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  • Why do my Xcode default font starts to look ugly after some time, until I restart?

    - by mystify
    I plugged in an external monitor. All resolutions match perfectly. MacBookPro LCD is closed. After restarting Xcode editor fonts look very bad. Only in Xcode. When I restart the mac and DON'T use an external monitor, fonts look all right again. When I attach the monitor and close the LCD of the MacBookPro, fonts look nice. Then I close Xcode and reopen it: Fonts suck. Only way to get fonts look good is to disconnect external monitor and reboot, then reconnect external monitor, close LCD, wait, hit any key and let the external monitor be the only one. Fonts look nice - until I restart Xcode. I think it happens any time Xcode is launched with external monitor attached and ugly fonts survive until reboot. Unplugging external monitor and restarting Xcode doesn't help. It seems like Xcode isn't antialiasing them properly after something happens. Is there a fix for this problem? EDIT: After trying a few more times, it seems it is possible to get fonts to look nice by disconnecting external monitor and reopening xcode. Here are some little snapshots: GOOD FONT: UGLY FONT: You can see how dirty the ugly font looks. It's very hard to read and hurts in the eyes. Believe me. It sucks. Sometimes the little "i" are almost invisible. I make use of the very eye-friendly Dusk style of Xcode (go to preferences and choose that, if you haven't already. A real pleasure for your eyes)

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  • Change the background color of selected text in Google Docs to increase readability [migrated]

    - by gene_wood
    How can I override or change the background color of text selected in Google Docs? It is difficult for me to see the difference and I would like to increase the contrast or difference. After Google restyled Google Docs last year (or earlier this year), I've been unable to see selected text. It's possible this is a visual deficiency with my eyes. In Google Docs, under both Google Chrome (17.0.963.83 (Official Build 127885) m) and Firefox (11.0), when I select text inside a Google Doc, the selected text has a background of color #d6e0f5. Compare this to the default browser background color of #2f65c0. (I determined the color of the selected text background by taking a screenshot and using the color picker tool in Photoshop). I've tested this using a brand new Firefox profile as well as google chrome profile. Here's a section of a screenshot showing the selected text : I've tried using a userscript to override the CSS to go back to the default text selection color using the "Stylish" plugin with this css : ::selection { background:#2f65c0; color:#ffffff; } ::-moz-selection { background:#2f65c0; color:#ffffff; } ::-webkit-selection { background:#2f65c0; color:#ffffff; } This code works on other sites, but I'm unable to get it to work on Google Docs. (I tested on other sites but applying the userscript to a different domain and using bright yellow instead of the default dark blue #2f65c0.) When you use Google Docs, do you have the same color background for selected text or something different? (To test this, browse to docs.google.com , create a document, type text into the document, select the text with the mouse by dragging over it, take a screenshot, load the screenshot up in an image editor and determine the background color of the selected text.) This color differential (between light blue #d6e0f5 and white #fffff) may be easy to see for others and the problem lies with my eyes.

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  • How to process images with paperclip on Heroku?

    - by Yuri
    I use Heroku for my app. I want to auto-orient image and then to resize it. So I do: class User < ActiveRecord::Base Paperclip.options[:swallow_stderr] = false has_attached_file :photo, :styles => { :square => "100%", :large => "100%" }, :convert_options => { :square => "-auto-orient -geometry 70X70#", :large => "-auto-orient -geometry X300" }, :storage => :s3, :s3_credentials => "#{RAILS_ROOT}/config/s3.yml", :path => ":attachment/:id/:style.:extension", :bucket => 'mybucket' validates_attachment_size :photo, :less_than => 5.megabyte end It does not work with error: There was an error processing the thumbnail for stream.20143 What am I doing wrong?

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  • jQuery slideToggle stay open on hover

    - by durilai
    I have a div that I have bound the jQuery hover event to activate a slideDown using slideToggle: <div class="Square"> <div class="RedSquare"></div> <div class="GraySquare"></div> </div> $("div.RedSquare").hover( function() { $(this).siblings("div.GraySquare").slideToggle("fast"); }, function() { $(this).siblings("div.GraySquare").slideToggle("fast"); } ); It toggles a div '.GraySquare' right below it. Basically making a gray box slide down from the red box. The problem I am facing is that when the mouse moves over the gray div the slide toggles up. I want it to remain down when hovering over the red or gray square. Any help is appreciated.

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  • Neural Networks in C# using NeuronDotNet

    - by kingrichard2005
    Hello, I'm testing the NeuronDotNet library for a class assignment using C#. I have a very simple console application that I'm using to test some of the code snippets provided in the manual fro the library, the goal of the assignment is to teach the program how to distinguish between random points in a square which may or may not be within a circle that is also inside the square. So basically, which points inside the square are also inside the circle. Here is what I have so far: namespace _469_A7 { class Program { static void Main(string[] args) { //Initlaize the backpropogation network LinearLayer inputLayer = new LinearLayer(2); SigmoidLayer hiddenLayer = new SigmoidLayer(8); SigmoidLayer outputLayer = new SigmoidLayer(2); new BackpropagationConnector(inputLayer, hiddenLayer); new BackpropagationConnector(hiddenLayer, outputLayer); BackpropagationNetwork network = new BackpropagationNetwork(inputLayer, outputLayer); //Generate a training set for the ANN TrainingSet trainingSet = new TrainingSet(2, 2); //TEST: Generate random set of points and add to training set, //for testing purposes start with 10 samples; Point p; Program program = new Program(); //Used to access randdouble function Random rand = new Random(); for(int i = 0; i < 10; i++) { //These points will be within the circle radius Type A if(rand.NextDouble() > 0.5) { p = new Point(rand.NextDouble(), rand.NextDouble()); trainingSet.Add(new TrainingSample(new double[2] { p.getX(), p.getY() }, new double[2] { 1, 0 })); continue; } //These points will either be on the border or outside the circle Type B p = new Point(program.randdouble(1.0, 4.0), program.randdouble(1.0, 4.0)); trainingSet.Add(new TrainingSample(new double[2] { p.getX(), p.getY() }, new double[2] { 0, 1 })); } //Start network learning network.Learn(trainingSet, 100); //Stop network learning //network.StopLearning(); } //generates a psuedo-random double between min and max public double randdouble(double min, double max) { Random rand = new Random(); if (min > max) { return rand.NextDouble() * (min - max) + max; } else { return rand.NextDouble() * (max - min) + min; } } } //Class defines a point in X/Y coordinates public class Point { private double X; private double Y; public Point(double xVal, double yVal) { this.X = xVal; this.Y = yVal; } public double getX() { return X; } public double getY() { return Y; } } } This is basically all that I need, the only question I have is how to handle output?? More specifically, I need to output the value of the "step size" and the momentum, although it would be nice to output other information as well. Anyone with experience using NeuronDotNet, your input is appreciated.

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  • Trouble with OpenLayers Styles.

    - by Jenny
    So, tired of always seeing the bright orange default regular polygons, I'm trying to learn to style OpenLayers. I've had some success with: var layer_style = OpenLayers.Util.extend({},OpenLayers.Feature.Vector.style['default']); layer_style.fillColor = "#000000"; layer_style.strokeColor = "#000000"; polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer"); polygonLayer.style = layer_style; But sine I am drawing my polygons with DrawFeature, my style only takes effect once I've finished drawing, and seeing it snap from bright orange to grey is sort of disconcerting. So, I learned about temporary styles, and tried: var layer_style = new OpenLayers.Style({"default": {fillColor: "#000000"}, "temporary": {fillColor: "#000000"}}) polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer"); polygonLayer.style = layer_style; This got me a still orange square--until I stopped drawing, when it snapped into completely opaque black. I figured maybe I had to explicitly set the fillOpacity...no dice. Even when I changed both fill colors to be pink and blue, respectively, I still saw only orange and opaque black. I've tried messing with StyleMaps, since I read that if you only add one style to a style map, it uses the default one for everything, including the temporary style. var layer_style = OpenLayers.Util.extend({}, OpenLayers.Feature.Vector.style['default']); var style_map = new OpenLayers.StyleMap(layer_style); polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer"); polygonLayer.style = style_map; That got me the black opaque square, too. (Even though that layer style works when not given to a map). Passing the map to the layer itself like so: polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer", style_map); Didn't get me anything at all. Orange all the way, even after drawn. polygonLayer = new OpenLayers.Layer.Vector("PolygonLayer", {styleMap: style_map}); Is a lot more succesful: Orange while drawing, translucent black with black outline when drawn. Just like when I didn't use a map. Problem is, still no temporary... So, I tried initializing my map this way: var style_map = new OpenLayers.StyleMap({"default": layer_style, "temporary": layer_style}); No opaque square, but no dice for the temporary, either... Still orange snapping to black transparent. Even if I make a new Style (layer_style2), and set temporary to that, still no luck. And no luck with setting "select" style, either. What am I doing wrong? Temporary IS for styling things that are currently being sketched, correct? Is there some other way specific to the drawFeature Controller? Edit: setting extendDefault to be true doesn't seem to help, either... var style_map = new OpenLayers.StyleMap({"default": layer_style, "temporary": layer_style}, {"extendDefault": "true"});

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  • Algorithm to detect no movable pieces in Stratego.

    - by maleki
    I am creating a Stratego Game and am having trouble creating an algorithm that can detect when there are no more possible moves because all your pieces are gone or the remaining pieces are unmovable or trapped by forbidden squares, unmovable pieces, or other trapped pieces. For simplicity you can think of the board as an array of Squares which can contain pieces. Square[][] gameBoard = new Square[10][10] Squares have easily checkable state such as hasPiece(), hasEnemyPiece(), hasUnMovablePiece(), hasMoveablePiece(), isBlocked(). It would also probably be nice if this algorithm wasn't run every time a player moved but maybe checked in the beginning and then only certain conditions were checked when the player moved.

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  • Marker Recognition on Android (recognising Rubik's Cubes)

    - by greenie
    Hi everybody. I'm developing an augmented reality application for Android that uses the phone's camera to recognise the arrangement of the coloured squares on each face of a Rubik's Cube. One thing that I am unsure about is how exactly I would go about detecting and recognising the coloured squares on each face of the cube. If you look at a Rubik's Cube then you can see that each square is one of six possible colours with a thin black border. This lead me to think that it should be relativly simply to detect a square, possibly using an existing marker detection API. My question is really, has anybody here had any experience with image recognition and Android? Ideally I'd like to be able to implement and existing API, but it would be an interesting project to do from scratch if somebody could point me in the right direction to get started. Many thanks in advance.

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  • How to add a URL and Buttons on top of an Existing Header Image

    - by tonsils
    Hi, 1) I have a header jpeg image that spans a width of 996px that has a square logo to the left of this header. My question is that I would like to use this square logo section only and place a ahref tag so that when the user hover's over this section only, the cursor changes to a hand pointer and the user will be redirected back to the landing page. Any assistance on this would be great. 2) On this same image, I would also like to place two buttons with rollover effects, so when the user hovers over the buttons, the rollover effect takes control and then would like these buttons to also point to a href url. Again, any help on this would be appreciated. Thanks.

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  • OpenLayers Projections.

    - by Jenny
    I can succesfully do: point.transform(new OpenLayers.Projection("EPSG:900913"), new OpenLayers.Projection("EPSG:4326")); To a point that is in the google format (in meters), but when I want to do the reverse: point.transform(new OpenLayers.Projection("EPSG:4326"), new OpenLayers.Projection("EPSG:900913")); to a point that is in 4326 (regular lat/lon format), I am having some issues. Any negative value seems to become NaN (not a number) when I do the transformation. Is there something about the transformation in reverse that I don't understand? Edit: Even worse, when I have no negative values, the coordinates seem off. I am getting the coordinates by drawing a square on the screen, then saving those coordinates to a database and loading them later. I can draw a square near the tip of africa (positive coordinates), and then when it loads it's near the top of africa, in the atlantic ocean. I'm definitely doing something wrong....

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  • Binding Silverlight UserControl custom properties to its' elements

    - by ghostskunks
    Hi. I'm trying to make a simple crossword puzzle game in Silverlight 2.0. I'm working on a UserControl-ish component that represents a square in the puzzle. I'm having trouble with binding up my UserControl's properties with its' elements. I've finally (sort of) got it working (may be helpful to some - it took me a few long hours), but wanted to make it more 'elegant'. I've imagined it should have a compartment for the content and a label (in the upper right corner) that optionally contains its' number. The content control probably be a TextBox, while label control could be a TextBlock. So I created a UserControl with this basic structure (the values are hardcoded at this stage): <UserControl x:Class="XWord.Square" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" FontSize="30" Width="100" Height="100"> <Grid x:Name="LayoutRoot" Background="White"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBlock x:Name="Label" Grid.Row="0" Grid.Column="1" Text="7"/> <TextBox x:Name="Content" Grid.Row="1" Grid.Column="0" Text="A" BorderThickness="0" /> </Grid> </UserControl> I've also created DependencyProperties in the Square class like this: public static readonly DependencyProperty LabelTextProperty; public static readonly DependencyProperty ContentCharacterProperty; // ...(static constructor with property registration, .NET properties // omitted for brevity)... Now I'd like to figure out how to bind the Label and Content element to the two properties. I do it like this (in the code-behind file): Label.SetBinding( TextBlock.TextProperty, new Binding { Source = this, Path = new PropertyPath( "LabelText" ), Mode = BindingMode.OneWay } ); Content.SetBinding( TextBox.TextProperty, new Binding { Source = this, Path = new PropertyPath( "ContentCharacter" ), Mode = BindingMode.TwoWay } ); That would be more elegant done in XAML. Does anyone know how that's done?

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • Add Flickr RSS feed to Page via SimplePie

    - by Bradley Bell
    Hi all. I'm trying to add my recently uploaded flickr feed onto a site. I've followed tutorials with Simple Pie, but can't get what I desire. I need to be able dictate where each image will sit in multiple DIV's rather than just one repeated DIV. Here is a website which seems to do what I want.. wearecondiment.com It basically updates the Static URL inside each seperate DIV.. I cant find the PHP anywhere in there code. Here is the site I plan to add this feature to.. "http://www.openyourheart.org.uk" I'll make a new page and template of square DIVs where each photo will sit. The aim of it will basically be so that people can upload their own images to display in the campaign and automatically appear on the site. It would also be great if somehow the image could crop to the size of each square/rectangle. Any ideas? Cheers, Bradley

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  • jquery .hide() bug in safari

    - by phil crowe
    ive been having issues with this hide bug thats only affecting safari. This is a simple vertical scroller that hides the first element in the list then shows the last. and works in everything apart from safari. the problem seems to be that the divs im working with here share the same class but have unique ids like #mycollectioncomment1, #mycollectioncomment2, #mycollectioncomment3 etc... however hiding just one of these divs hides all the other divs that share the same class. Ive tried .fadeOut(0) that everyone suggests as the work around but it just doesnt work here. var commentListCount = $(".myCollectionLatest").size(); var mycollclickCount = 0; var showingcomments = 5; if ($('.licomment').size() > 0) { showingcomments = 4; //alert("this"); } if ($('.lookInSeasonList').size() > 0) { showingcomments = 5; } if ($('.lookDescMiddle').size() > 0) { showingcomments = 8; } if ($('.MyCollectionsCollectionHolder').size() > 0) { showingcomments = 5; } // if (commentListCount > 5) { $(".myCollectionLatest").hide(); for (i = 0; i < showingcomments; i++) { $("#mycollectioncomment" + i).show(); } $('#mycolldown').click(function () { var element1, element2; if (showingcomments <= commentListCount) { mycollclickCount++; element1 = $("#mycollectioncomment" + mycollclickCount.toString()); element2 = $("#mycollectioncomment" + showingcomments.toString()); element1.closest('.licomment').hide(); element2.closest('.licomment').show(); showingcomments++; } }); $('#mycollup').click(function () { if (showingcomments <= 5) { } else { $("#mycollectioncomment" + mycollclickCount.toString()).show(); $("#mycollectioncomment" + mycollclickCount.toString()).closest('.licomment').show(); mycollclickCount--; showingcomments--; $("#mycollectioncomment" + showingcomments.toString()).hide(); $("#mycollectioncomment" + showingcomments.toString()).closest('.licomment').show(); } }); ---html markup --- <div style="width:260px; height:975px; float:left; border-right:solid 1px #e70079; border-bottom:solid 1px #e70079; border-left:solid 1px #e70079; margin-top:180px;"> <h2 align="center"> <br /> COLLECTION LATEST </h2> <img src="/images/my-collection/black-up.jpg" id="mycollup" /><ul><li class="licomment"><div class="myCollectionLatest" id="mycollectioncomment1"><div style="float:left;"><div class="colltoppic"><a href="/my-collection.aspx?memberId=6855"><img src="/media/6855/makeuo_main.jpg" width="74" height="74" onerror="ImgError(this);" /></a></div><div class="collbottompic" /><div style="float:left; position:absolute; margin-left:83px; margin-top:-84px;" class="mycolllatestlinks"><b><a href="/my-collection.aspx?memberId=6855" class="usernamelinkdiv">CHARLOTTE</a> SAID ABOUT <span class="pinkTxt"><br /><a href="/products/face/powder/pressed-powder.aspx">PRESSED POWDER</a></span></b><p>put this on after foundation. its the best cover powder + re... </p></div><div class="randomCommentsSeeMore"><span class="pinkTxt"><a href="/my-collection.aspx?memberId=6855"> See more <img src="/images/navControls/more-arrow.jpg" alt="see more" /></a></span></div></div></div></li><li class="licomment"><div class="myCollectionLatest" id="mycollectioncomment2"><div style="float:left;"><div class="colltoppic"><a href="/my-collection.aspx?memberId=6331"><img src="/media/6331/26462_1267423081357_1103204986_2592317_7875205_n_main.jpg" width="74" height="74" onerror="ImgError(this);" /></a></div><div class="collbottompic" /><div style="float:left; 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  • Bug when drawing a QImage on a widget with PIL and PyQt

    - by oulipo
    I'm trying to write a small graphic application, and I need to construct some image using PIL that I show in a widget. The image is correctly constructed (I can check with im.show()), I can convert it to a QImage, that I can save normally to disk (using QImage.save), but if I try to draw it directly on my QWidget, it only show a white square. Here I commented out the code that is not working (converting the Image into QImage then QPixmap result in a white square), and I made a dirty hack to save the image to a temporary file and load it directly in a QPixmap, which work but is not what I want to do https://gist.github.com/f6d479f286ad75bf72b7 Someone has an idea? If it can help, when I try to save my QImage in a BMP file, I can access its content, but if I try to save it to a PNG it is completely white

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  • Doing a "Diff" on an Associative Array in javascript / jQuery?

    - by Matrym
    If I have two associative arrays, what would be the most efficient way of doing a diff against their values? For example, given: array1 = { foreground: 'red', shape: 'circle', background: 'yellow' }; array2 = { foreground: 'red', shape: 'square', angle: '90', background: 'yellow' }; How would I check one against the other, such that the items missing or additional are the resulting array. In this case, if I wanted to compare array1 within array2, it would return: array3 = {shape: 'circle'} Whilst if I compared array2 within array1, it would return: array3 = {shape: 'square', angle: '90'} Thanks in advance for your help!

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  • Reading in Russian characters (Unicode) using a basic_ifstream<wchar_t>

    - by Mark
    Is this even possible? I've been trying to read a simple file that contains Russian, and it's clearly not working. I've called file.imbue(loc) (and at this point, loc is correct, Russian_Russia.1251). And buf is of type basic_string<wchar_t> The reason I'm using basic_ifstream<wchar_t> is because this is a template (so technically, basic_ifstream<T>, but in this case, T=wchar_t). This all works perfectly with english characters... while (file >> ch) { if(isalnum(ch, loc)) { buf += ch; } else if(!buf.empty()) { // Do stuff with buf. buf.clear(); } } I don't see why I'm getting garbage when reading Russian characters. (for example, if the file contains ??? ??? ???, I get "??E", 5(square), K(square), etc...

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • How do I use CSS to add a non-rectangular border around an image?

    - by KPL
    Hello people, I have three images, and they are not square or rectangular in shape. They are just like face of anyone. So, basically, my images are in the size 196x196 or anything like that, but complete square or rectangle with the face in the middle and transperant background in the rest of the portion. Now, I want to remove the transperant background too and just keep the faces. Don't know if this is possible and mind you, this isn't a programming question. EDIT (from comments): How do I put a border around the shape of the image, not a rectangular one around the boundary, using CSS.

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  • CSS3's border-radius property and border-collapse:collapse don't mix. How can I use border-radius to

    - by vamin
    Edit - Original Title: Is there an alternative way to achieve border-collapse:collapse in CSS (in order to have a collapsed, rounded corner table)? Since it turns out that simply getting the table's borders to collapse does not solve the root problem, I have updated the title to better reflect the discussion. I am trying to make a table with rounded corners using the CSS3 border-radius property. The table styles I'm using look something like this: table { -moz-border-radius:10px; -webkit-border-radius:10px; border-radius:10px} Here's the problem. I also want to set the border-collapse:collapse property, and when that is set border-radius no longer works (at least in Firefox)(edit- I thought this might just be a difference in mozilla's implementation, but it turns out this is the way it's supposed to work according to the w3c). Is there a CSS-based way I can get the same effect as border-collapse:collapse without actually using it? Edits: I've made a simple page to demonstrate the problem here (Firefox/Safari only). It seems that a large part of the problem is that setting the table to have rounded corners does not affect the corners of the corner td elements. If the table was all one color, this wouldn't be a problem since I could just make the top and bottom td corners rounded for the first and last row respectively. However, I am using different background colors for the table to differentiate the headings and for striping, so the inner td elements would show their rounded corners as well. Summary of proposed solutions: Surrounding the table with another element with round corners doesn't work because the table's square corners "bleed through." Specifying border width to 0 doesn't collapse the table. Bottom td corners still square after setting cellspacing to zero. Using javascript instead- works by avoiding the problem. Possible solutions: The tables are generated in php, so I could just apply a different class to each of the outer th/tds and style each corner separately. I'd rather not do this, since it's not very elegant and a bit of a pain to apply to multiple tables, so please keep suggestions coming. Possible solution 2 is to use javascript (jQuery, specifically) to style the corners. This solution also works, but still not quite what I'm looking for (I know I'm picky). I have two reservations: 1) this is a very lightweight site, and I'd like to keep javascript to the barest minimum 2) part of the appeal that using border-radius has for me is graceful degradation and progressive enhancement. By using border-radius for all rounded corners, I hope to have a consistently rounded site in CSS3-capable browsers and a consistently square site in others (I'm looking at you, IE). I know that trying to do this with CSS3 today may seem needless, but I have my reasons. I would also like to point out that this problem is a result of the w3c speficication, not poor CSS3 support, so any solution will still be relevant and useful when CSS3 has more widespread support.

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  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

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