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  • Cross-platform GUI toolkits with WPF-style composition capabilities

    - by Alexey Romanov
    A huge advantage of WPF over, say, WinForms is its composability. To quote Programming WPF: One level up, WPF provides its “content model,” which allows any control to host any group of other controls. You don’t have to build special BitmapButton or IconComboBox classes; you put as many images, shapes, videos, 3D models, or whatever into a Button (or a ComboBox, ListBox, etc.) as suit your fancy. Are there any cross-platform GUI frameworks (preferably with Java bindings) out there which also let you do this?

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  • GUI Control For Audio Presentation

    - by Boris
    I need GUI control for audio file presentation. The language is not very important but it should run on windows platform. I should be able to :- load the file play the sound put and move markers across the audio bar. it would be nice if it can load itself from RTP wireshark captures (and not wav files). An example may be seen in audacity (may be someone even had an experience extracting it from there). Writing nyquist scripts in audacity is not a good option because I have to operate on RTP captures and not on raw sound samples. Another example of such control is wireshark RTP analyzer. Any advise?

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  • Best cheap GUI for converting to f4v

    - by Ben
    Hi, I need to give one client the ability to convert some videos to f4v h264 before loading it up to an AIR app. I normally doing with the Adobe Media Encoder CS4 but that only ships with adobe products (you can't download it as a free standalone app - which, start rant is odd, you'd think they would push the format - Microsoft's competing expresssion encoder is free end rant) Anyway, I need to get a (hopefully not too expensive, but willing to pay for it) good 3rd part app that can take any video and convert it to an f4v. Can you suggest any? Everything i've found is horrible or jammed with ads and crap. What would you use? Any suggestion? (please don't just say ffmpeg - I know it can do it but we need to good simple GUI) Thanks!

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  • Netbeans GUI Form corrupted?

    - by hubpages-my
    I was making a java gui application through netbeans IDE. All was working fine but yesterday when I opened the form in Netbeans, it said that the form had been corrupted and it could only open that form in read-only mode. When I opened that form in read-only mode, I found that the code was incomplete as severals lines of coding wasn't there at the end. Could anybody tell me how to recover the form. The form is perfect in lookwise but the generated code is incomplete. The code is too long to write it again. The Netbeans told me to get help from http://wiki.netbeans.org/FormGuardedBlockError but I didn't find any helpful information there.

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  • Can I add elements to a Java GUI?

    - by Asj
    I want to know how I can make a java program where an unknown amount of objects can be added to a GUI depending on user input. I can program in objects one at a time within the program, but I haven't seen a more dynamic program. Can I do that with Java? If not, what can I do it with? For more information, here's a picture. http://i6.photobucket.com/albums/y223/Asj127/CapProjIdea.jpg There can be more than one question per question block, and each question can have it's own question block.

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  • c# GUI changing a listbox from another class

    - by SlowForce
    I've written a multithreaded server that uses tcplistener and a client handler class that controls input and output. I also have a GUI chat client. The chat client works fine and the console version of the server also works well. I have a start() method in the partial(?) Form class, which I run from a new thread when I click a button, that starts the TCP Listener and loops through and accepts socket requests. For every request a new ClientHandler object is created and the socket is passed to this object before being used in a new handler thread. The ClientHandler is a different class to the form and I'm having real problems writing data to the Listbox in the Form class from within the ClientHandler class. I've tried a few different ways of doing this but none of them work as they involve creating a new form class within the ClientHandler. Any help or advice on what I should be reading to help me would be really appreciated.

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  • Best practice for passing configuration to each GUI object

    - by Laimoncijus
    Hi, I am writing an application, where I do have few different windows implemented, where each window is a separate class. Now I need somehow to pass a single configuration object to all of them. My GUI is designed in way, where I have one main window, which may create some child windows of its own, and these child windows can have their own childs (so there is no possibility to create all windows in initialization part and feed the config object to all of them from the very beginning)... What would be best practice for sharing this configuration object between them? Always passing via constructor or maybe making it somewhere as final public static and let each window object to access it when needed? Thanks

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  • Avoid Circular Reference in Swing GUI

    - by drhorrible
    Maybe it's not worth worrying about in this scenario, but lets say you have two classes, a JFrame with all its components, and a server-like class that handles requests from remote clients. The user is able to start and stop server objects through the GUI, and is shown various events that happen to each server object. Whether or not I use an explicit pattern (like MVC), it seems like the JFrame needs a reference to the server class (to call start and stop) and the server needs a reference to the JFrame (to notify of it of certain events). Is this a problem, or am I looking at this situation in the wrong way?

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  • How to prevent GUI blocking?

    - by Kovu
    Hi, I have a timer that ticks every 3 seconds. If the timer found something a messagebox will show. Then the timer should wait 30 seconds, before he show again the messagebox (the user of course must have time to react). How can I handle this? I tried a Thread.Sleep(30000), but the GUI blocks of course. My other Idea is a second timer that will be activated after the first ticks and reactivate the first timer in the tick-method. So: t1 tick - msg box - after click - t2 enable (30 sec tick) - t2 tick, enable t1 But I think thats not a good idea, is there a better way?

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  • Simplest possible Ubuntu GUI app.

    - by Chris Becke
    On Windows, no matter which framework you use, all the frameworks need, ultimately, to call the user mode user32::CreateWindowEx API to actually create a window on the desktop. On Ubuntu, or indeed Linux systems in general, it seems that the choices are to use a widget framework like Wx or Qt or GTK+ to create a GUI application, but all these frameworks feel like they are wrapping something more fundamental. Do these all talk directly to X on Linux? I thought Ubuntu was moving to a non X window manager, so what are they going to use then? What library would I use to access the window manager all these frameworks use?

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  • How to resize font on the GUI buttons in MFC

    - by ame
    I have a GUI written in MFC for a Windows CE device. However I need to resize some of the buttons and their corresponding text. I can't figure out how to change font size. The following code fragments did not help: Trial 1: *CFont fnt2; fnt2.CreateFont(10, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, L"MS Shell Dlg"); m_btnForceAnalog.SetFont(&fnt2); fnt2.Detach(); Trial 2: LOGFONT lf; memset(&lf,0,sizeof(LOGFONT)); lf.lfHeight = 5; // Request a 100-pixel-height font // DP and LP are always the same on CE - The conversion below is used by CFont::CreateFontIndirect HDC hDC=::GetDC(NULL); lf.lfHeight = ::GetDeviceCaps(hDC,LOGPIXELSY) * lf.lfHeight; ::ReleaseDC(NULL,hDC); //ReleaseDC(/NULL,/hDC); lf.lfHeight /= 720; // 72 points/inch, 10 decipoints/point if(lf.lfHeight 0) lf.lfHeight *= -1; OutputDebugString(L"\nAbout to call the setfont\n"); lstrcpy(lf.lfFaceName, _T("Arial")); HFONT font =::CreateFontIndirectW(&lf); CWnd* myButton = GetDlgItem(IDC_FORCE_ANALOG_BTN); //The Button with regular font myButton-SendMessageW(WM_SETFONT, (WPARAM)font, TRUE); Thankyou!

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  • GUI toolkit for Unicode text app?

    - by wrp
    In developing a tool for processing text in exotic scripts, I'm having trouble choosing a GUI toolkit. The main part of the interface is to be a text editor, not much more elaborate than Notepad, but with its own input method editor. It is to be extensible in a scripting language so that non-programmers can develop their own input methods and display routines. It will be assumed that all files are UTF-8. More elaborate support like regexes is not needed. The main sticking points are: characters beyond the Basic Multilingual Plane right-to-left and bi-directional text extension in a scripting language cross-platform Linux/Windows/OS X My first choice was Tcl/Tk, but it lacks bidi and going beyond the BMP seems dodgy. At the other extreme, I've considered Qt with embedded ECMAScript, but that might be heavier and less malleable than I would like. I'm even thinking about making it browser based, but I'm concerned that the IM for large scripts would be too heavy for client-side processing. I've also looked at a few similar projects in Java, but the quality of the font rendering in SWING has been unacceptable. What are your experiences in handling Unicode with various toolkits? Are there other serious issues I haven't considered? What would you recommend for doing this in the lightest way?

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  • Object-oriented GUI development in python

    - by ptabatt
    Hey guys, new programmer here. I have an assignment for class and I'm stuck... What I need to do is a create a GUI that gives someone a basic arithmetic problem in one box, asks the person to answer it, evaluates it, and tells you if you're right or wrong... Basically, what I have is this: [code] class Lesson(Frame): def init (self, parent=None): Frame.init(self, parent) self.pack() Lesson.make_widgets(self) def make_widgets(self): Label(self, text="").pack(side=TOP) ent = Entry(self) self.a = randrange(1,10) self.b = randrange(1,10) self.expr = choice(["+","-"]) ent.insert(END, str(self.a) + str(self.expr) + str(self.a)) [/code] I've broken this down into many little steps and basically, what I'm trying to do right now is insert a default random expression into the first entry widget. When I run this code, I just get a blank Label. Why is that? How can I put a something like "7+7" into the box? If you absolutely need background to the problem, it's question #3 on this link. http://reed.cs.depaul.edu/lperkovic/csc242/homeworks/Homework8.html -Thanks for all help in advance.

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  • python tkinter gui

    - by Lewis Townsend
    I'm wanting to make a small python program for yearly temperatures. I can get nearly everything working in the standard console but I'm wanting to implement it into a GUI. The program opens a csv file reads it into lists, works out the average, and min & max temps. Then on closing the application will save a summary to a new text file. I am wanting the default start up screen to show All Years. When a button is clicked it just shows that year's data. Here is a what I want it to look like. Pretty simple layout with just the 5 buttons and the out puts for each. I can make up the buttons for the top fine with: Code: class App: def __init__(self, master): frame = Frame(master) frame.pack() self.hi_there = Button(frame, text="All Years", command=self.All) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="2011", command=self.Y1) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="2012", command=self.Y2) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="2013", command=self.Y3) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="Save & Exit", command=self.Exit) self.hi_there.pack(side=LEFT) I'm not sure as to how to make the other elements, such as the title & table. I was going to post the code of the small program but decided not to. Once I have the structure/framework I think I can populate the fields & I might learn better this way. Using Python 2.7.3

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  • python gui generate math equation

    - by Nero Dietrich
    I have a homework question for one specific item with python GUIs. My goal is to create a GUI that asks a random mathematical equation and if the equation is evaluated correctly, then I will receive a message stating that it is correct. My main problem is finding out where to place my statements so that they show up in the labels; I have 1 textbox which generates the random equation, the next textbox is blank for me to enter the solution, and then an "Enter" button at the end to evaluate my solution. It looks like this: [randomly generated equation][Empty space to enter solution] [ENTER] I've managed to get the layout and the evaluate parameters, but I don't know where to go from here. This is my code so far: class Equation(Frame): def __init__(self,parent=None): Frame.__init__(self, parent) self.pack() Equation.make_widgets(self) Equation.new_problem(self) def make_widgets(self): Label(self).grid(row=0, column=1) ent = Entry(self) ent.grid(row=0, column=1) Label(self).grid(row=0, column=2) ent = Entry(self) ent.grid(row=0, column=2) Button(self, text='Enter', command=self.evaluate).grid(row=0, column=3) def new_problem(self): pass def evaluate(self): result = eval(self.get()) self.delete(0, END) self.insert(END, result) print('Correct')

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  • Cross Platform C library for GUI Apps?

    - by Moshe
    Free of charge, simple to learn/use, Cross Platform C library for GUI Apps? Am I looking for Qt? Bonus question: Can I develop with the said library/toolkit on Mac then recompile on PC/Linux? Super Bonus Question: Link to tutorial and/or download of said library. (RE)EDIT: The truth is that I'm in the process of catching up on the C family (coming from web development - XHTML/PHP/MySQL) to learn iPhone development. I do understand that C is not C++ or ObjectiveC but I want to keep the learning curve as simple as possible. Not to get too off topic, but I am also on the lookout for good starter books and websites. I've found this so far. I'm trying to kill many birds with one stone here. I don understand that there are platform specific extensions, but I will try to avoid those for porting purposes The idea is that I want to write the code on one machine and just compile thrice. (Mac/Win/Linux) If Objective C will compile on Windows and Linux as well as OS X then that's good. If I must use C++, that's also fine. EDIT: Link to QT Please...

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  • How should I organize my Java GUI?

    - by Spencer
    I'm creating a game in Java for fun and I'm trying to decide how to organize my classes for the GUI. So far, all the classes with only the swing components and layout (no logic) are in a package called "ui". I now need to add listeners (i.e. ActionListener) to components (i.e. button). The listeners need to communicate with the Game class. Currently I have: Game.java - creates the frame add panels to it import javax.swing.; import ui.; public class Game { private JFrame frame; Main main; Rules rules; Game() { rules = new Rules(); frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); main = new Main(); frame.setContentPane(main.getContentPane()); show(); } void show() { frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } public static void main(String[] args) { new Game(); } } Rules.java - game logic ui package - all classes create new panels to be swapped out with the main frame's content pane Main.java (Main Menu) - creates a panel with components Where do I now place the functionality for the Main class? In the game class? Separate class? Or is the whole organization wrong? Thanks

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  • is there a Java GUI for dummies ?

    - by MHero
    Hello, first I want to apologize about my english, it may be not clear enough. Well, I'm new to Java programming, and I search over this web about use of Swing, AWT, 2D, etc. but I didn't get the answer I was looking for. I want to know about a book or method to learn Java GUI programming (not even sure this is a propper term). Previous answers guide me to Filthy Rich Clients by Romain Guy and also to The Swing Tutorial in Sun Web Page. and No offense, but...the first one seems too complex and the second one a bit disorganize. so I ask about a more "for dummies" method. Thanks EDIT: Thanks everyboy, you're very kind and serious. I want to clear some things that I didn't state for being my first question. I dont' want to use autogenerated code(Don't want to say why only focus on my question for consistency) Also I've read Deitel & Deitel and it's a good beginners book but it seems to me that doesn't cover layout(and other details) Finally, I tried to read netbeans generated code but it's a mess find method by method and function by function the way that the IDE does it I hope this edition helps to solve my question

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  • How to update GUI thread/class from worker thread/class?

    - by user315182
    First question here so hello everyone. The requirement I'm working on is a small test application that communicates with an external device over a serial port. The communication can take a long time, and the device can return all sorts of errors. The device is nicely abstracted in its own class that the GUI thread starts to run in its own thread and has the usual open/close/read data/write data basic functions. The GUI is also pretty simple - choose COM port, open, close, show data read or errors from device, allow modification and write back etc. The question is simply how to update the GUI from the device class? There are several distinct types of data the device deals with so I need a relatively generic bridge between the GUI form/thread class and the working device class/thread. In the GUI to device direction everything works fine with [Begin]Invoke calls for open/close/read/write etc. on various GUI generated events. I've read the thread here (How to update GUI from another thread in C#?) where the assumption is made that the GUI and worker thread are in the same class. Google searches throw up how to create a delegate or how to create the classic background worker but that's not at all what I need, although they may be part of the solution. So, is there a simple but generic structure that can be used? My level of C# is moderate and I've been programming all my working life, given a clue I'll figure it out (and post back)... Thanks in advance for any help.

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  • How to perform gui operation in doInBackground method?

    - by jM2.me
    My application reads a user selected file which contains addresses and then displays on mapview when done geocoding. To avoid hanging app the importing and geocoding is done in AsyncTask. public class LoadOverlayAsync extends AsyncTask<Uri, Integer, StopsOverlay> { Context context; MapView mapView; Drawable drawable; public LoadOverlayAsync(Context con, MapView mv, Drawable dw) { context = con; mapView = mv; drawable = dw; } protected StopsOverlay doInBackground(Uri... uris) { StringBuilder text = new StringBuilder(); StopsOverlay stopsOverlay = new StopsOverlay(drawable, context); Geocoder geo = new Geocoder(context, Locale.US); try { File file = new File(new URI(uris[0].toString())); BufferedReader br = new BufferedReader(new FileReader(file)); String line; while ((line = br.readLine()) != null) { StopOverlay stopOverlay = null; String[] tempLine = line.split("~"); List<Address> results = geo.getFromLocationName(tempLine[4] + " " + tempLine[5] + " " + tempLine[7] + " " + tempLine[8], 10); if (results.size() > 0) { Toast progressToast = Toast.makeText(context, "More than one yo", 1000); progressToast.show(); } else if (results.size() == 1) { Address addr = results.get(0); GeoPoint mPoint = new GeoPoint((int)(addr.getLatitude() * 1E6), (int)(addr.getLongitude() * 1E6)); stopOverlay = new StopOverlay(mPoint, tempLine); } if (stopOverlay != null) { stopsOverlay.addOverlay(stopOverlay); } //List<Address> results = geo.getFromLocationName(locationName, maxResults) } } catch (URISyntaxException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (FileNotFoundException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (IOException e) { showErrorToast(e.toString()); //e.printStackTrace(); } return stopsOverlay; } protected void onProgressUpdate(Integer... progress) { Toast progressToast = Toast.makeText(context, "Loaded " + progress.toString(), 1000); progressToast.show(); } protected void onPostExecute(StopsOverlay so) { //mapView.getOverlays().add(so); Toast progressToast = Toast.makeText(context, "Done geocoding", 1000); progressToast.show(); } protected void showErrorToast(String msg) { Toast Newtoast = Toast.makeText(context, msg, 10000); Newtoast.show(); } } But if geocode fails, I want a dialog popup to let user edit the address. That would require calling on gui method while in doInBackground. What would be a good workaround this?

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  • java gui changing picture causes heapspace error

    - by pie154
    I have a java programme than when a button is clicked it updates the image on screen to the according image. this will work for the first 15 or so clicks then it causes a java heapspace error. I think it is because of the way I am updating the jpanel that contains the bufferedimage but not sure what the reason is. My code to get make the JPanel contain the new image is, public class extraScreenPanel { static JPanel screenPanel = new JPanel(new BorderLayout()); public static JPanel extraScreenPanel(int dispNum) { JLabel label = new JLabel("" + dispNum + ""); label.setPreferredSize(new Dimension(800, 600)); //label.setUI( new VerticalLabelUI(true) ); label.setVerticalAlignment( SwingConstants.TOP ); screenPanel = imgDisp(dispNum); label.setForeground(Color.white); label.setFont(new Font("Serif", Font.BOLD, 200)); screenPanel.add(label, BorderLayout.PAGE_END ); return screenPanel; } public static JPanel imgDisp(int picNum) { /* String url[] = new String[5000]; String part1; url[0] = "C:/PiPhotoPic/pic16.jpg"; for(Integer i=1;i<5000;i++){ if(i<10){part1 = "C:/temp/new0000000";} else if(i<100){part1 = "C:/temp/new000000";} else if(i<1000){part1 = "C:/temp/new00000";} else {part1 = "C:/temp/new00000";} String num = Integer.toString(i); url[i]= part1 + num + ".jpg"; } if(picNum<0){picNum=0;} String ref = url[picNum];*/ //this code is just to get specific ref for image location BufferedImage loadImg = loadImage(ref); JImagePanel panel = new JImagePanel(loadImg, 0, 0); panel.setPreferredSize(new Dimension(800, 600)); return panel; } public static class JImagePanel extends JPanel{ private BufferedImage image; int x, y; public JImagePanel(BufferedImage image, int x, int y) { super(); this.image = image; this.x = x; this.y = y; } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(image, x, y, null); } } public static BufferedImage loadImage(String ref) { BufferedImage bimg = null; try { bimg = javax.imageio.ImageIO.read(new File(ref)); } catch (Exception e) { e.printStackTrace(); } BufferedImage bimg2 = resize(bimg,800,600); return bimg2; } public static BufferedImage resize(BufferedImage img, int newW, int newH) { int w = img.getWidth(); int h = img.getHeight(); BufferedImage dimg = dimg = new BufferedImage(newW, newH, img.getType()); Graphics2D g = dimg.createGraphics(); g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null); g.dispose(); return dimg; } } And the code that updates my gui is, it works by removing the panel from its containg panel and then readding it to it. picPanel = imgDisp.imgDisp(num); repaintPicPanel(); public static void repaintPicPanel() { picPanel.removeAll(); menuPanel.remove(picPanel);; menuPanel.add(picPanel, BorderLayout.LINE_START); }

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  • -Java- Swing GUI - Moving around components specifically with layouts

    - by Xemiru Scarlet Sanzenin
    I'm making a little test GUI for something I'm making. However, problems occur with the positioning of the panels. public winInit() { super("Chatterbox - Login"); try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch(ClassNotFoundException e) { } catch (InstantiationException e) { } catch (IllegalAccessException e) { } catch (UnsupportedLookAndFeelException e) { } setSize(300,135); pn1 = new JPanel(); pn2 = new JPanel(); pn3 = new JPanel(); l1 = new JLabel("Username"); l2 = new JLabel("Password"); l3 = new JLabel("Random text here"); l4 = new JLabel("Server Address"); l5 = new JLabel("No address set."); i1 = new JTextField(10); p1 = new JPasswordField(10); b1 = new JButton("Connect"); b2 = new JButton("Register"); b3 = new JButton("Set IP"); l4.setBounds(10, 12, getDim(l4).width, getDim(l4).height); l1.setBounds(10, 35, getDim(l1).width, getDim(l1).height); l2.setBounds(10, 60, getDim(l2).width, getDim(l2).height); l3.setBounds(10, 85, getDim(l3).width, getDim(l3).height); l5.setBounds(l4.getBounds().width + 14, 12, l5.getPreferredSize().width, l5.getPreferredSize().height); l5.setForeground(Color.gray); i1.setBounds(getDim(l1).width + 15, 35, getDim(i1).width, getDim(i1).height); p1.setBounds(getDim(l1).width + 15, 60, getDim(p1).width, getDim(p1).height); b1.setBounds(getDim(l1).width + getDim(i1).width + 23, 34, getDim(b2).width, getDim(b1).height - 5); b2.setBounds(getDim(l1).width + getDim(i1).width + 23, 60, getDim(b2).width, getDim(b2).height - 5); b3.setBounds(getDim(l1).width + getDim(i1).width + 23, 10, etDim(b2).width, getDim(b3).height - 5); b1.addActionListener(clickButton); b2.addActionListener(clickButton); b3.addActionListener(clickButton); pn1.setLayout(new FlowLayout(FlowLayout.RIGHT)); pn2.setLayout(new FlowLayout(FlowLayout.RIGHT)); pn1.add(l1); pn1.add(i1); pn1.add(b1); pn2.add(l2); pn2.add(p1); pn2.add(b2); add(pn1); add(pn2); } I am attempting to use FlowLayout to position the panels in the way desired. I'd use BorderLayout while adding, but the vertical spacing is too far away when I just use directions closest to one another. The output of this code is to create a window, 300,150, place whatever's in the two panels in the exact same spaces. Yes, I realize there's useless code there with setBounds(), but that was just me screwing around with Absolute Positioning, which wasn't working out for me either.

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  • Tools for creating UI prototype.

    - by Golovko
    Hello. I need to create a prototype of ui. I'm googling, and find "Axure RP", but it very expensive for us company. Other way for creating UI prototype is tools like Qt Designer, but it doesn't provide some cool functions and sometimes demand bit programming skills. Do you know freeware tool for my task for man without any programming skills? Thanks. Ps. excuse my english ;)

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  • What to think about when designing a simple GUI for a quiz game

    - by PeterK
    I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently polishing it both from a code point of view as well as looking at the GUI. My initial idea was not to use any specific graphics but rather focus on the game experience and simplicity and by that only using background color, orange, and white text as well as buttons. The design is based on that all ages, from learning to read, should be able to host and play this game. However, as i am now getting close to the finish line i am starting to think what is needed from a GUI point of view. I would like to ask for some advice what to think about when designing a GUI. Is it considered OK without any 'fancy' graphics, what is the risk without it etc.? Also, what colors goes well together if i choose to use a simple GUI. I am thinking about color blindness etc. In other words how do i design a good and effective GUI for a simple game as mine? Thanks

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  • Unable to install juju-gui locally?

    - by Maciek
    I'm attempting to setup juju-gui in a VM running Ubuntu 13.10 x64 Server. I intend to see if it's possible to deploy an openstack "all in one" node, using this method in that particular VM. I've installed and bootstrapped juju in a local environment : $sudo apt-get install juju-core $sudo apt-get install juju-local $juju switch local $sudo juju bootstrap Next I've executed the following : $juju deploy juju-gui $juju expose juju-gui $watch juju status I was expecting to see juju-gui open up some ports and become available via a web-browser but nothing like that happened - why? how do I fix that? I believe I've managed to follow the deployment guides to the letter? Are there any detailed walkthroughs regarding deploying openstack on 13.10, using juju? Cheers :)

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