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  • Oracle application - files missing in the Mount point in UNix server

    - by arun_V
    My oracle application test instance is down, When I browse through the Unix server, I couldn’t find any files in the mount point,U01 U06 or U10, when I put BDF command it shows the following $ bdf Filesystem kbytes used avail %used Mounted on /dev/vg00/lvol3 204800 35571 158662 18% / /dev/vg00/lvol1 299157 38506 230735 14% /stand /dev/vg00/lvol8 1392640 1261068 123620 91% /var /dev/vg00/lvol7 1327104 825170 470631 64% /usr /dev/vg00/lvol4 716800 385891 310746 55% /tmp /dev/vg00/lvol6 872448 814943 53936 94% /opt /dev/vg00/lvolssh 32768 13243 18306 42% /opt/openssh /dev/vg00/lvol5 204800 187397 16334 92% /home /dev/vg00/lvolback 512000 472879 36704 93% /backup dg-ora04:/dgora03_u10 204800 167088 35416 83% /u10 dg-ora04:/dgora03_u06 204800 167088 35416 83% /u06 dg-ora04:/dgora03_u01 204800 167088 35416 83% /u01 Why can't I see any files inside the mount points?

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  • wpf cancel backgroundworker on application exits

    - by toni
    Hi! In my application I have a main windows and into it, in a frame I load a page. This page do a long time task when the user press a button. My problem is that when long task is being doing and the user presses the close button of the main window, the application seems to not finish because I am debugging it in VS2008 and I can see the stop button highlighted. If I want to finish I have to press stop button, the application doesn't stop the debugging automatically on application exit. I thought .NET stops automatically backgroundworkers on application exits but I am not sure after seeing this behaviour. I have tried to force and cancel background worker in unloaded event page with something like this: private void Page_Unloaded(object sender, RoutedEventArgs e) { // Is the Background Worker do some work? if (My_BgWorker != null && My_BgWorker.IsBusy) { //If it supports cancellation, Cancel It if (My_BgWorker.WorkerSupportsCancellation) { // Tell the Background Worker to stop working. My_BgWorker.CancelAsync(); } } } but with no success. After doing CancelAsync(), a few minutes after, I can see the backgroundworker finishes and raise RunWorkerCompleted and I can see the task is completed checking e.Cancelled argument in the event but after this event is exectued the application continues without exiting and I have no idea what is doing.... I set WorkerSupportsCancellation to true to support cancel at the begining. I would apreciate all answers. Thanks.

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  • Deploying Application with mvc in shared hosting server

    - by ankita-13-3
    We have created an MVC web application in asp.net 3.5, it runs absolutely fine locally but when we deploy it on godaddy hosting server (shared hosting), it shows an error which is related to trust level problem. We contacted godaddy support and they say, that we only support medium trust level application. So how to convert my application in medium trust level. Do I need to make changes to web.config file. It shows the following error : Security Exception Description: The application attempted to perform an operation not allowed by the security policy. To grant this application the required permission please contact your system administrator or change the application's trust level in the configuration file. Exception Details: System.Security.SecurityException: Request failed. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [SecurityException: Request failed.] System.Security.CodeAccessSecurityEngine.ThrowSecurityException(Assembly asm, PermissionSet granted, PermissionSet refused, RuntimeMethodHandle rmh, SecurityAction action, Object demand, IPermission permThatFailed) +150 System.Security.CodeAccessSecurityEngine.ThrowSecurityException(Object assemblyOrString, PermissionSet granted, PermissionSet refused, RuntimeMethodHandle rmh, SecurityAction action, Object demand, IPermission permThatFailed) +100 System.Security.CodeAccessSecurityEngine.CheckSetHelper(PermissionSet grants, PermissionSet refused, PermissionSet demands, RuntimeMethodHandle rmh, Object assemblyOrString, SecurityAction action, Boolean throwException) +284 System.Security.PermissionSetTriple.CheckSetDemand(PermissionSet demandSet, PermissionSet& alteredDemandset, RuntimeMethodHandle rmh) +69 System.Security.PermissionListSet.CheckSetDemand(PermissionSet pset, RuntimeMethodHandle rmh) +150 System.Security.PermissionListSet.DemandFlagsOrGrantSet(Int32 flags, PermissionSet grantSet) +30 System.Threading.CompressedStack.DemandFlagsOrGrantSet(Int32 flags, PermissionSet grantSet) +40 System.Security.CodeAccessSecurityEngine.ReflectionTargetDemandHelper(Int32 permission, PermissionSet targetGrant, CompressedStack securityContext) +123 System.Security.CodeAccessSecurityEngine.ReflectionTargetDemandHelper(Int32 permission, PermissionSet targetGrant, Resolver accessContext) +41 Look forward to your help. Regards Ankita Software Developer Shakti Informatics Pvt. Ltd. Web Template Hub

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  • retrieve events where uid is the creator and application id is the admin - Facebook API

    - by Anup Parekh
    I would like to know if there is a Facebook API call to retrieve the events (eids) for all the events a user has created using my facebook connect application. The events are created using the following REST api call: https://api.facebook.com/method/events.create?event_info=' . $e_i . '&access_token=' . $cookie['access_token'] $e_i is the event info array where the 'host' value is set to 'Me' as follows $event_info['host'] = 'Me'; On Facebook events under the "Created by:" section it lists "My user name,Application Name", I presume this is because I am the creator and the application is the admin as stated in the REST api documentation http://developers.facebook.com/docs/reference/rest/events.create/ Unfortunately I cannot seem to find out how (neither REST nor GPRAPH API) to return a list of events where I am the creator and the application is the admin as in the above scenario. If this is possible I would really appreciate some assistance with how it is done. So far I have tried: REST API events.get using uid=application_id. This only returns events created by the application not those including the user who created them GRAPH API https://graph.facebook.com/me/events?fields=owner&access_token=... this returns all the events for 'me' but not where the application is also the admin. It seems strange that there's no reference to the linkage between the event creator and the event admin through the API but in Facebook it is able to pull both and display them on the event details.

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  • Beware when using .NET's named pipes in a windows forms application

    - by FransBouma
    Yesterday a user of our .net ORM Profiler tool reported that he couldn't get the snapshot recording from code feature working in a windows forms application. Snapshot recording in code means you start recording profile data from within the profiled application, and after you're done you save the snapshot as a file which you can open in the profiler UI. When using a console application it worked, but when a windows forms application was used, the snapshot was always empty: nothing was recorded. Obviously, I wondered why that was, and debugged a little. Here's an example piece of code to record the snapshot. This piece of code works OK in a console application, but results in an empty snapshot in a windows forms application: var snapshot = new Snapshot(); snapshot.Record(); using(var ctx = new ORMProfilerTestDataContext()) { var customers = ctx.Customers.Where(c => c.Country == "USA").ToList(); } InterceptorCore.Flush(); snapshot.Stop(); string error=string.Empty; if(!snapshot.IsEmpty) { snapshot.SaveToFile(@"c:\temp\generatortest\test2\blaat.opsnapshot", out error); } if(!string.IsNullOrEmpty(error)) { Console.WriteLine("Save error: {0}", error); } (the Console.WriteLine doesn't do anything in a windows forms application, but you get the idea). ORM Profiler uses named pipes: the interceptor (referenced and initialized in your application, the application to profile) sends data over the named pipe to a listener, which when receiving a piece of data begins reading it, asynchronically, and when properly read, it will signal observers that new data has arrived so they can store it in a repository. In this case, the snapshot will be the observer and will store the data in its own repository. The reason the above code doesn't work in windows forms is because windows forms is a wrapper around Win32 and its WM_* message based system. Named pipes in .NET are wrappers around Windows named pipes which also work with WM_* messages. Even though we use BeginRead() on the named pipe (which spawns a thread to read the data from the named pipe), nothing is received by the named pipe in the windows forms application, because it doesn't handle the WM_* messages in its message queue till after the method is over, as the message pump of a windows forms application is handled by the only thread of the windows forms application, so it will handle WM_* messages when the application idles. The fix is easy though: add Application.DoEvents(); right before snapshot.Stop(). Application.DoEvents() forces the windows forms application to process all WM_* messages in its message queue at that moment: all messages for the named pipe are then handled, the .NET code of the named pipe wrapper will react on that and the whole process will complete as if nothing happened. It's not that simple to just say 'why didn't you use a worker thread to create the snapshot here?', because a thread doesn't get its own message pump: the messages would still be posted to the window's message pump. A hidden form would create its own message pump, so the additional thread should also create a window to get the WM_* messages of the named pipe posted to a different message pump than the one of the main window. This WM_* messages pain is not something you want to be confronted with when using .NET and its libraries. Unfortunately, the way they're implemented, a lot of APIs are leaky abstractions, they bleed the characteristics of the OS objects they hide away through to the .NET code. Be aware of that fact when using them :)

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  • Why do the GNOME symbolic icons appear darker in a running application?

    - by David Planella
    I'm creating an application that uses symbolic icons from the default theme. However, there are a few icons that I need that cannot be represented by those from the default theme, so I'm creating my own ones. What I did was to simply go to /usr/share/icons/gnome/scalable/actions/, copied a few locally into my app's source tree that could serve as a basis, and started editing them. So far so good. But I've noticed the following: all symbolic icons are of a light grey color when looking at the original .svg file, but when they are put onto a widget, they become darker. Here's an example, using the /usr/share/icons/gnome/scalable/actions/view-refresh-symbolic.svg icon from the default theme: Here's what it looks like when opening the original with Inkscape: And here's what it looks like on a toolbar on a running application: Notice the icon being much darker at runtime. That happens both with the Ambiance and Radiance themes. I wouldn't mind much, but I noticed it affects my custom icon, whereby parts of it become darker (the inner fill), whereas parts of it remain the same color as the original (the stroke). So what causes the default symbolic icons to darken and how should implement that for my custom icons?

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  • Creating the “game space” for a 2D game

    - by alJaree
    How does one setup the game space for a game so that obstacles can be spawned? One example I am wondering about is doodle jump. Tile maps are limited in size and would need to change often if the user jumps a lot. How would this be done in another way than tile maps. How or what is used to create the notion of a game world where these spawned ledges/obstacles are placed as the user progresses through the stage? What is actually moving if the user jumps from ledge to ledge, what are the ledges based on in terms of the game world/space. What data structure or representation could the game use to reference and manage the spawning of these obstacles/ledges?

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  • Monitoring Database disk space

    - by Michael Freidgeim
    An article Data files: To Autogrow Or Not To Autogrow? recommends NOT to rely on auto-grow, because it causing delays in unplanned times.We should mtonitor database files(both data and log), and if they close to max capacity, manually increase the size. However it doesn't give references, how to monitor the free space inside databases. I've tried to look how to do it. It can be done manually using   execute sp_spaceused for the database in question or  sp_SOS (can be downloaded from http://searchsqlserver.techtarget.com/tip/Find-size-of-SQL-Server-tables-and-other-objects-with-stored-procedure)Alternatively you can run SQL commands as suggested in Http://www.sqlteam.com/forums/topic.asp?TOPIC_ID=82359 by Michael Valentine Jonesselect [FREE_SPACE_MB] = convert(decimal(12,2),round((a.size-fileproperty(a.name,'SpaceUsed'))/128.000,2)) from dbo.sysfiles aMore useful article Monitor database file sizes with SQL Server Jobs describes how to setup monitoring Finally I found the excellent articleManaging Database Data Usage With Custom Space Alerts, that can be followed even support personnel without much DBA experience.

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  • Application.Current.Shutdown() vs. Application.Current.Dispatcher.BeginInvokeShutdown()

    - by Daniel Rose
    First a bit of background: I have a WPF application, which is a GUI-front-end to a legacy Win32-application. The legacy app runs as DLL in a separate thread. The commands the user chooses in the UI are invoked on that "legacy thread". If the "legacy thread" finishes, the GUI-front-end cannot do anything useful anymore, so I need to shutdown the WPF-application. Therefore, at the end of the thread's method, I call Application.Current.Shutdown(). Since I am not on the main thread, I need to invoke this command. However, then I noticed that the Dispatcher also has BeginInvokeShutdown() to shutdown the dispatcher. So my question is: What is the difference between invoking Application.Current.Shutdown(); and calling Application.Current.Dispatcher.BeginInvokeShutdown();

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  • 5 minutes WIF: Make your ASP.NET application use test-STS

    - by DigiMortal
    Windows Identity Foundation (WIF) provides us with simple and dummy STS application we can use to develop our system with no actual STS in place. In this posting I will show you how to add STS support to your existing application and how to generate dummy application that plays you real STS. Word of caution! Although it is relatively easy to build your own STS using WIF tools I don’t recommend you to build it. Identity providers must be highly secure and stable in every means and this makes development of your own STS very complex task. If it is possible then use some known STS solution. I suppose you have WIF and WIF SDK installed on your development machine. If you don’t then here are the links to download pages: Windows Identity Foundation Windows Identity Foundation SDK Adding STS support to your web application Suppose you have web application and you want to externalize authentication so your application is able to detect users, send unauthenticated users to login and work in other terms exactly like it worked before. WIF tools provide you with all you need. 1. Click on your web application project and select “Add STS reference…” from context menu to start adding or updating STS settings for web application. 2. Insert your application URI in application settings window. Note that web.config file is already selected for you. I inserted URI that corresponds to my web application address under IIS Express. This URI must exist (later) because otherwise you cannot use dummy STS service. 3. Select “Create a new STS project in the current solution” and click Next button. 4. Summary screen gives you information about how your site will use STS. You can run this wizard always when you have to modify STS parameters. Click Finish. If everything goes like expected then new web site will be added to your solution and it is named as YourWebAppName_STS. Dummy STS application Image on right shows you dummy STS web site. Yes, it is created as web site project not as web application. But it still works nice and you don’t have to make there any modifications. It just works but it is dummy one. Why dummy STS? Some points about dummy STS web site: Dummy STS is not template for your own custom STS identity provider. Dummy STS is very good and simple replacement of real STS so you have more flexible development environment and you don’t have to authenticate yourself in real service. Of course, you can modify dummy STS web site to mimic some behavior of your real STS. Pages in dummy STS Dummy STS has two pages – Login.aspx and  Default.aspx. Default.aspx is the page that handles requests to STS service. Login.aspx is the page where authentication takes place. Dummy STS authenticates users using FBA. You can insert whatever username you like and dummy STS still works. You can take a look at the code behind these pages to get some idea about how this dummy service is built up. But again – this service is there to simplify your life as developer. Authenticating users using dummy STS If you are using development web server that ships with Visual Studio 2010 I suggest you to switch over to IIS or IIS Express and make some more configuration changes as described in my previous posting Making WIF local STS to work with your ASP.NET application. When you are done with these little modifications you are ready to run your application and see how authentication works. If everything is okay then you are redirected to dummy STS login page when running your web application. Adam Carter is provided as username by default. If you click on submit button you are authenticated and redirected to application page. In my case it looks like this. Conclusion As you saw it is very easy to set up your own dummy STS web site for testing purposes. You coded nothing. You just ran wizard, inserted some data, modified configuration a little bit and you were done. Later, when your application goes to production you can run again this STS configuration utility and it generates correct settings for your real STS service automatically.

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • GParted detects entire disk as UNALLOCATED SPACE + hd0 out of disk

    - by msPeachy
    Good day to everyone. I hope someone can help me with my problem. I have a dual boot Windows and Ubuntu system. I recently encountered an hd0 out of disk error and wasn't able to boot Ubuntu. So I booted into Windows. After 2 to 3 times of booting and rebooting Windows, I tried booting Ubuntu again but still I get the same hd0 out of disk error. I decided to run Ubuntu from LIVEUSB to try to fix my Ubuntu partition using GParted, but when I run GParted, it shows my entire disk as UNALLOCATED SPACE! The strange thing is that Nautilus still shows and mounts my partitions. Also every time I boot into Windows , my partitions exists and I am able to read and write to them. I have no idea what is wrong. Please help! I can't stand using Windows since most of the tools I use are in Ubuntu. I don't mind reinstalling Ubuntu. In fact I already tried reinstalling using the LIVEUSB but since GParted or the Ubuntu installer itself does not recognize my partitions and shows the entire disk as unallocated space, I decided not to continue. I am currently running Ubuntu from LIVEUSB. Here's the outpuf of sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xb30ab30a Device Boot Start End Blocks Id System /dev/sda1 * 2048 104869887 52433920 83 Linux /dev/sda2 104869888 105074687 102400 7 HPFS/NTFS/exFAT /dev/sda3 105074688 156149759 25537536 7 HPFS/NTFS/exFAT /dev/sda4 156151800 625153409 234500805 f W95 Ext'd (LBA) /dev/sda5 156151808 169156591 6502392 82 Linux swap / Solaris /dev/sda6 169158656 294991871 62916608 7 HPFS/NTFS/exFAT /dev/sda7 294993920 471037944 88022012+ 7 HPFS/NTFS/exFAT /dev/sda8 471041928 625121152 77039612+ 7 HPFS/NTFS/exFAT When I run, sudo parted -l, I got this error message: ubuntu@ubuntu:~$ sudo parted -l Error: Can't have a partition outside the disk! UPDATE I think I might know the problem. The total sectors of sda is 625142448 but the extended partition (sda4) ends at 625153409. Now, my question is, how do I fix this or modify the extended partition (sda4) to matched the total number of sectors? Anyone, please??? UPDATE I was able to fix the unallocated space issue with the help of Rod Smith's tool called fixparts I am now able to view my partitions via GParted in LiveUSB. But the error: hd0 out of disk. Press any key to continue... still persists on reboot. I still can't boot into Ubuntu. Can someone help me please???

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  • Where did my free space go?

    - by Ari B. Friedman
    I have a storage drive (2TB) and an OS drive (90GB SSD). I've run out of space on the OS drive: /$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sdb1 72G 72G 0 100% / udev 5.9G 12K 5.9G 1% /dev tmpfs 2.4G 1.2M 2.4G 1% /run none 5.0M 0 5.0M 0% /run/lock none 5.9G 428K 5.9G 1% /run/shm /dev/sda1 1.9T 639G 1.2T 37% /media/StorageDrive So be it. But when I attempt to figure out where the space has gone, I cannot find it anything remotely approaching the capacity of the drive: /$ sudo du -h -d 1 du: cannot access `./media/StorageDrive/home/ari/.gvfs': Permission denied 675G ./media 2.3G ./var 0 ./proc 7.0M ./tmp 27M ./boot 4.0K ./lib64 12K ./dev 44M ./home 16K ./lost+found 8.0M ./sbin 223M ./lib 4.0K ./selinux 1.4M ./run 140K ./root 8.8M ./bin 4.0K ./mnt 38M ./etc 8.0K ./srv 4.8G ./usr 65M ./opt 0 ./sys 682G . Note the difference between the total (682G) and the mounted drives in /media (675G) is only about 9G. How are 72G being used? Where is this dark matter hiding?

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  • "Emulating" Application.Run using Application.DoEvents

    - by Luca
    I'm getting in trouble. I'm trying to emulate the call Application.Run using Application.DoEvents... this sounds bad, and then I accept also alternative solutions to my question... I have to handle a message pump like Application.Run does, but I need to execute code before and after the message handling. Here is the main significant snippet of code. // Create barrier (multiple kernels synchronization) sKernelBarrier = new KernelBarrier(sKernels.Count); foreach (RenderKernel k in sKernels) { // Create rendering contexts (one for each kernel) k.CreateRenderContext(); // Start render kernel kernels k.mThread = new Thread(RenderKernelMain); k.mThread.Start(k); } while (sKernelBarrier.KernelCount > 0) { // Wait untill all kernel loops has finished sKernelBarrier.WaitKernelBarrier(); // Do application events Application.DoEvents(); // Execute shared context services foreach (RenderKernelContextService s in sContextServices) s.Execute(sSharedContext); // Next kernel render loop sKernelBarrier.ReleaseKernelBarrier(); } This snippet of code is execute by the Main routine. Pratically I have a list of Kernel classes, which runs in separate threads, these threads handle a Form for rendering in OpenGL. I need to synchronize all the Kernel threads using a barrier, and this work perfectly. Of course, I need to handle Form messages in the main thread (Main routine), for every Form created, and indeed I call Application.DoEvents() to do the job. Now I have to modify the snippet above to have a common Form (simple dialog box) without consuming the 100% of CPU calling Application.DoEvents(), as Application.Run does. The goal should be to have the snippet above handle messages when arrives, and issue a rendering (releasing the barrier) only when necessary, without trying to get the maximum FPS; there should be the possibility to switch to a strict loop to render as much as possible. How could it be possible? Note: the snippet above must be executed in the Main routine, since the OpenGL context is created on the main thread. Moving the snippet in a separated thread and calling Application.Run is quite unstable and buggy...

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  • DBA in Space

    - by Neil Davidson
    Every now and then, you come across an idea that makes your heart jump and your skin tingle. That happened to me a few months ago, when Richard and Anthony pitched a small group of us an idea. "It's called DBA in Space", Richard said. I don't remember the rest of the pitch. "DBA in Space" is one of those phrases that's so simple, remarkable and clear that it sticks and it sticks hard. Sure, lots of people have done much hard, gritty work over the past few months to make it happen. Sure, there's...(read more)

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  • 50 Years of Space Exploration [Infographic]

    - by Jason Fitzpatrick
    We’ve sent over 200 missions out into space to check out the Moon, the Sun, planets, and more. Curious where they all went? Check out this awesome infographic to trace the launches to their destination. The infographic includes all international missions including visits to the Sun, observation orbits around the Earth, the Moon, other planets in our solar system, visits to asteroids, and the adventures of deep space probes like Voyager 1. The official image at National Geographic is trapped inside a clunky viewfinder style image viewer. If you want to look at the whole thing more comfortably or use it for desktop wallpaper, make sure to visit the full size image at Simple Complexity here. 50 Years of Exploration [National Geographic via Simple Complexity] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

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  • ext4 hogs lot of unkown space compared to ext3

    - by rejith
    Ext4 FS has claimed 3% of partition space. Where has this gone and can I get it reclaimed? I have tried disabling Journals for the ext4 partition. Even this is not helping. Any other tricks I can try to get the space reclaimed other than reverting back to ext3? $ lsb_release -cr Release: 12.04 Codename: precise df -hP |grep media /dev/sda3 21G 430M 20G 3% /media/MAIL /dev/sda2 148G 188M 148G 1% /media/DATA => if I move this to ext4 its claiming 2.4G /dev/sda3 on /media/MAIL type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda2 on /media/DATA type ext3 (rw,nosuid,nodev,uhelper=udisks) $ sudo tune2fs -l /dev/sda3 |grep 'Reserved block count' Reserved block count: 0 $ sudo tune2fs -l /dev/sda2 |grep 'Reserved block count' Reserved block count: 0 NO hidden files or directories $ sudo du -ah *;pwd 16K lost+found /media/MAIL

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • How to use unused space in ubuntu

    - by Ravi.Kumar
    I installed ubuntu on my machine with only 80 GB of memory anticipating that I will remove it later but now I want to keep it forever (until I am frustrated with linux). I have 500 GB in my machine and now I want to use that raw 420 GB of space. How I can I do that ? with "space/memory" I am referring to secondary memory not Ram. Here is output of : sudo fdisk -l Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000dcb77 Device Boot Start End Blocks Id System /dev/sda1 * 2048 136718335 68358144 83 Linux

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  • Open Space, Volcano Edition London, Tuesday April 20th

    If youre stuck (or live) in London this week, a bunch of us geeks from the ACCU conference are trying to organize an open space one day conference. We are still looking for a space so ping me if you can help host 100 people, but if you want to register you can do it here. also, details about the event are on my twitter account and at the #OpenVolcano10 hashtag on twitter. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Use ctrl+space to invoke clang_complete

    - by tsurko
    I've setup a simple vim environment for C++ development and I use clang_complete for code completion. I'm wondering if there is a way to invoke clang_complete with ctrl+space (as in Eclipse for example)? Currently it is invoked with C-X C-U, which is not very convenient. In the plugin code I saw this: inoremap <expr> <buffer> <C-X><C-U> <SID>LaunchCompletion() So I tried something like this in my vimrc: inoremap <expr> <buffer> <C-Space> <SID>LaunchCompletion() Of course it didn't work:) I read vim's doc about key mapping. but no good. Have you got any suggestions what I'm doing wrong?

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  • Open an Application .exe window inside another application

    - by jpnavarini
    I have an application in WPF running. I would like that, when a button is clicked inside this application, another application opens, with its window maximized. However, I don't want my first application to stop and wait. I want both to be open and running independently. When the button is clicked again, in case the application is minimized, the application is maximized. In case it is not, it is open again. How is it possible using C#? I have tried the following: Process process = Process.GetProcesses().FirstOrDefault(f => f.ProcessName.Contains("Analysis")); ShowWindow((process ?? Process.Start("..\\..\\..\\MS Analysis\\bin\\Debug\\Chemtech.RT.MS.Analysis.exe")).MainWindowHandle.ToInt32(), SW_MAXIMIZE); But the window does not open, even though the process does start.

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  • Deleted files not increasing available free space on Ubuntu (as reported by df -h)

    - by Homunculus Reticulli
    I am writing data munging scripts (python and bash), to munge data and import large quantities of text files into a database. I am currently in the test phase, so I am generating several K's of files and deleting them (the files consume about 20G of space). After a test run, I delete the files (sometimes without having imported into the database). I notice that there is a steady decrease in the amount of free space on my disk (as reported by df -h). I don't understand this, as I use rm * (in the data directory), and in the cases where I use Nautilus, I empty the Trash bin as well. Similarly, I notice that when I import the data into the (postgresql) database, and then delete the data from the tables using DELETE FROM tablename;, the size consumed in the postgresql data directory does not go down either. Currently, I have lost approximately 200G from hard drive, and I need to reclaim that - but don't know what to do to reclaim it - any ideas?. I am running Ubuntu 10.0.4 LTS + postgresql 8.4

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  • Hosting options for data-enabled web application

    - by Hertfordian
    I am independently developing an asp.net business application with a MySQL database. I currently have a Windows web hosting account which includes MySQL and MS SQL as installed supported options. I am not yet finally committed to using MySQL and I want to keep my options open to evaluate MS SQL and possibly other options such as PostGreSQL later when more of the business logic is in place - my data access layer will handle the database connectivity. The web hosting setup I have now is fine for development purposes, but if in future I want to use, say, PostGreSQL Server, and a level of usage of, say, 10,000 hits per day concentrated in business hours, I'm assuming I'll need a dedicated server. But in that case, should I just install PostGreSQL on the dedicated server, or is best practice to have a separate database server - perhaps locked down so that it can only be accessed through the web server? And supposing it was only 2000 hits a day - how would that change things? I'd appreciate it if anyone could point me in the direction of a useful guide to these sorts of issues. Naturally if I start paying for separate servers, I would like to know exactly why I'm doing it and what the performance issues and thresholds are.

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