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  • Using static mutex in a class

    - by Dmitry Yudakov
    I have a class that I can have many instances of. Inside it creates and initializes some members from a 3rd party library (that use some global variables) and is not thread-safe. I thought about using static boost::mutex, that would be locked in my class constructor and destructor. Thus creating and destroying instances among my threads would be safe for the 3rd party members. class MyClass { static boost::mutex mx; // 3rd party library members public: MyClass(); ~MyClass(); }; MyClass::MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // create and init 3rd party library stuff } MyClass::~MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // destroy 3rd party library stuff } I cannot link because I receive error: undefined reference to `MyClass::mx` Do I need some special initialization of such static member? Is the whole conception of static mutex wrong?

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  • Problem with debug watch in Visual Studio with yield return enumerator methods

    - by Stuart
    I have a method which returns an IEnumerable<> which it builds up using the yield return syntax: public IEnumerable<ValidationError> Validate(User user) { if (String.IsNullOrEmpty(user.Name)) { yield return new ValidationError("Name", ValidationErrorType.Required); } [...] yield break; } If I put a breakpoint in the method, I can step over each line, but if I try to use the Watch or Immediate windows to view the value of a variable I get this error: Cannot access a non-static member of outer type '[class name].Validate' via nested type '[class name]' Does anyone know why this is and how I can get around it?

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  • Caching roles in a cookie

    - by AspOnMyNet
    1) a) I assume roles are cached ( by setting Roles.CacheRolesInCookie ) only for current user? b) Besides Roles.GetRolesForUser(_currentUser), are there any other methods that will read role information for current user from role cookie and thus won’t have to connect to the data base? 2) a) I assume that normally role cookie gets updated only when current user is added or removed from the role(s) or when the cookie expires? b) Because role names can be cached apart from the data source, it is possible that changes to role management at the data source would not be reflected in the cached values. In this case, the user must close and re-open their browser to clear the cached cookie value. How exactly could role cookie get cached apart from the data source? 3) If the number of roles cached in a role cookie equals the value of Roles.MaxCachedResults, then I assume when Roles.GetRolesForUser (_currentuser) gets called, it will need to check the DB to see whether user is also a member of any additional roles? thanx

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  • Symfony2 : How to make the php_intl extension available for Symfony2?

    - by Miles M.
    I'm trying to follow this documentation on Symfony : http://symfony.com/doc/current/book/forms.html ok so here is my thing, I've externalised my form and created a specific form class for handling the process and being able to reuse it. So what happen when I submit the form, whatever the info are okay or not for my class, I get this fatal Error : Fatal error: Call to a member function setAttribute() on a non-object in C:\Program Files (x86)\wamp\www\QNetworks\vendor\symfony\src\Symfony\Component\Form\Extension\Core\DataTransformer\NumberToLocalizedStringTransformer.php on line 130 Call Stack I'm running with php 5.3.9 and my intl extension is installed and activated BUT when I run the app/check.php command I see : [[WARNING]] Checking that the intl extension is available: FAILED * Install and enable the intl extension (used for validators) * So I don't understand what the problem with this extension. Should I reinstall it ? When I go here : http://php.net/manual/en/intl.requirements.php I see tht i can install the PECL or the ICU library, but i don't know if I should and if there is any relation with my problem .. Thank for your help !!

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  • Security Token/Cross Domain Cookie in Classic ASP?

    - by jlrolin
    I have an interesting conundrum. We have a site that is a completely separate domain, we'll say http://www.x.com and our own site that is http://www.y.com. The y.com site is actually a classic ASP site, and we aren't converting it to .NET at this time. The problem is that there is a link on x.com that redirects to y.com from a members area. We want to "authenticate" the user to make sure they are a member from the other site. If they are, they are directed to a members area on y.com. If not, they have to provide login information on y.com. Cookies obviously don't work due to the cross domain security, but is there a way around this? I've also looked at a service for tokens, but I'm not sure exactly how that works in Classic ASP. Any ideas or suggestions?

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  • UAC on Win2k8/VIsta x64 - local "Administrator" works but domain account in Administrators group fai

    - by deltanine
    I have come across a strange problem in one of our applications on win2k8/Vista x64 with UAC enabled. It is a process which hosts the UI for our service and runs in the context of the logged on user. When logged in as a domain user who is a member of the "Administrators" group, writing to the registry under HKLM fails due to UAC with access denied. But when logged in as the local "Administrator" account (non-domain) then writing to the registry succeeds. Both accounts are adminstrators - is there a distinction between domain and non-domain accounts with UAC? What gives?

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  • how to use a class method as a WIN32 application callback method (WINPROC)... Error static struct HI

    - by numerical25
    I am receiving errors and at the same time trying to make this work so please read what I got to say. Thanks.... I am creating a c++ application and majority of the application is encapsulated into a class. That means that my WinProc function is a static class method that I use as my call back method for my win32 application. The problem is that since I created that as a win32 application, every class member I use inside that method has to be static as well. Including my HINSTANCE class which I use inside of it. Now I receive this error error LNK2001: unresolved external symbol "public: static struct HINSTANCE__ I need to figure out how to make this all work and below is my class declaration. My static member static HINSTANCE m_hInst is causing the error I believe. #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; //<------ This is causing the error HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; Below is the implementation #include "stdafx.h" #include "RenderEngine.h" bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL; m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd) { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow)) { return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and below is the code being used within the WinMain RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; } If anything does not make any sense, then I apologize, I am a newb. Thanks for the help!!

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  • Rails find_or_create by more than one attribute?

    - by tybro0103
    There is a handy dynamic attribute in active-record called find_or_create_by: Model.find_or_create_by_<attribute>(:<attribute> => "") But what if I need to find_or_create by more than one attribute? Say I have a model to handle a M:M relationship between Group and Member called GroupMember. I could have many instances where member_id = 4, but I don't ever want more than once instance where member_id = 4 and group_id = 7. I'm trying to figure out if it's possible to do something like this: GroupMember.find_or_create(:member_id => 4, :group_id => 7) I realize there may be better ways to handle this, but I like the convenience of the idea of find_or_create.

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  • Why C++ virtual function defined in header may not be compiled and linked in vtable?

    - by 0xDEAD BEEF
    Situation is following. I have shared library, which contains class definition - QueueClass : IClassInterface { virtual void LOL() { do some magic} } My shared library initialize class member QueueClass *globalMember = new QueueClass(); My share library export C function which returns pointer to globalMember - void * getGlobalMember(void) { return globalMember;} My application uses globalMember like this ((IClassInterface*)getGlobalMember())->LOL(); Now the very uber stuff - if i do not reference LOL from shared library, then LOL is not linked in and calling it from application raises exception. Reason - VTABLE contains nul in place of pointer to LOL() function. When i move LOL() definition from .h file to .cpp, suddenly it appears in VTABLE and everything works just great. What explains this behavior?! (gcc compiler + ARM architecture_)

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  • flex/actionscript assignment failing?

    - by user346713
    I'm seeing something weird in my actionscript code I have two classes foo and bar, bar extends foo. In a model class I have a foo member variable, I assign an bar object to the foo variable. But after the assignment the foo variable is null. [Bindable] public var f:foo; public function someFunc(arr:ArrayCollection):void { if(arr.length > 0) { var tempBar:bar = arr.getItemAt(0) as bar; if(tempBar != null) { tempBar.someProp++; f = tempBar; // f is now null } } } Any ideas on what I could be doing wrong?

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  • How to change the text color of a QxtLabel

    - by dwj
    I'm checking out libqxt (an extension library for Qt) and cannot change the text color of a QxTLabel; it's driving me nuts. QxTLabel extends QFrame. QFrame doesn't know anything about text. I tried changing the palette via the Form Editor but that didn't appear to do anything either. I also tried to change the style sheet but, again, QFrame doesn't know about text and QxTLabel isn't giving anything up either. Nothing is jumping out at me from the full member list for QxTLabel either. Thoughts?

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  • Infinite gtk warnings when I right click on the icon --CLOSED

    - by Runner
    From this tuto: #include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_show(window); gtk_main(); return 0; } I run the executable and right click on the icon,then infinite warnings(the same) reported: GLib-WARNING **: g_main_context_check() called recursively from within a source's check() or prepare() member. Anyone knows how to fix this warning? UPDATE This problem also exists with gtk-demo , is it a gtk bug? Can someone verify that? Platform: windows XP UPDATE AGAIN This is indeed a gtk bug,which is un-fixable.

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  • Problem deriving a user control from an abstract base class in website project

    - by Sprintstar
    In a Visual Studio website, I have created a user control. This control is derived from a class (in App_Code) that is itself derived from System.Web.UI.UserControl. This is an abstract class with an abstract method. I then try to implement that method in the user control, but I get the following errors from Visual Studio: Error 1 'WebUserControl.AbstractMethod()': no suitable method found to override C:\Users\User\Documents\Visual Studio 2010\WebSites\Delme\WebUserControl.ascx.cs 10 28 C:\...\Delme\ Error 2 'WebUserControl' does not implement inherited abstract member 'AbstractBaseClass.AbstractMethod()' c:\Users\User\AppData\Local\Temp\Temporary ASP.NET Files\delme\0eebaa86\f1a48678\App_Web_nrsbzxex.0.cs 14 Error 1 says that my override of the abstract method is invalid, it doesn't recognise the abstract method in the base class. Error 2 says that the partial class automatically built by asp.net doesn't implement the abstract method! Note that this works fine when the code is used in a Web Application project. Why is this happening?

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  • Resetting Objects vs. Constructing New Objects

    - by byronh
    Is it considered better practice and/or more efficient to create a 'reset' function for a particular object that clears/defaults all the necessary member variables to allow for further operations, or to simply construct a new object from outside? I've seen both methods employed a lot, but I can't decide which one is better. Of course, for classes that represent database connections, you'd have to use a reset method rather than constructing a new one resulting in needless connecting/disconnecting, but I'm talking more in terms of abstraction classes. Can anyone give me some real-world examples of when to use each method? In my particular case I'm thinking mostly in terms of ORM or the Model in MVC. For example, if I would want to retrieve a bunch of database objects for display and modify them in one operation.

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  • How can I check a type's dependents order to drop them and replace/modify the initial type?

    - by pctroll
    I tried to modify a type using the following code and it gave me the error code: 'ORA-02303'. I don't know much about Oracle or PL/SQL but I need to solve this; so I'd appreciate any further help with this. Thanks in advance. The code is just an example. But then again, I need to check its dependents first. create or replace type A as object ( x_ number, y_ varchar2(10), member procedure to_upper ); /

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  • Copy and Store LPTSTR in class causes crash

    - by Jake M
    I am attempting to copy a LPTSTR and store that string as a member variable in an object. But my attempts to copy the LPTSTR seem to fail and when I go to access/print the value of the copied LPTSTR I get a program crash. Is it possible to copy a LPTSTR and store it in my class below or is it better to just use a TCHAR*? class Checkbox { private: LPTSTR text; HWND hwnd; public: Checkbox(HWND nHwnd, LPTSTR nText) { lstrcpy(checkText, text); } void print() { // Causes a crash MessageBox(hwnd, text, text, MB_OK); } };

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  • Unable to create unmanaged object using new keyword in managed C++

    - by chair79
    Hi all, I've created a class with a boost::unordered_map as a member, Linkage.h #ifndef LINKAGE_H #define LINKAGE_H #include <boost/unordered_map.hpp> class Linkage { private: boost::unordered_map<int, int> m_IOMap; public: .... }; Linkage.cpp #include "stdafx.h" ... // methods and in the managed side of C++, I try to create the pointer of the obj: private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) { Linkage* m_pLink = new Linkage(); ..... } However this produces errors: Error 4 error LNK2005: "private: static unsigned int const boost::detail::type_with_alignment_imp<4>::found" (?found@?$type_with_alignment_imp@$03@detail@boost@@$$Q0IB) already defined in Proj_Test.obj Linkage.obj ..... Error 7 fatal error LNK1169: one or more multiply defined symbols found Could anyone explain to me pls? Thanks.

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  • How to convert a function that returns a int to a function that returns a bool using boost::bind?

    - by user814628
    I have something like the following: struct A{ virtual int derp(){ if(herp()) return 1; else return 0; } void slurp(){ boost::function<bool(int x, int y> purp = /** boost bind derp to match lvalue sig **/; } } Any ideas? I want to create the function prup which basically calls derp and ignores the (x,y) passed in. I need something like bool purp(int x, int y){ return derp(); } but want to avoid creating it as a member function, and rather just create it locally if possible?

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  • Connecting std::basic_ofstream<unsigned char> to a FIFO. bad_cast exceptions

    - by Mike B
    Using gcc 4.4.3 on Linux 2.6.32, I get bad_cast exceptions when connecting std::basic_ofstream to a FIFO. Stepping though the debugger, I can see that the error is generated at various places in the standard library because the _M_codecvt member of the stream or filebuf object is NULL. Exactly where it happens depends on the order of operations, but it appears to be the same cause in each. So am I doing something fundamentally stupid here? ofstream and ifstream work fine. Is there some reason that you shouldn't attach a stream of anything besides char to a FIFO? Thanks in advance.

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  • ComboBox WPF Databinding to a DataView

    - by Oleg
    Hello Everyone! Lets say I have one ComboBox and 2 TextBox items on my GUI. And I have one DataView with data (City, PostalCode, Street, ID). While initializing the whole thing I fill my DataView with some data :) City 1, 11111, Street 1, 1 City 1, 22222, Street 2, 2 City 1, 33333, Street 3, 3 Now I want to bind this to my ComboBox. DataView is a Class Member called "m_dvAdresses", but this code doesnt help: ItemsSource="{Binding Source=m_dvAdresses}" SelectedValuePath="ID" DisplayMemberPath="Street" Also I want to have my 2 ComboBox items to show PostalCode and City, depending on what to i pick in my ComboBox. Like if I pick "Street 2", TextBox1 show me "City 1" and TexBox2 show me "22222"... How can I bind all of them ONLY in the WPF code? Thanks for help!!!!!!!!!!! :)

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  • Django many-to-many relationship to self with extra data, how do I select from a certain direction?

    - by Jake
    I have some hierarchical data where each Set can have many members and can belong to more than one Set(group) Here are the models: class Set(models.Model): ... groups = models.ManyToManyField('self', through='Membership', symmetrical=False) members = models.ManyToManyField('self', through='Membership', symmetrical=False) class Membership(models.Model): group = models.ForeignKey( Set, related_name='Members' ) member = models.ForeignKey( Set, related_name='Groups' ) order = models.IntegerField( default=-1 ) I want to know how to get all the members or all the groups for a Set instance. I think I can do it as follows, but it's not very logical, can anyone tell me what's going on and how I should be doing it? # This gives me a set of Sets # Which seems to be the groups this Set belongs to set_instance.set_set.all() # These give me a set of Memberships, not Sets set_instance.Members.all() set_instance.Groups.all() # These they both return a set of Sets # which seem to be the members of this one set_instance.members.all() set_instance.groups.all()

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  • LBA48 in Linux SCSI ATA Passthrough

    - by Ben Englert
    I am writing a custom disk monitoring/diagnostics app which, among other things, needs to do stuff to SATA disks behind a SAS PCI card under Linux. So far I am following this guide as well as the example code in sg_utils to pass ATA taskfiles through the SCSI layer. Seems to be working okay. However, in both cases, the CDB data structure (pointed to by the cmdp member of the sg_io argument to the ioctl) has only one unsigned char worth of space for the number of sectors. If you look at the ata_taskfile structure in linux\ata.h you'll see that it has an "nsect" and a "hob_nsect" field - high order bits for the sector count, to support LBA48. It turns out that in my application I need LBA48 support. So, anyone know how to set up an sg_io_hdr structure with an LBA48 sector count?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • C: Pointers to any type?

    - by dragme
    I hear that C isn't so type-safe and I think that I could use that as an advantage for my current project. I'm designing an interpreter with the goal for the VM to be extremely fast, much faster than Ruby and Python, for example. Now I know that premature optimization "is the root of all evil" but this is rather a conceptual problem. I have to use some sort of struct to represent all values in my language (from number over string to list and map) Would the following be possible? struct Value { ValueType type; void* value; } I would store the actual values elsewhere, e.g: a separate array for strings and integers, value* would then point to some member in this table. I would always know the type of the value via the type variable, so there wouldn't be any problems with type errors. Now: Is this even possible in terms of syntax and typing?

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  • Easiest way to rename a model using Django/South?

    - by vaughnkoch
    Hi everyone, I've been hunting for an answer to this on South's site, google, and SO, but couldn't find a simple way to do this. I want to rename a Django model using South. Say you have the following: class Foo(models.Model): name = models.CharField() class FooTwo(models.Model): name = models.CharField() foo = models.ForeignKey(Foo) and you want to convert Foo to Bar, namely class Bar(models.Model): name = models.CharField() class FooTwo(models.Model): name = models.CharField() foo = models.ForeignKey(Bar) To keep it simple, I'm just trying to change the name from Foo to Bar, but ignore the 'foo' member in FooTwo for now. What's the easiest way to do this using South? a) I could probably do a data migration, but that seems pretty involved. b) Write a custom migration, e.g. db.rename_table('city_citystate', 'geo_citystate'), but I'm not sure how to fix the foreign key in this case. c) An easier way that you know? Thanks!

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