try out a fresh new Linux version on your netbook, Jolicloud is a great option for you.  We were very impressed by it’s solid hardware support and the ease of installing new apps in Jolicloud.  Rather than simply giving us a standard OS, Jolicloud offers a unique way to use your netbook with native programs and webapps.  And whether you’re an IT pro or are a new computer user, Jolicloud was easy enough to use that anyone can do it.  Give it a try, and let us know what your favorite netbook OS is! Link Download Jolicloud for your netbook Similar Articles Productive Geek Tips How To Change XSplash Themes in Ubuntu 9.10Verify the Integrity of Windows Vista System FilesMonitor Multiple Logs in a Single Shell with MultiTail for LinuxHide Some or All of the GUI Bars in FirefoxAsk the Readers: Do You Use a Laptop, Desktop, or Both? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Stop In The Name Of Love (Firefox addon) Chitika iPad Labs Gives Live iPad Sale Stats Heaven & Hell Finder Icon Using TrueCrypt to Secure Your Data Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically

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  • Ops Center 12c - Provisioning Solaris Using a Card-Based NIC

    - by scottdickson
    It's been a long time since last I added something here, but having some conversations this last week, I got inspired to update things. I've been spending a lot of time with Ops Center for managing and installing systems these days.  So, I suspect a number of my upcoming posts will be in that area. Today, I want to look at how to provision Solaris using Ops Center when your network is not connected to one of the built-in NICs.  We'll talk about how this can work for both Solaris 10 and Solaris 11, since they are pretty similar.  In both cases, WANboot is a key piece of the story. Here's what I want to do:  I have a Sun Fire T2000 server with a Quad-GbE nxge card installed.  The only network is connected to port 2 on that card rather than the built-in network interfaces.  I want to install Solaris on it across the network, either Solaris 10 or Solaris 11.  I have met with a lot of customers lately who have a similar architecture.  Usually, they have T4-4 servers with the network connected via 10GbE connections. Add to this mix the fact that I use Ops Center to manage the systems in my lab, so I really would like to add this to Ops Center.  If possible, I would like this to be completely hands free.  I can't quite do that yet. Close, but not quite. WANBoot or Old-Style NetBoot? When a system is installed from the network, it needs some help getting the process rolling.  It has to figure out what its network configuration (IP address, gateway, etc.) ought to be.  It needs to figure out what server is going to help it boot and install, and it needs the instructions for the installation.  There are two different ways to bootstrap an installation of Solaris on SPARC across the network.   The old way uses a broadcast of RARP or more recently DHCP to obtain the IP configuration and the rest of the information needed.  The second is to explicitly configure this information in the OBP and use WANBoot for installation WANBoot has a number of benefits over broadcast-based installation: it is not restricted to a single subnet; it does not require special DHCP configuration or DHCP helpers; it uses standard HTTP and HTTPS protocols which traverse firewalls much more easily than NFS-based package installation.  But, WANBoot is not available on really old hardware and WANBoot requires the use o Flash Archives in Solaris 10.  Still, for many people, this is a great approach. As it turns out, WANBoot is necessary if you plan to install using a NIC on a card rather than a built-in NIC. Identifying Which Network Interface to Use One of the trickiest aspects to this process, and the one that actually requires manual intervention to set up, is identifying how the OBP and Solaris refer to the NIC that we want to use to boot.  The OBP already has device aliases configured for the built-in NICs called net, net0, net1, net2, net3.  The device alias net typically points to net0 so that when you issue the command  "boot net -v install", it uses net0 for the boot.  Our task is to figure out the network instance for the NIC we want to use.  We will need to get to the OBP console of the system we want to install in order to figure out what the network should be called.  I will presume you know how to get to the ok prompt.  Once there, we have to see what networks the OBP sees and identify which one is associated with our NIC using the OBP command show-nets. SunOS Release 5.11 Version 11.0 64-bit Copyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved. {4} ok banner Sun Fire T200, No Keyboard Copyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved. OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548. Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c. {4} ok show-nets a) /pci@7c0/pci@0/pci@2/network@0,1 b) /pci@7c0/pci@0/pci@2/network@0 c) /pci@780/pci@0/pci@8/network@0,3 d) /pci@780/pci@0/pci@8/network@0,2 e) /pci@780/pci@0/pci@8/network@0,1 f) /pci@780/pci@0/pci@8/network@0 g) /pci@780/pci@0/pci@1/network@0,1 h) /pci@780/pci@0/pci@1/network@0 q) NO SELECTION Enter Selection, q to quit: d /pci@780/pci@0/pci@8/network@0,2 has been selected. Type ^Y ( Control-Y ) to insert it in the command line. e.g. ok nvalias mydev ^Y for creating devalias mydev for /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias ... net3 /pci@7c0/pci@0/pci@2/network@0,1 net2 /pci@7c0/pci@0/pci@2/network@0 net1 /pci@780/pci@0/pci@1/network@0,1 net0 /pci@780/pci@0/pci@1/network@0 net /pci@780/pci@0/pci@1/network@0 ... name aliases By looking at the devalias and the show-nets output, we can see that our Quad-GbE card must be the device nodes starting with  /pci@780/pci@0/pci@8/network@0.  The cable for our network is plugged into the 3rd slot, so the device address for our network must be /pci@780/pci@0/pci@8/network@0,2. With that, we can create a device alias for our network interface.  Naming the device alias may take a little bit of trial and error, especially in Solaris 11 where the device alias seems to matter more with the new virtualized network stack. So far in my testing, since this is the "next" network interface to be used, I have found success in naming it net4, even though it's a NIC in the middle of a card that might, by rights, be called net6 (assuming the 0th interface on the card is the next interface identified by Solaris and this is the 3rd interface on the card).  So, we will call it net4.  We need to assign a device alias to it: {4} ok nvalias net4 /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias net4 /pci@780/pci@0/pci@8/network@0,2 ... We also may need to have the MAC for this particular interface, so let's get it, too.  To do this, we go to the device and interrogate its properties. {4} ok cd /pci@780/pci@0/pci@8/network@0,2 {4} ok .properties assigned-addresses 82060210 00000000 03000000 00000000 01000000 82060218 00000000 00320000 00000000 00008000 82060220 00000000 00328000 00000000 00008000 82060230 00000000 00600000 00000000 00100000 local-mac-address 00 21 28 20 42 92 phy-type mif ... From this, we can see that the MAC for this interface is  00:21:28:20:42:92.  We will need this later. This is all we need to do at the OBP.  Now, we can configure Ops Center to use this interface. Network Boot in Solaris 10 Solaris 10 turns out to be a little simpler than Solaris 11 for this sort of a network boot.  Since WANBoot in Solaris 10 fetches a specified In order to install the system using Ops Center, it is necessary to create a OS Provisioning profile and its corresponding plan.  I am going to presume that you already know how to do this within Ops Center 12c and I will just cover the differences between a regular profile and a profile that can use an alternate interface. Create a OS Provisioning profile for Solaris 10 as usual.  However, when you specify the network resources for the primary network, click on the name of the NIC, probably GB_0, and rename it to GB_N/netN, where N is the instance number you used previously in creating the device alias.  This is where the trial and error may come into play.  You may need to try a few instance numbers before you, the OBP, and Solaris all agree on the instance number.  Mark this as the boot network. For Solaris 10, you ought to be able to then apply the OS Provisioning profile to the server and it should install using that interface.  And if you put your cards in the same slots and plug the networks into the same NICs, this profile is reusable across multiple servers. Why This Works If you watch the console as Solaris boots during the OSP process, Ops Center is going to look for the device alias netN.  Since WANBoot requires a device alias called just net, Ops Center uses the value of your netN device alias and assigns that device to the net alias.  That means that boot net will automatically use this device.  Very cool!  Here's a trace from the console as Ops Center provisions a server: Sun Sun Fire T200, No KeyboardCopyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved.OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548.Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c.auto-boot? =            false{0} ok  {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2 See what happened?  Ops Center looked for the network device alias called net4 that we specified in the profile, took the value from it, and made it the net device alias for the boot.  Pretty cool! WANBoot and Solaris 11 Solaris 11 requires an additional step since the Automated Installer in Solaris 11 uses the MAC address of the network to figure out which manifest to use for system installation.  In order to make sure this is available, we have to take an extra step to associate the MAC of the NIC on the card with the host.  So, in addition to creating the device alias like we did above, we also have to declare to Ops Center that the host has this new MAC. Declaring the NIC Start out by discovering the hardware as usual.  Once you have discovered it, take a look under the Connectivity tab to see what networks it has discovered.  In the case of this system, it shows the 4 built-in networks, but not the networks on the additional cards.  These are not directly visible to the system controller.  In order to add the additional network interface to the hardware asset, it is necessary to Declare it.  We will declare that we have a server with this additional NIC, but we will also  specify the existing GB_0 network so that Ops Center can associate the right resources together.  The GB_0 acts as sort of a key to tie our new declaration to the old system already discovered.  Go to the Assets tab, select All Assets, and then in the Actions tab, select Add Asset.  Rather than going through a discovery this time, we will manually declare a new asset. When we declare it, we will give the hostname, IP address, system model that match those that have already been discovered.  Then, we will declare both GB_0 with its existing MAC and the new GB_4 with its MAC.  Remember that we collected the MAC for GB_4 when we created its device alias. After you declare the asset, you will see the new NIC in the connectivity tab for the asset.  You will notice that only the NICs you listed when you declared it are seen now.  If you want Ops Center to see all of the existing NICs as well as the additional one, declare them as well.  Add the other GB_1, GB_2, GB_3 links and their MACs just as you did GB_0 and GB_4.  Installing the OS  Once you have declared the asset, you can create an OS Provisioning profile for Solaris 11 in the same way that you did for Solaris 10.  The only difference from any other provisioning profile you might have created already is the network to use for installation.  Again, use GB_N/netN where N is the interface number you used for your device alias and in your declaration.  And away you go.  When the system boots from the network, the automated installer (AI) is able to see which system manifest to use, based on the new MAC that was associated, and the system gets installed. {0} ok {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2...SunOS Release 5.11 Version 11.0 64-bitCopyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved.Remounting root read/writeProbing for device nodes ...Preparing network image for useDownloading solaris.zlib--2012-02-17 15:10:17--  http://10.140.204.22:5555/var/js/AI/sparc//solaris.zlibConnecting to 10.140.204.22:5555... connected.HTTP request sent, awaiting response... 200 OKLength: 126752256 (121M) [text/plain]Saving to: `/tmp/solaris.zlib'100%[======================================>] 126,752,256 28.6M/s   in 4.4s    2012-02-17 15:10:21 (27.3 MB/s) - `/tmp/solaris.zlib' saved [126752256/126752256] Conclusion So, why go to all of this trouble?  More and more, I find that customers are wiring their data center to only use higher speed networks - 10GbE only to the hosts.  Some customers are moving aggressively toward consolidated networks combining storage and network on CNA NICs.  All of this means that network-based provisioning cannot rely exclusively on the built-in network interfaces.  So, it's important to be able to provision a system using other than the built-in networks.  Turns out, that this is pretty straight-forward for both Solaris 10 and Solaris 11 and fits into the Ops Center deployment process quite nicely. Hopefully, you will be able to use this as you build out your own private cloud solutions with Ops Center.

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  • AxCMS.net 10 with Microsoft Silverlight 4 and Microsoft Visual Studio 2010

    - by Axinom
    Axinom, European WCM vendor, today announced the next version of its WCM solution AxCMS.net 10, which streamlines the processes involved in creating, managing and distributing corporate content on the internet. The new solution helps reducing ongoing costs for managing and distributing to large audiences, while at the same time drastically reducing time-to-market and one-time setup costs. http://www.AxCMS.net Axinom’s WCM portfolio, based on the Microsoft .NET Framework 4, Microsoft Visual Studio 2010 and Microsoft Silverlight 4, allows enterprises to increase process efficiency, reduce operating costs and more effectively manage delivery of rich media assets on the Web and mobile devices. Axinom solutions are widely used by major European online brands in IT, telco, retail, media and entertainment industries such as Siemens, American Express, Microsoft Corp., ZDF, Pro7Sat1 Media, and Deutsche Post. Brand New User Interface built with Silverlight 4By using Silverlight 4, Axinom’s team created a new user interface for AxCMS.net 10 that is optimized for improved usability and speed. WYSIWYG mode, integrated image editor, extended list views, and detail views of objects allow a substantial acceleration of typical editor tasks. Axinom’s team worked with Silverlight Rough Cut Editor for video management and Silverlight Analytics Framework for extended reporting to complete the wide range of capabilities included in the new release. “Axinom’s release of AxCMS.net 10 enables developers to take advantage of the latest features in Silverlight 4,” said Brian Goldfarb, director of the developer platform group at Microsoft Corp. “Microsoft is excited about the opportunity this creates for Web developers to streamline the creating, managing and distributing of online corporate content using AxCMS.net 10 and Silverlight.” Rapid Web Development with Visual Studio 2010AxCMS.net 10 is extended by additional products that enable developers to get productive quickly and help solve typical customer scenarios. AxCMS.net template projects come with documented source code that help kick-start projects and learn best practices in all aspects of Web application development. AxCMS.net overcomes many hard-to-solve technical obstacles in an out-of-the-box manner by providing a set of ready-to-use vertical solutions such as corporate Web site, Web shop, Web campaign management, email marketing, multi-channel distribution, management of rich Internet applications, and Web business intelligence. Extended Multi-Site ManagementAxCMS.net has been supporting the management of an unlimited number of Web sites for a long time. The new version 10 of AxCMS.net will further improve multi-site management and provide features to editors and developers that will simplify and accelerate multi-site and multi-language management. Extended publication workflow will take into account additional dependencies of dynamic objects, pages, and documents. “The customer requests evolved from static html pages to dynamic Web applications content with the emergence of rich media assets seamlessly combined across many channels including Web, mobile and IPTV. With the.NET Framework 4 and Silverlight 4, we’re on the fast track to making the three screen strategy a reality for our customers,” said Damir Tomicic, CEO of Axinom Group. “Our customers enjoy substantial competitive advantages of using latest Microsoft technologies. We have a long-standing, relationship with Microsoft and are committed to continued development using Microsoft tools and technologies to deliver innovative Web solutions in the future.”  

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  • What’s new in Silverlight 4 RC?

    - by pluginbaby
    I am here in Las Vegas for MIX10 where Scott Guthrie announced today the release of Silverlight 4 RC and the Visual Studio 2010 tools. You can now install VS2010 RC!!! As always, downloads links are here: www.silverlight.net He also said that the final version of Silverlight 4 will come next month (so april)! 4 months ago, I wrote a blog post on the new features of Silverlight 4 beta, so… what’s new in the RC ?   Rich Text · RichTextArea renamed to RichTextBox · Text position and selection APIs · “Xaml” property for serializing text content · XAML clipboard format · FlowDirection support on Runs tag · “Format then type” support when dragging controls to the designer · Thai/Vietnamese/Indic support · UI Automation Text pattern   Networking · UploadProgress support (Client stack) · Caching support (Client stack) · Sockets security restrictions removal (Elevated Trust) · Sockets policy file retrieval via HTTP · Accept-Language header   Out of Browser (Elevated Trust) · XAP signing · Silent install and emulation mode · Custom window chrome · Better support for COM Automation · Cancellable shutdown event · Updated security dialogs   Media · Pinned full-screen mode on secondary display · Webcam/Mic configuration preview · More descriptive MediaSourceStream errors · Content & Output protection updates · Updates to H.264 content protection (ClearNAL) · Digital Constraint Token · CGMS-A · Multicast · Graphics card driver validation & revocation   Graphics and Printing · HW accelerated Perspective Transforms · Ability to query page size and printable area · Memory usage and perf improvements   Data · Entity-level validation support of INotifyDataErrorInfo for DataGrid · XPath support for XML   Parser · New architecture enables future innovation · Performance and stability improvements · XmlnsPrefix & XmlnsDefinition attributes · Support setting order-dependent properties   Globalization & Localization · Support for 31 new languages · Arabic, Hebrew and Thai input on Mac · Indic support   More … · Update to DeepZoom code base with HW acceleration · Support for Private mode browsing · Google Chrome support (Windows) · FrameworkElement.Unloaded event · HTML Hosting accessibility · IsoStore perf improvements · Native hosting perf improvements (e.g., Bing Toolbar) · Consistency with Silverlight for Mobile APIs and Tooling · SDK   - System.Numerics.dll   - Dynamic XAP support (MEF)   - Frame/Navigation refresh support   That’s a lot!   You will find more details on the following links: http://timheuer.com/blog/archive/2010/03/15/whats-new-in-silverlight-4-rc-mix10.aspx http://www.davidpoll.com/2010/03/15/new-in-the-silverlight-4-rc-xaml-features/   Technorati Tags: Silverlight

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  • Silverlight Cream for March 20, 2010 -- #815

    - by Dave Campbell
    In this Issue: Andy Beaulieu(-2-, -3-), Alex Golesh, Damian Schenkelman, Adam Kinney(-2-), Jeremy Likness, Laurent Bugnion, and John Papa. Shoutouts: Adam Kinney has a good summary up of where to go for all the tools and toys: Install checklist for Silverlight 4 RC, Blend 4 Beta and Windows Phone Developer tools from MIX10 ... tons of links Laurent Bugnion had a few announcements at MIX10: MVVM Light V3 released at #MIX10, and he followed that with What’s new in MVVM Light V3 ... now for Windows Phone! Laurent Bugnion also has announced Sample code for my #mix10 talk online From SilverlightCream.com: Physics Games in Silverlight on Windows Phone 7 Andy Beaulieu has the Physics Helper working for WP7 already... read his post, check out all the links and get going on something fun... was great seeing you at MIX, too, Andy! Silverlight 4: GPU Accelerated PlaneProjection Andy Beaulieu has a comparison up of Plane Projection with and without the new GPU acceleration... be sure to read his notes section. Silverlight 4 PathListBox for Motion Path Animation Have you heard of the PathListBox? Well, showing is better than telling, so check out Andy Beaulieu's post on it Silverlight at Windows Phone 7 Alex Golesh has a quick overview on developing a Windows Phone 7 app in Silverlight using the new toys, and executiting it in the emulator Prism v2.1: Creating a Region Adapter for the Accordion control Damian Schenkelman shows how to use the Accordian control from the toolkit as a region in a Prism app. Expression Blend 4 Beta Feature Overview available for download Adam Kinney announced the presence of an Expression Blend whitepaper as well... you should go grab that too .toolbox – Free online Silverlight and Expression Blend training Want to improve your Silverlight chops or gain some Expression Blend chops? Check out .toolbox post that Adam Kinney posted Introducing the Visual State Aggregator Jeremy Likness describes the basic panel A/panel B problem, describes ways he and other folks have flipped between them, then describes his Visual State Aggregator ... and it's downloadable for you to give it a dance! Multithreading in Windows Phone 7 emulator: A bug Laurent Bugnion found a bug wit multi-threading on the Windows Phone emulator. He confirmed this with the team, and has a workaround you'll be needing... thanks Laurent. Silverlight Overview - Technical Whitepaper John Papa has reiterated the existence of this Silverlight 4 whitepaper ... it was updated this week, and we all should be aware of it. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • New Netra SPARC T3 Servers

    - by Ferhat Hatay
    Today at the Mobile World Congress 2011, Oracle announced two new carrier-grade NEBS Level 3- certified servers: Oracle’s Netra SPARC T3-1 rackmount server and Oracle’s Netra SPARC T3-1BA ATCA blade server bringing the performance, scalability and power efficiency of the newest SPARC T3 processor to the communications market.    The Netra SPARC T3-1 server enclosure has a compact 20inch-deep carrier-grade rack-optimized design The new Netra SPARC T3 servers further expand Oracle’s complete portfolio for the communications industry, which includes carrier-grade servers, storage and application software to run operations support systems and service delivery platforms with easy migration capabilities and unmatched investment protection via the binary compatibility guarantee of the Oracle Solaris operating system. With advanced reliability, networking and security features built-in to Oracle Solaris – the most widely deployed carrier-grade OS – the systems announced today are uniquely suited for mission-critical core network infrastructure and service delivery. The world’s first carrier-grade system using the 16-core, 128-thread SPARC T3 processor, the Netra SPARC T3-1 server supports 2x the I/O bandwidth, 2x the memory and is 35 percent faster than the previous generation. With integrated on-chip 10 Gigabit Ethernet, on-chip cryptographic acceleration, and built-in, no-cost Oracle VM Server for SPARC and Oracle Solaris Containers for virtualization, the Netra SPARC T3-1 server is an ideal platform for consolidation, offering 128 virtual systems in a single server. As the next generation Netra SPARC ATCA blade, Netra SPARC T3-1BA ATCA blade server brings the PICMG 3.0 compatibility, NEBS Level 3 Certification, ETSI compliance and the Netra business practices to the customer solution. The Netra SPARC T3-1BA ATCA blade server can be mixed in the Sun Netra CT900 blade chassis with other ATCA UltraSPARC and x86 blades.     The Netra SPARC T3-1BA ATCA blade server   The Netra SPARC T3-1BA ATCA blade server delivers industry-leading scalability, density and cost efficiency with up to 36 SPARC T3 processors (3456 processing threads) in a single rack – a 50 percent increase over the previous generation. The Netra SPARC T3-1BA blade server also offers high-bandwidth and high-capacity I/O, with greater memory capacity to tackle the increasing business demands of the communications industry. For service providers faced with the rapid growth of broadband networks and the dramatic surge in global smartphone adoption, the new Netra SPARC T3 systems deliver continuous availability with massive scalability, tested and certified to run in the harshest conditions. More information Oracle’s Sun Netra Servers Scaling Throughput and Managing TCO with Oracle’s Netra SPARC T3-1 Servers Enabling End-to-End 10 Gigabit Ethernet in Oracle's Sun Netra ATCA Product Family Data Sheet: Netra SPARC T3-1BA ATCA Blade Server Data Sheet: Netra SPARC T3-1 Server Oracle Solaris: The Carrier Grade Operating System

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  • CodePlex Daily Summary for Monday, February 07, 2011

    CodePlex Daily Summary for Monday, February 07, 2011Popular ReleasesRawr: Rawr 4.0.19 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...EnhSim: EnhSim 2.3.5 ALPHA: 2.3.5 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the chanc...Pyxis 2: Production Release: Pyxis 2.0.0.13 - Full Production Release This release of Pyxis 2 offers you a wide range of features: Launch Applications in their own threads & domains Render alpha-blended icons on the desktop Support for SD & USB drives Online App Store Dynamic & Static IP support Menus & Modals Over a dozen GUI controls File selection dialogs Folder selection dialog Application, Bootloader, and Firmware Updating Update Release Notes Much More!Microsoft All-In-One Code Framework: Sample Browser v2 (CTP Release): Sample Browser v2 (CTP Release) http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=205917MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (4): There was a small issue with the previous release that caused errors when installing the templates in VS10 Express. This release corrects the error. Only use this if you encountered issues when installing the previous release. No changes in the binaries.Barcode Rendering Framework: 2.2.0.0: Breaking ChangesThe assembly version for many files has changed (all now aligned with the core BRF assembly at version 2.1.0.0) so please update web.config files if you are using the Zen.Barcode.Web/Zen.Barcode.Web.Design assemblies. What's NewSimple barcode image HTTP handler that uses standard HTTP GET and query string parameters for rendering barcode images. Support for embedding barcodes in SSRS 2008 reports. Important SQL Server Reporting Services 2008 InformationFirstly the SSRS CRI...Finestra Virtual Desktops: 1.0: Finally the version 1.0 release! Sorry for the long delay since the last release, but I think that you'll find this release to be really smooth, really stable, and a really great enhancement to Windows. New features include: Windows 7 taskbar integration Major performance and usability improvements Redesigned look and feel New name: Finestra Better automatic updating Much faster full-screen switcher Fixes Windows 7 hotkey collisions by default Updated installerNuclex Framework: R1323: This release is a pure XNA 4.0 release that no longer includes any XNA 3.1 binaries or projects. All x86 assemblies have been compiled targeting the .NET 4.0 Client Profile. Requires either Visual C# 2010 Express or Visual Studio 2010, both with XNA Game Studio 4.0. 3rd party libraries needed to compile and run the source code are included, so everything will compile out of the box. Changes: - Thanks to a generous contribution by Adrian Tsai, the TrueType importer now accepts standard Windo...Community Forums NNTP bridge: Community Forums NNTP Bridge V43: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Now supporting multi-line headers in all headers ;) / Thanks to Kai Schätzl for reporting this! Debug output optimized / Added a "Copy to clipboard" button in the debug windowFacebook C# SDK: 5.0.2 (BETA): PLEASE TAKE A FEW MINUTES TO GIVE US SOME FEEDBACK: Facebook C# SDK Survey This is third BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. This release contains some breaking changes. Particularly with authentication. After spending time reviewing the trouble areas that people are having using th...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 3.0.0 for MVC3: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. ChangelogTargeting ASP.NET MVC 3 and .NET 4.0 Additional UpdatePriority options for generating XML sitemaps Allow to specify target on SiteMapTitleAttribute One action with multiple routes and breadcrumbs Medium Trust optimizations Create SiteMapTitleAttribute for setting parent title IntelliSense for your sitemap with MvcSiteMapSchem...patterns & practices SharePoint Guidance: SharePoint Guidance 2010 Hands On Lab: SharePoint Guidance 2010 Hands On Lab consists of six labs: one for logging, one for service location, and four for application setting manager. Each lab takes about 20 minutes to walk through. Each lab consists of a PDF document. You can go through the steps in the doc to create solution and then build/deploy the solution and run the lab. For those of you who wants to save the time, we included the final solution so you can just build/deploy the solution and run the lab.Value Injecter - object(s) to -> object mapper: 2.3: it lets you define your own convention-based matching algorithms (ValueInjections) in order to match up (inject) source values to destination values. inject from multiple sources in one InjectFrom added ConventionInjectionMobile Device Detection and Redirection: 0.1.11.11: Improvements to Beta Release The following changes have been made in version 0.1.11.11: BlackBerry Version 6 devices (such as the 9800 Torch) are now correctly identified with a dedicated handler. Android powered devices are now correctly identified. Minor change to Provider.cs to improve performance and optimise data sent to 51Degrees.mobi if the option is enabled. GC.collect is no longer called at any point. All garbage collection now happens automatically IMPORTANT CHANGES This rele...TweetSharp: TweetSharp v2.0.0.0 - Preview 10: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for trends Added support for Silverlight 4 Elevated WP7 fixes Third Party Library VersionsHammock v1.1.7: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comFacebook Graph Toolkit: Facebook Graph Toolkit 0.7: Version 0.7 updates (2 Feb 2011)new Facebook Graph objects: Link, Note, StatusMessage new publish features: status update, post with link attachment new Graph Api connections in User object: statuses, links, notes internal code path improvement on Api object bug fixed: extra "r" character appears for strings with "\r" symbols in Json Objects bug fixed: error when performing Postback to the same page Tutorial and documentation available at http://fbgraph.computerbeacon.netPhalanger - The PHP Language Compiler for the .NET Framework: 2.0 (February 2011): Next release of Phalanger; again faster, more stable and ready for daily use. Based on many user experiences this release is one more step closer to be perfect compiler and runtime of your old PHP applications; or perfect platform for migrating to .NET. February 2011 release of Phalanger introduces several changes, enhancements and fixes. See complete changelist for all the changes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger....Chemistry Add-in for Word: Chemistry Add-in for Word - Version 1.0: On February 1, 2011, we announced the availability of version 1 of the Chemistry Add-in for Word, as well as the assignment of the open source project to the Outercurve Foundation by Microsoft Research and the University of Cambridge. System RequirementsHardware RequirementsAny computer that can run Office 2007 or Office 2010. Software RequirementsYour computer must have the following software: Any version of Windows that can run Office 2007 or Office 2010, which includes Windows XP SP3 and...Minemapper: Minemapper v0.1.4: Updated mcmap, now supports new block types. Added a Worlds->'View Cache Folder' menu item.StyleCop for ReSharper: StyleCop for ReSharper 5.1.15005.000: Applied patch from rodpl for merging of stylecop setting files with settings in parent folder. Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new Objec...New ProjectsAtari Lynx Emulator: Atari Lynx emulator written in C#BMIcalculator: BMI Calculator for Windows Phone 7.Channel9 Plugin for PlayOn: This is a plugin for use with PlayOn Digital Media Server.cup: cosDEBUG ANALYZER.NET Plugs: Debugging memory dumps using .NET Plugs written in C#Foursquare Venue api: This project allows a user to enter venue information and search foursquare . it will show who is the mayor who is currently at the venue as well as icons for the user . it uses google maps lat and long as well as foursqaure V2 api JSON..G19 Glower: Application for the Logitech G19 keyboard to change the colour of the keyboard as you type. Basic effect is to glow the keyboard more as you type, but there are other modes available. It is also fully customizable and plugin based, so feel free to change it all you wish!GMare: GMare (Game Maker Alternative Room Editor) is a third party room editor for YoYo Game's Game Maker (Supports versions 5 to 8). Offering more robust tools and options to make room editing less cumbersome. GMare is developed in C#, using .NET 2.0, and OpenGL.Hime Parser Generator: Lexer and parser generator for C#. Currently parsing methods are LR(0), LR(1) and LALR(1). Partially implemented parsing methods are GLR(1), GLALR(1), RNGLR(1) and RNGLALR(1). Can be extended for using other parsing methods, including from the LL family.Irrlicht.Net: Irrlicht.Net, is practically what the name says, a wrapper for Irrlicht 1.7.2, written in C#, but should work for other .Net based programming languages. It is, right now in the very early stages, but still you can make something out of it.MapShell: MapShell makes it easy for GIS Administrators to automate repetitive tasks by providing a command-line interface to useful GIS functionality with the consistent syntax and staggering power of PowerShell.MonoStrategy: This project is intended to be an OpenSource remake of one of the best multiplayer realtime strategy games in the world, "The Settlers 3" (Die Siedler 3), with support for all major platforms and mobile devices released under Affero GPL 3. OpenKTV: open source KTV systemRemote Hardware Monitor: Remote Hardware Monitor provides JSON and XML serialised access to data from the Open Hardware Monitor (http://openhardwaremonitor.org/). It is developed in C# using Json.NET for JSON serialisation. SENG 403 Group 6: TBASharePoint Correlation ID View Webpart: Enables a webpart and a ribbon button that allows you to retrieve the information recorded in the ULS log tagged with a specific correlation ID. This makes it much easier for SharePoint developers to retrieve the log messages for a specific correlation token.SharePoint OM Explorer: Explorer SharePoint 2010 under the covers with a set of connected and connectable web parts with an underlying vision to make it easy to: - View site hiearchy - See all object model data for sites, lists, content types, event receivers, etc - Easily view customized bits vs. OOB.System Center Service Manager Facade: This project is c# facade API around SCSM objects using T4 templates and codeTemporary internal server sample for your C# application: CSISS is a sample for you as a C# developer. It explains with an example how to create a virtual, temporary "server" in a class.TestSGB2: This is a test upload2Tiff Splitter: A simple WinForms app that that opens a multi-page tiff file and saves all pages as individual tiff files. The multi-page tiff can be opened via open file dialog, or dragged in.Time Tracker for Windows Phone 7: This is a sample time tracker application created by the members of the LetsXNA !! linked in user group. See LetsXNA.Org for more details. You are welcome to contribute by joining the linked in group and the registering as a developer on codeplex. Lets build a great time tracker!TraceLight: <project name> TraceLight ray tracer </project name> <programming language> C# </programming language>

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  • Cloud Computing : publication du volet 3 du Syntec Numérique

    - by Eric Bezille
    Une vision client/fournisseur réunie autour d'une ébauche de cadre contractuel Lors de la Cloud Computing World Expo qui se tenait au CNIT la semaine dernière, j'ai assisté à la présentation du nouveau volet du Syntec numérique sur le Cloud Computing et les "nouveaux modèles" induits : modèles économiques, contrats, relations clients-fournisseurs, organisation de la DSI. L'originalité de ce livre blanc vis à vis de ceux déjà existants dans le domaine est de s'être attaché à regrouper l'ensemble des acteurs clients (au travers du CRIP) et fournisseurs, autour d'un cadre de formalisation contractuel, en s'appuyant sur le modèle e-SCM. Accélération du passage en fournisseur de Services et fin d'une IT en silos ? Si le Cloud Computing permet d'accélérer le passage de l'IT en fournisseur de services (dans la suite d'ITIL v3), il met également en exergue le challenge pour les DSI d'un modèle en rupture nécessitant des compétences transverses permettant de garantir les qualités attendues d'un service de Cloud Computing : déploiement en mode "self-service" à la demande, accès standardisé au travers du réseau,  gestion de groupes de ressources partagées,  service "élastique" : que l'on peut faire croitre ou diminuer rapidement en fonction de la demande mesurable On comprendra bien ici, que le Cloud Computing va bien au delà de la simple virtualisation de serveurs. Comme le décrit fort justement Constantin Gonzales dans son blog ("Three Enterprise Principles for Building Clouds"), l'important réside dans le respect du standard de l'interface d'accès au service. Ensuite, la façon dont il est réalisé (dans le nuage), est de la charge et de la responsabilité du fournisseur. A lui d'optimiser au mieux pour être compétitif, tout en garantissant les niveaux de services attendus. Pour le fournisseur de service, bien entendu, il faut maîtriser cette implémentation qui repose essentiellement sur l'intégration et l'automatisation des couches et composants nécessaires... dans la durée... avec la prise en charge des évolutions de chacun des éléments. Pour le client, il faut toujours s'assurer de la réversibilité de la solution au travers du respect des standards... Point également abordé dans le livre blanc du Syntec, qui rappelle les points d'attention et fait un état des lieux de l'avancement des standards autour du Cloud Computing. En vous souhaitant une bonne lecture...

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  • Download Internet Explorer 9 RTM

    - by Harish Ranganathan
    The much anticipated RTM release of Internet Explorer 9 (IE9) happened today.  IE9 preview release was first showcased at MIX 2010 and post that there were 7-8 Platform Preview releases.  Also, IE9 Beta came out in September 2010 with close to 10 million downloads within a month.  More recently, the RC version was out with much improved performance.  Today, marks the launch of IE9 RTM.  What this means is that, within an year, the IE Team has shipped the stable product, much faster than the earlier cycles for IE8 and IE7.  I wanted to clarify a few things (myths) that arise in common 1. I am already using Chrome and its faster for me, why would I need IE9 IE9 uses 100% hardware acceleration which means, you are going to get the best of performance compared to any other browser that shipped/will ship in future.  With native Windows support, IE9 will outperform all other browsers in terms of performance. 2. What about standards and security Agreed IE6 hasn’t been in the best of standards, but why would someone compare IE6 which was released almost 10 years back.  Later, we shipped IE7 and IE8 which had the best of standards and supports during their timeframes, but one would agree that standards and specifications keep getting updated and its hard to keep pace with the same for older browsers.  Example. HTML5 support is not there in IE8 but it is very much there in IE9.  IE9 supports most of the stable standards of HTML5 and its going to provide preview releases for the work-in-progress standards. 3. IE doesn’t keep in pace with other browsers Agreed! we don’t force/release updates on major versions in very short time periods.  What we do is provide Windows Update that provides security updates/patches and other critical updates for not just IE but the whole of Windows operating system 4. I am running Windows XP, what do I do? This is the trickiest part.  Windows XP isn’t the supported operating system for IE9 and there are various reasons to it.  The recommended operating system is Windows Vista and Windows 7.  In the interest of technology and its pace, we had to discontinue Windows XP both from a retail selling perspective as well as IE9 support.  But, the recent 2 years has seen PCs/Laptops only shipped with Windows Vista or Windows 7 so, it shouldn't affect them. 5. Where do I verify IE9’s performance/standard support and other information. http://samples.msdn.microsoft.com/ietestcenter/  Here below is a snapshot of one of the tests. Clearly IE9 outperforms all other browsers and will continue to outperform them in future.  You can download IE9 from www.beautyoftheweb.com Cheers!!!

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  • UDK game Prisoners/Guards

    - by RR_1990
    For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the player are some prisoners who need to evade the other guards. It needs to look like this My idea was to let the guard bots follow the player at a certain distance and let the prisoners bots in the middle try to evade the guard bots. Now is the problem i'm new to Unreal Script and the school doesn't support me that well. Untill now I have only was able to make the guard bots follow me. I hope you guys can help me or make me something that will make this game work. Here is the class i'm using to let te bots follow me: class ChaseControllerAI extends AIController; var Pawn player; var float minimalDistance; var float speed; var float distanceToPlayer; var vector selfToPlayer; auto state Idle { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event SeePlayer(Pawn p) { player = p; GotoState('Chase'); } Begin: player = none; self.Pawn.Velocity.x = 0.0; self.Pawn.Velocity.Y = 0.0; self.Pawn.Velocity.Z = 0.0; } state Chase { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event PlayerOutOfReach() { `Log("ChaseControllerAI CHASE Player out of reach."); GotoState('Idle'); } // class ChaseController extends AIController; CONTINUED // State Chase (continued) event Tick(float deltaTime) { `Log("ChaseControllerAI in Event Tick."); selfToPlayer = self.player.Location - self.Pawn.Location; distanceToPlayer = Abs(VSize(selfToPlayer)); if (distanceToPlayer > minimalDistance) { PlayerOutOfReach(); } else { self.Pawn.Velocity = Normal(selfToPlayer) * speed; //self.Pawn.Acceleration = Normal(selfToPlayer) * speed; self.Pawn.SetRotation(rotator(selfToPlayer)); self.Pawn.Move(self.Pawn.Velocity*0.001); // or *deltaTime } } Begin: `Log("Current state Chase:Begin: " @GetStateName()@""); } defaultproperties { bAdjustFromWalls=true; bIsPlayer= true; minimalDistance = 1024; //org 1024 speed = 500; }

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  • ATI (fglrx) Dual monitor / laptop hot-plugging

    - by Brendan Piater
    I feel like I've gone back 5 years on my desktop today. I'll try not dump to much frustration here... I been running 12.04 since alpha with the ATI open source drivers and the gnome 3 desktop. I been generally very happy with them with only small issues along the way. Now of course it does not support 3D acceleration 100%, so games like my newly purchased Amnesia from the Humble bundle would not play. OK, no worries, the ATI driver is in the repos so let me have a go I thought. With all this testing that's been done with multi-monitor support, what could go wrong...? How I use my computer: It's laptop, with a HD 3670 card in it. I spend about 50% of the time working directly on the laptop (at home) and about 50% of the time working with an additional display connected (at work), multi desktop environment. What happening now: installed drivers things seemed to working, save some small other bugs (not critical) this morning I take my machine and plug the additional monitor into it, and nothing happens... ok fine. open "displays" try configure dual display, won't work open ati config "thing" (cause it is a thing, a crap thing) and set-up monitors there reboot it says (oh ffs, really.... ok) reboot, login and wow, I got a gnome 2 desktop (presume gnome 3 fall back) and no multi-monitor...great. (screenshot: http://ubuntuone.com/5tFe3QNFsTSIGvUSVLsyL7 ) after getting into a situation where I had to Ctrl + Alt + Del to get out of a frozen display, I eventually manage to set-up a single display desktop on the "main" monitor ok.. time to go home... unplug monitor... nothing happens.. oh boy here we go... try displays again, nothing, just hangs the display.. great. crash all the apps and reboot... So it's been a trying day... What I really hope is that someone else has figured out how to avoid this PAIN. Please help with a solution that: allows me run fglrx (so I can run the games I want) allows me to hot-plug a monitor to my laptop and remove it again allows me to change the display so include the hot-plugged monitor (preferable automatically like it did with the open drivers) Next best if that's not possible: switch between laptop only display and monitor only display easily (i.e. not having to reboot/logout/suspened etc) Really appreciate the time of anyone that has a solution. Thanks in advance. Regards Brendan PS: I guess I should file a bug about this too, so some direction as to the best place to file this would be appreciated too.

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  • Ubuntu Dual Screen Using Virtual Machine - AMD GPU

    - by Chris
    I've been searching online and reading tutorials and etc about how to make my ubuntu VM dual screen(x86_64). I have first tried to run these commands: sudo aticonfig --initial -f which gave me the ouput of: sudo: aitconfig: command not found I then googled the output and followed these instructions that I tells me to install my ATI drivers onto my ubuntu. wget http://www2.ati.com/drivers/linux/ati-driver-installer-11-5-x86.x86_64.run sudo sh ati-driver-installer-11-5-x86.x86_64.run --buildpkg Ubuntu/natty sudo dpkg -i *.deb sudo apt-get -f install sudo aticonfig -f --initial --adapter=all sudo reboot It all works well until I input sudo apt-get -f install which gives me the following output: sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 25 not upgraded. 3 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up fglrx (2:8.850-0ubuntu1) ... update-alternatives: error: alternative link /usr/bin/aticonfig is already managed by x86_64-linux-gnu_gl_conf. dpkg: error processing fglrx (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev: fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: fglrx fglrx-amdcccle fglrx-dev E: Sub-process /usr/bin/dpkg returned an error code (1) At this point, I don't know what to do since running: gksudo amdcccle For the record, I have 3D acceleration turned on. The following is my GPU for my VM lspci | grep VGA 00:02.0 VGA compatible controller: InnoTek Systemberatung GmbH VirtualBox Graphics Adapter Any Help on how I can make my VM dual screen with Ubuntu would be great. Thank you in advance.

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  • Cannot get Virtualbox to install properly on Ubuntu 12.04

    - by lopac1029
    I cannot get Virtualbox to install properly on my 12.04. I first went with a manual install for the .deb from the old builds section of the Virtualbox page. That .deb opened up the Software Center and installed. Then I got the error coming up of VT-x/AMD-V hardware acceleration is not available on your system. Your 64-bit guest will fail to detect a 64-bit CPU and will not be able to boot. which I can only assume was due to my Ubuntu version being 32-bit (System Details - Overview - OC type: 32-bit, right?) So I followed these instructions to remove the .deb manually, restarted my laptop, and then FOUND the actual Virtualbox install in the Software Center and installed from that (assuming it would give me the correct version I need for my system) So after all that (and then some), I'm still getting the same error when I connect to my new job's project in Virtualbox. Can anyone point me in the right direction of what to do here? This is the first time I've ever worked with Virtualbox, and no one at this company is using Ubuntu, so I'm on my own here. EDIT: Here is the direct info from running the 2 suggested commands Inspiron-1750-brick:~ $lscpu Architecture: i686 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 23 Stepping: 10 CPU MHz: 2100.000 BogoMIPS: 4189.45 L1d cache: 32K L1i cache: 32K L2 cache: 2048K Inspiron-1750-brick:~ $cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.80 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.45 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management:

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  • Why does switching users completely hang my system every time?

    - by Stéphane
    I have a fresh install of 11.04 64bit, with 2 administrator accounts and 4 normal accounts. The 4 normal accounts (the kids' accounts) don't have passwords, they can login simply by clicking on their names. When any of the users -- either admin or normal -- tries to switch to another account by clicking in the top-right corner of the screen and selecting another user, the screen goes black and the entire system locks up. Even CTRL+ALT+F1 through F7 does nothing. This is reproducible 100% of the time on this system. I can ssh into the box when the console locks up, and by running top, I see that Xorg is consuming about 100% of the CPU. Looking at the output of "ps axfu" in bash while the system is in this "locked up" state, here is the lightdm and X process tree: USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1153 0.0 0.1 183508 4292 ? Ssl Dec26 0:00 lightdm root 2187 0.4 4.6 265976 164168 tty7 Ss+ 00:43 0:21 \_ /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch stephane 2612 0.0 0.3 266400 10736 ? Ssl 01:52 0:00 \_ /usr/bin/gnome-session --session=ubuntu stephane 2650 0.0 0.0 12264 276 ? Ss 01:52 0:00 | \_ /usr/bin/ssh-agent /usr/bin/dbus-launch --exit-with-session /usr/bin/gnome-session --session=ubuntu stephane 2703 0.8 3.0 562068 106548 ? Sl 01:52 0:08 | \_ compiz stephane 2801 0.0 0.0 4264 584 ? Ss 01:52 0:00 | | \_ /bin/sh -c /usr/bin/compiz-decorator stephane 2802 0.0 0.3 265744 13772 ? Sl 01:52 0:00 | | \_ /usr/bin/unity-window-decorator ...cut... root 3024 80.6 0.3 107928 13088 tty8 Rs+ 01:53 12:34 \_ /usr/bin/X :1 -auth /var/run/lightdm/root/:1 -nolisten tcp vt8 -novtswitch That last process, pid #3024 in this case, is what has the CPU pegged. In case it matters (I suspect it might) here is what I think may be the relevant information for my video card, taken from /var/log/Xorg.0.log: [ 3392.653] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so [ 3392.653] (II) Module glx: vendor="FireGL - AMD Technologies Inc." [ 3392.653] compiled for 6.9.0, module version = 1.0.0 ... [ 3392.655] (II) LoadModule: "fglrx" [ 3392.655] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_drv.so [ 3392.672] (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." [ 3392.672] compiled for 1.4.99.906, module version = 8.88.7 [ 3392.672] Module class: X.Org Video Driver ... [ 3392.759] (==) fglrx(0): ATI 2D Acceleration Architecture enabled [ 3392.759] (--) fglrx(0): Chipset: "AMD Radeon HD 6410D" (Chipset = 0x9644) Lastly: I did see this posting: Change user on 11.10 hangs system ...but I checked, and the libpam-smbpass package isn't installed on this system.

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  • 2D collision resolving

    - by Philippe Paré
    I've just worked out an AABB collision algorithm for my 2D game and I was very satisfied until I found out it only works properly with movements of 1 in X and 1 in Y... here it is: public bool Intersects(Rectanglef rectangle) { return this.Left < rectangle.Right && this.Right > rectangle.Left && this.Top < rectangle.Bottom && this.Bottom > rectangle.Top; } public bool IntersectsAny(params Rectanglef[] rectangles) { for (int i = 0; i < rectangles.Length; i++) { if (this.Left < rectangles[i].Right && this.Right > rectangles[i].Left && this.Top < rectangles[i].Bottom && this.Bottom > rectangles[i].Top) return true; } return false; } and here is how I use it in the update function of my player : public void Update(GameTime gameTime) { Rectanglef nextPosX = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); Rectanglef nextPosY; if (Input.Key(Key.Left)) nextPosX.X--; if (Input.Key(Key.Right)) nextPosX.X++; bool xFree = !nextPosX.IntersectsAny(Boxes.ToArray()); if (xFree) nextPosY = new Rectanglef(nextPosX.X, nextPosX.Y, nextPosX.Width, nextPosX.Height); else nextPosY = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); if (Input.Key(Key.Up)) nextPosY.Y--; if (Input.Key(Key.Down)) nextPosY.Y++; bool yFree = !nextPosY.IntersectsAny(Boxes.ToArray()); if (yFree) AABB = nextPosY; else if (xFree) AABB = nextPosX; } What I'm having trouble with, is a system where I can give float values to my movement and make it so there's a smooth acceleration. Do I have to retrieve the collision rectangle (the rectangle created by the other two colliding)? or should I do some sort of vector and go along this axis until I reach the collision? Thanks a lot!

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • Wireless on Medion MD96500 (Intel® PRO/Wireless 2200BG) running Windows 7

    - by Jakob Schmitt
    I just installed Windows 7 (32 bit) on a Medion MD96500 (Intel 2200BG Wireless Card) and then installed the Windows Vista (32 bit) driver. Now, in the "device driver window", the Wireless Card is listed as working/active. If I want to set up a wireless connection, however, I always get the error message "No connections available". Pushing the hardware-switch (or however that thing is called, right next to the keyboard) does not seem to have any effect.

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  • Ubuntu + Raid on HP proliant DL 160 G6

    - by Adam Matan
    Hi, I'm, trying to install Ubuntu 8.04 Server on an HP Proliant DL160 G6. The HP hardware is certified by Ubuntu for the 9.04 version, which I can't install due to company policy. The problem is that Ubuntu would not recognize the RAID 1+0 disk configured by the BIOS. The raid creates one ~470GB disk from two 500GB physical disks. Any ideas? Adam

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