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  • How can I clean up my bashrc/zshrc file?

    - by LuxuryMode
    Over time, I've added bunches of stuff to my PATH and it's lookin' pretty awful. How can I clean this up or what's the proper way to "reformat" all of this? export PATH="$PATH:~/scripts" export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH=/opt/local/bin:/opt/local/sbin:$PATH export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools:~/Downloads/android-sdk-mac_x86/tools:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH="$PATH:~/bin" export PATH="$PATH:~/bin/subl" export PATH="$PATH:~/.rvm/gems/ruby-1.9.3-head/gems/git-media-0.1.1/bin" export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/tools export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/platform-tools export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/X11/bin:/.rvm/scripts/rvm:/.rvm/scripts/rvm:/~/Downloads/android-sdk-mac_x86/tools/android:/~/Downloads/android-ndk-r7/:/~/Downloads/android-sdk-mac_x86/platform-tools export CC=gcc-4.2 export PATH=~/Downloads/android-ndk-r7:$PATH ANDROID_HOME=~/Downloads/android-sdk-mac_x86 export PATH=${PATH}:$ANDROIDHOME/platform-tools

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  • Search for files after a relative date using Windows search

    - by Zoredache
    I am looking for a way to save a search that includes a relative date. Specifically I am looking for a way to save a search that matches files that have a modification date that is 7 days ago. I have read the Windows Search Advanced Query Syntax document and I am not seeing a way to say 7 days ago. The numbers and ranges section does mention that relative dates are possible. The problem is that the relative dates described there do not fit the criteria I need. The lastweek almost looks like what I want except if I run a query like after:lastweek on a Monday it will only show my file that have been modified since Sunday at 12:00. The lastweek/lastmonth seem to relative to the start of the week/month which is not what I need. Multi-word relative dates: week, next month, last week, past month, or coming year. The values can also be entered contracted, as follows: thisweek, nextmonth, lastweek, pastmonth, comingyear. One nice thing about saved searches is that they are stored as an XML document and the file format is documented. I am not seeing how to form a correct value for a datetime. If I was able to understand this format, I suspect I could use a text editor and created a saved search that does what I want. Fragment from the examples: <conditions> <condition type="leafCondition" valuetype="System.StructuredQueryType.DateTime" property="System.DateModified" operator="imp" value="R00UUUUUUUUZZXD-30NU" propertyType="wstr" /> </conditions> To summarize I am looking for an answer to one or both of these questions How do I make a query for '7 days ago' using the standard syntax? How is the DateTime stored in a saved search?

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  • Boot-repair commands not found in PATH or not executable

    - by Bram Meerten
    I recently had problems with my ubuntu partition (after the battery died), I managed to fix them by running ubuntu from usb and run gparted. It worked I can access my files on the partition by running ubuntu from usb. But when I restart the computer, after selecting ubuntu in Grub, I get a black screen with a white underscore. I googled the problem, and tried to solve it by setting nomodeset, but it didn't work. Next I wanted to try to fix Grub using boot-repair, I clicked on 'Recommended repair', it tells me to type the following commands in the terminal: sudo chroot "/mnt/boot-sav/sda5" apt-get install -fy sudo chroot "/mnt/boot-sav/sda5" dpkg --configure -a sudo chroot "/mnt/boot-sav/sda5" apt-get purge -y --force-yes grub-common But when running the second command, I get this error: dpkg: warning: 'sh' not found in PATH or not executable. dpkg: warning: 'rm' not found in PATH or not executable. dpkg: warning: 'tar' not found in PATH or not executable. dpkg: error: 3 expected programs not found in PATH or not executable. Note: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. I didn't edit /etc/environment (or any other files), this is what it looks like: PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" RUNNING_UNDER_GDM="yes" I have no idea how to fix this. I'm running dualboot Ubuntu 12.04 and Windows 7, Windows boots fine.

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  • What are the relative merits for implementing an Erlang-style "Continuation" pattern in C#

    - by JoeGeeky
    What are the relative merits (or demerits) for implementing an Erlang-style "Continuation" pattern in C#. I'm working on a project that has a large number of Lowest priority threads and I'm wondering if my approach may be all wrong. It would seem there is a reasonable upper limit to the number of long-running threads that any one Process 'should' spawn. With that said, I'm not sure what would signal the tipping-point for too many thread or when alternate patterns such as "Continuation" would be more suitable. In this case, many of the threads do a small amount of work and then sleep until woken to go again (Ex. Heartbeat, purge caches, etc...). This continues for the life of the Process.

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  • XNA RTS A* pathfinding issues

    - by Slayter
    I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on moving multiple units. I've implemented an A* pathfinding algorithm which works fine for moving a single unit. However when moving multiple units they stack on top of each other. I tried fixing this with a variation of the boids flocking algorithm but this has caused units to sometimes freeze and get stuck trying to move but going no where. Ill post the related methods for moving the units below but ill only post a link to the pathfinding class because its really long and i don't want to clutter up the page. These parts of the code are in the update method for the main controlling class: if (selectedUnits.Count > 0) { int indexOfLeader = 0; for (int i = 0; i < selectedUnits.Count; i++) { if (i == 0) { indexOfLeader = 0; } else { if (Vector2.Distance(selectedUnits[i].position, destination) < Vector2.Distance(selectedUnits[indexOfLeader].position, destination)) indexOfLeader = i; } selectedUnits[i].leader = false; } selectedUnits[indexOfLeader].leader = true; foreach (Unit unit in selectedUnits) unit.FindPath(destination); } foreach (Unit unit in units) { unit.Update(gameTime, selectedUnits); } These three methods control movement in the Unit class: public void FindPath(Vector2 destination) { if (path != null) path.Clear(); Point startPoint = new Point((int)position.X / 32, (int)position.Y / 32); Point endPoint = new Point((int)destination.X / 32, (int)destination.Y / 32); path = pathfinder.FindPath(startPoint, endPoint); pointCounter = 0; if (path != null) nextPoint = path[pointCounter]; dX = 0.0f; dY = 0.0f; stop = false; } private void Move(List<Unit> units) { if (nextPoint == position && !stop) { pointCounter++; if (pointCounter <= path.Count - 1) { nextPoint = path[pointCounter]; if (nextPoint == position) stop = true; } else if (pointCounter >= path.Count) { path.Clear(); pointCounter = 0; stop = true; } } else { if (!stop) { map.occupiedPoints.Remove(this); Flock(units); // Move in X ********* TOOK OUT SPEED ********** if ((int)nextPoint.X > (int)position.X) { position.X += dX; } else if ((int)nextPoint.X < (int)position.X) { position.X -= dX; } // Move in Y if ((int)nextPoint.Y > (int)position.Y) { position.Y += dY; } else if ((int)nextPoint.Y < (int)position.Y) { position.Y -= dY; } if (position == nextPoint && pointCounter >= path.Count - 1) stop = true; map.occupiedPoints.Add(this, position); } if (stop) { path.Clear(); pointCounter = 0; } } } private void Flock(List<Unit> units) { float distanceToNextPoint = Vector2.Distance(position, nextPoint); foreach (Unit unit in units) { float distance = Vector2.Distance(position, unit.position); if (unit != this) { if (distance < space && !leader && (nextPoint != position)) { // create space dX += (position.X - unit.position.X) * 0.1f; dY += (position.Y - unit.position.Y) * 0.1f; if (dX > .05f) nextPoint.X = nextPoint.X - dX; else if (dX < -.05f) nextPoint.X = nextPoint.X + dX; if (dY > .05f) nextPoint.Y = nextPoint.Y - dY; else if (dY < -.05f) nextPoint.Y = nextPoint.Y + dY; if ((dX < .05f && dX > -.05f) && (dY < .05f && dY > -.05f)) stop = true; path[pointCounter] = nextPoint; Console.WriteLine("Make Space: " + dX + ", " + dY); } else if (nextPoint != position && !stop) { dX = speed; dY = speed; Console.WriteLine(dX + ", " + dY); } } } } And here's the link to the pathfinder: https://docs.google.com/open?id=0B_Cqt6txUDkddU40QXBMeTR1djA I hope this post wasn't too long. Also please excuse the messiness of the code. As I said before this is early prototyping. Any help would be appreciated. Thanks!

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Programs don't have permissions when using absolute path

    - by Markos
    I have asked this on askubuntu but didn't get a single response in days, so I will try it here. I have directory structure like this: /path/dir1 - all users in group1 must have rwx permissions, including subdirs and newly created dirs /path/dir1/dir2 - also users in group2 must have rwx permissions So what I tried is that I used ACL. getfacl /path/dir1 # file: /path/dir1 # owner: root # group: nogroup user::rwx group::--- group:group1:rwx mask::rwx other::--- default:user::rwx default:group::--- default:group:group1:rwx default:mask::rwx default:other::--- getfacl /path/dir1/dir2 # file: /path/dir1/dir2 # owner: root # group: nogroup user::rwx group::--- group:group1:rwx group:group2:rwx mask::rwx other::--- default:user::rwx default:group::--- default:group:group1:rwx default:group:group2:rwx default:mask::rwx default:other::--- That shows that I have granted rwx to group1 in /path/dir1 and rwx to group1 and group2 in /path/dir1/dir2. Now it gets interesting. Let's assume, that user2 is member of group2. If I issue commands as user2: cd /path/dir1/dir2 mkdir foo Then folder is succesfully created. However, if I do this: mkdir /path/dir1/dir2/foo I get permission denied error. I have tried extensively to resolve the problem. What I have found is that ACL is to blame. If I add permissions to group2 in /path/dir1 it starts to work. Also if I completely remove /path/dir1 ACL it starts to work. Obviously I am missing something VERY basic. I don't have much experience with linux, but this is a no-brainer on Windows. I have spent way too many hours to resolve this basic requirement. If you need more information, I will try to update the question, so feel free to ask!

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  • Box2dWeb positioning relative to HTML5 Canvas

    - by Joe
    I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the canvas. I understand that Box2DWeb is only made to deal with physical simulation, but I don't know how to deal with positioning on the canvas. The canvas is 100% viewport and thus can vary size. I want to fill the screen with some asteroids, but if I hardcore certain values such as bodyDef.position.x = Math.random() * 50; the asteroid may appear off canvas for someone with a smaller screen? Can anybody help me understand how I can deal with relative positioning on the canvas?

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  • rotate opengl mesh relative to camera

    - by shuall
    I have a cube in opengl. It's position is determined by multiplying it's specific model matrix, the view matrix, and the projection matrix and then passing that to the shader as per this tutorial (http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/). I want to rotate it relative to the camera. The only way I can think of getting the correct axis is by multiplying the inverse of the model matrix (because that's where all the previous rotations and tranforms are stored) times the view matrix times the axis of rotation (x or y). I feel like there's got to be a better way to do this like use something other than model, view and projection matrices, or maybe I'm doing something wrong. That's what all the tutorials I've seen use. PS I'm also trying to keep with opengl 4 core stuff. edit: If quaternions would fix my problems, could someone point me to a good tutorial/example for switching from 4x4 matrices to quaternions. I'm a little daunted by the task.

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  • Spaces in SETX PATH command

    - by Jeremy Stein
    Suppose my PATH is C:\WINDOWS\system32\;C:\Program Files\Important\ SET NEW_PATH=C:\My\Dir\ SETX PATH "%PATH%;%NEW_PATH%" Results in a path of: C:\WINDOWS\system32\;C:\Program Files\Important\;C:\My\Dir" Notice the quotation mark at the end of the path. It's as though the backslash at the end of %NEW_PATH% escaped the final quote mark. I need the quotation marks because I have spaces in my path, but I don't want backslashes to be interpreted as escape characters. What's the right way to include my PATH in the call to SETX?

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  • SDK mouse relative motion, weird results

    - by zaftcoAgeiha
    I have a simple SDL application that tracks the relative change in mouse position But for some reason, the motion.xrel and motion.yrel give back massive numbers! my code: SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(false); while(!quit){ // Draw the scene if (invalidated == 1){ on_render(); invalidated = 0; } // And poll for events SDL_PumpEvents(); SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: on_key(event.key); break; case SDL_MOUSEMOTION: std::cerr << event.motion.xrel << ":" << event.motion.yrel << std::endl; invalidated = 1; break; ... and the printed results are ridiculous: 400:300 -11297:1705 -11215:1268 -10969:940 -10314:-43 -9986:-698 -9331:-1681 -9003:-2227 -8593:-2664 -8020:-3538 -7774:-3647 -7365:-4193 -7283:-4302 -7119:0 any idea why?? System is Ubuntu 12 running in virtual box

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  • Making Sense of ASP.NET Paths

    - by Renso
    Making Sense of ASP.NET Paths ASP.Net includes quite a plethora of properties to retrieve path information about the current request, control and application. There's a ton of information available about paths on the Request object, some of it appearing to overlap and some of it buried several levels down, and it can be confusing to find just the right path that you are looking for. To keep things straight I thought it a good idea to summarize the path options along with descriptions and example paths. I wrote a post about this a long time ago in 2004 and I find myself frequently going back to that page to quickly figure out which path I’m looking for in processing the current URL. Apparently a lot of people must be doing the same, because the original post is the second most visited even to this date on this blog to the tune of nearly 500 hits per day. So, I decided to update and expand a bit on the original post with a little more information and clarification based on the original comments. Request Object Paths Available Here's a list of the Path related properties on the Request object (and the Page object). Assume a path like http://www.west-wind.com/webstore/admin/paths.aspx for the paths below where webstore is the name of the virtual. Request Property Description and Value ApplicationPath Returns the web root-relative logical path to the virtual root of this app. /webstore/ PhysicalApplicationPath Returns local file system path of the virtual root for this app. c:\inetpub\wwwroot\webstore PhysicalPath Returns the local file system path to the current script or path. c:\inetpub\wwwroot\webstore\admin\paths.aspx Path FilePath CurrentExecutionFilePath All of these return the full root relative logical path to the script page including path and scriptname. CurrentExcecutionFilePath will return the ‘current’ request path after a Transfer/Execute call while FilePath will always return the original request’s path. /webstore/admin/paths.aspx AppRelativeCurrentExecutionFilePath Returns an ASP.NET root relative virtual path to the script or path for the current request. If in  a Transfer/Execute call the transferred Path is returned. ~/admin/paths.aspx PathInfo Returns any extra path following the script name. If no extra path is provided returns the root-relative path (returns text in red below). string.Empty if no PathInfo is available. /webstore/admin/paths.aspx/ExtraPathInfo RawUrl Returns the full root relative URL including querystring and extra path as a string. /webstore/admin/paths.aspx?sku=wwhelp40 Url Returns a fully qualified URL including querystring and extra path. Note this is a Uri instance rather than string. http://www.west-wind.com/webstore/admin/paths.aspx?sku=wwhelp40 UrlReferrer The fully qualified URL of the page that sent the request. This is also a Uri instance and this value is null if the page was directly accessed by typing into the address bar or using an HttpClient based Referrer client Http header. http://www.west-wind.com/webstore/default.aspx?Info Control.TemplateSourceDirectory Returns the logical path to the folder of the page, master or user control on which it is called. This is useful if you need to know the path only to a Page or control from within the control. For non-file controls this returns the Page path. /webstore/admin/ As you can see there’s a ton of information available there for each of the three common path formats: Physical Path is an OS type path that points to a path or file on disk. Logical Path is a Web path that is relative to the Web server’s root. It includes the virtual plus the application relative path. ~/ (Root-relative) Path is an ASP.NET specific path that includes ~/ to indicate the virtual root Web path. ASP.NET can convert virtual paths into either logical paths using Control.ResolveUrl(), or physical paths using Server.MapPath(). Root relative paths are useful for specifying portable URLs that don’t rely on relative directory structures and very useful from within control or component code. You should be able to get any necessary format from ASP.NET from just about any path or script using these mechanisms. ~/ Root Relative Paths and ResolveUrl() and ResolveClientUrl() ASP.NET supports root-relative virtual path syntax in most of its URL properties in Web Forms. So you can easily specify a root relative path in a control rather than a location relative path: <asp:Image runat="server" ID="imgHelp" ImageUrl="~/images/help.gif" /> ASP.NET internally resolves this URL by using ResolveUrl("~/images/help.gif") to arrive at the root-relative URL of /webstore/images/help.gif which uses the Request.ApplicationPath as the basepath to replace the ~. By convention any custom Web controls also should use ResolveUrl() on URL properties to provide the same functionality. In your own code you can use Page.ResolveUrl() or Control.ResolveUrl() to accomplish the same thing: string imgPath = this.ResolveUrl("~/images/help.gif"); imgHelp.ImageUrl = imgPath; Unfortunately ResolveUrl() is limited to WebForm pages, so if you’re in an HttpHandler or Module it’s not available. ASP.NET Mvc also has it’s own more generic version of ResolveUrl in Url.Decode: <script src="<%= Url.Content("~/scripts/new.js") %>" type="text/javascript"></script> which is part of the UrlHelper class. In ASP.NET MVC the above sort of syntax is actually even more crucial than in WebForms due to the fact that views are not referencing specific pages but rather are often path based which can lead to various variations on how a particular view is referenced. In a Module or Handler code Control.ResolveUrl() unfortunately is not available which in retrospect seems like an odd design choice – URL resolution really should happen on a Request basis not as part of the Page framework. Luckily you can also rely on the static VirtualPathUtility class: string path = VirtualPathUtility.ToAbsolute("~/admin/paths.aspx"); VirtualPathUtility also many other quite useful methods for dealing with paths and converting between the various kinds of paths supported. One thing to watch out for is that ToAbsolute() will throw an exception if a query string is provided and doesn’t work on fully qualified URLs. I wrote about this topic with a custom solution that works fully qualified URLs and query strings here (check comments for some interesting discussions too). Similar to ResolveUrl() is ResolveClientUrl() which creates a fully qualified HTTP path that includes the protocol and domain name. It’s rare that this full resolution is needed but can be useful in some scenarios. Mapping Virtual Paths to Physical Paths with Server.MapPath() If you need to map root relative or current folder relative URLs to physical URLs or you can use HttpContext.Current.Server.MapPath(). Inside of a Page you can do the following: string physicalPath = Server.MapPath("~/scripts/ww.jquery.js")); MapPath is pretty flexible and it understands both ASP.NET style virtual paths as well as plain relative paths, so the following also works. string physicalPath = Server.MapPath("scripts/silverlight.js"); as well as dot relative syntax: string physicalPath = Server.MapPath("../scripts/jquery.js"); Once you have the physical path you can perform standard System.IO Path and File operations on the file. Remember with physical paths and IO or copy operations you need to make sure you have permissions to access files and folders based on the Web server user account that is active (NETWORK SERVICE, ASPNET typically). Note the Server.MapPath will not map up beyond the virtual root of the application for security reasons. Server and Host Information Between these settings you can get all the information you may need to figure out where you are at and to build new Url if necessary. If you need to build a URL completely from scratch you can get access to information about the server you are accessing: Server Variable Function and Example SERVER_NAME The of the domain or IP Address wwww.west-wind.com or 127.0.0.1 SERVER_PORT The port that the request runs under. 80 SERVER_PORT_SECURE Determines whether https: was used. 0 or 1 APPL_MD_PATH ADSI DirectoryServices path to the virtual root directory. Note that LM typically doesn’t work for ADSI access so you should replace that with LOCALHOST or the machine’s NetBios name. /LM/W3SVC/1/ROOT/webstore Request.Url and Uri Parsing If you still need more control over the current request URL or  you need to create new URLs from an existing one, the current Request.Url Uri property offers a lot of control. Using the Uri class and UriBuilder makes it easy to retrieve parts of a URL and create new URLs based on existing URL. The UriBuilder class is the preferred way to create URLs – much preferable over creating URIs via string concatenation. Uri Property Function Scheme The URL scheme or protocol prefix. http or https Port The port if specifically specified. DnsSafeHost The domain name or local host NetBios machine name www.west-wind.com or rasnote LocalPath The full path of the URL including script name and extra PathInfo. /webstore/admin/paths.aspx Query The query string if any ?id=1 The Uri class itself is great for retrieving Uri parts, but most of the properties are read only if you need to modify a URL in order to change it you can use the UriBuilder class to load up an existing URL and modify it to create a new one. Here are a few common operations I’ve needed to do to get specific URLs: Convert the Request URL to an SSL/HTTPS link For example to take the current request URL and converted  it to a secure URL can be done like this: UriBuilder build = new UriBuilder(Request.Url); build.Scheme = "https"; build.Port = -1; // don't inject portUri newUri = build.Uri; string newUrl = build.ToString(); Retrieve the fully qualified URL without a QueryString AFAIK, there’s no native routine to retrieve the current request URL without the query string. It’s easy to do with UriBuilder however: UriBuilder builder = newUriBuilder(Request.Url); builder.Query = ""; stringlogicalPathWithoutQuery = builder.ToString();

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  • Do out-of-office replies get sent to the return-path header?

    - by Brian Armstrong
    I always thought that the return-path header was used for bounced messages, so I have my email newsletter software setup to unsubscribe anyone whose email address replies back to the return-path email address. But recently some users started telling me their out-of-office replies where unsubscribing them. Do out-of-office replies get sent to the return-path on some email servers? I could check all emails to that address and see if they have the "message/delivery-status" content-type in one of the parts, but I wasn't sure if this was necessary.

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  • How come Win+R prompt can open Python when it's not in my path?

    - by houbysoft
    When I use the run prompt in Windows XP Professional (Win+R), and type python.exe or python, it works and greets me with the python prompt. However, when I start a cmd window, and then type python.exe or python, it doesn't find it. This is what I expect, as the Python directory (for me, I:\Python31\) is not in my PATH. How come, then, that if I type python.exe in the Win+R prompt, it works? Edit: here is a partial output of SET, I removed most irrelevant entries, I'm not sure why is it useful, apart from the PATH variable which I already said doesn't include the Python directory. If you need a particular variable other than these, please ask. CLIENTNAME=Console CommonProgramFiles=I:\Program Files\Common Files ComSpec=I:\WINDOWS\system32\cmd.exe FP_NO_HOST_CHECK=NO OS=Windows_NT Path=I:\WINDOWS\system32;I:\WINDOWS;I:\WINDOWS\system32\WBEM;I:\WINDOWS\system32\WindowsPowerShell\v1.0;I:\Qt\2010.05\mingw\bin;I:\Program Files\CMake 2.8\bin PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.PSC1 ProgramFiles=I:\Program Files PROMPT=$P$G SESSIONNAME=Console SystemDrive=I: SystemRoot=I:\WINDOWS VBOX_INSTALL_PATH=I:\Program Files\Oracle\VirtualBox\ windir=I:\WINDOWS

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  • Mac OS X keeps "old" environment variable around

    - by Xymak1y
    So far I had /Applications/play-1.2.5/ added to my $PATH variable. Now I'm working with 2.2.1, which I installed in /Applications/play-2.2.1 and changed in ~/.bash_profile (which is getting sourced at startup). However, when printing $PATH, 1.2.5 is somehow still around: mbp:~ user$ echo $PATH /usr/local/share/npm/bin:/Applications/play-2.2.1:/usr/local/heroku/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/Applications/play-1.2.5:/Applications/XAMPP/xamppfiles/bin/:/opt/X11/bin As far as I now, I only entered $PATH variables in .bash_profile, which looks like this: mbp:~ user$ cat .bash_profile source ~/.git-completion.bash ### Added by the Heroku Toolbelt export PATH="/usr/local/heroku/bin:$PATH" ### Play Framework export PATH="/Applications/play-2.2.1:$PATH" export PATH="/usr/local/share/npm/bin:$PATH" I'm also not sure where the XAMPP extension to the variable comes from. Can I see somewhere which other files are being sourced on startup?

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  • Specifying a relative path in web.xml when debugging a servlet with Eclipse's WTP Tomcat Server?

    - by ilitirit
    I'm trying to specify a relative directory in the web.xml file. I basically want it to read the "data" folder underneath "web-inf", but nothing I've tried seems to work. "/data" translates to the data folder in the root directory (I'm using windows). "data" translates to "C:\Program Files\Eclipes\data" "${CATALINA_HOME}/[etc...]" doesn't seem to work either. Any ideas?

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  • Where does $PATH get set in OS X 10.6 Snow Leopard?

    - by Andrew
    I type echo $PATH on the command line and get /opt/local/bin:/opt/local/sbin:/Users/andrew/bin:/usr/local/bin:/usr/local/mysql/bin:/usr/local/pear/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:/opt/local/bin:/usr/local/git/bin I'm wondering where this is getting set since my .bash_login file is empty. I'm particularly concerned that, after installing MacPorts, it installed a bunch of junk in /opt. I don't think that directory even exists in a normal Mac OS X install. Update: Thanks to jtimberman for correcting my echo $PATH statement

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  • Where does $PATH get set in OS X 10.6 Snow Leopard?

    - by misbehavens
    I type echo $PATH on the command line and get /opt/local/bin:/opt/local/sbin:/Users/andrew/bin:/usr/local/bin:/usr/local/mysql/bin:/usr/local/pear/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:/opt/local/bin:/usr/local/git/bin I'm wondering where this is getting set since my .bash_login file is empty. I'm particularly concerned that, after installing MacPorts, it installed a bunch of junk in /opt. I don't think that directory even exists in a normal Mac OS X install. Update: Thanks to jtimberman for correcting my echo $PATH statement

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  • Different PATH environment variable for 32bit and 64bit Windows - is it possible?

    - by Piotr Dobrogost
    Is it possible to have whole or part of PATH environment variable specific to the type of running process's image (32bit/64bit)? When I run some app from within 64bit cmd.exe I would like to have it pick the 64bit version of OpenSSL library whereas when I run some app from within 32bit cmd.exe I would like to have it pick the 32bit version of OpenSSL library. FOLLOW UP where.exe does not find OpenSSL libs when %ProgramFiles% variable is used in the PATH environment variable

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  • Path is too long

    - by kaleidoscope
    Bugged by the irritating "Path is too long after being fully qualified" error while running in the Development Fabric? The solution is pretty funny and not so obvious unfortunately. The culprit here is not your app, but the Development Fabric. The DevFab accumulates a lot of temporary junk comprising of local storage locations, cached binaries, configuration, diagnostics information and cached compiled web site content files over its lifetime. They are typically stored at C:\Users\<username>\AppData\Local\dftmp. The Azure Tools will periodically clean this up, but some time you have to play janitor and take the law in your hands ;). The csrun.exe has quite a few tricks up its sleeve. One of them is the ability to clean the development fabric's temporary junk accumulated over time. You can do this by  running the Azure command prompt with elevated privileges and running csrun.exe /devfabric:shutdown and then csrun.exe /devfabric:clean If the problem still persists then the application directory structure could indeed be too long. A workaround to this is changing the Development Fabric temporary directory to point to a shorter path. The temporary directory path can be addressed by an environment variable _CSRUN_STATE_DIRECTORY. You can try setting its value to something like "C:\WA" or "C:\A" this will reduce some 25+ characters from your path. Do not forget to close Visual Studio and expressly shutdown the dev fab with csrun.exe /devfabric:shutdown (Under elevated privileges of course). Source: http://geekswithblogs.net/IUnknown/archive/2010/02/03/no-more-path-is-too-long.aspx  :D   Sarang, K

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  • Adding Play Framework directory to my system path on Ubuntu 12.04 LTS

    - by Martha Kumi
    I just installed Ubuntu 12.04 LTS, I am very new to the Ubuntu OS and I would need help with it. I am trying to install this open source platform called Play Framework, to install it I need to add the installation directory to my system path, the documentation for Play says that I should open a terminal and type export PATH=$PATH:/to/path/play. I have tried this it did not work. I also tried sudo apt-get install play and that did not work either. I am completely lost now, I need help urgently because it is for work. Best Martha

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  • Restoring windows path on Windows 7

    - by Renso
    Issue:You changed the windows path and made a mistake and now want to reset it.Solution:In short, you can't. If you restore to the system default, you will loose any paths that were appended when you or the manufacturer installed software and drivers. Each time you install some sort of software or driver, MS Office, Turbotax, etc., it creates/appends to the path so that it points to it's start-up program.Too late now, but you should create a restore point BEFORE you touch the windows path if you are not sure what you are doing:http://www.sevenforums.com/tutorials/700-system-restore.html http://www.sevenforums.com/tutorials/2083-system-repair-disc-create.html At a minimum you need the following:%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\AT worst you can reset it to the above, and go through each application as you use them and run into problems to fix the path. The REPAIR option when you select to change/uninstall a program can help with that.

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