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  • How to Comment Out and Uncomment Lines in a Configuration File

    - by Chris Hoffman
    You may have seen instructions that tell you to “uncomment” or “comment out” lines in a configuration or source code file. This is a simple process, but may not be self-explanatory to people that don’t understand the file’s structure. The interpreter ignores lines marked as comments, which are only to aid humans in understanding the file. Because of this, comments can be used to disable or enable configuration options in configuration files. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • HTG Explains: What AppArmor Is and How It Secures Your Ubuntu System

    - by Chris Hoffman
    AppArmor is an important security feature that’s been included by default with Ubuntu since Ubuntu 7.10. However, it runs silently in the background, so you may not be aware of what it is and what it’s doing. AppArmor locks down vulnerable processes, restricting the damage security vulnerabilities in these processes can cause. AppArmor can also be used to lock down Mozilla Firefox for increased security, but it doesn’t do this by default. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • How to Shoot Liquid Flows [Photography]

    - by Jason Fitzpatrick
    If you thought water drops frozen in time were neat, this tutorial shows you how to capture the flow of colored liquids dropped into water–the effects are quite eye catching. The process combines a small tank of water, heavy cream with dye mixed in, and of course some off-camera flashes and a DSLR. Hit up the link below to see the full setup and some beautiful photos. How To Shoot a Liquid Flow [DIYPhotography] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • FREE Windows Azure Platform Compute and Storage through the Cloud Essentials Pack for Partners

    - by Eric Nelson
    It can be difficult to find something to look forward to in January – but this year it was a little easier as a) I got lots of great Xbox 360 games and b) the Windows Azure Platform element of the Cloud Essentials Pack for Microsoft Partner Network partners went live. I have previously explained what the Cloud Essentials Pack is and how you can access – but at the time I couldn’t share the details of the Windows Azure Platform element. The Windows Azure Platform element is now available. It gives you each month, for FREE: Windows Azure: 750 hours of extra small compute instance 25 hours of small compute instance 3GB of storage and 250,000 storage transactions SQL Azure: 1 SQL Azure Web Edition database (5GB) Windows Azure AppFabric: App Fabric with 100,000 Access Control transactions and 2 Service Bus connections Plus: Data Transfer:  3GB in and 6GB out (More details of the offer) To activate this offer You need to: Sign your company up to Microsoft Platform Ready (NB: there are other routes to get this benefit – but I know about MPR) Read about Microsoft Platform Ready Visit http://www.microsoftcloudpartner.com/ and sign up.

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  • The Chemistry of Fireworks [Video]

    - by Jason Fitzpatrick
    Fireworks are the dazzling and loud end result of complex chemical process. Watch this video to see the chemistry behind a fireworks display explained by none other than the father of modern pyrotechnics, John Conkling. Courtesy of Bytesize Science: From the sizzle of the fuse to the boom and burst of colors, this video brings you all of the exciting sights and sounds of Fourth of July fireworks, plus a little chemical knowhow. The video features John A. Conkling, Ph.D., who literally wrote the book on fireworks — he is the author of The Chemistry of Pyrotechnics, Basic Principles and Theory. Conkling shows how the familiar rockets and other neat products that light up the night sky all represent chemistry in action. [via Geeks Are Sexy] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Is your company successfully applying Application Lifecycle Management?

    - by Eric Nelson
    Two separate emails arrived in my Inbox. Email #1: The results of  detailed survey of UK ISVs which we had commissioned – what makes them tick etc. In that survey it stated “76% of ISVs do not use any ALM tools”. It also stated that of those that did, most only did the basics. I#m not surprised … but I am disappointed. Email #2: The wonderful Black Marble have gone all Xmasy and are offering Visual Studio ALM health checks with chances to win an Xbox 360 + Kinect each week of Dec. It therefore seemed obvious to me that I should do my little bit to address an obvious issue from Email #1 with an obvious solution from email #2. Check out 5 Great Reasons to get an ALM health check  and then to find out more, call 01274 300175 or visit http://www.blackmarble.com/XBoxElfCheck

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  • CLR via C# - first post of many!

    - by TATWORTH
    I am currently reading CLR via C# ISBN 978-0-7356-2704-8. Whilst quite correctly described by the publisher as a "Deep Dive", this is a book that C# developers with 6-18 months plus experiance ought to read. Certainly any serious Microsoft programming shop ought to have a copy.  For our VB.NET bretheren, a book of this quality is a good excuse to learn C#. (And before you ask, my favourite language of C# and VB.NET is the one that gets me the next contract!) When I started programming 31 years ago I went through IBM 360 Orientation - this gave me an comprehension of what worked best at the machine code level - this is the first book I have found that explains the the working of the Dot Net framework to explain why particular choices are good, This is my first blog post here. In the coming weeks, I intend to: Carry on with my review of CLR via C# and bring out practical points from that work. Post details of useful utilities Post some "Tales from the coal face.."

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  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • Oracle NoSQL Database Exceeds 1 Million Mixed YCSB Ops/Sec

    - by Charles Lamb
    We ran a set of YCSB performance tests on Oracle NoSQL Database using SSD cards and Intel Xeon E5-2690 CPUs with the goal of achieving 1M mixed ops/sec on a 95% read / 5% update workload. We used the standard YCSB parameters: 13 byte keys and 1KB data size (1,102 bytes after serialization). The maximum database size was 2 billion records, or approximately 2 TB of data. We sized the shards to ensure that this was not an "in-memory" test (i.e. the data portion of the B-Trees did not fit into memory). All updates were durable and used the "simple majority" replica ack policy, effectively 'committing to the network'. All read operations used the Consistency.NONE_REQUIRED parameter allowing reads to be performed on any replica. In the past we have achieved 100K ops/sec using SSD cards on a single shard cluster (replication factor 3) so for this test we used 10 shards on 15 Storage Nodes with each SN carrying 2 Rep Nodes and each RN assigned to its own SSD card. After correcting a scaling problem in YCSB, we blew past the 1M ops/sec mark with 8 shards and proceeded to hit 1.2M ops/sec with 10 shards.  Hardware Configuration We used 15 servers, each configured with two 335 GB SSD cards. We did not have homogeneous CPUs across all 15 servers available to us so 12 of the 15 were Xeon E5-2690, 2.9 GHz, 2 sockets, 32 threads, 193 GB RAM, and the other 3 were Xeon E5-2680, 2.7 GHz, 2 sockets, 32 threads, 193 GB RAM.  There might have been some upside in having all 15 machines configured with the faster CPU, but since CPU was not the limiting factor we don't believe the improvement would be significant. The client machines were Xeon X5670, 2.93 GHz, 2 sockets, 24 threads, 96 GB RAM. Although the clients had 96 GB of RAM, neither the NoSQL Database or YCSB clients require anywhere near that amount of memory and the test could have just easily been run with much less. Networking was all 10GigE. YCSB Scaling Problem We made three modifications to the YCSB benchmark. The first was to allow the test to accommodate more than 2 billion records (effectively int's vs long's). To keep the key size constant, we changed the code to use base 32 for the user ids. The second change involved to the way we run the YCSB client in order to make the test itself horizontally scalable.The basic problem has to do with the way the YCSB test creates its Zipfian distribution of keys which is intended to model "real" loads by generating clusters of key collisions. Unfortunately, the percentage of collisions on the most contentious keys remains the same even as the number of keys in the database increases. As we scale up the load, the number of collisions on those keys increases as well, eventually exceeding the capacity of the single server used for a given key.This is not a workload that is realistic or amenable to horizontal scaling. YCSB does provide alternate key distribution algorithms so this is not a shortcoming of YCSB in general. We decided that a better model would be for the key collisions to be limited to a given YCSB client process. That way, as additional YCSB client processes (i.e. additional load) are added, they each maintain the same number of collisions they encounter themselves, but do not increase the number of collisions on a single key in the entire store. We added client processes proportionally to the number of records in the database (and therefore the number of shards). This change to the use of YCSB better models a use case where new groups of users are likely to access either just their own entries, or entries within their own subgroups, rather than all users showing the same interest in a single global collection of keys. If an application finds every user having the same likelihood of wanting to modify a single global key, that application has no real hope of getting horizontal scaling. Finally, we used read/modify/write (also known as "Compare And Set") style updates during the mixed phase. This uses versioned operations to make sure that no updates are lost. This mode of operation provides better application behavior than the way we have typically run YCSB in the past, and is only practical at scale because we eliminated the shared key collision hotspots.It is also a more realistic testing scenario. To reiterate, all updates used a simple majority replica ack policy making them durable. Scalability Results In the table below, the "KVS Size" column is the number of records with the number of shards and the replication factor. Hence, the first row indicates 400m total records in the NoSQL Database (KV Store), 2 shards, and a replication factor of 3. The "Clients" column indicates the number of YCSB client processes. "Threads" is the number of threads per process with the total number of threads. Hence, 90 threads per YCSB process for a total of 360 threads. The client processes were distributed across 10 client machines. Shards KVS Size Clients Mixed (records) Threads OverallThroughput(ops/sec) Read Latencyav/95%/99%(ms) Write Latencyav/95%/99%(ms) 2 400m(2x3) 4 90(360) 302,152 0.76/1/3 3.08/8/35 4 800m(4x3) 8 90(720) 558,569 0.79/1/4 3.82/16/45 8 1600m(8x3) 16 90(1440) 1,028,868 0.85/2/5 4.29/21/51 10 2000m(10x3) 20 90(1800) 1,244,550 0.88/2/6 4.47/23/53

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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • how does the rectangle bounds (x,y,width,height) in libgdx work

    - by JG22
    I cant work out how to use the rectangle bounds in libgdx I am currently using the superJumper example and have 2or 3 examples with that are pause Bounds = new Rectangle(320 - 64, 480 - 64, 64, 64); this is the pause button in the top right corner resume Bounds = new Rectangle(160 - 96, 240, 192, 36); this is a rectangle resume button in the middle of the page in the menu that comes up when the pause button is pressed. basically my question is aimed at the 360 -64 and 160 -96 because I don't know why this is used I need to create a rectangle that covers the left side of the screen and the same on the right because I want to create a on screen buttons, I have already created the does for these buttons and I have managed to get them to work but I can move the rectangles to where I want. Thank you If you can help

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  • What programming concept is used in Nokia Lumina City Lens application [closed]

    - by gowri
    I am totally impressed about the Nokia City Lens application. How does the Nokia Lumia City Lens app work? Nokia Lumia City Lens app detects shops, restaurants, etc. by scanning the visual environment. But how can it detect shops or anything by only scanning visual information? Because we need a 360 degree view to detect a location. Because we can't simply match visual information and get that data. The visuals will change proportionally with distance and angle. So how does this app match the location and retrieve the information? Can anyone explain the concept What technology or algorithm is used in this app?

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  • How to Turn a Match into a Miniature Rocket [Video]

    - by Jason Fitzpatrick
    If you’re looking for a novel little stunt to impress your friends this Fourth of July, these tiny matchstick rockets are a cheap and easy trick to pull out of your sleeve. Courtesy of Grathio Labs, all you’ll need is a book of matches, a pin, a paper clip, and some aluminum foil. Watch the video to see how it all comes together: As always, play safely with the fun-but-potentially-dangerous projects we share. [via Make] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Mercury and Sound Waves [Video]

    - by Jason Fitzpatrick
    In this video a tone generator is used to shoot specific frequencies through a large drop of mercury which results in a wide array of unique shapes and patterns created by standing waves–but really, you need to see it to appreciate it. The experiment, put together by Nick Moore, combines a glass dish, a drop of mercury, and a old tone generator to demonstrate standing waves in 3D. Check out the video above to see the experiment in full speed or hit up his YouTube channel to see a remix with music (and other cool science experiment videos). Mercury Hz [via Mental_Floss] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Wireless xbox360 pad connected with xboxdrv doesn't show in jstest

    - by Kyle Letham
    So Lubuntu 13.04, 3.4.0. I'm trying to use my wireless xbox controller. I've installed xboxdrv. I have to run it with sudo, or I get USBController::USBController(): libusb_open() failed: LIBUSB_ERROR_ACCESS. If I connect the adapter, run the program, and then press the button on the gamepad to connect it, it never really connects - just flashes like it's searching. If I reboot, leaving the controller searching, and run the command again while it's searching after I boot up, the controller connects (the light becomes solid in one corner). Using pkill xboxdrv and then relaunching it doesn't work. Regardless, no matter what I do, the gamepad never shows up in jstest-gtk. sudo xboxdrv --debug gives me: Controller: Microsoft Xbox 360 Wireless Controller (PC) Vendor/Product: 045e:0719 USB Path: 002:005 Wireless Port: 0 Controller Type: Xbox360 (wireless) [DEBUG] XboxdrvMain::run(): creating UInput [DEBUG] XboxdrvMain::run(): creating ControllerSlotConfig [DEBUG] UInput::create_uinput_device(): create device: 65534 [DEBUG] LinuxUinput::LinuxUinput(): Xbox Gamepad (userspace driver) 0:0 Any ideas?

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  • Is it possible to create a virtual drive and share via USB?

    - by Matthew
    My question is kind of hard to follow, but I'm asking if it's possible to make a virtual flash drive and sync it to another device with a USB to USB cable? To make things more clear, think of a typical flash drive. You connect it to a laptop and it shows up as a removable disk. Is it possible to make a computer a host of a "Virtual Drive" that would be connected to a USB cord on one end, and the other end connecting to another device such as a Xbox 360, or another computer.

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  • Xbox : la prochaine console sera baptisée Loop, plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARM

    Xbox : la prochaine console sera baptisée Loop, Plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARMe Ça devient presque une coutume pour certains produits de Microsoft dont la firme se garde de divulguer toute information officielle. Comme c'était le cas pour Windows 8, les rumeurs sur la prochaine console Xbox font à leur tour le « buz » sur la toile. Selon un article du site MSNerd, le successeur de la Xbox 360 pourrait être baptisé Xbox 720, et aura pour nom de code « Loop ». Plus petite et moins couteuse, cette console fonctionnera sous une version adaptée de Windows 9, avec un ...

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  • Calculate vector direction

    - by Starkers
    Is the direction angle always measured from the plus x axis? Does a vector in the +,+ quadrant always have a direction between 0 and 90, and in -,+ between 90 and 180 and in -,- between 180 and 270 and in -,+ between 270 and 360 ? Also, how should we calculate the direction using tan? Would that mean nested if statements to find out what quadrant we're in, and then applying the appropriate "work arounds"? E.g. If we were in the -,+ (like in the diagram) would we find the angle from the + axis would be 90 + tan^-1(y/x), the 90 + only used because we're in the -,+ quadrant. Also, that's just a quick solution, may be off, I just want to know if we use nested if statements to get the angle from the + x axis. Finally, should we find the distance in degrees or radians?

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  • JSR updates - October 2013

    - by Heather VanCura
    A handful of JSRs have been making  progress in the JCP program--Java SE, Java ME and Java EE JSRs.  More to come in the next few weeks! Highlights and links to JSR material below. JSR 337,  Java SE 8 Release Contents, published an Early Draft Review. JSR 351, Java Identity API, published an Early Draft Review. JSR 360, Connected Limited Device Configuration (CLDC) 8, passed the EC Public Review Ballot with 21 yes votes. JSR 361, Java ME Embedded Profile, passed the EC Public Review Ballot with 20 yes votes. JSR 107, JCACHE-Java Temporary Caching API, published an update to their JSR Community Update Page.  You can find schedule information (plans to submit Proposed Final Draft very soon), Adopt-a-JSR suggestions, and presentation material from JavaOne.

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  • P-Commerce – What The Heck Is That?

    - by Michael Hylton
    We’ve heard of e-commerce, m-commerce (Mobile Commerce), and f-commerce (Facebook Commerce) but what is p-commerce?  It’s not truly a customer touchpoint or channel but the emphasis on personalization of the buying experience. Ask yourself how well do you know your customer?  Are you able to take what you know about them and apply it to their commerce activity with you and personalize the shopping experience? Much of this is dictated by have a complete 360 degree view of your customer, collecting data from your website, sales interactions, historical commerce purchases, call center activity, how they got to your website, etc. and applying it to their current commerce interaction.  Customers expect to have a similar interaction on your website as they would in your brick-and-mortar store, displaying the products and services that they might be interested in purchasing.

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  • Book Giveaway: 7 Free Copies of Network Your Computers for Our Readers

    - by The Geek
    Our friends over at 7 Tutorials have organized a giveaway exclusively for How-To Geek readers, and you can enter to get your own copy of their book Step by Step: Network Your Computers and Devices, published by Microsoft Press. All you have to do is subscribe to their newsletter and fill out a short form. They’ve got daily or weekly newsletters full of excellent tutorials covering Windows 7 and other topics, so it’s all good stuff. Celebrating 3 Years of 7 Tutorials with How-To Geek Readers How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • La beta du SDK de Kinect pour Windows est disponible gratuitement pour un usage non commercial

    La beta du SDK de Kinect pour Windows est disponible gratuitement Pour un usage non commercial Mise à jour du 17/06/11, par Hinault Romaric Comme l'avait annoncé Microsoft lors de la conférence MiX 11 de la Las Vegas en avril (lire ci-avant), le SDK de Kinect pour Windows est disponible aujourd'hui en version Beta. Ce SDK permettra aux développeurs de créer des applications pour PC exploitant son capteur de mouvements, de porter les jeux initialement conçus pour la Xbox 360 vers le PC ou appliquer la technologie à d'autres usages. Pour Microsoft, Kinect est en effet « plus qu'une simple plateforme pour les jeux et le ...

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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