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  • Game programming in C++ [closed]

    - by Asaf
    I am a new programmer. I know C++ quite well and I know C# very good. I'm really eager to learn how to program games well and I cant really find where to start learning from. I have never developed any graphics in C++ , only a crappy game with windows forms graphics. I'm really into game programming and hoping I can get employed in it in the future. I'd be glad to have some advice about this. Thanks in advance, Asaf

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  • Board Game Design in Cocos2d

    - by object2.0
    Hi folks i am going to start a chess like board game. and for that i have reviewed a number to things available. one is http://www.mapeditor.org/ , using which you can create a grid base games. another option is geekgameboard for iphone available at http://mooseyard.lighthouseapp.com/projects/23201-geekgameboard now i want your expert opinion that would it be better to make a game in cocos2d using the first option or the second option? both looks promising to me and give good control over board design. ps: sorry for duplicates, i found about the http://gamedev.stackexchange.com/ lately after posting it on stackexchange. so i am just posting it here again as i feel its more relevant board.

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  • Can somebody guide me asto how I can make a game for playing cards [closed]

    - by user2558
    In college me and my friends use to play cards all the time. I want to make a game for that. It's quite similar to hearts, a kind of modified hearts which we made up. I want to make a multiplayer game which could be played over the internet. Plus there should also be an option for computer to play if less players availiable at the time. I don't want to make a exe. I want to play in browser. How should I go about it.

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  • Making game constants/tables available to game logic classes/routines in a modular manner

    - by Extrakun
    Suppose I have a game where there are several predefined constants and charts (a XP chart, cost of goods and so on). Those could be defined at runtime, or load from files at start-up. The question is how should those logic routines access the constants and charts? For example, I could try using global variables, but that cause all classes relying on the variables to be tightly coupled with them.

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  • Trying to develop a game with android for cracking glasses in different dimensions

    - by user46514
    I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and when a hole is created by a projectile, the rest of the polygon will still remain intact.Only a polygonal opening will get created at the point of impact with the projectile. I am new at game design in android but I was thinking that I would create a random polygon shape to show in the path and then at the point where the projectile hits it, I could create a glass polygon to create a splinter effect. The rest of the part of the glass that is randomly created at the point of impact, I could further splinter it into polygons flying at different angle. since I also need to capture the bits of glasses flying off and falling down with gravity. Is my solution the best efficient one at performance of threads or is there a better solution for this glass breaking effect. Thanks Dhiren

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  • Calculating 3D camera positions from a video

    - by Geotarget
    I need to calculate the 3D camera position and rotation for each frame in a given video. This is typically used for motion-tracking, and to insert 3D objects into a video. I'm currently using VideoTrace to calculate this for me, and I'm getting the data exported as a 3DS Maxscript file. However when I try to use the 3D camera rotations, I'm getting strange errors in my 3D calculations, as if there is an error with the 3x3 rotation matrices. Can you spot any error with the data itself? Or is it my other calculations that are erroneous? frame 1 rotation=(matrix3[-0.011938, 0.756018, -0.654442][-0.382040, -0.608284, -0.695727][-0.924068, 0.241718, 0.296091][0, 0, 0]).rotationpart position=[-0.767177, 0.308723, -0.232722] fov=57.352135 frame 2 rotation=(matrix3[-0.460922, -0.726580, -0.509541][-0.200163, 0.644491, -0.737947][ 0.864572, -0.238145, -0.442495][0, 0, 0]).rotationpart position=[-0.856630, 0.198654, -0.243853] fov=57.352135

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  • Frames per Second and Updates per Second [on hold]

    - by matt murray
    So this is more a general resources question, as I am seeking knowledge on how best to conserve resources in a game (I am writing in Java, and please this is not a thread on what language I should write it in, I have already chosen Java) so that the updates and frames per second could be the highest they could be. In general I am just searching for any articles you may have, any personal experience, anything what so ever that could be of use to a pretty new Java game developer on the subject! Thanks in advance!

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  • Issues with shooting in a HTML5 platformer game

    - by fnx
    I'm coding a 2D sidescroller using only JavaScript and HTML5 canvas, and in my game I have two problems with shooting: 1) Player shoots continous stream of bullets. I want that player can shoot only a single bullet even though the shoot-button is being held down. 2) Also, I get an error "Uncaught TypeError: Cannot call method 'draw' of undefined" when all the bullets are removed. My shooting code goes like this: When player shoots, I do game.bullets.push(new Bullet(this, this.scale)); and after that: function Bullet(source, dir) { this.id = "bullet"; this.width = 10; this.height = 3; this.dir = dir; if (this.dir == 1) { this.x = source.x + source.width - 5; this.y = source.y + 16; } if (this.dir == -1) { this.x = source.x; this.y = source.y + 16; } } Bullet.prototype.update = function() { if (this.dir == 1) this.x += 8; if (this.dir == -1) this.x -= 8; for (var i in game.enemies) { checkCollisions(this, game.enemies[i]); } // Check if bullet leaves the viewport if (this.x < game.viewX * 32 || this.x > (game.viewX + game.tilesX) * 32) { removeFromList(game.bullets, this); } } Bullet.prototype.draw = function() { // bullet flipping uses orientation of the player var posX = game.player.scale == 1 ? this.x : (this.x + this.width) * -1; game.ctx.scale(game.player.scale, 1); game.ctx.drawImage(gameData.getGfx("bullet"), posX, this.y); } I handle removing with this function: function removeFromList(list, object) { for (i in list) { if (object == list[i]) { list.splice(i, 1); break; } } } And finally, in the main game loop I have this: for (var i in game.bullets) { game.bullets[i].update(); game.bullets[i].draw(); } I have tried adding if (game.bullets.length > 0) to the main game loop before the above draw&update calls, but I still get the same error.

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • Download a .asp / .asx video file (Ubuntu)

    - by Adam Matan
    Hi, My local TV station offers streaming video of recorded documentaries, using a XML-like file with a.asx extension. Is there a way (preferably Ubuntu CLI) to download the file? Thanks, Adam PS - the file contents: <asx version="3.0"> <!-- GMX --> <param name="encoding" value="utf-8" /> <title>CastUP: V0109-msheni-Hayim_Hefer-120510 </title> <MOREINFO HREF = "" /> <PARAM NAME="Prebuffer" VALUE="true" /> <entry> <ref href="http://s3awm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0dwm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0ewm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0fwm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0gwm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <PARAM NAME="CanSkipBack" VALUE="No"/> <PARAM NAME="CanSkipForward" VALUE="No"/> <PARAM NAME="CanSeek" VALUE="No"/> <title>mondial_2010 </title> <PARAM NAME="Prebuffer" VALUE="true" /> <PARAM NAME="CastUP_Content_Config" VALUE="" /> </entry> <entry> <PARAM NAME="EntryType" VALUE="Content" /> <param name="encoding" value="utf-8" /> <PARAM NAME="CastUP_AssociatedURL" VALUE="" /> <PARAM NAME="CastUP_Content_Config" VALUE="" /> <PARAM NAME="CastUP_Content_ClipMediaID" VALUE="5382858" /> <author>iba</author> <title>CastUP: V0109-msheni-Hayim_Hefer-120510 </title> <PARAM NAME="Prebuffer" VALUE="true" /> <ref href="mms://s3awm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0dwm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0ewm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0fwm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0gwm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> </entry> </asx>

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  • iPhone Live Video Stream Media Player

    - by happyhammer83
    I'm hoping to make an app that streams live video that has a view placed on top with labels and a button on it. From my research and testing of the http video streaming feature (available since iPhone 3.0 OS), it seems that you create a webview that points to the index html that contains the converted video stream, and this displays as a quicktime video in the app. This means that I don't have control over the Media Player that is opened. Does anyone know how you can control this? I know that the Apple's MoviePlayer sample code shows you how to place views on top of a MediaPlayer video, but how can this be done with a http live stream? Thanks in advance.

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  • playing incoming video stream

    - by mawia
    Hi! all, I am writing an application which is a kinda video streamer.The client is receiving a video stream using udp socket.Now as I am receiving the stream I want to play it simultaneous.It is different from playing local video file lying in your hard disk in which case it can be as simple as running the file using system("vlc filename").But here many issues are involved like there can be delay in receiving and player will have to wait for the incoming data.I have come to know about using vlc to run a video stream.Can you please elaborate the step for playing the stream using vlc.I am implementing my application in c++. EDIT: Can somebody give me some idea regarding VLC API which can be used to stream a given video to particular destination and receive that stream at other end play it. with regards, Mawia

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  • Possibility of initiating playback of flash video on headless server through the terminal

    - by brendan morrison
    Hey so I have a website which has video's gathered from places around the web, primarily youtube but a few other's as well. Now I am wondering if there is some way to check link's to make sure they are still available through a unix shell. (My idea is to run a cron to check videos are still available and if not delete them.) I am aware i could use user to do this but it always bothered me and was wondering if there is somehow to check the playback of a flash video though the terminal . Any insight into this would be awesome as I haven't found much on the web. Also note ideally the tech. will work on all video type's including html5. update So it's occured to me that through the you tube api, I could check the status of the video's coming from youtube (which is a start). But I would love to know if there's something else that is not player specific but rather just calls the video to play similar to how a user would.

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • noSQL/SQL/RoR: Trying to build scalable ratings table for the game

    - by alexeypro
    I am trying to solve complex thing (as it looks to me). I have next entities: PLAYER (few of them, with names like "John", "Peter", etc.). Each has unique ID. For simplicity let's think it's their name. GAME (few of them, say named "Hide and Seek", "Jump and Run", etc.). Same - each has unique ID. For simplicity of the case let it be it's name for now. SCORE (it's numeric). So, how it works. Each PLAYER can play in multiple GAMES. He gets some SCORE in every GAME. I need to build rating table -- and not one! Table #1: most played GAMES Table #2: best PLAYERS in all games (say the total SCORE in every GAME). Table #3: best PLAYERS per GAME (by SCORE in particularly that GAME). I could be build something straight right away, but that will not work. I will have more than 10,000 players; and 15 games, which will grow for sure. Score can be as low as 0, and as high as 1,000,000 (not sure if higher is possible at this moment) for player in the game. So I really need some relative data. Any suggestions? I am planning to do it with SQL, but may be just using it for key-value storage; anything -- any ideas are welcome. Thank you!

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  • Game/Application menu as a central part of the game/application

    - by Javalicious
    I am developing a Java application, well, it's actually a small game. I want to build up the application as follows: when it starts, a window should appear which has a menu with four choices: 'Start game', 'Options', 'Highscores' and 'Quit'. If you then click game, the game starts, preferrably in the same window, if you click options, well you know the drill. How should I program this? At the moment, I'm considering using a CardLayout, but I'm not sure this is the right way to do this. Do you guys maybe have another proposition?

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  • Examples of 2D side-scrollers that achieve open non-linear feel?

    - by Milosz Falinski
    I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a spatially constricted environment. What I'm interested in, is examples of how game designers deal with the "here's a level, beat the bad guys/puzzles to get to the next level" design that seems so natural to most platformers (eg. Mario/Braid/Pid/Meat Boy to name a few). Some ideas for achieving openness I've come across include: One obvious successful example is Terraria, which achieves openness simply through complexity and flexibility of the game-system Another example that comes to mind is Cave Story. Game is non-linear, offers multiple choices and side-stories Mario, Rayman and some other 'classics' with a top-down level selection. I actually really dislike this as it never did anything for me emotionally and just seems like a bit of a lazy way to do things. Note: I've not actually had much experience with most of the 'classical' console platformers, apart from the obvious Marios/Zeldas/Metroids, since I've grown up on adventure games. By that I mean, it's entirely possible that I simply missed some games that solve the problem really well and are by some considered obvious 'classics'.

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  • SQL SERVER – T-SQL Errors and Reactions – Demo – SQL in Sixty Seconds #005 – Video

    - by pinaldave
    We got tremendous response to video of Error and Reaction of SQL in Sixty Seconds #002. We all have idea how SQL Server reacts when it encounters T-SQL Error. Today Rick explains the same in quick seconds. After watching this I felt confident to answer talk about SQL Server’s reaction to Error. We received many request to follow up video of the earlier video. Many requested T-SQL demo of the concept. In today’s SQL in Sixty Seconds Rick Morelan has presented T-SQL demo of very visual reach concept of SQL Server Errors and Reaction. More on Errors: Explanation of TRY…CATCH and ERROR Handling Create New Log file without Server Restart Tips from the SQL Joes 2 Pros Development Series – SQL Server Error Messages I encourage you to submit your ideas for SQL in Sixty Seconds. We will try to accommodate as many as we can. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Video

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  • SQL SERVER – Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video

    - by pinaldave
    Copy data from one table to another table is one of the most requested questions on forums, Facebook and Twitter. The question has come in many formats and there are places I have seen developers are using cursor instead of this direct method. Earlier I have written the similar article a few years ago - SQL SERVER – Insert Data From One Table to Another Table – INSERT INTO SELECT – SELECT INTO TABLE. The article has been very popular and I have received many interesting and constructive comments. However there were two specific comments keep on ending up on my mailbox. 1) SQL Server AdventureWorks Samples Database does not have table I used in the example 2) If there is a video tutorial of the same example. After carefully thinking I decided to build a new set of the scripts for the example which are very similar to the old one as well video tutorial of the same. There was no better place than our SQL in Sixty Second Series to cover this interesting small concept. Let me know what you think of this video. Here is the updated script. -- Method 1 : INSERT INTO SELECT USE AdventureWorks2012 GO ----Create TestTable CREATE TABLE TestTable (FirstName VARCHAR(100), LastName VARCHAR(100)) ----INSERT INTO TestTable using SELECT INSERT INTO TestTable (FirstName, LastName) SELECT FirstName, LastName FROM Person.Person WHERE EmailPromotion = 2 ----Verify that Data in TestTable SELECT FirstName, LastName FROM TestTable ----Clean Up Database DROP TABLE TestTable GO --------------------------------------------------------- --------------------------------------------------------- -- Method 2 : SELECT INTO USE AdventureWorks2012 GO ----Create new table and insert into table using SELECT INSERT SELECT FirstName, LastName INTO TestTable FROM Person.Person WHERE EmailPromotion = 2 ----Verify that Data in TestTable SELECT FirstName, LastName FROM TestTable ----Clean Up Database DROP TABLE TestTable GO Related Tips in SQL in Sixty Seconds: SQL SERVER – Insert Data From One Table to Another Table – INSERT INTO SELECT – SELECT INTO TABLE Powershell – Importing CSV File Into Database – Video SQL SERVER – 2005 – Export Data From SQL Server 2005 to Microsoft Excel Datasheet SQL SERVER – Import CSV File into Database Table Using SSIS SQL SERVER – Import CSV File Into SQL Server Using Bulk Insert – Load Comma Delimited File Into SQL Server SQL SERVER – 2005 – Generate Script with Data from Database – Database Publishing Wizard What would you like to see in the next SQL in Sixty Seconds video? Reference: Pinal Dave (http://blog.sqlauthority.com)   Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Excel

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  • Suggestions on switching from lamp based web design-development to game design-development

    - by Sandeepan Nath
    I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial game of this type. However, I have never done any kind of business nor even freelancing yet even in the web domain. Okay, first things first, I am just starting and I don't yet have any idea about the technologies, languages, engines (game engines) etc involved in that. I would like this question to be a complete guide for people with similar interests. Best resources for getting hold really fast What would be the best approach to get the basic hold of the domain really fast? Any resource(s) for programmers coming from other domains/experienced in other domains would be the ideal ones for me. E.g., if anybody would ask me some good resource for quickly learning PHP/Mysql, I would suggest books like "How to do everything with PHP & MySql" - because - it introduces all the basics of the domain (not the advanced things which can be later learnt by practice and also a lot by searching in stackoverflow questions) it contains some very nice working projects in the end, which help in applying the skills learnt in the chapters of the book. This is the best way for self learners, I feel. I would appreciate some similar resource which connects all concepts together to get the bigger picture. I have read about C, C++, C#, JAVA being used in game programming but not sure which language to go for (I have previously learnt a little of C and JAVA). I have also read about game engines but there would be various other concepts. Commonly accepted ways of learning Should 3D games like these be tried after 2D games? Are there some commonly accepted ways of learning such kind of games? Like in web development, we should go for frameworks after practising well with basic language, AJAX after getting properly done with simple page-reload processing etc. Apart from these, any useful tips (like language choices etc.) would be much appreciated. Like it is highly recommended to contribute to open source web projects for getting recognition, are there similar open source game projects? Thanks, Sandeepan

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  • SQL SERVER – Display Datetime in Specific Format – SQL in Sixty Seconds #033 – Video

    - by pinaldave
    A very common requirement of developers is to format datetime to their specific need. Every geographic location has different need of the date formats. Some countries follow the standard of mm/dd/yy and some countries as dd/mm/yy. The need of developer changes as geographic location changes. In SQL Server there are various functions to aid this requirement. There is function CAST, which developers have been using for a long time as well function CONVERT which is a more enhanced version of CAST. In the latest version of SQL Server 2012 a new function FORMAT is introduced as well. In this SQL in Sixty Seconds video we cover two different methods to display the datetime in specific format. 1) CONVERT function and 2) FORMAT function. Let me know what you think of this video. Here is the script which is used in the video: -- http://blog.SQLAuthority.com -- SQL Server 2000/2005/2008/2012 onwards -- Datetime SELECT CONVERT(VARCHAR(30),GETDATE()) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),10) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),110) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),5) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),105) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),113) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),114) AS DateConvert; GO -- SQL Server 2012 onwards -- Various format of Datetime SELECT CONVERT(VARCHAR(30),GETDATE(),113) AS DateConvert; SELECT FORMAT ( GETDATE(), 'dd mon yyyy HH:m:ss:mmm', 'en-US' ) AS DateConvert; SELECT CONVERT(VARCHAR(30),GETDATE(),114) AS DateConvert; SELECT FORMAT ( GETDATE(), 'HH:m:ss:mmm', 'en-US' ) AS DateConvert; GO -- Specific usage of Format function SELECT FORMAT(GETDATE(), N'"Current Time is "dddd MMMM dd, yyyy', 'en-US') AS CurrentTimeString; This video discusses CONVERT and FORMAT in simple manner but the subject is much deeper and there are lots of information to cover along with it. I strongly suggest that you go over related blog posts in next section as there are wealth of knowledge discussed there. Related Tips in SQL in Sixty Seconds: Get Date and Time From Current DateTime – SQL in Sixty Seconds #025 Retrieve – Select Only Date Part From DateTime – Best Practice Get Time in Hour:Minute Format from a Datetime – Get Date Part Only from Datetime DATE and TIME in SQL Server 2008 Function to Round Up Time to Nearest Minutes Interval Get Date Time in Any Format – UDF – User Defined Functions Retrieve – Select Only Date Part From DateTime – Best Practice – Part 2 Difference Between DATETIME and DATETIME2 Saturday Fun Puzzle with SQL Server DATETIME2 and CAST What would you like to see in the next SQL in Sixty Seconds video? Reference: Pinal Dave (http://blog.sqlauthority.com)   Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Excel

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  • [Video] Android Gingerbread Features Walkthrough

    - by Kavitha
    Google recently released Android 2.3 (aka Gingerbread) smartphone OS. Guys at Phone Arena released a video demo of the new features and enhancements of Gingerbread OS.Check and enjoy the Android Gingerbread walk trough video. This article titled,[Video] Android Gingerbread Features Walkthrough, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Trying to find video of a talk on the impact of memory access latency

    - by user12889
    Some months ago I stumbled across a video on the internet of somebody giving a very good talk on the impact of memory access latency on the execution of programs. I'm trying to find the video again; maybe you know what video I mean and were I can find it. This is what I remember about the talk/video: I don't remember the title and it may have been broader, but the talk was a lot about impact of memory access latency in modern processors on program execution. The talk was in English and most likely the location was in America. The speaker was very knowledgeable about the topic, but the talk was in an informal setting (not a conference presentation or university lecture). I think the speaker was known to the audience and may even have been famous (I don't remember) The audience may have been a computer club / group of a local community or company (but I don't remember for sure)

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  • What does (Lua) game scripting mean?

    - by Gerenuk
    I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for which audience it is used? This questions isn't specifically addressing Lua, but rather any embedded scripting that serves a purpose similar to Lua scripting. Is it used for end-users to make custom adjustments? Is it used for game developers to speed up creation of game logic (levels, AI, ...)? Is it used to script game framework code since scripting can be faster? Basically I'm wondering how deep between plain configuration and framework logic such scripting usage goes. And how much scripting is done. A few configuration lines or a considerable amount?

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  • Recommendation for a platform to teach game development to kids [closed]

    - by Moshe Kravchik
    My 11 years old son decided he want to create a Web game. He does not know much about programming and I never did any game development so I'm not the best teacher of the topic. On one hand I really want him to get into building things and doing his own game sounds perfect. So I'd like to find a way to keep him interested and progressing by himself. This means that I'm looking for a platform that is: 1. Simple for understanding and use, intuitive interface 2. Powerful 3. Good tools, preferrably free 4. Significant community for questions and tips 5. Localization - my son's English is quite poor (native Hebrew). We looked at Alice, but it was too limited in its abilities and isn't really a Web game building platform. HTML/CSS and Javascript - too low level for a kid to keep the interest. What would you recommend?

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