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  • Using member variables inherited from a templated base class (C++)

    - by Aaron Becker
    I'm trying to use member variables of a templated base class in a derived class, as in this example: template <class dtype> struct A { int x; }; template <class dtype> struct B : public A<dtype> { void test() { int id1 = this->x; // always works int id2 = A<dtype>::x; // always works int id3 = B::x; // always works int id4 = x; // fails in gcc & clang, works in icc and xlc } }; gcc and clang are both very picky about using this variable, and require either an explicit scope or the explicit use of "this". With some other compilers (xlc and icc), things work as I would expect. Is this a case of xlc and icc allowing code that's not standard, or a bug in gcc and clang?

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  • insert into several inheritance tables with OUTPUT - sql servr 2005

    - by csetzkorn
    Hi, I have a bunch of items – for simplicity reasons – a flat table with unique names seeded via bulk insert: create table #items ( ItemName NVARCHAR(255) ) The database has this structure: create table Statements ( Id INT IDENTITY NOT NULL, Version INT not null, FurtherDetails varchar(max) null, ProposalDateTime DATETIME null, UpdateDateTime DATETIME null, ProposerFk INT null, UpdaterFk INT null, primary key (Id) ) create table Item ( StatementFk INT not null, ItemName NVARCHAR(255) null, primary key (StatementFk) ) Here Item is a child of Statement (inheritance). I would like to insert items in #items using a set based approach (avoiding triggers and loops). Can this be achieved with OUTPUT in my scenario. A ‘loop based’ approach is just too slow where I use something like this: insert into Statements (Version, FurtherDetails, ProposalDateTime, UpdateDateTime, ProposerFk, UpdaterFk) VALUES (1, null, getdate(), getdate(), @user_id, @user_id) etc. This is a start for the OUTPUT based approach – but I am not sure whether this would work in my case as ItemName is only inserted into Item: insert into Statements ( Version, FurtherDetails, ProposalDateTime, UpdateDateTime, ProposerFk, UpdaterFk ) output inserted.Id ... ??? Thanks. Best wishes, Christian

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  • MySQL load data null values

    - by SP1
    Hello, I have a file that can contain from 3 to 4 columns of numerical values which are separated by comma. Empty fields are defined with the exception when they are at the end of the row: 1,2,3,4,5 1,2,3,,5 1,2,3 The following table was created in MySQL: +-------+--------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+--------+------+-----+---------+-------+ | one | int(1) | YES | | NULL | | | two | int(1) | YES | | NULL | | | three | int(1) | YES | | NULL | | | four | int(1) | YES | | NULL | | | five | int(1) | YES | | NULL | | +-------+--------+------+-----+---------+-------+ I am trying to load the data using MySQL LOAD command: load data infile '/tmp/testdata.txt' into table moo fields terminated by "," lines terminated by "\n"; The resulting table: +------+------+-------+------+------+ | one | two | three | four | five | +------+------+-------+------+------+ | 1 | 2 | 3 | 4 | 5 | | 1 | 2 | 3 | 0 | 0 | | 1 | 2 | 3 | NULL | NULL | +------+------+-------+------+------+ The problem lies with the fact that when a field is empty in the raw data and is not defined, MySQL for some reason does not use the columns default value (which is NULL) and uses zero. NULL is used correctly when the field is missing alltogether. Unfortunately, I have to be able to distinguish between NULL and 0 at this stage so any help would be appreciated. Thanks S.

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  • Beginner assembly programming memory usage question

    - by Daniel
    I've been getting into some assembly lately and its fun as it challenges everything i have learned. I was wondering if i could ask a few questions When running an executable, does the entire executable get loaded into memory? From a bit of fiddling i've found that constants aren't really constants? Is it just a compiler thing? const int i = 5; _asm { mov i, 0 } // i is now 0 and compiles fine So are all variables assigned with a constant value embedded into the file as well? Meaning: int a = 1; const int b = 2; void something() { const int c = 3; int d = 4; } Will i find all of these variables embedded in the file (in a hex editor or something)? If the executable is loaded into memory then "constants" are technically using memory? I've read around on the net people saying that constants don't use memory, is this true?

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  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

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  • functor returning 0

    - by Jon
    I've recently started teaching myself the standard template library. I was curious as to why the GetTotal() method in this class is returning 0? ... class Count { public: Count() : total(0){} void operator() (int val){ total += val;} int GetTotal() { return total;} private: int total; }; void main() { set<int> s; Count c; for(int i = 0; i < 10; i++) s.inset(i); for_each(s.begin(), s.end(), c); cout << c.GetTotal() << endl; }

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  • evaluation strategy examples

    - by Boontz
    Assuming the language supports these evaluation strategies, what would be the result for call by reference, call by name, and call by value? void swap(int a; int b) { int temp; temp = a; a = b; b = temp; } int i = 3; int A[5]; A[3] = 4; swap (i, A[3]);

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  • Drawing multiple lines with Java Swing

    - by rize
    I'm learning drawing lines with Java Swing in order to draw a labyrinth. I can draw one line at a specified position and it shows just fine. But when I want to draw multiple lines, only the last one shows. My code: public class LabyrinthGUI extends JFrame { ... Line line1 = new Line(0, 0, 0, 50); this.getContentPane().add(line1); } public class Line extends JPanel{ private int x1, y1, x2, y2; public Line(int x1, int y1, int x2, int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintComponent (Graphics g) { g.drawLine(x1, y1, x2, y2); } I probably have to refresh something, to display all the lines drawn with for-loop, but don't know what.

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • Trouble with a sequential search algorithm

    - by shinjuo
    I need to use this sequential search algorithm, but I am not really sure how. I need to use it with an array. Can someone point me in the correct direction or something on how to use this. bool seqSearch (int list[], int last, int target, int* locn){ int looker; looker = 0; while(looker < last && target != list[looker]){ looker++; } *locn = looker; return(target == list[looker]); }

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  • Why can I not use a "constant" within a switch statement within scope?

    - by Clay Shannon
    With this code: public partial class Form1 : Form { private static readonly int TABCONTROL_BASICINFO = 0; private static readonly int TABCONTROL_CONFIDENTIALINFO = 1; private static readonly int TABCONTROL_ROLESANDSECURITY = 2; private static readonly int TABCONTROL_INACTIVEINFO = 3; . . . int ActiveTabPage = tabControlWorker.SelectedIndex; switch (ActiveTabPage) { case TABCONTROL_BASICINFO: if (currentNode == "NodeBuckingham") { } else if (currentNode == "NodeNamath") { } else if (currentNode == "NodeParsons") { } else { } break; ...I have to replace "TABCONTROL_BASICINFO" with "0", or I get, "A constant value is expected" Heavens to Murgatroyd! Can't it look up and see that TABCONTROL_BASICINFO is 0?

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  • Select in a many-to-many relationship in MySQL

    - by Joff Williams
    I have two tables in a MySQL database, Locations and Tags, and a third table LocationsTagsAssoc which associates the two tables and treats them as a many-to-many relationship. Table structure is as follows: Locations --------- ID int (Primary Key) Name varchar(128) LocationsTagsAssoc ------------------ ID int (Primary Key) LocationID int (Foreign Key) TagID int (Foreign Key) Tags ---- ID int (Primary Key) Name varchar(128) So each location can be tagged with multiple tagwords, and each tagword can be tagged to multiple locations. What I want to do is select only Locations which are tagged with all of the tag names supplied. For example: I want all locations which are tagged with both "trees" and "swings". Location "Park" should be selected, but location "Forest" should not. Any insight would be appreciated. Thanks!

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  • Unexpected behaviour of Order by clause

    - by Newbie
    I have a table which looks like Col1 col2 col3 col4 col5 1 5 1 4 6 1 4 0 3 7 0 1 5 6 3 1 8 2 1 5 4 3 2 1 4 The script is declare @t table(col1 int, col2 int, col3 int,col4 int,col5 int) insert into @t select 1,5,1,4,6 union all select 1,4,0,3,7 union all select 0,1,5,6,3 union all select 1,8,2,1,5 union all select 4,3,2,1,4 If I do a sorting (ascending), the output is Col1 col2 col3 col4 col5 0 1 5 6 3 1 4 0 3 7 1 5 1 4 6 1 8 2 1 5 4 3 2 1 4 The query is Select * from @t order by col1,col2,col3,col4,col5 But as can be seen that the sorting output is wrong (col2 to col5). I want the output to be every column being sorted in ascending order i.e. Col1 col2 col3 col4 col5 0 1 0 1 3 1 3 1 1 4 1 4 2 3 5 1 5 2 4 6 4 8 5 6 7 Why so and how to overcome this? Thanks in advance

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  • How would I design this table in SQL?

    - by RSharma
    I have a parent master table that is generic enough to hold the common information of the children. Since the children were substantially different, we created separate tables for them. So I have something like this: tblMaster -------- MasterID int Name varchar(50) --Common to all children and there are a bunch of fields like this ChildType int -- Type of Child either ChildOne or ChildTwo ChildID int -- need to store ChildOneID or ChildTwoID depending on type of Child, so that i can refer to children tblChild1 -------- ChildOneID int IDENTITY tblChild2 --------- ChildTwoID int IDENTITY Should I have a ChildID in the master that is either ChildOneID or ChildTwoID based on the ChildType column? I have a number of children and I have simplified it for this question. The other way is to add ChildOneID and ChildTwoID as columns in the master, but since i have a number of columns, I will have a lot of null columns EDIT: Any help is appreciated

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  • Simpler array declaration syntax in c++

    - by AareP
    In the spirit of Go-language, where simpler syntax is considered pretty important, here's a proposal for simpler array declaration in c++: int value; int_1 list; int_2 table; int_3 cube; RECT rect; RECT_1 rects; Using typedefs this can expand to: int value; vector<int> list; vector<int> table; vector<int> cube; RECT rect; vector<RECT> rects; Would you use it, or is there such a thing as too simple syntax?

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  • "Inherited" types in C++

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

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  • How can I use STL sort in c++ to sort some values in the class?

    - by Morteza M.
    I have a class named Graph, in this class I have a member named V, it is a vector. I have a struct named Edge, and a list of Edges. like below: struct Edge{ int u; int v; Edge(int u,int v){ this-u=u; this-v=v; } }; class Graph{ vector < Vertex > V; . . . int edgeCmp(Edge* x,Edge* y){ return (V[x-v].dv].d)?1:0; } void someFunction(){ list backEdges; backEdges.sort(&Graph::edgeCmp); } } But it doesn't work!! may someone help me to do such a thing?

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  • Closure and nested lambdas in C++0x

    - by DanDan
    Using C++0x, how do I capture a variable when I have a lambda within a lambda? For example: std::vector<int> c1; int v = 10; <--- I want to capture this variable std::for_each( c1.begin(), c1.end(), [v](int num) <--- This is fine... { std::vector<int> c2; std::for_each( c2.begin(), c2.end(), [v](int num) <--- error on this line, how do I recapture v? { // Do something }); });

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  • Need help understanding .net ThreadPool

    - by Meredith
    I am trying to understand what ThreadPool does, I have this .NET example: class Program { static void Main() { int c = 2; // Use AutoResetEvent for thread management AutoResetEvent[] arr = new AutoResetEvent[50]; for (int i = 0; i < arr.Length; ++i) { arr[i] = new AutoResetEvent(false); } // Set the number of minimum threads ThreadPool.SetMinThreads(c, 4); // Enqueue 50 work items that run the code in this delegate function for (int i = 0; i < arr.Length; i++) { ThreadPool.QueueUserWorkItem(delegate(object o) { Thread.Sleep(100); arr[(int)o].Set(); // Signals completion }, i); } // Wait for all tasks to complete WaitHandle.WaitAll(arr); } } Does this run 50 "tasks", in groups of 2 (int c) until they all finish? Or I am not understanding what it really does.

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  • prevent using functions before initialization, constructors-like in C

    - by Hernán Eche
    This is the way I get to prevent funA,funB,funC, etc.. for being used before init #define INIT_KEY 0xC0DE //any number except 0, is ok static int initialized=0; int Init() { //many init task initialized=INIT_KEY; } int funA() { if (initialized!=INIT_KEY) return 1 //.. } int funB() { if (initialized!=INIT_KEY) return 1 //.. } int funC() { if (initialized!=INIT_KEY) return 1 //.. } The problem with this approach is that if some of those function is called within a loop so "if (initialized!=INIT_KEY)" is called again, and again, although it's not necessary. It's a good example of why constructors are useful haha, If it were an object I would be sure that when was created initialization was called, but in C, I don't know how to do it. Any other ideas are welcome!

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  • Adding to arrays and printing arrays in Java

    - by nfoggia
    I need help figuring out how to get the user to input a number of integers no more than 10, and then add them to an array and print them out from the array. The code I have below, when run, asks the user for the integers and then runs forever and doesn't work. What am I doing wrong? public static void main(String[] args) { Scanner input = new Scanner(System.in); // create a new scanner System.out.print("Enter integers between 1 and 100\n "); int[] nextNumber = new int[10]; int i = 0; int number = input.nextInt(); while (i < nextNumber.length){ i++; nextNumber[i] = number; number = input.nextInt(); } int a = 0; while (a < nextNumber.length){ a++; System.out.println(nextNumber[a]); }

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  • Creating ActionEvent object for CustomButton in Java

    - by Crystal
    For a hw assignment, we were supposed to create a custom button to get familiar with swing and responding to events. We were also to make this button an event source which confuses me. I have an ArrayList to keep track of listeners that would register to listen to my CustomButton. What I am getting confused on is how to notify the listeners. My teacher hinted at having a notify and overriding actionPerformed which I tried doing, but then I wasn't sure how to create an ActionEvent object looking at the constructor documentation. The source, id, string all confuses me. Any help would be appreciated. Thanks! code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } public void addActionListener(ActionListener al) { listenerList.add(al); } public void removeActionListener(ActionListener al) { listenerList.remove(al); } public void actionPerformed(ActionEvent e) { System.out.println("Button Clicked!"); } private void notifyListeners() { ActionEvent event = new ActionEvent(CONFUSED HERE!!!!; for (ActionListener action : listenerList) { action.actionPerfomed(event); } } List<ActionListener> listenerList = new ArrayList<ActionListener>(); } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); this.pack(); } } class CustomButtonSetup extends JComponent { public CustomButtonSetup() { ButtonAction buttonClicked = new ButtonAction(); this.addMouseListener(buttonClicked); } // because frame includes borders and insets, use this method public Dimension getPreferredSize() { return new Dimension(200, 200); } public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(firstColor); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(secondColor); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border int s1[] = new int[RECT_SIDES]; int s2[] = new int[RECT_SIDES]; s1[0] = 5; s2[0] = 5; s1[1] = 195; s2[1] = 5; s1[2] = 195; s2[2] = 195; s1[3] = 5; s2[3] = 195; Polygon rectangle = new Polygon(s1, s2, RECT_SIDES); g2.drawPolygon(rectangle); g2.setColor(thirdColor); g2.fillPolygon(rectangle); } private class ButtonAction implements MouseListener { public void mousePressed(MouseEvent e) { System.out.println("Click!"); firstColor = Color.GRAY; secondColor = Color.WHITE; repaint(); } public void mouseReleased(MouseEvent e) { System.out.println("Released!"); firstColor = Color.WHITE; secondColor = Color.GRAY; repaint(); } public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseClicked(MouseEvent e) {} } public static final int TRIANGLE_SIDES = 3; public static final int RECT_SIDES = 4; private Color firstColor = Color.WHITE; private Color secondColor = Color.DARK_GRAY; private Color thirdColor = Color.LIGHT_GRAY; }

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  • C# Generic method type argument inference

    - by CaptainCasey
    Is there any way that I can generalise the type definitions here? Ideally, I'd like to be able to change the type of 'testInput' and have test correctly infer the type at compile time. public static void Run() { var testInput = 3; var test = ((Func<int, int>) Identity).Compose<int,int,int>(n => n)(testInput); Console.WriteLine(test); } public static Func<T, V> Compose<T, U, V>(this Func<U, V> f, Func<T, U> g) { return x => f(g(x)); } public static T Identity<T> (this T value) { return value; }

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  • Void pointer values comparing C++

    - by user2962977
    My actual question is it really possible to compare values contained in two void pointers, when you actually know that these values are the same type? For example int. void compVoids(void *firstVal, void *secondVal){ if (firstVal < secondVal){ cout << "This will not make any sense as this will compare addresses, not values" << endl; } } Actually I need to compare two void pointer values, while outside the function it is known that the type is int. I do not want to use comparison of int inside the function. So this will not work for me as well: if (*(int*)firstVal > *(int*)secondVal) Any suggestions? Thank you very much for help!

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  • Merge Primary Keys - Cascade Update

    - by Chris Jackson
    Is there a way to merge two primary keys into one and then cascade update all affected relationships? Here's the scenario: Customers (idCustomer int PK, Company varchar(50), etc) CustomerContacts (idCustomerContact int PK, idCustomer int FK, Name varchar(50), etc) CustomerNotes (idCustomerNote int PK, idCustomer int FK, Note Text, etc) Sometimes customers need to be merged into one. For example, you have a customer with the id of 1 and another with the id of 2. You want to merge both, so that everything that was 2 is now 1. I know I could write a script that updates all affected tables one by one, but I'd like to make it more future proof by using the cascade rules, so I don't have to update the script every time there is a new relationship added. Any ideas?

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