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  • Trouble creating a button matrix in Interface Builder

    - by Jake
    Hi, I am trying to create a matrix of buttons in Interface Builder 3.2.1 but can not find anyway to do it. I read the question and answer posted here: http://stackoverflow.com/questions/1771835/how-to-create-a-nsmatrix-of-nsimagecell-in-interface-builder-in-10-6 But following Layout Embed Objects In, as suggested, I see only View and Scroll View as options, not Matrix. Have I missed something? Thanks.

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  • jquery dialog button

    - by Nishima
    Hi All, Can anyone tell em how can call a function with parameters on a dialog and call that same function from somwhere else also. function showEditDialog(TagDivId, id, type, bFlag) { try { stickyinfo = new Array(); jQuery('#'+TagDivId).dialog({ autoOpen: false, height : 535, width:320, modal: true, resizable:false, //closeOnEscape:false, buttons: { Cancel: function() { jQuery(this).dialog('close'); }, 'OK': function showEditDialogOkFunc(id) { //stickyinfo.clear(); //Register Collaboba Tag with the Server. var color = jQuery('#' + id).css('background-color'); var tagid = document.getElementById(id); if(tagid != null) { GetTagInformation(id, stickyinfo); } else { return false; } } } catch(e) { alert(e); } } Is it ok the way i m calling showEditDialogOkFunc(id) and can i call this function from anywhere else.Since it's a dialog function will it get all the properies of the dialog defined above the ok function.And if i call the OK function from anuwhere else will it get all the properties of the dialog o not. Thanks

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  • Change and Maintain CSS Style of Button State

    - by TDDG
    I have 5 list items that act like tabs for a page stored in a Masterpage in a asp.net application. When the user selects a list item, I would like to redirect the the page, and change the class for that list item (tab) to show the active tab the user is on. What is the best way to dynamically change the class of the list item based on the user interaction with them, and maintain the state?

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  • Android Programmatically created Button Persistence

    - by WtLgi
    So in an app I'm messing around with I programmatically create some buttons. Then I setContentView(); to a different page. Then if I come back to the original page (on which I placed the programmatically created buttons), they no longer exist. I guess this makes sense as I am calling setContentView(R.layout.main); again which is just the original xml file with no data pointing to the buttons. So is there a way to have the buttons persist over such screen transitions? Thanks.

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  • Php button call php program

    - by user1117057
    I am totally new. So this might seem basic. But I tried various methods and had no good results. I am trying to build a browser based remote control to my sonos. I have various php programs to play, volume up, etc How do I display multiple buttons that when pressed calls up the related php programs to control the sonos. Ideally the displayed page should stay at the same page showing the buttons. Please guide me on the php/html code Thanks

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  • PHP - javascript validation radio button

    - by user1806136
    i have a form with 3 sets of radio buttons. i want to set a simple javascript validation alert to appear when user clicks on submit when one of the fields is null. how can i do that using javascript ? my code so far is .. <?php session_start(); $Load=$_SESSION['login_user']; include('../connect.php'); if (isset($_POST['submit'])) { $v1 = intval($_POST['v1']); $v2 = intval($_POST['v2']); $v3 = intval($_POST['v3']); $total = $v1 + $v2 + $v3 ; mysql_query("INSERT into Form1 (P1,P2,P3,TOTAL) values('$v1','$v2','$v3','$total')") or die(mysql_error()); header("Location: mark.php"); } <center><form method="post" action="mark.php" > <tr> <th > School Evaluation <font size="4" > </font></th> <tr> <th > Criteria <font size="4" > </font></th> <th> 4<font size="4" > </font></th> <th> 3<font size="4" > </font></th> <th> 2<font size="4" > </font></th> <th> 1<font size="4" > </font></th> </tr> <tr> <th> Your attendance<font size="4" > </font></th> <td> <input type="radio" name ="v1" value = "4" onclick="updateTotal();"/></td> <td> <input type="radio" name ="v1" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v1" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v1" value = "1" onclick="updateTotal();" /></td> </tr> <tr> <th > Your grades <font size="4" > </font></th> <td> <input type="radio" name ="v2" value = "4" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "1" onclick="updateTotal();" /></td> </tr> <tr> <th >Your self-control <font size="4" > </font></th> <td> <input type="radio" name ="v3" value = "4" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "1" onclick="updateTotal();" /></td> </tr> </tr> </table> i have put <br> <td><input type="submit" name="submit" value="Submit" onClick="return validation(form);"> <input type="reset" name="clear" value="clear" style="width: 70px"></td> </form> i have try alot of codes but no alert appears!

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  • Windows 8 RTM ‘Keyboard Shortcuts’ Super List

    - by Asian Angel
    Now that Windows 8 RTM has been out for a bit you may be wondering about all of the new keyboard shortcuts associated with the system. Yash Tolia from the MSDN blog has put together a super list of all the keyboard shortcuts you could ever want into one awesome post. A quick copy, paste, and save/print using your favorite word processing program will help keep this terrific list on hand for easy reference whenever you need it! List of Windows 8 Shortcuts [Nirmal TV] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • DIY Super Mario “Kite” Lights Up the Sky [Video]

    - by Jason Fitzpatrick
    Throw some LEDs in helium balloons, string them together in a pixel-style grid, and you’ve got yourself a massive and glowing 8-bit sprite (in this case, a giant Super Mario). Read on to watch the video and see how you can build your own. Check out the video notes for more information on constructing it or, hit up the link below for more projects by Mark Rober. Mark Rober’s Project Blog [Make] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Mouse buttons and all keyboard buttons except alt and super randomly stops working

    - by bobbaluba
    A couple of times lately, unity appears to not accept button presses from neither the mouse or the keyboard. This happens after a random amount of time, usually a couple of hours, or right after boot. The weird thing is: I can still move the mouse around. I can press alt to get the unity menu thingy (but i can't type anything in it) I can press super to show/hide the unity search. None of the applications seem to get the input Ive tried connecting a second mouse, same issue I can press ctrl+alt+f1 to drop to a shell tty The shell works fine Now, this is definitely a bug, probably in unity(?), but it's hard to search for when I don't know what's causing it. Is there something I can do to debug? I've found some people that appears to be having the same problem with the mouse only, but most of the time, their questions are unanswered or closed for being too specific. What would be a good strategy to fix this? Should I report it as a bug?

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  • 12.04 scanner works fine as super-user but is not recognised as a normal user

    - by Eugénio Outeiro
    I have an all-in-one printer Epson SX130, wich I have just tried to install. I got the printer working with no problem, but I couldn't set the scanner up. I have had another all-in-one printer before (Brother DCP-125C), and had just the same problem, so I decided to try the same trick I used to do then, running the scanning program as super-user: $sudo simple-scan and $ sudo xsane Once again, it worked just fine, and I could use the scanner. Anyhow, this solution is a little annoying, because I also have to change the permissions to the files I get scanning like this. I have been searching the internet for solutions and got to know this must have something to do with user groups permissions, but couldn't find a satisfying solution. Is there anyone with an idea? Thank you in advance.

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  • obout Super Form - forms on steroids!

    Create great looking forms without any code.  Simply specify a data source, set a few default properties and super form will generate all the necessary fields.- Exciting unique feature: linked fields - specify dependency of form fieldshttp://www.obout.com/SuperForm/aspnet_linked_show.aspxhttp://www.obout.com/SuperForm/aspnet_linked_conditional.aspx- Build-in validationhttp://www.obout.com/SuperForm/aspnet_validation_required.aspx- Support for masks and filtershttp://www.obout.com/SuperForm/aspnet_mask_masks.aspx-...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • SQL SERVER – Remove Debug Button in SSMS – SQL in Sixty Seconds #020 – Video

    - by pinaldave
    SQL in Sixty Seconds is indeed tremendous fun to do. Every week, we try to come up with some new learning which we can share in Sixty Seconds. In this busy world, we all have sixty seconds to learn something new – no matter how much busy we are. In this episode of the series, we talk about another interesting feature of SQL Server Management Studio. In SQL Server Management Studio (SSMS) we have two button side by side. 1) Execute (!) and 2) Debug (>). It is quite confusing to a few developers. The debug button which looks like a play button encourages developers to click on the same thinking it will execute the code. Also developer with a Visual Studio background often click it because of their habit. However, Debug button is not the same as Execute button. In most of the cases developers want to click on Execute to run the query but by mistake they click on Debug and it wastes their valuable time. It is very easy to fix this. If developers are not frequently using a debug feature in SQL Server they should hide it from the toolbar itself. This will reduce the chances to incorrectly click on the debug button greatly as well save lots of time for developer as invoking debug processes and turning it off takes a few extra moments. In this Sixty second video we will discuss how one can hide the debug button and avoid confusion regarding execution button. I personally use function key F5 to execute the T-SQL code so I do not face this problem that often. More on Removing Debug Button in SSMS: SQL SERVER – Read Only Files and SQL Server Management Studio (SSMS) SQL SERVER – Standard Reports from SQL Server Management Studio – SQL in Sixty Seconds #016 – Video SQL SERVER – Discard Results After Query Execution – SSMS SQL SERVER – Tricks to Comment T-SQL in SSMS – SQL in Sixty Seconds #019 – Video SQL SERVER – Right Aligning Numerics in SQL Server Management Studio (SSMS) I encourage you to submit your ideas for SQL in Sixty Seconds. We will try to accommodate as many as we can. If we like your idea we promise to share with you educational material. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video

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  • Button click event in the Ogre3d for ios

    - by user1184398
    Is it possible to access the button click event by using the cursor? These are the steps I followed for the button click event using the SDK trays m_pTrayMgr = new OgreBites::SdkTrayManager("TrayMgr", m_pRenderWnd, m_pMouse, this); I create the buttons m_LeftBtn = tray->createButton(OgreBites:: TL_LEFT, "sdk_button_down", "Left"); m_RightBtn = tray->createButton(OgreBites::TL_RIGHT, "sdk_button_up", "Right"); And I am calling this function void OgreFramework::buttonHit(OgreBites::Button* button) { if(button->getName().compare("sdk_button_down") == 0 ) { printf("XXX"); } } But the button hit function is not getting called... Could somebody provide some sample code? I'm not using any cursor for the click.

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  • Abstract exception super type

    - by marcof
    If throwing System.Exception is considered so bad, why wasn't Exception made abstract in the first place? That way, it would not be possible to call: throw new Exception("Error occurred."); This would enforce using derived exceptions to provide more details about the error that occurred. For example, when I want to provide a custom exception hierarchy for a library, I usually declare an abstract base class for my exceptions: public abstract class CustomExceptionBase : Exception { /* some stuff here */ } And then some derived exception with a more specific purpose: public class DerivedCustomException : CustomExceptionBase { /* some more specific stuff here */ } Then when calling any library method, one could have this generic try/catch block to directly catch any error coming from the library: try { /* library calls here */ } catch (CustomExceptionBase ex) { /* exception handling */ } Is this a good practice? Would it be good if Exception was made abstract? EDIT : My point here is that even if an exception class is abstract, you can still catch it in a catch-all block. Making it abstract is only a way to forbid programmers to throw a "super-wide" exception. Usually, when you voluntarily throw an exception, you should know what type it is and why it happened. Thus enforcing to throw a more specific exception type.

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  • jquery button click not firing asp.net button

    - by lloydphillips
    I've got a .net button that has an href attribute value set to 'javascript:WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions("ctl00$cp1$ucInvoiceSearch$btnSearch", "", true, "", "", false, true))'. I've got a textbox that when I press enter I want it to fire this event. Doing the 'Enter' event isn't an issue but I can't get the event on the href to fire using .click(). Here's my function so far: $("[id*='tbInvNo']").keyup(function(event){ var $btn = $(".pnl-invoice-search"); if(event.keyCode == 13) $btn.click(); }); I've got no idea how to get this to fire. Hope someone can help - jQuery and asp.net are driving me up the wall today! :(

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  • Supermicro BIOS recovery - SUPER.ROM

    - by Goyuix
    I have a Supermicro X9SCL+-F motherboard that I flashed a beta BIOS to, then the flash went bad when I tried to flash back to the latest stable. I am attempting to recover using their SUPER.ROM recovery from a flash drive without success. I read in the manual that if I hold down Ctrl +Home  while powering on the server I can do a BIOS recovery from a flash drive. I hold down those keys, hear the desired two beeps and I can see the activity LED on the flash drive activate. Unfortunately, instead of the monitor turning on and allowing a BIOS recovery as the manual indicates, I hear five beeps, followed shortly after by 3 beeps. I grabbed the latest BIOS from their site (x9scm2.508.zip) and extracted it to my flash drive and renamed it to SUPER.ROM. Their instructions are not clear if any ROM can serve as the SUPER.ROM file, or if I need a special SUPER.ROM file to initiate the recovery at which time I can supply a known good ROM. Does anyone have any expertise in ROM recovery for Supermicro boards? Am I missing some key step? Can any known good ROM file function as the SUPER.ROM file for recovery?

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  • IE8 Compatibility View issues

    - by 08Hawkeye
    I have the IE7 emulater tag in a jsp layout. But when I bring up the page, it defaults to the IE8 view until the user clicks the Compatibility View button. I don't want the user to have to click the button to launch compatibility mode. Is there a way to force IE7 Emulation on pageLoad? I'd even like to disable the button (or any potential to toggle between IE8 standard mode/IE7 view). Thanks! //sw Update: Now the button seems to have disappeared entirely, but still defaults to IE8 standards. Where did it go?! The toolbar context menu has it as selected, but the tools dropdown menu has it grayed out. For my purposes, it is unacceptable for the user to have to use the developer tools or even click the button to trigger emulation, but I don't know why the button disappeared anyway...

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • EXC_BAD_ACCESS on button press for button dynamically added to UIView within UIScrollView

    - by alan
    OK. It's an iPad app. Within the DetailViewController I have added a UIScrollView through IB and within that UIScrollView I have added a UIView (also added through IB) which holds various dynamically added UITableViews, UILabels and UIButtons. My problem is that I'm getting errors on the UIButton clicks. I have defined this method: - (void)translationSearch:(id)sender { NSLog(@"in transearch"); [self doSearch]; } This is how I'm adding the UIButton to the UIView: UIButton *translationButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; translationButton.frame = CGRectMake(6, 200, 200, 20); translationButton.backgroundColor = [UIColor clearColor]; [translationButton setTitle:@"testing" forState:UIControlStateNormal]; [translationButton addTarget:self action:@selector(translationSearch:) forControlEvents:UIControlEventTouchUpInside]; [verbView addSubview:translationButton]; Now the button is added to the form without any issue but, when I press it, I am getting an EXC_BAD_ACCESS error. I'm sure it's staring me in the face but I've passed my usual time limit for getting a bug like this fixed so any help would be greatly appreciated. The only thing I can think is the fact that the UIButton is within a UIView which is within a UIScrollView which is within the view controller is somehow causing an issue. Cheers.

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  • How to vertically align text in a button with a background drawable?

    - by neutrino
    I had a simple button set up with a background image defined like android:background="?attr/button" where ?attr/button was a reference to a simple 9-patch png. Everything worked fine, text in the button was aligned correctly. Then I needed to have a different background for a pressed state of the button. So I changed that to android:background="@drawable/state_button" where @drawable/state_button is an xml with the following states <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/button_pressed" /> <!-- pressed --> <item android:state_focused="true" android:drawable="@drawable/button_pressed" /> <!-- focused --> <item android:drawable="@drawable/button" /> <!-- default --> </selector> And after that I can't align the text properly. If I put android:gravity="center_vertical" the text is drawn about 1/4 of the button height from the top. I double-checked my 9-patch images, everything seems fine with them. And I also tried having regular pngs for the background, it also doesn't change anything.

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  • Mouse wheel scrolls down, but not up?

    - by HDave
    I've set up a new machine with Ubuntu 12.04 (x64) and have notice that the mouse wheel scrolls down fine, but when I scroll up, it pages down! I've run xev and have verified that scroll up is registering as button 4 and scoll down is button 5. So everything there is fine. I think that button 4 is somehow mapped to page down instead of scroll up. Any idea how to fix? NOTE: I've read the Ubuntu instructions on how to use imwheel to change mouse button mappings, but it doesn't work on 12.04. See here: https://bugs.launchpad.net/ubuntu/+source/imwheel/+bug/1004812

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