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  • Can I use SQL to update multiple rows with multiple values from another table?

    - by stu
    I've got a one to many table with ids and traits for those users. I want to copy one user's settings to another. userid trait onoff ------ ----- ----- 1 1 on 1 2 on 1 3 on 1 4 on 2 1 off 2 2 off 2 3 off 2 4 off So I want to copy the onoff values from user 1 to 2, so that user2 has everything on when I'm done. update table set onoff = (select onoff from table where userid=1) where userid=2 that's the basic idea, but obviously doesn't work. I imagine I want the server to think in terms of a correlated subquery, but the outer part isn't a query, it's an update. Is this even possible in one step?

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  • Implementing implicitly shared classes outside of Qt

    - by Timothy Baldridge
    I'm familiar with the way Qt uses D-pointers for managing data. How do I do this in my code? I tried this method: 1) move all data into a struct 2) add a QAtomicInt to the struct 3) implement a = operator and change my constructor/deconstructor to check-up on the reference count. The issue is, when I go to do a shallow copy of the object, I get an error about QObject declaring = as private. How then do I accomplish this? Here's an example of my copy operator: HttpRequest & HttpRequest::operator=(const HttpRequest &other) { other.d->ref.ref(); if (!d->ref.deref()) delete d; d = other.d; return *this; } Am I going about this the wrong way?

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  • How to set up a Bitmap with unmanaged data?

    - by Danvil
    I have int width, height; and IntPtr data; which comes from a unmanaged unsigned char* pointer and I would like to create a Bitmap to show the image data in a GUI. Please consider, that width must not be a multiple of 4, i do not have a "stride" and my image data is aligned as BGRA. The following code works: byte[] pixels = new byte[4*width*height]; System.Runtime.InteropServices.Marshal.Copy(data, pixels, 0, pixels.Length); var bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for(int i=0; i<height; i++) { for(int j=0; j<width; j++) { int p = 4*(width*i + j); bmp.SetPixel(j, i, Color.FromArgb(pixels[p+3], pixels[p+2], pixels[p+1], pixels[p+0])); } } Is there a more direct way to copy the data?

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  • Can I get Androis OS?

    - by Michael Turner
    I bought a umpc on ebay, A Ipad touchscreen like device. I had been looking at a particular hardware model that many sellers had, on which was running Android (1.6). I based my choice on the one that offered "free" shipping via UPS (3-5 day) delivery. after the purchase I noticed that the one I bought has Windows CE, not android (!#$^%!!!). Now I want to know if I can get a copy of Android 1.6 or higher and put it on this device. I have looked on google, Torrent sites and ebay, but cannot find a copy of Android OS

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  • Fatsest way to edit alpha of CGImage (or UIImage) with touch and then display?

    - by Pankaj
    I have two image views, one on top of the another, with two different images. As the user touches the image and moves his/her finger, the top image should become transparent along the touch points with a fixed radius. (Like the PhotoChop app). Currently I am doing it this way... For each touch. Get a copy of the image buffer from CGImage of the top image. Edit the alpha channel of the buffer to create a transparent circle centered at the touch point. Create new CGImage from the buffer. Create UIImage from the CGImage and use the new UIImage as the top image view's image. This works but as you can see too many copy, creates are involved and it is slow. Can somebody please suggest me a faster way of doing the same thing?

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  • ASP.net MVC How to run multiple instances of the same app at the same time in different subdomains?

    - by basilmir
    ASP.net MVC How to run multiple instances of the same app at the same time in different subdomains? I have a dozen or so subdomains. sub1.website.com sub2.website.com and the folder structure like this \website\sub1 \website\sub2 If i need to run the same app for all of the subdomains, what would be the best appoach? Host is in the root \website\ and have it figure out where to look based on the "user"? (i imagine i need to implement de logic in the code) OR Just copy the app in each of the subdomains, and have the app "not knowing" that it is actually an instance? (this would mean that when i update the app, i have to copy it everywhere) What other approaches are there to this kind of issue? Each app will use a different database name so that will need to we coded in somekind of external file.

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  • Maintaining a common set of Eclipse preferences

    - by Robert Munteanu
    Whenever I switch workspaces/Eclipse installs I need to copy/redo the preferences: compiler settings; font sizes/families; code formatter; java code templates; editor templates; code clean-ups; I would like to maintain these settings in an unitary way, preferrably under source control. How can I do that? I know about 'copy settings' when creating a new workspace, but it does not keep updated copies.

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  • Why does this script work in the current directory but fail when placed in the path?

    - by kiloseven
    I wish to replace my failing memory with a very small shell script. #!/bin/sh if ! [ –a $1.sav ]; then mv $1 $1.sav cp $1.sav $1 fi nano $1 is intended to save the original version of a script. If the original has been preserved before, it skips the move-and-copy-back (and I use move-and-copy-back to preserve the original timestamp). This works as intended if, after I make it executable with chmod I launch it from within the directory where I am editing, e.g. with ./safe.sh filename However, when I move it into /usr/bin and then I try to run it in a different directory (without the leading ./) it fails with: *-bash: /usr/bin/safe.sh: /bin/sh: bad interpreter: Text file busy* My question is, when I move this script into the path (verified by echo $PATH) why does it then fail? D'oh? Inquiring minds want to know how to make this work.

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  • iPhone - Create non-persistent entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks edit: I've also tried to copy the element ([myElement copy]) but I get an error...

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  • getResourceAsStream returns HttpInputStream not of the entire file

    - by khue
    Hi, I am having a web application with an applet which will copy a file packed witht the applet to the client machine. When I deploy it to webserver and use: InputStream in = getClass().getResourceAsStream("filename") ; The in.available() always return a size of 8192 bytes for every file I tried, which means the file is corrupted when it is copied to the client computer. The InputStream is of type HttpInputStream (sun.net.protocol.http.HttpUrlConnection$httpInputStream). But while I test applet in applet viewer, the files are copied fine, with the InputStream returned is of type BufferedInputStream, which has the file's byte sizes. I guess that when getResourceStream in file system the BufferedInputStream will be used and when at http protocol, HttpInputStream will be used. How will I copy the file completely, is there a size limited for HttpInputStream? Thanks a lot.

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • Working with VSS and ASP.NET

    - by Tyzak
    hello, i created a project to search textfiles with lucene.net. [asp.net/vs08] these textfiles are in a VSS server. i'm looking for a way how to "check out" or "copy" a Document (later on the whole vss structure with documents) and put it on in a folder on an IIS Server. how can i do that? -- copy a document from vss TO Folder on IIS Server [ Later all documents in the original strucutre] bye the way, its important that the documents keep their original creationdate. thanks in advance

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  • Could I use Revert after abrupting Merge?

    - by John
    Hallo all, Just now I tried to upload a modified working copy to its branch in the following steps: 1. Update 2. Commit Then I attempted to Merge the changes in the trunk to this branch. However during editing of the conflicts I realized there were so many conflicting codes that I could not address completely today, then I gived up the Merge, and the working copy got an exclamation mark immediately. Thru Check for modifications I found that many many files had been modified or had conflicts. It seems that the Merge has been somehow wrongly carried out. My question: could I return to the state before the Merge simply using Revert? Thanks a lot in advance, John

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  • Developing a sector based partition copying program?

    - by baltusaj
    Hi, I want to develop a program that copies a partition's 'data' only, to another partition. And I want to do it such that the program starts from the first sector of source partition and checks if a sector is used. If it is used copy it to the destination parition. Else don't copy. In other words it's like copying only the contents of a partition to another, sector-by-sector. Question: Is there a way to check if a particular sector on harddisk is used or not? The programming language I am using is C++ and the underlying filesystem in NTFS. Thanks a lot.

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  • Using the same modules in multiple projects

    - by Andreas Vinther
    I'm using Visual Studio 2010 and coding in VB.NET. My problem is that I've collected all the modules I've written and intend to reuse and placed them in a separate folder. When I want to add a module from the above folder to any given project, it takes a copy of the module and places in the project's source code folder, instead of referencing the module in the folder containing all the other modules. Is it possible to include a module in my project and leave it in the folder with all the other modules, so that when I improve upon a module, it'll affect all the projects that uses/references that module. Instead of me having to manually copy the new module to all the projects that uses/references the module. Right now I have multiple instances of the exact same module that i need to update manually when I improve code or add functionality?

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  • Is it a good practice to pass struct object as parameter to a function in c++?

    - by tsubasa
    I tried an example live below: typedef struct point { int x; int y; } point; void cp(point p) { cout<<p.x<<endl; cout<<p.y<<endl; } int main() { point p1; p1.x=1; p1.y=2; cp(p1); } The result thats printed out is: 1 2 which is what I expected. My question is: Does parameter p get the full copy of object p1? If so, I wonder if this is a good practice? (I assumed when the struct gets big in size, this will create a lot of copy overhead).

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  • How do I get a remote tracking branch to stay up to date with remote origin in a bare Git repository?

    - by Beau Simensen
    I am trying to maintain a bare copy of a Git repository and having some issues keeping the remote tracking branches up to date. I create the remote tracking branches like this: git branch -t 0.1 origin/0.1 This seems to do what I need to do for that point in time. However, if I make changes to origin and then fetch with the bare repo, things start to fall apart. My workflow looks like this: git fetch origin It looks like all of the commits come in at that point, but my local copy of 0.1 is not being updated. I can see that the changes have been brought into the repository by doing the following: git diff 0.1 refs/remotes/origin/0.1 What do I need to do to get my tracking branch updated with the remote's updates? I feel like I must be missing a step or a flag somewhere.

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  • How often do you implement the big three?

    - by Neil Butterworth
    I was just musing about the number of questions here that either are about the "big three" (copy constructor, assignment operator and destructor) or about problems caused by them not being implemented correctly, when it occurred to me that I could not remember the last time I had implemented them myself. A swift grep on my two most active projects indicate that I implement all three in only one class out of about 150. That's not to say I don't implement/declare one or more of them - obviously base classes need a virtual destructor, and a large number of my classes forbid copying using the private copy ctor & assignment op idiom. But fully implemented, there is this single lonely class, which does some reference counting. So I was wondering am I unusual in this? How often do you implement all three of these functions? Is there any pattern to the classes where you do implement them?

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Visual studio do not add my Component (from a dll) to the toolbox even if I reference it

    - by Fire-Dragon-DoL
    As stated in the title, I copied my dll in visual studio project, set it to "content" and "copy always". Added a reference to this dll and set it to "copy locally". I successfully managed to instance my component to a form through code but it doesn't appear in the toolbox, really boring. How can I solve this issue? If I link directly the dll project to this project it works, but now I'm treating the dll as "external" so it's not part of the same solution of the dll project. Thanks for any help

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  • Handling hundreds of dependencies with ant

    - by Roberto
    Hi guys, I have to refactor an ant xml file. Basicly I have one big task that checkouts (using cvs) a lot of dependencies, build them, and then copy all the jar/wsdl generated by building them to a directory that I specify. If one dependency version changes, I have to change the name in at least 3 places on the xml file (cvs checkout, build, copy). What I'd like to have is just a single place where I can specify my dependencies name, without having to search & replace the dependency name through the code. One of the problems is that the cvs project could be /path1/path2/project with tag=v12 but then the jars generated by the single project build could be several with different names, so it seems to be a bit complicated. Do you have any idea on how I can get this done?

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  • access EF classes from a Class Library - exactly how do configure/test the connection string in the

    - by Greg
    Hi, I'm getting very confused about how to call my EF classes in a Class Library from the Client Project I have? Things worked fine when they were in the same project. Now I'm getting errors such as "Unable to load the specified metadata resource ". I've see various ideas / suggestions re how to fix the connection string (e.g. create an App.config in your client project & copy the connection string config from your class library, something about change the connection settings to copy to output, etc) QUESTION - Can someone provide a solid way on how to get EF class access from a separate project working? (i.e. how to get the correct connection information to the client somehow) thanks

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  • F# powerpack and distribution

    - by rwallace
    I need arbitrary precision rational numbers, which I'm given to understand are available in the F# powerpack. My question is about the mechanics of distribution; my program needs to be able to compile and run both on Windows/.Net and Linux/Mono at least, since I have potential users on both platforms. As I understand it, the best procedure is: Download the powerpack .zip, not the installer. Copy the DLL into my program directory. Copy the accompanying license file into my program directory, to make sure everything is above board. Declare references and go ahead and use the functions I need. Ship the above files along with my source and binary, and since the DLL uses byte code, it will work fine on any platform. Is this the correct procedure? Am I missing anything?

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  • C# Keeping DLLs with the associated library

    - by SimonN
    We have a library built on the back of eldos' Secure Black Box. We use copy local to ensure that the appropriate runtime DLLs are included. If we now reference our library in another project with a copy local our library is copied into the bin folder of our main project but the Eldos SBB libraries aren't. We could reference SBB in the main project but there are no direct calls to SBB so any time the code is refactored the references may be removed as unused. What is the best way of handling this issue? Simon

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  • How prevent anyone from stealing my shared_ptr?

    - by Kyle
    So, I use boost::shared_ptr for all the various reference-counting benefits it provides -- reference counting for starters, obviously, but also the ability to copy, assign, and therefore store in STL Containers. The problem is, if I pass it to just one "malicious" function or object, the object can save the ptr and then I'll never be able to de-allocate it without the foreign function or object nicely relinquishing its ownership. Ultimately, I try to keep object ownership explicit. I accomplish this by having the owner keep the only shared_ptr to the object, and "guest" objects only store weak_ptrs to the object. I really don't want the "shared" part of shared_ptr, but I'm required to use shared_ptr in order to make weak_ptrs. I want to use scoped_ptr, but it's extremely limited since you can't copy it. You can't store it in a container, you can't lend out weak_ptrs from it, and you can't transfer ownership to a new manager. What's the solution?

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