Search Results

Search found 8687 results on 348 pages for 'per ersson'.

Page 139/348 | < Previous Page | 135 136 137 138 139 140 141 142 143 144 145 146  | Next Page >

  • How to write unit tests for an object having multiple properties

    - by jess
    Hi, I have various objects in application,and each has isvalid method to test if values of all properties are set correctly(as per business rules).Now,to test that for each violation isvalid throws false,i will have to write as many tests as rules being checked in isvalid.Is there a simpler way to do this? I am using MBunit.

    Read the article

  • Force download through markup or JS

    - by mschoening
    Lets assume I have a file on a CDN (Cloud Files from Rackspace) and a static html page with a link to that file. Is there any way I can force download this file (to prevent it from opening in the browser -- for mp3s for example)? We could make our server read the file and set the corresponding header to: header("Content-Type: application/force-download") but we have about 5 million downloads per month so we would rather let the CDN take care of that. Any ideas?

    Read the article

  • Your favorite Visual Basic 6 tools and tips

    - by Clay Nichols
    This is somewhat related to a similar post, but that post was Visual Studio 6 in general and a lot of the suggestions didn't apply to VB6. Suggest or vote for tools/tips. Please one tool/tip per post so that everyone can vote on them individually. Include a brief description of what the tools do.

    Read the article

  • callback for each for loop iteration

    - by SWKK
    Hi Guys, a bit of a naive question, but nonetheless. I am trying to break up a for loop in which a 2d Matrix is being read. I would like to write a callback function to consume row-wise/col-wise chunks per row/col iteration. Any hints on how to tie up the callback function with iteration?

    Read the article

  • Windows GUIs for git (Updated)

    - by Benjol
    I am aware of this question, but it is a bit old now, and some of the answers seem outdated. Question: please write one answer per GUI you have used, including pros and cons (for example, as far as I can tell, with git gui, you can't manage the stash).

    Read the article

  • Silverlight and M-V-VM - Where should a timer live?

    - by Bill Jeeves
    I'm creating a simple monitoring tool in Silverlight. It talks to a web service to retrieve the status information and store it in the ViewModel. This needs to happen once per minute so I'm going to add a timer for this purpose (probably a DispatcherTimer). My question is, where should the timer go in an M-V-VM architecture? In the ViewModel or the View?

    Read the article

  • What the best multi-thread application debugger for C++ apps.

    - by Coredumped
    I'm looking for a good multi-thread-aware debugger, capable of showing performance charts of application threads on Linux, don't know if such a thing exists, perhaps as a Eclipse plugin. The idea would be to track per thread memory allocation a CPU usage as well as being able to interrupt a thread and examine its stack trace, local vars, etc. It does not have to be an eclipse plugin or a free tool, do any of you have heard of something similar?

    Read the article

  • Flex, continuous scanning stream (from socket). Did I miss something using yywrap()?

    - by Diederich Kroeske
    Working on a socketbased scanner (continuous stream) using Flex for pattern recognition. Flex doesn't find a match that overlaps 'array bounderies'. So I implemented yywrap() to setup new array content as soon yylex() detects < (it will call yywrap). No success so far. Basically (for pin-pointing my problem) this is my code: %{ #include <stdio.h> #include <string.h> #include <stdlib.h> #define BUFFERSIZE 26 /* 0123456789012345678901234 */ char cbuf1[BUFFERSIZE] = "Hello everybody, lex is su"; // Warning, no '\0' char cbuf2[BUFFERSIZE] = "per cool. Thanks! "; char recvBuffer[BUFFERSIZE]; int packetCnt = 0; YY_BUFFER_STATE bufferState1, bufferState2; %} %option nounput %option noinput %% "super" { ECHO; } . { printf( "%c", yytext[0] );} %% int yywrap() { int retval = 1; printf(">> yywrap()\n"); if( packetCnt <= 0 ) // Stop after 2 { // Copy cbuf2 into recvBuffer memcpy(recvBuffer, cbuf2, BUFFERSIZE); // yyrestart(NULL); // ?? has no effect // Feed new data to flex bufferState2 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // packetCnt++; // Tell flex to resume scanning retval = 0; } return(retval); } int main(void) { printf("Lenght: %d\n", (int)sizeof(recvBuffer)) ; // Copy cbuf1 into recvBuffer memcpy(recvBuffer, cbuf1, BUFFERSIZE); // packetCnt = 0; // bufferState1 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // yylex(); yy_delete_buffer(bufferState1); yy_delete_buffer(bufferState2); return 0; } This is my output: dkmbpro:test dkroeske$ ./text Lenght: 26 Hello everybody, lex is su>> yywrap() per cool. Thanks! >> yywrap() So no match on 'super'. According to the doc the lexxer is not 'reset' between yywrap's. What do I miss? Thanks.

    Read the article

  • call a Javascript function from controller more than once (in Rails)

    - by mm1
    hi. I have a multiple file upload form(html5) and want to update my view as soon one of the images is transfered to my image server. Currently I upload the files with ajax and use response_to_parent to update my upload view when all images are transfered to the image server. Is it possible to call a Javascript function from the controller more than once per action? def upload params[:images].each do |file| upload_to_image_server(file) #page << Update upload View end end Thanks, Michael

    Read the article

  • Mysql - GROUP BY Avoid using tempoary

    - by jwzk
    The goal of this query is to get a total of unique records (by IP) per ref ID. SELECT COUNT(DISTINCT ip), GROUP_CONCAT(ref.id) FROM `sess` sess JOIN `ref` USING(row_id) WHERE sess.time BETWEEN '2010-04-21 00:00:00' AND '2010-04-21 23:59:59' GROUP BY ref.id ORDER BY sess.time DESC The query works fine, but its using a temporary table. Any ideas?

    Read the article

  • creating proxy object in groovy

    - by IttayD
    Hi, I am looking for how to write a method that accepts some value and returns a proxy to that value where the underlying value can be retrieved with an accessor: def p = toProxy(1) assert p == 1 assert p * 2 == 2 assert p.underlying == 1 def p2 = toProxy(objWithMethodFoo) p2.foo() p2.underlying.foo() I want to do this per object instance (not for all objects of some class) and without the need to use special 'use' constructs.

    Read the article

  • Should I use "User Defined Functions" in SQL server, or C#?

    - by sanity
    I have a fairly complicated mathematical function that I've been advised should be implemented as a User Defined Function in SQL Server so that it can be used efficiently from within a SQL query. The problem is that it must be very efficient as it may be executed thousands of times per second, and I subsequently heard that UDFs are very inefficient. Someone suggested that I could implement the function in C# instead, and that this would be much more efficient. What should I do?

    Read the article

  • Wordpress categories auto pages

    - by user2669720
    I´m looking someway (plugin, code, template, etc) to make a categories page on wordpress, where only sub-categories be shown per page. To be more specific, please visit https://www.ifixit.com/Device/Mac There are 3 Categories there : Mac Laptop, Desktop, Hardware. Inside Mac Laptop are other subcategories. There will be posts assigned to those categories. Is there a plugin for wordpress that can do that? Thanks

    Read the article

  • Drupal, Views: can I use 1 filter, for many CCK fields ?

    - by Patrick
    Hi, I'm using Views in Drupal. I want an exposed filter selecting the ndoes containing a specific word. But I noticed I cannot search more then one CCK field per filter. Since I want to expose it, I want an unique text-input field for all CCK Fields: is that possible ? At the moment I can only add a new filter for each CCK field. Thanks

    Read the article

  • What's the (memory) footprint of a J2EE servlet?

    - by Amr Mostafa
    For Jetty, Tomcat, or any other servlet container of your choice, what's the average footprint (memory, and any other notable resources) of a basic servlet? This includes any other basic objects that you almost always need per servlet, such as a view resolver. I'm not looking for a quantitative number in particular, but any indicative answer that could give an idea of how "heavy" or "lightweight" a servlet is. Thanks in advance

    Read the article

  • how to get the value from a textbox that is next to my text

    - by oo
    i have an html page where i have a table of items (one item per row) where each item is a html link that says "Add" and there is a textbox next to each link with a number in it. the text link and the textbox are in the same td inside the row of the table. how do i, using jquery, capture the value from the textbox that is to the right of the link i click on.

    Read the article

  • How to declare different non-JPA annotations on embedded classes

    - by e99y
    @Embedded public class EmbedMe { private String prop1; private String prop2; } @Entity public class EncryptedEmbedded { @Embeddable private EmbedMe enc; } I am current using Jasypt for encryption. Is there a way to indicate that the @Embeddable in EncryptedEmbedded will use @Type(value = "newDeclaredTypeHere") per attribute (prop1, prop2)? Thanks in advance... ;)

    Read the article

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • Looking for a script/tool to dump a list of installed features and programs on Windows Server 2008 R

    - by Hamish Grubijan
    Hi, The same compiled .Net / C++ / Com program does different things on two seemingly same computers. Both have DOZENS of things installed on them. I would like to figure out what the difference between the two is by looking at an ASCII diff. Before that I need to "serialize" the list of installed things in a plain readable format - sorted alphabetically + one item per line. A Python script would be ideal, but I also have Perl, PowerShell installed. Thank you.

    Read the article

< Previous Page | 135 136 137 138 139 140 141 142 143 144 145 146  | Next Page >