Creating the “game space” for a 2D game

Posted by alJaree on Game Development See other posts from Game Development or by alJaree
Published on 2011-03-09T23:07:37Z Indexed on 2011/03/10 0:19 UTC
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How does one setup the game space for a game so that obstacles can be spawned?

One example I am wondering about is doodle jump. Tile maps are limited in size and would need to change often if the user jumps a lot.

How would this be done in another way than tile maps.

How or what is used to create the notion of a game world where these spawned ledges/obstacles are placed as the user progresses through the stage?

What is actually moving if the user jumps from ledge to ledge, what are the ledges based on in terms of the game world/space. What data structure or representation could the game use to reference and manage the spawning of these obstacles/ledges?

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