Search Results

Search found 561 results on 23 pages for 'rotating'.

Page 16/23 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Calculating 3d rotation around random axis

    - by mitim
    This is actually a solved problem, but I want to understand why my original method didn't work (hoping someone with more knowledge can explain). (Keep in mind, I've not very experienced in 3d programming, having only played with the very basic for a little bit...nor do I have a lot of mathematical experience in this area). I wanted to animate a point rotating around another point at a random axis, say a 45 degrees along the y axis (think of an electron around a nucleus). I know how to rotate using the transform matrix along the X, Y and Z axis, but not an arbitrary (45 degree) axis. Eventually after some research I found a suggestion: Rotate the point by -45 degrees around the Z so that it is aligned. Then rotate by some increment along the Y axis, then rotate it back +45 degrees for every frame tick. While this certainly worked, I felt that it seemed to be more work then needed (too many method calls, math, etc) and would probably be pretty slow at runtime with many points to deal with. I thought maybe it was possible to combine all the rotation matrixes involve into 1 rotation matrix and use that as a single operation. Something like: [ cos(-45) -sin(-45) 0] [ sin(-45) cos(-45) 0] rotate by -45 along Z [ 0 0 1] multiply by [ cos(2) 0 -sin(2)] [ 0 1 0 ] rotate by 2 degrees (my increment) along Y [ sin(2) 0 cos(2)] then multiply that result by (in that order) [ cos(45) -sin(45) 0] [ sin(45) cos(45) 0] rotate by 45 along Z [ 0 0 1] I get 1 mess of a matrix of numbers (since I was working with unknowns and 2 angles), but I felt like it should work. It did not and I found a solution on wiki using a different matirx, but that is something else. I'm not sure if maybe I made an error in multiplying, but my question is: this is actually a viable way to solve the problem, to take all the separate transformations, combine them via multiplying, then use that or not?

    Read the article

  • Matrix.CreateBillboard centre rotation problem

    - by Chris88
    I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: BasicEffect quadEffect; Drawing the quad shape: Left = Vector3.Cross(Normal, Up); Vector3 uppercenter = (Up * height / 2) + origin; LowerLeft = uppercenter + (Left * width / 2); LowerRight = uppercenter - (Left * width / 2); UpperLeft = LowerLeft - (Up * height); UpperRight = LowerRight - (Up * height); Where height and width are float values passed in (it draws a square) Draw method: quadEffect.View = camera.view; quadEffect.Projection = camera.projection; quadEffect.World = Matrix.CreateBillboard(Origin, camera.cameraPosition, Vector3.Up, camera.cameraDirection); GraphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawUserIndexedPrimitives <VertexPositionNormalTexture>( PrimitiveType.TriangleList, Vertices, 0, 4, Indexes, 0, 2); } GraphicsDevice.BlendState = BlendState.Opaque; In the screenshots below i draw the image at Vector3(32f, 0f, 32f) The screenshots below show you the position of the quad in relation to the red cross. The red cross shows where it should be drawn http://i.imgur.com/YwRYj.jpg http://i.imgur.com/ZtoHL.jpg It rotates around the red cross position

    Read the article

  • Wrong faces culled in OpenGL when drawing a rectangular prism

    - by BadSniper
    I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me in right direction? glPolygonMode(GL_FRONT,GL_LINE); // draw wireframe polygons glColor3f(0,1,0); // set color green glCullFace(GL_BACK); // don't draw back faces glEnable(GL_CULL_FACE); // don't draw back faces glTranslatef(-10, 1, 0); // position glBegin(GL_QUADS); // face 1 glVertex3f(0,-1,0); glVertex3f(0,-1,2); glVertex3f(2,-1,2); glVertex3f(2,-1,0); // face 2 glVertex3f(2,-1,2); glVertex3f(2,-1,0); glVertex3f(2,5,0); glVertex3f(2,5,2); // face 3 glVertex3f(0,5,0); glVertex3f(0,5,2); glVertex3f(2,5,2); glVertex3f(2,5,0); // face 4 glVertex3f(0,-1,2); glVertex3f(2,-1,2); glVertex3f(2,5,2); glVertex3f(0,5,2); // face 5 glVertex3f(0,-1,2); glVertex3f(0,-1,0); glVertex3f(0,5,0); glVertex3f(0,5,2); // face 6 glVertex3f(0,-1,0); glVertex3f(2,-1,0); glVertex3f(2,5,0); glVertex3f(0,5,0); glEnd();

    Read the article

  • Bash loop to move directories on a remote host via ssh

    - by I Forgot
    I'm trying to figure out a way to perform the following loop on a remote host via ssh. Basically it renames a series of directories to create a rotating backup. But it's local. I want it to work against directories on a remote host. while [ $n -gt 0 ]; do { src=$(($n-1)) dst=$n if [ -d /backup/$src ]; then { mv /backup/$src /backup/$dst; } fi; } ((n--)) done;

    Read the article

  • Scaling along an arbitrary axis (Dealing with non-uniform scale)

    - by Jon
    I'm trying to build my own little engine to get more familiar with the concepts of 3D programming. I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from a Quaternion (R) and concatenates them together (S*R). Once i have SR, I insert the translation values into the bottom of the three columns. So i end up with a transformation matrix that looks like: [SR SR SR 0] [SR SR SR 0] [SR SR SR 0] [tx ty tz 1] This works perfectly in all cases except when rotating an object that has a non-uniform scale. For example a unit cube with ScaleX = 4, ScaleY = 2, ScaleZ = 1 will give me a rectangular box that is 4 times as wide as the depth and twice as high as the depth. If i then translate this around, the box stays the same and looks normal. The problem happens whenever I try to rotate this scaled box. The shape itself becomes distorted and it appears as though the Scale factors are affecting the object on the World X,Y,Z axis rather than the local X,Y,Z axis of the object. I've done some pretty extensive research through a variety of textbooks (Eberly, Moller/Hoffman, Phar etc) and there isn't a ton there to go off of. Online, most of the answers say to avoid non-uniform scaling which I understand the desire to avoid it, but I'd still like to figure out how to support it. The only thing I can think off is that when constructing a Scale Matrix: [sx 0 0 0] [0 sy 0 0] [0 0 sz 0] [0 0 0 1] This is scaling along the World Axis instead of the object's local Direction, Up and Right vectors or it's local Z, Y, X axis. Does anyone have any tips or ideas on how to handle construction a transformation matrix that allows for non-uniform scaling and rotation? Thanks!

    Read the article

  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

    Read the article

  • lighttpd silently stops logging

    - by Max Cantor
    I'm on a Slicehost 256MB VPS with Ubuntu 9.04 (Jaunty). lighttpd is the only web server process running; it listens on port 80. My lighttpd.conf can be found here. I'm using Ubuntu's default logrotate setup for lighty. At seemingly random times, lighttpd will stop logging. It is not correlated with log rotation--that is, the errors do not occur when logrotate kicks in. What happens is, I will verify that the server is serving files by hitting a URL with my browser, and I will verify that it is not logging by checking access.log and seeing that the GET request I just made is not there. Using init.d to restart the process starts logging again, without truncating or rotating the log file. That is, new requests will be logged at the end of the existing access.log file. There are no cron jobs running on this box. Any ideas?

    Read the article

  • Am I the only one this anal / obsessive about code? [closed]

    - by Chris
    While writing a shared lock class for sql server for a web app tonight, I found myself writing in the code style below as I always do: private bool acquired; private bool disposed; private TimeSpan timeout; private string connectionString; private Guid instance = Guid.NewGuid(); private Thread autoRenewThread; Basically, whenever I'm declaring a group of variables or writing a sql statement or any coding activity involving multiple related lines, I always try to arrange them where possible so that they form a bell curve (imagine rotating the text 90deg CCW). As an example of something that peeves the hell out of me, consider the following alternative: private bool acquired; private bool disposed; private string connectionString; private Thread autoRenewThread; private Guid instance = Guid.NewGuid(); private TimeSpan timeout; In the above example, declarations are grouped (arbitrarily) so that the primitive types appear at the top. When viewing the code in Visual Studio, primitive types are a different color than non-primitives, so the grouping makes sense visually, if for no other reason. But I don't like it because the right margin is less of an aesthetic curve. I've always chalked this up to being OCD or something, but at least in my mind, the code is "prettier". Am I the only one?

    Read the article

  • JavaScript 3D space ship rotation

    - by user36202
    I am working with a fairly low-level JavaScript 3D API (not Three.js) which uses euler angles for rotation. In most cases, euler angles work quite well for doing things like aligning buildings, operating a hovercraft, or looking around in the first-person. However, in space there is no up or down. I want to control the ship's roll, pitch, and yaw. To do that, some people would use a local coordinate system or a permenant matrix or quaternion or whatever to represent the ship's angle. However, since I am not most people and am using a library that deals exclusively in euler angles, I will be using relative angles to represent how to rotate the ship in space and getting the resulting non-relative euler angles. For you math nerds, that means I need to convert 3 euler angles (with Y being the vertical axis, X representing the pitch, and Z representing a roll which is unaffected by the other angles, left-handed system) into a 3x3 orientation matrix, do something fancy with the matrix, and convert it back into the 3 euler angles. Euler to matrix to euler. Somebody has posted something similar to this on SO (http://stackoverflow.com/questions/1217775/rotating-a-spaceship-model-for-a-space-simulator-game) but he ended up just working with a matrix. This will not do for me. Also, I am using JavaScript, not C++. What I want essentially are the functions do_roll, do_pitch, and do_yaw which only take in and put out euler angles. Many thanks.

    Read the article

  • Interesting 3d zooming technique

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed.. I projected the 3d pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly ? If some of you want to explain the math in detail, be my guests, I can understand these things well. Thanks. Edit: I'll check often for responses, I'm really curious about this :D

    Read the article

  • Google Chrome can't load too many tabs together!

    - by tapan
    This is an annoying problem that I face and friends of mine agree to this too. When using a site like Digg I tend to browse the page and open a lot of tabs simultaneously before reading each tab individually. Now what happens is, when there are 4-5 or more tabs loading up, all of them just stop loading.I can still see that annoying circle rotating (which means it is trying to load) but nothing happens. I have to stop the load and then refresh one tab at a time to see these pages. I never faced these problems on firefox or opera. What can the possible reasons for this be and how do I overcome this issue ? I'm using Ubuntu 10.04 and my Chrome Version is 5.0.375.55. PS: I use the internet from behind a proxy server at my college. I wonder if that could cause these problems. My friends in college also face the same problem.

    Read the article

  • Virtual OS using same Wallpaper as Host

    - by Jeff
    Greetings, I'm running a guest Linux OS on top of Windows XP, which rotates its wallpapers using the PowerToy Wallpaper Changer. I'm hoping for a way for my guest OS to somehow detect which wallpaper the host is using, and automatically switch to it. Why? Because if I run my guest OS in seamless mode and have transparent windows, I want the transparent background to match the host OS. It looks nice that way :). A couple tidbits of relevant information: Guest OS is Peppermint Ice (Ubuntu based) Host OS is Windows XP VirtualBox as virtualization software I realize this is somewhat breaking borders between the host and the guest, but I want my pretty rotating wallpaper! I'm guessing there is a way using scripts and shared folders or something similar, if not by means of just querying the host OS.

    Read the article

  • Sudden loss of Wi-Fi connectivity on OS X

    - by GJ.
    Occasionally while I work, without any special provocation, I lose connectivity via Wi-Fi. Other devices connected to the same wifi network have no interruption, and the problem gets resolved once I reboot my MacBook Air, so it's definitely a local problem. Observations: The Wi-Fi symbol in the menu indicates that I'm still connected, but apps can't actually connect neither to the Internet nor to other devices in the LAN. I can't connect to an alternate Wi-Fi network (e.g. Wi-Fi tethering via iPhone). I can connect to the Internet via iPhone USB tethering but this seems to only work some of the time. Only a reboot solves the problem but a regular restart gets stuck on a grey screen with rotating wheel (after all applications have closed) and I have to do a hard reset. How should I go about troubleshooting this? It used to happen very rarely but now is becoming more frequent (approaching once every 2-3 days on average).

    Read the article

  • Equivalent of LogRotate for Windows?

    - by mfinni
    We have a huge logfile being written by a vendor's application. Let's assume the vendor won't do anything that we ask. Is there any way of rotating that logfile somehow? We're looking at about 300 MB an hour being written - I'd much rather chunk that into 10 MB pieces, and let anything older than a day or over 1000 files fall off a cliff. (I know I know, possible duplicate of How do you rotate apache logs on windows without interrupting service? ) Aha - the Chomp log was dead, but searching for "chomp logrotate brought me to it's new site. I'll give it a try tomorrow and reply if I like it. I'd still like to hear about software anyone else is using that works for this.

    Read the article

  • How to take a CSS animation from a browser, and export a GIF of it?

    - by Truth
    I have the following CSS3 Animation going on: http://dabblet.com/gist/2884702. It's basically a simulation of a mirror rotating on its x-axis. Now, I wish to present that in a PowerPoint presentation. Since PowerPoint doesn't have the webkit engine, I want to extract an animated GIF image of that animation, and embed it into my presentation. The problem? No matter what I've tried, I couldn't make a reasonably smooth animated GIF. I've Googled and found many free software which claim to do the job, tried several, none worked as expected. I've tried IrfanView, same issue (also their site makes me want to vomit). So, is there a solution? Or am I doomed to not be able to display it?

    Read the article

  • How to create shared home directories across multiple computers?

    - by Joe D
    I know there are ways to share a folder across computers making it easy to move files. But I was wondering how one would setup a single login which lets you access the same files regardless of which machine you login on? What I would like is something similar to something you would see in a college campus where students login on machines in the lab and see their files regardless of which machine they use. I know there are server involved here. I have a need to create this on a smaller scale where we have a few computers available (and one of these could act as the server if needed and host the files) that every one shares. Note, the specific install of software might be different on each computer but the login and OS are the same. Since some computers have additional capability that our group members will need to use at rotating schedules (software licenses or hardware components, etc.). I have not done this before, so I would appreciate detailed instructions if possible or a reference to a guide that describes this. Thanks in advance.

    Read the article

  • Need a good quality bitmap rotation algorithm for Android

    - by Lumis
    I am creating a kaleidoscopic effect on an android tablet. I am using the code below to rotate a slice of an image, but as you can see in the image when rotating a bitmap 60 degrees it distorts it quite a lot (red rectangles) – it is smudging the image! I have set dither and anti-alias flags but it does not help much. I think it is just not a very sophisticated bitmap rotation algorithm. canvas.save(); canvas.rotate(angle, screenW/2, screenH/2); canvas.drawBitmap(picSlice, screenW/2, screenH/2, pOutput); canvas.restore(); So I wonder if you can help me find a better way to rotate a bitmap. It does not have to be fast, because I intend to use a high quality rotation only when I want to save the screen to the SD card - I would redraw the screen in memory before saving. Do you know any comprehensible or replicable algorithm for bitmap rotation that I could programme or use as a library? Or any other suggestion? EDIT: The answers below made me think if Android OS had bilinear or bicubic interpolation option and after some search I found that it does have its own version of it called FilterBitmap. After applying it to my paint pOutput.setFilterBitmap(true); I get much better result

    Read the article

  • Facing a character towards the mouse

    - by ratata
    I'm trying to port a simple 2d top down shooter game from C++(Allegro) to Java and i'm having problems with rotating my character. Here's the code i used in c++ if (keys[A]) RotateRight(player, degree); if (keys[D]) RotateLeft(player, degree); void RotateLeft(Player& player, float& degree) { degree += player.rotatingSpeed; if ( degree >= 360 ) degree = 0; } void RotateRight(Player& player, float& degree) { degree -= player.rotatingSpeed; if ( degree <= 0) degree = 360; } And this is what i have in render section: al_draw_rotated_bitmap(player.image, player.frameWidth / 2, player.frameHeight / 2, player.x, player.y, degree * 3.14159 / 180, 0); Instead of using A-D keys i want to use mouse this time. I've been searching since last night and came up to few sample codes however noone of them worked. For example this just made my character to circle around the map: int centerX = width / 2; int centerY = height / 2; double angle = Math.atan2(centerY - mouseY, centerX - mouseX) - Math.PI / 2; ((Graphics2D)g).rotate(angle, centerX, centerY); g.fillRect(...); // draw your rectangle Any help is much appreciated.

    Read the article

  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

    Read the article

  • Why would anacron not be running?

    - by Rory
    I have a Ubuntu system that has anacron installed. However I'm pretty sure it's not running. It's not running the commands in /etc/cron.daily to rotate the syslog files (I'm using sysklog, which has its own rotating log method, not using logrotate). The last time the logs were rotated were in October 2009. /var/spool/anacron/cron.daily exists and the contents are 20091015. AFAIR we had a power outage then, and everything rebooted. How can I debug anacron? How can I see why it's not running? My first instinct is to look for /var/log/anacron, but that's not there. How can I fix it to make it run again?

    Read the article

  • Advice on off-site backup of Hyper-V Failover Cluster

    - by Paul McCowat
    We are currently setting up a Server 2008 R2 which will be off-site over a leased line with VPN. At the main site is 2 x Hyper-V hosts in a failover cluster with PowerVault M3000i iSCSI SAN. We are using BackupAssist for local backups and each host backups up itself and it's guests nightly creating a 500GB backup each which is copied to a 2TB rotated NAS drive. Files and SQL DB's are also backed up / log shipped etc. Looking for the best way to backup the Hyper-V VM's and copy them off-site so that the OS's are only a month old and the data is a day old. The main backups are too large to transfer between backups so options discussed so far are: Take rotating individual backups of the VM's each day and copy over, Day 1 SQL VM, Day 2 Exchange VM etc, would require more storage. Look in to Hyper-V snapshots, however don't believe these are supported in clustering. 3rd party replication tools

    Read the article

  • How to rotate a group of objects around a common center?

    - by user1662292
    I've made a model in 3D Studio Max 9. It consists of a variety of cubes, clyinders etc. In XNA I've imported the model okay and it shows correctly. However, when I apply rotation, each component in the model rotates around it's own centre. I want the model to rotate as a single unit. I've linked the components in 3D Max and they rotate as I want in Max. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load<Model>("Models/Alien1"); } protected override void Update(GameTime gameTime) { camera.Update(1f, new Vector3(), graphics.GraphicsDevice.Viewport.AspectRatio); rotation += 0.1f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); Matrix worldMatrix = Matrix.Identity; Matrix rotationYMatrix = Matrix.CreateRotationY(rotation); Matrix translateMatrix = Matrix.CreateTranslation(location); worldMatrix = rotationYMatrix * translateMatrix; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = worldMatrix * transforms[mesh.ParentBone.Index]; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; } mesh.Draw(); } base.Draw(gameTime); } More Info: Rotating the object via it's properties works fine so I'm guessing there's something up with the code rather than with the object itself. Translating the object also causes the objects to get moved independently of each other rather than as a single model and each piece becomes spread around the scene. The model is in .X format.

    Read the article

  • Tools for tracking disk usage

    - by Carey
    I manage a number of linux fileservers. These all run applications written from 0-10 years ago. As sometimes happens, a machine will come close to, or run out of disk space. Reasons include applications not rotating log files, a machine with 500GB of disk producing 150GB of new files every month that were not written to tape, databases gradually increasing in size, people doing silly things...generally a bit of chaos. Anyway, when a machine unexpectedly goes from 50% to 100% full in a couple of hours, I figure out what broke (lots of "du") and delete files or contact someone. I also can look at cacti graphs to figure out what the machine's normal disk usage is (e.g. for /home). Does anyone know of any tools that will give finer grained information on historial usage than a cacti/RRD graph? Like "/home/abc/xyz increased 50GB in the last day".

    Read the article

  • Create a rectangle struct to be rotated and have a .Intersects() function

    - by MintyAnt
    In my XNA program, I am trying to swing a sword. The sword starts at an angle of 180 degrees, then rotates (clockwise) to an angle of 90 degrees. The Rectangle struct that XNA provides, Rectangle mAttackBox = new Rectangle(int x, int y, int width, int height); However, this struct has two problems: Holds position and size in Integers, not Floats Cannot be rotated I was hoping someone could help me in either telling me that i'm wrong and the Rectangle can be used for both these methods, or can lead me down the right path for rotating a rectangle. I know how to create a Struct. I believe that I can make methods like classes. I can determine the 4 vertices of a 2D rectangle by calculating out the x,y of the other 3 given the length, width. I'm sure theres a Matrix class I can use to multiply each point against a Rotation matrix. But once i have my 4 vertices, I got two other problems: - How do I test other rectangles against it? How does .Intersects() work for the rectangle struct? - Is this even the fastest way to do it? I'd be constantly doing matrix multiplication, wouldnt that slow things down?

    Read the article

  • Any way to tell apart a CPU defect from a mainboard defect?

    - by Pekka
    I have a fairly modern desktop computer, an AMD Athlon II X2 based silent PC, that does not work. When turned on, it will start physically (all fans are rotating, disks start up...) but not give a signal on any of the graphics ports (DVI, VGA, and HDMI, I tried all three). Also, the reset button does not seem to have any effect. I have stripped the mainboard bare of all SATA connections, extension cards, and the one 2GB RAM chip to eliminate them as the problem source, but to no avail, so I think it's fair to assume it's either the mainboard or the processor that are at fault. However, I have neither a replacement mainboard, nor a replacement processor handy to identify which one is broken. The cause of the defect is unknown, so for all I know, it could be both. Therefore, I'm reluctant to buy replacement hardware blindly before knowing more. Is there any way to further diagnose (or at least get some indication) which component is broken without buying replacement hardware?

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >