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  • End of the Desktop? Google Backs WebGL

    <b>Linux Magazine:</b> "Stick a fork in the desktop, it's done! Recently Google demoed a port of Quake II to WebGL and HTML5, showing that even first person shooters are suitable applications to run in the browser."

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  • Peering down the business end of Asturix

    <b>Distrowatch Weekly:</b> "Linux, with its flexibility, can be used in many different niches. Take, for example, Asturix. The Asturix project is an attempt to make a better operating system both for the world in general, and Spanish speakers in particular."

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  • Difference between "/" at end of URL and without "/" [closed]

    - by user702325
    Possible Duplicate: Does it make a difference if your url ends in a trailing slash or not? Why treat these as different URLs? I am doing a 301 redirect in my WP application using .htaccess and have mapped some of the URLs which have either been removed from the new domain or the URL structure has been changed. While doing I got a doubt I have following URL structure in my .htaccess file RewriteCond %{HTTP_HOST} ^old.com$ [OR] RewriteCond %{HTTP_HOST} ^www.old.com$ RewriteRule ^tag/waiting$ http://www.new.com/tag/relationships [R=301,L] while checking this i found that at some places URL is like http://www.new.com/tag/relationships while at others its like http://www.new.com/tag/relationships/, while both refer to the same location but not sure if this will make any difference to SEO and search engines. Please suggest if the way i am doing mapping is correct or do i need to modify it to handle both UR

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  • How to get all the updates for a Second Life Object (prim) using LIBOMV

    - by sura
    Hi All, In Second Life, I have an avatar and a primitive object that are moving with changing velocity. I use the LIBOMV library to create a text client to Second Life. Using this LIBOMV text client, I am trying to record the update packets of that avatar and object that are being sent to my text client by the server. I get frequent update packets for the avatar as its velocity changes, but I do not get update packets for the object that frequently, although it has a changing velocity. I would like to know whether there is any special setting I should use in order to solve this problem. /Su

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  • Entity Framework looking for wrong column

    - by m.edmondson
    I'm brand new to the Entity Framework and trying to learn all it can offer. I'm currently working my way through the MVC Music Store tutorial which includes the following code: public ActionResult Browse(string genre) { // Retrieve Genre and its Associated Albums from database var genreModel = storeDB.Genres.Include("Albums") .Single(g => g.Name == genre); return View(genreModel); } as I'm working in VB I converted it like so: Function Browse(ByVal genre As String) As ActionResult 'Retrieve Genre and its Associated Albums from database Dim genreModel = storeDB.Genres.Include("Albums"). _ Single(Function(g) g.Name = genre) Return(View(genreModel)) End Function The problem is I'm getting the following exception: Invalid column name 'GenreGenreId'. Which I know is true, but I can't for the life of my work out where it's getting 'GenreGenreId' from. Probably a basic question but I'll appreciate any help in the right direction. As per requested here is the source for my classes: Album.vb Public Class Album Private _title As String Private _genre As Genre Private _AlbumId As Int32 Private _GenreId As Int32 Private _ArtistId As Int32 Private _Price As Decimal Private _AlbumArtUrl As String Public Property Title As String Get Return _title End Get Set(ByVal value As String) _title = value End Set End Property Public Property AlbumId As Int16 Get Return _AlbumId End Get Set(ByVal value As Int16) _AlbumId = value End Set End Property Public Property GenreId As Int16 Get Return _GenreId End Get Set(ByVal value As Int16) _GenreId = value End Set End Property Public Property ArtistId As Int16 Get Return _ArtistId End Get Set(ByVal value As Int16) _ArtistId = value End Set End Property Public Property AlbumArtUrl As String Get Return _AlbumArtUrl End Get Set(ByVal value As String) _AlbumArtUrl = value End Set End Property Public Property Price As Decimal Get Return _Price End Get Set(ByVal value As Decimal) _Price = value End Set End Property Public Property Genre As Genre Get Return _genre End Get Set(ByVal value As Genre) _genre = value End Set End Property End Class Genre.vb Public Class Genre Dim _genreId As Int32 Dim _Name As String Dim _Description As String Dim _Albums As List(Of Album) Public Property GenreId As Int32 Get Return _genreId End Get Set(ByVal value As Int32) _genreId = value End Set End Property Public Property Name As String Get Return _Name End Get Set(ByVal value As String) _Name = value End Set End Property Public Property Description As String Get Return _Description End Get Set(ByVal value As String) _Description = value End Set End Property Public Property Albums As List(Of Album) Get Return _Albums End Get Set(ByVal value As List(Of Album)) _Albums = value End Set End Property End Class MusicStoreEntities.vb Imports System.Data.Entity Namespace MvcApplication1 Public Class MusicStoreEntities Inherits DbContext Public Property Albums As DbSet(Of Album) Public Property Genres As DbSet(Of Genre) End Class End Namespace

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  • Do I need Response.End() in ASP.Net 2.0

    - by Hamish Grubijan
    Hi, I am just starting with ASP.Net. I copied a ex-co-worker's code (from .Net 1.1 era) and it has a Response.End(); in case of an error. There is also a: catch (Exception ex) { Response.Write(ex.Message); Response.End(); } at the end of Page_Load(object sender, System.EventArgs e) which always appends "Thread was aborted." or something like that at the end. I suspect that this worked differently before, or the error conditions were not tested very well. Anyhow, I was able to stop using Response.End(); in case when I do not like the GET parameters, and use return; instead. It seemed to do the right think in a simple case. Is this Ok in general? There are some problems with the code I copied, but I do not want to do a rewrite; I just want to get it running first and find wrinkles later. The Response.End(); caused a mental block for me, however, so I want to figure it out. I want to keep the catch all clause just in case, at least for now. I could also end the method with: catch (System.Threading.ThreadAbortException) { Response.End(); } catch (Exception ex) { Response.Write(ex.Message); Response.End(); } but that just seems extremely stupid, once you think about all of the exceptions being generated. Please give me a few words of wisdom. Feel free to ask if something is not clear. Thanks! P.S. Ex-coworker was not fired and is a good coder - one more reason to reuse his example.

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  • SSD with multiple partitions - disk life implications

    - by Nicolas Webb
    Each block on a SSD has a finite number of writes. This is mitigated on modern drives by "spreading" the writes around as you use the drive. I'm wondering if you partition a SSD into several partitions (a Mac using Boot Camp, for example) if this measure is defeated somewhat - can the writes be spread across the entire drive? Or are they contained strictly within the partition boundaries? Any SSD controller engineers here :)?

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  • Public folder not visible from front end Exchange 2003 Server

    - by Kyle Brandt
    I have a public folder that does not receive emails when the emails are sent via the Front-End Exchange Servers. When I go into the System Manager on the Front-End I don't see this particular public folder listed under the Public Folders. However, I do see it listed from the Front-End server. I see the emails that are not making it to the public folder listed in the local delivery queue on the front end server and they are in a retry state. Does anyone know how I might troubleshoot this?

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  • Public Folder not Visable from Front End Exchange 2003 Server

    - by Kyle Brandt
    I have a public folder that does not receive emails when the emails are sent via the Front-End Exchange Servers. When I go into the System Manager on the Front-End I don't see this particular public folder listed under the Public Folders. However, I do see it listed from the Front-End server. I see the emails that are not making it to the public folder listed in the local delivery queue on the front end server and they are in a retry state. Does anyone know how I might troubleshoot this?

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  • How to take search query and append modifers to the end of it

    - by Kimber
    This is a greasemonkey question. What I'm trying to do is modify an old google discussions script. What were wanting to do is be able to take the google search query and add modifiers to the end of it. Like this: search query: "superuser" modifiers: inurl:greasemonkey+question end result: "superuser" inurl:greasemonkey+question The old script creates a new div within the "hdtb_more_mn" element which is where you get the new discussions tab. However, since the "tbm=dsc" option to do a discussion search has died, this script no longer works. Hence the need to add modifiers to your searches. I tried to edit the script, but it appends the modifiers to the end of the url which includes "&client=firefox-a&hs=8uS&rls=org.mozilla:en-US:official". This means you're also searching for the above as well as your query, which doesn't work. I would like to be able to append the modifiers @ the end of the search querty, rather than the whole URL. I'm just not sure how to code it to where it adds the below "&tbm=" stuff within "discussionDiv.innerHTML" to the end of the query. The google search id seems to be, "gbqfq" for the search box, but I'm not sure how to add this id. Here is the old script // ==UserScript== // @name Add Back Google Discussions // @version 1.4 // @description Adds back the Discussion filters to Google Search // @include *://*.google.tld/search* // ==/UserScript== var url = location.href; if (url.indexOf('tbm=dsc') < 0) addFilterType('dsc', 'Discussions'); function addFilterType(val, name) { var searchType = document.getElementById('hdtb_more_mn'); var discussionDiv = document.createElement('DIV'); discussionDiv.className = 'hdtb_mitem'; discussionDiv.innerHTML = '<a class="q qs" href="'+ (url.replace(/&tbm=[^&]*/g,'') + '&tbm=' + val) +'">'+name+'</a>'; searchType.innerHTML += discussionDiv.outerHTML; } Thanks for any help, or suggestions on who to ask. Google Chrome has an extension for discussion searches, but FF doesn't seem to have one as of yet, which is why I'm trying to modify the above.

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  • GVim Stop at end of line with arrows

    - by viking
    When using the arrow keys in Vim on Linux, they act the same way as h and l , stopping when the end of a line is reached. GVim on Windows doesn't do this, instead allowing the arrow keys continue past the end (or beginning) of a line and on to the next line. Is there any way to change the arrow key behaviour and cause them to stop at the end of a line like the character navigation keys? NOTE: I am not looking for a way to get to the beginning or end of a line, I realize that 0 and $ do this.

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  • Find/Replace Paragraph End (^13) in Microsoft Word 2007 Merges Paragraphs

    - by Mike Blyth
    I need to replace a target at the beginning of lines with something else. Without wildcards, I can say to replace "^pTarget" with "^pReplacement". With wildcards enabled, I use replace "^13Target" with "^13Replacement". The replacement is successful except that the paragraph is now merged with the previous one in a strange way: The end-paragraph mark is still in place and the paragraph begins on a new line, but Triple clicking to select paragraph selects both the changed paragraph and the one above In a macro, starting in the paragraph above and extending the selection to the end of paragraph causes both paragraphs to be selected. Inter-paragraph spacing disappears between the changed paragraph and the one above. In essence, the paragraph boundary has been removed although the end-paragraph mark is still shown. To duplicate this problem, make a new document Line 1 Line 2 Line 3 (separate paragraphs). Find and replace (with wildcards on) "^13" with "^13". If your result is the same as mine, you will see the problems listed above. I can work around this in the usual way of replacing ^p with something else first, e.g. "^p" = "$", then "$target" = "$replacement", but I'm curious about what's going on. (This is using Word 2007 on Windows 7) I don't know Word XML, but the XML output seems to correspond with the above. Replacing ^13 with ^13 moves the paragraphs together in almost the same way as replacing end-paragraph with end-line (^p = ^l). Here is the relevant XML of the original "Line 1, Line 2, Line 3" in separate paragraphs: <w:p w:rsidR="00BB3032" w:rsidRDefault="00027252"> <w:r><w:t>Line 1</w:t></w:r> </w:p> <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 2</w:t></w:r> </w:p> <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 3</w:t></w:r> </w:p> Now after replacing ^13 with ^13: <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 1</w:t></w:r> <w:r w:rsidR="00C57863"><w:cr/></w:r> <w:r><w:t>Line 2</w:t></w:r> <w:r w:rsidR="00C57863"><w:cr/></w:r> <w:r><w:t>Line 3</w:t></w:r> <w:r w:rsidR="00C57863"><w:cr/></w:r> </w:p> Now original after replacement of ^p with ^l (convert end-paragraph to end-line) <w:p w:rsidR="00027252" w:rsidRDefault="00027252"> <w:r><w:t>Line 1</w:t></w:r> <w:r w:rsidR="00AC7B51"><w:br/></w:r> <w:r><w:t>Line 2</w:t></w:r> <w:r w:rsidR="00AC7B51"><w:br/></w:r> <w:r><w:t>Line 3</w:t></w:r> <w:r w:rsidR="00AC7B51"><w:br/></w:r> </w:p>

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  • Front End Developer positions for Recent Graduates

    - by Rajat
    Is it just me or there is a serious dearth of Front End Web Developer positions for recent grads. I have been working as one for the last 6 months now after my graduation and I understand that most of the front-end skills are not taught at academia and the profession requires a lot of discipline and patience to learn them on your own. I see a plethora of opportunities for recent grads for back-end positions but very few for front end positions. Does the industry have an understanding that Front-End positions require more expertise than back-end positions? Just my thoughts but not many people seem to keen to hire recent grads for front-end positions.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Wireless Keyboard/Mouse: Should batteries be removed when not in use?

    - by abel
    I recently bought a Logitech Wireless Keyboard and mouse. I use it almost daily but for a couple of hours only. The keyboard has 2 AAA batteries and the mouse has 1 AA battery. The box mentions that the keyboard has a 24 month battery life and the mouse has a 5 month battery life. Should I keep the batteries in the keyboard/mouse, when they are not in use?Is it safe? Does the battery life mean 24 months of continuous usage or 24 months of average usage?

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  • Bringing ideas to life

    - by danixd
    I understand that this forum is filled with computer science genius's but there must come a point where your expertise in coding can not keep up with your creativity. I am a front end programmer and designer of sorts. I have so many ideas, with no ways of implementing them. I know of platforms that can help, I am really into the arduino project for physical ideas and I know Flash is an amazing platform for software, but when it comes to complex ideas, even such as a 3D game, things can be too much to handle individually. When you have an idea, what is your typical methodology of bring them to life? Write down the idea, save if for later (never gets made right...) Try building it yourself, on the platforms you work with and are good at Consult people on what platform it is best suited to and collaborate with an expert in that field to do the dirty work Consult people on what platform it is best suited to and try to learn it and make it yourself (at least the alpha stages) Are there any communities that support this idea of bringing things to life? Can you pitch ideas to x company as a business model and hope they take you on / sponsor you? Do you have to spend lots of $$$ to get things made?

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  • Splitting MS Access Database - Front End Part Location

    - by kristof
    One of the best practices as specified by Microsoft for Access Development is splitting Access application into 2 parts; Front End that hold all the object except tables and the Back End that holds the tables. The msdn page links there to the article Splitting Microsoft Access Databases to Improve Performance and Simplify Maintainability that describes the process in details. It is recommended that in multi user environment the Back End is stored on the server/shared folder while the Front End is distributed to each user. That implies that each time there are any changes made to the front end they need to be deployed to every user machine. My question is: Assuming that the users themselves do not have rights to modify the Front End part of the application what would be the drawbacks/dangers of leaving this on the server as well next to the Back End copy? I can see the performance issues here, but are there any dangers here like possible corruptions etc? Thank you EDIT Just to clarify, the scenario specified in question assumes one Front End stored on the server and shared by users. I understand that the recommendation is to have FE deployed to each user machine, but my question is more about what are the dangers if that is not done. E.g. when you are given an existing solution that uses the approach of both FE and BE on the server. Assuming the the performance is acceptable and the customer is reluctant to change the approach would you still push the change? And why exactly? For example the danger of possible data corruption would definitely be the strong enough argument, but is that the case? It is a part of follow up of my previous question From SQL Server to MS Access 2007

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