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  • What's the proper way to merge two projects in source control software

    - by Mallow
    I'm using Fossil-SCM to maintain my projects. Since I don't work in a team I usually have just a very linear branch of development: 1.0 - 1.1 - 1.2 I'm wondering what the procedure is when you have one project who's task is about to be given to a related project. And thereby rendering the first project obsolete. Although I tend to rewrite most of my code if I don't remember having already written it, I still would like to keep the code archived. And I'ld rather not have a fossil repo that just is dead. Can I merge it? Is that the proper way of handling this? For example the code was extracting data from an excel file in order to format an HTML page. Now, I've convinced my employer to move their excel spreadsheet into a database to decrease redundancy, increase efficiency and yaddy yadda. Since I can now make logical queries that don't have to jump hoops to preform using the database I won't need the extra vbs files that originally manipulated the excel file. Technically I would be porting part of the existing code into the current new project. Since it already has it's own trunk, would it be advisable to combine the trunk of a different project to this one, and how would I do that exactly?? SO I guess my tree would look like this, and I haven't seen examples of software branching that resemble this inverted tree before so I'm wondering what the norm for a situation like this?

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  • Compare Two NameValueCollections Extension Method

    - by Jon Canning
    public static class NameValueCollectionExtension     {         public static bool CollectionEquals(this NameValueCollection nameValueCollection1, NameValueCollection nameValueCollection2)         {             return nameValueCollection1.ToKeyValue().SequenceEqual(nameValueCollection2.ToKeyValue());         }         private static IEnumerable<object> ToKeyValue(this NameValueCollection nameValueCollection)         {             return nameValueCollection.AllKeys.OrderBy(x => x).Select(x => new {Key = x, Value = nameValueCollection[x]});         }     }

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  • Will using two different tracking codes affect my SERP

    - by Danny Hefer
    Hello everyone and thanks for your time! I am now facing a problem after a site migration. New site is basically an improved version of old site, with the same content and some extras. After pointing the domain name to the new site, the old site was still online for a while but didn't get any traffic. The new site has its own tracking code. So, old tracking code has age (something like 7 years) but no visitors for a month, but new tracking code is a month old with an acceptable traffic. How to you think google will react if I add old tracking code to new site? Thanks by advance!

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  • How can I "diff" two files with Nautilus?

    - by bioShark
    I have installed Meld and found out it's a great comparing tool. Unfortunately there is no integration with Nautilus 3.2. This means, I can't right click on files and select an option to open them in Meld for comparison. I have seen in the tools comment that the tool need the diff-ext package to be installed. This package has been removed from Ubuntu universe, I am guessing because gtk 3.0. Even if I manually downloaded from source forge the diff-ext package, when I try to configure it the check fails with the message: checking for DIFF_EXT... configure: error: Package requirements (libnautilus-extension >= 2.14.0 gconf-2.0 >= 2.14.0 gnome-vfs-module-2.0 >= 2.14) were not met: No package 'libnautilus-extension' found No package 'gconf-2.0' found No package 'gnome-vfs-module-2.0' found Ok, so from this output I gather that indeed gtk 2 is being required to install the diff extension to nautilus. Now, my question is: Is there a possibility to integrate Meld into Nautilus? Or, are there any other diff based tool which integrate with current Nautilus? So gtk3 based. I am using Ubuntu 11.10 if there was any doubt so far. cheers and thanks in advance.

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  • Cannot run one of two OS

    - by Nathan
    first i am happy cuz i updated to ubuntu 12.10! yeah The grub had an error, but using this guide https://help.ubuntu.com/community/Boot-Repair i fixed it. yeah again I show you the page that gives me the program http://paste.ubuntu.com/1370085/ I have the system selection screen in violet, but i cannot run Windows XP. Only Ubuntu. When i press enter to start windows, the screen turns black and it returns automatically to the system selection screen. Is just that little problem, i need to use twos OS for job's reason. Thanks in advance and sorry for my little english!

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  • Interpolating between two networked states?

    - by Vaughan Hilts
    I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where they were last seen and their velocity changes. This works great and other players see this work find. However, after a while these players begin to desync after some time. This is because of latency. I'd like to know how I can interpolate between states so they appear to be in the correct position. I know where the player was LAST seen and their current velocity but interpolating to the last seen state causes the player to actually move -backwards-. I could not use velocity at all for other clients and simply 'lerp' them towards the appropriate direction but I feel this would cause jaggy movement. What are the alternatives?

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  • Multitouch screen needs two touch points

    - by BloodPhilia
    So, I got a netbook (Some weird China brand) and it has a multitouch screen. I got to installing Ubuntu Netbook 10.10 and I used the mouse and keyboard for that. When I wanted to try the touchscreen, at first it didn't seem to work, then I tried to multitouch, and this is what happens: I put my finger on point A I put my finger on point B, while still holding point A. The cursor now jumps to the location on the screen where point A is touched. I can now use point A to drag the cursor ONLY when holding point B. I can use point B for clicking by tapping, but ONLY when holding point A at the place I want to click. What is going on?

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  • Unity Dashboard won't find local files, rearrange icons on two computers

    - by Stanton.Sculpture
    Suddenly I can't move icons around my unity launcher and the Dash won't search for my local files and folders. Was working when I first installed 13.10, but now it won't search for local files, and it won't let me rearrange the icons in any way. I've tried turning on and off all the scopes (lenses?) in multiple combinations, but it won't find any files unless I use nautilus to find them its mostly unresponsive. I can't see my recently used files, or files and folders scope at all. Dragging and dropping the icons on the side dock doesn't work, they only stick to my mouse until I put them back where they were. I cannot unlock any icons from the launcher, it just doesn't do anything when I click it. I tried rebooting both of my computers and its still won't function normally. I used ubuntu-bug -w to report a bug, no one has gotten back to me. Is there some option that I changed to cause this? This is a problem on both my laptop and Desktop. Please Help, Alex

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  • Two Simple Keys to SEO Success - Take Care of the Basics and Forget About Algorithm-Chasing

    Search engine optimization (SEO) is critical to the success of any website because it helps to improve a website's visibility in the natural search results - the end result of which should be that the optimized website experiences a sustainable boost in search referral traffic. And yet in spite of the obvious importance of SEO, the reality is that the vast majority of websites have never been exposed to even a bare-minimum level of SEO effort, meaning that they are potentially forfeiting top rankings - and the traffic that top rankings virtually guarantee - to their competitors Why do so few people bother with SEO when it is so essential to a website's success?

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • Two different websites in one remote hosting

    - by Kor
    My client asked me that a website that is hosted in one server (and pointing there through a domain) should also be accessed (into a specific directory) from another domain, which is not pointing there. For example: http://www.foo.com, hosted at GoDaddy, with the full website http://www.bar.com, hosted at Bluehost, needs to access http://www.foo.com/bar, as if it was the http://www.bar.com's root. So, if anybody enters through http://www.bar.com, it should internally load http://www.foo.com/bar, without visually changing the url. I amb not sure if this is possible using .htaccess or anything like this. Could anybody show me some light? Thanks in advance

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  • Using two joysticks in Cocos2D

    - by Blade
    Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. Problem is that the left joystick seems to get all the input, the right one does not even register anything. I enabled multipletouch after the eagleView and gone thoroughly over the code. But I seem to miss something. I initiliaze both sticks and it shows me both of them in game, but like I said, only the left one works. I initialize them both. From the h. file: SneakyJoystick *joystick; SneakyJoystick *joystickRight; And in m.file I synthesize, deallocate and initialize them. In order to use one for controlling and the other for attacking I put this: -(void)updateStateWithDeltaTime:(ccTime)deltaTime andListOfGameObjects:(CCArray*)listOfGameObjects { if ((self.characterState == kStateIdle) || (self.characterState == kStateWalkingBack) || (self.characterState == kStateWalkingLeft) || (self.characterState == kStateWalkingRight)|| (self.characterState == kStateWalkingFront) || (self.characterState == kStateAttackingFront) || (self.characterState == kStateAttackingBack)|| (self.characterState == kStateAttackingRight)|| (self.characterState == kStateAttackingLeft)) { if (joystick.degrees > 60 && joystick.degrees < 120) { if (self.characterState != kStateWalkingBack) [self changeState:kStateWalkingBack]; }else if (joystick.degrees > 1 && joystick.degrees < 59) { if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 211 && joystick.degrees < 300) { if (self.characterState != kStateWalkingFront) [self changeState:kStateWalkingFront]; } else if (joystick.degrees > 301 && joystick.degrees < 360){ if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 121 && joystick.degrees < 210) { if (self.characterState != kStateWalkingLeft) [self changeState:kStateWalkingLeft]; } if (joystickRight.degrees > 60 && joystickRight.degrees < 120) { if (self.characterState != kStateAttackingBack) [self changeState:kStateAttackingBack]; }else if (joystickRight.degrees > 1 && joystickRight.degrees < 59) { if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 211 && joystickRight.degrees < 300) { if (self.characterState != kStateAttackingFront) [self changeState:kStateAttackingFront]; } else if (joystickRight.degrees > 301 && joystickRight.degrees < 360){ if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 121 && joystickRight.degrees < 210) { if (self.characterState != kStateAttackingLeft) [self changeState:kStateAttackingLeft]; } [self applyJoystick:joystick forTimeDelta:deltaTime]; [self applyJoystick:joystickRight forTimeDelta:deltaTime]; } Maybe it has something to do with putting them both to time delta? I tried working around it, but it did not work. So I am thankful for any input you guys can give me :)

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  • Initial direction of intersection between two moving vehicles?

    - by Larolaro
    I'm working with a bit of projectile prediction for my AI and I'm looking for some ideas, any input? If a blue vehicle is moving in a direction at a constant speed of X m/s and a stationary orange vehicle has a rocket that travels Y m/s, which initial direction would the orange vehicle have to fire the rocket for it to hit the blue vehicle at the earliest time in the future? Thanks for reading!

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  • A tale of two (and more) apps

    Robert Cooper gave a great lightning talk at our recent Atlanta GTUG meetup, where he discussed using a single codebase to target multiple mediums (e.g. Android, Facebook, Wave...

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  • Two Upcoming Server Virtualization Webcasts

    - by Chris Kawalek
    We have a couple of interesting server virtualization webcasts coming up that you might be interested in. Have a look:  Webcast 1: October 23rd, 9 am PST Virtualized Infrastructure Simplified with Oracle VM and NetApp Storage and Data Management Solutions Point-and-Click Interface Deploys Virtualized Data Infrastructure in Minutes  Provisioning and deploying a virtual data infrastructure can be costly, time-consuming, and prone to error. Oracle VM and NetApp joint solutions, however, give you a single point-and-click interface to deploy your virtualized data infrastructure seamlessly in minutes. Join us in this live webcast to learn more from product experts and view a product demo. Register (for free!) here.  Webcast 2: November 7th, 9 am PST Report Shows Oracle VM Up to 10x Faster than VMware vSphere 5 in Time to Deployment Time is your IT department’s greatest commodity. So when a new report reveals that your IT staff can deploy Oracle Real Application Clusters (Oracle RAC) up to 10 times faster than a traditional install performed with VMware vSphere 5, it’s newsworthy. Join us in this live webcast to learn how you can realize your time savings. Register (for free!) here. 

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  • Two Cloudy Observations from Oracle OpenWorld

    - by GeneEun
    Now that the dust has settled from another amazing Oracle OpenWorld, I wanted to reflect back on a couple of key observations I made during the event. First, it was pretty clear that Cloud was again a big deal at this year's conference. Yes, the Oracle Database 12c announcement was also huge, but for most it was hard to not notice that Oracle continues to be "all-in" with respect to cloud computing. Just to give you an idea of the emphasis on Cloud, there were over 300 Cloud-related sessions at this year's OpenWorld. If you caught some of the demo booths in the Oracle Red Lounge, then you saw some of the great platform, application, and social services that are now part of Oracle Cloud, as well as numerous demos of private cloud products that Oracle offers. Second, during Thomas Kurian's keynote presentation on Oracle Cloud, he announced the Preview Availability of a new service called Oracle Developer Cloud Service. This new platform service will provide developers with instant access to environments to better manage the application development lifecycle in the cloud. It provides development project teams access to favorite tools like Hudson, Git, Github, wikis, and tasks to help make innovation faster, more collaborative, and more effective. There's also integration with IDEs like Eclipse, NetBeans, and JDeveloper. If you're a developer, it's an awesome addition to Oracle Cloud's platform services! Want more details about Oracle Developer Cloud Service? Click here.

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  • Menus intermittantly take two clicks

    - by heynnema
    Intermittently, when I left-click on the Applications/Places/System menus, the first click does nothing, and it takes a second click to drop the menu. I've also noticed that hiarchial menus sometimes don't show their expanded menus unless I move the mouse pointer away to another menu item, and then come back into the hiarchial menu. And lately, I've even noticed that in some applications, menus are acting the same way. Any ideas? Cheers, Al

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  • The Enterprise Side of JavaFX: Part Two

    - by Janice J. Heiss
    A new article, part of a three-part series, now up on the front page of otn/java, by Java Champion Adam Bien, titled “The Enterprise Side of JavaFX,” shows developers how to implement the LightView UI dashboard with JavaFX 2. Bien explains that “the RESTful back end of the LightView application comes with a rudimentary HTML page that is used to start/stop the monitoring service, set the snapshot interval, and activate/deactivate the GlassFish monitoring capabilities.”He explains that “the configuration view implemented in the org.lightview.view.Browser component is needed only to start or stop the monitoring process or set the monitoring interval.”Bien concludes his article with a general summary of the principles applied:“JavaFX encourages encapsulation without forcing you to build models for each visual component. With the availability of bindable properties, the boundary between the view and the model can be reduced to an expressive set of bindable properties. Wrapping JavaFX components with ordinary Java classes further reduces the complexity. Instead of dealing with low-level JavaFX mechanics all the time, you can build simple components and break down the complexity of the presentation logic into understandable pieces. CSS skinning further helps with the separation of the code that is needed for the implementation of the presentation logic and the visual appearance of the application on the screen. You can adjust significant portions of an application's look and feel directly in CSS files without touching the actual source code.”Check out the article here.

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  • How to reduce tight coupling between two data sources

    - by fstuijt
    I'm having some trouble finding a proper solution to the following architecture problem. In our setting (sketched below) we have 2 data sources, where data source A is the primary source for items of type Foo. A secondary data source exists which can be used to retrieve additional information on a Foo; however this information does not always exist. Furthermore, data source A can be used to retrieve items of type Bar. However, each Bar refers to a Foo. The difficulty here is that each Bar should refer to a Foo which, if available, also contains the information as augmented by data source B. My question is: how to remove the tight coupling between data source A and B?

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  • Finding vectors with two points

    - by Christian Careaga
    We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of some sort that will take the player pos and the mouse pos and find which direction the projectile needs to go. Here is where we are plugging in the vectors: def update(self): self.rect.x += self.vector[0] self.rect.y += self.vector[1] Then we are blitting the projectile at the rects coords.

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