Search Results

Search found 561 results on 23 pages for 'rotating'.

Page 14/23 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • IE has restricted this webpage from running scripts problem

    - by moustafa
    Hi, I would like to have some rotating sequential images on my home page of my website. I do not know how to do this and have found code on the internet for only displaying random images. The main problem is this. Every time the page loads I get a pop-up "to help protect your security, IE has restricted this webpage from running scripts or ActiveX controls that could access your computer". Please can someone help prehaps with an example to enable this to work without this pop-up Thanks Richard

    Read the article

  • how to apply an animation into a triangle(Processing)

    - by dc_ou
    I want to create a simple animation, that can only show in a specific area, such as triange. I already have the animation, a rotating picture. but I dont know how to put it into the triangle. the function texture() can only apply images into a specific area. is there other ways to do that? thx!

    Read the article

  • an alternative to progressbar?

    - by ammu
    could anybody knows any alternatives to progressbar? Inmy project im using progressbar..I would like to change it to something like a rotating gif image which indicates the processing or someother labels which prevents the user from interacting to the program.I tried to implement the gif image by using background worker but its hanging may be coz of huge file transfer process.. So im searching for someother alternative like a label which will disable the content and prevent the user to interact with the program. Could anybody help me on this?

    Read the article

  • Quicktime logo! Can it be hidden / disabled?

    - by decbrad
    Hi there, just wondering if it is possible to hide/disable the quicktime logo when displaying .MOV video on my site? Because the size of the video is large (3MB), I have included a rotating loading animation, however once the video player loads, the Quicktime logo hides the animation, which makes the user less likely in my opinion to wait for the movie to load? Any advice would be great! Cheers! Decbrad

    Read the article

  • problem in rotate animation

    - by Talha
    Hi..I'm having some problem in rotating image view, I'm using rotate animation to rotate my image view,it works fine the image rotates well,but problem is that after animation completes the image sets back at original position.I want the image stops at position when rotation completes..Please help me I'm totally new to android I've tried so much but can't find solution to stop it.Thanks in advance I need Quick help

    Read the article

  • sidewaysfire and twosided

    - by hanno
    I try two use sidewaysfigure from the rotating package in the twosided memoir class. The resulting figures look correct in the pdf that is generated, with the page rotated by 90 degrees. However, when I print the document (on linux, using CUPS), some of the pages with a sidewaysfigure are upside down (rotated by 180 degreeS).

    Read the article

  • NEED PROGRAM in visualc++ opengl [closed]

    - by HAREEFML
    I AM NEW IN OPENGL VISUALC++ PROGRAMMING.I NEEDED A PROGRAM THAT, THE ROTATING OBJECTS.WHERE THE CUBE,CYLINDER,TRIANGLE & CONE AND THESE OBJECTS ROTATE AS THE KEYBOARD ARROW KEYS ARE PRESSED AND EACH OBJECTS START ROTATION WHEN THE KEYBOARD NUMBERS 1,2,3,4 ARE PRESSED. CAN I GET PROGRAM LIKE THIS? THANKS IN ADVANCE.

    Read the article

  • SPARC T4-4 Beats 8-CPU IBM POWER7 on TPC-H @3000GB Benchmark

    - by Brian
    Oracle's SPARC T4-4 server delivered a world record TPC-H @3000GB benchmark result for systems with four processors. This result beats eight processor results from IBM (POWER7) and HP (x86). The SPARC T4-4 server also delivered better performance per core than these eight processor systems from IBM and HP. Comparisons below are based upon system to system comparisons, highlighting Oracle's complete software and hardware solution. This database world record result used Oracle's Sun Storage 2540-M2 arrays (rotating disk) connected to a SPARC T4-4 server running Oracle Solaris 11 and Oracle Database 11g Release 2 demonstrating the power of Oracle's integrated hardware and software solution. The SPARC T4-4 server based configuration achieved a TPC-H scale factor 3000 world record for four processor systems of 205,792 QphH@3000GB with price/performance of $4.10/QphH@3000GB. The SPARC T4-4 server with four SPARC T4 processors (total of 32 cores) is 7% faster than the IBM Power 780 server with eight POWER7 processors (total of 32 cores) on the TPC-H @3000GB benchmark. The SPARC T4-4 server is 36% better in price performance compared to the IBM Power 780 server on the TPC-H @3000GB Benchmark. The SPARC T4-4 server is 29% faster than the IBM Power 780 for data loading. The SPARC T4-4 server is up to 3.4 times faster than the IBM Power 780 server for the Refresh Function. The SPARC T4-4 server with four SPARC T4 processors is 27% faster than the HP ProLiant DL980 G7 server with eight x86 processors on the TPC-H @3000GB benchmark. The SPARC T4-4 server is 52% faster than the HP ProLiant DL980 G7 server for data loading. The SPARC T4-4 server is up to 3.2 times faster than the HP ProLiant DL980 G7 for the Refresh Function. The SPARC T4-4 server achieved a peak IO rate from the Oracle database of 17 GB/sec. This rate was independent of the storage used, as demonstrated by the TPC-H @3000TB benchmark which used twelve Sun Storage 2540-M2 arrays (rotating disk) and the TPC-H @1000TB benchmark which used four Sun Storage F5100 Flash Array devices (flash storage). [*] The SPARC T4-4 server showed linear scaling from TPC-H @1000GB to TPC-H @3000GB. This demonstrates that the SPARC T4-4 server can handle the increasingly larger databases required of DSS systems. [*] The SPARC T4-4 server benchmark results demonstrate a complete solution of building Decision Support Systems including data loading, business questions and refreshing data. Each phase usually has a time constraint and the SPARC T4-4 server shows superior performance during each phase. [*] The TPC believes that comparisons of results published with different scale factors are misleading and discourages such comparisons. Performance Landscape The table lists the leading TPC-H @3000GB results for non-clustered systems. TPC-H @3000GB, Non-Clustered Systems System Processor P/C/T – Memory Composite(QphH) $/perf($/QphH) Power(QppH) Throughput(QthH) Database Available SPARC Enterprise M9000 3.0 GHz SPARC64 VII+ 64/256/256 – 1024 GB 386,478.3 $18.19 316,835.8 471,428.6 Oracle 11g R2 09/22/11 SPARC T4-4 3.0 GHz SPARC T4 4/32/256 – 1024 GB 205,792.0 $4.10 190,325.1 222,515.9 Oracle 11g R2 05/31/12 SPARC Enterprise M9000 2.88 GHz SPARC64 VII 32/128/256 – 512 GB 198,907.5 $15.27 182,350.7 216,967.7 Oracle 11g R2 12/09/10 IBM Power 780 4.1 GHz POWER7 8/32/128 – 1024 GB 192,001.1 $6.37 210,368.4 175,237.4 Sybase 15.4 11/30/11 HP ProLiant DL980 G7 2.27 GHz Intel Xeon X7560 8/64/128 – 512 GB 162,601.7 $2.68 185,297.7 142,685.6 SQL Server 2008 10/13/10 P/C/T = Processors, Cores, Threads QphH = the Composite Metric (bigger is better) $/QphH = the Price/Performance metric in USD (smaller is better) QppH = the Power Numerical Quantity QthH = the Throughput Numerical Quantity The following table lists data load times and refresh function times during the power run. TPC-H @3000GB, Non-Clustered Systems Database Load & Database Refresh System Processor Data Loading(h:m:s) T4Advan RF1(sec) T4Advan RF2(sec) T4Advan SPARC T4-4 3.0 GHz SPARC T4 04:08:29 1.0x 67.1 1.0x 39.5 1.0x IBM Power 780 4.1 GHz POWER7 05:51:50 1.5x 147.3 2.2x 133.2 3.4x HP ProLiant DL980 G7 2.27 GHz Intel Xeon X7560 08:35:17 2.1x 173.0 2.6x 126.3 3.2x Data Loading = database load time RF1 = power test first refresh transaction RF2 = power test second refresh transaction T4 Advan = the ratio of time to T4 time Complete benchmark results found at the TPC benchmark website http://www.tpc.org. Configuration Summary and Results Hardware Configuration: SPARC T4-4 server 4 x SPARC T4 3.0 GHz processors (total of 32 cores, 128 threads) 1024 GB memory 8 x internal SAS (8 x 300 GB) disk drives External Storage: 12 x Sun Storage 2540-M2 array storage, each with 12 x 15K RPM 300 GB drives, 2 controllers, 2 GB cache Software Configuration: Oracle Solaris 11 11/11 Oracle Database 11g Release 2 Enterprise Edition Audited Results: Database Size: 3000 GB (Scale Factor 3000) TPC-H Composite: 205,792.0 QphH@3000GB Price/performance: $4.10/QphH@3000GB Available: 05/31/2012 Total 3 year Cost: $843,656 TPC-H Power: 190,325.1 TPC-H Throughput: 222,515.9 Database Load Time: 4:08:29 Benchmark Description The TPC-H benchmark is a performance benchmark established by the Transaction Processing Council (TPC) to demonstrate Data Warehousing/Decision Support Systems (DSS). TPC-H measurements are produced for customers to evaluate the performance of various DSS systems. These queries and updates are executed against a standard database under controlled conditions. Performance projections and comparisons between different TPC-H Database sizes (100GB, 300GB, 1000GB, 3000GB, 10000GB, 30000GB and 100000GB) are not allowed by the TPC. TPC-H is a data warehousing-oriented, non-industry-specific benchmark that consists of a large number of complex queries typical of decision support applications. It also includes some insert and delete activity that is intended to simulate loading and purging data from a warehouse. TPC-H measures the combined performance of a particular database manager on a specific computer system. The main performance metric reported by TPC-H is called the TPC-H Composite Query-per-Hour Performance Metric (QphH@SF, where SF is the number of GB of raw data, referred to as the scale factor). QphH@SF is intended to summarize the ability of the system to process queries in both single and multiple user modes. The benchmark requires reporting of price/performance, which is the ratio of the total HW/SW cost plus 3 years maintenance to the QphH. A secondary metric is the storage efficiency, which is the ratio of total configured disk space in GB to the scale factor. Key Points and Best Practices Twelve Sun Storage 2540-M2 arrays were used for the benchmark. Each Sun Storage 2540-M2 array contains 12 15K RPM drives and is connected to a single dual port 8Gb FC HBA using 2 ports. Each Sun Storage 2540-M2 array showed 1.5 GB/sec for sequential read operations and showed linear scaling, achieving 18 GB/sec with twelve Sun Storage 2540-M2 arrays. These were stand alone IO tests. The peak IO rate measured from the Oracle database was 17 GB/sec. Oracle Solaris 11 11/11 required very little system tuning. Some vendors try to make the point that storage ratios are of customer concern. However, storage ratio size has more to do with disk layout and the increasing capacities of disks – so this is not an important metric in which to compare systems. The SPARC T4-4 server and Oracle Solaris efficiently managed the system load of over one thousand Oracle Database parallel processes. Six Sun Storage 2540-M2 arrays were mirrored to another six Sun Storage 2540-M2 arrays on which all of the Oracle database files were placed. IO performance was high and balanced across all the arrays. The TPC-H Refresh Function (RF) simulates periodical refresh portion of Data Warehouse by adding new sales and deleting old sales data. Parallel DML (parallel insert and delete in this case) and database log performance are a key for this function and the SPARC T4-4 server outperformed both the IBM POWER7 server and HP ProLiant DL980 G7 server. (See the RF columns above.) See Also Transaction Processing Performance Council (TPC) Home Page Ideas International Benchmark Page SPARC T4-4 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Sun Storage 2540-M2 Array oracle.com OTN Disclosure Statement TPC-H, QphH, $/QphH are trademarks of Transaction Processing Performance Council (TPC). For more information, see www.tpc.org. SPARC T4-4 205,792.0 QphH@3000GB, $4.10/QphH@3000GB, available 5/31/12, 4 processors, 32 cores, 256 threads; IBM Power 780 QphH@3000GB, 192,001.1 QphH@3000GB, $6.37/QphH@3000GB, available 11/30/11, 8 processors, 32 cores, 128 threads; HP ProLiant DL980 G7 162,601.7 QphH@3000GB, $2.68/QphH@3000GB available 10/13/10, 8 processors, 64 cores, 128 threads.

    Read the article

  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

    Read the article

  • Drawing a rectangular prism using opengl

    - by BadSniper
    I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me in right direction? glPolygonMode(GL_FRONT,GL_LINE); // draw wireframe polygons glColor3f(0,1,0); // set color green glCullFace(GL_BACK); // don't draw back faces glEnable(GL_CULL_FACE); // don't draw back faces glTranslatef(-10, 1, 0); // position glBegin(GL_QUADS); // face 1 glVertex3f(0,-1,0); glVertex3f(0,-1,2); glVertex3f(2,-1,2); glVertex3f(2,-1,0); // face 2 glVertex3f(2,-1,2); glVertex3f(2,-1,0); glVertex3f(2,5,0); glVertex3f(2,5,2); // face 3 glVertex3f(0,5,0); glVertex3f(0,5,2); glVertex3f(2,5,2); glVertex3f(2,5,0); // face 4 glVertex3f(0,-1,2); glVertex3f(2,-1,2); glVertex3f(2,5,2); glVertex3f(0,5,2); // face 5 glVertex3f(0,-1,2); glVertex3f(0,-1,0); glVertex3f(0,5,0); glVertex3f(0,5,2); // face 6 glVertex3f(0,-1,0); glVertex3f(2,-1,0); glVertex3f(2,5,0); glVertex3f(0,5,0); glEnd();

    Read the article

  • 6 PhotoBlog Portfolio WordPress Themes

    - by Sushaantu
    It’s been quite a long time since we showcased the recent free WordPress themes on JustSkins.Some cool WordPress themes have been made in recent times that you may use for your photo portfolio blog. The following list contains both free and the premium WordPress themes. If you happen to be a professional photographer or just one by hobbyist you can expect something in here for you. Amplify 5 in 1 Portfolio Theme Amplify is a paid theme with some amazing features and nice image manipulation. It uses javascript image transition at the main page which supports an unlimited number of images. Grace Grace is a minimalistic WordPress theme which has lightweight jQuery powered rotating banner of featured photos. The theme has a slightly dull background which keeps the focus on the photographs. Free. Photography WordPress theme Photography is a widget ready theme which can be used to showcase your portfolio. Free. Gallery Gallery is an amazing child theme made on the Thematic Wordpress framework. The Gallery theme is extremely flexible and can be customized to individual tastes. The Folio Elements Folio Elements is a a part of Press75 premium themes and it is one of the most impressive Photoblog WordPress themes launched in recent times. All the images can be browsed using the slider on the main page while individual posts corresponding to the images can also be showed just below it. PhotoBlog WordPress Theme PhotoBlog is a premium theme compatible with WordPress 2.7 and above just like all the other themes mentioned in the list.

    Read the article

  • Rotate monitor to portrait on Windows Server 2003 with ATI card

    - by Eli
    Does anyone know if it is possible to rotate a monitor from landscape to portrait mode on Windows Server 2003 32-bit with an ATI video card? According to Dell's site, I should be able to rotate my Dell P2310H monitor by installing drivers from their website, but they don't have drivers for Windows Server 2003. I let Windows Update search for the driver (with the driver CD that came with the monitor in my drive) and it did install drivers, but I still don't see any options for rotating. Some people say that the ATI Catalyst Control Center allows for monitor rotation, but I've never been able to run that software on Windows Server 2003. A google search reports that others have the same problem. Has anyone successfully figured out how to rotate a monitor on Windows Server 2003 with an ATI card?

    Read the article

  • Preventing out of office storms Exchange 2010, OWA and Auto Forward to a group

    - by Simon McLaren
    In my organization we have a group mailbox for a particular function. The actual function is preformed by 15 - 20 individuals on a rotating basis. The group mailbox serves as a record for all e-mail sent to that function. Individual access to the mailbox is established by adding a user to an A/D group. For convenience, those members of the group would prefer to not have to "check" this group/non-entiyy mailbox. To achieve that, I want to forward all incoming mail to the group mailbox to that group. So far I am not seeing any consistency in the way an out of office response looks in order to build an exception to the forward rule. We have not turned this feature on for the group, instead waiting until we are sure this will not be an issue. How do I preventing out of office replies to the group mailbox from being forwarded to the group? Management of the mailbox is conducted via OWA. Exchange 2010

    Read the article

  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

    Read the article

  • Using tshark to generate traffic logs every X seconds

    - by Sridhar Iyer
    I'm trying to use tshark to maintain a running history of all the packets that are going through an interface, for say 30 seconds. I want it to be human readable. This is a linux machine, and without mucking too much into the netstack source (which I can do if push comes to shove), I was wondering if I can use tshark to this. tshark has a -b duration:10 -b files:2 which I can use to generate a rotating set of 2 files, but I don't know which format it is printing the file in or how to read it.

    Read the article

  • Disable click action after letting up a mouse wheel hold scroll in Chrome browser

    - by Joe Miller
    I apologize in advance for the confusing title, not sure what the best way to describe this action is. Basically, I am holding down the mouse wheel and then moving the mouse itself up and down to scroll (not actually rotating the mouse wheel forward or backward). This is often the most convenient way to scroll for me. Unfortunately, when I scroll in this way, and then let up the mouse wheel again, it performs a click action, so if the arrow happens to land on a link when I let up the mouse wheel, I end up inadvertently clicking that link. How can I prevent the mouse from performing a click action when I use the mouse wheel to scroll by holding it down and then letting it up when I am done scrolling? It seems like this is only happening in the Chrome browser. Thanks! Windows 7, Chrome Browser, Logitech Mouse

    Read the article

  • PostgreSQL server: 10k RPM SAS or Intel 520 Series SSD drives?

    - by Vlad
    We will be expanding the storage for a PostgreSQL server and one of the things we are considering is using SSDs (Intel 520 Series) instead of rotating discs (10k RPM). Price per GB is comparable and we expect improved performance, however we are concerned about longevity since our database usage pattern is quite write-heavy. We are also concerned about data corruption in case of power failure (due to SSDs write cache not flushing properly). We currently use RAID10 with 4 active HDDs (10k 146GB) and 1 spare configured in the controller. It's a HP DL380 G6 server with P410 Smart Array Controller and BBWC. What makes more sense: upgrading the drives to 300GB 10k RPM or using Intel 520 Series SSDs (240GB)?

    Read the article

  • Silverlight Cream for June 09, 2010 -- #878

    - by Dave Campbell
    In this Issue: Andrea Boschin, Emiel Jongerius, Anton Polimenov, Andrew Veresov, SilverLaw, RoboBlob, Brandon Watson, and Charlie Kindel. From SilverlightCream.com: Implementing network protocol easily with a generic SocketClient Andrea Boschin has a post up at SilverlightShow about the SocketClient class and how to use it to implement a POP3 client ... source project included Passing parameters to a Silverlight XAP application Emiel Jongerius describes the two ways to pass parameters to your Silverlight app, with detailed code examples. WP7: What is Windows Phone 7 Anton Polimenov is beginning a WP7 series at SilvelightShow with this backgrounder article. I'm not sure where all of the info came from, but it's an interesting starter. Initialization State Manager Andrew Veresov has a post up discussing storing and managing state in your Silverlight app. The code isn't ready for prime time but it's available. How To Rotate A Regular Silverlight 3 and 4 ChildWindow SilverLaw responds to a forum post about rotating a child window. He's got a Silverlight 3 version on Expression Gallery, and describes the same in Silverlight 4 in this post. Silverlight MergedDictionaries – using styles and resources from Class Libraries RoboBlob has a very clearly-written post up about merged dictionaries, all the things possible with them, and all the code for the project. New Policies for Next Gen Windows Phone Marketplace Brandon Watson has an article up discussing the WP7 phone Marketplace. Lots of specifics and links out to more info... a definite read. Hey, You, Get Off of My Cloud Charlie Kindel has a post up describing the concept of a beta distribution channel through the WP7 Marketplace... another definite read. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • How to Get MacBook-Style Finger Gestures on Ubuntu Linux

    - by Zainul Franciscus
    Apple users have been swiping, pinching, and rotating Mac’s user interfaces to their fingers’ content. In today’s article, we’ll show you how to do groovy things like expanding and reducing windows, and changing desktops using finger gestures. To accomplish this, we’ll use a piece of software called TouchEgg, which enhances Ubuntu’s multi touch capability by allowing us to configure actions to the finger gestures that TouchEgg supports. If you’re a Windows user and like the idea of finger-gestures, we also wrote a tutorial on how to enable MacBook-Style finger gestures on Windows Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines SnapBird Supercharges Your Twitter Searches Google’s New Personal Blocklist Extension Kills Search Engine Spam KeyCounter Tracks Your Keystrokes and Mouse Clicks Add Custom LED Ambient Lighting to Your PC or Media Center The Trackor Monitors Amazon Prices; Integrates with Chrome, Firefox, and Safari Four Awesome TRON Legacy Themes for Chrome and Iron

    Read the article

  • How can I capture a one-time full backup of a server using AMANDA?

    - by Daemon
    Suppose I have a preconfigured AMANDA server running automated network backups of directories specified in my disklists file. Normally, AMANDA will backup targets disks to /dumps/amanda. Is there any single command or method to perform a manual, one-time, full backup dump to another destination drive? I ask since I'm investigating the possibility of introducing rotating external hard-drive backups for offsite storage and I want to leverage our existing backup strategies wherever possible. Ideally, a full backup restore should be achievable from only any one of these offsite backup discs.

    Read the article

  • Use trackball to scroll, zoom, etc

    - by filledvoid
    I've got a Logitech Marble Trackball (which is great, btw). By setting one of the extra buttons as a "middle" mouse button, when I click it, many apps (like browsers) will start "scrolling mode" so that moving the trackball will scroll up and down. Most of the time, this is sufficient, but I figure it would be way cooler if I could have several "modes" to do different things like zooming, panning, rotating (particularly in GIMP). Then when I hold CTRL, CTRL+SHIFT, or some such, it would enter a new mode, and the trackball would behave differently. I found a couple questions similar to this that suggest using AutoHotKey, but I haven't found an example script to do this, nor can I find out to track mouse movements within AHK. Any pointers? hotkey for scrollwheel remedy for a no scroll wheel trackball? Thanks!

    Read the article

  • Instructor Insight: Using the Container Database in Oracle Database 12 c

    - by Breanne Cooley
    The first time I examined the Oracle Database 12c architecture, I wasn’t quite sure what I thought about the Container Database (CDB). In the current release of the Oracle RDBMS, the administrator now has a choice of whether or not to employ a CDB. Bundling Databases Inside One Container In today’s IT industry, consolidation is a common challenge. With potentially hundreds of databases to manage and maintain, an administrator will require a great deal of time and resources to upgrade and patch software. Why not consider deploying a container database to streamline this activity? By “bundling” several databases together inside one container, in the form of a pluggable database, we can save on overhead process resources and CPU time. Furthermore, we can reduce the human effort required for periodically patching and maintaining the software. Minimizing Storage Most IT professionals understand the concept of storage, as in solid state or non-rotating. Let’s take one-to-many databases and “plug” them into ONE designated container database. We can minimize many redundant pieces that would otherwise require separate storage and architecture, as was the case in previous releases of the Oracle RDBMS. The data dictionary can be housed and shared in one CDB, with individual metadata content for each pluggable database. We also won’t need as many background processes either, thus reducing the overhead cost of the CPU resource. Improve Security Levels within Each Pluggable Database  We can now segregate the CDB-administrator role from that of the pluggable-database administrator as well, achieving improved security levels within each pluggable database and within the CDB. And if the administrator chooses to use the non-CDB architecture, everything is backwards compatible, too.  The bottom line: it's a good idea to at least consider using a CDB. -Christopher Andrews, Senior Principal Instructor, Oracle University

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >