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  • Airport Extreme and Windows PC via regular LAN (not WIFI)

    - by Mr AJL
    So I got an airpoort extreme, and everything works beautifully on the mac, but my windows 7 PC which is connected via a regular ethernet cable can't see any network. The Win7 PC says there's no cable connected. Any ideas? Is there some kind of setting you have to enable with the Airport utility? I looked everywhere but can't find anything. Thanks!

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  • Use synergy with Physical KVM

    - by Mr. Man
    I am using synergy on a Linux Mint computer as the server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance! EDIT: here are some logs: From the Mint machine: INFO: synergys.cpp,1042: Synergy server 1.3.1 on Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686 DEBUG: synergys.cpp,1051: opening configuration synergy.conf DEBUG: synergys.cpp,1062: configuration read successfully DEBUG: CXWindowsScreen.cpp,847: XOpenDisplay(:0.0) DEBUG: CXWindowsScreenSaver.cpp,339: xscreensaver window: 0x00000000 DEBUG: CXWindowsScreen.cpp,117: screen shape: 0,0 1024x768 DEBUG: CXWindowsScreen.cpp,118: window is 0x03800004 DEBUG: CScreen.cpp,38: opened display DEBUG: CXWindowsScreen.cpp,679: registered hotkey F12 (id=efc9 mask=0000) as id=1 NOTE: synergys.cpp,500: started server INFO: CServer.cpp,1141: screen ubuntu shape changed NOTE: CClientListener.cpp,127: accepted client connection DEBUG: CClientProxy1_0.cpp,404: received client marks-mac.local info shape=-1024,0 2304x800 NOTE: CServer.cpp,278: client mac has connected INFO: CServer.cpp,447: switch from ubuntu to mac at -1024,393 INFO: CScreen.cpp,116: leaving screen DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWinavDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG302)DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDE47DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsrset=utf-8 (633), text/plain (462) DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: getDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXW8_STDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fD textDEBUG: CXWindowsClipboard.cpp,555: added fDEBU DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipinDEBUG: CXWindowsClipboard.cpp,555:oardDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp, s From the Mac: connecting to '192.168.3.5': 192.168.3.5:24800 connected to server entering screen leaving screen entering screen leaving screen stopped client

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  • Make my git user and apache user have read/write/delete access

    - by Mr A
    I am having permission problems on my server. I use user developer to pull my git repository on the server. Then apache uses its own apache user to do write and execute code. I always have the problems when the app wants to write something in the directory (i.e: log files, and cache ...) if I execute a cron job and it uses my developer rights and wants to add something to the folders that is written by apache. My question is how to have my developer have the same write/delete access as my apache and avoid permission conflicts with each other? I am not fluent on linux command so, it would help if you could provide links or simply examples of doing so. thanks.

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  • Free Windows Azure event next Monday in London (29th March)

    - by Eric Nelson
    I just heard that we still have spaces for this event happening next week (29th March 2010). Whilst the event is designed for start-ups, I’m sure nobody would notice if you snuck in :-) Just keep it to yourself ;-) Register using invitation code: 79F2AB. Hope to see you there. The agenda is looking pretty swish: 09:00 – 09:30 Registration 09:30 - 10:15 Keynote  ‘I’ve looked at clouds from both sides now....’– John Taysom, Active Seed Investor 10:15 - 10:45   The Microsoft Vision for Cloud Computing – Steve Clayton, Director Software + Services, EMEA 10:45 - 11:00   Break 11:00 - 12:30 “Windows Azure in Real World” – hear from startups that have built their business around the Azure platform, moderated by Alistair Beagley, Azure UK Developer and Platform Lead 12:30 - 13:15 Lunch and networking  13:15 - 14:15  Breakout Tracks, moderated by our Azure Experts 1. Windows Azure Technical Overview - David Gristwood, Application Architect, Microsoft 2. SQL Azure Technical Overview – Eric Nelson, Application Architect, Microsoft 3. Commercial insight into Windows Azure and what this means for BizSpark Start-ups - Simon Karn, Commercial Lead, UK Windows Azure Incubation Team, Microsoft 14:15 - 14:30 Session change over 14:30 - 15:30   Breakout Tracks, moderated by our Azure Experts 1. SQL Azure Technical Overview (repeat) - Eric Nelson, Application Architect, Microsoft 2. Deep dive into Windows Azure – Neil Kidd, Architect, Microsoft Technology Centre 3. Lessons Learnt - Windows Azure in the Real World interactive session – Two customers hosted by Matt Deacon, Enterprise Architect, Microsoft 15:30 - 16:00 Break & Session change over 16:00 - 17:00 Breakout Tracks, moderated by our Azure Experts 1. PHP / Ruby on Azure Simon Davies, Architect, UK Windows Azure Incubation Team, Microsoft 2. Commercial insight into Windows Azure and what this means for BizSpark Start-ups (repeat) - Simon Karn, Commercial Lead, UK Windows Azure Incubation Team, Microsoft 3. Lessons Learnt - Windows Azure in the Real World interactive session #2 Two customers hosted by Matt Deacon, Enterprise Architect, Microsoft 17:00 - 18:00 Pitches and Judging 18:15 Wrap-up and close 18:15 - 20:00 Drinks & Networking

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  • VSFTPD does not allow upload with virtual users

    - by Mr. Squig
    I am attempting to setup VSFTPD with virtual users on a server running Ubuntu 12.04. I have configured the server to allow for virtual users to login, but I am having trouble getting it to allow uploads. My vsftpd.conf is as follows: listen=YES anonymous_enable=NO local_enable=YES write_enable=YES local_umask=022 anon_upload_enable=YES dirmessage_enable=YES use_localtime=YES xferlog_enable=YES connect_from_port_20=YES chroot_local_user=YES virtual_use_local_privs=YES guest_enable=YES guest_username=virtual user_sub_token=$USER local_root=/var/www/$USER hide_ids=YES secure_chroot_dir=/var/run/vsftpd/empty pam_service_name=vsftpd rsa_cert_file=/etc/ssl/private/vsftpd.pem /etc/pam.d/vsftpd contains: auth required pam_pwdfile.so pwdfile /etc/vsftpd.passwd crypt=hash account required pam_permit.so crypt=hash I have two virtual users set up, one of which has the same name as a local user. They each have a directory in /var/www/ owned by 'virtual'. As I understand it, when a virtual user logs in this way they will appear to the system as the user virtual. Using this configuration user can log on, but cannot upload files. The error given in /var/log/vsftpd.log is: Tue Nov 20 19:49:00 2012 [pid 2] CONNECT: Client "96.233.116.53" Tue Nov 20 19:49:07 2012 [pid 1] [zac] OK LOGIN: Client "96.233.116.53" Tue Nov 20 19:49:11 2012 [pid 2] CONNECT: Client "96.233.116.53" Tue Nov 20 19:49:11 2012 [pid 1] [zac] OK LOGIN: Client "96.233.116.53" Tue Nov 20 19:49:11 2012 [pid 3] [zac] FAIL CHMOD: Client "96.233.116.53", "/test.ppm 644" I have tried changing the permissions of these directories in all sorts of ways, but nothing seem to work. I have a feeling that it is something simple related to permissions. Any ideas?

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  • DNS and DHCP not agreeing on an IP address

    - by Mr. Jefferson
    I'm having a problem where our Windows Server 2003 domain controller assigns my Windows 7 computer one IP address (x.x.x.75) via DHCP, but reports another (x.x.x.84) via DNS. This causes some interesting behavior on the network. If I change my adapter settings to get IP and DNS addresses from DHCP, I can access the internet, but no one on our network can access my computer. If I change my IP manually to what DNS says it is, I lose my internet access, but everyone can get to my computer again. I know that we have some old, invalid reverse DNS pointers hanging around (a reverse lookup on an IP address often gives more than one result, usually not including the one that is correct), so that could be contributing, but my problem is recent, and the invalid reverse pointers have been around a long time. What's going on, and how do I fix it?

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  • More Retro Games

    - by Matt Christian
    Last week I made 2 stops to my local game stores and spent a load of cash on a bunch of new retro games for my collection.  Here are the recent additions: NES - Mega Man 2 - The Adventures of Bayou Billy - Ducktales - Metal Gear - Super Mario Bros / Duck Hunt - Firestorm - Dragon's Lair - Bartman Meets Radioactive Man N64 - Superman 64 - Zelda: Ocarina of Time (in original box, box is in poor condition) Atari - Superman - Adventure - Donkey Kong - Raiders of the Lost Ark Dreamcast - Memory card with view screen - Space Channel 5 Genesis (all in case) - Jurassic Park - Sonic Spinball - Sonic the Hegehog 3 (missing manual) - Spiderman (also called Spiderman vs. The Kingpin) GameGear - Bart vs The Space Mutants Quite a large haul given it was all purchased in 2 days.  Although, Metal Gear I got for a great deal and almost considered buying their other copy simply to resale for more though I decided against it to let another lucky soul find it.  I may need to run over there again because I think they had TMNT 2 (NES) for around $6 and it usually sells for more than that.  I could have sworn I grabbed it and bought it but my receipt tells me differently. I also found my copy of Super Mario 3 and added that to my collection.  Unfortunately one of the corners of the label has begun to peel up pretty badly which sucks although it's still a good item for the collection. In other retro news, this weekend was Easter and while at my grandparents the cousins wanted to play on their NES which was not working.  Me being the retro NES nerd I am, grabbed a screw driver, some Windex, a few toothpicks, and a few cotton swabs and had it up and running under an hour (that includes eating dinner!).  The NES holds the games tighter, has a better connection, and works almost instantly.  I should do THAT for a living!

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  • How to reenable Documents on iPhone?

    - by Matt
    So, I regularly plug in my iPhone to my computer to get voice recordings off of it. However, every time I plugged it in "iPhone" and "Documents on iPhone" would both mount, and "Documents on iPhone" would pop up automatically. As I normally don't need anything on there it was a bit of a nuisance, so I opened a terminal and ran: sudo apt-get install libimobiledevice-utils;idevicepair unpair && idevicepair pair as suggested a here This, however, took away my access to "Documents on iPhone" completely, and didn't provide an alternative like putting it in a folder on the main "iPhone" device. Now I actually NEED to get something off there. Is there anyway to get "Documents on iPhone" back? I would prefer it still didn't pop up automatically but that's a sacrifice I'm willing to make. UPDATE: I ran idevicepair pair and unplugged and replugged my phone. I now have Documents back but it still annoyingly opens every time I plug in.

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  • Top YouTube Plugins for WordPress Blogs

    - by Matt
    Smart Youtube Smart Youtube allow you to insert video and playlists into your WordPress post and in your RSS feed. It is perfectly work son Works on iPhone, iPad and iPod etc and issues a sidebar widget for videos as well. WP YouTube WP YouTube act as a a profile editor, where you can set [...] Related posts:WordPress Plugins to Help Make Your Site Responsive 15 Useful SEO Plugins For WordPress The Top 10 WordPress RSS Plugins

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  • IIS rewrite rule to check for querystring and add it if its not there

    - by M.R.
    I'm trying to make a IIS URL rewrite rule that appends an URL parameter to the URL. The url parameter is hssc. So, any url that is processed through the server, needs that parameter. Keeping in mind that some urls will have their own params already, and other urls won't, and root urls, etc, sometimes it will need to add ?hssc=1 or &hssc= - so, if I have a URL that is as such: http://www.blah.com should become http://www.blah.com/?hssc=1 http://www.blah.com/index.html should become http://www.blah.com/index.html?hssc=1 http://www.blah.com/?q=5 should become http://www.blah.com/q=5&hssc=1 http://www.blah.com/index.html?q=5 should become http://www.blah.com/index.html?q=5&hssc=1 http://www.blah.com/index.html?q=5&hssc=1 should be left alone I also want it that the URL should not be hidden (as in a backend rewrite behind the scenes). I need the URL to appear in the URL, so when users copy the URL, or bookmark it, the parameter is there. I've set the condition to match it \&hssc|\?hssc - now I just need a way to write the URL, so it appears and keeps the part of the original URL that is already there.

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  • Windows 7 can't connect via ethernet to Airport Extreme

    - by Mr AJL
    I have an Airport Extreme router, and everything works beautifully on the Mac, but my Windows 7 computer, which is connected via a regular ethernet cable, can't see any network. The Windows computer says there's no cable connected. Any ideas? Is there some kind of setting you have to enable with the Airport utility? I looked everywhere but can't find anything. Or do I need to install that Airport utility something on the PC just to connect to the router? (Haven't tried because the PC has no CD drive)

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  • How to setup Automount/Autofs

    - by matt wilkie
    I've followed the ubuntu help docs for setting up NFSv4 on a server running Ubuntu 10.4LTS and now I'm trying to get Autofs (on ubuntu 10.10) to mount the exports, following these instructions. So far it doesn't work. Where the docs say server -fstype=nfs4 server:/ I'm supposed to replace 'server' with my server's hostname right? If yes, should that be server-foo or server-foo.local? # Sample /etc/auto.master file # --- comments snipped --8<-- +auto.master # pre-existing /nfs /etc/auto.nfs # added by me . # manually created /etc/auto.nfs ubuntu-server.local -fstype=nfs4 ubuntu-server.local:/ ls /nfs/ubuntu-server /nfs/ubuntu-server.local shows nothing. What's the next troubleshooting step?

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  • Screen brightness control not working on Lenovo T530

    - by Matt
    My brightness control doesn't work with a fresh install of 12.10 (brand new laptop). It is set to the brightest setting when I boot up and when I try to change it, I see the notification bar come up but the brightness doesn't actually change. I've tried all the solutions I could find around the Internet but none of them work. Things I have tried include: Editing /sys/class/backlight/acpi_video0/brightness In /usr/share/X11/xorg.conf.d/10-brightness-control.conf: Option "RegistryDwords" "EnableBrightnessControl=1" In /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=Linux acpi_backlight=vendor" There is no xorg.conf file in 12.10 that I have found, so the solutions that suggest editing that file don't do me a whole lot of good. I am currently using the Nouveau driver, but switching to the Nvidia proprietary drivers made no difference. Any other ideas? When is this bug going to be fixed? With all the reports I've come across I would think it would get a lot of attention. Thanks.

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  • How do I install Dan's Guardian on 12.04?

    - by Matt
    I'm trying to install Dans Guardian on a virtual machine. The instructions ask me to run the ./configure script and then execute the command make install. The configure script runs fine but the make install throws errors. Making all in src make[2]: Entering directory `/webmin/dansguardian-2.10/src' g++ -DHAVE_CONFIG_H -I. -I.. -D__CONFFILE='"/usr/local/etc/dansguardian/dansguardian.conf"' -D__LOGLOCATION='"/usr/local/var/log/dansguardian/"' -D__PIDDIR='"/usr/local/var/run"' -D__PROXYUSER='"nobody"' -D__PROXYGROUP='"nobody"' -D__CONFDIR='"/usr/local/etc/dansguardian"' -g -O2 -MT dansguardian-fancy.o -MD -MP -MF .deps/dansguardian-fancy.Tpo -c -o dansguardian-fancy.o `test -f 'downloadmanagers/fancy.cpp' || echo './'`downloadmanagers/fancy.cpp downloadmanagers/fancy.cpp: In member function âstd::string fancydm::timestring(int)â: downloadmanagers/fancy.cpp:507:72: error: âsnprintfâ was not declared in this scope make[2]: *** [dansguardian-fancy.o] Error 1 make[2]: Leaving directory `/webmin/dansguardian-2.10/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/webmin/dansguardian-2.10' make: *** [all] Error 2 I'm running 12.04 LTS server x64

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  • Sign of a Good Game

    - by Matt Christian
    (Warning: This post contains spoilers about SILENT HILL 2.  If you haven't played this game, you are dumb) What is one sign of a great game? One of the signs I realized recently is when a game continues to stun and surprise you years and years after you've played and beaten it.  As a major Silent Hill fan, I recently was reminded of Silent Hill 2 and even though see it as one of my favorite Silent Hill games, there are still things I'm learning about it that are neat little additions that add to the atmosphere (atmosphere also makes a great game!). For instance, when you start the game you are given a letter by your wife who has been deceased for years and years.  You are directed to Silent Hill and start treking through hell all by your lonesome (with the exception of a few psychos).  As you continue through the game, pieces of the letter begin to fade and disappear until eventually it is completely non-existent, thus implying the letter was never real and the letter was a delusion you created. Another example is the game's use of imagery the player knows about but might not notice at first.  For me, the most apparent of these was the dress you find near the start when you find the flashlight, which is the same dress you see Mary (your wife) wearing in the flashback sequences.  However, one thing I didn't know was that several deceased bodies you encounter laying around Silent Hill are actually the body of the main character (James) which invokes an idea you've seen that body before but can't pinpoint where... It's amazing to see a game go to such unique lengths to provide a psychological horror game.  Sure, all the dead bodies could be randomly modelled and the dress could be any ol' dress, but just the idea of your brain knowing something deep down but you can't pinpoint it is a really unique idea.  In my opinion, it ties less into subconscious and more into natural tendencies, it taps into the fear hidden inside us all.

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  • Restrict VPN client traffic to certain domains/IP

    - by mr-euro
    Hi Is there any way to restrict a VPN client to only route certain traffic via the VPN and the rest via their local gateway? For example: traffic to a certain IP or domain gets routed across the VPN and all other requests do not. Let me know if you need more details. Thank you.

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  • Linux Ubuntu: Updating the GRUB menu

    - by Mr X
    So apparently there are 2 versions of Linux on my laptop(I have a dual boot system with Linux and Windows 8 but Linux is the master OS). One of them uses the Kernel version 3.11.0 whose headers + source code are incompatible with my wireless driver. My laptop is a Toshiba Satellite with a Realtek RTL8188CE wireless lan.So the newer kernel version is still the first option on the menu and to get to Linux I use the "Previous versions of linux" which is running Kernel version 3.2.0-55. What can I do to update the grub menu so that Linux version with the 3.2.0-55 Kernel appears as the primary option? Do I need to get rid of/uninstall the newer kernel version? How can I do this without screwing up Linux entirely?

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  • Stackify featured in the KC Business Journal

    - by Matt Watson
    Very excited to be in the KC Business Journal today. Stackify is focused on giving limited production access to developers to help them do application troubleshooting. We about ready to launch our product and we are looking for beta testers!Ex-VinSolutions exec pours sale proceeds into Stackify, other tech startupsRead the entire article on their website:http://www.bizjournals.com/kansascity/print-edition/2012/06/01/ex-vinsolutions-exec-pours-sale.html

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  • P90X or How I Stopped Worrying and Love Exercise

    - by Matt Christian
    Last Wednesday, after many UPS delivery failures, I received P90X in the mail.  P90X is a series of DVD's and a nutrition guide you use to shed pounds and gain muscle.  Odds are you've seen the infomercial on TV at some point if you watch a little tube now and again.  I started last Thursday and am still standing to tell this tale. At it's core, P90X is a 12 DVD set of exercise videos.  Each video is comprised of a different workout routine that typically last around an hour (some up to 1 1/2 hours).  Every day you are supposed to do one of the workouts which are different every day (sometimes you may repeat a shorter 6 min workout dedicated to abs twice a week).  There are different 'programs' focused on different areas, for weight loss you do the Lean Program, standard weight loss and muscle gain do the Regular Program, and for those hardcore health-nuts, the Insane Program (which consists of 2 - 1 hour long exercises per day).  Each Program has a different set of workouts per week which you repeat for 3 weeks, followed by a 'Relaxation Week' which is essentially a slightly different order.  After the month of workouts is over, you've finished 1 phase out of 3.  P90X takes 90 days, split into 3 Phases (1 phase per month).  Every phase has a different workout order which is also focused on different areas (Weight Loss, Muscle Gain, etc...)  With the DVD's you also get a small glossy book of about 100 pages detailing the different workouts and the different programs as well as a sample workout to see if you're even ready to start P90X. The second part of P90X, which can also be considered the 'core' (actually the other half of the core) is the nutrition guide that is included.  The Nutrition Guide is a book similar to the one that defines the exercises (about 100 glossy pages) though it details foods you should eat, the amounts, and a number of healthy (and tasty!) recipes.  The guide is split up into 3 phases as well, promoting high protein and low carb/dairy at during Phase 1, and levelling off through to Phase 3 where you have a relatively balanced amount of every food group. So after 1 week where am I?  I've stuck quite close to the nutrition guide (there isn't 'diet food' in here people, it's ACTUALLY food) and done my exercise every day.  I think a lot of the first week is getting into the whole idea and learning the moves performed on the DVD.  Have I lost weight?  No.  Do I feel some definition already starting to poke out?  Absolutely (no pun intended). Tony Horton (the 51-year old hulk that runs the whole thing) is very fun to listen and work along with and the 'diet' really isn't too hard to follow unless all you eat is carbs.  I've tried the gym thing and could not get motivated enough to continue going.  P90X is the first time I've ached from a workout, BEFORE starting my next workout.  For anyone interested, Google 'P90X' or 'BeachBody' to find out more information about this awesome program!

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  • How does the linux update manager work?

    - by Mr.Student
    I want to know how the update manager for linux works. For instance, how does my linux distro check to see if there are any available updates for download and which servers to download these updates? If I am dealing with 3rd party software not apart of the main distro, how do those programs interact with my update manager to notify me that those programs have available updates? Lastly what would be some good literature on the subject?

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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