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  • Cocoa touch - prepopulate facebook connect publish to feed

    - by teepusink
    Hi, I'm using the iPhone facebook connect package. How do I prepopulate the "publish to feed" example or take out the message field? Something like this one http://www.burnthebox.us/mobile/iPhone/products/disconnect/instructions/images/DisConnect_FB_Publish_Story.png (The default in the example has an input text field) Also what would it take to skin the popup look? Thanks, Tee

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  • [Cocoa] Core Animation with an NSView and subviews

    - by ndg
    I've subclassed NSView to create a 'container' view (which I've called TRTransitionView) which is being used to house two subviews. At the click of a button, I want to transition one subview out of the parent view and transition the other in, using the Core Animation transition type: kCATransitionPush. For the most part, I have this working as you'd expect (here's a basic test project I threw together). The issue I'm seeing relates to resizing my window and then toggling between my two views. After resizing a window, my subviews will appear at seemingly random locations within my TRTransitionView. Additionally, it appears as if the TRTransitionView hasn't stretched correctly and is clipping the contents of its subviews. Ideally, I would like subviews anchored to the top-left of their parent view at all times, and to also grow to expand the size of the parent view. The second issue relates to an NSTableView I've placed in my first subview. When my window is resized, and my TRTransitionView resizes to match its new dimensions, my TableView seems to resize its content quite awkwardly (the entire table seems to jolt around) and the newly expanded space that the table now occupies seems to 'flash' (as if in the process of being animated). Extremely difficult to describe, but is there any way to stop this? Here's my TRTransitionView class: -(void) awakeFromNib { [self setWantsLayer:YES]; [self addSubview:[self currentView]]; transition = [CATransition animation]; [transition setType:kCATransitionPush]; [transition setSubtype:kCATransitionFromLeft]; [self setAnimations: [NSDictionary dictionaryWithObject:transition forKey:@"subviews"]]; } - (void)setCurrentView:(NSView*)newView { if (!currentView) { currentView = newView; return; } [[self animator] replaceSubview:currentView with:newView]; currentView = newView; } -(IBAction) switchToViewOne:(id)sender { [transition setSubtype:kCATransitionFromLeft]; [self setCurrentView:viewOne]; } -(IBAction) switchToViewTwo:(id)sender { [transition setSubtype:kCATransitionFromRight]; [self setCurrentView:viewTwo]; }

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  • Cocoa & Cocoa Touch. How do I create an NSData object from a plain ole pointer?

    - by dugla
    I have malloc'd a whole mess of data in an NSOperation instance. I have a pointer: data = malloc(humungous_amounts_of_god_knows_what); uint8_t* data; How do I package this up as an NSData instance and return it to the main thread? I am assuming that after conversion to an NSData instance I can simply call: free(data); Yes? Also, back on the main thread how do I retrieve the pointer? Thanks, Doug

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  • Cocoa Drag and Drop, reading back the data

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • MBProgressHUD for Mac? - Cocoa

    - by Kevin
    Hey there everyone, So I'm used to the iPhone API, and I used MBProgressHUD a lot in my iPhone applications, but since I started developing apps for the Mac I noticed that I can't use MBProgressHUD. Is there an alternative that will do the same job as the MBProgressHUD? I notice that apple has it in their OS as well. If anyone could help me find an alternative for MBProgressHUD, I would greatly appreciate it!! Thanks, Kevin

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  • Can I access the Cocoa Accessibility API from with Java on OSX?

    - by sanity
    I need to write an app which can observe and manipulate the positions of windows on screen, and I've been told that this requires using Cocoa's Accessibility API. Unfortunately I'm a Java programmer, and Objective C scares me ;) Is it possible to access this Cocoa API from within Java? I know that back when Apple cared about Java it maintained a "bridge" to cocoa, but I'm not sure if this does what I need. Oh, and my IDE is Eclipse, in case that is relevant.

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  • In Cocoa, how to create an unobstructive service?

    - by TP
    Hi, I have created a service that will transfer selected text to my application. However, every time I make a transfer using the keyboard shortcut, my application become the focus. I have to manually focus back to the original application. How do I make it unobstructive?

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  • Cocoa : Scale Image dragged into an ImageWell

    - by Holli
    I am working on application to keep a comic book collection in order. The user should be able to drag an image of the cover artwork into the program via an ImageWell. Since it is not possible to drag the image out of the application again I don't need to save the picture in it's original size. An image at the size of the ImageWell would be just fine. The question is how do I rescale the image with my application? To make things even more complicated the ImageWell is bound with Core Data. So I need to rescale the image before Core Data will save the picture in its original size.

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  • Cocoa multiple threads, locks don't work

    - by Igor
    I have a threadMethod which shows in console robotMotorsStatus every 0.5 sec. But when I try to change robotMotorsStatus in changeRobotStatus method I receive an exception. Where I need to put locks in that program. #import "AppController.h" @implementation AppController extern char *robotMotorsStatus; - (IBAction)runThread:(id)sender { [self performSelectorInBackground:@selector(threadMethod) withObject:nil]; } - (void)threadMethod { char string_to_send[]="QFF001100\r"; //String prepared to the port sending (first inintialization) string_to_send[7] = robotMotorsStatus[0]; string_to_send[8] = robotMotorsStatus[1]; while(1){ [theLock lock]; usleep(500000); NSLog (@"Robot status %s", robotMotorsStatus); [theLock unlock]; } } - (IBAction)changeRobotStatus:(id)sender { robotMotorsStatus[0]='1'; }

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  • A popup button with a static image (Cocoa OSX)

    - by Michael Minerva
    I am trying to make a popup button that always displays a + as its image and when you click on it, a context menu pops up that will allow you to decide what type of object you want to add. Is there anyway to do this using an NSPopupButton? I saw in the specs for NSPopupButotn that the method SetImage has no effect so it seems that this is likely not going to work using this class. Is this correct?

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Cocoa -- getting a simple NSImageView to work

    - by William Jockusch
    I am confused about why this code does not display any image: In the app delegate: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSRect rect = window.frame; rect.origin.x = 0; rect.origin.y = 0; BlueImageView *blueImageView = [[BlueImageView alloc]initWithFrame:rect]; window.contentView = blueImageView; // also tried [window.contentView addSubview: blueImageView]; } BlueImageView.h: @interface BlueImageView : NSImageView { } @end BlueImageView.m: @implementation BlueImageView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { [self setImage: [NSImage imageNamed:@"imagefile.png"]]; NSAssert(self.image, @""); NSLog (@"Initialized"); } return self; } - (void)drawRect:(NSRect)dirtyRect { } @end The file imagefile.png exists. The NSAssert is not causing an exception. The NSLog is firing. But no image shows up in the window.

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  • [Cocoa] Temporarily disabled NSArrayController filterPredicate, or consult ManagedObjectContext?

    - by ndg
    I have an NSArrayController which is bound to a class in my Managed Object Context. During runtime the NSArrayController can have a number of different filter predicates applied. At certain intervals, I want to iterate through my NSArrayController's contents regardless of the filter predicate applied to it. To do this, I set the filterPredicate to nil and then reinstate it after having iterated through my array. This seems to work, but I'm wondering if it's best practice? Should I instead be polling my Managed Object Context manually? NSPredicate *predicate = nil; predicate = [myArrayController filterPredicate]; [myArrayController setFilterPredicate:nil]; for(MyManagedObject *object in [myArrayController arrangedObjects]) { // ... } [myArrayController setFilterPredicate:predicate];

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  • Cocoa : Remove Item from NSArrayController

    - by Holli
    I have a NSArrayController bound to a NSTableView. With this I have the typical Add/Remove buttons. While Adding an item is very straight forward (I call a method, create an object with default values and add it) I have problems deleting objects from the controller. I know I can do this the easy way when connecting the button with the remove action from the ArrayController. But this is not what I want. I need to remove the object manually because I have some additional code to process. Anway, removing objects seems far more complcated then I expected. It already tried: NSArray *items = [doToItemsArrayController selectedObjects]; [doToItemsArrayController removeSelectedObjects:items]; or NSIndexSet *iSet = [doToItemsArrayController selectionIndexes]; [doToItemsArrayController removeSelectionIndexes:iSet]; None of them seems to work. How do I remove the selected Object from an NSArrayController with Objective-C code?

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  • Read the audio input level peak in Cocoa

    - by Kenneth Ballenegger
    I'm trying to make an audio-sensitive animation, and for that purpose, I'm looking for a way to look up the current audio level. I'm looking for the peak within a set amount of time. (Think the red bar that stays on for a second or so, on an audio meter.) I've searched around for for something like this, and the only thing I could find was how to read a movie's audio levels, and how Quartz Compositions have access to this thru their iTunes Visualizer protocol. I'm looking for a way to read this from the microphone, although I'm also interested if you know how to read this from an audio file. Thanks!

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  • Cocoa class not displaying data in NSWindow

    - by Matt S.
    I have one class that controls one window, and another class that controls a different window in the same xib, however, the second window never displays what it should. In the first class I alloc and init the second class, then pass some information to it. In the second class it displays that data in the table view. Yes, in the .xib I have all the connections set up correctly, I've quadruple checked. Also the code is correct, same with the connections, I've quadruple checked.

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  • I cannot get the value of a table view cell in cocoa

    - by Michael Amici
    I am trying to get the value of a cell in a table view but it won't let me. If someone could help that would be great. int numberOfChecks = -1; numberOfChecks = numberOfChecks +1; if ([objectsForTable count]-1 >= numberOfChecks) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:numberOfChecks]; NSString *cellTitle = cell.textLabel.text; }

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  • Cocoa: Using UNIX based commands to write a file

    - by BryCry
    I'm looking for help with a program im making. I create a *.sh file as follows: SVN_StatGenAppDelegate.h: NSWindow *window; NSTask *touch; NSArray *touchArguments; NSString *svnURLStr; NSString *SVNStatStr; NSString *destDirStr; SVN_StatGenApplDelegate.m: NSString *locationStr = [NSString stringWithFormat:@"%@/exec.sh", destDirStr]; NSLog(@"%@", locationStr); touch = [[NSTask alloc] init]; [touch setLaunchPath:@"/usr/bin/touch"]; touchArguments = [NSArray arrayWithObjects:locationStr, nil]; [touch setArguments:touchArguments]; [touch launch]; This works, i get a file called exec.sh created in the location i craete with the destDirStr. Now is my next question, i need to get that file filled with the following: svn co http://repo.com/svn/test C:\users\twan\desktop\pres\_temp cd C:\users\twan\desktop\pres\_temp svn log -v --xml > logfile.log copy C:\users\twan\desktop\statsvn.jar C:\users\twan\desktop\pres\_temp cd .. java -jar _temp\statsvn.jar C:\users\twan\desktop\pres\_temp/logfile.log C:\users\twan\desktop\pres\_temp rmdir /s /Q _temp The actual idea is that this script is written into the sh file, and all the _temp and other locations are replaced by the vars i get from textfields etc. so c:\users\twan\desktop\pres_temp would be a var called tempDirStr that i get from my inputfields. (i know these cmomands and locations are windows based, im doing this with a friend and he made a .net counterpart of the application. Can you guys help me out?:D thanks in advance!

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