How do I find which isometric tiles are inside the cameras current view?
- by Steve
I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner.
If I have access to say the top left, top right, bottom left and bottom right corner coordinates, is there a formula or…