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Search found 441 results on 18 pages for 'nexus 7'.

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  • Android - Camera functionality howto

    - by teepusink
    Hi, I'm using the example from the SDK (CameraPreview) and also the example from this site http://marakana.com/forums/android/android_examples/39.html When I run it, both gives this error "The application AppName(appname) has stopped unexpectedly. Please try again". I can't run the debugger either because it's always "Waiting for debugger. Force close". (I have debuggable=true in the manifest file) The phone I have is a Nexus One. Running on the emulator gives me the black and white squares with a moving square. (So I assume it works on the emulator?). Even on the emulator it gives me the "stopped unexpectedly" error 50% of the time. Does anyone know what caused it? Thanks, Tee

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  • Is it possible to run a MIDP application under Android

    - by SteveM
    The Google Market offers an application purporting to run J2ME MIDP applications on the Nexus One. I have tried this application but it only appears to run MIDP applications that are downloaded from particular web sites; it does not seem capable of picking up a MIDP application that is stored on the SD card in the phone. I have suggested to the developers that they might like to add such functionality, but they have not been particularly responsive to my messages. So I would like to build my own MIDP runner for Android and would like to see if I can find a pointer as to where to start, or even whether this is possible. The MIDP application in question was supplied on CD along with a security camera system and permits remote viewing and remote control over the security system. Clearly it wasn't built with the Android platform in mind. However, if it is possible somehow to run MIDP applications on Android (perhaps by creating some kind of sandbox environment for example) then I'd be quite keen to develop it.

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  • android get contact phone number

    - by ng93
    hi, im trying to get a contacts name and phone number from the contacts list. im using: contactname = Curser.getString(Curser.getColumnIndex(Contacts.DISPLAY_NAME)); to get their name and it works fine. But using: contactphone = Curser.getString(Curser.getColumnIndex(ContactsContract.CommonDataKinds.Phone.NUMBER)); causes no warnings or errors and builds fine, yet force closes in both the emulator (2.1) and my htc desire (nexus one 2.2 rom/htc desire 2.1 rom). Any ideas how to fix it? oh and contactname and contactphone are both strings thanks, ng93

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  • What kind of icon should I deploy with my Android 1.x and 2.x application?

    - by licorna
    The thing is this, in Android 1.5 and 1.6 we had the Icon Design Guidelines. In this guide there are specifications for application icons. Every application should conform to this. However, in recent Android versions (2.0 and 2.1) icons have changed from the old to this new flat 2D style. Every icon in Nexus One has this style, so not even Google is conforming to the guideline. To see the differences between high and low density icons see this image and compare Evernote icon with the rest. I've been able to use different icons by using two directories with different icons: drawables-hdpi/icon.png and drawables/icon.png, BUT not every Android 2.x is going to be HDPI and not every 1.x Android device is going to be low pixel density. So the question is: Should I deploy different icons for different Android platform version within my apk file? and if I should, How do I do it?

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  • my android app runs fine in the emulator, but when i publish it it's wrong

    - by Charlie
    i have an app that has a few checkboxes in the settings and then compiles a remote sql based on the checkboxes selected. i ran it in the emulator and it's fine. but then i exported it and published it as an app, and the same checked boxes aren't being passed correctly. i wonder if it's a caching issue or something. tried deleting the apks a few times and republish but to no avail. i "fake-edited" the source java and then export again, still no difference. i'm kind of new to eclipse but is there a force build option? i only see build-automatically option under project but not sure how i can make sure that the apk exported is the same as run in the emulator edit the emulator is version 1.5, and my phone is nexus one running 2.1- not sure if that makes a difference thanks

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  • Given GPS coordinates, how do I find nearby landmarks or points-of-interest?

    - by stackoverflowuser2010
    I just bought a Google Nexus One smartphone, and I want to write a small Android application for fun. Suppose I can get my current GPS coordinates, so then how can I programmatically find nearby landmarks or points-of-interest within some radius? Is there an API to get GPS geo-tagged landmarks, like in Google Earth's database? For example, if I'm in downtown Chicago, my program would point me to all the "tourist" things to visit in that city. Ideally, it would all run on my smartphone, but if necessary, I can have the smartphone query a webserver, which would then run more queries.

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  • Programmitically accessing internal storage (not SD card) on Verizon HTC Droid Incredible (Android)

    - by tliebeck
    Hello, I'm trying to find information on how to programmatically access the HTC Droid Incredible's supposed 8GB of internal storage. To determine the external storage (SD Card) location, I'm using android.os.Environment.getExternalStorageDirectory(). I've not been able to find any corollary for internal phone storage. In examining HTC/Google Nexus One, Motorola Droid, and HTC Dream/G1 phones, there (as would be expected) does not appear to be any mount point for such arbitrary internal storage. On these phones the internal storage is divided amongst /data, /system, and /cache partitions. The Incredible's internal storage is certainly not going to be located in /system. /cache is also unlikely given that it is globally non-readable/non-executable. I'd read in reviews that the phone will still be limited to 512MB or so for apps, suggesting that it is not simply a subdirectory of /data. Any suggestions would be greatly appreciated. I do not have access to a Droid Incredible unit myself, of course.

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  • Android webview cookie problem

    - by Tori
    I have a video link in a web view, on the emulator, I hear the audio and no video is displayed. I think this is an emulator issue. I tried on my Nexus One, when I click the link, it opens a new webview and tries to access the server almost immediately reverts back to the webview and does not show the video. Logcat says: WARN/ResponseProcessCookies(486): Cookie rejected: "BasicClientCookie[version=0,name=GX,domain=mail.google.com,path=/proxy/gmail/mail,expiry=Tue Mar 22 19:55:33 EDT 2011]". Illegal domain attribute "mail.google.com". Domain of origin: "android.clients.google.com" How can I fix this?

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  • Why is my launcher icon smaller when placed on the Android desktop?

    - by Richard
    I have an application built for 1.5 and I am adding higher resolution drawables to support hdpi devices in 1.6 and above. My original application icon is 48x48. I created a second launcher icon that is 72x72 and placed it in a res/drawable-hdpi/ directory. When I install the application on my Nexus One the icon looks good when I view it in the application menu. But when I place it on the desktop it appears small relative to other icons, my guess is I'm seeing the 48x48 version with no scaling. These are my two resource directories: res/drawable/appicon.png res/drawable-hdpi/appicon.png Do I need to do something differently either with my directory structure or my manifest file to get things to display correctly? Thanks!

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  • Does RTSP live streaming just not work on Android 1.5/1.6?

    - by Aurora
    My main dev phone is a Nexus 1 running 2.2. I have successfully been streaming live video to this device from a Wowza server for several weeks now. I have now taken my application (without modifications) and put it on a Sony Ericsson Xperia running 1.6. The video will not play. I get the following errors: MediaPlayer: Couldn't open file on client side, trying server side ... MediaPlayer: info/warning (1/26) PlayerDriver: Command PLAYER_INIT completed with an error or info PVMFFailure MediaPlayer: Error:(1,-1) VideoView: Error: 1,-1 I've been googling around, but just can't seem to get a clear answer. Does anyone know if live streaming just doesn't work on some versions of Android?

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  • How do I mount my Android phone's filesystem on MacOS X? [closed]

    - by misbell
    I'm running a fully rooted Nexus One with Android 2.1. I can see /data/data in DDMS, both the plugin and the tool -- but when I attach my phone, I still can't see the main drive. All I can see is the SD card. Using OSX, when I use Disk Utility, I can see the machine then see the SD Card. Is the problem that none of the tools I am using, except DDMS and ADB shell, know how to read that main Android drive? It's the same format as the qemu img, right? Again -- my goal is to mount the phone's root filesystem on my MacOS X host when connected via USB.

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  • How web apps ask location of mobile device?

    - by kikkoman90
    Hello, Many modern mobile phones (google nexus one etc.) have some kind of built in location service. when i go to a some website (eg. google.com) that website asks if I'm willing to share my location with that site. How do you actually ask for mobile device to give out it's location to the site? And in what format is that location given? I've got no clue and didn't find any answers from google, neither.

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  • How to get orientation of android from gyrsocope sensor events ?

    - by Pritam
    I am using android 2.3 on Nexus S and want to get orientation from gyroscope sensor events. As gyro gives angular velocity how to use this for getting device orientation ? Also is there any way we can get pure linear accelerations on phone's axis, without gravity vector. I expected this from Linear acceleration sensor event but just found a post and referred android source as well for Sensor which currently uses only accelerometer. So what's the best way to combine the readings from both hardware to get pure accelerations without gravity inclusions ? Thanks.

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  • Is there a way to hide the Android Device Chooser?

    - by janfsd
    Whenever I run my app I get the Android Device Chooser dialog: This is happening because I am using the Google APIs for 1.6 and trying to run the application on my Nexus one. Is there any way to make this automatically, or to not check the compatibility? Sometimes when I make a modification and quickly after I save and run the application, Eclipse will build the project and the Android Device Chooser dialog will show briefly and disappear and the app won't run. I have to click run again for it to work. Any workarounds?

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  • Android - Debugging on device

    - by teepusink
    Hi, How do I install the app that I'm making on an actual device? I'm on Mac Snow Leopard with a Nexus One phone and I've followed the steps here http://developer.android.com/intl/zh-TW/guide/developing/device.html So I added: 1. android:debuggable="true" 2. Turn on "USB Debugging" on your device. However, when I go to the terminal and do "adb devices" only the emulator shows up there. I'm supposed to see my device name too right? What am I missing? Thanks, Tee

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  • Is it better to use GL_FIXED or GL_FLOAT on Android.

    - by Timmmm
    I would have assumed that GL_FIXED was faster, but the iPhone docs actually say to use GL_FLOAT because GL_FIXED has to be converted to GL_FLOAT. Is it the same on Android? I suppose it varies by phone, but what about recent popular ones (Nexus One, Droid/Milestone, etc.)? Bonus points: This appears to be completely undocumented (e.g. search google for GL_FIXED!) but where is the 'point' in GL_FIXED? I.e. how much is (GL_FIXED)1 worth?

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  • Is it possible to dither a gradient drawable?

    - by Seu
    I'm using the following drawable: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <gradient android:startColor="@color/content_background_gradient_start" android:endColor="@color/content_background_gradient_end" android:angle="270" /> </shape> The problem is that I get severe banding on hdpi devices (like the Nexus One and Droid) since the gradient goes from the top of the screen to the very bottom. According to http://idunnolol.com/android/drawables.html#shape_gradient there isn't a "dither" attribute for a gradient. Is there anything I can do to smooth the gradient?

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  • Call Contact list on non-standard Android phones

    - by sgarman
    I am creating a widget that you can assign a contact to onClick. I used the method that is described here. This works great on standard Android phones such as the Motorola Droid, HTC Nexus One and HTC G1. The problem is for users who are using devices such as the HTC Incredible or HTC Droid Eris (Both running Sense UI) and I imagine on other phones who's OS deviates from the vanilla flavor of Android. Using my current method I thought that the device's OS would hook into whatever that manufacture chose to use for their Contact system however users are being sent to a random list of numbers, not their Contact list. Does anyone have a suggestion on how to get those Contacts or is this just another example of the Android fragmentation issue? Any help or insight is greatly appreciated.

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  • How can I view javadocs that have been added to a maven repository?

    - by Coderer
    I know I can use maven to pull the javadocs for an artifact (if they've been added), which should come through as a JAR (right?), which I can then unpack and browse. My problem is, I'm trying to figure out which of a series of artifacts have the particular package I'm hunting for. I could download a half-dozen javadoc packages, unpack all of them, then open the index files one at a time, but that sounds like it would be pretty unpleasant. There must be a better way! I noticed that Nexus supports javadoc artifact browsing, but apparently only in the Pro version (which we do not have, and are unlikely to get any time soon). I'd prefer a GUI solution, though I'd settle for a command line answer, provided it's something along the lines of showmethedocs groupId:artifactId [version].

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  • Android Graphics Memory Limits

    - by Gordon
    I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it performs well. I only test on a nexus one and am hoping to get some input from people with experience on slower devices. Currently the game uses two 1024x1024 textures as well as two 256x256 textures. Is this within the limits of most devices? Anyone have any rule of thumb or experience with graphics memory limits in these cases? If gfx memory is exceeded does it page to normal memory?

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  • How do I determine if Android can handle PDF

    - by jasonshah
    Hi all, I know Android cannot handle PDFs natively. However, the Nexus One (and possibly other phones) come pre-installed with QuickOffice Viewer. How would I determine whether the user has a PDF viewer installed? Currently, the code to start the PDF download looks pretty simple: Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse(url)); startActivity(intent); After download, the user clicks on the downloaded file to invoke the viewer. However, if there is no PDF viewer, Android reports "Cannot download. The content is not supported on the phone." I want to determine if the user will get this message, and if so, direct them to PDF apps in the Android Market. Thanks!

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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  • How to force Maven to download maven-metadata.xml from the central repository?

    - by Alceu Costa
    What I want to do is to force Maven to download the 'maven-metadata.xml' for each artifact that I have in my local repository. The default Maven behaviour is to download only metadata from remote repositories (see this question). Why I want to do that: Currently I have a remote repository running in a build machine. By remote repository I mean a directory located in the build machine that contains all dependencies that I need to build my Maven projects. Note that I'm not using a repository manager like Nexus, the repository is just a copy of a local repository that I have uploaded to my build machine. However, since my local repository did not contain the 'maven-metadata.xml' files, these metadata files are also missing in the build machine repository. If I could retrieve the metadata files from the central repository, then it would be possible to upload a working remote repository to my build machine.

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  • how do you remove the navigation bar on Android?

    - by Thierry-Dimitri Roy
    When I listen to a YouTube video fullscreen in landscape on my Galaxy Nexus, the navigation bar on the right disapear after a few seconds (the bar which contains the "back", "home" and "recent apps" buttons ). I want to do the same thing when a user watch a video in my app. What is the code to hide the navigation bar? [UPDATE] Here is the bar I want to hide. Not the title bar, nor the action bar. The navigation bar. (the bar which contains the "back", "home" and "recent apps" buttons ). I also don't want to "dim" the buttons. I'm looking into removing the bar entirely (like the YouTube app does when you plan a video fullscreen in landscape mode)

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