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  • Scaling vectors from a center point?

    - by user146780
    I'm trying to figure out if I have points that make for example a square: * * * * and let's say I know the center of this square. I want a formula that will make it for eample twice its size but from the center * * * * * * * * Therefore the new shape is twice as large and from the center of the polygon. It has to work for any shape not just squares. I'm looking more for the theory behind it more than the implementation. Thanks

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  • Cleaning up images in matlab

    - by Taegeuk
    How would you use Matlab to do the following? I've got fuzzy square images about the same size and then inside the fuzzy square there's smaller fuzzy squares, and I want to clean up the larger squares - not the smaller ones - so that they are no longer blurred. It looks like I'd have to make some type of morphological mask, but I'm not sure how in this case.

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  • ASP 3.0 Folder/File Permissions Settings (ASP Classic)

    - by ASP Pee-Wee
    Dear Stack Exchange, Hi, I have built a form input page in HTML that has an action to post to an ASP handler/processor .asp file. The form handler/processor .asp file contains only <% Insert VBScript Here % and no HTML output whatsoever. The .asp file was never intended to be a "web viewable" .asp file like an .asp home page file or html file would. It's supposed to be for my eyes only- not the public's however it does need to take info posted by the public and do something with it on it's end. I have used VBScript/ASP3.0 to build the form handler/processor file and would like to know how to keep someone from viewing the actual VBScript in the handler/processor .asp file. I am aware of obfuscation but I would like to know how to keep prying eyes from even being able to take a look at the obfuscated code in the handler/processor file. I realize that the server executes the .asp file first before outputting anything to the browser so I guess that my main concern is mostly that someone may could "download" the form handler/processor .asp file, then view it's contents on their machine. Assuming the form handler .asp file is where it is, behind the root, and is on a windows server (no htaccess approach) how could one protect it so that it could never be viewed or simply pulled down via anonymous ftp or something like that? Is there something like "script only" permissions that the system administrator could set up for a particular folder? Remember, with shared hosting I can't go above the root. If so, would the form still be able to post? How would any of you guys go about protecting the asp file in addition to obfuscation? Any help would be greatly appreciated. Thanks, ASP Pee-Wee

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  • 2 pdfs look same on XP, different on Win7

    - by David Dai
    I have 2 pdf files. I compared them with WinMerge, BeyondCompare, and even compared their checksums. They are exactly the same to me in every way. If I open them with Adobe Reader in Xp, and compare them with my bare eyes, they look the same. But!!! If I open them with Adobe Reader in Win7, and compare them with my bare eyes, they look very different!(particularly border width). I'm sorry I cannot share the 2 pdf files but I will appreciate it if anyone could come up with any idea!

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  • Sending email from an alternative domain to protect my "core" domain from spam filters

    - by Jack7890
    I run a website (seatgeek.com) that sends a lot of transactional email to users--account updates, alerts, etc. It's important to us that our domain remains clean in the eyes of spam filters. We'd like to roll out an email marketing campaign. It's nothing particularly spammy, but this would be the first time we ever emailed to people who hadn't expressly asked to receive email from us. It's to market a new product we built to a specific niche of professionals. In order to protect our domain in the eyes of spam filters, we're considering sending the marketing email from an alternative domain. The alternative domain is an alternative landing page we sometimes use for this new product. Is there any way this could backfire on us? Does it seem like a particularly poor idea?

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  • What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?

    - by Link
    basically I am attempting to make a a efficient/smallish C game of Tic-Tac-Toe. I have implemented everything other then the AI for the computer so far. my squares are basically structs in an array with an assigned value based on the square. For example s[1].value = 1; therefore it's a x, and then a value of 3 would be a o. My question is whats the best way to create a semi-decent game playing AI for my tic-tac-toe game? I don't really want to use minimax, since It's not what I need. So how do I avoid a a lot of if statments and make it more efficient. Here is the rest of my code: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> struct state{ // defined int state; // 0 is tie, 1 is user loss, 2 is user win, 3 is ongoing game int moves; }; struct square{ // one square of the board int value; // 1 is x, 3 is o char sign; // no space used }; struct square s[9]; //set up the struct struct state gamestate = {0,0}; //nothing void setUpGame(){ // setup the game int i = 0; for(i = 0; i < 9; i++){ s[i].value = 0; s[i].sign = ' '; } gamestate.moves=0; printf("\nHi user! You're \"x\"! I'm \"o\"! Good Luck :)\n"); } void displayBoard(){// displays the game board printf("\n %c | %c | %c\n", s[6].sign, s[7].sign, s[8].sign); printf("-----------\n"); printf(" %c | %c | %c\n", s[3].sign, s[4].sign, s[5].sign); printf("-----------\n"); printf(" %c | %c | %c\n\n", s[0].sign, s[1].sign, s[2].sign); } void getHumanMove(){ // get move from human int i; while(1){ printf(">>:"); char line[255]; // input the move to play fgets(line, sizeof(line), stdin); while(sscanf(line, "%d", &i) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid move!\n"); fgets(line, sizeof(line), stdin); } if(s[i-1].value != 0){printf("Sorry, That moves already been taken!\n\n");continue;} break; } s[i-1].value = 1; s[i-1].sign = 'x'; gamestate.moves++; } int sum(int x, int y, int z){return(x*y*z);} void getCompMove(){ // get the move from the computer } void checkWinner(){ // check the winner int i; for(i = 6; i < 9; i++){ // check cols if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } for(i = 0; i < 7; i+=3){ // check rows if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } if((sum(s[0].value,s[4].value,s[8].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[0].value,s[4].value,s[8].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} if((sum(s[2].value,s[4].value,s[6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[2].value,s[4].value,s[6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } void playGame(){ // start playing the game gamestate.state = 3; //set-up the gamestate srand(time(NULL)); int temp = (rand()%2) + 1; if(temp == 2){ // if two comp goes first temp = (rand()%2) + 1; if(temp == 2){ s[4].value = 2; s[4].sign = 'o'; gamestate.moves++; }else{ s[2].value = 2; s[2].sign = 'o'; gamestate.moves++; } } displayBoard(); while(gamestate.state == 3){ if(gamestate.moves<10); getHumanMove(); if(gamestate.moves<10); getCompMove(); checkWinner(); if(gamestate.state == 3 && gamestate.moves==9){ printf("The game is a tie :p\n"); break; } displayBoard(); } } int main(int argc, const char *argv[]){ printf("Welcome to Tic Tac Toe\nby The Elite Noob\nEnter 1-9 To play a move, standard numpad\n1 is bottom-left, 9 is top-right\n"); while(1){ // while game is being played printf("\nPress 1 to play a new game, or any other number to exit;\n>>:"); char line[255]; // input whether or not to play the game fgets(line, sizeof(line), stdin); int choice; // user's choice about playing or not while(sscanf(line, "%d", &choice) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid option!\n"); fgets(line, sizeof(line), stdin); } if(choice == 1){ setUpGame(); // set's up the game playGame(); // Play a Game }else {break;} // exit the application } printf("\nThank's For playing!\nHave a good Day!\n"); return 0; }

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • How to disable the text shadow in plasma widgets KDE 4.6?

    - by piedro
    I just switched completely to Kubuntu for the sake of the more suitable applications for my purposes and their overall integration in the system. But I'm not very happy with all those desktop effects and tranparent looks everywhere. Some things a matter of taste I guess. Some things just unbearable for me having weak eyes. One of them is that about every light theme seems to be using a text shadow effect on the plasma widgets. A white "spilled milk" effect underneath dark text on light grey or glassy background. Drives my eyes nuts! I can remove this effect on the desktop folder by unselecting "shadow" as text effect. I can't find any way to switch it of in the panel and the plasma widgets. My second, related question is, is there a plasma theme matching the oxygen look of the default desktop in light colors that uses the same colors as the ones chosen in the KDE color settings, - simple, opaque, no effects, gnome-like? Plz help someone! thx, piedro

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  • How To Adjust Properly Brightness And Contrast On Monitor

    - by Johannes
    This days, it seems that I either go worse with my eyes or some settings with contrast and brightness have been changed. However, I have been searching now for some tutorial on how to adjust contrast and brightness, and I have found already some, on how to use Microsoft Win7 Calibrate Display Color program, but some people don't recommend it.. My monitor control menu shows settings (which are by default) that contrast is set to 80, contrast to 90 and sharpnes to 45, for which I belive are pretty dam high. I'm usually every day in front of my PC about 6-10h. The biggest problem is, when the night comes, and I have to read some word document, after a 10-15m of reading, eyes starts hurting. I'm using ASUS VW198 and Nvidia 9800 GT graphic card. So please suggest me, what should I decrease, contrast or brightness or both?

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  • Understanding ServiceKnownType in WCF

    - by SLC
    I am having a little trouble understanding ServiceKnownType in WCF. Taken from this blog, the following code does not work: [DataContract(Namespace = “http://mycompany.com/”)] public class Shape{…} [DataContract(Namespace = “http://mycompany.com/”)] public class Circle : Shape {…} [ServiceContract] public interface IMyServer { [OperationContract] bool AddShape(Shape shape); } . IMyServer client = new ChannelFactory<IMyServer>(binding, endPoint).CreateChannel(); client.AddShape(new Circle()); The reason it doesn't work is because you are trying to add a circle, but the servicecontract only allows a Shape. You are supposed to do something with knowntypes, but I am a bit confused about how that works. Since that code is in the service, why doesn't it know automatically that a Circle is derived from Shape? Additionally, what does ServiceKnownType actually do? When ServiceKnownType is put below the DataContract, apparently that makes it work. I am guessing it says hey, this particular object type called Shape can also be a Circle. I am having trouble understanding why it would do it this way around, because if you add a new type like Square you are going to have to add that too, wouldn't it make sense if it cannot infer it, to put the KnownType onto the Square rather than the Shape? So the Square says hey, I am a Shape, and you don't have to fiddle with the Shape class?

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  • What is wrong with Paperclip+ImageMagick on Heroku?

    - by Yuri
    UPD class User < ActiveRecord::Base Paperclip.options[:swallow_stderr] = false has_attached_file :photo, :styles => { :square => "100%", :large => "100%" }, :convert_options => { :square => "-auto-orient -geometry 70X70#", :large => "-auto-orient -geometry X300" }, :storage => :s3, :s3_credentials => "#{RAILS_ROOT}/config/s3.yml", :path => ":attachment/:id/:style.:extension", :bucket => 'mybucket' validates_attachment_size :photo, :less_than => 5.megabyte end Works great on local machine, but gives me an error on Heroku: There was an error processing the thumbnail for stream.20143 The thing is I want to auto-orient photos before resizing, so they resized properly. The only working variant now(thanks to jonnii) is resizing without auto-orient: ... as_attached_file :photo, :styles => { :square => "70X70#", :large => "X300" }, :storage => :s3, :s3_credentials => "#{RAILS_ROOT}/config/s3.yml", :path => ":attachment/:id/:style.:extension", :bucket => 'mybucket' ... How to pass additional convert options to paperclip on Heroku?

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  • How to pass additional convert options to paperclip on Heroku?

    - by Yuri
    UPD class User < ActiveRecord::Base Paperclip.options[:swallow_stderr] = false has_attached_file :photo, :styles => { :square => "100%", :large => "100%" }, :convert_options => { :square => "-auto-orient -geometry 70X70#", :large => "-auto-orient -geometry X300" }, :storage => :s3, :s3_credentials => "#{RAILS_ROOT}/config/s3.yml", :path => ":attachment/:id/:style.:extension", :bucket => 'mybucket' validates_attachment_size :photo, :less_than => 5.megabyte end Works great on local machine, but gives me an error on Heroku: There was an error processing the thumbnail for stream.20143 The thing is I want to auto-orient photos before resizing, so they resized properly. The only working variant now(thanks to jonnii) is resizing without auto-orient: ... as_attached_file :photo, :styles => { :square => "70X70#", :large => "X300" }, :storage => :s3, :s3_credentials => "#{RAILS_ROOT}/config/s3.yml", :path => ":attachment/:id/:style.:extension", :bucket => 'mybucket' ... How to pass additional convert options to paperclip on Heroku?

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  • AStar in a specific case in C#

    - by KiTe
    Hello. To an intership, I have use the A* algorithm in the following case : the unit shape is a square of height and width of 1, we can travel from a zone represented by a rectangle from another, but we can't travel outside these predifined areas, we can go from a rectangle to another through a door, represented by a segment on corresponding square edge. Here are the 2 things I already did but which didn't satisfied my boss : 1 : I created the following classes : -a Door class which contains the location of the 2 separated squares and the door's orientation (top, left, bottom, right), -a Map class which contains a door list, a rectangle list representing the walkable areas and a 2D array representing the ground's squares (for additionnal infomations through an enumeration) - classes for the A* algorithm (node, AStar) 2 : -a MapCase class, which contains information about the case effect and doors through an enumeration (with [FLAGS] attribute set on, to be able to cummulate several information on each case) -a Map classes which only contains a 2D array of MapCase classes - the classes for the A* algorithm (still node an AStar). Since the 2 version is better than the first (less useless calculation, better map classes architecture), my boss is not still satisfied about my mapping classes architecture. The A* and node classes are good and easily mainainable, so I don't think I have to explain them deeper for now. So here is my asking : has somebody a good idea to implement the A* with the problem specification (rectangle walkable but with a square unit area, travelling through doors)? He said that a grid vision of the problem (so a 2D array) shouldn't be the correct way to solve the problem. I wish I've been clear while exposing my problem .. Thanks KiTe

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  • Compatibility jquery with IE - click function and fade

    - by Julien Fotnaine
    Here my script : http://jsfiddle.net/3XwZv/153/ HTML <div id="box1" class="choice" style="background:blue;"> <div class="selection ordinateur"> <div class="choix1"><a class="link1" href="#"></a></div> </div> </div> <div id="box2" class="choice" style="display:none;background:red;"> <div class="selection ordinateur"> <div class="choix1"><a class="link2" href="#"></a></div> </div> </div> <div id="box3" class="choice" style="display:none;background:green;"> <div class="selection ordinateur"> <div class="choix1"><a href="#"></a></div> </div> </div> JS $(".link1").click(function() { $('#box1').fadeOut("slow", function(){ $('#box2').css("display","block"); $('#box2').replaceWith(div); $('#box1').fadeIn("slow"); }); $('.link1').fadeOut("slow"); return false; }); $(".link2").click(function() { $('#box2').fadeOut("slow", function(){ $('#box3').css("display","block"); $('#box3').replaceWith(div); $('#box2').fadeIn("slow"); }); $('.link2').fadeOut("slow"); return false; }); The main goal is that when you click on the giant square, I have three differents action. However, in Internet Explorer I block to the second. (the red square does not go to the green square). Please I need your help guys!

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • C++ reference variables

    - by avd
    I have these two functions (with Point2D & LineVector (has 2 Point2D member variables) classes and SQUARE macro predefined) inline float distance(const Point2D &p1,const Point2D &p2) { return sqrt(SQUARE(p2.getX()-p1.getX())+SQUARE(p2.getY()-p1.getY())); } inline float maxDistance(const LineVector &lv1,const LineVector &lv2) { return max(distance(lv1.p1,lv2.p2),distance(lv1.p2,lv2.p1)); } but it gives compilation error in maxDistance() function (line 238) saying: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h: In instantiation of `std::iterator_traits<Point2D>': quadrilateral.cpp:238: instantiated from here /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:129: error: no type named `iterator_category' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:130: error: no type named `value_type' in `class Point2D ' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:131: error: no type named `difference_type' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:132: error: no type named `pointer' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:133: error: no type named `reference' in `class Point2D' Please suggest what is the error?

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  • OpenLayers eraseFeatures doesn't erase features from map screen.

    - by Jenny
    I'm using OpenLayers, and have a layer for my Map, and a single Vector Layer. In this vector layer, I am using the DrawFeature control to draw a square. I have a listener waiting for a feature to be added, and then deleting any existing features (I only want one square at a time), like so: polygonLayer.events.register("beforefeatureadded", feature, function(evt){ console.log("Clearing existing polygons"); console.log(polygonLayer.features.length); polygonLayer.destroyFeatures(); polygonLayer.redraw(); });//end attempt at events registration When I check my layer.features.size, I can see that it's always 1, just like I expect, but the squares on the screen are still displayed. Even when I call .redraw() on the layer, the squares are still there. Is there some extra step I'm missing? Edit: You can find my code here: http://pastie.org/909644 Edit: Just realized: If I draw a square from previously existing coordinates, I can clear it just fine. It seems to be just the squares drawn from the controller that are an issue?

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  • Unit testing is… well, flawed.

    - by Dewald Galjaard
    Hey someone had to say it. I clearly recall my first IT job. I was appointed Systems Co-coordinator for a leading South African retailer at store level. Don’t get me wrong, there is absolutely nothing wrong with an honest day’s labor and in fact I highly recommend it, however I’m obliged to refer to the designation cautiously; in reality all I had to do was monitor in-store prices and two UNIX front line controllers. If anything went wrong – I only had to phone it in… Luckily that wasn’t all I did. My duties extended to some other interesting annual occurrence – stock take. Despite a bit more curious affair, it was still a tedious process that took weeks of preparation and several nights to complete.  Then also I remember that no matter how elaborate our planning was, the entire exercise would be rendered useless if we couldn’t get the basics right – that being the act of counting. Sounds simple right? We’ll with a store which could potentially carry over tens of thousands of different items… we’ll let’s just say I believe that’s when I first became a coffee addict. In those days the act of counting stock was a very humble process. Nothing like we have today. A staff member would be assigned a bin or shelve filled with items he or she had to sort then count. Thereafter they had to record their findings on a complementary piece of paper. Every night I would manage several teams. Each team was divided into two groups - counters and auditors. Both groups had the same task, only auditors followed shortly on the heels of the counters, recounting stock levels, making sure the original count correspond to their findings. It was a simple yet hugely responsible orchestration of people and thankfully there was one fundamental and golden rule I could always abide by to ensure things run smoothly – No-one was allowed to audit their own work. Nope, not even on nights when I didn’t have enough staff available. This meant I too at times had to get up there and get counting, or have the audit stand over until the next evening. The reason for this was obvious - late at night and with so much to do we were prone to make some mistakes, then on the recount, without a fresh set of eyes, you were likely to repeat the offence. Now years later this rule or guideline still holds true as we develop software (as far removed as software development from counting stock may be). For some reason it is a fundamental guideline we’re simply ignorant of. We write our code, we write our tests and thus commit the same horrendous offence. Yes, the procedure of writing unit tests as practiced in most development houses today – is flawed. Most if not all of the tests we write today exercise application logic – our logic. They are based on the way we believe an application or method should/may/will behave or function. As we write our tests, our unit tests mirror our best understanding of the inner workings of our application code. Unfortunately these tests will therefore also include (or be unaware of) any imperfections and errors on our part. If your logic is flawed as you write your initial code, chances are, without a fresh set of eyes, you will commit the same error second time around too. Not even experience seems to be a suitable solution. It certainly helps to have deeper insight, but is that really the answer we should be looking for? Is that really failsafe? What about code review? Code review is certainly an answer. You could have one developer coding away and another (or team) making sure the logic is sound. The practice however has its obvious drawbacks. Firstly and mainly it is resource intensive and from what I’ve seen in most development houses, given heavy deadlines, this guideline is seldom adhered to. Hardly ever do we have the resources, money or time readily available. So what other options are out there? A quest to find some solution revealed a project by Microsoft Research called PEX. PEX is a framework which creates several test scenarios for each method or class you write, automatically. Think of it as your own personal auditor. Within a few clicks the framework will auto generate several unit tests for a given class or method and save them to a single project. PEX help to audit your work. It lends a fresh set of eyes to any project you’re working on and best of all; it is cost effective and fast. Check them out at http://research.microsoft.com/en-us/projects/pex/ In upcoming posts we’ll dive deeper into how it works and how it can help you.   Certainly there are more similar frameworks out there and I would love to hear from you. Please share your experiences and insights.

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  • How to change radius of rounded rectangle in Photoshop

    - by MattDiPasquale
    At this point, I'm thinking of just using CSS 3, esp. since I'm a programmer, but I'd like to do this with Photoshop because I think it's nicer since I'm working with images anyway, among other reasons... Before I move on, my first question is: Is there a place like SuperUser for designers (or for Photoshop-like or questions)? What I Want: I want the icons on http://www.mattdipasquale.com/ to look like those on http://about.me/mattdipasquale. About.me has an outdated Twitter icon and does not have icons for GitHub, StackOverflow, etc. So, although I like the look of their icons, I want to be able to create these icons myself instead of using their versions. What I Have: I have different iphone icons, like the Facebook iPhone icon, Twitter iPhone icon, etc., that I got from iTunes, using Firebug to find the URL of the background image. I opened them up in Photoshop and pressed option + command + i to reduce the image size to 32px x 32px with Bicubic Sharper (best for reduction). I now have a square icon layer. Closing the Gap: In addition to the icon layer, I want to have a clipping-mask layer that will apply the 5px rounded-corners, 1px stroke, and 1px bevel. (Note: I just want to apply effects to the edges of the icon because the gloss and other effects are already encoded in the iTunes image. Also, I'm just guessing about the pixel values, but I want it to look good, like the icons on about.me.) What settings should I use for the blend options to make the icons look good, like iphone icons or those used by about.me? Why a Clipping Mask? The reason I want to use a clipping mask is that I want ease of reproducibility. I want to be able to apply the same styling to other square icon layers by simply replacing the square icon layer and then saving for web. If there is a better way to achieve such ease of reproducibility, please suggest it. I've seen Photoshop iPhone icon templates, but I couldn't figure out how to use them with my own images. Thanks! Matt

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  • Arbitrary Key Remapping on a Mac

    - by Mason
    I bought a cheap Chinese replacement keyboard for my late 2007 MBP. The close square/curly bracket key actually sends a left control signal to the Mac. So I'm trying to remap my backslash/pipe key to be close square/curly bracket but I can't find the key remapping software to do it. Double Command and KeyRemap4Macbook can't do arbitrary key remaps and uControl/fkeys don't work on Snow Leopard. Anyone have ideas? I have no problem editing text config files if necessary.

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  • Quick Books accounting software

    - by Randall Davis
    Using a square 17" lcd monitor, and setting the Monitor to display text in larger font than default, some of the pages in QB have the bottom 2 or 3 lines chopped off. QB support has no ideas for a different/larger monitor that would solve the problem for those of us with 50 something eyes. Seems like everyone is going to the widescreen format, but when we tried one on the QB stuff, it spreads out the page to the point that it is deformed...too wide. Does anybody make a new square screen monitor in 19, 20, or bigger that would solve this issue. we can't be the only ones experiencing this.

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  • Photoshop changes colors when moved to a different monitor

    - by Jason
    This Yahoo! answers question pretty much sums up my predicament. Unfortunately I haven't really found an actual answer. Here's a screen shot of what happens when I place Photoshop between my monitors. Imagine that the left side of my laptop is the right square and the yellow is the right side of my monitor. When I move the program to one side fully or the other, it takes on the corresponding color. Obviously the color on the right is correct and Photoshop is changing the color of the image when it moves to my external monitor. Also notice how none of the tools or anything are different colors, just the actual image itself. How do I fix this? EDIT You may also notice that the color palette in the left corner is showing that yellow tinge. I didn't actually pick that yellow color, it's supposed to be showing the grey on the left that I used to fill in the square.

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  • In Word 2010, how can I insert a control that updates a document property when the content is edited?

    - by michielvoo
    In Word 2010 you can insert document properties from the Insert ribbon. For example: Insert > Text > Quick Parts > Document Property > Subject If you do this a control will be added with the following placeholder text: [Subject] Notice the square brackets around the word Subject. These square brackets are not present in the placeholder text for manually inserted controls (which can be inserted using the Developer ribbon). When a user opens the document, replaces the placeholder text with his own text, the document metadata is updated. This behavior is different from a field which can only be updated by first updating the metadata. Unfortunately the range of document properties that can be added to the document is limited, and I would like to add other (custom) properties this way as well. How can I manually insert a control that will update document metadata with the content entered in the control?

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