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  • Visual C++ 2008: Finding the cause of slow link times

    - by ckarras
    I have a legacy C++ project that takes an annoyingly long time to build (several minutes, even for small incremental changes), and I found most of the time was spent linking. The project is already using precompiled headers and incremental compilation. I have enabled the "/time" command line parameter in the hope I would get more details about what is slowing the linker, and got the following output: 1>Linking... 1> MD Merge: Total time = 59.938s 1> Generate Transitions: Total time = 0.500s 1> MD Finalize: Total time = 7.328s 1>Pass 1: Interval #1, time = 71.718s 1>Pass 2: Interval #2, time = 8.969s 1>Final: Total time = 80.687s 1>Final: Total time = 80.953s Is there a way to get more details about each of these steps? For example, I would like to find if they are spending most time linking to a specific .lib or .obj file. Also, is there any documentation that explains what each of these steps do?

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  • Reporting Services Linear Gauge Scale

    - by lnediger
    I have set up a linear gauge in Reporting Services 2008. What I would like to do is specify my scale interval. The only problem with this is the scale intervals I would like to use are not at constant intervals. For example, say the scale min is $0 and the scale max is $10 000. Depending on the chart I may want an interval marker labelled at $2000, $5000, then $7945. These numbers would be calculated based on percentages of scale max specified in the dataset. I have not been able to figure out how I would go about doing this.

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  • Shell Scripting For loop Syntax Error

    - by NewShellScripter
    Hello, I am trying to make a simple shell script to ping a source but I am getting bash-2.03$ ./test.sh google.com 10 .5 /home/users/me 16 256 ./test.sh: line 35: syntax error near unexpected token `((' ./test.sh: line 35: `for (( i = 1 ; i <= $totalArguments ; i++ ))' This is the code: #!/bin/bash ip=$1 count=$2 interval=$3 outputDirectory=$4 shift; shift; shift; shift; totalArguments=$# for (( i = 1 ; i <= $totalArguments ; i++ )) do ping -c $count -i $interval -s ${!i} $ip >> $outputDirectory/${!i}results.txt done Can someone tell me what I am doing wrong with the for loop syntax? Thanks!

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  • display image and run script for fifteen seconds

    - by Ryan Max
    This is very similar to a question I asked the other day but my page code has become significantly more complicated and I need to revisit it. I've been using the following code: $('#myLink').click(function() { $('#myImg').attr('src', 'newImg.jpg'); setTimeout(function() { $('#myImg').attr('src', 'oldImg.jpg'); }, 15000); }); To replace an image for a set period of time (15 seconds) when the link is clicked, then after 15 seconds, revert to the original image. However now, I'd like to run a snippet of javascript as well when the link is clicked (in addition to replacing the image), and only when the link is clicked (it's related to the 15 second image) and then have the js code disappear as well after the 15 seconds...however I'm not sure how to have jquery send js code into the page...Basically I just want jQuery to "echo" this code onto the page underneath the 15 second while I am there, but I don't know how jquery formats this "echo". Does this question make sense? interval = 500; imgsrc = "webcam/image.jpg"; function Refresh() { tmp = new Date(); tmp = "?" + tmp.getTime(); document.images["image1"].src = imgsrc + tmp; setTimeout("Refresh()", interval); } Refresh(); It's script for a webcam. Basically it takes a new picture every half a second and replaces it on the page. You must forgive me, I'm new to jquery, I don't know how to make this script work in a jquery context. i'm sorry, I'm explaining badly. This is what I need to happen, step by step: 1) User comes to the page and there is a static image that says "Click here to view webcam" 2) User clicks image 3) Image is replaced by live webcam image, which is refreshed every .5 seconds by the second script in my question. 4) After 15 seconds the live webcam reverts back to the static image saying "click here to view webcam" It is ONLY during that 15 second interval that I wan the webcam refresh script running, otherwise it's wasting bandwidth on an element that isn't even shown. Sorry for the confusion.

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  • Multiple Timers with setTimeInterval

    - by visibleinvisibly
    I am facing a problem with setInterval being used in a loop. I have a function subscribeFeed( ) which takes an array of urls as input. It loops through the url array and subscribes each url to getFeedAutomatically() using a setInterval function. so if three URL's are there in the array, then 3 setInterval's will be called. The problem is 1)how to distinguish which setInterval is called for which URL. 2)it is causing Runtime exception in setInterval( i guess because of closure problem in javascript) //constructor function myfeed(){ this.feedArray = []; } myfeed.prototype.constructor= myfeed; myfeed.prototype.subscribeFeed =function(feedUrl){ var i=0; var url; var count = 0; var _this = this; var feedInfo = { url : [], status : "" }; var urlinfo = []; feedUrl = (feedUrl instanceof Array) ? feedUrl : [feedUrl]; //notifyInterval = (notifyInterval instanceof Array) ? notifyInterval: [notifyInterval]; for (i = 0; i < feedUrl.length; i++) { urlinfo[i] = { url:'', notifyInterval:5000,// Default Notify/Refresh interval for the feed isenable:true, // true allows the feed to be fetched from the URL timerID: null, //default ID is null called : false, position : 0, getFeedAutomatically : function(url){ _this.getFeedUpdate(url); }, }; urlinfo[i].url = feedUrl[i].URL; //overide the default notify interval if(feedUrl[i].NotifyInterval /*&& (feedUrl[i] !=undefined)*/){ urlinfo[i].notifyInterval = feedUrl[i].NotifyInterval; } // Trigger the Feed registered event with the info about URL and status feedInfo.url[i] = feedUrl[i].URL; //Set the interval to get the feed. urlinfo[i].timerID = setInterval(function(){ urlinfo[i].getFeedAutomatically(urlinfo[i].url); }, urlinfo[i].notifyInterval); this.feedArray.push(urlinfo[i]); } } // The getFeedUpate function will make an Ajax request and coninue myfeed.prototype.getFeedUpdate = function( ){ } I am posting the same on jsfiddle http://jsfiddle.net/visibleinvisibly/S37Rj/ Thanking you in advance

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  • Firefox extension dev: observing preferencies, avoid multiple notifications

    - by Michael
    Let's say my Firefox extension has multiple preferences, but some of them are grouped, like check interval, fail retry interval, destination url. Those are used in just single function. When I subscribe to preference service and add observer, the observe callback will be called for each changed preference, so if by chance user changed all of the settings in group, then I will have to do the same routine for the same subsystem as many times as I have items in that preferences group. What I want is observe to be called just once for group of preferences. Say extensions.myextension.interval1 extensions.myextension.site extensions.myextension.retry so if one or all of those preferences are changed, I receive only 1 notification about it.

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  • getting the value of a filter at an arbitrary time

    - by Andiih
    Context: I'm trying to improve the values returned by the iPhone CLLocationManager, although this is a more generally applicable problem. The key is that CLLocationManger returns data on current velocity as and when it feels like it, rather than at a fixed sample rate. I'd like to use a feedback equation to improve accuracy v=(k*v)+(1-k)*currentVelocity where currentVelocity is the speed returned by didUpdateToLocation:fromLocation: and v is the output velocity (and also used for the feedback element). Because of the "as and when" nature of didUpdateToLocation:fromLocation: I could calculate the time interval since it was last called, and do something like for (i=0;i<timeintervalsincelastcalled;i++) v=(k*v)+(1-k)*currentVelocity which would work, but is wasteful of cycles. Especially as I probably want timeintervalsincelastcalled to be measured as 10ths of a second. Is there a way to solve this without the loop ? i.e. rework (integrate?) the formula so I put an interval into the equation and get the same answer as I would have by iteration ?

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  • Picture changing in vb6

    - by Dario Dias
    I was trying this script from a pdf file.I got stuck where the target image should change to exploding image if clicked but the target image does not change from the standing image.Please Help! Option Explicit Dim fiPlayersScore As Integer Dim fiNumberofMisses As Integer Dim fbTargetHit As Boolean Private Sub Form_Load() Randomize imgTarget.Enabled = False imgTarget.Visible = False cmdStop.Enabled = False lblGameOver.Visible = False lblGameOver.Enabled = False End Sub Private Sub cmdStart_Click() Dim lsUserResponse As String Dim lbResponse As Boolean lsUserResponse = InputBox("Enter a level from 1 to 3." & _ (Chr(13)) & "" & (Chr(13)) & "1 being the Easiest and 3 being the " & _ "Hardest.", "Level Select", "1") lbResponse = False If lsUserResponse = "1" Then Timer1.Interval = 1500 lbResponse = True ElseIf lsUserResponse = "2" Then Timer1.Interval = 1000 lbResponse = True ElseIf lsUserResponse = "3" Then Timer1.Interval = 750 lbResponse = True Else MsgBox ("Game Not Started.") lbResponse = False End If If lbResponse = True Then cmdStart.Enabled = False imgTarget.Picture = imgStanding.Picture frmMain.MousePointer = 5 fbTargetHit = False Load_Sounds cmdStop.Enabled = True fiPlayersScore = 0 fiNumberofMisses = 0 lblScore.Caption = fiPlayersScore lblMisses.Caption = fiNumberofMisses Timer1.Enabled = True lblGameOver.Visible = False lblGameOver.Enabled = False End If End Sub Private Sub cmdStop_Click() Unload_Sounds frmMain.MousePointer = vbNormal Timer1.Enabled = False imgTarget.Enabled = False imgTarget.Visible = False cmdStart.Enabled = True cmdStop.Enabled = False cmdStart.SetFocus lblGameOver.Visible = True lblGameOver.Enabled = True End Sub Private Sub Form_Click() MMControl1.Command = "Play" MMControl1.Command = "Prev" fiNumberofMisses = fiNumberofMisses + 1 lblMisses.Caption = fiNumberofMisses If CheckForLoose = True Then cmdStop_Click lblMisses.Caption = fiNumberofMisses Exit Sub End If End Sub Private Sub imgTarget_Click() MMControl2.Command = "Play" MMControl2.Command = "Prev" Timer1.Enabled = False imgTarget.Picture = imgExplode.Picture '**I AM STUCK HERE** pauseProgram fiPlayersScore = fiPlayersScore + 1 Timer1.Enabled = True If CheckForWin = True Then cmdStop_Click lblScore.Caption = fiPlayersScore Exit Sub End If lblScore.Caption = fiPlayersScore fbTargetHit = True imgStanding.Enabled = False imgTarget.Visible = False imgTarget.Enabled = False Timer1.Enabled = True End Sub Public Sub Load_Sounds() 'Set initial property values for blaster sound MMControl1.Notify = False MMControl1.Wait = True MMControl1.Shareable = False MMControl1.DeviceType = "WaveAudio" MMControl1.FileName = _ "C:\Temp\Sounds\Blaster_1.wav" 'Open the media device MMControl1.Command = "Open" 'Set initial property values for grunt sound MMControl2.Notify = False MMControl2.Wait = True MMControl2.Shareable = False MMControl2.DeviceType = "WaveAudio" MMControl2.FileName = _ "C:\Temp\Sounds\Pain_Grunt_4.wav" 'Open the media device MMControl2.Command = "Open" End Sub Private Sub Timer1_Timer() Dim liRandomLeft As Integer Dim liRandomTop As Integer imgTarget.Visible = True If fbTargetHit = True Then fbTargetHit = False 'imgTarget.Picture = imgStanding.Picture End If liRandomLeft = (6120 * Rnd) liRandomTop = (4680 * Rnd) imgTarget.Left = liRandomLeft imgTarget.Top = liRandomTop imgTarget.Enabled = True imgTarget.Visible = True End Sub Public Function CheckForWin() As Boolean CheckForWin = False If fiPlayersScore = 5 Then CheckForWin = True lblGameOver.Caption = "You Win.Game Over" End If End Function Public Function CheckForLoose() As Boolean CheckForLoose = False If fiNumberofMisses = 5 Then CheckForLoose = True lblGameOver.Caption = "You Loose.Game Over" End If End Function Private Sub Form_QueryUnload(Cancel As Integer, _ UnloadMode As Integer) Unload_Sounds End Sub Public Sub Unload_Sounds() MMControl1.Command = "Close" MMControl2.Command = "Close" End Sub Public Sub pauseProgram() Dim currentTime Dim newTime currentTime = Second(Time) newTime = Second(Time) Do Until Abs(newTime - currentTime) = 1 newTime = Second(Time) Loop End Sub

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  • Queued WCF Service which processes every X seconds

    - by Jeff Windsor
    I need to create a service which can process queued requests on a configured time interval. For example go to the web and get financial data from a site the requires we limit requests to once per second. I am new to WCF and I am not sure if (1) WCF with MSMQ a proper choice for implementing this? and (2) if so what is the best mechanism for enforcing the interval? a thread wait? a timer (not sure how that would work).

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  • Reduce text length to fit cell width in a smart manner

    - by Andrei Ciobanu
    Hello, I am in project where we are building a simple web calendar using Java EE technologies. We define a table where every row is an employee, and every column represents an hour interval. The table width and column widths are adjustable. In every cell we have a text retrieved from a database, indicating what the employee is doing / should do in that time interval. The problem is that sometimes the text in cells is getting bigger than the actual cell. My task is to make the text more "readable" by reducing it's length in a "smart way" so that it can fit in the cell more "gracefully". For example if initially in a cell I have: "Writing documents", after the resize I should retrieve: "Wrtng. dcmnts" or "Writ. docum." so that the text can fit well. Is there a smart way to do it ? Or removing vocals / split the string in two is enough ?

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  • Random walk- Brownian Motion

    - by Sam
    I've been assigned the project of creating a simple console app. that models brownian motion in a 2D plane. I wasn't given much information on how to do so (and I'm hoping that it's a pretty popular assignment so that I could get some insight) just that it relies on random number generation. I researched brownian motion for a little bit and saw some formulas that looked complicated, but by the description is just seems to have to move randomly within a certain number interval. Can anyone clarify? Am I to create a program that continually creates a random number in an interval and then modify the particles "x" and "y" coordinate or is there more to it? Thanks for any help.

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  • Sql Server related question

    - by stefan
    Hi guys, I have this thing that i need to do and some advices will be greatly appreciated. I have a Sql server table with some phone calls.For each phone call i have the start and end time. What i need to accomplish: a stored procedure which for a certain period of time, let's say 5 hours at a x interval, lets say 2 minutes returns the number of connected calls. Something like: Interval Nr of Calls Connected 01-01-2010 12:00:00 - 01-01-2010 12:05:00 30 01-01-2010 12:05:01 - 01-01-2010 12:10:00 10 ............. Which will be the fastest way to do that? Thank you for your help

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  • Sql-server Database query help

    - by menacheb
    Hi, I have a problem that I didn't manage to solve for a very long time, and I quite desperate. I have a Database (SQL Server) with table named 'ProcessData' and columns named 'Process_Name' (Data Type: nvarchar(50)), 'Start_At' (DataType: DateTime) and 'End_At' (Data Type: DateTime). I need to know for each 'Time-Interval' (let's say 1 minute) how many processes (Process_Name = PN) was open (after or equal to the 'Start_at' column and before or equal to the 'End_At' column) during this time (It can be a few rows with the same data). Does anyone know how to make this query without a 'for' loop? (It ITSELF will promote the time), (The answer will be a table with two columns (1. The time the check took place. 2. the number of open processes at this time.) and a row for each 'Time-Interval' (1 minute in this example ) Many thanks,

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  • using jquery.noConflict()

    - by user548192
    Hi All, I have two files. HTML and .js files. in code.js, I have written jquery code and in HTML file, I am including code.js as following: jQuery.noConflict(); var $jcode = jQuery; in code.js, I have written following: jcode(document).ready(function() { jcode.interval(checkForms, 2000); }); When I run it, it gives me error as can not read property of interval undefined. I think there is something wrong with my usage of noConflict. Can you please help? Thanks

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  • Date range advanced count calculation in TSQL

    - by cihata87
    I am working on call center project and I have to calculate the call arrivals at the same time between specific time ranges. I have to write a procedure which has parameters StartTime, EndTime and Interval For Example: Start Time: 11:00 End Time: 12:00 Interval: 20 minutes so program should divide the 1-hour time range into 3 parts and each part should count the arrivals which started and finished in this range OR arrivals which started and haven't finished yet Should be like this: 11:00 - 11:20 15 calls at the same time(TimePeaks) 11:20 - 11:40 21 calls ... 11:40 - 12:00 8 calls ... Any suggestions how to calculate them?

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  • NIC Bonding/balance-rr with Dell PowerConnect 5324

    - by Branden Martin
    I'm trying to get NIC bonding to work with balance-rr so that three NIC ports are combined, so that instead of getting 1 Gbps we get 3 Gbps. We are doing this on two servers connected to the same switch. However, we're only getting the speed of one physical link. We are using 1 Dell PowerConnect 5324, SW version 2.0.1.3, Boot version 1.0.2.02, HW version 00.00.02. Both servers are CentOS 5.9 (Final) running OnApp Hypervisor (CloudBoot) Server 1 is using ports g5-g7 in port-channel 1. Server 2 is using ports g9-g11 in port-channel 2. Switch show interface status Port Type Duplex Speed Neg ctrl State Pressure Mode -------- ------------ ------ ----- -------- ---- ----------- -------- ------- g1 1G-Copper -- -- -- -- Down -- -- g2 1G-Copper Full 1000 Enabled Off Up Disabled Off g3 1G-Copper -- -- -- -- Down -- -- g4 1G-Copper -- -- -- -- Down -- -- g5 1G-Copper Full 1000 Enabled Off Up Disabled Off g6 1G-Copper Full 1000 Enabled Off Up Disabled Off g7 1G-Copper Full 1000 Enabled Off Up Disabled On g8 1G-Copper Full 1000 Enabled Off Up Disabled Off g9 1G-Copper Full 1000 Enabled Off Up Disabled On g10 1G-Copper Full 1000 Enabled Off Up Disabled On g11 1G-Copper Full 1000 Enabled Off Up Disabled Off g12 1G-Copper Full 1000 Enabled Off Up Disabled On g13 1G-Copper -- -- -- -- Down -- -- g14 1G-Copper -- -- -- -- Down -- -- g15 1G-Copper -- -- -- -- Down -- -- g16 1G-Copper -- -- -- -- Down -- -- g17 1G-Copper -- -- -- -- Down -- -- g18 1G-Copper -- -- -- -- Down -- -- g19 1G-Copper -- -- -- -- Down -- -- g20 1G-Copper -- -- -- -- Down -- -- g21 1G-Combo-C -- -- -- -- Down -- -- g22 1G-Combo-C -- -- -- -- Down -- -- g23 1G-Combo-C -- -- -- -- Down -- -- g24 1G-Combo-C Full 100 Enabled Off Up Disabled On Flow Link Ch Type Duplex Speed Neg control State -------- ------- ------ ----- -------- ------- ----------- ch1 1G Full 1000 Enabled Off Up ch2 1G Full 1000 Enabled Off Up ch3 -- -- -- -- -- Not Present ch4 -- -- -- -- -- Not Present ch5 -- -- -- -- -- Not Present ch6 -- -- -- -- -- Not Present ch7 -- -- -- -- -- Not Present ch8 -- -- -- -- -- Not Present Server 1: cat /etc/sysconfig/network-scripts/ifcfg-eth3 DEVICE=eth3 HWADDR=00:1b:21:ac:d5:55 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth4 DEVICE=eth4 HWADDR=68:05:ca:18:28:ae USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth5 DEVICE=eth5 HWADDR=68:05:ca:18:28:af USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-onappstorebond DEVICE=onappstorebond IPADDR=10.200.52.1 NETMASK=255.255.0.0 GATEWAY=10.200.2.254 NETWORK=10.200.0.0 USERCTL=no BOOTPROTO=none ONBOOT=yes cat /proc/net/bonding/onappstorebond Ethernet Channel Bonding Driver: v3.4.0-1 (October 7, 2008) Bonding Mode: load balancing (round-robin) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 00:1b:21:ac:d5:55 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:28:ae Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:28:af Server 2: cat /etc/sysconfig/network-scripts/ifcfg-eth3 DEVICE=eth3 HWADDR=00:1b:21:ac:d5:a7 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth4 DEVICE=eth4 HWADDR=68:05:ca:18:30:30 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth5 DEVICE=eth5 HWADDR=68:05:ca:18:30:31 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-onappstorebond DEVICE=onappstorebond IPADDR=10.200.53.1 NETMASK=255.255.0.0 GATEWAY=10.200.3.254 NETWORK=10.200.0.0 USERCTL=no BOOTPROTO=none ONBOOT=yes cat /proc/net/bonding/onappstorebond Ethernet Channel Bonding Driver: v3.4.0-1 (October 7, 2008) Bonding Mode: load balancing (round-robin) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 00:1b:21:ac:d5:a7 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:30:30 Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:30:31 Here are the results of iperf. ------------------------------------------------------------ Client connecting to 10.200.52.1, TCP port 5001 TCP window size: 27.7 KByte (default) ------------------------------------------------------------ [ 3] local 10.200.3.254 port 53766 connected with 10.200.52.1 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 950 MBytes 794 Mbits/sec

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  • Why is /dev/rfcomm0 giving PySerial problems?

    - by Travis G.
    I am connecting my Ubuntu box to a wireless readout setup over Bluetooth. I wrote a Python script to send the serial information through /dev/rfcomm0. The script connects fine and works for a few minutes, but then Python will start using 100% CPU and the messages stop flowing through. I can open rfcomm0 in a serial terminal and communicate through it by hand just fine. When I open it through a terminal it seems to work indefinitely. Also, I can swap the Bluetooth receiver for a USB cable, and change the port to /dev/ttyUSB0, and I don't get any problems over time. It seems either I'm doing something wrong with rfcomm0 or PySerial doesn't handle it well. Here's the script: import psutil import serial import string import time sampleTime = 1 numSamples = 5 lastTemp = 0 TEMP_CHAR = 't' USAGE_CHAR = 'u' SENSOR_NAME = 'TC0D' gauges = serial.Serial() gauges.port = '/dev/rfcomm0' gauges.baudrate = 9600 gauges.parity = 'N' gauges.writeTimeout = 0 gauges.open() print("Connected to " + gauges.portstr) filename = '/sys/bus/platform/devices/applesmc.768/temp2_input' def parseSensorsOutputLinux(output): return int(round(float(output) / 1000)) while(1): usage = psutil.cpu_percent(interval=sampleTime) gauges.write(USAGE_CHAR) gauges.write(chr(int(usage))) #write the first byte #print("Wrote usage: " + str(int(usage))) sensorFile = open(filename) temp = parseSensorsOutputLinux(sensorFile.read()) gauges.write(TEMP_CHAR) gauges.write(chr(temp)) #print("Wrote temp: " + str(temp)) Any thoughts? Thanks. EDIT: Here is the revised code, using Python-BlueZ instead of PySerial: import psutil import serial import string import time import bluetooth sampleTime = 1 numSamples = 5 lastTemp = 0 TEMP_CHAR = 't' USAGE_CHAR = 'u' SENSOR_NAME = 'TC0D' #gauges = serial.Serial() #gauges.port = '/dev/rfcomm0' #gauges.baudrate = 9600 #gauges.parity = 'N' #gauges.writeTimeout = 0 #gauges.open() gaugeSocket = bluetooth.BluetoothSocket(bluetooth.RFCOMM) gaugeSocket.connect(('00:06:66:42:22:96', 1)) filename = '/sys/bus/platform/devices/applesmc.768/temp2_input' def parseSensorsOutputLinux(output): return int(round(float(output) / 1000)) while(1): usage = psutil.cpu_percent(interval=sampleTime) #gauges.write(USAGE_CHAR) gaugeSocket.send(USAGE_CHAR) #gauges.write(chr(int(usage))) #write the first byte gaugeSocket.send(chr(int(usage))) #print("Wrote usage: " + str(int(usage))) sensorFile = open(filename) temp = parseSensorsOutputLinux(sensorFile.read()) #gauges.write(TEMP_CHAR) gaugeSocket.send(TEMP_CHAR) #gauges.write(chr(temp)) gaugeSocket.send(chr(temp)) #print("Wrote temp: " + str(temp)) It seems either Ubuntu must be closing /dev/rfcomm0 after a certain time or my Bluetooth receiver is messing things up. Even when the BluetoothError arises, the "connected" light on the receiver stays illuminated, and it is not until I power-cycle to receiver that I can reconnect. I'm not sure how to approach this problem. It's odd that the connection would work fine for a few minutes (seemingly a random amount of time) and then seize up. In case it helps, the Bluetooth receiver is a BlueSmirf Silver from Sparkfun. Do I need to be trying to maintain the connection from the receiver end or something?

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • How to make your File Adapter pick only one file at a time from a location

    - by anirudh.pucha(at)oracle.com
    In SOA 11g, you use File adapter to read files from the given location.With this read operation it picks all the files at time.You want to configure File Adapters that it should pick one file at time from the given location with given polling interval.Solution :You set the "SingleThreadModel" and "MaxRaiseSize" properties for your file adapter. Edit the adapter's jca file and add the following properties:property name="SingleThreadModel" value="true"property name="MaxRaiseSize" value="1"You can set these properties also through jdeveloper, by opening composite.xml, selecting the adapter and then changing the properties through the properties panel.

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  • ODI 11g – How to Load Using Partition Exchange

    - by David Allan
    Here we will look at how to load large volumes of data efficiently into the Oracle database using a mixture of CTAS and partition exchange loading. The example we will leverage was posted by Mark Rittman a couple of years back on Interval Partitioning, you can find that posting here. The best thing about ODI is that you can encapsulate all those ‘how to’ blog posts and scripts into templates that can be reused – the templates are of course Knowledge Modules. The interface design to mimic Mark's posting is shown below; The IKM I have constructed performs a simple series of steps to perform a CTAS to create the stage table to use in the exchange, then lock the partition (to ensure it exists, it will be created if it doesn’t) then exchange the partition in the target table. You can find the IKM Oracle PEL.xml file here. The IKM performs the follows steps and is meant to illustrate what can be done; So when you use the IKM in an interface you configure the options for hints (for parallelism levels etc), initial extent size, next extent size and the partition variable;   The KM has an option where the name of the partition can be passed in, so if you know the name of the partition then set the variable to the name, if you have interval partitioning you probably don’t know the name, so you can use the FOR clause. In my example I set the variable to use the date value of the source data FOR (TO_DATE(''01-FEB-2010'',''dd-MON-yyyy'')) Using a variable lets me invoke the scenario many times loading different partitions of the same target table. Below you can see where this is defined within ODI, I had to double single-quote the strings since this is placed inside the execute immediate tasks in the KM; Note also this example interface uses the LKM Oracle to Oracle (datapump), so this illustration uses a lot of the high performing Oracle database capabilities – it uses Data Pump to unload, then a CreateTableAsSelect (CTAS) is executed on the external table based on top of the Data Pump export. This table is then exchanged in the target. The IKM and illustrations above are using ODI 11.1.1.6 which was needed to get around some bugs in earlier releases with how the variable is handled...as far as I remember.

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  • Iterative and Incremental Principle Series 3: The Implementation Plan (a.k.a The Fitness Plan)

    - by llowitz
    Welcome back to the Iterative and Incremental Blog series.  Yesterday, I demonstrated how shorter interval sets allowed me to focus on my fitness goals and achieve success.  Likewise, in a project setting, shorter milestones allow the project team to maintain focus and experience a sense of accomplishment throughout the project lifecycle.  Today, I will discuss project planning and how to effectively plan your iterations. Admittedly, there is more to applying the iterative and incremental principle than breaking long durations into multiple, shorter ones.  In order to effectively apply the iterative and incremental approach, one should start by creating an implementation plan.   In a project setting, the Implementation Plan is a high level plan that focuses on milestones, objectives, and the number of iterations.  It is the plan that is typically developed at the start of an engagement identifying the project phases and milestones.  When the iterative and incremental principle is applied, the Implementation Plan also identified the number of iterations planned for each phase.  The implementation plan does not include the detailed plan for the iterations, as this detail is determined prior to each iteration start during Iteration Planning.  An individual iteration plan is created for each project iteration. For my fitness regime, I also created an “Implementation Plan” for my weekly exercise.   My high level plan included exercising 6 days a week, and since I cross train, trying not to repeat the same exercise two days in a row.  Because running on the hills outside is the most difficult and consequently, the most effective exercise, my implementation plan includes running outside at least 2 times a week.   Regardless of the exercise selected, I always apply a series of 6-minute interval sets.  I never plan what I will do each day in advance because there are too many changing factors that need to be considered before that level of detail is determined.  If my Implementation Plan included details on the exercise I was to perform each day of the week, it is quite certain that I would be unable to follow my plan to that level.  It is unrealistic to plan each day of the week without considering the unique circumstances at that time.  For example, what is the weather?  Are there are conflicting schedule commitments?  Are there injuries that need to be considered?  Likewise, in a project setting, it is best to plan for the iteration details prior to its start. Join me for tomorrow’s blog where I will discuss when and how to plan the details of your iterations.

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Who could ask for more with LESS CSS? (Part 3 of 3&ndash;Clrizr)

    - by ToString(theory);
    Welcome back!  In the first two posts in this series, I covered some of the awesome features in CSS precompilers such as SASS and LESS, as well as how to get an initial project setup up and running in ASP.Net MVC 4. In this post, I will cover an actual advanced example of using LESS in a project, and show some of the great productivity features we gain from its usage. Introduction In the first post, I mentioned two subjects that I will be using in this example – constants, and color functions.  I’ve always enjoyed using online color scheme utilities such as Adobe Kuler or Color Scheme Designer to come up with a scheme based off of one primary color.  Using these tools, and requesting a complementary scheme you can get a couple of shades of your primary color, and a couple of shades of a complementary/accent color to display. Because there is no way in regular css to do color operations or store variables, there was no way to accomplish something like defining a primary color, and have a site theme cascade off of that.  However with tools such as LESS, that impossibility becomes a reality!  So, if you haven’t guessed it by now, this post is on the creation of a plugin/module/less file to drop into your project, plugin one color, and have your primary theme cascade from it.  I only went through the trouble of creating a module for getting Complementary colors.  However, it wouldn’t be too much trouble to go through other options such as Triad or Monochromatic to get a module that you could use off of that. Step 1 – Analysis I decided to mimic Adobe Kuler’s Complementary theme algorithm as I liked its simplicity and aesthetics.  Color Scheme Designer is great, but I do believe it can give you too many color options, which can lead to chaos and overload.  The first thing I had to check was if the complementary values for the color schemes were actually hues rotated by 180 degrees at all times – they aren’t.  Apparently Adobe applies some variance to the complementary colors to get colors that are actually more aesthetically appealing to users.  So, I opened up Excel and began to plot complementary hues based on rotation in increments of 10: Long story short, I completed the same calculations for Hue, Saturation, and Lightness.  For Hue, I only had to record the Complementary hue values, however for saturation and lightness, I had to record the values for ALL of the shades.  Since the functions were too complicated to put into LESS since they aren’t constant/linear, but rather interval functions, I instead opted to extrapolate the HSL values using the trendline function for each major interval, onto intervals of spacing 1. For example, using the hue extraction, I got the following values: Interval Function 0-60 60-140 140-270 270-360 Saturation and Lightness were much worse, but in the end, I finally had functions for all of the intervals, and then went the route of just grabbing each shades value in intervals of 1.  Step 2 – Mapping I declared variable names for each of these sections as something that shouldn’t ever conflict with a variable someone would define in their own file.  After I had each of the values, I extracted the values and put them into files of their own for hue variables, saturation variables, and lightness variables…  Example: /*HUE CONVERSIONS*/@clrizr-hue-source-0deg: 133.43;@clrizr-hue-source-1deg: 135.601;@clrizr-hue-source-2deg: 137.772;@clrizr-hue-source-3deg: 139.943;@clrizr-hue-source-4deg: 142.114;.../*SATURATION CONVERSIONS*/@clrizr-saturation-s2SV0px: 0;@clrizr-saturation-s2SV1px: 0;@clrizr-saturation-s2SV2px: 0;@clrizr-saturation-s2SV3px: 0;@clrizr-saturation-s2SV4px: 0;.../*LIGHTNESS CONVERSIONS*/@clrizr-lightness-s2LV0px: 30;@clrizr-lightness-s2LV1px: 31;@clrizr-lightness-s2LV2px: 32;@clrizr-lightness-s2LV3px: 33;@clrizr-lightness-s2LV4px: 34;...   In the end, I have 973 lines of mapping/conversion from source HSL to shade HSL for two extra primary shades, and two complementary shades. The last bit of the work was the file to compose each of the shades from these mappings. Step 3 – Clrizr Mapper The final step was the hardest to overcome as I was still trying to understand LESS to its fullest extent.  Imports As mentioned previously, I had separated the HSL mappings into different files, so the first necessary step is to import those for use into the Clrizr plugin: @import url("hue.less");@import url("saturation.less");@import url("lightness.less"); Extract Component Values For Each Shade Next, I extracted the necessary information for each shade HSL before shade composition: @clrizr-input-saturation: 1px+floor(saturation(@clrizr-input))-1;@clrizr-input-lightness: 1px+floor(lightness(@clrizr-input))-1; @clrizr-complementary-hue: formatstring("clrizr-hue-source-{0}", ceil(hue(@clrizr-input))); @clrizr-primary-2-saturation: formatstring("clrizr-saturation-s2SV{0}",@clrizr-input-saturation);@clrizr-primary-1-saturation: formatstring("clrizr-saturation-s1SV{0}",@clrizr-input-saturation);@clrizr-complementary-1-saturation: formatstring("clrizr-saturation-c1SV{0}",@clrizr-input-saturation); @clrizr-primary-2-lightness: formatstring("clrizr-lightness-s2LV{0}",@clrizr-input-lightness);@clrizr-primary-1-lightness: formatstring("clrizr-lightness-s1LV{0}",@clrizr-input-lightness);@clrizr-complementary-1-lightness: formatstring("clrizr-lightness-c1LV{0}",@clrizr-input-lightness); Here, you can see a couple of odd things…  On the first line, I am using operations to add units to the saturation and lightness.  This is due to some limitations in the operations that would give me saturation or lightness in %, which can’t be in a variable name.  So, I use first add 1px to it, which casts the result of the following functions as px instead of %, and then at the end, I remove that pixel.  You can also see here the formatstring method which is exactly what it sounds like – something like String.Format(string str, params object[] obj). Get Primary & Complementary Shades Now that I have components for each of the different shades, I can now compose them into each of their pieces.  For this, I use the @@ operator which will look for a variable with the name specified in a string, and then call that variable: @clrizr-primary-2: hsl(hue(@clrizr-input), @@clrizr-primary-2-saturation, @@clrizr-primary-2-lightness);@clrizr-primary-1: hsl(hue(@clrizr-input), @@clrizr-primary-1-saturation, @@clrizr-primary-1-lightness);@clrizr-primary: @clrizr-input;@clrizr-complementary-1: hsl(@@clrizr-complementary-hue, @@clrizr-complementary-1-saturation, @@clrizr-complementary-1-lightness);@clrizr-complementary-2: hsl(@@clrizr-complementary-hue, saturation(@clrizr-input), lightness(@clrizr-input)); That’s is it, for the most part.  These variables now hold the theme for the one input color – @clrizr-input.  However, I have one last addition… Perceptive Luminance Well, after I got the colors, I decided I wanted to also get the best font color that would go on top of it.  Black or white depending on light or dark color.  Now I couldn’t just go with checking the lightness, as that is half the story.  You see, the human eye doesn’t see ALL colors equally well but rather has more cells for interpreting green light compared to blue or red.  So, using the ratio, we can calculate the perceptive luminance of each of the shades, and get the font color that best matches it! @clrizr-perceptive-luminance-ps2: round(1 - ( (0.299 * red(@clrizr-primary-2) ) + ( 0.587 * green(@clrizr-primary-2) ) + (0.114 * blue(@clrizr-primary-2)))/255)*255;@clrizr-perceptive-luminance-ps1: round(1 - ( (0.299 * red(@clrizr-primary-1) ) + ( 0.587 * green(@clrizr-primary-1) ) + (0.114 * blue(@clrizr-primary-1)))/255)*255;@clrizr-perceptive-luminance-ps: round(1 - ( (0.299 * red(@clrizr-primary) ) + ( 0.587 * green(@clrizr-primary) ) + (0.114 * blue(@clrizr-primary)))/255)*255;@clrizr-perceptive-luminance-pc1: round(1 - ( (0.299 * red(@clrizr-complementary-1)) + ( 0.587 * green(@clrizr-complementary-1)) + (0.114 * blue(@clrizr-complementary-1)))/255)*255;@clrizr-perceptive-luminance-pc2: round(1 - ( (0.299 * red(@clrizr-complementary-2)) + ( 0.587 * green(@clrizr-complementary-2)) + (0.114 * blue(@clrizr-complementary-2)))/255)*255; @clrizr-col-font-on-primary-2: rgb(@clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2);@clrizr-col-font-on-primary-1: rgb(@clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1);@clrizr-col-font-on-primary: rgb(@clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps);@clrizr-col-font-on-complementary-1: rgb(@clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1);@clrizr-col-font-on-complementary-2: rgb(@clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2); Conclusion That’s it!  I have posted a project on clrizr.codePlex.com for this, and included a testing page for you to test out how it works.  Feel free to use it in your own project, and if you have any questions, comments or suggestions, please feel free to leave them here as a comment, or on the contact page!

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  • Wrong statistics in AUX_STATS$ might puzzle the optimizer

    - by Mike Dietrich
    We do recommend the creation of System Statistics for quite a long time. Since Oracle 9i the optimizer works with a CPU and IO cost based model. And in order to give the optimizer some knowledge about the IO subsystem's performance and throughput - once System Statistics are collected - they'll get stored in AUX_STATS$. For this purpose in the old Oracle 9i days some default values had been defined - and you'll still find those defaults in Oracle Database 11g Release 2 in AUX_STATS$. But these old values don't reflect the performance of modern IO systems. So it might be a good best practice post upgrade to create fresh System Statistics if you haven't done this before.  You can collect System Statistics with: exec DBMS_STATS.GATHER_SYSTEM_STATS('start'); and end it later by executing: exec DBMS_STATS.GATHER_SYSTEM_STATS('stop'); You could also run DBMS_STATS.GATHER_SYSTEM_STATS('interval', interval=>N) instead where N is the number of minutes when statistics gathering is stopped automatically. Please make sure you'll do this on a real workload period. It won't make sense to gather these values while the database is in an idle state. You should do this ideally for several hours. It doesn't affect performance in a negative way as the values are anyway collected in V$SYSSTAT and V$SESSTAT. And in case you'd like to delete the stats and revert to the old default values you'd simply execute:exec DBMS_STATS.DELETE_SYSTEM_STATS; The tricky thing in Oracle Database 11.2 - and that's why I'm actually writing this blog post today - is bug9842771. This leads to wrong values in AUX_STATS$ for SREADTIM and MREADTIM by factor 1000 guiding the optimizer sometimes into the totally wrong directon. The workaround is to overwrite these values manually and divide them by 1000. Use the DBMS_STATS.SET_SYSTEM_STATS procedure. See this MOS Note:9842771.8 for the above bug for some further information. This issue is fixed in Oracle Database 11.2.0.3 and above. To get some background information about the statistics collected in please read this section in the Oracle Database 11.2 Performance Tuning Guide. And gathering System Statistics might have some implication if you have mixed workloads - and interacts with DB_FILE_MULTIBLOCK_READ_COUNT. For more information please read section 13.4.1.2.

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