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  • Can I version dotfiles within a project without merging their history into the main line?

    - by istrasci
    I'm sure this title is fairly obscure. I'm wondering if there is some way in git to tell it that you want a certain file to use different versions of a file when moving between branches, but to overall be .gitignored from the repository. Here's my scenario: I've got a Flash Builder project (for a Flex app) that I control with git. Flex apps in Flash Builder projects create three files: .actionScriptProperties, .flexProperties, and .project. These files contain lots of local file system references (source folders, output folders, etc.), so naturally we .gitignore them from our repo. Today, I wanted to use a new library in my project, so I made a separate git branch called lib, removed the old version of the library and put in the new one. Unfortunately, this Flex library information gets stored in one of those three dot files (not sure which offhand). So when I had to switch back to the first branch (master) earlier, I was getting compile errors because master was now linked to the new library (which basically negated why I made lib in the first place). So I'm wondering if there's any way for me to continue to .gitignore these files (so my other developers don't get them), but tell git that I want it to use some kind of local "branch version" so I can locally use different versions of the files for different branches.

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  • git-svn: reset tracking for master

    - by digitala
    I'm using git-svn to work with an SVN repository. My working copies have been created using git svn clone -s http://foo.bar/myproject so that my working copy follows the default directory scheme for SVN (trunk, tags, branches). Recently I've been working on a branch which was created using git-svn branch myremotebranch and checked-out using git checkout --track -b mybranch myremotebranch. I needed to work from multiple locations, so from the branch I git-svn dcommit-ed files to the SVN repository quite regularly. After finishing my changes, I switched back to the master and executed a merge, committed the merge, and tried to dcommit the successful merge to the remote trunk. It seems as though after the merge the remote tracking for the master has switched to the branch I was working on: # git checkout master # git merge mybranch ... (successful) # git add . # git commit -m '...' # git svn dcommit Committing to http://foo.bar/myproject/branches/myremotebranch ... # Is there a way I can update the master so that it's following remotes/trunk as before the merge? I'm using git 1.7.0.5, if that's any help.

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  • Am I doing it right?

    - by LuckySlevin
    I have situation. I have to create a Sports Club system in JAVA. There should be a class your for keeping track of club name, president name and braches the club has. For each sports branch also there should be a class for keeping track of a list of players. Also each player should have a name, number, position and salary. So, I come up with this. Three seperate classes: public class Team { String clubName; String preName; Branch []branches; } public class Branch { Player[] players; } public class Player { String name; String pos; int salary; int number; } The problems are creating Branch[] in another class and same for the Player[]. Is there any simplier thing to do this? For example, I want to add info for only the club name, president name and branches of the club, in this situation, won't i have to enter players,names,salaries etc. since they are nested in each other. I hope i could be clear. For further questions you can ask.

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  • committing to a branch that's not checked out

    - by intuited
    I'm using git to version my home directories on a couple different machines. I'd like for them to each use separate branches and both pull from a common branch. So most commits should be made to that common branch, unless something specific to that machine is being committed, in which case the commit should go to the checked out, machine-specific branch. Switching branches is clearly not a very good option in this case. It's mentioned in this post that what I want to do is impossible, but I found that answer to be rather blunt and to perhaps not take into account the possibility of using the plumbing commands. Unfortunately I don't have enough reputation to comment on that thread. I rather suspect that there is some way to do this and am hoping to save myself an hour or few of questing for the answer by just asking you good folk. So is it possible to commit to a different branch without checking that branch out first? Ideally I'd like to use the index in the same way that git commit normally does.

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  • "Subforms" associated with tree view in VB

    - by knomdeguerre
    I am using VB Express 2008 to demonstrate my ideas for an improved UI for an existing product for my colleagues at work. The current UI has a certain page with ten tabs, allowing the user to define up to ten "things". The available choices for each of the ten "things" are all the same. On each of the ten tabs, there is a checkbox to enable that definition. Generally, a user will never use more than 5 or 6 unique definitions, the rest will remain disabled. So far, my prototype has a tree view control with one branch to contain this list of definitions, Add and Delete buttons. My idea is: there is one sub-branch to start with (corresponding to the first tab in the current UI); if the user wants addtional definitions, they click Add and other branches are added to the tree view, up to maximum of ten. I think I should be able to create a "class" that has a sub-UI (like a sub-form in Access) along with behavior code, that can be instantiated with each press of the Add button; each instantiation's settings can be set independently and is displayed in the main UI form )in a panel or frame) when selected in the tree view. For example, suppose the user Adds to make a total of three definitions: the tree view now has three sub-branches, each of which presents the same sub-UI with settings that can be set specific to the selected sub-branch. I'm sure it's possible but not sure how to do it. I know a comprehensive "answer" might be complicated and long, but I may just need some quick hints to get underway - don't be shy! Thanks in advance!

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  • Why is "origin/HEAD" shown when running "git branch -r"?

    - by Ben Hamill
    When you run git branch -r why the blazes does it list origin/HEAD? For example, there's a remote repo on GitHub, say, with two branches: master and awesome-feature. If I do git clone to grab it and then go into my new directory and list the branches, I see this: $ git branch -r origin/HEAD origin/master origin/awesome-feature Or whatever order it would be in (alpha? I'm faking this example to keep the identity of an innocent repo secret). So what's the HEAD business? Is it what the last person to push had their HEAD pointed at when they pushed? Won't that always be whatever it was they pushed? HEADs move around... why do I care what someone's HEAD pointed at on another machine? I'm just getting a handle on remote tracking and such, so this is one lingering confusion. Thanks! EDIT: I was under the impression that dedicated remote repos (like GitHub where no one will ssh in and work on that code, but only pull or push, etc) didn't and shouldn't have a HEAD because there was, basically, no working copy. Not so?

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  • Cheap cloning/local branching in Mercurial

    - by Zack
    Hi, Just started working with Mercurial a few days ago and there's something I don't understand. I have an experimental thing I want to do, so the normal thing to do would be to clone my repository, work on the clone and if eventually I want to keep those changes, I'll push them to my main repository. Problem is cloning my repository takes alot of time (we have alot of code) and just compiling the cloned copy would take up to an hour. So I need to somehow work on a different repository but still in my original working copy. Enter local branches. Problem is just creating a local branch takes forever, and working with them isn't all that fun either. Because when moving between local branches doesn't "revert" to the target branch state, I have to issue a hg purge (to remove files that were added in the moved from branch) and then hg update -c (to revert modified files in the moved from branch). (note: I did try PK11 fork of local branch extension, it a simple local branch creation crashes with an exception) At the end of the day, this is just too complex. What are my options?

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  • How can I rewrite the history of a published git branch in multiple steps?

    - by Frerich Raabe
    I've got a git repository with two branches, master and amazing_new_feature. The latter branch contains the work on, well, an amazing new feature. A colleague and me are both working on the same repository, and the two of us commit to both branches. Now the work on the amazing new feature finished, and a bit more than 100 commits were accumulated in the amazing_new_feature branch. I'd like to clean those commits up a bit (using git rebase -i) before merging the work into master. The issue we're facing is that it's quite a pain to rewrite/reorder all 100 commits in one go. Instead, what I'd like to do is: Rewrite/merge/reorder the first few commits in the amazing_new_feature branch and put the result into a dedicated branch which contains the 'cleaned up' history (say, a amazing_new_feature_ready_for_merge branch). Rebase the remaining amazing_new_feature branch on the amazing_new_feature_ready_for_merge branch. Repeat at 1. My idea is that at some point, all the work from amazing_new_feature should be in amazing_new_feature_ready_for_merge and then I can merge the latter into master. Is this a sensible approach, or are there better/easier/more fool-proff solutions to this problem? I'm especially scared about the second step of the above algorithm since it means rebasing a published branch. IIRC it's a dangerous thing to do.

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  • Can I use my objects without fully populating them?

    - by LuckySlevin
    I have situation. I have to create a Sports Club system in JAVA. There should be a class your for keeping track of club name, president name and braches the club has. For each sports branch also there should be a class for keeping track of a list of players. Also each player should have a name, number, position and salary. So, I come up with this. Three seperate classes: public class Team { String clubName; String preName; Branch []branches; } public class Branch { Player[] players; } public class Player { String name; String pos; int salary; int number; } The problems are creating Branch[] in another class and same for the Player[]. Is there any simplier thing to do this? For example, I want to add info for only the club name, president name and branches of the club, in this situation, won't i have to enter players,names,salaries etc. since they are nested in each other. I hope i could be clear. For further questions you can ask.

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  • Mercurial: Class library that will exist for both .NET 3.5 and 4.0?

    - by Lasse V. Karlsen
    I have a rather big class library written in .NET 3.5 that I'd like to upgrade to make available for .NET 4.0 as well. In that process, I will rip out a lot of old junk, and rewrite some code to better take advantage of the new classes and support in .NET 4.0 (like TPL.) The class libraries will thus diverge, but still be similar enough that some bug-fixes can be done to both in the same manner. How should I best organize this class library in Mercurial? I'm using Kiln (fogbugz) if that matters. I'm thinking: Named branches in one repository, can then transplant any bugfixes from one to the other Unnamed branches in one repository, can also transplant, but I think this will look messy Separate repositories, will have to reimplement the bugfixes (or use a non-mercurial-integraded compare tool to help me) What would you do? (any other alternatives that I haven't though of is welcome as well.) Note that the class libraries will diverge pretty heavily in areas, I have some remnants of old collection-type code that does something similar to Linq that I will remove, and some code that uses it that I will rewrite to use the Linq-methods instead. As such, just copying the project files and using #if NET40..#endif sections is not going to work out. Also, the 3.5 version of the class library will not be getting many new features, mostly just critical bug-fixes, so keeping both versions equally "alive" isn't really necessary. Thus, separate copies of all the files are good enough.

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  • Flow-Design Cheat Sheet &ndash; Part I, Notation

    - by Ralf Westphal
    You want to avoid the pitfalls of object oriented design? Then this is the right place to start. Use Flow-Oriented Analysis (FOA) and –Design (FOD or just FD for Flow-Design) to understand a problem domain and design a software solution. Flow-Orientation as described here is related to Flow-Based Programming, Event-Based Programming, Business Process Modelling, and even Event-Driven Architectures. But even though “thinking in flows” is not new, I found it helpful to deviate from those precursors for several reasons. Some aim at too big systems for the average programmer, some are concerned with only asynchronous processing, some are even not very much concerned with programming at all. What I was looking for was a design method to help in software projects of any size, be they large or tiny, involing synchronous or asynchronous processing, being local or distributed, running on the web or on the desktop or on a smartphone. That´s why I took ideas from all of the above sources and some additional and came up with Event-Based Components which later got repositioned and renamed to Flow-Design. In the meantime this has generated some discussion (in the German developer community) and several teams have started to work with Flow-Design. Also I´ve conducted quite some trainings using Flow-Orientation for design. The results are very promising. Developers find it much easier to design software using Flow-Orientation than OOAD-based object orientation. Since Flow-Orientation is moving fast and is not covered completely by a single source like a book, demand has increased for at least an overview of the current state of its notation. This page is trying to answer this demand by briefly introducing/describing every notational element as well as their translation into C# source code. Take this as a cheat sheet to put next to your whiteboard when designing software. However, please do not expect any explanation as to the reasons behind Flow-Design elements. Details on why Flow-Design at all and why in this specific way you´ll find in the literature covering the topic. Here´s a resource page on Flow-Design/Event-Based Components, if you´re able to read German. Notation Connected Functional Units The basic element of any FOD are functional units (FU): Think of FUs as some kind of software code block processing data. For the moment forget about classes, methods, “components”, assemblies or whatever. See a FU as an abstract piece of code. Software then consists of just collaborating FUs. I´m using circles/ellipses to draw FUs. But if you like, use rectangles. Whatever suites your whiteboard needs best.   The purpose of FUs is to process input and produce output. FUs are transformational. However, FUs are not called and do not call other FUs. There is no dependency between FUs. Data just flows into a FU (input) and out of it (output). From where and where to is of no concern to a FU.   This way FUs can be concatenated in arbitrary ways:   Each FU can accept input from many sources and produce output for many sinks:   Flows Connected FUs form a flow with a start and an end. Data is entering a flow at a source, and it´s leaving it through a sink. Think of sources and sinks as special FUs which conntect wires to the environment of a network of FUs.   Wiring Details Data is flowing into/out of FUs through wires. This is to allude to electrical engineering which since long has been working with composable parts. Wires are attached to FUs usings pins. They are the entry/exit points for the data flowing along the wires. Input-/output pins currently need not be drawn explicitly. This is to keep designing on a whiteboard simple and quick.   Data flowing is of some type, so wires have a type attached to them. And pins have names. If there is only one input pin and output pin on a FU, though, you don´t need to mention them. The default is Process for a single input pin, and Result for a single output pin. But you´re free to give even single pins different names.   There is a shortcut in use to address a certain pin on a destination FU:   The type of the wire is put in parantheses for two reasons. 1. This way a “no-type” wire can be easily denoted, 2. this is a natural way to describe tuples of data.   To describe how much data is flowing, a star can be put next to the wire type:   Nesting – Boards and Parts If more than 5 to 10 FUs need to be put in a flow a FD starts to become hard to understand. To keep diagrams clutter free they can be nested. You can turn any FU into a flow: This leads to Flow-Designs with different levels of abstraction. A in the above illustration is a high level functional unit, A.1 and A.2 are lower level functional units. One of the purposes of Flow-Design is to be able to describe systems on different levels of abstraction and thus make it easier to understand them. Humans use abstraction/decomposition to get a grip on complexity. Flow-Design strives to support this and make levels of abstraction first class citizens for programming. You can read the above illustration like this: Functional units A.1 and A.2 detail what A is supposed to do. The whole of A´s responsibility is decomposed into smaller responsibilities A.1 and A.2. FU A thus does not do anything itself anymore! All A is responsible for is actually accomplished by the collaboration between A.1 and A.2. Since A now is not doing anything anymore except containing A.1 and A.2 functional units are devided into two categories: boards and parts. Boards are just containing other functional units; their sole responsibility is to wire them up. A is a board. Boards thus depend on the functional units nested within them. This dependency is not of a functional nature, though. Boards are not dependent on services provided by nested functional units. They are just concerned with their interface to be able to plug them together. Parts are the workhorses of flows. They contain the real domain logic. They actually transform input into output. However, they do not depend on other functional units. Please note the usage of source and sink in boards. They correspond to input-pins and output-pins of the board.   Implicit Dependencies Nesting functional units leads to a dependency tree. Boards depend on nested functional units, they are the inner nodes of the tree. Parts are independent, they are the leafs: Even though dependencies are the bane of software development, Flow-Design does not usually draw these dependencies. They are implicitly created by visually nesting functional units. And they are harmless. Boards are so simple in their functionality, they are little affected by changes in functional units they are depending on. But functional units are implicitly dependent on more than nested functional units. They are also dependent on the data types of the wires attached to them: This is also natural and thus does not need to be made explicit. And it pertains mainly to parts being dependent. Since boards don´t do anything with regard to a problem domain, they don´t care much about data types. Their infrastructural purpose just needs types of input/output-pins to match.   Explicit Dependencies You could say, Flow-Orientation is about tackling complexity at its root cause: that´s dependencies. “Natural” dependencies are depicted naturally, i.e. implicitly. And whereever possible dependencies are not even created. Functional units don´t know their collaborators within a flow. This is core to Flow-Orientation. That makes for high composability of functional units. A part is as independent of other functional units as a motor is from the rest of the car. And a board is as dependend on nested functional units as a motor is on a spark plug or a crank shaft. With Flow-Design software development moves closer to how hardware is constructed. Implicit dependencies are not enough, though. Sometimes explicit dependencies make designs easier – as counterintuitive this might sound. So FD notation needs a ways to denote explicit dependencies: Data flows along wires. But data does not flow along dependency relations. Instead dependency relations represent service calls. Functional unit C is depending on/calling services on functional unit S. If you want to be more specific, name the services next to the dependency relation: Although you should try to stay clear of explicit dependencies, they are fundamentally ok. See them as a way to add another dimension to a flow. Usually the functionality of the independent FU (“Customer repository” above) is orthogonal to the domain of the flow it is referenced by. If you like emphasize this by using different shapes for dependent and independent FUs like above. Such dependencies can be used to link in resources like databases or shared in-memory state. FUs can not only produce output but also can have side effects. A common pattern for using such explizit dependencies is to hook a GUI into a flow as the source and/or the sink of data: Which can be shortened to: Treat FUs others depend on as boards (with a special non-FD API the dependent part is connected to), but do not embed them in a flow in the diagram they are depended upon.   Attributes of Functional Units Creation and usage of functional units can be modified with attributes. So far the following have shown to be helpful: Singleton: FUs are by default multitons. FUs in the same of different flows with the same name refer to the same functionality, but to different instances. Think of functional units as objects that get instanciated anew whereever they appear in a design. Sometimes though it´s helpful to reuse the same instance of a functional unit; this is always due to valuable state it holds. Signify this by annotating the FU with a “(S)”. Multiton: FUs on which others depend are singletons by default. This is, because they usually are introduced where shared state comes into play. If you want to change them to be a singletons mark them with a “(M)”. Configurable: Some parts need to be configured before the can do they work in a flow. Annotate them with a “(C)” to have them initialized before any data items to be processed by them arrive. Do not assume any order in which FUs are configured. How such configuration is happening is an implementation detail. Entry point: In each design there needs to be a single part where “it all starts”. That´s the entry point for all processing. It´s like Program.Main() in C# programs. Mark the entry point part with an “(E)”. Quite often this will be the GUI part. How the entry point is started is an implementation detail. Just consider it the first FU to start do its job.   Patterns / Standard Parts If more than a single wire is attached to an output-pin that´s called a split (or fork). The same data is flowing on all of the wires. Remember: Flow-Designs are synchronous by default. So a split does not mean data is processed in parallel afterwards. Processing still happens synchronously and thus one branch after another. Do not assume any specific order of the processing on the different branches after the split.   It is common to do a split and let only parts of the original data flow on through the branches. This effectively means a map is needed after a split. This map can be implicit or explicit.   Although FUs can have multiple input-pins it is preferrable in most cases to combine input data from different branches using an explicit join: The default output of a join is a tuple of its input values. The default behavior of a join is to output a value whenever a new input is received. However, to produce its first output a join needs an input for all its input-pins. Other join behaviors can be: reset all inputs after an output only produce output if data arrives on certain input-pins

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  • How to setup a static multicast ARP entry with Cisco SG300?

    - by Fredrik Hedberg
    We're running a Microsoft NLB cluster in multicast mode as a loadbalancer. Using our old Cisco IOS switches we propagate access to the cluster to our branches using a static ARP entry in the core router: arp 10.20.1.226 03bf.0a14.01e2 ARPA But how does one solve this using non-IOS based Cisco hardware such as the SG300 series? Adding a static ARP entry results in an error message telling the user that the hardware address needs to be a valid unicast MAC address.

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  • How to upgrade v2 to v3 FSFS subversion filesystem

    - by cbp
    Firstly, I am trying to reintegrate a branch with the trunk (using TortoiseSVN) but I am getting the error message "Querying merge info requires version 3 of the FSFS filesystem schema; filesystem E:/MyRepository/ uses only version 2". Was it really not possible to reintegrate branches in earlier versions of subversion? Or is there another way of doing this? Anyway, how can I upgrade the file system from version 2 to version 3?

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  • Deploying website content via Subversion

    - by Johann
    we have recently set up a new development infrastructure and process for one of our clients. This involves the strict use of subversion as a central source code repository. The svn repositories contains a seperate branch for code on the live system (/branches/live/). The repositories are use for PHP content (mainly Wordpress Blogs), but in future they may hold other asp code as well. Bonus points for a solutions which more or less in the same way with ASP code on Windows Server 2008 R2. We have two servers: one staging system and one live system. The staging system is updated regularly with the code of the trunk. The live system is update manually. Each webroot on the servers are working copy of either the trunk (staging system) or the live branch (live system). The current workflow is: Developing on the dev's box - commit into the trunk - auto-deploy on staging system - testing on the staging system - merging into /branches/live/ - manual deployment on live system. This works for one-way changes very well, however we have some troubles on every wordpress (or plugin) update: The WP update process removes the directories and unpack the archive of the new version. This removes the svn admin area as well, which produces a lot of errors. We could switch to SVN 1.7 with a single, global admin area, but this would only solve on part of the problem. Finally, we have done the update via the WP Gui, restored the svn admin area, added/removed the files and committed the changes to the trunk. After testing, we had to do basically the same thing on the live server (except the commit, we just reverted the changes and merged the new files from the staging system to the live system). I'm currently thinking of the following: The htdocs of each website is a svn export Each website has a svn working copy beside the htdocs directory a script which "replays" the changes in the wc from htdocs after an update in WP (rsync'ing the changed files to the working copy, rsync'ing new files and svn add them and finally svn delete the deleted files). The script would have to exclude some files (like wp-config.php, uploads/temp directories, etc.). Are there better ways to do this? Unfortunaly, a complete CI server is out of scope due to time and budget limitations.

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  • Windows programs to create timeline charts?

    - by justshams
    I would like to create a chart for my source control depicting the trunk and all the branches, with various details, like creation date, merge date, created revision, merge revision, close revision etc. I want it to look like this: I have looked into an appliation called SmartDraw, but unable to the required kind of output from it. It would be awesome if the data can be generated by reading an Excel file input. It would be required that the software runs on Windows XP SP3.

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  • How to use Git over multiple similar systems

    - by Spidfire
    I have a system I need to duplicate over several systems and make minor changes like change less/css variables and configuration files. Is there a best practice for these kind of problems? I currently do: git clone repo cp ../default/config.js config.js ... for several files or should I create different branches of the same repo or should I create an repo for the changes? It is currently doable but it will get annoying if I get more than 5 similar systems.

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  • What is the best way to do development with git? [closed]

    - by marlene
    I have been searching the web for best practices, but don't see anything that is consistent. If you have an excellent development process that includes successful releases of your product as well as hotfixes/patches and maintenance releases and you use git. I would love to hear how you use git to accomplish this. Do you use branches, tags, etc? How do you use them? I am looking for details, please.

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  • I asked this yesterday, after the input given I'm still having trouble implementing..

    - by Josh
    I'm not sure how to fix this or what I did wrong, but whenever I enter in a value it just closes out the run prompt. So, seems I do have a problem somewhere in my coding. Whenever I run the program and input a variable, it always returns the same answer.."The content at location 76 is 0." On that note, someone told me that "I don't know, but I suspect that Program A incorrectly has a fixed address being branched to on instructions 10 and 11." - mctylr but I'm not sure how to fix that.. I'm trying to figure out how to incorporate this idea from R Samuel Klatchko.. I'm still not sure what I'm missing but I can't get it to work.. const int OP_LOAD = 3; const int OP_STORE = 4; const int OP_ADD = 5; ... const int OP_LOCATION_MULTIPLIER = 100; mem[0] = OP_LOAD * OP_LOCATION_MULTIPLIER + ...; mem[1] = OP_ADD * OP_LOCATION_MULTIPLIER + ...; operand = memory[ j ] % OP_LOCATION_MULTIPLIER; operation = memory[ j ] / OP_LOCATION_MULTIPLIER; I'm new to programming, I'm not the best, so I'm going for simplicity. Also this is an SML program. Anyway, this IS a homework assignment and I'm wanting a good grade on this. So I was looking for input and making sure this program will do what I'm hoping they are looking for. Anyway, here are the instructions: Write SML (Simpletron Machine language) programs to accomplish each of the following task: A) Use a sentinel-controlled loop to read positive number s and compute and print their sum. Terminate input when a neg number is entered. B) Use a counter-controlled loop to read seven numbers, some positive and some negative, and compute + print the avg. C) Read a series of numbers, and determine and print the largest number. The first number read indicates how many numbers should be processed. Without further a due, here is my program. All together. int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int j; // This is for part a, it will take in positive variables in a sent-controlled loop and compute + print their sum. Variables from example in text. memory [0] = 1010; memory [01] = 2009; memory [02] = 3008; memory [03] = 2109; memory [04] = 1109; memory [05] = 4300; memory [06] = 1009; j = 0; //Makes the variable j start at 0. while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 10: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> memory[ operand ]; break; case 11: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 20:// loads accum = memory[ operand ]; break; case 21: //stores memory[ operand ] = accum; break; case 30: //adds accum += mem[operand]; break; case 31: // subtracts accum-= memory[ operand ]; break; case 32: //divides accum /=(memory[ operand ]); break; case 33: // multiplies accum*= memory [ operand ]; break; case 40: // Branches to location j = -1; break; case 41: //branches if acc. is < 0 if (accum < 0) j = 5; break; case 42: //branches if acc = 0 if (accum == 0) j = 5; break; case 43: // Program ends exit(0); break; } j++; } return 0; }

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  • Best practices for coding date sensitive websites

    - by Duopixel
    I'm creating a website for an event that is coming up. It has some functionality related to the event (such as "send me a reminder"), other stuff that takes place during the event, and finally some stuff that comes after the event. I need to start working on code that takes place during the event and after the event, plus some fixes for the current site (which is already live). What is the best way to approach this problem? Some solutions that occur to me are creating branches for each state and merging stuff as needed. Other one is hiding and showing functionality based on the date, i.e if (currentDate < eventDay) { reminder.show();}. Ideas?

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  • How should I manage "reverting" a branch done with bookmarks in mercurial?

    - by Earlz
    I have an open source project on bitbucket. Recently, I've been working on an experimental branch which I (for whatever reason) didn't make an actual branch for. Instead what I did was use bookmarks. So I made two bookmarks at the same revision test --the new code I worked on that should now be abandoned(due to an experiment failure) main -- the stable old code that works I worked in test. I also pushed from test to my server, which ended up switching the tip tag to the new unstable code, when I really would've rather it stayed at main. I "switched" back to the main bookmark by doing a hg update main and then committing an insignificant change. So, I pushed this with hg push -f and now my source control is "correct" on the server. I know that there should be a cleaner way to "switch" branches. What should I do in the future for this kind of operation?

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  • Why do people hesitate using Python 3?

    - by Ham
    Python 3 has been released in December 2008. A lot of time has passed since then but still today many developers hesitate using Python 3. Even popular frameworks like Django are not compatible with Python 3 yet but still rely on Python 2. Sure, Python 3 has some incompatibilities to Python 2 and some people need to rely on backwards-compatibility. But hasn't Python 3 been around long enough now for most projects to switch or start with Python 3? Having two competiting versions has so many drawbacks; two branches need to be maintained, confusion for learners and so on, so why is there such a big hesitation throughout the Python community in switching to Python 3?

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  • Approach on working with many programmers on one module/feature

    - by Panoy
    How can 2 or more developers code a certain feature/module of a software? Let's assume that the module is big and feature rich. How would they prevent each other from overlapping their code? Say, we have the same method but is implemented in a different way. Do you think it might be better to have one focused at a specific feature only? Is a version control system like Git would help solve the problem? Is it correct that it allows developers to have these "branches" and then merge it later on? What's your take on this?

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  • Designing Algorithm Flowchart Application

    - by l46kok
    I need to develop an GUI application in C# where users can freely add conditional/statement blocks on the algorithm flowchart like the one shown below. By freely, I mean users can add a block on wherever the arrows are. I'm having some problems brainstorming how to approach this problem, especially what to choose for my datastructure to store the blocks. I was thinking LinkedList since everything follows a linear fashion and every node always has a head and tail, but the If/Else block (ba) has two branches (heads) to store, so this complicates things a little bit. How would a smart one approach problems like this? My apologies if this question isn't suited for Programmers stackexchange, but this is more of a conceptual problem rather than implementation problem so I figured this place was appropriate for the question.

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  • Using branchs for a mini project or module of project: Good practice?

    - by TheLQ
    In my repo I have 3 closely related mini projects: 1 server and 2 clients. They are all quite small (<3 files each). Since they are so small and so closely related I just dropped them in folders in one single repo. However now that I know I can't clone a single directory in my VCS of choice (Mercurial), I'm considering splitting them up. However I'm confused about general best practice: Is it okay to put different small projects in different branches, or should they all go in different repos? I'm currently leaning towards branching since I can't easily splice out the file history of the different projects but then your using a feature in a way it wasn't meant to be used.

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