Search Results

Search found 846 results on 34 pages for 'norton 360'.

Page 14/34 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

    Read the article

  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

    Read the article

  • Natal ne servira pas qu'à jouer, le système de reconnaissance de mouvements de Microsoft aura des ap

    Mise à jour du 26/04/10 Le projet Natal ne servira pas qu'à jouer Le système de reconnaissance de mouvements de Microsoft pourrait avoir des applications plus "intrusives", voire publicitaires Le projet Natal ne servira pas qu'à jouer. C'est ce que vient de laisser entendre Marc Whitten, general manager de la Xbox 360. La technologie de reconnaissance de mouvements développée par Microsoft pourraient également avoir des applications plus... intrusives. « Imaginez un événement sportif. Natal pourrait savoir pour quelle équipe vous êtes, parce qu'il voit votre maillot ou qu'il repèrera quand [...] vous...

    Read the article

  • Best way to create neon glow line effect in AS3?

    - by Phil
    What's the best way to create a neon glow line effect in Flash AS3? Say similar to what's going on in the game gravitron360 on the xbox 360? Would it be a good idea to create movieclips with plain lines drawn in them and then apply a glow filter to them? or perhaps just apply the glow filter to the entire movieclip layer the movieclips are on? or just draw them manually and create a glow effect by converting the lines to fills and then softening edges? (wouldn't blend as well but would be the fastest CPU wise?) Thanks for any help

    Read the article

  • Shifting from XNA/C# to C++?

    - by Fat_Scout
    For a while now, I've been working with XNA for game design and development (although only for personal use ATM.) Overall, I'm a major fan of XNA itself, and it's overall "feel." However, due to the fact that: XNA seems to have a lack of support (no Metro support, no updates since 2010, etc.) I plan to try and get a job in the game development industry, and due to C++'s dominance, being more familiar with it would be very useful XNA only supports Windows (non-Metro) and Xbox 360, while I am interested in Mac and (to a lesser extent) Linux support. I've been trying to shift over to C++ as my main language. However, I do not want to focus on learning raw DirectX/C++ at this time, so I've been looking for a higher level C++ API (something about the same level as XNA, although something a bit more low-level would be fine) with a feel similar to XNA. So, for someone switching from C#/XNA to C++, what would my best choice(s) be for API's similar to XNA, although unmanaged and running on C++?

    Read the article

  • Microsoft SharePoint Conference 2011: Which Band Should Perform?

    As you all know the SharePoint Conference last year in Las Vegas was a great show (here are links to broadcasts of several of our sessions). I followed the show with a ticket to see U2s 360 concert (unlike any other spectacle in rock-and-roll). Since then, Ive often been asked, Is there going to be another SPC in 2010?. The answer is: The next one is October 3-6, 2011 in Anaheim, California. The weather in Cali is truly unbeatable, and the conference is sure to be another smash with great content...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur

    Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur Microsoft va développer une variante de son capteur de mouvement Kinect, spécifiquement pour les PC. Cette version s'appuie sur le dispositif Kinect pour la Xbox 360 avec des optimisations de certains composants matériels, et des ajustements du firmware pour une prise en charge des PC. Le dispositif offrira les caractéristiques et fonctionnalités sur Windows du capteur dont les développeurs et les consommateurs ont besoin. La caméra de profondeur sera capable de voir des objets d'aussi près de 50 centimètres sans perte de précision, et soutiendra un mode « proche » pour les applicatio...

    Read the article

  • Java ME JSRs approved by the JCP EC

    - by heathervc
    The two new Java ME related JSRs were submitted to the JCP earlier in October have been approved by the Executive Committee (EC) to continue development in the JCP program.  These JSRs are now open for Expert Group nominations. All registered JCP.org users can nominate themselves to serve on the JSR Expert Group, but you must become a JCP Member to be approved to serve on a JSR Expert Group. JSR 360, Connected Limited Device Configuration (CLDC) 8, was approved by the EC with 11 yes votes (AT&T was not eligible to vote).  You can also follow this project on their java.net project. JSR 361, Java ME Embedded Profile, was also approved by the EC with 11 yes votes (AT&T was not eligible to vote).  You can also follow this project on their java.net project. 11 yes votes

    Read the article

  • Knockback enemy based off of direction sprite is facing

    - by pengume
    Hey Everyone, Today I am trying to make it so if I hit the enemy then the enemy well be knocked backwards in the direction the sprite is facing. I am rotating the sprite around 360 degrees using a joystick on the screen and wanted to know the best practice or ways to accomplish this. I have come up with a few ideas but none of them make use of the sprites angle he is facing just a check to see if I hit the bottom then move him upward and so forth. I am just stumped on how to apply the sprites angle to the enemies x and y coordinate and move him accordingly. Has anyone tried this and have suggestions or things to look for? Thanks in advance.

    Read the article

  • New Java ME JSRs submitted

    - by heathervc
    Two new Java ME related JSRs were submitted to the JCP program office this week and are now available for review. JSR 360, Connected Limited Device Configuration (CLDC) 8, has been submitted by Oracle for JSR Review.  This review period is open until 15 October.  The ME EC will vote on the JSR Approval Ballot 16-29 October. JSR 361 Java ME Embedded Profile, has been submitted by Oracle for JSR Review. This review period is open until 15 October.  The ME EC will vote on the JSR Approval Ballot 16-29 October.

    Read the article

  • Unity sera compatible avec Windows 8 et Windows Phone 8, les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS

    Unity sera compatible avec Windows 8 et Windows Phone 8 les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS mobile Bonne nouvelle pour les gamers et les développeurs de jeux utilisant la plateforme Unity. David Helgason, le PDG de Unity Technologies a annoncé que l'outil sera bientôt compatible avec Windows Phone 8 et Windows 8. Unity est une boite à outils regroupant un logiciel 3D temps réel et multimédia, ainsi qu'un moteur 3D utilisé pour la création des jeux en réseaux, d'animation en temps réel et de contenu interactif. La plateforme permet de construire des jeux multiplateformes pouvant fonctionner sur Windows, Mac OS X, iOS, Android, Xbox 360, Wii, etc.

    Read the article

  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

    Read the article

  • Microsoft brevète la technologie de ses Microsoft Glass, les lunettes prochain objet grand public révolutionné par l'informatique ?

    Microsoft brevète des technologies pour des Microsoft Glass Les lunettes prochain objet grand public révolutionné par l'informatique ? Les Google Glass suscitent beaucoup d'intérêt de la part de la concurrence. Après Apple, c'est au tour de Microsoft de se lancer dans ce genre de projet. L'éditeur qui avait promis qu'il sortirait d'autres appareils que la Surface (et la Xbox 360) sous sa marque propre pourrait bien tenir parole avec des lunettes. C'est en tout cas ce que laisse entrevoir un brevet qu'il a déposé ce 22 novembre. [IMG]http://ftp-developpez.com/gordon-fowler/Microsoft%20Glass.jpg[/IMG] Microsoft Glasses te...

    Read the article

  • Kinect s'est vendu à plus de 8 millions d'exemplaires en 2 mois, un triomphe pour Microsoft qui promet des nouveautés

    Kinect s'est vendu à plus de 8 millions d'exemplaires en 2 mois, un triomphe pour Microsoft qui promet des nouveautés Mise à jour du 06.01.2011 par Katleen Les ventes du Kinect ont connu une énorme croissance. Si la technologie s'était vendue à environ 3 millions d'exemplaires après un mois d'exploitation commerciale, des chiffres annoncés aujourd'hui font état de 8 millions de ventes totales, sur une période de deux mois ! Un succès resplendissant pour Microsoft. Steve Ballmer a raison d'afficher un si grand sourire en annonçant ces chiffres, lui qui pensait n'en vendre "que" 5 millions sur la même durée. Et il sait également rester humble : « Depuis six mois, la XBox 360 est chaque mois l...

    Read the article

  • Microsoft Unveils Xbox SmartGlass

    SmartGlass won't be available to consumers until the fall, and if the reviews of the feature's capability are any indication, it's going to feel like a very long wait. SmartGlass lets you switch from watching something on your TV to watching it on your tablet or smartphone, and vice versa. But that's only the beginning. SmartGlass also lets developers turn smartphones and tablets into Xbox 360 controllers. Thus, if you're playing a sports-based game with your friends, you can enter your strategic plays into your smartphone, so he can't tell what your team is about to do. Or, with a baseball ga...

    Read the article

  • .htaccess redirect for www in parent folder and children react

    - by ServerChecker
    We were having a problem with the Norton seal not showing up on our affiliate marketing landing pages (landers). Turns out, the Norton seal was super picky about the "www." prefix. I had folder paths like /lp/cmpx where x was a number 1-100 and indicated advertising campaign number. So, to remedy this, I stuck this in my .htaccess file right after the RewriteEngine On line: RewriteCond %{HTTP_HOST} ^example\.com RewriteRule ^(.*)$ http://www.example.com/lp/cmp1/$1 [R=302,QSA,NC,L] Trouble is, I had to do that under every campaign folder, changing cmp1 to whatever the folder name was. Therefore, my question is... Is there a way I can do this with an .htaccess file under the parent folder (/lp in this case) and it will work for each of the children? EDIT: Note that I stuck an .htaccess file in /lp just now to test: RewriteEngine On RewriteCond %{HTTP_HOST} ^example\.com RewriteRule ^(.*)$ http://www.example.com/lp/$1 [R=302,QSA,NC,L] This yielded no effect to the /lp/cmpx folders underneath, to my dismay.

    Read the article

  • Why would http & https be blocked, even in safe mode with firewall disabled?

    - by Cogwheel
    I have a windows 7 machine (dell studio xps). Everything on it seems to be in working order. The network device says it has internet connectivity, and indeed I can ping websites, transfer files via ftp, connect to vpns and remote desktop, but the web won't work. I've disabled the windows firewall and still no go. There are no other firewalls installed. The computer came with a trial of norton 360 so I also used the norton removal tool (which solved a similar problem on another computer for me previously). Any thoughts?

    Read the article

  • Very small image for rebuilds

    - by Deon
    I worked at a place last year that had a very small image for Windows XP re-builds. It was two Norton GHO files, totalling about 2-3 GB. This is how it worked: Boot into Norton Ghost Map to the network share where the images lived Apply the image to the workstation Reboot It would then load into Windows Setup Enter the Domain Admin credentials so it can join the domain That's it... it would then reboot into Windows and the image was complete. How did they make an image so small? Did they perhaps kick off a Windows install and create an image then? I particularly liked how it required no user input other than a domain admin login.

    Read the article

  • GWT & HTML5 Video in Mobile Safari

    - by KevMo
    I'm trying to code a site in GWT that plays videos with HTML5. Everything works great on the desktop, but mobile Safari on both the iPhone and iPad do not play the video. I can play a video using Video for Everybody. I've even copied the code to my own plain HTML page, and it works flawlessly. If I serve that same code via a GWT widget, mobile safari will not play the video. On the iPhone I see a gray box with a prohibitory sign around the play button, and on the iPad it shows up as a black box. I've made sure my doctype is <!DOCTYPE html>, but I don't know where else to start debugging. Perhaps it it because the code is injected via javascript? Any pointers on where to start looking would be greatly appreciated. Here is the exact code I am using for the video: <!-- "Video For Everybody" by Kroc Camen. see <camendesign.com/code/video_for_everybody> for documented code =================================================================================================================== --> <video width="640" height="360" poster="poster.jpg" controls autoplay> <source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" type="video/mp4"></source> <source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.ogv" type="video/ogg"></source> <!--[if gt IE 6]> <object width="640" height="375" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B"><! [endif]--><!--[if !IE]><!--> <object width="640" height="375" type="video/quicktime" data="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"> <!--<![endif]--> <param name="src" value="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" /> <param name="autoplay" value="true" /> <param name="showlogo" value="false" /> <object width="640" height="384" type="application/x-shockwave-flash" data="player.swf?autostart=true&amp;image=poster.jpg&amp;file=http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"> <param name="movie" value="player.swf?autostart=true&amp;image=poster.jpg&amp;file=http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" /> <!-- fallback image --> <img src="poster.jpg" width="640" height="360" alt="Big Buck Bunny" title="No video playback capabilities, please download the video below" /> </object><!--[if gt IE 6]><!--> </object><!--<![endif]--> </video>

    Read the article

  • Salesforce/PHP - Bulk Outbound message (SOAP), Time out issue

    - by Phill Pafford
    Salesforce can send up to 100 requests inside 1 SOAP message. While sending this type of Bulk Ooutbound message request my PHP script finishes executing but SF fails to accept the ACK used to clear the message queue on the Salesforce side of things. Looking at the Outbound message log (monitoring) I see all the messages in a pending state with the Delivery Failure Reason "java.net.SocketTimeoutException: Read timed out". If my script has finished execution, why do I get this error? I have tried these methods to increase the execution time on my server as I have no access on the Salesforce side: set_time_limit(0); // in the script max_execution_time = 360 ; Maximum execution time of each script, in seconds max_input_time = 360 ; Maximum amount of time each script may spend parsing request data memory_limit = 32M ; Maximum amount of memory a script may consume I used the high settings just for testing. Any thoughts as to why this is failing the ACK delivery back to Salesforce? Here is some of the code: This is how I accept and send the ACK file for the imcoming SOAP request $data = 'php://input'; $content = file_get_contents($data); if($content) { respond('true'); } else { respond('false'); } The respond function function respond($tf) { $ACK = <<<ACK <?xml version = "1.0" encoding = "utf-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <notifications xmlns="http://soap.sforce.com/2005/09/outbound"> <Ack>$tf</Ack> </notifications> </soapenv:Body> </soapenv:Envelope> ACK; print trim($ACK); } These are in a generic script that I include into the script that uses the data for a specific workflow. I can process about 25 requests (That are in 1 SOAP response) but once I go over that I get the timeout error in the Salesforce queue. for 50 requests is usually takes my PHP script 86.77 seconds. Could it be Apache? PHP? I have also tested just accepting the 100 request SOAP response and just accepting and sending the ACK the queue clears out, so I know it's on my side of things. I show no errors in the apache log, the script runs fine. Thanks for any insight into this, --Phill

    Read the article

  • Using HTML/CSS for UI in XNA?

    - by Rosarch
    Is there any way to use HTML/CSS to do the user interface for a XNA game? I would need to programmatically be able to update the HTML, as well as handle events. Or is there another framework I should be using? This thread looks promising: http://stackoverflow.com/questions/909671/ui-library-for-xna Also, whatever I use has to work on the Xbox 360.

    Read the article

  • uninitialized constant Active Scaffold rails 2.3.5

    - by Kiva
    Hi guy, I update my rails application 2.0.2 to 2.3.5. I use active scaffold for the administration part. I change nothing in my code but a problem is coming with the update. I have a controller 'admin/user_controller' to manage users. Here is the code of the controller: class Admin::UserController < ApplicationController layout 'admin' active_scaffold :user do |config| config.columns.exclude :content, :historique_content, :user_has_objet, :user_has_arme, :user_has_entrainement, :user_has_mission, :mp, :pvp, :user_salt, :tchat, :notoriete_by_pvp, :invitation config.list.columns = [:user_login, :user_niveau, :user_mail, :user_bloc, :user_valide, :group_id] #:user_description, :race, :group, :user_lastvisited, :user_nextaction, :user_combats_gagner, :user_combats_perdu, :user_combats_nul, :user_password, :user_salt, :user_combats, :user_experience, :user_mana, :user_vie config.create.link.page = true config.update.link.page = true config.create.columns.add :password, :password_confirmation config.update.columns.add :password, :password_confirmation config.create.columns.exclude :user_password, :user_salt config.update.columns.exclude :user_password, :user_salt config.list.sorting = {:user_login => 'ASC'} config.subform.columns = [] end end This code hasn't change with the update, but when I go in this page, I got this error: uninitialized constant Users /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:443:in `load_missing_constant' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:80:in `const_missing' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:92:in `const_missing' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/inflector.rb:361:in `constantize' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/inflector.rb:360:in `each' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/inflector.rb:360:in `constantize' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/string/inflections.rb:162:in `constantize' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:28:in `reverse_matches_for' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:24:in `each' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:24:in `reverse_matches_for' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:11:in `reverse' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold/data_structures/column.rb:117:in `autolink?' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold.rb:107:in `links_for_associations' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold/data_structures/columns.rb:62:in `each' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold/data_structures/columns.rb:62:in `each' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold.rb:106:in `links_for_associations' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold.rb:59:in `active_scaffold' /Users/Kiva/Documents/Projet-rpg/jeu/app/controllers/admin/user_controller.rb:11 I search since 2 days but I don't find the problem, can you help me please.

    Read the article

  • Why is Microsoft not developing a Halo-like next gen title using C#? [closed]

    - by Joan Venge
    The question might look subjective but considering Microsoft: Owns the Xbox 360 platform Owns the Windows platform Have their own game studio (MGS) Own other 3rd party developers Is a major publisher makes me wonder why Microsoft doesn't push their flagship language to prove that not only you can cut down significant development time, and therefore money, but also show that you can release a next gen title where the real time interactivity doesn't suffer. If Microsoft were to do this once, I am sure many AAA developers would jump on that wagon too.

    Read the article

  • Class Self-Reference

    - by Free Bullets
    I have the following code. The angle function needs some information from the class it was called from. What's the best way to do this? class MyScannedRobotEvent extends robocode.ScannedRobotEvent { public int angle(robocode.Robot myRobot) { return (int) Math.toRadians((myRobot.getHeading() + getBearing()) % 360); } } public class MyRobot extends robocode.Robot { int a = angle(**WHATDOIPUTHERE?**) }

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >