Search Results

Search found 1302 results on 53 pages for 'ai pragma'.

Page 14/53 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • Partner Lab Program

    - by [email protected]
    Il 1 Giugno è stato pubblicato il Nuovo calendario del PARTNER LAB PROGRAM.Sul sito WEB troverai grandi novità: abbiamo rivisto le agende e i contenuti di tutti i seminari e arricchito la nostra offerta con molti WEBSEMINAR della durata di 1 ora e mezza circa.Non perdere l'opportunità di rimanere sempre aggiornato su tutti i prodotti che compongono l'offerta Tecnologica di Oracle, visita subito il sito del Partner Lab e iscriviti subito ai Seminari in aula e ai Webseminar di tuo interesse.

    Read the article

  • Pragmas and exceptions

    - by Darryl Gove
    The compiler pragmas: #pragma no_side_effect(routinename) #pragma does_not_write_global_data(routinename) #pragma does_not_read_global_data(routinename) are used to tell the compiler more about the routine being called, and enable it to do a better job of optimising around the routine. If a routine does not read global data, then global data does not need to be stored to memory before the call to the routine. If the routine does not write global data, then global data does not need to be reloaded after the call. The no side effect directive indicates that the routine does no I/O, does not read or write global data, and the result only depends on the input. However, these pragmas should not be used on routines that throw exceptions. The following example indicates the problem: #include <iostream extern "C" { int exceptional(int); #pragma no_side_effect(exceptional) } int exceptional(int a) { if (a==7) { throw 7; } else { return a+1; } } int a; int c=0; class myclass { public: int routine(); }; int myclass::routine() { for(a=0; a<1000; a++) { c=exceptional(c); } return 0; } int main() { myclass f; try { f.routine(); } catch(...) { std::cout << "Something happened" << a << c << std::endl; } } The routine "exceptional" is declared as having no side effects, however it can throw an exception. The no side effects directive enables the compiler to avoid storing global data back to memory, and retrieving it after the function call, so the loop containing the call to exceptional is quite tight: $ CC -O -S test.cpp ... .L77000061: /* 0x0014 38 */ call exceptional ! params = %o0 ! Result = %o0 /* 0x0018 36 */ add %i1,1,%i1 /* 0x001c */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000061 /* 0x0024 */ nop However, when the program is run the result is incorrect: $ CC -O t.cpp $ ./a.out Something happend00 If the code had worked correctly, the output would have been "Something happened77" - the exception occurs on the seventh iteration. Yet, the current code produces a message that uses the original values for the variables 'a' and 'c'. The problem is that the exception handler reads global data, and due to the no side effects directive the compiler has not updated the global data before the function call. So these pragmas should not be used on routines that have the potential to throw exceptions.

    Read the article

  • Behavior Trees and Animations

    - by Tom
    I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my "PlayAnimationWalk" just be another node in the tree? Something similar to this: [Approach Player] - Play Walk animation - Move Towards player - Stop Walk animation Or should the node just update an AnimationState in the blackboard and have some type of animation handler/component reference this for which animation should be playing? This has been driving me nuts :)

    Read the article

  • Calculating missile trajectory around orbits before shooting [closed]

    - by Onofrio
    Possible Duplicate: Calculating missile trajectory around orbits before shooting I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. But here's my question: how do I make AI calculate power and angle before shooting his missile, considering a planet's gravity too?

    Read the article

  • Works in Firefox & Opera, but not in IE8

    - by Ai Pragma
    1) This issue involves just one html webpage, lets call it "ajax.html".2) I have AJAX functions in this webpage that work in both Firefox and IE8.3) I now attempt generating just the option values of a dropdown list of dates using my ajax functions, and it works in Firefox & Opera, but not IE8.4) The surrounding html code for the dropdown looks like this:<select name="entry_7_single" id="entry_7" onChange="Ajax_PhpResultsWithVar('./secure/db/SummaryCls.php','entry_8','dateval',this.value)"></select>The onchange call refers to an ajax function that successfully(both Firefox & IE8) populates a textarea(entry_8) with a description of an event associated with the date selected in this dropdown. 5) An onload call initiates the ajax function to generate the dropdown list values:<body class="ss-base-body" onLoad="OnLoadWebPage()">6) The js script that calls the ajax function is as follows:function OnLoadWebPage(){    Ajax_PhpResults('./secure/db/GenDateListCls.php','entry_7');}7) Since it works in Firefox, but not IE8, I throw the output of the ajax function into a Firefox large textbox and I get the following:<option selected value="8 JUN 2010">8 JUN 2010</option>                   <option value="9 JUN 2010">9 JUN 2010</option>                   <option value="10 JUN 2010">10 JUN 2010</option>                   <option value="11 JUN 2010">11 JUN 2010</option> 8 ) There are over a hundred generated but you get the gist of what the ajax function generates. Next I will list the PHP function that outputs the above dropdown values://///////////////////////////////////////////////////////////////////////////////////////////////////////<?phpinclude_once 'SPSQLite.class.php';include_once 'misc_funcs.php';class GenDateListCls {    var $dbName;    var $sqlite;        function GenDateListCls()    {        $this->dbName = 'accrsc.db';        $this->ConstructEventDates();    }        function ConstructEventDates()    {         $this->sqlite = new SPSQLite($this->dbName);         $todayarr = getdate();         $today = $todayarr[mday] . " " . substr($todayarr[month],0,3) . " " . $todayarr[year];                  $ICalDate = ChangeToICalDate($today);         $dateQuery = "SELECT dtstart from events where substr(dtstart,1,8) >= '" . $ICalDate . "';";         $this->sqlite->query($dateQuery);         $datesResult = $this->sqlite->returnRows();                      foreach (array_reverse($datesResult) as $indx => $row)         {                       $normDate = NormalizeICalDate(substr($row[dtstart],0,8));              if ($indx==0)              { ?>                 <option selected value=<?php echo('"' . $normDate . '"'); ?>><?php echo $normDate; ?></option><?php                               }                          else              {?>                  <option value=<?php echo('"' . $normDate . '"'); ?>><?php echo $normDate; ?></option><?php                                   }                       }                   $this->sqlite->close();     }}$dateList = new GenDateListCls();    ?>/////////////////////////////////////////////////////////////////////////////////////////////////////////////<<< I appreciate any assistance on this matter. Aipragma >>> My Background: To let you all know, I am a complete newbie to PHP, Ajax, & javascript, and learning it all on my own, no classes. My background is in Linux, Windows, C++, Java, VB,VBA,MS XML, & some html.

    Read the article

  • Works in Firefox & Opera, but not IE 8

    - by Ai Pragma
    1) This issue involves just one html webpage, lets call it "ajax.html".2) I have AJAX functions in this webpage that work in both Firefox and IE8.3) I now attempt generating just the option values of a dropdown list of dates using my ajax functions, and it works in Firefox & Opera, but not IE8.4) The surrounding html code for the dropdown looks like this:<select name="entry_7_single" id="entry_7" onChange="Ajax_PhpResultsWithVar('./secure/db/SummaryCls.php','entry_8','dateval',this.value)"></select>The onchange call refers to an ajax function that successfully(both Firefox & IE8) populates a textarea(entry_8) with a description of an event associated with the date selected in this dropdown. 5) An onload call initiates the ajax function to generate the dropdown list values:<body class="ss-base-body" onLoad="OnLoadWebPage()">6) The js script that calls the ajax function is as follows:function OnLoadWebPage(){    Ajax_PhpResults('./secure/db/GenDateListCls.php','entry_7');}7) Since it works in Firefox, but not IE8, I throw the output of the ajax function into a Firefox large textbox and I get the following:<option selected value="8 JUN 2010">8 JUN 2010</option>                   <option value="9 JUN 2010">9 JUN 2010</option>                   <option value="10 JUN 2010">10 JUN 2010</option>                   <option value="11 JUN 2010">11 JUN 2010</option> 8 ) There are over a hundred generated but you get the gist of what the ajax function generates. Next I will list the PHP function that outputs the above dropdown values://///////////////////////////////////////////////////////////////////////////////////////////////////////<?phpinclude_once 'SPSQLite.class.php';include_once 'misc_funcs.php';class GenDateListCls {    var $dbName;    var $sqlite;        function GenDateListCls()    {        $this->dbName = 'accrsc.db';        $this->ConstructEventDates();    }        function ConstructEventDates()    {         $this->sqlite = new SPSQLite($this->dbName);         $todayarr = getdate();         $today = $todayarr[mday] . " " . substr($todayarr[month],0,3) . " " . $todayarr[year];                  $ICalDate = ChangeToICalDate($today);         $dateQuery = "SELECT dtstart from events where substr(dtstart,1,8) >= '" . $ICalDate . "';";         $this->sqlite->query($dateQuery);         $datesResult = $this->sqlite->returnRows();                      foreach (array_reverse($datesResult) as $indx => $row)         {                       $normDate = NormalizeICalDate(substr($row[dtstart],0,8));              if ($indx==0)              { ?>                 <option selected value=<?php echo('"' . $normDate . '"'); ?>><?php echo $normDate; ?></option><?php                               }                          else              {?>                  <option value=<?php echo('"' . $normDate . '"'); ?>><?php echo $normDate; ?></option><?php                                   }                       }                   $this->sqlite->close();     }}$dateList = new GenDateListCls();    ?>/////////////////////////////////////////////////////////////////////////////////////////////////////////////<<< I appreciate any assistance on this matter. Aipragma >>> My Background: To let you all know, I am a complete newbie to PHP, Ajax, & javascript, and learning it all on my own, no classes. My background is in Linux, Windows, C++, Java, VB,VBA,MS XML, & some html.

    Read the article

  • Solaris 11.1 changes building of code past the point of __NORETURN

    - by alanc
    While Solaris 11.1 was under development, we started seeing some errors in the builds of the upstream X.Org git master sources, such as: "Display.c", line 65: Function has no return statement : x_io_error_handler "hostx.c", line 341: Function has no return statement : x_io_error_handler from functions that were defined to match a specific callback definition that declared them as returning an int if they did return, but these were calling exit() instead of returning so hadn't listed a return value. These had been generating warnings for years which we'd been ignoring, but X.Org has made enough progress in cleaning up code for compiler warnings and static analysis issues lately, that the community turned up the default error levels, including the gcc flag -Werror=return-type and the equivalent Solaris Studio cc flags -v -errwarn=E_FUNC_HAS_NO_RETURN_STMT, so now these became errors that stopped the build. Yet on Solaris, gcc built this code fine, while Studio errored out. Investigation showed this was due to the Solaris headers, which during Solaris 10 development added a number of annotations to the headers when gcc was being used for the amd64 kernel bringup before the Studio amd64 port was ready. Since Studio did not support the inline form of these annotations at the time, but instead used #pragma for them, the definitions were only present for gcc. To resolve this, I fixed both sides of the problem, so that it would work for building new X.Org sources on older Solaris releases or with older Studio compilers, as well as fixing the general problem before it broke more software building on Solaris. To the X.Org sources, I added the traditional Studio #pragma does_not_return to recognize that functions like exit() don't ever return, in patches such as this Xserver patch. Adding a dummy return statement was ruled out as that introduced unreachable code errors from compilers and analyzers that correctly realized you couldn't reach that code after a return statement. And on the Solaris 11.1 side, I updated the annotation definitions in <sys/ccompile.h> to enable for Studio 12.0 and later compilers the annotations already existing in a number of system headers for functions like exit() and abort(). If you look in that file you'll see the annotations we currently use, though the forms there haven't gone through review to become a Committed interface, so may change in the future. Actually getting this integrated into Solaris though took a bit more work than just editing one header file. Our ELF binary build comparison tool, wsdiff, actually showed a large number of differences in the resulting binaries due to the compiler using this information for branch prediction, code path analysis, and other possible optimizations, so after comparing enough of the disassembly output to be comfortable with the changes, we also made sure to get this in early enough in the release cycle so that it would get plenty of test exposure before the release. It also required updating quite a bit of code to avoid introducing new lint or compiler warnings or errors, and people building applications on top of Solaris 11.1 and later may need to make similar changes if they want to keep their build logs similarly clean. Previously, if you had a function that was declared with a non-void return type, lint and cc would warn if you didn't return a value, even if you called a function like exit() or panic() that ended execution. For instance: #include <stdlib.h> int callback(int status) { if (status == 0) return status; exit(status); } would previously require a never executed return 0; after the exit() to avoid lint warning "function falls off bottom without returning value". Now the compiler & lint will both issue "statement not reached" warnings for a return 0; after the final exit(), allowing (or in some cases, requiring) it to be removed. However, if there is no return statement anywhere in the function, lint will warn that you've declared a function returning a value that never does so, suggesting you can declare it as void. Unfortunately, if your function signature is required to match a certain form, such as in a callback, you not be able to do so, and will need to add a /* LINTED */ to the end of the function. If you need your code to build on both a newer and an older release, then you will either need to #ifdef these unreachable statements, or, to keep your sources common across releases, add to your sources the corresponding #pragma recognized by both current and older compiler versions, such as: #pragma does_not_return(exit) #pragma does_not_return(panic) Hopefully this little extra work is paid for by the compilers & code analyzers being able to better understand your code paths, giving you better optimizations and more accurate errors & warning messages.

    Read the article

  • UITableView not displaying parsed data

    - by Graeme
    I have a UITableView which is setup in Interface Builder and connected properly to its class in Xcode. I also have a "Importer" Class which downloads and parses an RSS feed and stores the information in an NSMutableArray. However I have verified the parsing is working properly (using breakpoints and NSlog) but no data is showing in the UITable View. Any ideas as to what the problem could be? I'm almost out of them. It's based on the XML performance Apple example. Here's the code for TableView.h: #import <UIKit/UIKit.h> #import "IncidentsImporter.h" @class SongDetailsController; @interface CurrentIncidentsTableViewController : UITableViewController <IncidentsImporterDelegate>{ NSMutableArray *incidents; SongDetailsController *detailController; UITableView *ctableView; IncidentsImporter *parser; } @property (nonatomic, retain) NSMutableArray *incidents; @property (nonatomic, retain, readonly) SongDetailsController *detailController; @property (nonatomic, retain) IncidentsImporter *parser; @property (nonatomic, retain) IBOutlet UITableView *ctableView; // Called by the ParserChoiceViewController based on the selected parser type. - (void)beginParsing; @end And the code for .m: #import "CurrentIncidentsTableViewController.h" #import "SongDetailsController.h" #import "Incident.h" @implementation CurrentIncidentsTableViewController @synthesize ctableView, incidents, parser, detailController; #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; UIBarButtonItem *refreshButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(beginParsing)]; self.navigationItem.rightBarButtonItem = refreshButton; [refreshButton release]; // Uncomment the following line to preserve selection between presentations. //self.clearsSelectionOnViewWillAppear = NO; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } - (void)viewWillAppear:(BOOL)animated { NSIndexPath *selectedRowIndexPath = [ctableView indexPathForSelectedRow]; if (selectedRowIndexPath != nil) { [ctableView deselectRowAtIndexPath:selectedRowIndexPath animated:NO]; } } // This method will be called repeatedly - once each time the user choses to parse. - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.incidents = [NSMutableArray array]; } else { [incidents removeAllObjects]; [ctableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; } /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Override to allow orientations other than the default portrait orientation. return YES; } #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [incidents count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Table Cell Sought"); static NSString *kCellIdentifier = @"MyCell"; UITableViewCell *cell = [ctableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellIdentifier] autorelease]; cell.textLabel.font = [UIFont boldSystemFontOfSize:14.0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Test";//[[incidents objectAtIndex:indexPath.row] title]; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { self.detailController.incident = [incidents objectAtIndex:indexPath.row]; [self.navigationController pushViewController:self.detailController animated:YES]; } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)parserDidEndParsingData:(IncidentsImporter *)parser { [ctableView reloadData]; self.navigationItem.rightBarButtonItem.enabled = YES; self.parser = nil; } - (void)parser:(IncidentsImporter *)parser didParseIncidents:(NSArray *)parsedIncidents { //[incidents addObjectsFromArray: parsedIncidents]; // Three scroll view properties are checked to keep the user interface smooth during parse. When new objects are delivered by the parser, the table view is reloaded to display them. If the table is reloaded while the user is scrolling, this can result in eratic behavior. dragging, tracking, and decelerating can be checked for this purpose. When the parser finishes, reloadData will be called in parserDidEndParsingData:, guaranteeing that all data will ultimately be displayed even if reloadData is not called in this method because of user interaction. if (!ctableView.dragging && !ctableView.tracking && !ctableView.decelerating) { self.title = [NSString stringWithFormat:NSLocalizedString(@"Top %d Songs", @"Top Songs format"), [parsedIncidents count]]; [ctableView reloadData]; } } - (void)parser:(IncidentsImporter *)parser didFailWithError:(NSError *)error { // handle errors as appropriate to your application... } - (void)dealloc { [super dealloc]; } @end

    Read the article

  • My App crashes when launched on my Iphone

    - by Miky Mike
    hi guys, I have a problem here : my app crashed on my Iphone (JB) though Xcode doesn't complain about anything. The app works fine on the simulator though. However, there is this in the device logs : Thread 0 Crashed: 0 libSystem.B.dylib 0x00078ac8 kill + 8 1 libSystem.B.dylib 0x00078ab8 kill + 4 2 libSystem.B.dylib 0x00078aaa raise + 10 3 libSystem.B.dylib 0x0008d03a abort + 50 4 libstdc++.6.dylib 0x00044a20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x00005958 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042df2 _cxxabiv1::_terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e46 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f16 __cxa_throw + 78 9 libobjc.A.dylib 0x00004838 objc_exception_throw + 64 10 CoreFoundation 0x0009fd0e +[NSException raise:format:arguments:] + 62 11 CoreFoundation 0x0009fd48 +[NSException raise:format:] + 28 12 Foundation 0x000125d8 -[NSURL(NSURL) initFileURLWithPath:] + 64 13 Foundation 0x000371e0 +[NSURL(NSURL) fileURLWithPath:] + 24 14 TheLearningMachine 0x00002d08 0x1000 + 7432 15 TheLearningMachine 0x00002e8c 0x1000 + 7820 16 TheLearningMachine 0x00002be4 0x1000 + 7140 17 TheLearningMachine 0x000029b6 0x1000 + 6582 18 UIKit 0x0000e47a -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 766 19 UIKit 0x000049e0 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 200 20 UIKit 0x0005dfd6 -[UIApplication handleEvent:withNewEvent:] + 1390 21 UIKit 0x0005d8fa -[UIApplication sendEvent:] + 38 22 UIKit 0x0005d330 _UIApplicationHandleEvent + 5104 23 GraphicsServices 0x00005044 PurpleEventCallback + 660 24 CoreFoundation 0x00034cdc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 20 25 CoreFoundation 0x00034ca0 __CFRunLoopDoSource1 + 160 26 CoreFoundation 0x00027566 __CFRunLoopRun + 514 27 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 28 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 29 UIKit 0x000040fc -[UIApplication _run] + 364 30 UIKit 0x00002128 UIApplicationMain + 664 31 TheLearningMachine 0x00002948 0x1000 + 6472 32 TheLearningMachine 0x000028fc 0x1000 + 6396 Thread 1: 0 libSystem.B.dylib 0x0002d330 kevent + 24 1 libSystem.B.dylib 0x000d6b6c _dispatch_mgr_invoke + 88 2 libSystem.B.dylib 0x000d65bc _dispatch_queue_invoke + 96 3 libSystem.B.dylib 0x000d675c _dispatch_worker_thread2 + 120 4 libSystem.B.dylib 0x0007a67a _pthread_wqthread + 258 5 libSystem.B.dylib 0x00073190 start_wqthread + 0 Thread 2: 0 libSystem.B.dylib 0x0007b19c __workq_kernreturn + 8 1 libSystem.B.dylib 0x0007a790 _pthread_wqthread + 536 2 libSystem.B.dylib 0x00073190 start_wqthread + 0 Thread 3: 0 libSystem.B.dylib 0x00000c98 mach_msg_trap + 20 1 libSystem.B.dylib 0x00002d64 mach_msg + 44 2 CoreFoundation 0x00027c38 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x000274c2 __CFRunLoopRun + 350 4 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 6 WebCore 0x000024e2 RunWebThread(void*) + 362 7 libSystem.B.dylib 0x0007a27e _pthread_start + 242 8 libSystem.B.dylib 0x0006f2a8 thread_start + 0 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e0862b4 r4: 0x00000006 r5: 0x0015a2ec r6: 0x2fffe090 r7: 0x2fffe0a0 r8: 0x3e1a378c r9: 0x00000065 r10: 0x33028e5a r11: 0x3e1ab89c ip: 0x00000025 sp: 0x2fffe0a0 lr: 0x30277abf pc: 0x30277ac8 cpsr: 0x000f0010 Any idea what the problem can be ? I've already spent my whole day on that, but... I'm stuck. Thanks in advance... Miky Mike Ok, Here is more then from the console, I get this : This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys002 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-17280-65 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… Error launching remote program: failed to get the task for process 456. Error launching remote program: failed to get the task for process 456. The program being debugged is not being run. The program being debugged is not being run. [Session started at 2010-12-23 20:33:33 +0100.] GNU gdb 6.3.50-20050815 (Apple version gdb-1472) (Thu Aug 5 05:54:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys004 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-17280-72 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… Error launching remote program: failed to get the task for process 508. Error launching remote program: failed to get the task for process 508. The program being debugged is not being run. The program being debugged is not being run. And here is the code page that calls the URL import "TheLearningMachineAppDelegate.h" import "RootViewController.h" @implementation TheLearningMachineAppDelegate @synthesize window; @synthesize navigationController; pragma mark - pragma mark Application lifecycle (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { RootViewController *rootViewController = (RootViewController *)[navigationController topViewController]; rootViewController.managedObjectContext = self.managedObjectContext; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; return YES; } (void)applicationWillResignActive:(UIApplication )application { / Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ } (void)applicationDidEnterBackground:(UIApplication *)application { [self saveContext]; } (void)applicationWillEnterForeground:(UIApplication )application { / Called as part of the transition from the background to the inactive state: here you can undo many of the changes made on entering the background. */ } (void)applicationDidBecomeActive:(UIApplication )application { / Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. */ } // Method that saves the managed object context before the application terminates. (void)applicationWillTerminate:(UIApplication *)application { [self saveContext]; } (void)saveContext { NSError *error = nil; if (managedObjectContext != nil) { if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); //Replace this implementation with code to handle the error appropriately. //abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. } } } pragma mark - pragma mark Core Data stack // Returns the managed object context for the application. (NSManagedObjectContext *)managedObjectContext { if (managedObjectContext != nil) { return managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator:coordinator]; } return managedObjectContext; } // Returns the managed object model for the application. (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel != nil) { return managedObjectModel; } NSString *modelPath = [[NSBundle mainBundle] pathForResource:@"TheLearningMachine" ofType:@"momd"]; NSURL *modelURL = [NSURL fileURLWithPath:modelPath]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; return managedObjectModel; } pragma mark - pragma mark Application's Documents directory // Returns the path to the application's Documents directory. - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; } // Returns the persistent store coordinator for the application. - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeURL = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"TheLearningMachine.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } pragma mark - pragma mark Memory management (void)applicationDidReceiveMemoryWarning:(UIApplication )application { / Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later. */ } (void)dealloc { [managedObjectContext release]; [managedObjectModel release]; [persistentStoreCoordinator release]; [window release]; [super dealloc]; } @end

    Read the article

  • iOS TableView crash loading different data

    - by jollyr0ger
    Hi to all! I'm developing a simple iOS app where there is a table view with some categories (CategoryViewController). When clicking one of this category the view will be passed to a RecipesListController with another table view with recipes. This recipes are loaded from different plist based on the category clicked. The first time I click on a category, the recipes list is loaded and shown correctely. If i back to the category list and click any of the category (also the same again) the app crash. And I don't know how. The viewWillAppear is ececuted correctely but after crash. Can you help me? If you need the entire project I can zip it for you. Ok? Here is the code of the CategoryViewController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" @class RecipesListController; @interface CategoryViewController : UITableViewController { NSArray *recipeCategories; RecipesListController *childController; } @property (nonatomic, retain) NSArray *recipeCategories; @end The CategoryViewControoler.m #import "CategoryViewCotroller.h" #import "NavAppDelegate.h" #import "RecipesListController.h" @implementation CategoryViewController @synthesize recipeCategories; - (void)viewDidLoad { // Create the categories NSArray *array = [[NSArray alloc] initWithObjects:@"Antipasti", @"Focacce", @"Primi", @"Secondi", @"Contorni", @"Dolci", nil]; self.recipeCategories = array; [array release]; // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewDidUnload { self.recipeCategories = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipeCategories release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipeCategories count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellId = @"RecipesCategoriesCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipeCategories objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[RecipesListController alloc] initWithStyle:UITableViewStyleGrouped]; } childController.title = @"Ricette"; childController.category = [indexPath row]; [self.navigationController pushViewController:childController animated:YES]; } @end The RecipesListController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" #define kRecipeArrayLink 0 #define kRecipeArrayDifficulty 1 #define kRecipeArrayFoodType 2 #define kRecipeAntipasti 0 #define kRecipeFocacce 1 #define kRecipePrimi 2 #define kRecipeSecondi 3 #define kRecipeContorni 4 #define kRecipeDolci 5 @class DisclosureDetailController; @interface RecipesListController : UITableViewController { NSInteger category; NSDictionary *recipesArray; NSArray *recipesNames; NSArray *recipesLinks; DisclosureDetailController *childController; } @property (nonatomic) NSInteger category; @property (nonatomic, retain) NSDictionary *recipesArray; @property (nonatomic, retain) NSArray *recipesNames; @property (nonatomic, retain) NSArray *recipesLinks; @end The RecipesListcontroller.m #import "RecipesListController.h" #import "NavAppDelegate.h" #import "DisclosureDetailController.h" @implementation RecipesListController @synthesize category, recipesArray, recipesNames, recipesLinks; - (void)viewDidLoad { // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { if (self.recipesArray != nil) { // Release the arrays [self.recipesArray release]; [self.recipesNames release]; } // Load the dictionary NSString *path = nil; // Load a different dictionary, based on the category if (self.category == kRecipeAntipasti) { path = [[NSBundle mainBundle] pathForResource:@"recipes_antipasti" ofType:@"plist"]; } else if (self.category == kRecipeFocacce) { path = [[NSBundle mainBundle] pathForResource:@"recipes_focacce" ofType:@"plist"]; } else if (self.category == kRecipePrimi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_primi" ofType:@"plist"]; } else if (self.category == kRecipeSecondi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_secondi" ofType:@"plist"]; } else if (self.category == kRecipeContorni) { path = [[NSBundle mainBundle] pathForResource:@"recipes_contorni" ofType:@"plist"]; } else if (self.category == kRecipeDolci) { path = [[NSBundle mainBundle] pathForResource:@"recipes_dolci" ofType:@"plist"]; } NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.recipesArray = dict; [dict release]; // Save recipes names NSArray *array = [[recipesArray allKeys] sortedArrayUsingSelector: @selector(compare:)]; self.recipesNames = array; [self.tableView reloadData]; [super viewWillAppear:animated]; } - (void)viewDidUnload { self.recipesArray = nil; self.recipesNames = nil; self.recipesLinks = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipesArray release]; [recipesNames release]; [recipesLinks release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipesNames count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *RecipesListCellId = @"RecipesListCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RecipesListCellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RecipesListCellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipesNames objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[DisclosureDetailController alloc] initWithNibName:@"DisclosureDetail" bundle:nil]; } childController.title = @"Dettagli"; NSUInteger row = [indexPath row]; childController.recipeName = [recipesNames objectAtIndex:row]; NSArray *recipeRawArray = [recipesArray objectForKey:childController.recipeName]; childController.recipeLink = [recipeRawArray objectAtIndex:kRecipeArrayLink]; childController.recipeDifficulty = [recipeRawArray objectAtIndex:kRecipeArrayDifficulty]; [self.navigationController pushViewController:childController animated:YES]; } @end This is the crash log Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x00f0da63 in objc_msgSend () #1 0x04b27ca0 in ?? () #2 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x4b38a00, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #3 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #4 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #5 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #6 0x04f49549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #7 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #8 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b27ca0, _cmd=0x6d19e3, tableView=0x500c200, indexPath=0x4b2d650) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #9 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #10 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #11 0x000337f6 in __NSFireDelayedPerform () #12 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #13 0x00d8e594 in __CFRunLoopDoTimer () #14 0x00ceacc9 in __CFRunLoopRun () #15 0x00cea240 in CFRunLoopRunSpecific () #16 0x00cea161 in CFRunLoopRunInMode () #17 0x016e0268 in GSEventRunModal () #18 0x016e032d in GSEventRun () #19 0x002c342e in UIApplicationMain () #20 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Another bt log: (gdb) bt #0 0x00cd76a1 in __CFBasicHashDeallocate () #1 0x00cc2bcb in _CFRelease () #2 0x00002dd6 in -[RecipesListController setRecipesArray:] (self=0x6834d50, _cmd=0x4293, _value=0x4e3bc70) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:16 #3 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x6834d50, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #4 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #5 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #6 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #7 0x091ac549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #8 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #9 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b12970, _cmd=0x6d19e3, tableView=0x5014400, indexPath=0x4b2bd00) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #10 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #11 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #12 0x000337f6 in __NSFireDelayedPerform () #13 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #14 0x00d8e594 in __CFRunLoopDoTimer () #15 0x00ceacc9 in __CFRunLoopRun () #16 0x00cea240 in CFRunLoopRunSpecific () #17 0x00cea161 in CFRunLoopRunInMode () #18 0x016e0268 in GSEventRunModal () #19 0x016e032d in GSEventRun () #20 0x002c342e in UIApplicationMain () #21 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Thanks

    Read the article

  • Microphone on a Dell Vostro 3360

    - by Pilb
    After upgrading my vostro 3360 on Ubuntu 12.04, I saw that drivers were not available for this version (notably for network). So I decided to install 11.10 but the mic still doesn't work (notably on Skype, Gtalk etc.) I join the model of the audio device and the drivers which were installed before I upgraded to ubuntu 12.04 (I succeeded only in installing the network one) Can you help me to find the solution to this problem with my microphone? Thanks , Pilb. Message in French : Bonjour, Après que je me sois rendu compte d'une anomalie dans la gestion du micro (sous Gtalk), j'ai essayé différentes solutions sans succès (1 2 et 3) Mon ordinateur dell vostro 3360 m'a été livré sous ubuntu 11.10, j'ai voulu le mettre sous 12.04 mais les drivers n'étaient pas compatibles. Je suis donc revenu sur Oneiric mais sans les drivers installés par Dell en usine. néanmoins, j'ai pris soin de noter leurs références (sans toutefois savoir si le micro fonctionne avec ces pilotes, mais cela me semble possible). Pourriez-vous me dire s'il est possible d'installer ces pilotes ? Ou alors si vous avez une solution concernant ce problème de micro ? Modèle de la carte son : Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) Alsa-hda-cirrus-oneiric driver in DKMS format (notamment) Dell-laptop-oneiric friver in DKMS format ethernet-alx oneiric driver in DKMS format Je vous remercie d'avance de votre aide et vous souhaite une bonne journée ! Pilb.

    Read the article

  • ImageMagick failing to convert to JPG

    - by johnui
    Hi: We recently installed the latest version of ImageMagick onto our Linux server. I seem to be having issues performing the most basic of tasks. I am running this command line: /usr/bin/convert /location/to/source/design.ai /location/to/save/output.jpg Unfortunatly is saves design.jpg as an illustrator file (if I rename the file to output.ai it opens). Even if I do this: /usr/bin/convert /location/to/source/design.ai -rotate 90 /location/to/save/design.jpg It rotates the file and saves again as an illustrator document. This happens with all filetypes (e.g. png, bmp, etc...) It appears ImageMagick cannot figure out what I want it converted to and just saves as the same file type. Any ideas on fixing this? Regards: John

    Read the article

  • So are we ever getting the technological singularity

    - by jsoldi
    I´m still waiting for an AI robot that will pass the Turing test. I keep going back to http://www.a-i.com/ and nothing. I don´t know much about AI but, did anyone ever tried to make a genetic algorithm whose evolution algorithm itself evolves? Or how about one whose algorithm that makes the genetic algorithm evolve, evolves? Or one whose genetic algorithm that makes the genetic algorithm that makes the genetic algorithm evolve, evolves? Or how about an algorithm that abstracts all this into a potentially infinitely deep tree of genetic evolution algorithms? Aren´t we just failing as programmers? And I don´t think we can blame the processors speed. If you make and application that simulates consciousness you will get a Nobel prize no matter how many hours it takes to respond to your questions. But nobody did it. It almost reminds me to Randi´s $1000000 paranormal challenge. As I keep going back to AI chat bots, they keep getting better at changing the subject on a way that seems natural. But if I tell them something like "if 'x' is 2 then whats two times 'x'?" then they don't have a clue what I'm talking about. And I don't think they need a whole human brain simulation to be able to answer to something like that. They don't need feelings or perception. This is just language and logics. I don't think my perception of the color red gives me the ability to understand that if 'x' is 2 then two times 'x' is 4. I'm sure we are just missing some elemental principle we cannot grasp because it's probably stuck behind our eyes. What do you think?

    Read the article

  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

    Read the article

  • Why can't I create direct3d objects?

    - by quakkels
    I've been programming professionally for years using languages like VBScript, JavaScript, and C#. As a hobby, I'm getting into some c/c++ and games programming with DirectX. I am running into an issue where I cannot create direct3d objects. I am using Visual C++ 2010 Express. After I installed vc++2010express I then installed the June 2010 release of DirectX. I am trying to include DirectX via #pragma statements. This is the code I have so far in my winmain.cpp source file: #include <Windows.h> #include <d3d11.h> #include <time.h> #include <iostream> using namespace std; #pragma comment(lib, "d3d11.lib") #pragma comment(lib, "d3dx11.lib") // program settings const string AppTitle = "Direct3D in a Window"; const int ScreenWidth = 1024; const int ScreenHeight = 768; // direct3d objects LPDIRECT3D11 d3d = NULL; // this line is showing an error The type LPDIRECT3D11 is showing an error: Error: Identifier "LPDIRECT3D11" is undefined Am I missing something here to get VC++2010Express to recognize and load the DirectX libs? Thanks for any help.

    Read the article

  • How to automatically render all opaque meshes with a specific shader?

    - by dsilva.vinicius
    I have a specular outline shader that I want to be used on all opaque meshes of the scene whenever a specific camera renders. The shader is working properly when it is manually applied to some material. The shader is as follows: Shader "Custom/Outline" { Properties { _Color ("Main Color", Color) = (.5,.5,.5,1) _OutlineColor ("Outline Color", Color) = (1,0.5,0,1) _Outline ("Outline width", Range (0.0, 0.1)) = .05 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} } SubShader { Tags { "Queue"="Overlay" "RenderType"="Opaque" } Pass { Name "OUTLINE" Tags { "LightMode" = "Always" } Cull Off ZWrite Off // Uncomment to show outline always. //ZTest Always CGPROGRAM #pragma target 3.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float3 normal : NORMAL; }; struct v2f { float4 pos : POSITION; float4 color : COLOR; }; float _Outline; float4 _OutlineColor; v2f vert(appdata v) { // just make a copy of incoming vertex data but scaled according to normal direction v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal); float2 offset = TransformViewToProjection(norm.xy); o.pos.xy += offset * o.pos.z * _Outline; o.color = _OutlineColor; return o; } float4 frag(v2f fromVert) : COLOR { return fromVert.color; } ENDCG } UsePass "Specular/FORWARD" } FallBack "Specular" } The camera used fot the effect has just a script component which setups the shader replacement: using UnityEngine; using System.Collections; public class DetectiveEffect : MonoBehaviour { public Shader EffectShader; // Use this for initialization void Start () { this.camera.SetReplacementShader(EffectShader, "RenderType=Opaque"); } // Update is called once per frame void Update () { } } Unfortunately, whenever I use this camera I just see the background color. Any ideas?

    Read the article

  • Reaping the Benefits of the Image Packaging System

    - by rickramsey
    source One of the promises made about Oracle Solaris 11 was easier installation. Remember? Do you also remember how involved installing Oracle Solaris Cluster used to be? It was so involved, in fact, that we (when we were Sun Microsystems) wouldn't even let you do it yourself. How times have changed. New - How to Automate The Installation of Oracle Solaris Cluster 4.0 Thanks to the new image packaging architecture in Oracle Solaris 11, you can now automate the installation of Oracle Solaris Cluster 4.0. Why is that such a big deal? As Lucia Lai explains it: "Without the AI, you would have to manually install the cluster components on the cluster nodes, and then run the scinstall tool to add the nodes to the cluster. If, instead, you use the AI, both the Oracle Solaris 11 and the Oracle Solaris Cluster 4.0 packages are installed onto the cluster nodes directly from Image Packaging System (IPS) repositories, and the nodes are booted into a new cluster with minimum user intervention." Lucia goes on to explain how to set up and configure the AI server, how to plan your cluster configuration for the automated installation, how to use the scinstall utility, how to set up the DHCP server, and more. A thorough, well-written article. - Rick Website Newsletter Facebook Twitter

    Read the article

  • Class Design - Space Simulator

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. So I have two questions: First the broad one: Does anyone have suggestions as to sources for learning about good programming habits and techniques? I'd prefer it if the resource wasn't a 5000 page tome. The more I can read it in installments the better. More specifically: I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

    Read the article

  • Searching for entity awareness in 3D space algorithm and data structure

    - by Khanser
    I'm trying to do some huge AI system just for the fun and I've come to this problem. How can I let the AI entities know about each other without getting the CPU to perform redundant and costly work? Every entity has a spatial awareness zone and it has to know what's inside when it has to decide what to do. First thoughts, for every entity test if the other entities are inside the first's reach. Ok, so it was the first try and yep, that is redundant and costly. We are working with real time AI over 10000+ entities so this is not a solution. Second try, calculate some grid over the awareness zone of every entity and test whether in this zones are entities (we are working with 3D entities with float x,y,z location coordinates) testing every point in the grid with the indexed-by-coordinate entities. Well, I don't like this because is also costly, but not as the first one. Third, create some multi linked lists over the x's and y's indexed positions of the entities so when we search for an interval between x,y and z,w positions (this interval defines the square over the spatial awareness zone) over the multi linked list, we won't have 'voids'. This has the problem of finding the nearest proximity value if there isn't one at the position where we start the search. I'm not convinced with any of the ideas so I'm searching for some enlightening. Do you people have any better ideas?

    Read the article

  • How do I specify the manifest for side-by-side assemblies in my header file?

    - by sep
    I am developing in Visual C++ 2008 using MSMQ. In Windows Vista, the application cannot locate the mqrt.dll which is found at C:\Windows\winsxscd x86_microsoft-windows-msmq-runtime-core_31bf3856ad364e35_6. 0.6002.18005_none_574cf1cdb624ee17\mqrt.dll. The description of the manifest in WinSxS is: <assembly xmlns="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0" description="MSMQ core runtime component." displayName="MSMQ Core runtime component" company="Microsoft" copyright="Copyright (c) Microsoft Corporation. All Rights Reserved." creationTimeStamp="2005-03-11T01:47:18" lastUpdateTimeStamp="2005-03-11T01:48:59"> <assemblyIdentity name="Microsoft-Windows-msmq-runtime-core" version="6.0.6002.18005" processorArchitecture="x86" language="neutral" buildType="release" publicKeyToken="31bf3856ad364e35" versionScope="nonSxS" /> I added a #pragma comment into my header file: #pragma comment(linker, "\"/manifestdependency:name='Microsoft-Windows-msmq-runtime-core' version='6.0.6002.18005' processorArchitecture='x86' publicKeyToken='31bf3856ad364e35' language='neutral'\"") The manifest is embedded into the exe using mt.exe. But it does not work. The error message in sxstrace is: INFO: Resolving reference Microsoft-Windows-msmq-runtime-core,processorArchitecture="x86",publicKeyToken="31bf3856ad364e35",version="6.0.6002.18005". INFO: Resolving reference for ProcessorArchitecture x86. INFO: Resolving reference for culture Neutral. INFO: Applying Binding Policy. INFO: No publisher policy found. INFO: No binding policy redirect found. INFO: Begin assembly probing. INFO: Did not find the assembly in WinSxS. INFO: Attempt to probe manifest at C:\Windows\assembly\GAC_32\Microsoft-Windows-msmq-runtime-core\6.0.6002.18005__31bf3856ad364e35\Microsoft-Windows-msmq-runtime-core.DLL. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core.DLL. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core.MANIFEST. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core\Microsoft-Windows-msmq-runtime-core.DLL. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core\Microsoft-Windows-msmq-runtime-core.MANIFEST. INFO: Did not find manifest for culture Neutral. INFO: End assembly probing. ERROR: Cannot resolve reference Microsoft-Windows-msmq-runtime-core,processorArchitecture="x86",publicKeyToken="31bf3856ad364e35",version="6.0.6002.18005". ERROR: Activation Context generation failed. I tried the following pragma, but WinSxS does not even try to resolve msmq (probably because of the versionScope attribute): #pragma comment(linker, "\"/manifestdependency:name='Microsoft-Windows-msmq-runtime-core' version='6.0.6002.18005' processorArchitecture='x86' publicKeyToken='31bf3856ad364e35' language='neutral' buildType='release' versionScope='nonSxS'\"") What is the correct pragma to use?

    Read the article

  • Why is my app delegate's didFinishLaunchingWithOptions method all of sudden being called AFTER my Ro

    - by BeachRunnerJoe
    Hi. I've been playing with the iPad's SplitView template in Xcode. Here are two of the many important methods that are auto-generated for you by the Split View-based Application template... AppNameAppDelegate.m #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } RootViewController.m #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.clearsSelectionOnViewWillAppear = NO; self.contentSizeForViewInPopover = CGSizeMake(320.0, 600.0); NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } When you build and run the project before making any changes at all, the application:didFinishLaunchingWithOptions method is called before the RootViewController:viewDidLoad method is called. I'm new to iPhone development, but I'm assuming this is the correct and typical sequence. However, as soon as I changed the RootViewController code and set it as a subclass of UIViewController (instead of UITableViewController by default), and made the respective adjustments in Interface Builder, suddenly the RootViewController:viewDidLoad is being called before the application:didFinishLaunchingWithOptions method. I need to get it back to the way it was working before because, as you can see in the code, the viewDidLoad method depends on didFinishLauchingWithOptions method to execute so it can set the rootViewController's managedObjectContext that it uses to perform the fetch request. Any ideas what caused this? Any ideas how I can fix this? Thanks so much in advance for your help! I'm gonna keep researching and playing with the code.

    Read the article

  • ASP.net AppendHeader not working in ASP MVC

    - by Chao
    I'm having problems getting AppendHeader to work properly if I am also using an authorize filter. I'm using an actionfilter for my AJAX actions that applies Expires, Last-Modified, Cache-Control and Pragma (though while testing I have tried including it in the action method itself with no change in results). If I don't have an authorize filter the headers work fine. Once I add the filter the headers I tried to add get stripped. The headers I want to add Response.AppendHeader("Expires", "Sun, 19 Nov 1978 05:00:00 GMT"); Response.AppendHeader("Last-Modified", String.Format("{0:r}", DateTime.Now)); Response.AppendHeader("Cache-Control", "no-store, no-cache, must-revalidate"); Response.AppendHeader("Cache-Control", "post-check=0, pre-check=0"); Response.AppendHeader("Pragma", "no-cache"); An example of the headers from a correct page: Server ASP.NET Development Server/9.0.0.0 Date Mon, 14 Jun 2010 17:22:24 GMT X-AspNet-Version 2.0.50727 X-AspNetMvc-Version 2.0 Pragma no-cache Expires Sun, 19 Nov 1978 05:00:00 GMT Last-Modified Mon, 14 Jun 2010 18:22:24 GMT Cache-Control no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Content-Type text/html; charset=utf-8 Content-Length 352 Connection Close And from an incorrect page: Server ASP.NET Development Server/9.0.0.0 Date Mon, 14 Jun 2010 17:27:34 GMT X-AspNet-Version 2.0.50727 X-AspNetMvc-Version 2.0 Pragma no-cache, no-cache Cache-Control private, s-maxage=0 Content-Type text/html; charset=utf-8 Content-Length 4937 Connection Close

    Read the article

  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

    Read the article

  • Implementation of Nib project to Storyboard, Xcode

    - by Blake Loizides
    I have made a tabbed bar application in storyboard in xcode. I,m new to xcode. I got a Sample TableView XIB project from apple that I edited to my needs,The project has a UITableView that I Customized with Images, And with help of a certain forum member I was able to link up each image to a New View Controller. I tried to port or integrate My Nib Project Code to my StoryBoard Tabbed Bar Application.I thought I had everything right had to comment out a few things to get no errors, But the project only goes to a Blank Table View. Below are 2 links, 1 to my StoryBoard Tabbed Bar Application with the Table Code that I tried to integrate and the other My Successful Nib Project. Also is some code and pictures. If anybody has some free time and does not mind to help I would be extremely grateful for any input given. link1 - Storyboard link2 - XIB DecorsViewController_iPhone.m // // TableViewsViewController.m // TableViews // // Created by Axit Patel on 9/2/10. // Copyright Bayside High School 2010. All rights reserved. // #import "DecorsViewController_iPhone.h" #import "SelectedCellViewController.h" @implementation DecorsViewController_iPhone #pragma mark - Synthesizers @synthesize sitesArray; @synthesize imagesArray; #pragma mark - View lifecycle // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { // Load up the sitesArray with a dummy array : sites NSArray *sites = [[NSArray alloc] initWithObjects:@"a", @"b", @"c", @"d", @"e", @"f", @"g", @"h", nil]; self.sitesArray = sites; //[sites release]; UIImage *PlumTree = [UIImage imageNamed:@"a.png"]; UIImage *CherryRoyale = [UIImage imageNamed:@"b.png"]; UIImage *MozambiqueWenge = [UIImage imageNamed:@"c.png"]; UIImage *RoyaleMahogany = [UIImage imageNamed:@"d.png"]; UIImage *Laricina = [UIImage imageNamed:@"e.png"]; UIImage *BurntOak = [UIImage imageNamed:@"f.png"]; UIImage *AutrianOak = [UIImage imageNamed:@"g.png"]; UIImage *SilverAcacia = [UIImage imageNamed:@"h.png"]; NSArray *images = [[NSArray alloc] initWithObjects: PlumTree, CherryRoyale, MozambiqueWenge, RoyaleMahogany, Laricina, BurntOak, AutrianOak, SilverAcacia, nil]; self.imagesArray = images; //[images release]; [super viewDidLoad]; } #pragma mark - Table View datasource methods // Required Methods // Return the number of rows in a section - (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { return [sitesArray count]; } // Returns cell to render for each row - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // Configure cell NSUInteger row = [indexPath row]; // Sets the text for the cell //cell.textLabel.text = [sitesArray objectAtIndex:row]; // Sets the imageview for the cell cell.imageView.image = [imagesArray objectAtIndex:row]; // Sets the accessory for the cell cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Sets the detailtext for the cell (subtitle) //cell.detailTextLabel.text = [NSString stringWithFormat:@"This is row: %i", row + 1]; return cell; } // Optional // Returns the number of section in a table view -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { return 1; } #pragma mark - #pragma mark Table View delegate methods // Return the height for each cell -(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 78; } // Sets the title for header in the tableview -(NSString *) tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Decors"; } // Sets the title for footer -(NSString *) tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section { return @"Decors"; } // Sets the indentation for rows -(NSInteger) tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { return 0; } // Method that gets called from the "Done" button (From the @selector in the line - [viewControllerToShow.navigationItem setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)] autorelease]];) - (void)dismissView { [self dismissViewControllerAnimated:YES completion:NULL]; } // This method is run when the user taps the row in the tableview - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; SelectedCellViewController *viewControllerToShow = [[SelectedCellViewController alloc] initWithNibName:@"SelectedCellViewController" bundle:[NSBundle mainBundle]]; [viewControllerToShow setLabelText:[NSString stringWithFormat:@"You selected cell: %d - %@", indexPath.row, [sitesArray objectAtIndex:indexPath.row]]]; [viewControllerToShow setImage:(UIImage *)[imagesArray objectAtIndex:indexPath.row]]; [viewControllerToShow setModalPresentationStyle:UIModalPresentationFormSheet]; [viewControllerToShow setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; [viewControllerToShow.navigationItem setRightBarButtonItem:[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:viewControllerToShow]; viewControllerToShow = nil; [self presentViewController:navController animated:YES completion:NULL]; navController = nil; // UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Tapped row!" // message:[NSString stringWithFormat:@"You tapped: %@", [sitesArray objectAtIndex:indexPath.row]] // delegate:nil // cancelButtonTitle:@"Yes, I did!" // otherButtonTitles:nil]; // [alert show]; // [alert release]; } #pragma mark - Memory management - (void)didReceiveMemoryWarning { NSLog(@"Memory Warning!"); [super didReceiveMemoryWarning]; } - (void)viewDidUnload { self.sitesArray = nil; self.imagesArray = nil; [super viewDidUnload]; } //- (void)dealloc { //[sitesArray release]; //[imagesArray release]; // [super dealloc]; //} //@end //- (void)viewDidUnload //{ // [super viewDidUnload]; // Release any retained subviews of the main view. //} - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end DecorsViewController_iPhone.h #import <UIKit/UIKit.h> @interface DecorsViewController_iPhone : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *sitesArray; NSArray *imagesArray; } @property (nonatomic, retain) NSArray *sitesArray; @property (nonatomic, retain) NSArray *imagesArray; @end SelectedCellViewController.m #import "SelectedCellViewController.h" @implementation SelectedCellViewController @synthesize labelText; @synthesize image; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { } return self; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - View lifecycle - (void)viewDidLoad { [super viewDidLoad]; [label setText:self.labelText]; [imageView setImage:self.image]; } - (void)viewDidUnload { self.labelText = nil; self.image = nil; // [label release]; // [imageView release]; [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end SelectedCellViewController.h @interface SelectedCellViewController : UIViewController { NSString *labelText; UIImage *image; IBOutlet UILabel *label; IBOutlet UIImageView *imageView; } @property (nonatomic, copy) NSString *labelText; @property (nonatomic, retain) UIImage *image; @end

    Read the article

  • cygwin tar omits directory when creating archive

    - by Dean Schulze
    I have the following directory structure books/java books/java.ebooks books/java.gwt books/java.swing books/javaee I use this command to create an archive of all the directories starting with the letters a-m tar czf books.a-m.no.AI.tgz --exclude=books/AI.and.algorithms --exclude=books/[N-Z]* --exclude=books/[n-z]* books The .tgz archive that gets created does not contain the java.swing/ directory. Am I missing something in my use of tar or is this a bug in cygwin?

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >