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  • Darik's Boot And Nuke - ERROR /dev/sda

    - by user1403844
    I'm trying to wipe the drive of an old company computer with DBAN so I can install Redhat Enterprise and learn Linux (it's a Dell Inspiron 1210, if that matters). I burnt DBAN to a CD and boot from that CD (running on an external USB CD drive). Whenever I try to run the utility--whether it's Autonuke, or any of manual wiping methods-- it spits on the errors: ERROR /dev/sdb ERROR /dev/sda From what I've read on some other forums, there are some issues with other drives or removable media interfering however I've disabled all other drives in bios, leaving just CD/DVD and the Hard Disk but still no luck. Any advice on how I can reconcile these errors and wipe the disk?

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  • Linux USB/Serial port won't create a tty device in /dev

    - by Dave
    I am connecting a USB to serial driver port to my system and I get about halfway to where I need to go. When it is plugged in dmesg indicates: <6>usb 2-1: new full speed USB device using sl811-hcd and address 4 <6>usb 2-1: configuration #1 chosen from 1 choice and lsusb Bus 2 Device 4: ID 067b:2303 Prolific Technology, Inc. PL2303 Serial Port Bus 2 Device 1: ID 0000:0000 Bus 1 Device 1: ID 0000:0000 I get a series of usbdev2.4 (usbdev2.4, usbdev2.4_ep00, etc) devices in dev but no ttyUSB0 or anything that I can open with minicom. How do I get the system to create the /dev device? Thanks Dave

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  • Serial converter - cat /dev/ttyUSB0 hangs on open

    - by Alex
    I am using Ubuntu 11.04 and attached a Garmin data cable. The device gets recognized [17718.502138] USB Serial support registered for pl2303 [17718.502181] pl2303 2-1:1.0: pl2303 converter detected [17718.513416] usb 2-1: pl2303 converter now attached to ttyUSB0 [17718.513443] usbcore: registered new interface driver pl2303 [17718.513446] pl2303: Prolific PL2303 USB to serial adaptor driver ... but when I do a strace cat /dev/ttyUSB0 it hangs on the open part and does not continue any more open("/dev/ttyUSB0", O_RDONLY|O_LARGEFILEC If I do the same on Ubuntu 12.04 it stops on fread(" ... ") which is okay, as there is currently no data comming in at this port. I am not sure if it is just a different configuration of the system or an driver related problem. How can I track this down further? Unfortunately I can not update the old Ubuntu 11.04 system for different reasons at the moment.

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  • Virtual hosts and subdomains, need configuring on live, not on dev

    - by rix
    I have a query about subdomains and virtual hosts. On my dev server, I ca nset up a new virtual hosts and point it to a subdomain, ie: newdomain.mydevserver.com All is fine and I can access 'newdomain/mydevserver/com' I can also do 'host newdomain.mydevserver.com' However, when I do the same with my main server I get the server couldn't be contacted error - I'm guessing that's because i need a cname or a record for the DNS. My question is, why does it seem that i can create subdomains on my dev but not on my live server? Help appreciated, many thanks!

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  • scsi and ata entries for same hard drive under /dev/disk/by-id

    - by John Dibling
    I am trying to set up a ZFS pool using 4 bare drives which I have attached to my Ubuntu system via a SATA hot swap backplane. These are Hitachi SATA drives. When I list the contents of /dev/disk/by-id, I see two entries for each drive: root@scorpius:/dev/disk/by-id# ls | grep Hitachi ata-Hitachi_HDS5C3030ALA630_MJ1323YNG0ZJ7C ata-Hitachi_HDS5C3030ALA630_MJ1323YNG1064C ata-Hitachi_HDS5C3030ALA630_MJ1323YNG190AC ata-Hitachi_HDS5C3030ALA630_MJ1323YNG1DGPC scsi-SATA_Hitachi_HDS5C30_MJ1323YNG0ZJ7C scsi-SATA_Hitachi_HDS5C30_MJ1323YNG1064C scsi-SATA_Hitachi_HDS5C30_MJ1323YNG190AC scsi-SATA_Hitachi_HDS5C30_MJ1323YNG1DGPC I know these are the same drives because I wrote down the serial numbers, and all the other drives in this system are either Seagate or WD. The serial number for the first one, for example, is YNG0ZJ7C. Why are there two entries here for each drive? More to the point, when I create my ZFS pool which one should I use; the scsi- one or the ata- one?

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  • Configure IPv6 routing

    - by godlark
    I've got IPv6 addresses from SIXXS. My host is connected with SIXXS network over a AICCU tunnel ("sixxs" interface). My host address is 2001:::2, the host on the end has address 2001:::1. On my host IPv6 is fully accessible. I have problem with configuring IPv6 network on VMs. I use VirtualBox, the VM (Ubuntu) uses tap1 (on the host bridged by br0) #!/bin/sh PATH=/sbin:/usr/bin:/bin:/usr/bin:/usr/sbin # create a tap tunctl -t tap1 ip link set up dev tap1 # create the bridge brctl addbr br0 brctl addif br0 tap1 # set the IP address and routing ip link set up dev br0 ip -6 route del 2001:6a0:200:172::/64 dev sixxs ip -6 route add 2001:6a0:200:172::1 dev sixxs ip -6 addr add 2001:6a0:200:172::2/64 dev br0 ip -6 route add 2001:6a0:200:172::2/64 dev br0 Host: routing table: 2001:6a0:200:172::1 dev sixxs metric 1024 2001:6a0:200:172::/64 dev br0 proto kernel metric 256 2001:6a0:200:172::/64 dev br0 metric 1024 2000::/3 dev sixxs metric 1024 fe80::/64 dev eth0 proto kernel metric 256 fe80::/64 dev sixxs proto kernel metric 256 fe80::/64 dev br0 proto kernel metric 256 fe80::/64 dev tap1 proto kernel metric 256 default via 2001:6a0:200:172::1 dev sixxs metric 1024 Guest: interface eth1 (it is connected with tap1): auto eth1 iface eth1 inet6 static address 2001:6a0:200:172::3 netmask 64 gateway 2001:6a0:200:172::2 Guest: routing table 2001:6a0:200:172::/64 dev eth1 proto kernel metric 256 fe80::/64 dev eth0 proto kernel metric 256 fe80::/64 dev eth1 proto kernel metric 256 default via 2001:6a0:200:172::2 dev eth1 metric 1024 The guest pings to the host, the host pings to the guest, the host pings to 2001:6a0:200:172::1, but the guest doesn't ping to 2001:6a0:200:172::1. The guest tries to ping, on the host (by tcdump) I can capture its packets, but the host doesn't send them to 2001:6a0:200:172::1. What have I missed in configuration?

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  • [Ubuntu 10.04] mdadm - Can't get RAID5 Array To Start

    - by Matthew Hodgkins
    Hello, after a power failure my RAID array refuses to start. When I boot I have to sudo mdadm --assemble --force /dev/md0 /dev/sdb1 /dev/sdc1 /dev/sdd1 /dev/sde1 /dev/sdf1 /dev/sdg1 to get mdadm to notice the array. Here are the details (after I force assemble). sudo mdadm --misc --detail /dev/md0: /dev/md0: Version : 00.90 Creation Time : Sun Apr 25 01:39:25 2010 Raid Level : raid5 Used Dev Size : 1465135872 (1397.26 GiB 1500.30 GB) Raid Devices : 6 Total Devices : 6 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Thu Jun 17 23:02:38 2010 State : active, Not Started Active Devices : 6 Working Devices : 6 Failed Devices : 0 Spare Devices : 0 Layout : left-symmetric Chunk Size : 128K UUID : 44a8f730:b9bea6ea:3a28392c:12b22235 (local to host hodge-fs) Events : 0.1249691 Number Major Minor RaidDevice State 0 8 65 0 active sync /dev/sde1 1 8 81 1 active sync /dev/sdf1 2 8 97 2 active sync /dev/sdg1 3 8 49 3 active sync /dev/sdd1 4 8 33 4 active sync /dev/sdc1 5 8 17 5 active sync /dev/sdb1 mdadm.conf: # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions /dev/sdb1 /dev/sdb1 # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # definitions of existing MD arrays ARRAY /dev/md0 level=raid5 num-devices=6 UUID=44a8f730:b9bea6ea:3a28392c:12b22235 Any help would be appreciated.

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  • Test azure application in dev fabric.

    - by kiran826
    Hi, I have a created a sample web role application using cloud service. Before hosting my application in cloud, i want to test the application in dev fabric. I am sure that when we run the application from VS, it creates an environment that simulates the cloud. But if i want to give my application for testing to QA, do i still need to give my source to them and run the application from VS under dev fabric or do we any other way in running my deployed package under dev fabric. In a line my question is, How do i run my packaged azure application under dev fabric before hosting in Cloud? Can anyone having an idea, please share me some information? Thanks, Kiran

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  • Ideal dev/test/QA environment for development

    - by Nick
    I am working to rebuild my company's dev/test/QA environment. We have 10-15 programmers that are involved in a number of projects. They currently all develop locally on their PCs and use the dev environment for testing. We currently do not have a QA environment, so deployments are frequently a pain because bugs are usually found after something has gone live. Here's what I envision: Doing away with everyone's local admin privileges and making everyone develop on a dev server Create a QA environment that is identical to our production systems. This will allow them to test deployments. Create a new test environment that is more locked down than the dev server so that proper testing can be done. What are your thoughts? What is the best way to set up an environment like this? We develop ASP .NET applications using MS Visual Studio 2008 (if that helps).

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • dev and prod systems in rails

    - by poseid
    What exactly is the difference in rails between dev and prod environments. When I develop an application in dev mode, do I have peformance problems, or others if I clone my dev environment on prod?

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  • Using Crypt32 with Dev-Cpp - Unable to link to CryptUnprotectData

    - by jgworks
    While trying to compile the example code from 'Example C Program: Using CryptProtectData' I ran into a roadblock; The linker cannot find CryptUnprotectData. Here is the console output: Compiler: Default compiler Building Makefile: "C:\Dev-Cpp\test\Makefile.win" Executing make... make.exe -f "C:\Dev-Cpp\test\Makefile.win" all gcc.exe main.o -o "Project1.exe" -L"C:/Dev-Cpp/lib" -l crypt32 main.o(.text+0xcb):main.c: undefined reference to `CryptProtectData' main.o(.text+0x121):main.c: undefined reference to `CryptUnprotectData' collect2: ld returned 1 exit status make.exe: *** [Project1.exe] Error 1 Execution terminated

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  • Cannot load from raid with grub

    - by Andrew Answer
    I have a RAID1 array on my Ubuntu 12.04 LTS and my /sda HDD has been replaced several days ago. I use this commands to replace: # go to superuser sudo bash # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded" # remove broken disk from RAID mdadm /dev/md0 --fail /dev/sda1 mdadm /dev/md0 --remove /dev/sda1 # see partitions fdisk -l # shutdown computer shutdown now # physically replace old disk by new # start system again # see partitions fdisk -l # copy partitions from sdb to sda sfdisk -d /dev/sdb | sfdisk /dev/sda # recreate id for sda sfdisk --change-id /dev/sda 1 fd # add sda1 to RAID mdadm /dev/md0 --add /dev/sda1 # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded, recovering" # to see status you can use cat /proc/mdstat After bebuilding completion "fdisk -l" says what I have not valid partition table /dev/md0. So 1) "update-grub" find only /sda and /sdb Linux, not /md0 2) "dpkg-reconfigure grub-pc" says "GRUB failed to install the following devices /dev/md0" I cannot load my system except from /sdb1 and /sda1, but in DEGRADED mode... This is my partial fdisk -l output: Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000667ca Device Boot Start End Blocks Id System /dev/sdb1 * 63 940910984 470455461 fd Linux raid autodetect /dev/sdb2 940910985 976768064 17928540 5 Extended /dev/sdb5 940911048 976768064 17928508+ 82 Linux swap / Solaris Disk /dev/md0: 481.7 GB, 481746288640 bytes 2 heads, 4 sectors/track, 117613840 cylinders, total 940910720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table Anybody can resolve this issue? I have big headache with this.

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  • Debian Wheezy (testing) df reported volume size

    - by TheRoadrunner
    I am a bit confused about the /dev/sda* references since I installed Wheezy instead of Squeeze on a testing box. fdisk -l returns: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000e9623 Device Boot Start End Blocks Id System /dev/sda1 * 2048 480278527 240138240 83 Linux /dev/sda2 480280574 488396799 4058113 5 Extended /dev/sda5 480280576 488396799 4058112 82 Linux swap / Solaris This seems correct. But df -h /dev/sda (and /dev/sda1 and /dev/sda2 and /dev/sda5) returns: Filesystem Size Used Avail Use% Mounted on udev 10M 0 10M 0% /dev The same happens with every entry under /dev/disk/by-id and /dev/disk/by-path. Only one of two entries under /dev/disk/by-uuid returns the correct volume size: df -h /dev/disk/by-uuid/cacdbad6-7e6b-4e80-84ba-e3c77ef48796 Filesystem Size Used Avail Use% Mounted on /dev/disk/by-uuid/cacdbad6-7e6b-4e80-84ba-e3c77ef48796 229G 22G 196G 11% / Contents of /etc/fstab: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> # / was on /dev/sda1 during installation UUID=cacdbad6-7e6b-4e80-84ba-e3c77ef48796 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=45840d13-ee36-4e77-8e73-16cbdff25eb1 none swap sw 0 0 /dev/sr0 /media/cdrom0 udf,iso9660 user,noauto 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto 0 0 It seems all other references than the uuid points to the swap partition. Is this because Wheezy is in testing, and should it be reported as an error?

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  • mscomctl.ocx on my dev machine gives me problems since security patch of MS

    - by Bronzato
    I am busy on this problem since 2 days ago and hope someone can get me out of it. I have Excel 2010 (full install 944Mb) on my Windows 8 computer. It works well. But when I modify my workbook (containing a ListView version 6.0) I am not able to run it on my client's computer. I get the error: Could Not Load An Object. Not Available on This Machine. Even it works well on my dev machine. The reason is: Microsoft applied a Security Patch (near august 2012 I think) on mscomctl.ocx and my Excel 2010 installation files (downloaded not long ago) contains the new version of mscomctl.ocx. The clients using my Excel file don't apply the security patch at this moment. Se everytime I publish my Excel file to client's computers (from my dev environment), I reference the new mscomctl.ocx. That's the problem. I already try to get the old mscomctl.ocx from client's computer and copy & register it on my dev machine but then I got errors (Class not registered, ...) when I create a userform and drag a listview on it. So: mscomctl.ocx on client's machine is version 6.1.98.13 from 2008. mscomctl.ocx on my dev machine is version 6.1.98.34 from 2012. My question: Does someone have an idea how to proceed to have a usable version of mscomctl.ocx on my dev machine? Thank you very much.

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  • Using /dev/tcp instead of wget

    - by User1
    Why does this work: exec 3</dev/tcp/www.google.com/80 echo -e "GET / HTTP/1.1\n\n"&3 cat <&3 And this fail: echo -e "GET / HTTP/1.1\n\n" /dev/tcp/www.google.com/80 cat </dev/tcp/www.google.com/80 Is there a way to do it in one-line w/o using wget, curl, or some other library?

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  • Raycasting "fisheye effect" question

    - by mattboy
    Continuing my exploration of raycasting, I am very confused about how the correction of the fisheye effect works. Looking at the screenshot below from the tutorial at permadi.com, the way I understand the cause of the fisheye effect is that the rays that are cast are distances from the player, rather than the distances perpendicular to the screen (or camera plane) which is what really needs to be displayed. The distance perpendicular to the screen then, in my world, should simply be the distance of Y coordinates (Py - Dy) assuming that the player is facing straight upwards. Continuing the tutorial, this is exactly how it seems to be according to the below screenshot. From my point of view, the "distorted distance" below is the same as the distance PD calculated above, and what's labelled the "correct distance" below should be the same as Py - Dy. Yet, this clearly isn't the case according to the tutorial. My question is, WHY is this not the same? How could it not be? What am I understanding and visualizing wrong here?

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  • Lessons on Software Development – From Bruce Lee!

    - by Jackie Goldstein
    While we as software developers are used to learning lessons and adopting techniques from other disciplines, it is not often that we look to the martial arts for new ideas on development approaches.  However, this blog post does just that. The author end with the following thought: In the end, follow Bruce Lee’s advice: Examine what others have to offer, take what is useful, and adapt it if necessary. I’ll close with an old quote: “The style doesn’t make the fighter, the fighter makes the style...(read more)

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  • Deeper Integration with phpBB

    - by The Official Microsoft IIS Site
    More good news on the Interoperability front: the new phpBB release is now available for installation from the Windows Web Application Gallery and Web Platform Installer (Web PI) for Windows, IIS and SQL Server. Version 3.0.7-PL1 of phpBB takes advantage of a number of features for PHP applications on the Microsoft Web Platform with Windows, IIS and SQL Server, including SQL Server Driver for PHP 1.1 , which provides key interoperability for PHP applications to use SQL Server or SQL Azure for data...(read more)

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