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  • markdown to HTML with customised WMD editor

    - by spirytus
    For my application I customized slightly the way WMD behaves so when user enters empty lines, these are reflected in HTML output as <br />'s. Now I came to a point when I should store it somewhere at backend and so after going thru SO posts for a while I'm not sure what is the best way to do it. I have few options and if you could point out which their pros/cons that would be much appreciated. send to server and store as markdown rather than HTML. To me obvious advantage would be keeping exactly same formatting as user originally entered. But then how can I convert it back to HTML for display to a client? It seems very troublesome to convert it on client side as even if it would be possible what would happen if JS would be disabled? If I wanted to do it on the server, then standard server side implementations of markup to HTML might be resource expensive. Would that be an issue in your opinion? Even if it wouldn't be the case then as I mentioned my WMD implementation is customised and those server side solutions wouldn't probably do the right conversion to markdown anyway and there always would be a risk that something would convert wrong. Send to server as converted HTML. Same as above.. conversion on client side would be difficult, server side same with possibility of getting it wrong. send original markdown and converted HTML and store both. No performance issues related to converting markdown to HTML on client side, nor on server side. Users would have always same markdown they originally entered and same HTML they originally saw in preview (possibly sanitized in php though). It would have to take twice that much storage space though and that is my biggest worry. I tend to lean towards 3rd solution as it seems simplest, but there is a worry of doubled storage space needed for this solution. Please bear in mind that my implementation of WMD is slightly modified and also I'm going with PHP/MySql server side implementation. So apart from 3 options I listed above, are there any other possible solutions to my problem? Did I miss anything important that would make one of the options above better then the rest? And what other pros/cons would apply to each solution I listed? Also how is it implemented on SO? I read somwhere that they using option 3, and so if its good enough for SO would be good enough for me :) but not sure if its true anyway, so how is it done? Also please forgive me, but at least for once I got to say that StackOverflow IS THE BEST DAMN RESOURCE ON THE WEB and I truly appreciate all the people trying to help others here! The site and users here are simply amazing!

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  • dynamic page caching- show redirected html cache page or show the dynamic page?

    - by i need help
    would like your comments. Eg: When user first visit www.testing.com/productdetailpage.asp I will use caching- store the whole page into productdetailpage.html When the user go to reopen productdetailpage.asp, user will be redirected to www.testing.com/productdetailpage.html It means they will see productdetailpage.html, not .asp Is this a good way? Any implication in terms of SEO and other part? Will it be better to read datas from .html into .asp and show the final page as .asp all the time?

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  • Html.CheckBoxFor() checked problem in ASP.Net MVC 2

    - by inolen
    It doesn't seem that the Html.CheckBoxFor helper adds the correct "checked" attribute when rendering the HTML. I have a bool property rendered like so: <%= Html.CheckBoxFor(m => m.Visible) %> And the outputted HTML is this: <input type="checkbox" value="true" name="Visible" id="Visible"> Is there some particular reason it does not add the "checked" attribute when the value is true?

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  • .htaccess for displaying the .html files

    - by user310850
    I have three files in a folder 'test' one.php two.php print.html And i have .htaccess file in the same folder RewriteEngine On RewriteBase /test/ RewriteRule ^(.+)\.html$ $1\.php [L] if we take the print.html in browser , there will be error , because of .htaccess file, for there is no 'print.php' page How can we solve it , by modifing the .htaccess file. So that while taking the print.html, it should display in the browser

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  • How to parse HTML from JavaScript in Firefox?

    - by hmp
    What is the best way to parse (get a DOM tree of) a HTML result of XmlHttpRequest in Firefox? EDIT: I do not have the DOM tree, I want to acquire it. XmlHttpRequest's "responseXML" works only when the result is actual XML, so I have only responseText to work with. The innerHTML hack doesn't seem to work with a complete HTML document (in <html</html). - turns out it works fine.

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  • posting php code using jquery .html()

    - by Emmanuel Imwene
    simple query,but it's giving me a headache, i need a division to be updated with a changed session variable each time a user clicks on a name,i figured i'd use .html() using jquery to update the division, i don't know if you can do this, but here goes: $("#inner").html('<?php session_start(); if(file_exists($_SESSION['full'])||file_exists($_SESSION['str'])){ if(file_exists($_SESSION['full'])) { $full=$_SESSION['full']; $handlle = fopen($full, "r"); $contents = fread($handlle, filesize($full)); fclose($handlle); echo $contents; echo '<script type="text/javascript" src="jquery-1.8.0.min (1).js">'; echo '</script>'; echo '<script type="text/javascript">'; echo 'function loadLog(){ var oldscrollHeight = $("#inner").attr("scrollHeight") - 20; $.ajax({ url: \''.$_SESSION['full'].'\', cache: false, success: function(html){ $("#inner").html(html); //Insert chat log into the #chatbox div var newscrollHeight = $("#inner").attr("scrollHeight") - 20; if(newscrollHeight > oldscrollHeight){ $("#inner").animate({ scrollTop: newscrollHeight }, \'normal\'); //Autoscroll to bottom of div } }, }); } setInterval (loadLog, 2500);'; echo '</script>'; } else { $str=$_SESSION['str']; if(file_exists($str)) { $handle = fopen($str, 'r'); $contents = fread($handle, filesize($str)); fclose($handle); echo $contents; $full=$_SESSION['full']; $handlle = fopen($full, "r"); $contents = fread($handlle, filesize($full)); fclose($handlle); echo $contents; echo '<script type="text/javascript" src="jquery-1.8.0.min (1).js">'; echo '</script>'; echo '<script type="text/javascript">'; echo 'function loadLog(){ var oldscrollHeight = $("#inner").attr("scrollHeight") - 20; $.ajax({ url: \''.$_SESSION['str'].'\', cache: false, success: function(html){ $("#inner").html(html); //Insert chat log into the #chatbox div var newscrollHeight = $("#inner").attr("scrollHeight") - 20; if(newscrollHeight > oldscrollHeight){ $("#inner").animate({ scrollTop: newscrollHeight }, \'normal\'); //Autoscroll to bottom of div } }, }); } setInterval (loadLog, 2500);'; echo '</script>'; } } } ?>'); is that legal, if not, how would i accomplish this?

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  • Load HTML NSString into a UIWebView

    - by ehenrik
    Im doing a project where I connect to a webpage using the NSURLConnection to be able to monitor the status codes that are returned (200 OK / 404 ERROR). I would like to send the user to the top url www.domain.com if I recieve 404 as status code and if i recieve as 200 status code I would like to load the page in to a webview. I have seen several implementations of this problem by creating a new request but I feel that it is unnecessary since you already received the html in the first request so i would just like to load that HTML in to the webView. So i try to use the [webView loadHTMLFromString: baseURL:] but it doesn't always work, I have noticed that when i print the NSString with html in the connectionDidFinnishLoading it sometimes is null and when I monitor these cases by printing the html in didReceiveData a random number of the last packets is NULL (differs between 2-10). It is always the same webpages that doesn't get loaded. If I load them to my webView using [webView loadRequest:myRequest] it always works. My implementation looks like this perhaps someone of you can see what Im doing wrong. I create my first request with a button click. -(IBAction)buttonClick:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.domain.com/page2/apa.html"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:url] NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { } } Then I monitor the response code in the didReceiveResponse method by casting the request to a NSHTTPURLResponse to be able to access the status codes and then setting a Bool depending on the status code. -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSHTTPURLResponse *ne = (NSHTTPURLResponse *)response; if ([ne statusCode] == 200){ ok = TRUE; } [webData setLength: 0]; } I then check the bools value in connectionDidFinnishLoading. If I log the html NSString I get the source of the webpage so i know that it isn't an empty string. -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *html = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSURL *url = [NSURL URLWithString:@"http://www.domain.com/"]; if (ok){ [webView loadHTMLString:html baseURL:url]; ok = FALSE; } else{ //Create a new request to www.domain.com } } webData is an instance variable and I load it in didReceiveData like this. -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [webData appendData:data]; }

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  • All browsers refusing to load a specific image on a webpage?

    - by Johnson
    Out of nowhere today, all 3 of my browsers (FF/Chrome/IE, OS = Win7 x64) are refusing to load the homepage of interfacelift.com correctly. It works fine on other PC's in the house (on the same network), so it is definitely related to this one PC. The browser won't load the main image on the page correctly (even though the source code looks good), however if I direct the browser to the exact location of that image, then it displays fine. So obviously I can get the HTML index (which locates the resource) and I can get to the resource. So why heck isn't it displaying properly on the index page? It's almost as if the HTML rendering engine has gone bad, on all 3 browsers at once. I've browsed to a bunch of other sites (including sites very heavy on JS, with HTML much more complex than the one in question here) and am seeing nothing funny. Only thing wonky I've done with my PC in the past several hours was replacing the system file Magnifier.exe with a copy of cmd.exe while playing around with some of the ideas mentioned in this guide. However, I've since then restored the files to their previous state, and I don't know how Magnifier would be related to this even if I hadn't restored it. Any ideas? I'm stumped! EDIT: Here is what the broken page looks like in Chrome. And here is the image loaded correctly by itself.

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  • Outlook Signature Broken in Entourage

    - by Eric J.
    Some of our company uses Windows with Outlook 2010, and the rest use Mac with Entourage. When our standard signature line is included in an email that goes to Entourage, the result does not display correctly. It appears that Entourage is mangling the HTML. My working theory is that Entourage encounters inline CSS styles it does not know about and stops processing styles, but I'm really not sure. Question: How can I enter a signature into Outlook 2010 that will render correctly in Entourage? For example, can I specify somehow the exact HTML to use? Here's an example of how the HTML is being changed. Original on Outlook, as received by another Outlook client: <span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif"; color:#1785C5'>My Company<br> </span></b><span class=apple-style-span><span style='font-size:9.0pt; font-family:"Century Gothic","sans-serif";color:#666666'>123 Main St.</span></span><span class=apple-style-span><span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif"; color:#AFAFAF'>&nbsp;</span></span><span class=apple-style-span><span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif";color:#666666'>Suite 100</span></span> Note the use of spans, color #1785C5 and color #666666. Same original email, as displayed in an Entourage client: <span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif"; mso-fareast-font-family:"Times New Roman"'><br> <span style='color:#656565'>My Company<br> 123 Main St Suite 100<br> </span> Note the use of br tags rather than spans, and the color #656565.

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  • Is it possible for the Subversion Apache module to serve html files with an html content-type without using the svn:mime-type property?

    - by Martin Pain
    I am aware that if you set the svn:mime-type Subversion property on a .html file to text/html then when viewing the file in a browser through the Subversion module in Apache httpd it will be served with a Content-Type: text/html header, enabling the browser to render it as HTML rather than plain text. However, I am looking for a way to do this without using the svn:mime-type property. I'm aware that you can configure your svn client to automatically add the property - this is not what I want, as I do not want to ensure all users have these settings. I'm also aware that I could create a pre-commit hook that rejects the commit if the properties are not set, in order to force users to set the property - I might fall back to that, but I'm looking for something less intrusive. I'm also aware that I could use a post-commit hook to add the properties automatically on the server-side. I'd rather not do that (as users then have to update immediately after their commit, and it's not trivial to write) - I'm looking for a better alternative. Perhaps something with rewrite rules in the Apache server?

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  • Is It Possible To Self-Teach PHP, Wordpress, CentOS (Linux), Apache, Nginx etc?

    - by Aahan
    consider me a total noob, who uses a Windows PC and has never touched Linux. But I want to administer, manage and take responsibility of my server, at least at some point, if not now. But since I am a full-time blogger I am unable to find time to study at an institute. So, here is my question — - Is It Possible To Self-Teach HTML, CSS, PHP, JavaScript, Wordpress, CentOS (or for that matter any Linux distro), Apache, Nginx, and Varnish? Yes, beginning with HTML, absolutely all of them. I might seem overly ambitious and foolish, but I just want to do it. Aren't there any self-taught server admins? (1) Please help me out with the names of good books, links and whatever you can. (2) How long would it take me to get there (approximately)? 3 years? 5 years? (I have good touch with HTML & Wordpress.) This is a great community, I hope at least some of you will shoot some suggestions at me.

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  • Grouping data in LINQ with the help of group keyword

    - by vik20000in
    While working with any kind of advanced query grouping is a very important factor. Grouping helps in executing special function like sum, max average etc to be performed on certain groups of data inside the date result set. Grouping is done with the help of the Group method. Below is an example of the basic group functionality.     int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };         var numberGroups =         from num in numbers         group num by num % 5 into numGroup         select new { Remainder = numGroup.Key, Numbers = numGroup };  In the above example we have grouped the values based on the reminder left over when divided by 5. First we are grouping the values based on the reminder when divided by 5 into the numgroup variable.  numGroup.Key gives the value of the key on which the grouping has been applied. And the numGroup itself contains all the records that are contained in that group. Below is another example to explain the same. string[] words = { "blueberry", "abacus", "banana", "apple", "cheese" };         var wordGroups =         from num in words         group num by num[0] into grp         select new { FirstLetter = grp.Key, Words = grp }; In the above example we are grouping the value with the first character of the string (num[0]). Just like the order operator the group by clause also allows us to write our own logic for the Equal comparison (That means we can group Item by ignoring case also by writing out own implementation). For this we need to pass an object that implements the IEqualityComparer<string> interface. Below is an example. public class AnagramEqualityComparer : IEqualityComparer<string> {     public bool Equals(string x, string y) {         return getCanonicalString(x) == getCanonicalString(y);     }      public int GetHashCode(string obj) {         return getCanonicalString(obj).GetHashCode();     }         private string getCanonicalString(string word) {         char[] wordChars = word.ToCharArray();         Array.Sort<char>(wordChars);         return new string(wordChars);     } }  string[] anagrams = {"from   ", " salt", " earn", "  last   ", " near "}; var orderGroups = anagrams.GroupBy(w => w.Trim(), new AnagramEqualityComparer()); Vikram  

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Ubuntu 12.04 - No sound - HELP!

    - by Bruno Tacca
    I'm panicking... my sound stopped working after I tried to set-up my notebook speakers, plus two headphone jacks... My idea was to multichannel the sound to 3 channels, built-in speakers, and sound-card 2 headphone jacks. After a couple efforts I did it with 2 channels, speakers and 1 headphone jack, but the other wasn't working. After more tries and tries, sound stop working. I just want my sound back... crying like a baby on the floor. And, if possible, but not necessary, a simple guide to active the 3 channels. xD I will post the diagnosis according to https://help.ubuntu.com/community/SoundTroubleshootingProcedure STEP 1 Did it, still no sound. STEP 2 Did it, still no sound. STEP 3 and #STEP 4 (I removed the log cause there is a limit of characters to be posted.) The log can be found here: https://answers.launchpad.net/ubuntu/+source/alsa-driver/+question/238653 STEP 5 Rebooted, still no sound. STEP 6 Did it. In the Output Devices tab, nothing is muted. I play a music with the Rhythmbox Music Player, I don't hear anything but in the pavucontrol I can see in the Built-in Audio Analog Stereo a sound bar shaking... but, no sound. STEP 7 In alsamixer, AlsaMixer v1.0.25 Card: HDA Intel PCH Chip: Creative CA0132 information View: F3:[Playback] F4: Capture F5: All Item: Headphone [dB gain: 25.00, 25.00] Then, I have 5 columns Headphone, Speaker, PCM, S/PDIF, S/PDIF Default PCM A little weird when I try to mute the Headphone and the Speaker, here what happens: Starting both unmutted, mutting headphone cause speaker being mutted automaticaly. Starting both unmutted, mutting speaker cause headphone being mutted automaticaly. Starting both mutted, possible to unmute both separately. STEP 8 I cannot hear sound on both (headphone and/or speaker). STEP 9 Dual boot... Restarted, windows was with sound at max volume. Restarted again, still no sound at ubuntu. I heard something when ubuntu started, a little noise, then silence again. The sound icon always start mutted, after unmutting, I have no sound. STEP 10 I dont have this command in my ubuntu. STEP 11 Tried at STEP 8, no sound. There are no problem with jumpers or hardware, cause I have sound working on windows. STEP 12 No way to open my alienware and loss the warranty x.X" STEP 13 I think it's loaded, judging my the logs STEP 14 Alienware M17xR4, the hardware is listed in the logs above, at STEP 4. There are two headphone hacks, one with just an headphone printed above, and the other with an headset (with mic) printed, there is a mic jack too, and a spdif (optical) too. STEP 15 I dont want to enable S/PDIF STEP 16 I never used the HDMI output, yet... Thanks in advance. I hope I listed all the information you need.

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  • Help me get my 3D camera to look like the ones in RTS

    - by rFactor
    I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my Camera.cs class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BB { public class Camera : Microsoft.Xna.Framework.GameComponent { public Matrix view; public Matrix projection; protected Game game; KeyboardState currentKeyboardState; Vector3 cameraPosition = new Vector3(600.0f, 0.0f, 600.0f); Vector3 cameraForward = new Vector3(0, -0.4472136f, -0.8944272f); BoundingFrustum cameraFrustum = new BoundingFrustum(Matrix.Identity); // Light direction Vector3 lightDir = new Vector3(-0.3333333f, 0.6666667f, 0.6666667f); public Camera(Game game) : base(game) { this.game = game; } public override void Initialize() { this.view = Matrix.CreateLookAt(this.cameraPosition, this.cameraPosition + this.cameraForward, Vector3.Up); this.projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, this.game.renderer.aspectRatio, 1, 10000); base.Initialize(); } /* Handles the user input * @ param GameTime gameTime */ private void HandleInput(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; currentKeyboardState = Keyboard.GetState(); } void UpdateCamera(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // Check for input to rotate the camera. float pitch = 0.0f; float turn = 0.0f; if (currentKeyboardState.IsKeyDown(Keys.Up)) pitch += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Down)) pitch -= time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Left)) turn += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Right)) turn -= time * 0.001f; Vector3 cameraRight = Vector3.Cross(Vector3.Up, cameraForward); Vector3 flatFront = Vector3.Cross(cameraRight, Vector3.Up); Matrix pitchMatrix = Matrix.CreateFromAxisAngle(cameraRight, pitch); Matrix turnMatrix = Matrix.CreateFromAxisAngle(Vector3.Up, turn); Vector3 tiltedFront = Vector3.TransformNormal(cameraForward, pitchMatrix * turnMatrix); // Check angle so we cant flip over if (Vector3.Dot(tiltedFront, flatFront) > 0.001f) { cameraForward = Vector3.Normalize(tiltedFront); } // Check for input to move the camera around. if (currentKeyboardState.IsKeyDown(Keys.W)) cameraPosition += cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.S)) cameraPosition -= cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.A)) cameraPosition += cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.D)) cameraPosition -= cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.R)) { cameraPosition = new Vector3(0, 50, 50); cameraForward = new Vector3(0, 0, -1); } cameraForward.Normalize(); // Create the new view matrix view = Matrix.CreateLookAt(cameraPosition, cameraPosition + cameraForward, Vector3.Up); // Set the new frustum value cameraFrustum.Matrix = view * projection; } public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { HandleInput(gameTime); UpdateCamera(gameTime); } } } The problem is that the initial view is looking in a horizontal direction. I would like to have an RTS like top down view (but with a slight pitch). Can you help me out?

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  • Ubuntu + Wacom Intuos 4 + MyPaint HELP!

    - by Sativa
    Please keep in mind I'm not that computer savvy, but I will try any suggestion so please help me out! My tablet will stop working if the USB connection is ever broken, or the Ubuntu software is being updated. Sometimes it will stop working for no reason that I can see. The lights will still be on, but it won't be responsive. It doesn't work again until I restart the laptop with the tablet plugged in, which is grating if you have to do it every 25 min. or so... I'm not sure if the issue is with the port, the tablet/cable or the driver but any suggestions would be very welcome! Also, MyPaint is frequently having hiccups. It seems to save fine but at times it will randomly close down and when I open files they're often empty. They turn into 0Kb files and only contain a single empty layer. Also very grating, considering I lose days of work for no clear reason and without any heads up. Again, I'm not sure if the issue is with the port, the tablet/cable or the driver but any suggestions would be very welcome! The error message reads; Traceback (most recent call last): File "/usr/share/mypaint/gui/application.py", line 177, at_application_start(*junk=()) else: self.filehandler.open_file(fn) variables: {'fn': ('local', u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora'), 'self.filehandler.open_file': ('local', <bound method FileHandler.wrapper of <gui.filehandling.FileHandler object at 0x7fdb89063a10>>)} File "/usr/share/mypaint/gui/drawwindow.py", line 60, wrapper(self=<gui.filehandling.FileHandler object>, *args=(u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora',), **kwargs={}) try: func(self, *args, **kwargs) # gtk main loop may be called in here... variables: {'self': ('local', <gui.filehandling.FileHandler object at 0x7fdb89063a10>), 'args': ('local', (u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora',)), 'func': ('local', <function open_file at 0x7fdb8b397b90>), 'kwargs': ('local', {})} File "/usr/share/mypaint/gui/filehandling.py", line 231, open_file(self=<gui.filehandling.FileHandler object>, filename=u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora') try: self.doc.model.load(filename, feedback_cb=self.gtk_main_tick) except document.SaveLoadError, e: variables: {'self.doc.model.load': ('local', <bound method Document.load of <lib.document.Document instance at 0x7fdb8ab4f8c0>>), 'feedback_cb': (None, []), 'self.gtk_main_tick': ('local', <function gtk_main_tick at 0x7fdb8b397b18>), 'filename': ('local', u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora')} File "/usr/share/mypaint/lib/document.py", line 544, load(self=<lib.document.Document instance>, filename=u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora', **kwargs={'feedback_cb': <function gtk_main_tick>}) try: load(filename, **kwargs) except gobject.GError, e: variables: {'load': ('local', <bound method Document.load_ora of <lib.document.Document instance at 0x7fdb8ab4f8c0>>), 'kwargs': ('local', {'feedback_cb': <function gtk_main_tick at 0x7fdb8b397b18>}), 'filename': ('local', u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora')} File "/usr/share/mypaint/lib/document.py", line 772, load_ora(self=<lib.document.Document instance>, filename=u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora', feedback_cb=<function gtk_main_tick>) tempdir = tempdir.decode(sys.getfilesystemencoding()) z = zipfile.ZipFile(filename) print 'mimetype:', z.read('mimetype').strip() variables: {'zipfile.ZipFile': ('global', <class 'zipfile.ZipFile'>), 'z': (None, []), 'filename': ('local', u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora')} File "/usr/lib/python2.7/zipfile.py", line 770, __init__(self=<zipfile.ZipFile object>, file=u'/home/maria/Desktop/Drawings/WIPs/Sativa Chibi.ora', mode='r', compression=0, allowZip64=False) if key == 'r': self._RealGetContents() elif key == 'w': variables: {'self._RealGetContents': ('local', <bound method ZipFile._RealGetContents of <zipfile.ZipFile object at 0x7fdb9b952790>>)} File "/usr/lib/python2.7/zipfile.py", line 811, _RealGetContents(self=<zipfile.ZipFile object>) if not endrec: raise BadZipfile, "File is not a zip file" if self.debug > 1: variables: {'BadZipfile': ('global', <class 'zipfile.BadZipfile'>)} BadZipfile: File is not a zip file

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  • Help finding missing mumble-server dependencies

    - by Otoris
    I'm trying to install the mumble-server package using apt-get install mumble-server on Ubuntu 11.10 Server Edition on Rackspace Cloud. Problem is it can't find dependencies it should have found because they exist on launchpad.net? Dependencies message: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: mumble-server : Depends: libavahi-compat-libdnssd1 (>= 0.6.16) but it is not installable Depends: libprotobuf7 but it is not installable Depends: libqt4-dbus (>= 4:4.5.3) but it is not installable Depends: libqt4-network (>= 4:4.5.3) but it is not installable Depends: libqt4-sql (>= 4:4.5.3) but it is not installable Depends: libqt4-xml (>= 4:4.5.3) but it is not installable Depends: libqtcore4 (>= 4:4.7.0~beta1) but it is not installable Depends: libqt4-sql-sqlite but it is not installable E: Unable to correct problems, you have held broken packages. Any ideas on if I might be missing sources? I've been googling around and haven't found anyone else in this situation or anyone else not able to install the aforementioned packages. Thanks for your time! sources.list: deb http://mirror.rackspace.com/ubuntu/ oneiric restricted deb-src http://mirror.rackspace.com/ubuntu/ oneiric restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://mirror.rackspace.com/ubuntu/ oneiric-updates restricted deb-src http://mirror.rackspace.com/ubuntu/ oneiric-updates restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://mirror.rackspace.com/ubuntu/ oneiric universe deb-src http://mirror.rackspace.com/ubuntu/ oneiric universe deb http://mirror.rackspace.com/ubuntu/ oneiric-updates universe deb-src http://mirror.rackspace.com/ubuntu/ oneiric-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://mirror.rackspace.com/ubuntu/ oneiric multiverse deb-src http://mirror.rackspace.com/ubuntu/ oneiric multiverse deb http://mirror.rackspace.com/ubuntu/ oneiric-updates multiverse deb-src http://mirror.rackspace.com/ubuntu/ oneiric-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb http://us.archive.ubuntu.com/ubuntu/ oneiric-backports restricted universe multiverse # deb-src http://us.archive.ubuntu.com/ubuntu/ oneiric-backports restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. This software is not part of Ubuntu, but is ## offered by Canonical and the respective vendors as a service to Ubuntu ## users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner deb http://security.ubuntu.com/ubuntu oneiric-security restricted deb-src http://security.ubuntu.com/ubuntu oneiric-security restricted deb http://security.ubuntu.com/ubuntu oneiric-security universe deb-src http://security.ubuntu.com/ubuntu oneiric-security universe deb http://security.ubuntu.com/ubuntu oneiric-security multiverse deb-src http://security.ubuntu.com/ubuntu oneiric-security multiverse # Cool Kid Webmin/Usermin Here Brah deb http://download.webmin.com/download/repository sarge contrib deb http://webmin.mirror.somersettechsolutions.co.uk/repository sarge contrib

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  • Help needed throwing a ball in AS3

    - by Opoe
    I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy comes to point where it lays still (like a real ball). I allmost had it working, but now the ball sticks to the mouse, in stead of being released, my question to you is: Can you help me make this work and explain to me what I did wrong? You can simply preview my code by making a movieclip named 'circle' on a 550x400 stage. stage.addEventListener(Event.ENTER_FRAME, circle_update); var previousPostionX:Number; var previousPostionY:Number; var throwSpeedX:Number; var throwSpeedY:Number; var isItDown:Boolean; var xSpeed:Number = 0; var ySpeed:Number = 0; var friction:Number = 0.96; var offsetX:Number = 0; var offsetY:Number = 0; var newY:Number = 0; var oldY:Number = 0; var newX:Number = 0; var oldX:Number = 0; var dragging:Boolean; circle.buttonMode = true; circle.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); circle.addEventListener(Event.ENTER_FRAME, throwcircle); circle.addEventListener(MouseEvent.MOUSE_DOWN, clicked); circle.addEventListener(MouseEvent.MOUSE_UP, released); function mouseDownHandler(e:MouseEvent):void { dragging = true; stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); offsetX = mouseX - circle.x; offsetY = mouseY - circle.y; } function mouseUpHandler(e:MouseEvent):void { dragging = false; } function throwcircle(e:Event) { circle.x += xSpeed; circle.y += ySpeed; xSpeed *= friction; ySpeed *= friction; } function changeFriction(e:Event):void { friction = e.target.value; trace(e.target.value); } function circle_update(e:Event){ if ( dragging == true ) { circle.x = mouseX - offsetX; circle.y = mouseY - offsetY; } if(circle.x + (circle.width * 0.50) >= 550){ circle.x = 550 - circle.width * 0.50; } if(circle.x - (circle.width * 0.50) <= 0){ circle.x = circle.width * 0.50; } if(circle.y + (circle.width * 0.50) >= 400){ circle.y = 400 - circle.height * 0.50; } if(circle.y - (circle.width * 0.50) <= 0){ circle.y = circle.height * 0.50; } } function clicked(theEvent:Event) { isItDown =true; addEventListener(Event.ENTER_FRAME, updateView); } function released(theEvent:Event) { isItDown =false; } function updateView(theEvent:Event) { if (isItDown==true){ throwSpeedX = mouseX - previousPostionX; throwSpeedY = mouseY - previousPostionY; circle.x = mouseX; circle.y = mouseY; } else{ circle.x += throwSpeedX; circle.y += throwSpeedY; throwSpeedX *=0.9; throwSpeedY *=0.9; } previousPostionX= circle.x; previousPostionY= circle.y; }

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  • Help understand GLSL directional light on iOS (left handed coord system)

    - by Robse
    I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please have a look at my vertex shader code. Now, light direction should be provided in eye space, but I think there is something I don't get right. After I setup my view with camera I save a lightMatrix to transform the light from global space to eye space. My modelview and projection setup: - (void)setupViewWithWidth:(int)width height:(int)height camera:(N3DCamera *)aCamera { aCamera.aspect = (float)width / (float)height; float aspect = aCamera.aspect; float far = aCamera.far; float near = aCamera.near; float vFOV = aCamera.fieldOfView; float top = near * tanf(M_PI * vFOV / 360.0f); float bottom = -top; float right = aspect * top; float left = -right; // projection GLKMatrixStackLoadMatrix4(projectionStack, GLKMatrix4MakeFrustum(left, right, bottom, top, near, far)); // identity modelview GLKMatrixStackLoadMatrix4(modelviewStack, GLKMatrix4Identity); // switch to left handed coord system (forward = z+) GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeScale(1, 1, -1)); // transform camera GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeWithMatrix3(GLKMatrix3Transpose(aCamera.orientation))); GLKMatrixStackTranslate(modelviewStack, -aCamera.position.x, -aCamera.position.y, -aCamera.position.z); } - (GLKMatrix4)modelviewMatrix { return GLKMatrixStackGetMatrix4(modelviewStack); } - (GLKMatrix4)projectionMatrix { return GLKMatrixStackGetMatrix4(projectionStack); } - (GLKMatrix4)modelviewProjectionMatrix { return GLKMatrix4Multiply([self projectionMatrix], [self modelviewMatrix]); } - (GLKMatrix3)normalMatrix { return GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3([self modelviewProjectionMatrix]), NULL); } After that, I save the lightMatrix like this: [self.renderer setupViewWithWidth:view.drawableWidth height:view.drawableHeight camera:self.camera]; self.lightMatrix = [self.renderer modelviewProjectionMatrix]; And just before I render a 3d entity of the scene graph, I setup the light config for its shader with the lightMatrix like this: - (N3DLight)transformedLight:(N3DLight)light transformation:(GLKMatrix4)matrix { N3DLight transformedLight = N3DLightMakeDisabled(); if (N3DLightIsDirectional(light)) { GLKVector3 direction = GLKVector3MakeWithArray(GLKMatrix4MultiplyVector4(matrix, light.position).v); direction = GLKVector3Negate(direction); // HACK -> TODO: get lightMatrix right! transformedLight = N3DLightMakeDirectional(direction, light.diffuse, light.specular); } else { ... } return transformedLight; } You see the line, where I negate the direction!? I can't explain why I need to do that, but if I do, the lights are correct as far as I can tell. Please help me, to get rid of the hack. I'am scared that this has something to do, with my switch to left handed coord system. My vertex shader looks like this: attribute highp vec4 inPosition; attribute lowp vec4 inNormal; ... uniform highp mat4 MVP; uniform highp mat4 MV; uniform lowp mat3 N; uniform lowp vec4 constantColor; uniform lowp vec4 ambient; uniform lowp vec4 light0Position; uniform lowp vec4 light0Diffuse; uniform lowp vec4 light0Specular; varying lowp vec4 vColor; varying lowp vec3 vTexCoord0; vec4 calcDirectional(vec3 dir, vec4 diffuse, vec4 specular, vec3 normal) { float NdotL = max(dot(normal, dir), 0.0); return NdotL * diffuse; } ... vec4 calcLight(vec4 pos, vec4 diffuse, vec4 specular, vec3 normal) { if (pos.w == 0.0) { // Directional Light return calcDirectional(normalize(pos.xyz), diffuse, specular, normal); } else { ... } } void main(void) { // position highp vec4 position = MVP * inPosition; gl_Position = position; // normal lowp vec3 normal = inNormal.xyz / inNormal.w; normal = N * normal; normal = normalize(normal); // colors vColor = constantColor * ambient; // add lights vColor += calcLight(light0Position, light0Diffuse, light0Specular, normal); ... }

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  • Need help with chronic slow wifi connections

    - by mgeorge
    I have had chronic slow wifi connections on several networks for a while now, I think since my update to 12.04 when it came out. I have tried many of the tips and tricks already available out there in the forums with no luck (wicd, etc..). I want to see if any of you experts out there might be able to help me, and thanks in advance!! I use ubuntu 12.04 on a lenovo ideapad y650, and most networks I connect to lose the connection frequently or do not give appropriate bandwidth when I am connected. Here are some results of the usual go-to system checks: cat /etc/lsb-release; uname -a: DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.2 LTS" Linux mgeorge-lenovo 3.2.0-48-generic-pae #74-Ubuntu SMP Thu Jun 6 20:05:01 UTC 2013 i686 i686 i386 GNU/Linux lspci -nnk | grep -iA2 net: 04:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection [8086:4237] Subsystem: Intel Corporation WiFi Link 5100 AGN [8086:1211] Kernel driver in use: iwlwifi -- 08:00.0 Ethernet controller [0200]: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe [14e4:1698] (rev 10) Subsystem: Lenovo Device [17aa:3878] Kernel driver in use: tg3 lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 090c:7371 Silicon Motion, Inc. - Taiwan (formerly Feiya Technology Corp.) iwconfig: lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"Dyno" Mode:Managed Frequency:2.412 GHz Access Point: CC:5D:4E:46:0A:93 Bit Rate=150 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-40 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:948 Invalid misc:728 Missed beacon:0 eth0 no wireless extensions. rfkill list all: 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no lsmod: Module Size Used by uvcvideo 67203 0 videodev 86588 1 uvcvideo nouveau 712674 3 ttm 65344 1 nouveau drm_kms_helper 45466 1 nouveau drm 197641 5 nouveau,ttm,drm_kms_helper i2c_algo_bit 13199 1 nouveau mxm_wmi 12893 1 nouveau wmi 18744 1 mxm_wmi joydev 17393 0 arc4 12473 2 snd_hda_codec_realtek 174313 1 snd_hda_codec_hdmi 31775 1 snd_hda_intel 32719 3 snd_hda_codec 109562 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec snd_pcm 80916 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 snd_rawmidi 25424 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi psmouse 86520 0 snd_seq 51592 2 snd_seq_midi,snd_seq_midi_event serio_raw 13027 0 snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq iwlwifi 366509 0 mac80211 436493 1 iwlwifi snd 62218 16 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,sn d_rawmidi,snd_seq,snd_timer,snd_seq_device ideapad_laptop 17890 0 sparse_keymap 13658 1 ideapad_laptop cfg80211 178877 2 iwlwifi,mac80211 ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm ir_mce_kbd_decoder 12681 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 ir_rc6_decoder 12459 0 ir_rc5_decoder 12459 0 rc_rc6_mce 12454 0 ir_nec_decoder 12459 0 video 19115 1 nouveau ene_ir 18019 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ene_ir bnep 17830 2 rfcomm 38139 0 parport_pc 32114 0 bluetooth 158479 10 bnep,rfcomm ppdev 12849 0 binfmt_misc 17292 1 mac_hid 13077 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp tg3 141414 0 nm-tool: NetworkManager Tool State: connected (global) - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: tg3 State: unavailable Default: no HW Address: 00:23:5A:CC:85:BD Capabilities: Carrier Detect: yes Wired Properties Carrier: off - Device: wlan0 [Dyno] -------------------------------------------------------- Type: 802.11 WiFi Driver: iwlwifi State: connected Default: yes HW Address: 00:22:FA:D0:94:CA Capabilities: Speed: 150 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) *Dyno: Infra, CC:5D:4E:46:0A:93, Freq 2412 MHz, Rate 54 Mb/s, Strength 81 WPA2 IPv4 Settings: Address: 10.0.0.43 Prefix: 24 (255.255.255.0) Gateway: 10.0.0.1 DNS: 10.0.0.1

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  • Getting Help with 'SEPA' Questions

    - by MargaretW
    What is 'SEPA'? The Single Euro Payments Area (SEPA) is a self-regulatory initiative for the European banking industry championed by the European Commission (EC) and the European Central Bank (ECB). The aim of the SEPA initiative is to improve the efficiency of cross border payments and the economies of scale by developing common standards, procedures, and infrastructure. The SEPA territory currently consists of 33 European countries -- the 28 EU states, together with Iceland, Liechtenstein, Monaco, Norway and Switzerland. Part of that infrastructure includes two new SEPA instruments that were introduced in 2008: SEPA Credit Transfer (a Payables transaction in Oracle EBS) SEPA Core Direct Debit (a Receivables transaction in Oracle EBS) A SEPA Credit Transfer (SCT) is an outgoing payment instrument for the execution of credit transfers in Euro between customer payment accounts located in SEPA. SEPA Credit Transfers are executed on behalf of an Originator holding a payment account with an Originator Bank in favor of a Beneficiary holding a payment account at a Beneficiary Bank. In R12 of Oracle applications, the current SEPA credit transfer implementation is based on Version 5 of the "SEPA Credit Transfer Scheme Customer-To-Bank Implementation Guidelines" and the "SEPA Credit Transfer Scheme Rulebook" issued by European Payments Council (EPC). These guidelines define the rules to be applied to the UNIFI (ISO20022) XML message standards for the implementation of the SEPA Credit Transfers in the customer-to-bank space. This format is compliant with SEPA Credit Transfer version 6. A SEPA Core Direct Debit (SDD) is an incoming payment instrument used for making domestic and cross-border payments within the 33 countries of SEPA, wherein the debtor (payer) authorizes the creditor (payee) to collect the payment from his bank account. The payment can be a fixed amount like a mortgage payment, or variable amounts such as those of invoices. The "SEPA Core Direct Debit" scheme replaces various country-specific direct debit schemes currently prevailing within the SEPA zone. SDD is based on the ISO20022 XML messaging standards, version 5.0 of the "SEPA Core Direct Debit Scheme Rulebook", and "SEPA Direct Debit Core Scheme Customer-to-Bank Implementation Guidelines". This format is also compliant with SEPA Core Direct Debit version 6. EU Regulation #260/2012 established the technical and business requirements for both instruments in euro. The regulation is referred to as the "SEPA end-date regulation", and also defines the deadlines for the migration to the new SEPA instruments: Euro Member States: February 1, 2014 Non-Euro Member States: October 31, 2016. Oracle and SEPA Within the Oracle E-Business Suite of applications, Oracle Payables (AP), Oracle Receivables (AR), and Oracle Payments (IBY) provide SEPA transaction capabilities for the following releases, as noted: Release 11.5.10.x -  AP & AR Release 12.0.x - AP & AR & IBY Release 12.1.x - AP & AR & IBY Release 12.2.x - AP & AR & IBY Resources To assist our customers in migrating, using, and troubleshooting SEPA functionality, a number of resource documents related to SEPA are available on My Oracle Support (MOS), including: R11i: AP: White Paper - SEPA Credit Transfer V5 support in Oracle Payables, Doc ID 1404743.1R11i: AR: White Paper - SEPA Core Direct Debit v5.0 support in Oracle Receivables, Doc ID 1410159.1R12: IBY: White Paper - SEPA Credit Transfer v5 support in Oracle Payments, Doc ID 1404007.1R12: IBY: White Paper - SEPA Core Direct Debit v5 support in Oracle Payments, Doc ID 1420049.1R11i/R12: AP/AR/IBY: Get Help Setting Up, Using, and Troubleshooting SEPA Payments in Oracle, Doc ID 1594441.2R11i/R12: Single European Payments Area (SEPA) - UPDATES, Doc ID 1541718.1R11i/R12: FAQs for Single European Payments Area (SEPA), Doc ID 791226.1

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  • Smarty Tag help [closed]

    - by ntechi
    I am using an engine, where for forums Vbulletin is used and for Other thiiings social engine 3 is used, This was done by some professionals In one of the page I am having popular tags(In Social Engine) Its too long I want shortened it, How can I do it? here is my code {* SHOW POPULAR TAGS START *} <tr> <td align="left" valign="top"><img src="images/spacer.gif" alt="" width="1" height="10" /></td> </tr> <tr> <td align="left" valign="top"><table width="220" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td width="12" align="left" valign="top"><img src="images/blog_belowtl.jpg" alt="" width="12" height="10" /></td> <td width="196" align="left" valign="top" background="images/blog_belowtbg.jpg"><img src="images/spacer.gif" width="1" height="10" /></td> <td width="12" align="right" valign="top"><img src="images/blog_belowtr.jpg" alt="" width="12" height="10" /></td> </tr> <tr> <td align="left" valign="top" background="images/blog_belowlbg.jpg" style="background-repeat: repeat-y;">&nbsp;</td> <td align="left" valign="top"><table width="196" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td align="left" valign="top" > {*<div class="articletags" > {foreach from=$popular_tags item=poptag} <a class="tag{$poptag.class}" href="articles.php?tag={$poptag.name}">{$poptag.name}</a> {/foreach} </div>*} {foreach from=$popular_tags item=poptag} {if $poptag.count == '1' } {assign var=cssClass value='tahoma15_cloud'} {elseif $poptag.count == '2' } {assign var=cssClass value='tahoma12bold_cloud'} {elseif $poptag.count == '3'} {assign var=cssClass value='tahoma13bold_cloud'} {elseif $poptag.count == '4'} {assign var=cssClass value='tahoma14bold_cloud'} {elseif $poptag.count == '5'} {assign var=cssClass value='tahoma15_cloud'} {else} {assign var=cssClass value='tahoma18bold_cloud'} {/if} <span class="{$cssClass}"><a href="articles.php?tag={$poptag.name}" class="{$cssClass}">{$poptag.name}</a></span> {/foreach} </td> </tr> </table></td> <td align="left" valign="top" background="images/blog_belowrbg.jpg" style="background-repeat: repeat-y;">&nbsp;</td> </tr> <tr> <td align="left" valign="top"><img src="images/blog_belowbl.jpg" alt="" width="12" height="10" /></td> <td align="left" valign="top" background="images/blog_belowbbg.jpg"><img src="images/spacer.gif" alt="" width="1" height="10" /></td> <td align="right" valign="top"><img src="images/blog_belowbr.jpg" alt="" width="12" height="10" /></td> </tr> </table></td> </tr> {* SHOW POPULAR TAGS END *} You can check the lenght of this tag, on this link http://www.managementparadise.com/articles.php Currently it is displaying very long on the widget area I am new on this, so any help will be appreciated :)

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  • javaf, problem...plz help someone...urgent [closed]

    - by innovative_aj
    i have made a word guessing game, when i click myButton to check if the guessed word is right or wrong, ball1 is moved into the "container" if its right, i want that when i click the button again and if the typed word is right, the 2nd ball should move into the container too... means one ball per correct answer...plz help me someone and provide me with the code that i can implement, its quite urgent... controller class coding /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package project3; import java.net.URL; import java.util.ResourceBundle; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.control.TextField; import javafx.scene.layout.StackPane; import javafx.scene.shape.Circle; /** * FXML Controller class * * @xxx */ public class MyFxmlController implements Initializable { @FXML // fx:id="ball1" private Circle ball1; // Value injected by FXMLLoader @FXML // fx:id="ball2" private Circle ball2; // Value injected by FXMLLoader @FXML // fx:id="ball3" private Circle ball3; // Value injected by FXMLLoader @FXML // fx:id="ball4" private Circle ball4; // Value injected by FXMLLoader @FXML // fx:id="container" private Circle container; // Value injected by FXMLLoader @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @FXML // fx:id="myLabel1" private Label myLabel1; // Value injected by FXMLLoader @FXML // fx:id="myLabel2" private Label myLabel2; // Value injected by FXMLLoader @FXML // fx:id="pane" private StackPane pane; // Value injected by FXMLLoader @FXML // fx:id="txt" private TextField txt; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert ball1 != null : "fx:id=\"ball1\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball2 != null : "fx:id=\"ball2\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball3 != null : "fx:id=\"ball3\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball4 != null : "fx:id=\"ball4\" was not injected: check your FXML file 'MyFxml.fxml'."; assert container != null : "fx:id=\"container\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myLabel1 != null : "fx:id=\"myLabel1\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myLabel2 != null : "fx:id=\"myLabel2\" was not injected: check your FXML file 'MyFxml.fxml'."; assert pane != null : "fx:id=\"pane\" was not injected: check your FXML file 'MyFxml.fxml'."; assert txt != null : "fx:id=\"txt\" was not injected: check your FXML file 'MyFxml.fxml'."; // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>(){ @Override public void handle(ActionEvent event) { int count = 0; String guessed=txt.getText(); boolean result; result=MyCode.check(guessed); if(result) { ball1.setTranslateX(600); ball1.setTranslateY(250-container.getRadius()); //ball2.setTranslateX(600); // ball2.setTranslateY(250-container.getRadius()); } else System.out.println("wrong"); } }); } } word guessing logic public class MyCode { static String x="Netbeans"; static String y[]={"net","beans","neat","beat","bet"}; //static int counter; // public MyCode() { // counter++; //} static boolean check(String guessed) { int count=0; boolean result=false; //counter++; //System.out.println("turns"+counter); for(count=0;count<5;count++) { if(guessed.equals(y[count])) { result=true; break; } } if(result) System.out.println("Right"); else System.out.println("Wrong"); return result; } }

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  • Avoid richfaces to send back javascript libraries in the ajax responses

    - by pakore
    I'm using JSF 1.2 with Richfaces, and for every ajax request, the server is sending back the response, whichi is good, but it also contains all the links to the javascript files. I want to improve the performance so I just want the <body> to be returned, because all the javascript files are already loaded in the browser when the user logs in (my app is not restful). How can i do that? Thanks This is an example of a response to reRender an image when clicking a button. <?xml version="1.0"?> <html lang="nl_NL" xmlns="http://www.w3.org/1999/xhtml"><head><title></title><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/basic_both.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/extended_both.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" media="rich-extended-skinning" rel="stylesheet" type="text/css" /><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/page.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.PrototypeScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.AjaxScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.ImageCacheScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/browser_info.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/ajax4jsf/javascript/scripts/form.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/tabPanel.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/tabPanel.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/jquery/jquery.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/jquery.utils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/json/json-mini.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg.ajax4jsf.javascript.DnDScript.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/utils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/json/json-dom.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/dnd/dnd-common.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/dnd/dnd-draggable.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/dnd/dnd-dropzone.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/form.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/script/controlUtils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/common-scrollable-data-table.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/extended-data-table.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/drag-indicator.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/ext-dt-drag-indicator.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/ext-dt-simple-draggable.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/ext-dt-simple-dropzone.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/dragIndicator.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/extendedDataTable.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/menu.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/context-menu.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/available.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/menu.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/menucomponents.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/tooltip.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/tooltip.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/datascroller.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/datascroller.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/modalPanel.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/modalPanelBorders.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/modalPanel.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/tiny_mce/tiny_mce_src.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/editor.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/editor.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/events.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/scriptaculous/effects.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/JQuerySpinBtn.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/calendar.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalorg/richfaces/renderkit/html/css/calendar.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/panelbar.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/panelbar.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/comboboxUtils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/utils.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/inplaceinputstyles.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finalscripts/inplaceinput.js.xhtml" type="text/javascript"> </script><link class="component" href="/eyeprevent/a4j/s/3_3_3.Finalcss/inplaceinput.xcss/DATB/eAF7sqpgb-jyGdIAFrMEaw__.xhtml" rel="stylesheet" type="text/css" /><script src="/eyeprevent/a4j/g/3_3_3.Finalorg/richfaces/renderkit/html/scripts/skinning.js.xhtml" type="text/javascript"> </script><script src="/eyeprevent/a4j/g/3_3_3.Finaljquery.js.xhtml" type="text/javascript"> </script></head> <body> <img id="j_id305:supportImage" src="/eyeprevent/image/os-ir-central.jpg" width="50%" /> <meta name="Ajax-Update-Ids" content="j_id305:supportImage" /> <span id="ajax-view-state"><input type="hidden" name="javax.faces.ViewState" id="javax.faces.ViewState" value="j_id24" autocomplete="off" /> </span><meta id="Ajax-Response" name="Ajax-Response" content="true" /> <meta name="Ajax-Update-Ids" content="j_id305:supportImage" /> <span id="ajax-view-state"><input type="hidden" name="javax.faces.ViewState" id="javax.faces.ViewState" value="j_id24" autocomplete="off" /> </span><meta id="Ajax-Response" name="Ajax-Response" content="true" /> </body> </html> And this is the code that generated it: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:a4j="http://richfaces.org/a4j" xmlns:rich="http://richfaces.org/rich"> <ui:composition> <h:form> <h:panelGrid columns="1"> <a4j:region> <h:graphicImage id="supportImage" value="#{user.support.imagePath}" rendered="#{user.support.imageLoaded}" width="50%" /> </a4j:region> <h:panelGroup> <a4j:commandButton action="#{user.support.acceptImage}" value="YES" reRender="supportImage"/> <a4j:commandButton action="#{user.support.rejectImage}" value="NO" reRender="supportImage"/> </h:panelGroup> </h:panelGrid> </h:form> </ui:composition> </html>

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  • ASP.NET MVC GoogleBot Issues

    - by Khalid Abuhakmeh
    I wrote a site using ASP.NET MVC, and although it is not completely SEO optimized at this point I figured it is a good start. What I'm finding is that when I use Google's Webmaster Tools to fetch my site (to see what a GoogleBot sees) it sees this. HTTP/1.1 200 OK Cache-Control: public, max-age=1148 Content-Type: application/xhtml+xml; charset=utf-8 Expires: Mon, 18 Jan 2010 18:47:35 GMT Last-Modified: Mon, 18 Jan 2010 17:07:35 GMT Vary: * Server: Microsoft-IIS/7.0 X-AspNetMvc-Version: 2.0 X-AspNet-Version: 2.0.50727 X-Powered-By: ASP.NET Date: Mon, 18 Jan 2010 18:28:26 GMT Content-Length: 254 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title> Index </title> </head> <body> </body> </html> Obviously this is not what my site looks like. I have no clue where Google is getting that HTML from. Anybody have an answer and a solution? Anybody experience the same issues? Thanks in advance.

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