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  • linux mint VIA sound issue

    - by user2699451
    So I installed linux Mint 15 "Olivia" 64 bit on my Mecer W550EU laptop I have HD Audio with a VIA chipset charles-W55xEU charles # lsmod | grep snd snd_hda_codec_hdmi 36913 1 snd_hda_codec_via 51018 1 snd_hda_intel 39619 5 snd_hda_codec 136453 3 snd_hda_codec_hdmi,snd_hda_codec_via,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 97451 4 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30180 1 snd_seq_midi snd_seq 61554 2 snd_seq_midi_event,snd_seq_midi snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29425 2 snd_pcm,snd_seq snd 68876 19 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_via,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device soundcore 12680 1 snd And my sound card charles-W55xEU charles # aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: VT1802 Analog [VT1802 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 2: VT1802 HP [VT1802 HP] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 and my audio device charles-W55xEU charles # lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High `Definition Audio Controller (rev 04)` Subsystem: CLEVO/KAPOK Computer Device 0550 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at f7c10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel Sometimes when I boot up, soundworks, other times it doenst, it is completely random, so far, no-one on xchat linux help or linux mint forums was able to help me, I have always had issues with sound on VIA chipsets I have: sudo apt-get upgrade && apt-get install mint-meta-cinnamon it seemed to help but after 2-3 reboots, the problem came back, btw, everytime I checked, pulse audio is selected to Duplex Audio Input & Output and alsa mixer is always unmuted!

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  • How do I configure nVidia drivers on a Portable Ubuntu setup?

    - by Nicholas Flynt
    I've been pulling my hair out over this one for a couple of days now, google is no help. I've created a wonderful (until this issue) portable copy of Ubuntu linux that will boot on mostly anything by using a USB enclosure for my laptop's 80GB SATA drive. So far so good, it boots and runs on everything, and on non-nVidia card setups was even detecting the drivers, or letting me install the required drivers for hardware acceleration and compiz. Because you know, the wobble windows are the most awesome thing ever. Anyway, my desktop machine had an nVidia card, so I'm thinking, sure, I'll just install the nVidia drivers like before and everything will work happily. Not so-- now the desktop and any other nVidia cards work great, but it seems to have completely disabled any other graphics cards. When the kernel module detects that an nVidia card isn't present, it shoots up this nasty little dialog box giving me the option to boot into "low graphics" mode, which doesn't even allow me to use the correct screen resolution, much less see the installed graphics card and try to configure a driver for it. Is there any way to configure Ubuntu (with the dreaded nVidia kernel module) so that it can use nVidia's drivers when an nVidia card is present, and default to the normal (not low-graphics) setup in other cases, so that it has a fair chance of using what's actually present? I'm not afraid to much with config files, I just don't know the underlying system well enough to feel comfortable diving in without a push in the right direction. Thanks guys!

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  • Can anyone explain these differences between two similar i7 processors? [closed]

    - by Brian Frost
    I have two systems I've just built. They both have i7 processors and Asus P8Z77 motherboards. When I run a simple processor loop benchmark that I wrote in Delphi some time back I get one machine showing nealry twice as fast as the other. I then used CPU-Z to dump me the details of the hardware and I see that the fast machine shows: Processor 1 ID = 0 Number of cores 4 (max 8) Number of threads 8 (max 16) Name Intel Core i7 2700K Codename Sandy Bridge Specification Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz Package (platform ID) Socket 1155 LGA (0x1) CPUID 6.A.7 Extended CPUID 6.2A Core Stepping D2 Technology 32 nm TDP Limit 95 Watts Core Speed 3610.7 MHz Multiplier x FSB 36.0 x 100.3 MHz Stock frequency 3500 MHz the slow machine shows: Processor 1 ID = 0 Number of cores 4 (max 8) Number of threads 8 (max 16) Name Intel Core i7 2600K Codename Sandy Bridge Specification Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz Package (platform ID) Socket 1155 LGA (0x1) CPUID 6.A.7 Extended CPUID 6.2A Core Stepping D2 Technology 32 nm TDP Limit 95 Watts Core Speed 1648.2 MHz Multiplier x FSB 16.0 x 103.0 MHz Stock frequency 3400 MHz i.e the slow machine has a 2600k to the fast machine 2700k. The very different "Multiplier x FSB" must be significant but I dont understand how two processors with a very 'similar' number can be so different. To get the machines the same must I copy the processors or is there some clever setting that I can change? Thanks for any help. Brian.

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  • Starting my own server - basic recommendations and questions [closed]

    - by Ilia Rostovtsev
    Possible Duplicate: Can you help me with my capacity planning? I'm planning to start my own high-performance server and then use collocation services for keeping it up and running. I'm planning to USE it for processing videos and keeping big video site up! (using FFMpeg, MENcoder and etc.) I just need recommendations on whether listed hardware is good enough and will work together well and fast enough. Do I need anything else (missed something). I remember about CPU coolers though! ;) I'm planning to use SSD drives so please tell me if it's going to work just as regular HDDs (but much faster)? Are they going to be used as RAID (is this possible for SSDs)? Here is what I would like to get: Intel ® Server System SR1600URHSR (Urbanna) or Intel® Server System SR1695WBAC 2 x Intel Xeon X5650 4 x 16Gb DDR-III 1333MHz Kingston ECC Reg (KVR13R9D4/16) 3 x (or maybe 4x) 480Gb SSD Intel 520 Series (SSDSC2CW480A3K5) Which server system would be better? Is listed hardware new/good enough and worth buying it at the moment? Should I probably take a look at something slightly more expensive but more up to date and powerful, may be? After all as software I would like to use CentOS 6 64 bit + WHM/CPanel? Any other suggestions on maybe cheaper and same/more powerful server management system but WHM? What most important points to keep in mind when starting/maintaining your own server?

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  • Desktop bigger than screen

    - by alex
    I am using MSI U115 11" netbook (OS: Windows XP Home, graphics card: Intel Graphics Media Accelerator 500) and today after I switched it on, desktop was bigger than screen. To be exact: screen resolution was set to the lowest possible and I could move mouse outside of screen (but only below - left, right and up worked normally, mouse could not exceed screen boundaries). I changed resolution back to normal, but the problem with desktop being bigger than screen remained (as before, only lower part - cannot see task bar, etc. When I hit windows button on keyboard, only upper part of menu start is visible). What I already tried was changing all kind of graphics and screen settings - none of them helped. I also tried to restore the system to few days before, but it didn't help neither. What can I do to make the desktop look "normally"? EDIT: Some additional info regarding screen: Sorry it's in polish - but let me explain. There are two screens I can choose (Monitor domyslny means default screen), but the second one (the default one) is not available. After I choose it and click apply number 1. is used (and as you can see it has only two resolutions available. There are more in the second one - but without 1024x600 though). The two ticked and grayed out options here are Use this screen as the main one and Enlarge Windows desktop to match this monitor's size. Too bad I cannot change them. When I choose the second screen, the first box is unchecked and grayed out. The second box is available to be changed but it doesn't matter anyway as after applying changes it reverts to the first screen anyway. EDIT: Intel Graphics Media Control Panel screenshot.

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  • Server freezes while installing Redhat Enterprise Linux Server 6

    - by eisaacson
    We've tried both the first options Install or upgrade an existing system Install system with basic video driver When trying option #1, it gets to a screen that has a solid cursor about halfway down, then freezes. When trying option #2, it freezes at the point where it says: Waiting for hardware to initialize... Of course, we bought the unsupported version and haven't found anything to help us so far. Here are the specs to the server in the original post: ASUS P8Z68-M Pro LGA 1155 Intel Z68 HDMI SATA 6Gb/s USB 3.0 Micro ATX Intel Motherboard with UEFI BIOS RAIDMAX Reiter ATX-305WBP Black Steel / Plastic ATX Mid Tower Computer Case 450W Power Supply Intel Core i7-2600 Sandy Bridge 3.4GHz (3.8GHz Turbo Boost) LGA 1155 95W Quad-Core Desktop Processor Intel HD Graphics 2000 BX80623I72600 16GB Ram OCZ Agility 3 SSD 120GB From some of the posts out there could the UEFI Bios or the Sandy Bridge processor be a culprit here? We just tried the DVD on a different computer and it got past that point with ease. It's a standard Dell build compared to our custom machine. Could it be having difficulty recognizing drivers? How do we get past that?

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  • G4 server running slow

    - by Abby Kach
    I have HP proliant ML 350 servers. We have 8 remote locations where users connect and log on to our server through DYNDNS to access our company ERP's to conduct day to day work. The base of our company ERP's is oracle for which we have a separate server.Now the problem is day by day the load on the server is increasing and the speed is getting slower and slower and users are facing a lot of issues . so I are planning to implement Sonic wall VPN. I conducted a demo of sonic wall but it was slower than the current speed of dyndns. the configuration of my server is as follows :- Linux HP ProLiant 370 Intel Xenon 3.20 GHZ 150 GB (72 * 2) 3 GB Suse Omega HP ProLiant 370 Intel Xenon 3.20 GHZ 300GB (72.8 * 4) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Storage Box HP Storage Works 1400 Intel Xenon 2.00 GHZ 4 TB(1 TB * 4) Raid 5 2 GB Windows Server 2K8 Enterprise Edition Domain & Terminal HP ProLiant 350 Intel Xenon 3.20 GHZ 250 GB(72.8 * 3) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Can some one help me as to how can i speed up my network at remote locations and reduce the problems of speed etc..

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  • computer freezes but music continues

    - by Danny
    Recently I have had a problem where my computer will freeze completely but if I happen to be streaming Pandora in a tab that will continue playing. If I wait about 2-5 minutes it will eventually come back and start working normally. I also noticed that during the period that it is unresponsive that the HDD activity light stays lit the whole time, not flashing. I've ran memtest86+ and a diagnostic from Western Digital for my HDD model and none of them reported any errors. The specs for my computer are 1 x ASRock H55M/USB3 R2.0 LGA 1156 Intel H55 HDMI USB 3.0 Micro ATX Intel Motherboard 1 x CORSAIR Enthusiast Series CMPSU-550VX 550W ATX12V V2.2 SLI Ready CrossFire Ready 80 PLUS Certified Active PFC Compatible with Core i7 Power Supply 1 x Intel Core i3-540 Clarkdale 3.06GHz LGA 1156 73W Dual-Core Desktop Processor Intel HD Graphics BX80616I3540 1 x G.SKILL 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Dual Channel Kit Desktop Memory Model F3-12800CL9D-4GBNQ 1 x ASUS PCE-N13 PCI Express 150/300Mbps Transfer/Receive Rate Wireless Adapter 1 x EVGA 01G-P3-1556-KR GeForce GTX 550 Ti (Fermi) FPB 1GB 192-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card I can't imagine what would be causing these problems.

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  • Software for RAID Failure Alerts?

    - by QF_Developer
    I have two 256 GB Samsung 840 Pro SSD disks in a RAID 1 array. I would like to receive a notification if one of the disks in the array fails. Can anybody recommend an application I can install on the server to fire an email if such an event occurs? Here are some additional specs: Supermicro X9SCM-IIF motherboard utilising the hardware RAID controller. OS = Windows 2012 Standard Also is it possible to simulate a disk failure by pulling it out of the bay? SSDs appear to fail close together when in a mirrored config so I'd like to know ASAP if one goes down so I can swap them out with minimum delay. UPDATE 26th June 2013 ------------------------ None of the software that ships with the Supermicro X9SCM-* motherboards offer support for RAID monitoring. As has been pointed out here, these boards are built on an Intel chipset for RAID and so I installed Intel Rapid Storage Technology that supports automated email notifications on RAID failure http://www.intel.com/support/chipsets/imsm/sb/cs-020784.htm One small issue, the software only allows you to send email notifications without SMTP authentication. There's a bunch of different workarounds here: http://communities.intel.com/thread/30771

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  • Eee PC 1015BX ram compatibility?

    - by AdrianaMX
    Asus Eee PC 1015BX Operating System Windows 7 Starter, 32bit CPU AMD Fusion APU C60 1.0GHz (dual core) Processor Graphic AMD Radeon HD 6290 (256 MB Shared) Memory DDR3, 1 x SO-DIMM, 1GB I have upgraded the preloaded "Windows 7 Starter" to "Windows 7 Professional" I want to upgrade the ram, from 1gb (factory) to 4 gb. What should i buy? SODDR3, 4GB, 1066MHZ, PC3-8500, 204PIN? or SODDR3, 4GB, 1333MHZ, PC3-10666, 204PIN? I already know that Windows 7 32-bits can't handle 4gb, only 3gb (but 3gb is better than one stick of 2gb). ASUS send me this link, but i think they are wrong, (or Insufficient Information for me) http://www.kingston.com/us/memory/search/Default.aspx?DeviceType=3&Mfr=ASU&Line=Eee%20PC&Model=71404 Thank you. CPU-Z Chipset Memory Type DDR3 Memory Size 750 MBytes Memory Frequency 532.2 MHz (3:16) CAS# latency (CL) 7.0 RAS# to CAS# delay (tRCD) 7 RAS# Precharge (tRP) 7 Cycle Time (tRAS) 20 Bank Cycle Time (tRC) 27 Memory SPD NO INFO AIDA64 North bridge Properties North bridge AMD K14 IMC Supported Memory Types DDR3-800, DDR3-1066 SDRAM Memory Slots DRAM Slot #1 1 GB (DDR3 SDRAM) Integrated Graphics Controller Graphics Controller Type AMD Radeon HD 6290 (Wrestler) Graphics Controller Status Enabled Graphics Frame Buffer Size 256 MB

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  • System requirements for running windows 8 (basic office use) in virtualbox (ubuntu as host os)

    - by Tor Thommesen
    I want to run windows 8 as a guest os with virtualbox on some thinkpad (haven't bought one yet) running Ubuntu 12.04. Apart from virtualizing windows 8 (mostly just for use with the office suite app) my needs are very modest, I don't need much more than emacs and a browser. What I'd like to know is what kind of specs will be necessary to run windows 8 well as a vm, using the office apps. It would be a shame to waste money on overpowered hardware. Are there any official guidelines from oracle or windows on this? Would this lenovo x220, for example, be sufficiently strong? The specs below were taken from this review. Intel Core i5-2520M dual-core processor (2.5GHz, 3MB cache, 3.2GHz Turbo frequency) Windows 7 Professional (64-bit) 12.5-inch Premium HD (1366 x 768) LED Backlit Display (IPS) Intel Integrated HD Graphics 4GB DDR3 (1333MHz) 320GB Hitachi Travelstar hard drive (Z7K320) Intel Centrino Advanced-N 6205 (Taylor Peak) 2x2 AGN wireless card Intel 82579LM Gigabit Ethernet 720p High Definition webcam Fingerprint reader 6-cell battery (63Wh) and optional slice battery (65Wh) Dimensions: 12 (L) x 8.2 (W) x 0.5-1.5 (H) inches with 6-cell battery Weight: 3.5 pounds with 6-cell battery 4.875 pounds with 6-cell battery and optional external battery slice Price as configured: $1,299.00 (starting at $979.00)

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  • What could be causing windows to fail to sleep or hibernate, and revert system settings?

    - by xdumaine
    I am running Windows 8.1 on my system (Dell e6520) and the symptoms are this: My PC won't sleep or hibernate. It the screen turns off, but the fans just run and run, and after a little while, it completely shuts down, and when I start it back up, everything is closed, like it was a fresh boot/restart. I'm have a weird issue with outlook described here and the fix works fine - modifying a registry value. The weirder part is that after my computer fails to sleep or hibernate, and it starts back up, the registry value is GONE, like I never modified it, and thus the outlook error message is back. I thought maybe a graphics driver was preventing the sleep/hibernate, so I attempted to uninstall the NVIDIA graphics driver and control panel. HOWEVER, once the computer fails to sleep/hibernate, the NVIDIA graphics driver and control panel appear BACK on my system, like I didn't uninstall them. What could be happening here? I really need to be able to sleep/hibernate so I don't lose work or my work state, and these issues are really concerning. What I've tried, without success: Uninstalling graphics driver mentioned above Disabling hibernate and using sleep disabling/re-enabling hibernate Disabling startup items Sleeping as local system admin account disconnecting all USB, network, and bluetooth devices

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Macbook Pro 2.66 GHz vs. 2.8 GHz

    - by nevan
    Is there much advantage in getting the higher end Macbook Pro compared to the mid-range one? The differences between the two are: 2.66 GHz vs. 2.8 GHz 256 MB graphics memory vs. 512 MB 3 MB L2 cache vs. 6 MB 320 GB hard drive vs. 500 GB $2000 vs. $2300 I've looked around, but I can't find any direct comparisons for the two machines. I'd be using the machine for development. I generally use a computer for 3 years. I don't really play games, but do use Photoshop regularly. I've heard that once Snow Leopard arrives, the graphics chip will be used to boost the main processor, so I was wondering if getting the one with more graphics memory would be an advantage?

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  • Performance difference between MacBook Pro (2.8 GHz) vs Air (1.7 GHz)?

    - by jonathanconway
    I'm comparing these two Apple laptops: MacBook Pro (13", 2011 model): 2.8GHz dual-core Intel Core i7 processor with 4MB shared L3 cache 4GB (two 2GB SO-DIMMs) of 1333MHz DDR3 SDRAM AMD Radeon HD 6770M graphics processor with 1GB of GDDR5 memory on 2.4GHz configuration MacBook Air (13", 2011 model): 1.7GHz dual-core Intel Core i5 with 3MB shared L3 cache 4GB of 1333MHz DDR3 onboard memory Intel HD Graphics 3000 processor with 384MB of DDR3 SDRAM shared with main memory There's definitely a gap between them in terms of CPU speed and graphics, but what practical difference would this make on a day-to-day basis? On the one hand, I love the sleek, thin appearance of the Air. On the other hand, I don't want a machine that's going to be dog-slow when doing tasks such as running Virtual Machines, dual-booting to Windows and running multiple instances of Visual Studio, and maybe some light gaming. Is there going to be a major difference that makes the MacBook Pro a more attractive purchase?

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  • Dual boot OSX and Windows 7 natively

    - by Phill
    I'm considering getting one of those new fancy Mac Book Pro's with the fancy screens, but after reading some stuff on the internets about running Windows 7 with bootcamp: https://discussions.apple.com/thread/2770866?start=0&tstart=0 It seems you can't use the integrated graphics with windows, this causes windows to chew the battery life: I am afraid it is not possible. Since Apple introduced dual graphics chip laptops, they kept the low power/embedded GPU hidden under Window and they expose only the power hungry discrete GPU. It feels that this is being done on purpose so that it appears to users that OS X offers a better experience and battery life over Windows. So running bootcamp and windows kills the battery, running in parallels means you don't get accelerated 3d support (or something along those lines), so you don't get the performance out of it. I'm wondering: Is it possible to natively dual boot Windows 7 on a MBP, and if so would/does that give windows access to the integrated graphics to be able to not rape the battery?

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  • Driverpack Solution makes a whole bunch of programs

    - by Markasoftware
    I am using Driver Pack solution 12.3 to update my drivers. I used it and installed 55 drivers. I noticed that there are now several dozen new entries in add/remove programs under the name Windows Driver Package - Intel hdc, Windows Driver Package - Intel System, and Windows Driver Package - Intel USB with the driverpack solution logo next to them. When I hit uninstall for any of these, it says all devices using this driver will be removed, and I am scared of uninstalling anything I do not know about. I have no system restore points before I updated my driver. Will these extra driver packages slow down my computer or take up extra disk space? Can I uninstall them safely? I am using Windows 8, so refreshing the computer is an option.

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  • Triple ghost animated cursor

    - by R G A
    Since installing the driver for Intuos 4 Graphics tablet, animated cursors display as a triple ghost cursor. I cannot find any reference to this problem elsewhere. System specifications: new Dell XPS, Windows 7, ATI Mobility Radeon HD 4670. Graphics tablet and graphics software are virtually useless since the cursor hotspot is nearly impossible to identify. All drivers and software are current. Any thoughts? Vendors deny any knowledge or responsibility. Removing the Intuos driver does not fix this.

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  • Here's what I want... what do I tell my IT guy I need?

    - by Jason
    I work in the graphics department for a real estate brokerage, and we deal with a lot of photos. Agents take the photos, upload them to me, I touch up and standardize the photos, then I add them to an in-house server for future use by the graphics dept. I'd like to make the "sanitized" photo files available to the agents to use when they want, but I don't want the agents poking around the graphics department's files (things get misplaced, renamed and messed up in a hurry). What would be perfect is if we could create a read-only "mirror" (correct term?) of that server that could be accessed by the agents as needed, but which wouldn't feed back into our "sanitized" file system. What do I tell the office IT guy I need (platform-agnostically, because I don't know what he's running)? I never get to see him face-to-face, so I've got to word this as carefully and explicitly as possible. Thoughts? Thanks in advance for your feedback

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  • Will Dolphin emulator run (smoothly) on this machine?

    - by Mark
    Product Specs: Intel® NM10 Express chipset /w Intel® Atom® D525 (dual-core, 1.8 GHz) I think the most I can put in there for RAM is 4 GB. (They don't make 8 GB SODIMM do they?) The Dolphin site is pretty vague about requirements: Windows XP or higher, or Linux, or MacOSX Intel Fast CPU with SSE2. GPU with Pixel Shader 2.0 or greater. Some integrated graphics chips work but it depends on the model (and only with DirectX 9). I'm trying to make a light-weight quiet little machine for streaming video and playing eumulators, and I'm trying to figure out the minimum requirements I will need to do what I want. I know I'm not supposed to ask for product recommendations here, so if you could just advise the minimum requirements in terms of CPU, graphics card, and RAM, that'd be helpful.

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  • Virtual Machine Performance - More RAM or More Processor?

    - by webworm
    When looking to improve Virtual Machine performance what would be better ... Increasing the available RAM or increasing the processor power? Here is my choice ... Core 2 Duo @ 2.4 GHz with 8 GB RAM and integrated graphics (Mac Book Pro 13") Core i7 @ 2.6 GHz with 4 GB RAM and 512 MB dedicated graphics (Mac Book Pro 15") I plan to run Windows x64 in the VM with SQL Server 2008, Visual Studio 2010, and SharePoint 2010. I am planning to run VMWare Fusion v3. I also didn't know if a dedicated graphics card makes a difference when using a Virtual Machine. Thank you.

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  • MSDCS zone missing

    - by hyp
    I seem to have an issue with our AD/DNS, the structure looks like: but the BPA gives me an error: Issue: The Active Directory integrated DNS zone _msdcs.<domain> was not found. Impact: DNS queries for the Active Directory integrated zone _msdcs.<domain> might fail. Resolution: Restore the Active Directory integrated DNS zone _msdcs.<domain> Now we've got 4 DC's in total: 2 running Server 2008 R2, 2 running Server 2003. The older ones will be retired sometime this year. Actually everything seems to be working ok (if something isn't then we don't know about it), we've got quite a few .NET applications authenticating against AD, no DNS issues from what I can tell and various bits on the network point to all 4 controllers. Furthermore a dcdiag /dnsall comes up with all passes. Is this something I should be worried about?

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  • How to force-restart a PC with vPro technology?

    - by Dan Nissenbaum
    I would like to know how to force-restart a PC that has crashed/hung and become completely non-responsive, using 2nd-generation vPro technology. Assume there is a second, fully responsive PC on the same LAN that can be accessed remotely to assist. Specifically, I am considering purchasing a PC with an i7-2860QM CPU, which is vPro-enabled (according to Intel). Here are two links that indicate it should be possible to force-restart a hung system with a 2nd-generation vPro-enabled CPU: Seconds 24-39 of What Is Intel vPro™ Technology? Page 17 (21 of the PDF) of Intel® vPro™ Technology: Reference Guide However, after extensive research, I cannot find a straightforward and trustworthy source of confirmation that this will actually work as I describe, or any documentation about how to set it up. I would appreciate both a reliable confirmation, and a source of documentation. This question is a follow-up to: Wake-on-LAN (WOL) fails after computer crashes (Windows 7 64-bit).

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  • How do you passthrough native SATA drives to a guest on ESXi?

    - by John
    I have ESXi 4.0 running on an Intel DX58S0 Mothboardboard with an Intel Core i7 930 processor. VT-d is also enabled. I have three drives in the system, drive 0 is used for ESXi. Drive 1 and 2 contain data from an older machine and show up under the "Storage Adapters" section in configuration. I would like to allow a guest machine to access the data on these drives (as nativly as possible). I have enabled passthrough of the motherboard's built in SATA controller (Intel/Marvell 88SE6121 ). This controller shows up in my guest OS, but the guest shows no drives aside from the normal virtual drive. I have tried a Linux guest and Windows7. I have also configured the host machine to try IDE/RAID/ACHI modes for the SATA controller. Any ideas how I can configure one of my guests to get at the raw data on these drives?

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