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  • Excel Issues macro may be needed

    - by user124643
    I trying to compare lists in excel. There are two lists, one list just has one column and the other has two columns, and what I am trying to do is when column A matches column C than take the value in column D and use that to replace column A. For example: Column A Column B Column C Column D Blue Blue Shirt Blue Red Pants Red Green Shoes Red Green Green Purple So the completed list should look like: Column A Column B Column C Column D Shirt Blue Shirt Shirt Red Pants Pants Green Shoes Pants Shoes Shoes Purple

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  • World Backup Day

    - by red(at)work
    Here at Red Gate Towers, the SQL Backup development team have been hunkered down in their shed for the last few months, with the toolbox, blowtorch and chamois leather out, upgrading SQL Backup. When we started, autumn leaves were falling. Now we're about to finish, spring flowers are budding. If not quite a gleaming new machine, at the very least a familiar, reliable engine with some shiny new bits on it will trundle magnificently out of the workshop. One of the interesting things I've noticed about working on software development teams is that the team is together for so long 'implementing' stuff - designing, coding, testing, fixing bugs and so on - that you occasionally forget why you're doing what you're doing. Doubt creeps in. It feels like a long time since we launched this project in a fanfare of optimism and enthusiasm, and all that clarity of purpose and mission "yee-haw" has dissipated with the daily pressures of development. Every now and again, we look up from our bunker and notice all those thousands of users out there, with their different configurations and working practices and each with their own set of problems and requirements, and we ask ourselves "does anyone care about what we're doing?" Has the world moved on while we've been busy? Could we have been doing something more useful with the time and talent of all these excellent people we've assembled? In truth, you can research and test and validate all you like, but you never really know if you've done the right thing (or at least, something valuable for some users) until you release. All projects suffer this insecurity. If they don't, maybe you're not worrying enough about what you're building. The two enemies of software development are certainty and complacency. Oh, and of course, rival teams with Nerf guns. The goal of SQL Backup 7 is to make it so easy to schedule regular restores of your backups that you have no excuse not to. Why schedule a restore? Because your data is not as good as your last backup. It's only as good as your last successful restore. If you're not checking your backups by restoring them and running an integrity check on the database, you're only doing half the job. It seems that most DBAs know that this is best practice, but it can be tricky and time-consuming to set up, so it's one of those tasks that can get forgotten in the midst all the other demands on their time. Sometimes, they're just too busy firefighting. But if it was simple to do? That was our inspiration for SQL Backup 7. So it was heartening to read Brent Ozar's blog post the other day about World Backup Day. To be honest, I'd never heard of World Backup Day (Talk Like a Pirate Day, yes, but not this one); however, its emphasis on not just backing up your data but checking the validity of those backups was exactly the same message we had in mind when building SQL Backup 7. It's printed on a piece of A3 above our planning board - "Make backup verification so easy to do that no DBA has an excuse for not doing it" It's the missing piece that completes the puzzle. Simple idea, great concept, useful feature, but, as it turned out, far from straightforward to implement. The problem is the future. As Marty McFly discovered over the course of three movies, the future is uncertain and hard to predict - so when you are scheduling a restore to take place an hour, day, week or month after the backup, there are all kinds of questions that you wouldn't normally have to consider. Where will this backup live? Will it even exist at the time? Will it be split into multiple files? What will the file names be? Will it be encrypted? What files should it be restored to? SQL Backup needs to know what to expect at the time the restore job is actually run. Of course, a DBA will know the answer to all these questions, but to deliver the whole point of version 7, we wanted to make it easy for them to input that information into SQL Backup. We think we've done that. When you create your scheduled backup job, there is now an option to create a "reminder" to follow it up with a scheduled restore to verify the resulting backups. Actually, it's much more than a reminder, as it stores all the relevant data so you can click it and pre-populate the wizard with all the right settings to set up your verification restores. Simple. But, what do you think? We'd love you to try it. Post by Brian Harris

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  • A simple explanation of Naive Bayes Classification

    - by Jaggerjack
    I am finding it hard to understand the process of Naive Bayes, and I was wondering if someone could explained it with a simple step by step process in English. I understand it takes comparisons by times occurred as a probability, but I have no idea how the training data is related to the actual dataset. Please give me an explanation of what role the training set plays. I am giving a very simple example for fruits here, like banana for example training set--- round-red round-orange oblong-yellow round-red dataset---- round-red round-orange round-red round-orange oblong-yellow round-red round-orange oblong-yellow oblong-yellow round-red

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  • Events in Classes (VB.NET)

    - by Otaku
    I find that I write a lot of code within my classes to keep properties in sync with each other. I've read about Events in Classes, but have not been able to wrap my head around how to make them work for what I'm looking for. I could use some advice here. For example, in this one I always want to keep myColor up to date with any change whatsoever in any or all of the Red, Green or Blue properties. Class myColors Private Property Red As Byte Private Property Green As Byte Private Property Blue As Byte Private Property myColor As Color Sub New() myColor = Color.FromArgb(0, 0, 0) End Sub Sub ChangeRed(ByVal r As Byte) Red = r myColor = Color.FromArgb(Red, Green, Blue) End Sub Sub ChangeBlue(ByVal b As Byte) Blue = b myColor = Color.FromArgb(Red, Green, Blue) End Sub End Class If one or more of those changes, I want myColor to be updated. Easy enough as above, but is there a way to work with events that would automatically do this so I don't have to put myColor = Color.FromArgb(Red, Green, Blue) in every sub routine?

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  • Trying to create a RegEx for the following patterns

    - by Travis
    Here are the patterns: Red,Green (and so on...) Red (+5.00),Green (+6.00) (and so on...) Red (+5.00,+10.00),Green (+6.00,+20.00) (and so on...) Red (+5.00),Green (and so on...) Each attribute ("Red,"Green") can have 0, 1, or 2 modifiers (shown as "+5.00,+10.00", etc.). I need to capture each of the attributes and their modifiers as a single string (i.e. "Red (+5.00,+10.00)", "Green (+6.00,+20.00)". Help?

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  • Trying to create a Reg Ex for the following patterns

    - by Travis
    Here are the patterns: Red,Green (and so on...) Red (+5.00),Green (+6.00) (and so on...) Red (+5.00,+10.00),Green (+6.00,+20.00) (and so on...) Red (+5.00),Green (and so on...) Each attribute ("Red,"Green") can have 0, 1, or 2 modifiers (shown as "+5.00,+10.00", etc.). I need to capture each of the attributes and their modifiers as a single string (i.e. "Red (+5.00,+10.00)", "Green (+6.00,+20.00)". Help?

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  • Is there a way to apply a CSS class from within a style?

    - by zashu
    I'm trying to be more modular in my CSS style sheets and was wondering if there is some feature like an include or apply that allows the author to apply a set of styles dynamically. Since I am having a hard time wording the question, perhaps an example will make more sense. Let's say, for example, I have the following CSS: .red {color:#e00b0b} #footer a {font-size:0.8em} h2 {font-size:1.4em; font-weight:bold;} In my page, let's say that I want both the footer links and h2 elements to use the special red color (there may be other locations I would like to use it as well). Ideally, I would like to do something like the following: .red {color:#e00b0b} #footer a {font-size:0.8em; apply-class:".red";} h2 {font-size:1.4em; font-weight:bold; apply-class:".red";} To me, this feels "modular" in a way because I can make modifications to the .red class without having to worry so much about where it is used, and other locations can use the styles in that class without worrying about, specifically, what they are. I understand that I have the following options and have included why, in my fairly inexperienced opinion, they are less-than-perfect: Add the color property to every element I want to be that color. Not ideal because, if I change the color, I have to update every rule to match the new color. Add the red class to every element I want to be red. Not ideal because it means that my HTML is dictating presentation. Create an additional rule that selects every element I want to be red and apply the color property to that. Not ideal because it is harder to find all of the rules that style a specific element, making maintenance more of a challenge Maybe I'm just being an ass and the following options are the only options and I should stick with them. I'm wondering, however, if the "ideal" (well, my ideal) method exists and, if so, what is the proper syntax? If it doesn't exist, option 3 above seems like my best bet. However, I would like to get confirmation.

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  • How to set the VirtualDocumentRoot based on the files within

    - by Chuck Vose
    I'm trying to set up Apache to use the VirtualDocumentRoot directive but my sites aren't all exactly the same. Most of the sites have a drupal folder which should be the root but there are a few really old drupal sites, a few rails sites, some django sites, etc. that want the Document root to be / or some other folder. Is there a way to set up VirtualDocumentRoot based on a conditional or is there a way to use RewriteRule/Cond to detect that / is the incorrect folder if there is a drupal folder or a public folder? Here's what I have so far: <VirtualHost *:80> # Wildcard ServerAlias, this is the default vhost if no specific vhost matches first. ServerAlias *.unicorn.devserver.com # Automatic ServerName, based on the HTTP_HOST header. UseCanonicalName Off # Automatic DocumentRoot. This uses the 4th level domain name as the document root, # for example http://bar.foo.baz.com/ would respond with /Users/vosechu/Sites/bar/drupal. VirtualDocumentRoot /Users/vosechu/Sites/%-4/drupal </VirtualHost> Thanks in advance! -Chuck

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  • Moved sitemaps to a different subdomain and losing search referrals around the same time. Red herring or correlation?

    - by er1234
    We started to lose search referral traffic around the same time that I moved some of our sitemaps to a subdomain. Could this have hurt us? I followed Google's steps to creating a sitemap under a different subdomain. The new sitemaps.foo.com subdomain is being crawled and indexed well. Both www.foo.com and sitemaps.foo.com have been verified in Google Webmaster Tools. They appear as distinct sites. Is this correct? I can't find a way in Webmaster Tools to say "Hey, sitemaps.foo.com is really owned by www.foo.com, so show them together and make sure to attribute sitemaps.foo urls to www.foo" Our www.foo.com/robots.txt Sitemap: http://www.foo.com/sitemap.xml Sitemap: http://sitemaps.foo.com/subdir/sitemap.xml.gz

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  • LSI RAID-on-chip with RAID6 over two SAS links goes red when HDD enclosure is powered cycled; how to recover?

    - by GregC
    I have a RAID6 array managed by LSI 9286-8e card. I also have Sans Digital 24-bay NexentaSTOR JBOD enclosure with SAS extender built-in. They are connected to separate UPS devices. Normally, I'd shut down the PC, leaving RAID6 in healthy state. But today the power to JBOD enclosure was cut but PC kept running. After restarting the PC, all disks in RAID6 have lit up RED, and the only option in LSI MegaRAID manager app was to reset each disk to unassigned, thereby loosing all data on RAID6 array. Thankfully, I am only testing, but how would I recover if this were to happen in production?

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  • iPhone Image Processing--matrix convolution

    - by James
    I am implementing a matrix convolution blur on the iPhone. The following code converts the UIImage supplied as an argument of the blur function into a CGImageRef, and then stores the RGBA values in a standard C char array. CGImageRef imageRef = imgRef.CGImage; int width = imgRef.size.width; int height = imgRef.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *pixels = malloc((height) * (width) * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * (width); NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); Then the pixels values stored in the pixels array are convolved, and stored in another array. unsigned char *results = malloc((height) * (width) * 4); Finally, these augmented pixel values are changed back into a CGImageRef, converted to a UIImage, and the returned at the end of the function with the following code. context = CGBitmapContextCreate(results, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGImageRef finalImage = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; CGImageRelease(finalImage); NSLog(@"edges found"); free(results); free(pixels); CGColorSpaceRelease(colorSpace); return newImage; This works perfectly, once. Then, once the image is put through the filter again, very odd, unprecedented pixel values representing input pixel values that don't exist, are returned. Is there any reason why this should work the first time, but then not afterward? Beneath is the entirety of the function. -(UIImage*) blur:(UIImage*)imgRef { CGImageRef imageRef = imgRef.CGImage; int width = imgRef.size.width; int height = imgRef.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *pixels = malloc((height) * (width) * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * (width); NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); height = imgRef.size.height; width = imgRef.size.width; float matrix[] = {0,0,0,0,1,0,0,0,0}; float divisor = 1; float shift = 0; unsigned char *results = malloc((height) * (width) * 4); for(int y = 1; y < height; y++){ for(int x = 1; x < width; x++){ float red = 0; float green = 0; float blue = 0; int multiplier=1; if(y>0 && x>0){ int index = (y-1)*width + x; red = matrix[0]*multiplier*(float)pixels[4*(index-1)] + matrix[1]*multiplier*(float)pixels[4*(index)] + matrix[2]*multiplier*(float)pixels[4*(index+1)]; green = matrix[0]*multiplier*(float)pixels[4*(index-1)+1] + matrix[1]*multiplier*(float)pixels[4*(index)+1] + matrix[2]*multiplier*(float)pixels[4*(index+1)+1]; blue = matrix[0]*multiplier*(float)pixels[4*(index-1)+2] + matrix[1]*multiplier*(float)pixels[4*(index)+2] + matrix[2]*multiplier*(float)pixels[4*(index+1)+2]; index = (y)*width + x; red = red+ matrix[3]*multiplier*(float)pixels[4*(index-1)] + matrix[4]*multiplier*(float)pixels[4*(index)] + matrix[5]*multiplier*(float)pixels[4*(index+1)]; green = green + matrix[3]*multiplier*(float)pixels[4*(index-1)+1] + matrix[4]*multiplier*(float)pixels[4*(index)+1] + matrix[5]*multiplier*(float)pixels[4*(index+1)+1]; blue = blue + matrix[3]*multiplier*(float)pixels[4*(index-1)+2] + matrix[4]*multiplier*(float)pixels[4*(index)+2] + matrix[5]*multiplier*(float)pixels[4*(index+1)+2]; index = (y+1)*width + x; red = red+ matrix[6]*multiplier*(float)pixels[4*(index-1)] + matrix[7]*multiplier*(float)pixels[4*(index)] + matrix[8]*multiplier*(float)pixels[4*(index+1)]; green = green + matrix[6]*multiplier*(float)pixels[4*(index-1)+1] + matrix[7]*multiplier*(float)pixels[4*(index)+1] + matrix[8]*multiplier*(float)pixels[4*(index+1)+1]; blue = blue + matrix[6]*multiplier*(float)pixels[4*(index-1)+2] + matrix[7]*multiplier*(float)pixels[4*(index)+2] + matrix[8]*multiplier*(float)pixels[4*(index+1)+2]; red = red/divisor+shift; green = green/divisor+shift; blue = blue/divisor+shift; if(red<0){ red=0; } if(green<0){ green=0; } if(blue<0){ blue=0; } if(red>255){ red=255; } if(green>255){ green=255; } if(blue>255){ blue=255; } int realPos = 4*(y*imgRef.size.width + x); results[realPos] = red; results[realPos + 1] = green; results[realPos + 2] = blue; results[realPos + 3] = 1; }else { int realPos = 4*((y)*(imgRef.size.width) + (x)); results[realPos] = 0; results[realPos + 1] = 0; results[realPos + 2] = 0; results[realPos + 3] = 1; } } } context = CGBitmapContextCreate(results, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGImageRef finalImage = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; CGImageRelease(finalImage); free(results); free(pixels); CGColorSpaceRelease(colorSpace); return newImage;} THANKS!!!

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  • How to get the path of a file after publishing my game

    - by NDraskovic
    I made a "game" for a college project that reads data from .txt file at startup and draws some models according to the data in that file. This is the code I use using (StreamReader sr = new StreamReader(@"C:\Users\User\Desktop\Linije.txt")) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x),Convert.ToSingle(y),Convert.ToSingle(z))); } } As you see, this code fills some variables that are then used to define the model that will be drawn and the coordinates where it will be drawn. The problem that I'm having is that I don't know how to distribute that file to other computers (obviously on another computer it would have another path)? Do you have some advices on how to do this? P.S I tried to put it in the Content and set the Build Action on None, and I can see the file in the content directory, but when I change it, nothing happens (the models don't change as they should)

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  • Announcing: Oracle Database 11g R2 Certification on Oracle Linux 6

    - by Monica Kumar
    Oracle Announces the Certification of the Oracle Database on Oracle Linux 6 and Red Hat Enterprise Linux 6 Yesterday we announced the certification of Oracle Database 11g R2 with Oracle Linux 6 and Unbreakable Enterprise Kernel. Here are the key highlights: Oracle Database 11g Release 2 (R2) and Oracle Fusion Middleware 11g Release 1 (R1) are immediately available on Oracle Linux 6 with the Unbreakable Enterprise Kernel. Oracle Database 11g R2 and Oracle Fusion Middleware 11g R1 will be available on Red Hat Enterprise Linux 6 (RHEL6) and Oracle Linux 6 with the Red Hat Compatible Kernel in 90 days. Oracle offers direct Linux support to customers running RHEL6, Oracle Linux 6, or a combination of both. Oracle Linux will continue to maintain compatibility with Red Hat Linux. Read the full press release. 

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  • Conky to Monitor WLS Managed Servers

    - by John Graves
    I've been using a little utility on my linux-based machines for years called conky.  It can be used to monitor system resources, but I wanted to modify it to monitor my WebLogic managed servers too. Once installing conky, you'll need to update the .conkyrc file.  Here is a simple example. Basically, the important lines are these: - Admin (7001) ${if_empty ${exec /usr/sbin/lsof -i :7001 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 7001 7001 count}) ${endif} - OSB (8011) ${if_empty ${exec /usr/sbin/lsof -i :8011 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 8011 8011 count}) ${endif} - BAM (9001) ${if_empty ${exec /usr/sbin/lsof -i :9001 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 9001 9001 count}) ${endif} - DB (1521) ${if_empty ${exec /usr/sbin/lsof -i :1521 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 1521 1521 count}) ${endif} It uses lsof to find out if ports are in use. Here is a video showing it in action.

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  • How to change the sprite colors

    - by Mr_Qqn
    In my rhythm game, I have a note object which can be of different colors depending on the note chart. I could use a sprite sheet with all the different color variations I use, but I would prefer to parametrize this. (For information, a note sprite is compound with one main color, for example a red note has only red, light red and dark red.) So, how to change the colors of a sprite basing on a new color ? I'm working with opengl, but any algorithm or math explanation will do. :) Thanks

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  • Boundary fill problem

    - by Taaseen
    hi...Im stuck in this bunch of codes...i cant get the pixel to fill up the circle??...any help #include<iostream> #include<glut.h> struct Color{ float red, green, blue; }; Color getPixel(int x, int y){ // gets the color of the pixel at (x,y) Color c; float color[4]; glReadPixels(x,y,1,1,GL_RGBA, GL_FLOAT, color); c.red = color[0]; c.green = color[1]; c.blue = color[2]; return c; } void setPixel(int x, int y, Color c){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glColor3f(c.red, c.green, c.blue); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); glPopAttrib(); glFlush(); } void init() { glClearColor(1.0,1.0,1.0,0.0); gluOrtho2D(0.0,300.0,0.0,300.0); } void drawPixel(int x,int y) { glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); glFlush(); } void Boundary_fill(int x,int y,Color thisColor){ Color boundary_color; boundary_color.red=0.0; boundary_color.green=1.0; boundary_color.blue=0.0; Color nextpixel=getPixel(x,y); if((nextpixel.red!=boundary_color.red)&&(nextpixel.blue!=boundary_color.blue)&&(nextpixel.green!=boundary_color.green) && (nextpixel.red!=thisColor.red)&& (nextpixel.blue!=thisColor.blue)&& (nextpixel.green!=thisColor.green)){ setPixel(x,y,thisColor); Boundary_fill((x+1),y,thisColor); Boundary_fill((x-1),y,thisColor); Boundary_fill(x,(y+1),thisColor); Boundary_fill(x,(y-1),thisColor); } } void draw(int x1,int y1, int x, int y){ drawPixel(x1+x,y1+y);//quadrant1 drawPixel(x1+x,y1-y);//quadrant2 drawPixel(x1-x,y1+y);//quadrant3 drawPixel(x1-x,y1-y);//quadrant4 drawPixel(x1+y,y1+x);//quadrant5 drawPixel(x1+y,y1-x);//quadrant6 drawPixel(x1-y,y1+x);//quadrant7 drawPixel(x1-y,y1-x);//quadrant8 } void circle(int px,int py,int r){ int a,b; float p; a=0; b=r; p=(5/4)-r; while(a<=b){ draw(px,py,a,b); if(p<0){ p=p+(2*a)+1; } else{ b=b-1; p=p+(2*a)+1-(2*b); } a=a+1; } } void Circle(void) { Color thisColor; thisColor.red=1.0; thisColor.blue=0.0; thisColor.green=0.0; glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,1.0,0.0); glPointSize(2.0); int x0 = 100; int y0 = 150; circle(x0,y0,50); glColor3f(thisColor.red,thisColor.blue,thisColor.green); Boundary_fill(x0,y0,thisColor); } void main(int argc, char**argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(400,400); glutInitWindowPosition(1,1); glutCreateWindow("Boundary fill in a circle:Taaseen And Abhinav"); init(); glutDisplayFunc(Circle); glutMainLoop(); }

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  • What Linux platform is Ubuntu Server

    - by Graeme
    I'm just trying to get an old HP ML150 up and running to learn on. I've installed ubuntu server on it and have found the drivers are all not installed. HP has drivers but I have no clue what platform to download.This is what I have to choose from. » Novell NetWare 6.5 » Red Hat Enterprise Linux 4 (AMD64/EM64T) » Red Hat Enterprise Linux 4 (x86) » Red Hat Enterprise Linux 5 Server (x86) » Red Hat Enterprise Linux 5 Server (x86-64) » SCO OpenServer 5 » SCO OpenServer 6 » SCO UnixWare 7 » SUSE Linux Enterprise Server 10 (AMD64/EM64T) » SUSE Linux Enterprise Server 10 (x86) » SUSE Linux Enterprise Server 9 (AMD64/EM64T) » SUSE Linux Enterprise Server 9 (x86) Any suggestions? Thank you in advance guys for your help.

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Best solution for getting referral information in PHP

    - by absentx
    I am currently redoing some link structuring on a website. In the past we have used specific php files on the last step to direct the user to the proper place. Example: www.mysite.com/action/go-to-blue.php or www.mysite.com/action/short/go-to-red.php www.mysite.com/action/tall/go-to-red.php We are now restructuring to eliminate the /short/ or /tall/ directory. What this means is now "go-to-blue.php" will be doing some extra processing to make sure it sends the visitor to the proper place. The static method of the past was quite effective, because, well, if they left from that page we knew we had it right. Now since we are 301 redirecting action/short/go-to-red.php to just action/go-to-red.php it is quite important on "go-to-red.php" that we realize a user may have been redirected from /short/ or /tall/. So right now I am using HTTP_REFERRER and of course in my testing that works fine, but after a lot of reading it is clear that this is not a solid solution, so I was starting to brainstorm on other ways to check and make sure we get the proper referral information. If we could check HTTP_REFERRER plus some other test, I would feel confident we have a pretty good system in place to send the visitor to the right place. Some questions/comments: Could I use a session variable or a cookie to accomplish this goal? If so, would that be maintained through the 301 redirect? I don't see why it wouldn't be.. Passing the url in the url is not an option in this case.

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  • Bouncing off a circular Boundary with multiple balls?

    - by Anarkie
    I am making a game like this : Yellow Smiley has to escape from red smileys, when yellow smiley hits the boundary game is over, when red smileys hit the boundary they should bounce back with the same angle they came, like shown below: Every 10 seconds a new red smiley comes in the big circle, when red smiley hits yellow, game is over, speed and starting angle of red smileys should be random. I control the yellow smiley with arrow keys. The biggest problem I have reflecting the red smileys from the boundary with the angle they came. I don't know how I can give a starting angle to a red smiley and bouncing it with the angle it came. I would be glad for any tips! My js source code : var canvas = document.getElementById("mycanvas"); var ctx = canvas.getContext("2d"); // Object containing some global Smiley properties. var SmileyApp = { radius: 15, xspeed: 0, yspeed: 0, xpos:200, // x-position of smiley ypos: 200 // y-position of smiley }; var SmileyRed = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 65 // y-position of smiley }; var SmileyReds = new Array(); for (var i=0; i<5; i++){ SmileyReds[i] = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 67 // y-position of smiley }; SmileyReds[i].xspeed = Math.floor((Math.random()*50)+1); SmileyReds[i].yspeed = Math.floor((Math.random()*50)+1); } function drawBigCircle() { var centerX = canvas.width / 2; var centerY = canvas.height / 2; var radiusBig = 300; ctx.beginPath(); ctx.arc(centerX, centerY, radiusBig, 0, 2 * Math.PI, false); // context.fillStyle = 'green'; // context.fill(); ctx.lineWidth = 5; // context.strokeStyle = '#003300'; // green ctx.stroke(); } function lineDistance( positionx, positiony ) { var xs = 0; var ys = 0; xs = positionx - 350; xs = xs * xs; ys = positiony - 350; ys = ys * ys; return Math.sqrt( xs + ys ); } function drawSmiley(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.7*r, y); ctx.arc(x,y,0.7*r, 0, Math.PI, false); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } function drawSmileyRed(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; //yellow ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.4*r, y+10); ctx.arc(x,y+10,0.4*r, 0, Math.PI, true); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } // --- Animation of smiley moving with constant speed and bounce back at edges of canvas --- var tprev = 0; // this is used to calculate the time step between two successive calls of run function run(t) { requestAnimationFrame(run); if (t === undefined) { t=0; } var h = t - tprev; // time step tprev = t; SmileyApp.xpos += SmileyApp.xspeed * h/1000; // update position according to constant speed SmileyApp.ypos += SmileyApp.yspeed * h/1000; // update position according to constant speed for (var i=0; i<SmileyReds.length; i++){ SmileyReds[i].xpos += SmileyReds[i].xspeed * h/1000; // update position according to constant speed SmileyReds[i].ypos += SmileyReds[i].yspeed * h/1000; // update position according to constant speed } // change speed direction if smiley hits canvas edges if (lineDistance(SmileyApp.xpos, SmileyApp.ypos) + SmileyApp.radius > 300) { alert("Game Over"); } // redraw smiley at new position ctx.clearRect(0,0,canvas.height, canvas.width); drawBigCircle(); drawSmiley(SmileyApp.xpos, SmileyApp.ypos, SmileyApp.radius); for (var i=0; i<SmileyReds.length; i++){ drawSmileyRed(SmileyReds[i].xpos, SmileyReds[i].ypos, SmileyReds[i].radius); } } // uncomment these two lines to get every going // SmileyApp.speed = 100; run(); // --- Control smiley motion with left/right arrow keys function arrowkeyCB(event) { event.preventDefault(); if (event.keyCode === 37) { // left arrow SmileyApp.xspeed = -100; SmileyApp.yspeed = 0; } else if (event.keyCode === 39) { // right arrow SmileyApp.xspeed = 100; SmileyApp.yspeed = 0; } else if (event.keyCode === 38) { // up arrow SmileyApp.yspeed = -100; SmileyApp.xspeed = 0; } else if (event.keyCode === 40) { // right arrow SmileyApp.yspeed = 100; SmileyApp.xspeed = 0; } } document.addEventListener('keydown', arrowkeyCB, true); JSFiddle : http://jsfiddle.net/gj4Q7/

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  • Debugging Minimum Translation Vector

    - by SyntheCypher
    I implemented the minimum translation vector from codezealot's tutorial on SAT (Separating Axis Theorem) but I'm having an issue I can't quite figure out. Here's the example I have: As you can see in top and bottom left images regardless of the side the of the green car which red car is penetrating the MTV for the red car still remains as a negative number also here is the same example when the front of the red car is facing the opposite direction the number will always be positive. When the red car is past the half way through the green car it should switch polarity. I thought I'd compensated for this in my code, but apparently not either that or it's a bug I can find. Here is my function for finding and returning the MTV, any help would be much appreciated: Code

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  • What's the best way to compare blocks in a matching game that can be multiple colors?

    - by Ryan Detzel
    I have a match 3-4 game and the blocks can be one of 7 colors. There are an addition 7 blocks that are a mix of the original 7 colors so for example there is a red and blue block and there is also a red/blue block which can be matched with either the red or the blue. My original thought is just to use binary operations so. int red = 0x000000001; int blue = 0x000000010; int redblue = 0x000000011; Then just do an & operation so see if they match. Does this sound like a decent plan or am I over complicating it? edit: Better yet so it's more readable. int red = 1; int blue = 2; int red_blue = 3; int yellow = 4; int red_yellow = 5; maybe as defines or static vars?

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