Search Results

Search found 25044 results on 1002 pages for 'loading image'.

Page 14/1002 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • Image not loading onto JPanel?

    - by None None
    I have been trying to figure out how to add an image to a JPanel as a background, but still have complete control over the placing of JButtons, JLabels, and etc. This is one method I found, but it is crashing and not loading the image or buttons. Here is the code: import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JButton; import java.awt.BorderLayout; import java.awt.FlowLayout; import java.awt.GridLayout; public class PanelDemo extends JFrame { private static final long serialVersionUID = 1L; private JButton btn1 = new JButton("EASY"); private JButton btn2 = new JButton("MEDIUM"); private JButton btn3 = new JButton("HARD"); private JButton btn4 = new JButton("High Score"); public PanelDemo() { super("Image Panel Demo"); JPanel panel = new ImagePanel( new FlowLayout(FlowLayout.CENTER, 50, 180)); JPanel panelbtn = new JPanel(new GridLayout(4, 1)); btn1.setBackground(new java.awt.Color(0, 0, 0)); btn1.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn1.setForeground(new java.awt.Color(0, 255, 102)); btn2.setBackground(new java.awt.Color(0, 0, 0)); btn2.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn2.setForeground(new java.awt.Color(0, 255, 102)); btn3.setBackground(new java.awt.Color(0, 0, 0)); btn3.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn3.setForeground(new java.awt.Color(0, 255, 102)); btn4.setBackground(new java.awt.Color(0, 0, 0)); btn4.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn4.setForeground(new java.awt.Color(0, 255, 102)); panel.add(panelbtn); panelbtn.add(btn1); panelbtn.add(btn2); panelbtn.add(btn3); panelbtn.add(btn4); add(panel, BorderLayout.CENTER); setSize(640, 480); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public static void main(String... args) { new PanelDemo().setVisible(true); } } ImagePanel.java import java.awt.Graphics; import java.awt.Image; import java.awt.LayoutManager; import javax.swing.ImageIcon; import javax.swing.JPanel; public class ImagePanel extends JPanel { private static final long serialVersionUID = 1L; String imageFile = "/rsc/img/background.jpg"; public ImagePanel() { super(); } public ImagePanel(String image) { super(); this.imageFile = image; } public ImagePanel(LayoutManager layout) { super(layout); } public void paintComponent(Graphics g) { ImageIcon imageicon = new ImageIcon(getClass().getResource(imageFile)); Image image = imageicon.getImage(); super.paintComponent(g); if (image != null) g.drawImage(image, 0, 0, getWidth(), getHeight(), this); } } Error: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at ImagePanel.paintComponent(ImagePanel.java:27) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JLayeredPane.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source) at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source) at sun.awt.SunGraphicsCallback.runComponents(Unknown Source) at java.awt.Container.paint(Unknown Source) at java.awt.Window.paint(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.access$1000(Unknown Source) at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Also, if anyone knows of a better way to put a background image on a JPanel, pease do tell. Thank you in advance.

    Read the article

  • Random loading swf files into main swf with countdown timer

    - by Plugger
    ok guys a question, can this be done or has it already been done, or can someone point me in the right direction (be aware i an a total newbie with action script) i have a main swf movie about 600px x 400 px what i want is this to run for say 30 seconds, then i want a countdown timer in the bottom corner for say 10 seconds, after this i want it to randomly load another swf file over the top of the original, and then the timer repeats for 10 seconds and repates the random loading of another swf file over the top etc, etc, etc so whats the best way around this

    Read the article

  • implement lazy loading in gwt for bigger widgets

    - by wingdings
    how do i implement lazy loading in gwt just like the one they have in http://www.smartclient.com/smartgwt/showcase/ and so i would like the whole page to be loaded first and and after that i want all widgets to load iv tried Gwt.runasync but it aint doing much also i tried using Scheduler.get().scheduleDeferred(new ScheduledCommand() { @Override public void execute() { loadWidgets(); } }); void loadWidgets() { hugeWidgets=load_some_huge_widgets(); RootLayoutPanel rp = RootLayoutPanel.get(); rp.add(hugeWidgets); }

    Read the article

  • Loading a SWF dynamically causes previously loaded SWFs to misbehave

    - by Aaron
    I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino: package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class DynamicLoading extends Sprite { private var testAppDomain:ApplicationDomain; public function DynamicLoading() { var request:URLRequest = new URLRequest("http://localhost/content/test.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTestLoadComplete); loader.load(request); } private function onTestLoadComplete(e:Event):void { var loaderInfo:LoaderInfo = LoaderInfo(e.target); testAppDomain = loaderInfo.applicationDomain; // To get the error, uncomment these lines... //var request:URLRequest = new URLRequest("http://localhost/content/tiny.swf"); //var loader:Loader = new Loader(); //loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTinyLoadComplete); //loader.load(request); // ...and comment this one: onTinyLoadComplete(); } private function onTinyLoadComplete(e:Event = null):void { var spriteClass:Class = Class(testAppDomain.getDefinition("TopSymbol")); var sprite:Sprite = Sprite(new spriteClass()); sprite.x = sprite.y = 200; addChild(sprite); } } } With the second loading operation commented out as shown above, the code works. However, if the second loading operation is uncommented and onTinyLoadComplete runs after the second SWF is loaded, the line containing new spriteClass() fails with the following exception: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dc8ba1 to SubSymbol. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at TopSymbol() at DynamicLoading/onTinyLoadComplete()[C:\Users\...\TestFlash\DynamicLoading.as:38] test.swf and tiny.swf were created in Flash CS4. test.swf contains two symbols, both exported for ActionScript, one called TopSymbol and one called SubSymbol. SubSymbol contains a simple graphic (a scribble) and TopSymbol contains a single instance of SubSymbol. tiny.swf contains nothing; it is the result of publishing a new, empty ActionScript 3 project. If I modify test.swf so that SubSymbol is not exported for ActionScript, the error goes away, but in our real project we need the ability to dynamically load sprite classes that contain other, exported sprite classes as children. Any ideas as to what is causing this, or how to fix it?

    Read the article

  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

    Read the article

  • Why loading of analytics blocks site loading?

    - by HasanGursoy
    Stupid government of Turkey have blocked Google's some IPs which were used for YouTube and now we can't access services like: translate, analytics. And the problem is some web-sites do not load until ga.js returns a response or request timeout. Even sometimes I'm expecting slow loading on stackoverflow and page load never completes. How can I make this web sites load faster and skip Google analytics files?

    Read the article

  • use jQuery to get 'true size' of image without removing the class

    - by jon3laze
    I am using Jcrop on an image that is resized with css for uniformity. JS <script type="text/javascript"> $(window).load(function() { //invoke Jcrop API and set options var api = $.Jcrop('#image', { onSelect: storeCoords, trueSize: [w, h] }); api.disable(); //disable until ready to use //enable the Jcrop on crop button click $('#crop').click(function() { api.enable(); }); }); function storeCoords(c) { $('#X').val(c.x); $('#Y').val(c.y); $('#W').val(c.w); $('#H').val(c.h); }; </script> HTML <body> <img src="/path/to/image.jpg" id="image" class="img_class" alt="" /> <br /> <span id="crop" class="button">Crop Photo</span> <span id="#X" class="hidden"></span> <span id="#Y" class="hidden"></span> <span id="#W" class="hidden"></span> <span id="#H" class="hidden"></span> </body> CSS body { font-size: 13px; width: 500px; height: 500px; } .image { width: 200px; height: 300px; } .hidden { display: none; } I need to set the h and w variables to the size of the actual image. I tried using the .clone() manipulator to make a copy of the image and then remove the class from the clone to get the sizing but it sets the variables to zeros. var pic = $('#image').clone(); pic.removeClass('image'); var h = pic.height(); var w = pic.width(); It works if I append the image to an element in the page, but these are larger images and I would prefer not to be loading them as hidden images if there is a better way to do this. Also removing the class, setting the variables, and then re-adding the class was producing sporadic results. I was hoping for something along the lines of: $('#image').removeClass('image', function() { h = $(this).height(); w = $(this).width(); }).addClass('image'); But the removeClass function doesn't work like that :P

    Read the article

  • Defer Eclipse Treeviewer loading by DeferredTreeContentManager

    - by qichuan
    I understand there is an approach to defer TreeViewer loading by using DeferredTreeContentManager, learnt from this useful tutorial. However, this mechanism requires the model to implement IDeferredWorkbenchAdapter interface, which introduces problem to my legacy immutable model classes. Is it possible to use DeferredTreeContentManager without having model implementing IDeferredWorkbenchAdapter interface?

    Read the article

  • How significant are JPA lazy loading performance benefits?

    - by Robert
    I understand that this is highly specific to the concrete application, but I'm just wondering what's the general opinion, or at least some personal experiences on the issue. I have an aversion towards the 'open session in view' pattern, so to avoid it, I'm thinking about simply fetching everything small eagerly, and using queries in the service layer to fetch larger stuff. Has anyone used this and regretted it? And is there maybe some elegant solution to lazy loading in the view layer that I'm not aware of?

    Read the article

  • loading animated png

    - by sadmicrowave
    I'm looking for an animated Loading icon that is also transparent; however (I know I'm lazy) I dont want to make my own. Please forgive me if this is not the correct forum for this post, I've just had so much luck here in the past. does anyone know where I can find one of these....it needs to be very small (icon size).

    Read the article

  • Hibernate Lazy Loading Proxy Incompatable w/ Other Frameworks

    - by bowsie
    I've come across several instances where frameworks that take POJOs to do some work crap-out with proxied hibernate beans. For example if I xml annotate a bean for framework X and pass it to framework X it doesn't recognise the bean because it is passed the proxied object - which has no annotations for framework X. Is there a common solution to this? I'd prefer not to define the bean as eager loaded, or turn of lazy-loading anywhere in the application. Thoughts? Thanks.

    Read the article

  • How to display part of an image for the specific width and height?

    - by Brady Chu
    Recently I participated in a web project which has a huge large of images to handle and display on web page, we know that the width and height of images end users uploaded cannot be control easily and then they are hard to display. At first, I attempted to zoom in/out the images to rearch an appropriate presentation, and I made it, but my boss is still not satisfied with my solution, the following is my way: var autoResizeImage = function(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; img.onload = function() { var hRatio; var wRatio; var Ratio = 1; var w = img.width; var h = img.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (maxWidth == 0 && maxHeight == 0) { Ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { Ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { Ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { Ratio = (wRatio <= hRatio ? wRatio : hRatio); } if (Ratio < 1) { w = w * Ratio; h = h * Ratio; } w = w <= 0 ? 250 : w; h = h <= 0 ? 370 : h; objImg.height = h; objImg.width = w; }; }; This way is only intended to limit the max width and height for the image so that every image in album still has different width and height which are still very urgly. And right at this minute, I know we can create a DIV and use the image as its background image, this way is too complicated and not direct I don't want to take. So I's wondering whether there is a better way to display images with the fixed width and height without presentation distortion? Thanks.

    Read the article

  • Loading and unloading ISO files in Windows 8

    - by Mohd. Ismail
    I saw on one site that the new Windows 8 could load ISO images without the help of other programs. Is Windows 8 creating a new drive for every ISO? Or does it have one fake drive to load all ISOS in? How can I know if a file is really an ISO inside? Some PCs use UltraISO to open ISOs. If I just enter the ISO name in DOS, it is loading in UltraISO. How can I load the ISO only in Windows 8 on all PCs, whether they have UltraISO or not? How can I unload ISOs?

    Read the article

  • How to get the height of an Image in Silverlight?

    - by Edward Tanguay
    I have this code in Silverlight: Image image = new Image(); BitmapImage bitmapImage= TheDatasourceManager.GetBitmapImage("blackPencil"); image.Source = bitmapImage; image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; image.VerticalAlignment = VerticalAlignment.Top; image.Margin = new Thickness(88, 88, 0, 0); grid.Children.Add(image); Now I want to find out the height of the image. in WPF I can get it with image.Source.Height but this is not available in Silverlight bitmapImage.Height doesn't exist either when I debug and examine the image object, I eventually get to PixelHeight which has an accurate height, but I can't seem to access it I find image.ActualHeight but it is 0. How can I get the height of the image?

    Read the article

  • jquery image slider with image strip darggin

    - by mehul9595
    Hi, I want to create a image strip slider using jquery. I have used jcarousel plugin for my image gallery and light box plugin to get preview of selected image. Now, my task is when any of the image is selected i can drag to either side. i.e I can select the image and drag to any direction within that image container. If any one can help me on this??? Thanks

    Read the article

  • using i18n characters in url of image tag does not display the image

    - by user363171
    I am using the image tag as the path /data/image/image.txt does exists. and it displays the image also. but when i introduce some i18n characters in the path lets say it says 404 error image not found, but the path /data/image??/image.txt does exists, please help me to find the solution for this? I used the firebug also to see whether the characters are decoded properly or not, in firebug I am able to see the correct characters they are not changed, still it is not able to pick the image. thanks a lot in advance. Note: I am using tag because it was not allowing me to write the img tab in the post, and i have changed the jif ext to txt. please consider this.

    Read the article

  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

    Read the article

  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

    Read the article

  • iPhone SDK "loading" on Titanium Developer

    - by raulriera
    Hi, I have tried this question on the site of Titanium and several tweets to their account, but they either ignore me or refuse to answer. I want to start using their framework, but for some reason the iPhone SDK is always "loading" when in the "TEST & PACKAGE" tab. Have you guys found a fix for this? I have: Snow Leopard 10.6.3 Titanium Developer 1.2.1 iPhone SDK 3.2 All the certificates "blah blah" from Apple because I am able to test and deploy apps on my device using XCode. Help please :)

    Read the article

  • Shared library linking and loading in BusyBox 0.61

    - by Alex Marshall
    Does anybody know how the dynamic linking and shared library loading works in BusyBox 0.61 ? I can't seem to find how this is done. There's no 'ld' present on the embedded system I'm dealing with, nor is there an LD_LIBRARY_PATH variable set anywhere. My motivation for this is to be able to create a symlink in the /lib directory to another directory on a different device (with considerably more storage space) for adding in more shared libraries, as the file system that contains /lib is a ramdisk that gets reloaded on startup and is within a few kb of being completely full (so we can't add more libraries to the image, nor can we obtain devices with more memory for the ramdisk)

    Read the article

  • Loading a .dll file into silverlight (hosted with IIS7)

    - by Eanna
    I seem to have a problem loading .dll files into my silverlight application. this.pluginDownloader = new WebClient(); this.pluginDownloader.OpenReadCompleted += new OpenReadCompletedEventHandler(pluginDownloader_OpenReadCompleted); this.pluginDownloader.DownloadProgressChanged += new DownloadProgressChangedEventHandler(pluginDownloader_DownloadProgressChanged); String path = String.Format("http://localhost/Resources/Plugins/{0}.dll", this.pluginDetails.AssemblyName); this.pluginDownloader.OpenReadAsync(new Uri(path, UriKind.Relative)); I can manually download the .dll assembly file by navigating to it (eg: http://localhost/Resources/Plugins/myAssembly.dll) but it just stalls the silverlight app when the above code is executed. This works when I launch the project in visual studio so it must be some setting in IIS7. Anyone know how to fix this?

    Read the article

  • QGrid display default "loading" message when updating a table / on custom update

    - by JVXR
    I have a case where I need to update a jqgrid based on some search criteria which the user selects. I can get the data to update , but I would want the loading message to show while the new data is being fetched. Can someone please let me know how to get that working ? Current code follows var ob_gridContents = $.ajax( { url : '/DisplayObAnalysisResults.action?getCustomAnalysisResults', data : "portfolioCategory="+ $('#portfolioCategory').val() +"&subPortfolioCategory="+ $('#subPortfolioCategory').val() + "&subportfolio=" + $('#subportfolio').val(), async : false }).responseText; var ob_Grid = jQuery('#OBGrid')[0]; var ob_GridJsonContents = eval('(' + ob_gridContents + ')'); $('#ob_Grid').trigger("reloadGrid"); ob_Grid.addJSONData(ob_GridJsonContents); ob_Grid = null; ob_GridJsonContents = null; }

    Read the article

  • NHibernate - is property lazy loading possible?

    - by Ben
    I've got some binary data that I store and was going to separate this out into a separate table so it could be lazy loaded. However, i then came across this post by Ayende (http://ayende.com/Blog/archive/2010/01/27/nhibernate-new-feature-lazy-properties.aspx) which suggests that property lazy loading is now possible. I have added the lazy="true" attribute to my property mapping but the field is still loaded from the database (I am using a simple text field to test). My query: return _session.CreateQuery("from Product") .SetMaxResults(1) .UniqueResult<Product>(); Mapping: <property name="Description" type="string" column="FullDescription" lazy="true"/> Has anyone been able to get this working? Personally I prefer this approach than having to add another table to my database.

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >