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  • How to find out when to increase bit rate? (TCP streaming solution)

    - by Kabumbus
    How to find out when to increase bit rate? (TCP streaming solution) We have a stream with "frames". each "frame" has a "timestamp" . frames have bit rate property which is actually there size. We generate frames with our app and stream them one by one on to our TCP server socket. At the same time server post replies so when after each sent frame we try to read from socket we receive which timestamp is currently on server. if timestamp is lover than previous frame we lover bit rate 20%. Such scheme seems to work giving me one way vbr (lowering) but I wonder how to implement increase? I mean we can always try to increase 5% each frame until some limited desired value but each time we have delay will lose real-time feature of our stream... Generally such scheme is for finding out how much of network stream is currently used by other user apps and give picture of how much server is loaded at the same time so we can stream just right amount of data for all to receive it in real time. So what shall I do to add increase to my scheme? So having current bit rate of A I thought we could add +7% for 3 frames and than one -20% and than if all that 3 frames with +7% came in time we could add 14% to A and repeat circle and it would hopefully not be really noticeable if 2nd frame wold come to us with delay... probably this one is too localised because it is a requirement for me to use TCP.

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  • Can I force my video card to work in a certain refresh rate?

    - by EFanZh
    I have a GeForce GT 640 video card, but by default the screen flickers badly. And if I change the refresh rate to 59 Hz in NVIDIA Control Panel manually, everything is OK. I don't know why. Now the problem is, if the system restarts, the refresh rate become 60Hz, then the screen flicker is flickering. I need to change the refresh rate again. Can I keep the refresh rate to 59 Hz? Or it would be better if the screen doesn't flicker at 60 Hz.

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  • .net 4.0 Adoption Rate

    - by AKRamkumar
    What is the adoption rate of .net 4.0? When will it be on Windows Update? I heard that it is smaller than 3.5, does that mean if I install .net 4.0, it will decrease the space used by the framework? If I make an application in 3.5 and it runs on a computer that has 4.0, will my application get some of the optimizations that 4.0 uses?

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  • Silverlight penetration rate

    - by sthg
    Duplicate of: Silverlight Install Base - How big is it? Hi, Anyone knows the penetration rate (in %) for all North-American internet users with the Silverlight plugin installed? Been looking all around, but couldn't find any comprehensive numbers. I'm looking for General Public penetration rates, not only within the dev community. Something close to Adobe's flash version penetration stats would be great.

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  • iPhone Audio Queue Service sample units

    - by pion
    I am looking at Audio Queue Services document specifically on the following code: // Writing an audio queue buffer to disk AudioFileWritePackets ( // 1 pAqData->mAudioFile, // 2 false, // 3 inBuffer->mAudioDataByteSize, // 4 inPacketDesc, // 5 pAqData->mCurrentPacket, // 6 &inNumPackets, // 7 inBuffer->mAudioData // 8 ); inBuffer-mAudioDataByteSize is the number of bytes of audio data being written. inBuffer-mAudioData is the new audio data to write to the audio file. Assuming the sample rate is 44100. AudioStreamBasicDescription mDataFormat; mDataFormat.mSampleRate = 44100.0f; mDataFormat.mBitsPerChannel = 16; ... NSInteger numberSamples = inBuffer->mAudioDataByteSize / 2; SInt16 *audioSample = (SInt16 *)inBuffer->mAudioData; I use core-plot to plot the above where x axis is number of sample [1 .. numberSamples] and the y axis is audioSample[0] .. audioSample[numberSamples]. I can see the chart in "real-time" where the y axis goes up and down depending the loudness of my voice. Beginner questions: What does the audioSample represent? What am I looking at here? What is the unit of audioSample? What do I need to do if I just want to plot the range between 50 - 100 Hz? Thanks in advance for your help.

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  • Scaling gwt's "Contacts" (sample project) AppController with MVP

    - by brad
    I'm just learning GWT so I'm still trying to sort out all of its quirks and features. I'm reading through the example they give illustrating the MVP pattern, and I pretty much get it, except I'm wondering about one thing. The AppController they use implements the ValueChangeHandler interface and the onValueChange method is triggered when history changes. My problem is with this onValueChange in the AppController (i've included it below for anyone who hasn't seen the sample project). It's doing a string comparison on the history token sent in and instantiating the appropriate presenter to handle the action. This is all fine and dandy for the sample app with 3 actions, but how would one scale this to a real app with many more actions? Sticking to this pattern would lead to a pretty large/ugly else if, but I'm still too new to GWT (and java) to infer a better pattern for larger apps. Any help is greatly appreciated! public class AppController implements Presenter, ValueChangeHandler<String> { ... public void onValueChange(ValueChangeEvent<String> event) { String token = event.getValue(); if (token != null) { Presenter presenter = null; if (token.equals("list")) { presenter = new ContactsPresenter(rpcService, eventBus, new ContactsView()); } else if (token.equals("add")) { presenter = new EditContactPresenter(rpcService, eventBus, new EditContactView()); } else if (token.equals("edit")) { presenter = new EditContactPresenter(rpcService, eventBus, new EditContactView()); } if (presenter != null) { presenter.go(container); } } } }

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  • Webservices on iPhone - wsdl2objc - Sample Code?

    - by markmcgookin
    I have recently downloaded the most recent build of this awesome tool WSDL2OBJC from google code here: http://code.google.com/p/wsdl2objc/ After a bit of tweaking and downloading the latest version of the trunk from the svn repo I got a version that created the code for a WSDL I am using and compiles great and actually installs on my phone! However, I'm not doing anything with it yet, because I am not really sure how to. There is very little in the way of sample code on the site, and there is a sample file in the project if you download it, but again it is very complicated and there are no real bits of documentation. Has anyone managed to successfully use this stuff? It seems SOOO powerful and useful but from a look around the Internet, no one knows how to use it. We (all) would love someone who has figured it out to post a simple project or detailed walk-through of implementing this so we can put the code that lots of people have worked hard on to good use. If anyone has found a blog entry or has this information it would be great to see! I am totally stuck... with no errors. I would love to know how to use this now that it's all compiled successfully!

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  • Apple's Sample App TopSongs has 26 Leaks, Ugh!

    - by RoLYroLLs
    Hey all, I've been building an app for a client and part of it uses Apple's TopSongs sample app to download data on another thread. I finally got enough done to start testing that part and found 1000 leaks!!! A closer look at the leaks made me check TopSongs for leaks, since none of the my methods were in leaks report. Running TopSongs returned 26 leaks. Not quite sure how to fix them, or if they are part of some library from Apple. I bet you're asking if it has 26, why do you have 1000? Well, I use their sample to make roughly 48 calls to webservices to get all the information needed on initial install (48 calls x 26 leaks = 1248 leaks!!). Later it makes at least 12 calls + 4 to check for updated information on other sections of the app. Can't do a thing about it, can't make one call, or less calls, please don't comment about this part. I seen people respond to posts that aren't necessarily answering the question the user originally posted, which in this case is has anyone tried patching up the leaks, if they are patchable, or is this a bug in Apple's libraries? Thanks so much.

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  • Unit Testing - Algorithm or Sample based ?

    - by ohadsc
    Say I'm trying to test a simple Set class public IntSet : IEnumerable<int> { Add(int i) {...} //IEnumerable implementation... } And suppose I'm trying to test that no duplicate values can exist in the set. My first option is to insert some sample data into the set, and test for duplicates using my knowledge of the data I used, for example: //OPTION 1 void InsertDuplicateValues_OnlyOneInstancePerValueShouldBeInTheSet() { var set = new IntSet(); //3 will be added 3 times var values = new List<int> {1, 2, 3, 3, 3, 4, 5}; foreach (int i in values) set.Add(i); //I know 3 is the only candidate to appear multiple times int counter = 0; foreach (int i in set) if (i == 3) counter++; Assert.AreEqual(1, counter); } My second option is to test for my condition generically: //OPTION 2 void InsertDuplicateValues_OnlyOneInstancePerValueShouldBeInTheSet() { var set = new IntSet(); //The following could even be a list of random numbers with a duplicate var values = new List<int> { 1, 2, 3, 3, 3, 4, 5}; foreach (int i in values) set.Add(i); //I am not using my prior knowledge of the sample data //the following line would work for any data CollectionAssert.AreEquivalent(new HashSet<int>(values), set); } Of course, in this example, I conveniently have a set implementation to check against, as well as code to compare collections (CollectionAssert). But what if I didn't have either ? This is the situation when you are testing your real life custom business logic. Granted, testing for expected conditions generically covers more cases - but it becomes very similar to implementing the logic again (which is both tedious and useless - you can't use the same code to check itself!). Basically I'm asking whether my tests should look like "insert 1, 2, 3 then check something about 3" or "insert 1, 2, 3 and check for something in general" EDIT - To help me understand, please state in your answer if you prefer OPTION 1 or OPTION 2 (or neither, or that it depends on the case, etc )

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  • IPtables - Accept Arbitrary Packets

    - by Asad Moeen
    I've achieved a lot on blocking attacks on GameServers but I'm stuck on something. I've blocked major requests of game-server which it aceepts in the form "\xff\xff\xff\xff" which can be followed by the actual queries like get status or get info to make something like "\xff\xff\xff\xff getstatus " but I see other queries if sent to the game-server will cause it to reply with a "disconnect" packet with the same rate as input so if the input rate is high then the high output of "disconnect" might give lag to the server. Hence I want to block all queries except the ones actual clients use which I suppose are in the form "\xff\xff\xff\xff" or .... so, I tried using this rule : -A INPUT -p udp -m udp -m u32 ! --u32 0x1c=0xffffffff -j ACCEPT -A INPUT -p udp -m udp -m recent --set --name Total --rsource -A INPUT -p udp -m udp -m recent --update --seconds 1 --hitcount 20 --name Total --rsource -j DROP Now where the rule does accept the clients but it only blocks requests in the form "\xff\xff\xff\xff getstatus " ( by which GameServer replies with status ) and not just "getstatus " ( by which GameServer replies with disconnect packet ). So I suppose the accept rule is accepting the simple "string" as well. I actually want it to also block the non-(\xff) queries. So how do I modify the rule?

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  • USB transfer speed for Windows 7 is incredibly slow to my external drive

    - by Wolfram
    I'm running Windows 7 Pro and am try to backup 116 GB of data to my external 1 TB hard drive. My laptop has only USB 2.0 ports and my hard drive is USB 3.0 compatible, as is the cable I'm using. I understand that the transfer speed should still be in accordance with USB 2.0 speeds. However, right now I'm getting 135 KB/s and it's been gradually dropping. For an earlier transfer, I would get between 4 MB/s to 8 MB/s. So, I'm really just wondering what's going on with my transfer rate and what I can do to improve it. I'm currently about 35 GB into the 116 GB transfer. Another strange thing is that the window which shows the transfer status decided to max out at 835 MB, and therefore shows items remaining as 0. However, it is still performing the rest of the transfer, and I can see it still cycling through files. Now that I think about it, it seems plausible that the speed being shown by the window is calculated merely as total data transferred / time elapsed. Since the "counter" of data, as far as what is being displayed in the window, maxed out at 835 MB, as time increases, the speed shown is going to keep decreasing because the 'total data transferred' value isn't being incremented. So with that in mind, I suppose I don't actually know at what rate the data is being transferred currently. Nonetheless, my best speed earlier was only around 8 MB/s. Shouldn't USB 2.0 deliver closer to 35 MB/s? Also, if someone can tell me why the transfer status window is displaying the incorrect data information and how to fix this, that would also be appreciated.

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  • Android : Sample KML/GPX compatable with DDMS

    - by Drahcir
    I am testing out an Android application I wrote with google maps. The DDMS is not loading the KML/GPX files I found on the internet. What I assume is that the files are relatively old in format (Maximum 2007) and the DDMS cannot read them. I was wondering if there is somewhere I can download a sample KML or GPX file that I can use to test out my application.

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  • Cannot run Android "Camera Preview" sample

    - by noisesolo
    The sample I'm referring to is: CameraPreview. The program simply force closes upon start up. I've also tried other camera demos that have the same problem. I'm trying to run the samples on my Nexus One and the emulator with the same problem on both. I'm not even sure if the emulator should be able to run them or not. Based on LogCat, the error is: 06-08 16:39:10.483: ERROR/AndroidRuntime(6726): Uncaught handler: thread main exiting due to uncaught exception 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): java.lang.RuntimeException: Fail to connect to camera service 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.native_setup(Native Method) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.<init>(Camera.java:110) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.open(Camera.java:90) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.example.android.apis.graphics.Preview.surfaceCreated(CameraPreview.java:69) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.SurfaceView.updateWindow(SurfaceView.java:454) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.SurfaceView.dispatchDraw(SurfaceView.java:287) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.View.draw(View.java:6557) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.widget.FrameLayout.draw(FrameLayout.java:352) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.View.draw(View.java:6557) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.widget.FrameLayout.draw(FrameLayout.java:352) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1830) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.draw(ViewRoot.java:1349) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.performTraversals(ViewRoot.java:1114) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.os.Handler.dispatchMessage(Handler.java:99) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.os.Looper.loop(Looper.java:123) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.app.ActivityThread.main(ActivityThread.java:4363) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at java.lang.reflect.Method.invokeNative(Native Method) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at java.lang.reflect.Method.invoke(Method.java:521) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at dalvik.system.NativeStart.main(Native Method) All I did to try out the sample was create a new Android 2.1update1 Project, named everything according to the supplied Java file, copied the Java file from the URL to the CameraPreview.java file, then run it. Am I supposed to do anything else? Any help would be appreciated. Thanks in advance.

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  • Sample for Full Calendar in jquery

    - by Prasad
    I am trying to integrate the jquery Full Calendar (http://arshaw.com/fullcalendar/) in my asp.net mvc application. I need to use this full calendar to add/edit/delete/show the events using the sql server database as backend. Do anyone have the sample code to implement the add/edit/delete events with this Full Calendar.?

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  • Android action bar like twitter sample

    - by Baris
    What is the best way to implement action bar like twitter sample UI Pattern. Twitter for Android: A closer look at Android’s evolving UI patterns Pattern 4: Action Bar http://android-developers.blogspot.com/2010/05/twitter-for-android-closer-look-at.html

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  • SFML SetFramerateLimit Not Limiting Frame Rate

    - by Person
    Compiler: Visual C++ OS: Windows 7 Enterprise For some reason, Window::SetFramerateLimit isn't limiting the frame rate in the app I'm working on, but it works fine for others. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes. It actually causes serious issues. For example, if I create many objects on screen, I'll see a heavy performance hit, whereas others report no change. Any ideas regarding why this is happening? If you need more information, I'd be happy to oblige. Thanks. P.S. I have strong reasons to believe that it is not simply a case of "their hardware is just more powerful than yours."

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  • StackOverflow Code Sample vs }

    - by 0plus1
    I want to ask you a question about the stackoverflow's editor. Whenever I need to write code and close a } I get the Code Sample indentation if using: Alt gr + Shift + (+*]) It's pretty annoying, is there any way to avoid this other than: Ctrl+v ? Thank you and sorry if this has been asked before.

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  • Solrnet /ASP.NET sample without MVC

    - by Mikos
    I am trying to get a handle on Solrnet and interacting an ASP.NET site with a Solr server. However, the sample app (on the code repository) is MVC based ,does anyone know of a version in plain vanilla ASP.NET? Thanks

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  • How to use the callback method with a c++ directshow sample grabber

    - by Mr Bell
    I have a sample grabber hooked into my directshow graph, based on this example http://msdn.microsoft.com/en-us/library/dd407288(VS.85).aspx the problem is that it uses one shot and buffers. I want to continuously grab samples, and i'd rather have a callback than i guess polling for the samples. How do use the SetCallback method? SetCallback(ISampleGrabberCB *pCallback, long WhichMethodToCallback) how do I point pCallback to my own method?

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