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  • How should I interpret these DirectX Caps Viewer values?

    - by tobi
    Briefly asking - what do the nodes mean and what the difference is between them in DirectX Caps Viewer? DXGI Devices Direct3D9 Devices DirectDraw Devices The most interesting for me is 1 vs 2. In the Direct3D9 Devices under HAL node I can see that my GeForce 8800GT supports PixelShaderVersion 3.0. However, under DXGI Devices I have DX 10, DX 10.1 and DX 11 having Shader model 4.0 (actually why DX 11? My card is not compatible with DX 11). I am implementing a DX 11 application (including d3d11.h) with shaders compiled in 4.0 version, so I can clearly see that 4.0 is supported. What is the difference between 1 and 2? Could you give me some theory behind the nodes?

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  • vista bandwith reservation

    - by user185646
    I would like to write my own version of Microsoft Live labs pivot.http://www.getpivot.com/ For this i will use realtime texture streaming technology like John Carmack did for doom4. But i would like to use Windows vista SetFileBandwidthReservation api to have the best throughput possible. For example // reserve bandwidth of 200 bytes/sec result = SetFileBandwidthReservation( hFile, 1000, 200, FALSE, &transferSize, &outstandingRequests ); What i dont understand is the lpTransferSize and lpNumOutstandingRequests return parameters. How should i next read the file for this to be the most worth it. Should i do exactly lpNumOutstandingRequests number of request of size lpTransferSize. Or can i do one synchronous request bigger than lpTransferSize.

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  • Programatically determining maximum transfer rate

    - by dauphic
    I have a problem that requires me to calculate the maximum upload and download available, then limit my program's usage to a percentage of it. However, I can't think of a good way to find the maximums. At the moment, the only solution I can come up with is transfering a few megabytes between the client and server, then measuring how ling the transfer took. This solution is very undesirable, however, because with 100,000 clients it could potentially result in too much of an increase to our server's bandwidth usage (which is already too high). Does anyone have any solutions to this problem?

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  • When is a program limited by the memory bandwidth?

    - by hanno
    I want to know if a program that I am using and which requires a lot of memory is limited by the memory bandwidth. When do you expect this to happen? Did it ever happen to you in a real life scenario? I found several articles discussing this issue, including http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node12.html http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node13.html http://ispass.org/ucas5/session2_3_ibm.pdf The first link is a bit old, but suggests that you need to perform less than about 1-40 floating point operations per floating point variable in order to see this effect (correct me if I'm wrong). How can I measure the memory bandwidth that a given program is using and how do I measure the (peak) bandwidth that my system can offer? I don't want to discuss any complicated cache issues here. I'm only interested in the communication between the CPU and the memory.

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  • Can I remove all-caps and shorten the disclaimer on my License?

    - by stefano palazzo
    I am using the MIT License for a particular piece of code. Now, this license has a big disclaimer in all-caps: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF... ... I've seen a normally capitalised disclaimer on the zlib license (notice that it is above the license text), and even software with no disclaimer at all (which implies, i take it, that there is indeed a guarantee?), but i'd like some sourced advice by a trusted party. I just haven't found any. GNU's License notice for other files comes with this disclaimer: This file is offered as-is, without any warranty. Short and simple. My question therefore: Are there any trusted sources indicating that a short rather than long, and a normally spelled rather than capitalised disclaimer (or even one or the other) are safely usable in all of the jurisdictions I should be concerned with? If the answer turns out to be yes: Why not simply use the short license notice that the fsf proposes for readme-files and short help documents instead of the MIT License? Is there any evidence suggesting this short 'license' will not hold up? For the purposes of this question, the software is released in the European Union, should it make any difference.

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  • Linux Experts Riddle: Network output of 10MB/s on 10GB/s NIC

    - by user150324
    I have two CentOS 6 servers. I am trying to transfer files between them. Source server has 10GB/s NIC nd destination server has 1GB/s NIC. Regardless to the command used nor the protocol, the transfer speed is ~1 Mega byte per second. The goal is at least couple dozens MB per second. I have tried: rsync (also with various encryptions), scp, wget, aftp, nc. Here's some testing results with iperf: [root@serv ~]# iperf -c XXX.XXX.XXX.XXX -i 1 ------------------------------------------------------------ Client connecting to XXX.XXX.XXX.XXX, TCP port 5001 TCP window size: 64.0 KByte (default) ------------------------------------------------------------ [ 3] local XXX.XXX.XXX.XXX port 33180 connected with XXX.XXX.XXX.XXX port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0- 1.0 sec 1.30 MBytes 10.9 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 1.0- 2.0 sec 1.28 MBytes 10.7 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 2.0- 3.0 sec 1.34 MBytes 11.3 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 3.0- 4.0 sec 1.53 MBytes 12.8 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 4.0- 5.0 sec 1.65 MBytes 13.8 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 5.0- 6.0 sec 1.79 MBytes 15.0 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 6.0- 7.0 sec 1.95 MBytes 16.3 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 7.0- 8.0 sec 1.98 MBytes 16.6 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 8.0- 9.0 sec 1.91 MBytes 16.0 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 9.0-10.0 sec 2.05 MBytes 17.2 Mbits/sec [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 1.68 MBytes 14.0 Mbits/sec I guess HD is not the bottleneck here.

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  • Is this a SEO SAFE anchor link

    - by Mayhem
    so... Is this a safe way to use internal links on your site.. By doing this i have the index page generating the usual php content section and handing it to the div element. THE MAIN QUESTION: Will google still index the pages using this method? Common sense tells me it does.. But just double checking and leaving this here as a base example as well if it is. As in. EXAMPLE ONLY PEOPLE The Server Side if (isset($_REQUEST['page'])) {$pageID=$_REQUEST['page'];} else {$pageID="home";} if (isset($_REQUEST['pageMode']) && $_REQUEST['pageMode']=="js") { require "content/".$pageID.".php"; exit; } // ELSE - REST OF WEBSITE WILL BE GENERATED USING THE page VARIABLE The Links <a class='btnMenu' href='?page=home'>Home Page</a> <a class='btnMenu' href='?page=about'>About</a> <a class='btnMenu' href='?page=Services'>Services</a> <a class='btnMenu' href='?page=contact'>Contact</a> The Javascript $(function() { $(".btnMenu").click(function(){return doNav(this);}); }); function doNav(objCaller) { var sPage = $(objCaller).attr("href").substring(6,255); $.get("index.php", { page: sPage, pageMode: 'js'}, function(data) { ("#siteContent").html(data).scrollTop(0); }); return false; } Forgive me if there are any errors, as just copied and pasted from my script then removed a bunch of junk to simplify it as still prototyping/white boarding the project its in. So yes it does look a little nasty at the moment. REASONS WHY: The main reason is bandwidth and speed, This will allow other scripts to run and control the site/application a little better and yes it will need to be locked down with some coding. -- FURTHER EXAMPLE-- INSERT PHP AT TOP <?php // PHP CODE HERE ?> <html> <head> <link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="scripts.js"></script> </head> <body> <div class='siteBody'> <div class='siteHeader'> <?php foreach ($pageList as $key => $value) { if ($pageID == $key) {$btnClass="btnMenuSel";} else {$btnClass="btnMenu";} echo "<a class='$btnClass' href='?page=".$key."'>".$pageList[$key]."</a>"; } ?> </div><div id="siteContent" style='margin-top:10px;'> <?php require "content/".$pageID.".php"; ?> </div><div class='siteFooter'> </div> </div> </body> </html>

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  • In CentOS 4.3 Webmin 1.3000 bandwidth monitoring is eating disk space. How to delete those files?

    - by Silkograph
    I maintain Linux server being used for Mail, Squid and DNS service. Recently I observed that something was eating server disk space. But at last, today I caught the culprit which was consuming the disk by storing large number of files. On this server, Webmin 1.300 is installed. We use Squid proxy and Sarg to monitor Internet access. I always manually clear Sarg generated files under /var/www/html/squid for last few years. But I never realized that Webmin is also storing some kind of bandwidth log files in its' directory structure. I have noticed that under /etc/webmin/bandwidth/hours it has stored more thousands of files since year 2007 totaling about 17 GB. We have used 40 GB HDD for this server machine. My question is how can I delete those (/etc/webmin/bandwidth/hours) files safely?

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  • When using emacs do you rebind caps-lock to CTRL?

    - by Wayne Werner
    This question is, as indicated, for those who use Emacs. When you do, do you rebind the caps-lock key to CTRL, or do you use the "normal" ctrl key? I've recently learned some Emacs commands and was using the Visual Studio 2008 emacs commands for a while, and of course I used a caps-rebind tool, but I'm curious how many other people do. On a side note, the emacs bindings for VS are severely incomplete :(

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  • Implications of using many USB web cameras

    - by Martin
    I'm looking into connecting multiple low resolution USB webcams to a single computer. What implications might this have on performance? How does, for example, four 320x240 cameras fare against a single 640x480 camera? I'm not well versed in the architecture of the USB interface, what are the performance caveats? By performance I mean how would it affect the time to read the image data from multiple cameras compared to a single one.

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  • php curl upload speed

    - by zanatic
    hey i made a script that uploads files to different servers using php curl and the problem is that it eats all my upload bandwith and my apache does not respond as i would like. the call is made from the php-cli and can not use any apache bandwith limiting bandwith thanks in advance

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  • How many bits can be transfered through Ethernet at each time?

    - by Bobb
    I am writing a networking application. It has some unxpected lags. I need to calculate some figures but I cant find an information - how many bits can be transferes through Ethernet connection at each tick. I know that the resulting transfer rate is 100Mbps/1Gbps. But ethernet should use hardware ticks to sync both ends I suppose. So it moves data in ticks. So the question is how many ticks per second or how many bits per one tick used in ethernet. The actual connection is 100 Mbps full-duplex.

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  • How to measure the time taken by C# NetworkStream.Read?

    - by publicENEMY
    I want to measure time taken for client to receive data over tcp using c#. Im using NetworkStream.Read to read 100 megabits of data that are sent using NetworkStream.Write. I set the buffer to the same size of data, so there no buffer underrun problem etc. Generally it looks like this. Stopwatch sw = new Stopwatch(); sw.Start(); stream.Read(bytes, 0, bytes.Length); sw.Stop(); The problem is, there is a possibility where the sender hasnt actually sent the data but the stopwatch is already running. how can i accurately measure the time taken to receive the data? i did try to use the time lapse of the remote pc stream.Write, but the time it took to write is extremely small. by the way, is the stopwatch is the most accurate tool for this task?

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  • Measure data transfer rate over tcp using c#

    - by publicENEMY
    i want to measure current download speed. im sending huge file over tcp. how can i capture the transfer rate every second? if i use IPv4InterfaceStatistics or similar method, instead of capturing the file transfer rate, i capture the device transfer rate. the problem with capturing device transfer rate is that it captures all ongoing data through the network device instead of the single file that i transfer. how can i capture the file transfer rate? im using c#.

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  • Forefront TMG 2010: Can you monitor realtime TCP connections and bandwidth on a per-user basis?

    - by user65235
    I'm just starting a trial of ForeFront TMG to use as a proxy server. I know I can get a real time activity monitor and filter on a per user basis, but would like to be able to get a real time activity monitor of all users that I can then sort by bandwidth consumed (enabling me to get a view on who the bandwidth hogs are). Does anyone know if this is possible in Forefront TMG or if a third party product is required? Thanks. JR

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  • Forefront TMG: Can you monitor realtime TCP connections and bandwidth on a per-user basis?

    - by user65235
    I'm just starting a trial of ForeFront TMG to use as a proxy server. I know I can get a real time activity monitor and filter on a per user basis, but would like to be able to get a real time activity monitor of all users that I can then sort by bandwidth consumed (enabling me to get a view on who the bandwidth hogs are). Does anyone know if this is possible in Forefront TMG or if a third party product is required? Thanks. JR

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  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

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  • Does anyone really understand how HFSC scheduling in Linux/BSD works?

    - by Mecki
    I read the original SIGCOMM '97 PostScript paper about HFSC, it is very technically, but I understand the basic concept. Instead of giving a linear service curve (as with pretty much every other scheduling algorithm), you can specify a convex or concave service curve and thus it is possible to decouple bandwidth and delay. However, even though this paper mentions to kind of scheduling algorithms being used (real-time and link-share), it always only mentions ONE curve per scheduling class (the decoupling is done by specifying this curve, only one curve is needed for that). Now HFSC has been implemented for BSD (OpenBSD, FreeBSD, etc.) using the ALTQ scheduling framework and it has been implemented Linux using the TC scheduling framework (part of iproute2). Both implementations added two additional service curves, that were NOT in the original paper! A real-time service curve and an upper-limit service curve. Again, please note that the original paper mentions two scheduling algorithms (real-time and link-share), but in that paper both work with one single service curve. There never have been two independent service curves for either one as you currently find in BSD and Linux. Even worse, some version of ALTQ seems to add an additional queue priority to HSFC (there is no such thing as priority in the original paper either). I found several BSD HowTo's mentioning this priority setting (even though the man page of the latest ALTQ release knows no such parameter for HSFC, so officially it does not even exist). This all makes the HFSC scheduling even more complex than the algorithm described in the original paper and there are tons of tutorials on the Internet that often contradict each other, one claiming the opposite of the other one. This is probably the main reason why nobody really seems to understand how HFSC scheduling really works. Before I can ask my questions, we need a sample setup of some kind. I'll use a very simple one as seen in the image below: Here are some questions I cannot answer because the tutorials contradict each other: What for do I need a real-time curve at all? Assuming A1, A2, B1, B2 are all 128 kbit/s link-share (no real-time curve for either one), then each of those will get 128 kbit/s if the root has 512 kbit/s to distribute (and A and B are both 256 kbit/s of course), right? Why would I additionally give A1 and B1 a real-time curve with 128 kbit/s? What would this be good for? To give those two a higher priority? According to original paper I can give them a higher priority by using a curve, that's what HFSC is all about after all. By giving both classes a curve of [256kbit/s 20ms 128kbit/s] both have twice the priority than A2 and B2 automatically (still only getting 128 kbit/s on average) Does the real-time bandwidth count towards the link-share bandwidth? E.g. if A1 and B1 both only have 64kbit/s real-time and 64kbit/s link-share bandwidth, does that mean once they are served 64kbit/s via real-time, their link-share requirement is satisfied as well (they might get excess bandwidth, but lets ignore that for a second) or does that mean they get another 64 kbit/s via link-share? So does each class has a bandwidth "requirement" of real-time plus link-share? Or does a class only have a higher requirement than the real-time curve if the link-share curve is higher than the real-time curve (current link-share requirement equals specified link-share requirement minus real-time bandwidth already provided to this class)? Is upper limit curve applied to real-time as well, only to link-share, or maybe to both? Some tutorials say one way, some say the other way. Some even claim upper-limit is the maximum for real-time bandwidth + link-share bandwidth? What is the truth? Assuming A2 and B2 are both 128 kbit/s, does it make any difference if A1 and B1 are 128 kbit/s link-share only, or 64 kbit/s real-time and 128 kbit/s link-share, and if so, what difference? If I use the seperate real-time curve to increase priorities of classes, why would I need "curves" at all? Why is not real-time a flat value and link-share also a flat value? Why are both curves? The need for curves is clear in the original paper, because there is only one attribute of that kind per class. But now, having three attributes (real-time, link-share, and upper-limit) what for do I still need curves on each one? Why would I want the curves shape (not average bandwidth, but their slopes) to be different for real-time and link-share traffic? According to the little documentation available, real-time curve values are totally ignored for inner classes (class A and B), they are only applied to leaf classes (A1, A2, B1, B2). If that is true, why does the ALTQ HFSC sample configuration (search for 3.3 Sample configuration) set real-time curves on inner classes and claims that those set the guaranteed rate of those inner classes? Isn't that completely pointless? (note: pshare sets the link-share curve in ALTQ and grate the real-time curve; you can see this in the paragraph above the sample configuration). Some tutorials say the sum of all real-time curves may not be higher than 80% of the line speed, others say it must not be higher than 70% of the line speed. Which one is right or are they maybe both wrong? One tutorial said you shall forget all the theory. No matter how things really work (schedulers and bandwidth distribution), imagine the three curves according to the following "simplified mind model": real-time is the guaranteed bandwidth that this class will always get. link-share is the bandwidth that this class wants to become fully satisfied, but satisfaction cannot be guaranteed. In case there is excess bandwidth, the class might even get offered more bandwidth than necessary to become satisfied, but it may never use more than upper-limit says. For all this to work, the sum of all real-time bandwidths may not be above xx% of the line speed (see question above, the percentage varies). Question: Is this more or less accurate or a total misunderstanding of HSFC? And if assumption above is really accurate, where is prioritization in that model? E.g. every class might have a real-time bandwidth (guaranteed), a link-share bandwidth (not guaranteed) and an maybe an upper-limit, but still some classes have higher priority needs than other classes. In that case I must still prioritize somehow, even among real-time traffic of those classes. Would I prioritize by the slope of the curves? And if so, which curve? The real-time curve? The link-share curve? The upper-limit curve? All of them? Would I give all of them the same slope or each a different one and how to find out the right slope? I still haven't lost hope that there exists at least a hand full of people in this world that really understood HFSC and are able to answer all these questions accurately. And doing so without contradicting each other in the answers would be really nice ;-)

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  • Does anyone really understand how HFSC scheduling in Linux/BSD works?

    - by Mecki
    I read the original SIGCOMM '97 PostScript paper about HFSC, it is very technically, but I understand the basic concept. Instead of giving a linear service curve (as with pretty much every other scheduling algorithm), you can specify a convex or concave service curve and thus it is possible to decouple bandwidth and delay. However, even though this paper mentions to kind of scheduling algorithms being used (real-time and link-share), it always only mentions ONE curve per scheduling class (the decoupling is done by specifying this curve, only one curve is needed for that). Now HFSC has been implemented for BSD (OpenBSD, FreeBSD, etc.) using the ALTQ scheduling framework and it has been implemented Linux using the TC scheduling framework (part of iproute2). Both implementations added two additional service curves, that were NOT in the original paper! A real-time service curve and an upper-limit service curve. Again, please note that the original paper mentions two scheduling algorithms (real-time and link-share), but in that paper both work with one single service curve. There never have been two independent service curves for either one as you currently find in BSD and Linux. Even worse, some version of ALTQ seems to add an additional queue priority to HSFC (there is no such thing as priority in the original paper either). I found several BSD HowTo's mentioning this priority setting (even though the man page of the latest ALTQ release knows no such parameter for HSFC, so officially it does not even exist). This all makes the HFSC scheduling even more complex than the algorithm described in the original paper and there are tons of tutorials on the Internet that often contradict each other, one claiming the opposite of the other one. This is probably the main reason why nobody really seems to understand how HFSC scheduling really works. Before I can ask my questions, we need a sample setup of some kind. I'll use a very simple one as seen in the image below: Here are some questions I cannot answer because the tutorials contradict each other: What for do I need a real-time curve at all? Assuming A1, A2, B1, B2 are all 128 kbit/s link-share (no real-time curve for either one), then each of those will get 128 kbit/s if the root has 512 kbit/s to distribute (and A and B are both 256 kbit/s of course), right? Why would I additionally give A1 and B1 a real-time curve with 128 kbit/s? What would this be good for? To give those two a higher priority? According to original paper I can give them a higher priority by using a curve, that's what HFSC is all about after all. By giving both classes a curve of [256kbit/s 20ms 128kbit/s] both have twice the priority than A2 and B2 automatically (still only getting 128 kbit/s on average) Does the real-time bandwidth count towards the link-share bandwidth? E.g. if A1 and B1 both only have 64kbit/s real-time and 64kbit/s link-share bandwidth, does that mean once they are served 64kbit/s via real-time, their link-share requirement is satisfied as well (they might get excess bandwidth, but lets ignore that for a second) or does that mean they get another 64 kbit/s via link-share? So does each class has a bandwidth "requirement" of real-time plus link-share? Or does a class only have a higher requirement than the real-time curve if the link-share curve is higher than the real-time curve (current link-share requirement equals specified link-share requirement minus real-time bandwidth already provided to this class)? Is upper limit curve applied to real-time as well, only to link-share, or maybe to both? Some tutorials say one way, some say the other way. Some even claim upper-limit is the maximum for real-time bandwidth + link-share bandwidth? What is the truth? Assuming A2 and B2 are both 128 kbit/s, does it make any difference if A1 and B1 are 128 kbit/s link-share only, or 64 kbit/s real-time and 128 kbit/s link-share, and if so, what difference? If I use the seperate real-time curve to increase priorities of classes, why would I need "curves" at all? Why is not real-time a flat value and link-share also a flat value? Why are both curves? The need for curves is clear in the original paper, because there is only one attribute of that kind per class. But now, having three attributes (real-time, link-share, and upper-limit) what for do I still need curves on each one? Why would I want the curves shape (not average bandwidth, but their slopes) to be different for real-time and link-share traffic? According to the little documentation available, real-time curve values are totally ignored for inner classes (class A and B), they are only applied to leaf classes (A1, A2, B1, B2). If that is true, why does the ALTQ HFSC sample configuration (search for 3.3 Sample configuration) set real-time curves on inner classes and claims that those set the guaranteed rate of those inner classes? Isn't that completely pointless? (note: pshare sets the link-share curve in ALTQ and grate the real-time curve; you can see this in the paragraph above the sample configuration). Some tutorials say the sum of all real-time curves may not be higher than 80% of the line speed, others say it must not be higher than 70% of the line speed. Which one is right or are they maybe both wrong? One tutorial said you shall forget all the theory. No matter how things really work (schedulers and bandwidth distribution), imagine the three curves according to the following "simplified mind model": real-time is the guaranteed bandwidth that this class will always get. link-share is the bandwidth that this class wants to become fully satisfied, but satisfaction cannot be guaranteed. In case there is excess bandwidth, the class might even get offered more bandwidth than necessary to become satisfied, but it may never use more than upper-limit says. For all this to work, the sum of all real-time bandwidths may not be above xx% of the line speed (see question above, the percentage varies). Question: Is this more or less accurate or a total misunderstanding of HSFC? And if assumption above is really accurate, where is prioritization in that model? E.g. every class might have a real-time bandwidth (guaranteed), a link-share bandwidth (not guaranteed) and an maybe an upper-limit, but still some classes have higher priority needs than other classes. In that case I must still prioritize somehow, even among real-time traffic of those classes. Would I prioritize by the slope of the curves? And if so, which curve? The real-time curve? The link-share curve? The upper-limit curve? All of them? Would I give all of them the same slope or each a different one and how to find out the right slope? I still haven't lost hope that there exists at least a hand full of people in this world that really understood HFSC and are able to answer all these questions accurately. And doing so without contradicting each other in the answers would be really nice ;-)

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  • GMail IMAP + Apple Mail / iPhone - "Account exceeded bandwidth limits. (Failure)"

    - by bpapa
    Started seeing this this morning in Apple Mail. I have one of those exclamation point error indicators next to "Inbox", with this error message when I click on it: There may be a problem with the mail server or network. Verify the settings for account “IMAP Account” or try again. The server returned the error: Account exceeded bandwidth limits. (Failure). This is in Snow Leopard. I'm using GMail IMAP, and I am way below the size quota - I've never heard of there even being a bandwidth quota. I'm also not getting mail from the same account to the mail app on my iPhone. EDIT - a month later I'm seeing this, and I'm thinking of just switching Mobile Me. EDIT AGAIN - Making community wiki. I stopped seeing the problem once I updated Snow Leopard to the latest version, but since others continue to see it...

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