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  • Enforcing a specific order for cookie headers

    - by Paul
    We have an application that cares about the order of cookie headers. It shouldn't, since this isn't mandated by the standards and indeed we're getting the headers in various different orders So we would like to rewrite the headers in Apache so that the cookie headers always appear in a specific order. Is there any way of doing this? An ideal solution would be specifically about cookie headers, but something that lets us mess with the header order more generally would do too.

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  • Current SPARC Architectures

    - by Darryl Gove
    Different generations of SPARC processors implement different architectures. The architecture that the compiler targets is controlled implicitly by the -xtarget flag and explicitly by the -arch flag. If an application targets a recent architecture, then the compiler gets to play with all the instructions that the new architecture provides. The downside is that the application won't work on older processors that don't have the new instructions. So for developer's there is a trade-off between performance and portability. The way we have solved this in the compiler is to assume a "generic" architecture, and we've made this the default behaviour of the compiler. The only flag that doesn't make this assumption is -fast which tells the compiler to assume that the build machine is also the deployment machine - so the compiler can use all the instructions that the build machine provides. The -xtarget=generic flag tells the compiler explicitly to use this generic model. We work hard on making generic code work well across all processors. So in most cases this is a very good choice. It is also of interest to know what processors support the various architectures. The following Venn diagram attempts to show this: A textual description is as follows: The T1 and T2 processors, in addition to most other SPARC processors that were shipped in the last 10+ years supported V9b, or sparcvis2. The SPARC64 processors from Fujitsu, used in the M-series machines, added support for the floating point multiply accumulate instruction in the sparcfmaf architecture. Support for this instruction also appeared in the T3 - this is called sparcvis3 Later SPARC64 processors added the integer multiply accumulate instruction, this architecture is sparcima. Finally the T4 includes support for both the integer and floating point multiply accumulate instructions in the sparc4 architecture. So the conclusion should be: Floating point multiply accumulate is supported in both the T-series and M-series machines, so it should be a relatively safe bet to start using it. The T4 is a very good machine to deploy to because it supports all the current instruction sets.

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  • Where to look for challenging jobs with a relaxed atmosphere?

    - by RBTree
    I'm a dev at one of the big-name tech companies. I like the job for many reasons: I do interesting work on a cool product I solve challenging problems and use a lot of high-level skills (quantitative, creative, writing, presenting) It pays well The problem is that I feel I need a more relaxed atmosphere (shorter hours, less performance pressure, and more flexibility), in order to free up time for other pursuits and reduce stress. The ideal would be a job that's around 30-35 hours a week, where there is flexibility to work more or less in a given week. Can anyone suggest where to look for a job like this, where I wouldn't have to sacrifice too much on the above points? (Obviously I would have to sacrifice pay.) My employer does not generally offer part-time employment. The closest thing I can think of is when I did summer internships at my university's CS department. The work was very intellectually challenging, but if I needed to go home a couple hours early or get flexibility on a due date, nobody batted an eyelash. However, I'd like to find out if there are alternatives to academia since from what I've seen the pay there is a gigantic drop from what I'm currently making. I've done freelance development before, but I do like that as an employee of a large company I have a lot of things taken care of for me (e.g. benefits and guaranteed stable employment).

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  • Am I an idealist?

    - by ereOn
    This is not only a question, this is also a call for help. Since I started my career as a programmer, I always tried to learn from my mistakes. I worked hard to learn best-practices and while I don't consider myself a C++ expert, I still believe I'm not a beginner either. I was recently hired into a company for C++ development. There I was told that my way to work was "against the rules" and that I would have to change my mind. Here are the topics I disagree with my hierarchy (their words): "You should not use separate header files for your different classes. One big header file is both easier to read and faster to compile." "Trying to use different headers is counter-productive : use the same super-set of headers everywhere, and enforce the use #pragma hdrstop to hasten compilation" "You may not use Boost or any other library that uses nested directories to organize its files. Our build-machine doesn't work with nested directories. Moreover, you don't need Boost to create great software." One might think I'm somehow exaggerated things, but the sad truth is that I didn't. That's their actual words. I believe that having separate files enhance maintainability and code-correctness and can fasten compilation time by the use of the proper includes. Have you been in a similar situation? What should I do? I feel like it's actually impossible for me to work that way and day after day, my frustration grows.

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  • More productive alone than in a team?

    - by Furry
    If I work alone, I used to be superproductive, if I want to be. Running prototypes within a day, something that you can deploy and use within a few days. Not perfect, but good enough. I also had this experience a few times when working directly with someone else. Everybody could do the whole thing, but it was more fun not to do it alone and also quicker. The right two people can take an admittedly not too large project onto new levels. Now at work we have a seven person team and I do not feel nearly as productive. Not even nearly. Certain stuff needs to be checked against something else, which then needs to also take care of some new requirement, which just came in three days ago. All sorts of stuff, mostly important, but often just a technical debt from long ago or misconception or different vocabulary for the same thing or sometimes just a not too technically thought out great idea from someone who wants to have their say, and so on. Digging down the rabbit hole, I think to myself, I could do larger portions of this work faster alone (and somewhat better, too), but it's not my responsibility (someone else gets paid for that), so by design I should not care. But I do, because certain things go hand in hand (as you may experience it, when you done sideprojects on your own). I know this is something Fred Brooks has written about, but still, what's your strategy for staying as productive as you know you could be in the cubicle? Or did you quit for some related reason; and if so where did you go?

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  • Dealing with under performing co-worker

    - by PSU_Kardi
    I'm going to try to keep this topic as generic as I can so the question isn't closed as too specific or whatever. Anyway, let's get to it. I currently work on a somewhat small project with 15-20 developers. We recently hired a few new people because we had the hours and it synched up well with the schedule. It was refreshing to see hiring done this way and not just throwing hours & employees at a problem. Alas, I could argue the hiring process still isn't perfect but that's another story for another day. Anyway, one of these developers is really under performing. The developer is green and has a lot of bad habits. Comes in later than I do and leaving earlier than I am. This in and of itself isn't an issue, but the lack of quality work makes it become a bit frustrating. When giving out tasking the question is no longer, what can realistically be given but now becomes - How much of the work will we have to redo? So as the project goes on, I'm afraid this might cause issues with the schedule. The schedule could have been defined as a bit aggressive; however, given that this person is under performing it now in my mind goes from aggressive to potentially chaotic. Yes, one person shouldn't make or break a schedule and that in and of itself is an issue too but please let's ignore that for right now. What's the best way to deal with this? I'm not the boss, I'm not the project lead but I've been around for a while now and am not sure how to proceed. Complaining to management comes across as childish and doing nothing seems wrong. I'll ask the community for insight/advice/suggestions.

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  • What do you consider standard job perks? [closed]

    - by reseter
    What does a company need to offer you (apart from a fat pay cheque) for you to work for them? I am aware of this question, which is from an employer's perspective. I am interested in your views as employees. To get the discussion started, here is a list off the top of my head (not in any particular order): High-end computer with a huge screen or two. The best software tool money can buy as per Joel's test). That isn't too much to ask given many of the best tools are free (think git). Flexibility is a bonus- if a particular platform/ piece of software is not absolutely required, I would like to pick my OS and IDE. A quality chair Quiet workspace. Open plan is fine as long as there are meeting rooms so that there is no constant chatter going on around me. Spacious workspace. I would rather have more than three inches between my mouse and the person next to me's keyboard. Food and drink at work. Many companies these days have fruit baskets, biscuits, etc available to their employees, some even offer free lunch. Education. If my employer wants my skills to stay up-to-date, they should at the very least understand I need time to learn. If they want to pay for my books and conference registration fees, I am more than happy to accept. Other options include organizing internal knowledge exchange days or inviting speakers from outside. Flexible hours/ option to work from home is a bonus

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  • Magento failure.phtml, get the order total

    - by Kieran
    Hello. One of the projects I work on has the failure page and success page in magento as exactly the same and requires some tracking code on both. The tracking code requires the order ID and the amount being ordered. The issue I'm having is trying to get the order total on the failure page. The methods built into the block class Mage_Checkout_Block_Onepage_Failure are getRealOrderId(), getErrorMessage() and getContinueShoppingUrl(), so no help there. I found some code to do what I want on the success page but it doesn't work for the failure page. <?php $orderId = $this->getRealOrderId(); $order = Mage::getSingleton('sales/order'); $order->load($orderId); $_totalData = $order->getData(); $_grand = $_totalData['grand_total']; ?> I dumped $order and $_totalData. $_totalData just an empty array and $order an empty Mage_Sales_Model_Order instance. Does anyone have any suggestions for where to get the grand total of what is being purchased? Regards, Kieran (I'm also having issues testing the success page as I can't get to it, even putting in the correct test card details on the dev server - but I'll find a way around this)

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  • Preserving the order of annotations

    - by Ragunath Jawahar
    When obtaining the list of fields using getFields() and getDeclaredFields(), the order of the fields in a Java class is undefined. I need this order in my validation library. Since the order is not preserved (though some claim that the order is preserved in JDK 6 and above but is not guaranteed across VMs). I cannot speculate on this because the order of annotations across fields is absolutely essential for the library. One way to get around this is to have an order or an index attribute in my Annotation. What worries me is that the code could become a bit cumbersome for maintaining in the following case. If the use wants to insert a new annotated field then, he might have to renumber all the other annotations in the class. I could have the order or index as a floating point number - float or double but , it wouldn't look good to have order such as 1, 1.5, 2, etc., What would be an elegant solution for this problem? Here is a example code so that you can get an idea about the problem: @Required @TextRule (minLength = 6, message = "You need at least 6 characters.") private EditText usernameEditText; @Password private EditText passwordEditText; @ConfirmPassword private EditText confirmPasswordEditText; @Email private EditText emailEditText;

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  • Tips To Manage An Effectively Come Back To Work After A Long Vacation

    - by Gopinath
    Vacations are very relaxing – no need to reply to endless mails, no marathon meeting or conference calls. It’s all about fun during the vacation. The troubles begin as you near the end of vacation and plans to think about getting back to work. Once we are back to work after a long vacation there will be many things to worry – a pile of snail mails, hundreds of unread emails,  a flood of phone calls to answer and a stream of scheduled meetings. How to handle all the backlog and catch up quickly with the inflow of work? Here is a management tip from Harvard Business Review blog to get back to work the right way after a long vacation Block off your morning. Make sure you don’t have any meetings scheduled or big projects due. Then before you open your inbox, pause and think about your work priorities. As you make your way through emails and voicemails, focus on returning the messages that are connected to what matters most. Defer or delegate things that aren’t top priority. And remember it will probably take more than one day to get caught up, so be easy on yourself. Hope these tips lets you plan a right comeback to work after your vacation. cc Image credit: flickr/dfwcre8tive This article titled,Tips To Manage An Effectively Come Back To Work After A Long Vacation, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How do I implement repository pattern and unit of work when dealing with multiple data stores?

    - by Jason
    I have a unique situation where I am building a DDD based system that needs to access both Active Directory and a SQL database as persistence. Initially this wasnt a problem because our design was setup where we had a unit of work that looked like this: public interface IUnitOfWork { void BeginTransaction() void Commit() } and our repositories looked like this: public interface IRepository<T> { T GetByID() void Save(T entity) void Delete(T entity) } In this setup our load and save would handle the mapping between both data stores because we wrote it ourselves. The unit of work would handle transactions and would contain the Linq To SQL data context that the repositories would use for persistence. The active directory part was handled by a domain service implemented in infrastructure and consumed by the repositories in each Save() method. Save() was responsible with interacting with the data context to do all the database operations. Now we are trying to adapt it to entity framework and take advantage of POCO. Ideally we would not need the Save() method because the domain objects are being tracked by the object context and we would just need to add a Save() method on the unit of work to have the object context save the changes, and a way to register new objects with the context. The new proposed design looks more like this: public interface IUnitOfWork { void BeginTransaction() void Save() void Commit() } public interface IRepository<T> { T GetByID() void Add(T entity) void Delete(T entity) } This solves the data access problem with entity framework, but does not solve the problem with our active directory integration. Before, it was in the Save() method on the repository, but now it has no home. The unit of work knows nothing other than the entity framework data context. Where should this logic go? I argue this design only works if you only have one data store using entity framework. Any ideas how to best approach this issue? Where should I put this logic?

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  • Wordpress transfer to new ftp. Help, Home link doesn't work?

    - by judi
    Hi I've transfered my wordpress site to a new ftp server, but my home link doesn't work properly. When I click on it, it goes to http://123.456.78.8/mydomain.com and I get a page not found message. I've discovered it needs a / at the end to work. Does anyone know a way to fix this before I put it on my live site? Could it be a database or config file issue? Thanks for all your help Regards Judi P.S Could it be the permalink structure? Will it work when change my domain to http://mydomain.com?

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  • Parallelism in .NET – Part 5, Partitioning of Work

    - by Reed
    When parallelizing any routine, we start by decomposing the problem.  Once the problem is understood, we need to break our work into separate tasks, so each task can be run on a different processing element.  This process is called partitioning. Partitioning our tasks is a challenging feat.  There are opposing forces at work here: too many partitions adds overhead, too few partitions leaves processors idle.  Trying to work the perfect balance between the two extremes is the goal for which we should aim.  Luckily, the Task Parallel Library automatically handles much of this process.  However, there are situations where the default partitioning may not be appropriate, and knowledge of our routines may allow us to guide the framework to making better decisions. First off, I’d like to say that this is a more advanced topic.  It is perfectly acceptable to use the parallel constructs in the framework without considering the partitioning taking place.  The default behavior in the Task Parallel Library is very well-behaved, even for unusual work loads, and should rarely be adjusted.  I have found few situations where the default partitioning behavior in the TPL is not as good or better than my own hand-written partitioning routines, and recommend using the defaults unless there is a strong, measured, and profiled reason to avoid using them.  However, understanding partitioning, and how the TPL partitions your data, helps in understanding the proper usage of the TPL. I indirectly mentioned partitioning while discussing aggregation.  Typically, our systems will have a limited number of Processing Elements (PE), which is the terminology used for hardware capable of processing a stream of instructions.  For example, in a standard Intel i7 system, there are four processor cores, each of which has two potential hardware threads due to Hyperthreading.  This gives us a total of 8 PEs – theoretically, we can have up to eight operations occurring concurrently within our system. In order to fully exploit this power, we need to partition our work into Tasks.  A task is a simple set of instructions that can be run on a PE.  Ideally, we want to have at least one task per PE in the system, since fewer tasks means that some of our processing power will be sitting idle.  A naive implementation would be to just take our data, and partition it with one element in our collection being treated as one task.  When we loop through our collection in parallel, using this approach, we’d just process one item at a time, then reuse that thread to process the next, etc.  There’s a flaw in this approach, however.  It will tend to be slower than necessary, often slower than processing the data serially. The problem is that there is overhead associated with each task.  When we take a simple foreach loop body and implement it using the TPL, we add overhead.  First, we change the body from a simple statement to a delegate, which must be invoked.  In order to invoke the delegate on a separate thread, the delegate gets added to the ThreadPool’s current work queue, and the ThreadPool must pull this off the queue, assign it to a free thread, then execute it.  If our collection had one million elements, the overhead of trying to spawn one million tasks would destroy our performance. The answer, here, is to partition our collection into groups, and have each group of elements treated as a single task.  By adding a partitioning step, we can break our total work into small enough tasks to keep our processors busy, but large enough tasks to avoid overburdening the ThreadPool.  There are two clear, opposing goals here: Always try to keep each processor working, but also try to keep the individual partitions as large as possible. When using Parallel.For, the partitioning is always handled automatically.  At first, partitioning here seems simple.  A naive implementation would merely split the total element count up by the number of PEs in the system, and assign a chunk of data to each processor.  Many hand-written partitioning schemes work in this exactly manner.  This perfectly balanced, static partitioning scheme works very well if the amount of work is constant for each element.  However, this is rarely the case.  Often, the length of time required to process an element grows as we progress through the collection, especially if we’re doing numerical computations.  In this case, the first PEs will finish early, and sit idle waiting on the last chunks to finish.  Sometimes, work can decrease as we progress, since previous computations may be used to speed up later computations.  In this situation, the first chunks will be working far longer than the last chunks.  In order to balance the workload, many implementations create many small chunks, and reuse threads.  This adds overhead, but does provide better load balancing, which in turn improves performance. The Task Parallel Library handles this more elaborately.  Chunks are determined at runtime, and start small.  They grow slowly over time, getting larger and larger.  This tends to lead to a near optimum load balancing, even in odd cases such as increasing or decreasing workloads.  Parallel.ForEach is a bit more complicated, however. When working with a generic IEnumerable<T>, the number of items required for processing is not known in advance, and must be discovered at runtime.  In addition, since we don’t have direct access to each element, the scheduler must enumerate the collection to process it.  Since IEnumerable<T> is not thread safe, it must lock on elements as it enumerates, create temporary collections for each chunk to process, and schedule this out.  By default, it uses a partitioning method similar to the one described above.  We can see this directly by looking at the Visual Partitioning sample shipped by the Task Parallel Library team, and available as part of the Samples for Parallel Programming.  When we run the sample, with four cores and the default, Load Balancing partitioning scheme, we see this: The colored bands represent each processing core.  You can see that, when we started (at the top), we begin with very small bands of color.  As the routine progresses through the Parallel.ForEach, the chunks get larger and larger (seen by larger and larger stripes). Most of the time, this is fantastic behavior, and most likely will out perform any custom written partitioning.  However, if your routine is not scaling well, it may be due to a failure in the default partitioning to handle your specific case.  With prior knowledge about your work, it may be possible to partition data more meaningfully than the default Partitioner. There is the option to use an overload of Parallel.ForEach which takes a Partitioner<T> instance.  The Partitioner<T> class is an abstract class which allows for both static and dynamic partitioning.  By overriding Partitioner<T>.SupportsDynamicPartitions, you can specify whether a dynamic approach is available.  If not, your custom Partitioner<T> subclass would override GetPartitions(int), which returns a list of IEnumerator<T> instances.  These are then used by the Parallel class to split work up amongst processors.  When dynamic partitioning is available, GetDynamicPartitions() is used, which returns an IEnumerable<T> for each partition.  If you do decide to implement your own Partitioner<T>, keep in mind the goals and tradeoffs of different partitioning strategies, and design appropriately. The Samples for Parallel Programming project includes a ChunkPartitioner class in the ParallelExtensionsExtras project.  This provides example code for implementing your own, custom allocation strategies, including a static allocator of a given chunk size.  Although implementing your own Partitioner<T> is possible, as I mentioned above, this is rarely required or useful in practice.  The default behavior of the TPL is very good, often better than any hand written partitioning strategy.

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  • Best development architecture for a small team of programmers

    - by Tio
    Hi all.. I'm in the first month of work in a new company.. and after I met the two programmer's and asked how things are organized in terms of projects inside the company, they simply shrug their shoulders, and said that nothing is organized.. I think my jaw hit the ground that same time.. ( I know some, of you think I should quit, but I'm on a privileged position, I'm the most experienced there, so there's room for me to grow inside the company, and I'm taking the high road ).. So I talked to the IT guy, and one of the programmers, and maybe this week I'm going to get a server all to myself to start organizing things. I've used various architectures in my previous work experiences, on one I was developing in a server on the network ( no source control of course ).. another experience I had was developing in my local computer, with no server on the network, just source control. And at home, I have a mix of the two, everything I code is on a server on the network, and I have those folders under source control, and I also have a no-ip account configured on that server so I can access it everywhere and I can show the clients anything. For me I think this last solution ( the one I have at home ) is the best: Network server with LAMP stack. The server as a public IP so we can access it by domain name. And use subdomains for each project. Everybody works directly on the network server. I think the problem arises, when two or more people want to work on the same project, in this case the only way to do this is by using source control and local repositories, this is great, but I think this turns development a lot more complicated. In the example I gave, to make a change to the code, I would simply need to open the file in my favorite editor, make the change, alter the database, check in the changes into source control and presto all done. Using local repositories, I would have to get the latest version, run the scripts on the local database to update it, alter the file, alter the database, check in the changes to the network server, update the database on the network server, see if everything is running well on the network server, and presto all done, to me this seems overcomplicated for a change on a simple php page. I could share the database for the local development and for the network server, that sure would help. Maybe the best way to do this is just simply: Network server with LAMP stack ( test server so to speak ), public server accessible trough the web. LAMP stack on every developer computer ( minus the database ) We develop locally, test, then check in the changes into the server test and presto. What do you think? Maybe I should start doing this at home.. Thanks and best regards...

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  • Best development architecture for a small team of programmers ( WAMP Stack )

    - by Tio
    Hi all.. I'm in the first month of work in a new company.. and after I met the two programmer's and asked how things are organized in terms of projects inside the company, they simply shrug their shoulders, and said that nothing is organized.. I think my jaw hit the ground that same time.. ( I know some, of you think I should quit, but I'm on a privileged position, I'm the most experienced there, so there's room for me to grow inside the company, and I'm taking the high road ).. So I talked to the IT guy, and one of the programmers, and maybe this week I'm going to get a server all to myself to start organizing things. I've used various architectures in my previous work experiences, on one I was developing in a server on the network ( no source control of course ).. another experience I had was developing in my local computer, with no server on the network, just source control. And at home, I have a mix of the two, everything I code is on a server on the network, and I have those folders under source control, and I also have a no-ip account configured on that server so I can access it everywhere and I can show the clients anything. For me I think this last solution ( the one I have at home ) is the best: Network server with WAMP stack. The server as a public IP so we can access it by domain name. And use subdomains for each project. Everybody works directly on the network server. I think the problem arises, when two or more people want to work on the same project, in this case the only way to do this is by using source control and local repositories, this is great, but I think this turns development a lot more complicated. In the example I gave, to make a change to the code, I would simply need to open the file in my favorite editor, make the change, alter the database, check in the changes into source control and presto all done. Using local repositories, I would have to get the latest version, run the scripts on the local database to update it, alter the file, alter the database, check in the changes to the network server, update the database on the network server, see if everything is running well on the network server, and presto all done, to me this seems overcomplicated for a change on a simple php page. I could share the database for the local development and for the network server, that sure would help. Maybe the best way to do this is just simply: Network server with WAMP stack ( test server so to speak ), public server accessible trough the web. LAMP stack on every developer computer ( minus the database ) We develop locally, test, then check in the changes into the server test and presto. What do you think? Maybe I should start doing this at home.. Thanks and best regards... Edit: I'm sorry I made a mistake and switched WAMP with LAMP, sorry about that..

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  • Should companies require developers to credit code they didn't write?

    - by sunpech
    In academia, it's considered cheating if a student copies code/work from someone/somewhere else without giving credit, and tries to pass it off as his/her own. Should companies make it a requirement for developers to properly credit all non-trivial code and work that they did not produce themselves? Is it useful to do so, or is it simply overkill? I understand there are various free licenses out there, but if I find stuff I like and actually use, I really feel compelled to give credit via comment in code even if it's not required by the license (or lack thereof one).

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  • XNA and C# vs the 360's in order processor

    - by Richard Fabian
    Having read this rant, I feel that they're probably right (seeing as the Xenon and the CELL BE are both highly sensitive to branchy and cache ignorant code), but I've heard that people are making games fine with C# too. So, is it true that it's impossible to do anything professional with XNA, or was the poster just missing what makes XNA the killer API for game development? By professional, I don't mean in the sense that you can make money from it, but more in the sense that the more professional games have phsyics models and animation systems that seem outside the reach of a language with such definite barriers to the intrinsics. If I wanted to write a collision system or fluid dynamics engine for my game, I don't feel like C# offers me the chance to do that as the runtime code generator and the lack of intrinsics gets in the way of performance. However, many people seem to be fine working within these constraints, making their successful games but seemingly avoiding any of the problems by omission. I've not noticed any XNA games do anything complex other than what's already provided by the libraries, or handled by shaders. Is this avoidance of the more complex game dynamics because of teh limitations of C#, or just people concentrating on getting it done? In all honesty, I can't believe that AI war can maintain that many units of AI without some data oriented approach, or some dirty C# hacks to make it run better than the standard approach, and I guess that's partly my question too, how have people hacked C# so it's able to do what games coders do naturally with C++?

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  • How important is to sacriface your free time for accomplishing goals? [closed]

    - by Darf Zon
    I was reading a book about XP programming and about agile teams. While I was reading, I saw this scenario. I've never worked with a development team (just in school). So I would like what do you opine on this situation: Your boss has asked you to deliver software in a time that can only be possible to meet the project team asking if you want to work overtime without pay. All team members have young children. Discuss whether it should accept this request from your boss or should persuade the team to give their time to the organization rather than their families. What could be significant factors in the decision? As a programmer, you are offered an upgrade as project manager, but his feeling is that you can have a more effective contribution in a technical role in one administrative. Write when you should accept that promotion. Somethimes, I sacrifice my free time for accomplishing hits at work, so it's very important to me to know your opinion base of your experience.

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  • What tools are available for remote communication when working from home or with a distributed team?

    - by Ryan Hayes
    My supervisor is allowing my team to dip our toes in the water of working from home. Considering a recent aquisition of another company is requiring some employees to love this new idea which will hack up to an hour off their commute into work every morning, I really want this to succeed. In order to make it a success, we need good tools to make our lives a lot easier. We currently are set up with OpenVPN, and Team Foundation Server 2010 with SharePoint 2010, and use Live Messenger (for SharePoint integration and easier remote desktop) for IM. These are just what we use (and they are currently working well) , but you can suggest other products. So, what are some great tools that will helps us collaborate, communicate, and generally work together when we're hours apart?

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  • Pitching for time for personal projects at work [migrated]

    - by Kohan
    Does anyone have any information how companies deal with personal projects at work? I have noticed an increase in companies offering a small percentage of time toward personal projects at work (usually 10-15%). I am thinking about asking for the same where i work, but want to go in with some good information on the benefits and how others deal with it currently. Do you get time like this at work? - if so, what conditions?

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  • How to change FAT32 sort order on drive?

    - by Chad--24216
    I use a USB drive to play music in my car. Unfortunately, the car does not sort the music alphabetically and relies on how the music is sorted on the FAT32 drive. This Windows software here solves the problem. Anything comparable available for me on Ubuntu? PS: at first I thought it was a file creation date problem askubuntu question. But although I figured out the answer to that question, it didn't solve the problem like I thought it would.

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  • WORK PLANS in 10 Minutes

    Most productive people use some form of a work plan to sort out what they need to do and to guide them when they are doing the work. People generally agree that they need a work plan for new work, b... [Author: Dr Neil Miller - Computers and Internet - August 24, 2009]

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