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  • How to stretch the image from one screen to two screens

    - by wxiiir
    I want to be able to stretch the image from one monitor to a second monitor even if i have to use some software to do it. For example i want the top half of the image that is now shown on my first monitor to occupy the whole second monitor and i want the bottom half to occupy the whole first monitor, or the other way around i don't really care as long as it works. I would be cool to know how to do the same stuff but to the left half and right half. I know that image pixels would have twice the lenght or height this way but i don't really care about it as long as it works so basically i want the stuff to show on both monitors but with the same pixels as before. I have a hd4870 and windows7 and hd4000 family doesnt support having two monitors behaving like a large one, only hd5000 upwards, this would solve my problems without any of the drawbacks but it just can't be done (or maybe it can via software but i'm just too tired of searching). A solution to make almost any graphic card have two monitors behaving like a large one is matrox dualhead2go but that's just as expensive as a good hd5000 card so it's not worth it. thanks in advance EDIT I guess that nobody so far was able to fully comprehend my problem that was very explicitly written but i will elaborate some more. My hd4870 can have 2 monitors working with it but some stuff like games won't run on both monitors, which sucks. There are some ways to circumvent this problem and two of them are perfect or almost perfect but expensive and the third would be a software solution that would make it possible. The first one is to have and hd5000 family video card which will work just fine with both monitors. The second is to have a matrox dualhead2go that will make my hd4870 detect my two monitors as a large monitor. The third is to have a software that makes my two displays be detected as a large display and then captures the output of the video card, splits the images and renders them as 2d images to both monitors OR a simpler one but that would make outputted pixels double the width or height would be to capture the output of the graphics card to one screen, split it in two and enlarge it to fit both monitors and then output it to the monitors. p.s. By capturing the output of the video card i mean just make the video card process the stuff in a certain way. Making the video card detect two monitors as a large one via software may be a bit impossible or impracticable but stretching the output as a 2d image from one to both monitors for some coders should be a walk in the park so it would be likely that such program would exist or that some widespread softwares for dual monitor would have such function in them.

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  • How can I make full-screen desktop applications only cover the snapped desktop?

    - by nhinkle
    In Windows 8, you can "snap" two apps next to each other, and one of those apps can be the legacy Windows desktop environment. A convenient application for this (or so I thought) would be to snap a chat client, small browser, or other app while watching content in full-screen on the desktop. The problem with this is that full screen desktop applications will take over the entire screen, even if the desktop is snapped to only occupy 3/4th of the display. What I would like is some way to force "full screen" desktop apps to only cover the snapped desktop area, and to truly go full screen if the desktop is snapped to full-width. Is there some way to configure this? If that didn't make sense, let me illustrate with pictures: Desktop in snapped view with SU chat in mini-browser: What happens when you click "full screen": What I want to happen when I click "full screen" (note this is digitally altered, not a real screenshot)

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  • Snow Leopard Hangs at Login Window

    - by jessecurry
    I've had an issue for the past few months, but I rarely restart so it hasn't caused too much trouble. Basically, when I start up my Mac (iMac10,1 - 3.06GHz Intel Core 2 Duo, OS X 10.6.3) everything proceeds as usual until I reach the login window. The login window displays normally, but keyboard and mouse input seem to be ignored. This condition persists for around 5 minutes at which time everything goes back to normal. While the login window is frozen my second monitor appears entirely blue, the second monitor receives a background as soon as the login window becomes responsive. If I startup while holding SHIFT the problem still occurs, but the freeze is much shorter. Looking through my logs I see no activity during the time that the login window is frozen. I've attempted to repair disk permissions, and gone through every possible maintenance option in Cocktail.

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  • Can IE Developer Tools be configured to 'see' a window that is less than full screen in size?

    - by user2795930
    I have used Developer Tools for IE for over 2 years, so I have some good experience with the tool. But the window that I need to debug now is less than a full screen in size and cannot be made larger. (Just imagine a large window that is approximately 2/3's of your full screen, but cannot be enlarged so that it is full screen). So when I try to utilize Developer Tools to debug the window, it doesn't work. It is as if Developer Tools tries to look at the full screen which is displayed behind my window that is displayed on the screen. Is there any way to make Developer Tools 'see' a window that is less than full screen in size and sits on top of another screen / web page?

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  • Keyboard selecting nested li's with jquery

    - by Joel
    I have a load of nested <ul>'s and <li>'s and I would like to be able to have a hover / selected class on an <li>, and use the keyboard up and down buttons to select up and down on the <li>s.. however they are nested and need to jump across <ul>s if necessary. For instance: <ul> <li class='cat'> cat 1 <ul> <li class='hover'>item 1</li> <li>item 2</li> <li>item 3</li> <li>item 4</li> </ul> </li> <li class='cat'> cat 2 <ul> <li>item 5</li> <li>item 6</li> <li>item 7</li> <li>item 8</li> </ul> <ul class='subcat'> <li class='cat'> Cat 3 <ul> <li>item 9</li> <li>item 10</li> <li>item 11</li> <li>item 12</li> </ul> </li> </ul> </li> <li class='cat'> cat 4 <ul> <li>item 13</li> <li>item 14</li> <li>item 15</li> <li>item 16</li> </ul> </li> </ul> As I press the down key I wish the items to be selected in numerical order (they do not have numerical order IDs and sometimes some of them are hidden so they should be ignored. But it needs to go to the next <li> that isn't a category and set that as hover.

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  • Title: Using Window Handle to disable Mouse clicks and Keyboard Inputs using Pinvoke c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • My listview is not gaining the keyboard focus in Qt

    - by Solitaire
    Hi, i am trying to operate the listview itesm through keyboard focus, its not moving.. can you folks suggest where i am wrong. if i click on the listview from mouse, listview is gaining the focus. i dont no what is wrong. #include <QtGui> #include <QApplication> class Newlist : public QListView { public: Newlist(QWidget *parent = 0); ~Newlist(){}; public: QListView *list; QStringListModel *model; }; Newlist::Newlist(QWidget *parent) : QListView(parent) { list = new QListView(this); list->setViewMode(QListView::ListMode); list->setSelectionMode(QAbstractItemView::SingleSelection); list->setMinimumSize(300,500); model = new QStringListModel(this); QStringList strlist; strlist<<"Test"<<"fest"<<"mest"; list->setModel(model); model->setStringList(strlist); QModelIndex index = model->index(1,0); list->setCurrentIndex(index); QVBoxLayout *layout = new QVBoxLayout(this); layout->addWidget(list); setLayout(layout); list->setFocus(); } class Test : public QMainWindow { public: Test(QWidget *parent = 0); ~Test(){}; private: Mylistview *newlist; QVBoxLayout *layout; }; Test::Test(QWidget *parent) : QMainWindow(parent) { layout = new QVBoxLayout(); newlist = new Mylistview(); this->setCentralWidget(newlist); } int main(int argc, char *argv[]) { QApplication a(argc, argv); Test test; test.showMaximized(); return a.exec(); } Thanks in advance

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  • Splash screen moves up before closing

    - by rturney
    In C# I am having a problem with the splash screen. When it is time to close and the main Form1 appears, it moves over to the upper right corner of Form1. It then disappears. I have never had this occur before and have just about run out of ideas to fix it. I want the splash screen to disappear in the center screen and not move over to the upper corner of the opening Form1. Here is the code: public Form1() { Splash mySplash = new Splash(); mySplash.TotalValue = 7; //or however many steps you must complete mySplash.Show(); mySplash.Update(); InitializeComponent(); //--<begin>-------------- this.Hide(); this.WindowState = FormWindowState.Normal; mySplash.Progress++; printDoc.PrintPage += new PrintPageEventHandler(printDoc_PrintPage); printBOM.PrintPage += new PrintPageEventHandler(printBOM_PrintPage); printList.PrintPage += new PrintPageEventHandler(printList_PrintPage); mySplash.Progress++; // using old Kodak Imaging OCX ! axImgEdit1.Image = "\\\\Netstore\\eng_share\\EView\\BOB-eView9.tif"; axImgEdit1.DisplayScaleAlgorithm = ImgeditLibCtl.DisplayScaleConstants.wiScaleOptimize; axImgEdit1.FitTo(0); axImgEdit1.Display(); mySplash.Progress++; //~~~~~~~~~~~~~~~~~~~~Getting printer info~~~~~~~~~~~~~~~~~~~~~~~~~ List<Win32_Printer> printerList = Win32_Printer.GetList(); int i = 0; foreach (Win32_Printer printer in printerList) { prnName = printer.Name; prnPort = printer.PortName; prnDriver = printer.DriverName; if (i == 0) { prnNameString = prnName; prnDriverString = prnDriver; prnPortString = prnPort; } else { prnNameString += "," + prnName; prnDriverString += "," + prnDriver; prnPortString += "," + prnPort; } i++; } mySplash.Progress++; EViewMethods.defaultPrn[0] = Settings.Default.DefaultPrinter; //defaultPrn[] is string array holding the default printer name, driver and port EViewMethods.defaultPrn[1] = Settings.Default.DefaultPrinterDriver; EViewMethods.defaultPrn[2] = Settings.Default.DefaultPrinterPort; //making this printer the system default printer object printerName = Settings.Default.DefaultPrinter; ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Printer"); ManagementObjectCollection collection = searcher.Get(); foreach (ManagementObject currentObject in collection) { if (currentObject["name"].ToString() == printerName.ToString()) { currentObject.InvokeMethod("SetDefaultPrinter", new object[] { printerName }); } } mySplash.Progress++; EViewMethods.reCenterEVafterDwgClose = Settings.Default.ReCenterEVafterDwgClose; if (Settings.Default.ReCenterEVafterDwgClose == true) recenterEViewAfterDrawingViewerClosesToolStripMenuItem.Checked = true; else recenterEViewAfterDrawingViewerClosesToolStripMenuItem.Checked = false; //------------------------------------------------------- EViewMethods.screenBehavior = Settings.Default.ViewStyle; normalToolStripMenuItem.Checked = false; clearViewToolStripMenuItem.Checked = false; clearviewDULevLRToolStripMenuItem.Checked = false; clearviewdULevLLToolStripMenuItem.Checked = false; clearviewdURevULToolStripMenuItem.Checked = false; clearviewdURevLLToolStripMenuItem.Checked = false; clearviewdURevLRToolStripMenuItem.Checked = false; smallScreenToolStripMenuItem.Checked = false; //Form1.ActiveForm.SetDesktopLocation(588, 312); //all screen behavior mode will begin centered on the screen EViewMethods.eviewUserPrefLocation = Settings.Default.FormEviewLocation; //------------------------------------------------------- EViewMethods.syncListToDwgNum = Settings.Default.SyncListDwgNum; if (EViewMethods.syncListToDwgNum == true) synchronizeListToActiveDwgToolStripMenuItem.Checked = true; else synchronizeListToActiveDwgToolStripMenuItem.Checked = false; toolStripStatusLabel1.Text = ""; toolStripStatusLabel2.Text = Settings.Default.ViewStyle; toolStripStatusLabel3.Text = Settings.Default.DefaultPrinter; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Assembly asm = Assembly.GetExecutingAssembly(); AssemblyName asmName = asm.GetName(); EViewMethods.eviewVersion = asmName.Version.ToString(); radioPartInfo.Checked = true; disableAllSearch(); EViewMethods.userName = Environment.UserName; EViewMethods.openConnection(); mySplash.Progress++; EViewMethods.loadFavorites(listFavorites); mySplash.Close(); mySplash.Dispose(); this.Show(); this.ActiveControl = comboEntry; }

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using P/Invoke

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it feasible using .NET ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Connecting PC to TV via HDMI/DVI: Windows XP doesn't allow the appropriate screen resolution

    - by Jørgen
    I have a computer that is connected to the living room TV (a Panasonic) via HDMI. There is no other monitor connected. My problem is that the computer, which is running Windows XP, does not allow me to set the proper resolution for the TV. Both the graphics adapter and the TV should support the 1280x720 resolution, but it cannot be selected - the only available options are 1280x600 and 800x600, both in the "native" Windows dialog box and the custom Intel graphics options dialog box. Do anyone have a suggestion for a solution for this? Things I've thought of: Setting the resolution directly in the registry (where?) Installing some "custom" monitor driver (the TV manufacturer does not appear to provide any, currently the "generic" one is used) Details on the setup: Connection: DVI output on the computer via a passive DVI-HDMI adapter to the HDMI input on the TV, audio is run on a separate link, the TV is able to combine video and audio without any problem, the problem is there regardless of whether or not the audio is connected. The connection is several meters long through some walls, for this reason using a VGA cable instead is not an option. Note that the report explicitly says that the TV supports 1280x720. Still, I am not allowed to select it in Graphics Options, only 1280x600 and 800x600 is available. For 800x600, there's a lot of black around the edges; for 1280x600, the screen is "zoomed" so the edges of the monitor image (like the taskbar) is not visible. Other: The computer is running Windows XP. More recent versions of Windows are not an option (I have no licence). Linux is probably not an option (some of the video streaming sites I plan to use do not support it, I think) I wrote the rest of the details below. Thanks for any help!! TV: Panasonic TX-L32X10Y, European version; a 720p 32" quite "regular" LCD TV. Allowed resolutions according to manual: Signal name: 640x480 @60HZ Horizontal frequency: 31.47 kHz Vertical frequency: 60Hz Signal name: 750/720) /60p Horizontal frequency: 45.00 kHz Vertical frequency: 60Hz Signal name: 1,125 (1,080) / 60p Horizontal frequency: 67.50 kHz Vertical frequency: 60Hz (this is exactly how the manual presents it. PC via D-SUB (VGA cable) and "regular" HDMI have more alternatives.) Messing with the "zoom" settings on the TV does not affect the available resolution options on the computer. Computer: The following is a printout from one of the graphics adapter option pages. I think it covers most of it. The computer is a Dell. INTEL(R) EXTREME GRAPHICS 2 REPORT Report Date: 04/17/2011 Report Time[hr:mm:ss]: 20:18:02 Driver Version: 6.14.10.4396 Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600) Default Language: English DirectX* Version: 9.0 Physical Memory: 1021 MB Minimum Graphics Memory: 1 MB Maximum Graphics Memory: 96 MB Graphics Memory in Use: 6 MB Processor: x86 Processor Speed: 2593 MHZ Vendor ID: 8086 Device ID: 2572 Device Revision: 02 * Accelerator Information * Accelerator in Use: Intel(R) 82865G Graphics Controller Video BIOS: 2972 Current Graphics Mode: 1280 by 600 True Color (60 Hz) * Devices Connected to the Graphics Accelerator * Active Digital Displays: 1 * Digital Display * Monitor Name: Plug and Play Monitor Display Type: Digital Gamma Value: 2.20 DDC2 Protocol: Supported Maximum Image Size: Horizontal: Not Available Vertical: Not Available Monitor Supported Modes: 1280 by 720 (50 Hz) 1280 by 720 (60 Hz) Display Power Management Support: Standby Mode: Not Supported Suspend Mode: Not Supported Active Off Mode: Not Supported (disclaimer: this question was also asked at the Wikipedia Reference Desk some time ago and might show up in a Google search. I got no useful answers there.)

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  • Android Home Screen Widget (icon, label - style)

    - by dmulligan
    I'm trying to create an icon/widget (1 cell x 1 cell) that can be placed on the home screen of android. The widget will look and act exactly like the other standard shortcuts in android. It will have an icon and under that a label, it will be selectable with the trackball (highlight able) it will be highlighted when it is selected/clicked. How do I go about creating this home screen widget? Do I have to create the widget myself using code/xml or is there some standard xml, style, theme, code that I can use to ensure that the widget will have the same style/theme as the other home screen widgets? I currently have the following res/drawable/corners.xml <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Corners"> <stroke android:width="4dp" android:color="#CC222222" /> <padding android:left="4dp" android:top="1dp" android:right="4dp" android:bottom="1dp" /> <corners android:radius="4dp" /> </shape> res/layout/widget.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Widget" android:layout_width="72dip" android:layout_height="72dip" android:orientation="vertical" android:focusable="true" android:gravity="center_horizontal" style="@android:style/Widget" > <ImageView android:id="@+id/WidgetIcon" android:src="@drawable/icon" android:layout_width="fill_parent" android:layout_height="50dip" android:paddingTop="3dip" android:gravity="center" /> <TextView android:id="@+id/WidgetLabel" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="@string/app_name" android:textSize="15dip" android:background="@drawable/corners" /> </LinearLayout> The resulting widget looks some what close, but its not selectable, it doesn't get highlighted when clicked and the label isn't exactly in the correct location or the correct style. Any ideas, if there is a correct way to do this, or should I just keep working away on the above until I am closer?

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  • Android Activity is displayed after user unlocks the screen

    - by Dave
    Hi, I was wondering if anyone understood how to make your application be displayed when you unlock the screen. I have an application where the user turns on a Bluetooth device, it connects to the phone, and the user should be presented with a UI. Having them hunt for the app or using the notification menu is not a workable option (too much work and not the obvious behavior). The problem is that: When the screen is unlocked: - you can popup the activity from the background service when Bluetooth connects to a device - User is happy because the UI is right there When the screen is locked: - The application gets started but is destroyed - User unlocks the phone and nothing is there but the homescreen One work around would be to disable the keyguard when the application gets woken up but the nuclear option is a pretty bad option. PS: I know the standard Android assumption is that you shouldn't do this. In the normal case this behavior is fine, but in this case I explicitly did something I want the phone to respond without adding more work for the user to do. As per Google's guidelines if you don't like this behavior there can be an option for you to turn this off or you can not use the application.

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  • Android -- How to position View off-screen?

    - by borg17of20
    Hello all, I'm trying to animate a simple ImageView in my application and I want it to slide in from the bottom of the screen and come to a resting position where the top 50px of the view is off the top of the screen (e.g. the final position of the ImageView should be -50px in X). I've tried to use the AbsoluteLayout to do this, but this actually cuts off the top 50px of the ImageView such that the top 50px is never rendered. I need to have the top 50px of the ImageView visible/rendered while it's animating and then simply have it come to a rest slightly off-screen. I hope I've explained that well enough. Here is what I'm currently using as a layout and the slide-in animation (this currently doesn't render the top 50px of the ImageView): Layout: <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:id="@+id/QuickPlayClipLayout"> <ImageView android:id="@+id/Clip" android:background="@drawable/clip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_y="-50dp"> </ImageView> </AbsoluteLayout> Animation: <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <translate android:fromYDelta="100%p" android:toYDelta="0" android:duration="1000"/> <alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="1000" /> </set> Thanks in advance.

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  • Xserver that I can reconnect to

    - by depesz
    I'm looking for something like screen but for X? I imagine situation when I do something like "X --reconnect remote_server:11", and I am reconnected to pre-existing X session, with all programs that were running on it previously are still there. Is there anything like this? Platform: Linux.

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  • Adding a Layout to bottom of the screen inside a ScrollView in Landscape mode

    - by andreea
    I have the following layout which works in Portrait mode: the Layout with the id LinearLayout02 is placed at the bottom of the screen. The problem appears when flipping to Lanscape mode, when the #LinearLayout02 is placed at the top of the screen. The question is how do I position #LinearLayout02 at the bottom of the screen in both Portrait and Landscape mode? (This happens on G1 and Xperia) Thank you The following code is placed inside a ScrollView android:layout_height="fill_parent" android:layout_width="fill_parent" android:fillViewport="true" <LinearLayout android:id="@+id/sLayout" android:layout_height="wrap_content" android:layout_width="fill_parent" android:orientation="vertical" android:paddingTop="2dip" android:layout_alignParentTop="true" android:gravity="top" > ..... </LinearLayout> <LinearLayout android:id="@+id/LinearLayout02" android:background="@drawable/bottombar_bg" android:layout_width="fill_parent" android:paddingTop="10dip" android:layout_height="56dip" android:layout_alignParentBottom="true" android:gravity="bottom" > <Button android:id="@+id/navigate" style="@style/mainBottomTabsButtonNormal" android:drawableLeft="@drawable/icon_navigation" android:text="@string/navigationSettings" android:layout_gravity="left"> </Button> <Button android:id="@+id/search" style="@style/mainBottomTabsButtonActive" android:drawableLeft="@drawable/icon_search" android:text="@string/search.label" android:layout_gravity="right"> </Button> </LinearLayout> </RelativeLayout>

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  • screens goes up when soft keyboard came in front in And

    - by Sanat Pandey
    I have a question that, I want to take our Activity screen up when a softskeyboard came, in my app on Android Phone. I have used android:windowSoftInputMode="adjustResize|adjustPan" property in Android Manifest but nothing changed, problem remains same. Please suggest me for the right solution. Thanks in advance. XML: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ffffff"> <FrameLayout android:id="@+id/frame" android:layout_gravity="top|bottom|center_horizontal" android:layout_width="wrap_content" android:layout_marginTop="10dip" android:layout_height="wrap_content"> <ImageView android:layout_gravity="center_horizontal" android:id="@+id/imageView1" android:src="@drawable/logo" android:layout_width="wrap_content" android:layout_marginTop="10dip" android:layout_height="78dp"></ImageView> </FrameLayout> <FrameLayout android:id="@+id/frameLayout1" android:layout_width="wrap_content" android:background="@drawable/login_box_bg" android:layout_gravity="center_horizontal" android:layout_marginTop="180dip" android:layout_height="wrap_content"> <EditText android:inputType="textEmailAddress" android:id="@+id/ed_Login_Email" android:background="@drawable/login_input_bg" android:layout_gravity="center_horizontal" android:layout_marginTop="10dip" android:layout_width="290dip" android:layout_height="40dip" android:hint="Email:" android:paddingLeft="10dp"> </EditText> <EditText android:background="@drawable/login_input_bg" android:layout_width="290dip" android:layout_gravity="center_horizontal" android:id="@+id/ed_Login_Pwd" android:inputType="textPassword" android:layout_marginTop="70dip" android:layout_height="40dip" android:hint="Password:" android:paddingLeft="10dip"> </EditText> <Button android:background="@drawable/login_btn_bg" android:id="@+id/btn_Login_Login" android:textColor="#ffffff" android:text="LOG IN" android:layout_gravity="bottom|center_horizontal" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_marginBottom="25dip"></Button> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tv_Login_ForgotPwd" android:text="Forgot your password?" android:textColor="#000000" android:layout_gravity="bottom|center_horizontal" android:layout_marginBottom="10dip" android:clickable="true"></TextView> </FrameLayout> </FrameLayout>

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  • Starting/Stopping Custom PHP Chat Server Linux Service (CentOS)

    - by chad
    I have been trying all night to get this service working properly. I created this script from a template and am very new to bash coding. I wrote a fully functioning chat server in php which runs endlessly, but now want to make it a dedicated service. I want to do this so that it starts on server boot and boots back up if possible when there are any down-times with the server. The issue is that I need this thing to run in a detached screen so that I can monitor packet data or send server commands via SSH when need-be. The main problem that i'm having is that it needs to have its own PID when it starts so that I can stop/restart it when needed. I am the type who grinds on coding until I figure it out, but this is so new to me that it seems the learning curve here is very steep and frustrating. Below is my code if anybody can please help me with this one, i've gotten so tired I can't even concentrate any more :( #!/bin/sh # # chatserver # # chkconfig: 345 20 90 # description: chatServer Linux Service Daemon \ # for general server handling ### BEGIN INIT INFO # Provides: chatserver # Required-Start: $local_fs $network $named $syslog # Required-Stop: $local_fs $syslog # Default-Start: 3 4 5 # Default-Stop: 0 1 2 6 # Short-Description: This service maintains the chatServer # Description: chatServer Linux Service Daemon # for general server handling ### END INIT INFO # Source function library. . /etc/rc.d/init.d/functions exec="screen php -q /var/www/html/chatServer.php" prog="chatserver" config="/etc/sysconfig/$prog" pidfile="/var/run/chatserver.pid" [ -e /etc/sysconfig/$prog ] && . /etc/sysconfig/$prog lockfile=/var/lock/subsys/$prog start() { #$exec || exit 5 echo -n $"Starting $prog: " daemon $exec --name=$exec --pidfile=$pidfile retval=$? echo [ $retval -eq 0 ] && touch $lockfile return $retval } stop() { echo -n $"Stopping $prog: " killproc -p $pidfile rm -f $pidfile retval=$? echo [ $retval -eq 0 ] && rm -f $lockfile return $retval } restart() { stop start } reload() { restart } force_reload() { restart } rh_status() { # run checks to determine if the service is running or use generic status status $prog } rh_status_q() { rh_status >/dev/null 2>&1 } case "$1" in start) rh_status_q && exit 0 $1 ;; stop) rh_status_q || exit 0 $1 ;; restart) $1 ;; reload) rh_status_q || exit 7 $1 ;; force-reload) force_reload ;; status) rh_status ;; condrestart|try-restart) rh_status_q || exit 0 restart ;; *) echo $"Usage: $0 {start|stop|status|restart|condrestart|try-restart|reload|force-reload}" exit 2 esac exit $?

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  • Blank displays after inactivity, mouse cursor not showing up

    - by Mike Christiansen
    I have a Windows 7 Enterprise x86 machine that is exhibiting some strange problems. After some inactivity (it varies how long it takes), when I come back to my computer, both of my monitors are black. The monitors are on, with a black display. Moving the mouse and pressing keys on the keyboard do not work. This happens at least once a day. When I first encountered the issue, I performed a hard shutdown and restarted the computer. About 10% of the time when I did this, the resolutions on my monitors were messed up. The native resolution on the primary monitor is 1600x900, and the native on my secondary is 1440x900. None of the widescreen resolutions would be present in the display properties. I had 800x600, 1024x768, and 1280x1024. As a workaround to this issue, I've found that if I plug in my secondary monitor as the primary monitor, and leave the secondary unplugged, then Windows will start in 1024x768 on the secondary. Then, I can use Windows 7's "Detect" feature and it finds the 1440x900 resolution, and sets it. Then I have to connect the primary monitor to the secondary port and set it as the primary. Then I can switch the two cables, putting the primary into the primary, the secondary into the secondary. Then use the "Detect" feature again, and it finds the correct resolutions. Some time after performing the above, I discovered that when the screens were blanked, I could simply press "Control+Alt+Delete", type in my password, and everything comes up fine - except my mouse cursor. All applications and features work as intended, except there is no mouse cursor (the mouse actually works though...). I have the "Show location of pointer when I press CTRL key" option selected, so I can press CTRL and use my mouse as normal - but I have no actual cursor. When the computer is in this state, UAC is also not functional. Whenever a UAC prompt appears, the screens go black (the original symptoms) and I have to press Escape to exit UAC. Because of the above symptoms (the UAC black screen thing, etc) I beleive winlogon.exe may be the culprit. However, I have no idea how to fix it. I am unable to restart winlogon.exe due to the problems I am having with winlogon.exe (the UAC black screen) Looking for any ideas.... More information Windows 7 x86 Enterprise Domain environment (I have a secondary account with administrator rights) Dell Optiplex 960 Cannot perform "optional" windows updates due to an activation issue (I am testing a windows 7 image, and an activation infrastructure has not been created yet. However, this issue was happening before I was unable to perform windows update, and windows was up to date at the time Updated video card driver (as an attempt to fixing the resolution issue) Disabled all power saving options Please let me know what else you need to help me solve this issue! Thanks in advance, Mike

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  • Soft keyboard "del" key fails in EditText on Gallery widget

    - by droidful
    Hi, I am developing an application in Eclipse build ID 20090920-1017 using android SDK 2.2 and testing on a Google Nexus One. For the purposes of the tests below I am using the IME "Android keyboard" on a non-rooted phone. I have an EditText widget which exhibits some very strange behavior. I can type text, and then press the "del" key to delete that text; but after I enter a 'space' character, the "del" key will no longer remove characters before that space character. An example speaks a thousand words, so consider the following two incredibly simple applications... Example 1: An EditText in a LinearLayout widget: package com.example.linear.edit; import android.app.Activity; import android.os.Bundle; import android.view.ViewGroup.LayoutParams; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class LinearEdit extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); setContentView(layout); } } Run the above application, enter text "edit example", then press the "del" key several times until the entire sentence is deleted. Everything Works fine. Now consider example 2: An EditText in a Gallery widget: package com.example.gallery.edit; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.ArrayAdapter; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class GalleryEdit extends Activity { private final String[] galleryData = {"string1", "string2", "string3"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Gallery gallery = new Gallery(getApplicationContext()); gallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, galleryData) { @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); return layout; } }); setContentView(gallery); } } Run the above application, enter text "edit example", then press the "del" key several times. If you are getting the same problem as me then you will find that you can't deleted past the 'space' character. All is not well. If anyone could shed some light on this issue I would be most appreciative. Regards

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  • iPhone - ModalViewController not raising to top of the screen

    - by Oliver
    Hello, I have a UIImagePickerController that is shown [self presentModalViewController:self.picker animated:NO]; Then later on the code, I allow the user to display a preference panel : PreferencesController *nextWindow = [[[PreferencesController alloc] initWithNibName:@"Preferences" bundle:nil] autorelease]; UINavigationController* navController = [[[UINavigationController alloc] initWithRootViewController:nextWindow] autorelease]; [self presentModalViewController:navController animated:YES]; At this point, the new controller raises on the screen, but don't go to the top. Some space is left "transparent" at the top (I can see the camera view behind), and the bottom of the view is hidden out of the screen. The space I am talking about is about a status bar height. The status bar is not present on the screen. The navigation controller is hidden : self.navigationController.navigationBarHidden = YES; There is a toolbar at the top of the view. Nothing special into the view. The height of the view is defined at 480. All simulated element are set off in IB. The autoresize properties are all set on. I had a previous xib (I rebuilt it from scratch) that worked very well. I don't see what I missed on this one (I have only changed the xib, that replaces the previous one). I've cleaned the cache to be sure there was nothing left. No change... I've deleted everything in the new view to prevent some conflicts. No change... What did I miss ? How could I remove this empty space ?

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