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  • Why is testing MVC Views frowned upon?

    - by Peter Bernier
    I'm currently setting the groundwork for an ASP.Net MVC application and I'm looking into what sort of unit-tests I should be prepared to write. I've seen in multiple places people essentially saying 'don't bother testing your views, there's no logic and it's trivial and will be covered by an integration test'. I don't understand how this has become the accepted wisdom. Integration tests serve an entirely different purpose than unit tests. If I break something, I don't want to know a half-hour later when my integration tests break, I want to know immediately. Sample Scenario : Lets say we're dealing with a standard CRUD app with a Customer entity. The customer has a name and an address. At each level of testing, I want to verify that the Customer retrieval logic gets both the name and the address properly. To unit-test the repository, I write an integration test to hit the database. To unit-test the business rules, I mock out the repository, feed the business rules appropriate data, and verify my expected results are returned. What I'd like to do : To unit-test the UI, I mock out the business rules, setup my expected customer instance, render the view, and verify that the view contains the appropriate values for the instance I specified. What I'm stuck doing : To unit-test the repository, I write an integration test, setup an appropriate login, create the required data in the database, open a browser, navigate to the customer, and verify the resulting page contains the appropriate values for the instance I specified. I realize that there is overlap between the two scenarios discussed above, but the key difference it time and effort required to setup and execute the tests. If I (or another dev) removes the address field from the view, I don't want to wait for the integration test to discover this. I want is discovered and flagged in a unit-test that gets multiple times daily. I get the feeling that I'm just not grasping some key concept. Can someone explain why wanting immediate test feedback on the validity of an MVC view is a bad thing? (or if not bad, then not the expected way to get said feedback)

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  • GWB | Comment Spam On The Rise

    - by Geekswithblogs Administrator
    I don’t know a member on Geekswithblogs.net that is not frustrated with the amount of spam they get. It is a major problem that we have been dealing with for 6+ years and trying to come up with new ways to fight. As spammers get smarter, we have to continue to upgrade the tools we use to combat it. Just like any spam filter, sometimes good comments will get caught up. This has been a huge concern for some bloggers causing us to tame what we call spam and not spam. So this post is here just to state we know the spam problem is like a wave, sometimes it is not so bad, other times it gets worse. Right now it is worse. One measure we will take is a requirement for CAPTCHA soon if it continues since most members don’t clean up their spam via the admin tools (which are not the best tools, I know). Also I want to solicit a better approach from the members, what would you like the spam interface on GWB to be like? Be realistic cause we all want “Zero Spam, Good Comment live”. Related Tags: Geekswithblogs.net, Spam

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  • Be liberal in what you accept... or not?

    - by Matthieu M.
    [Disclaimer: this question is subjective, but I would prefer getting answers backed by facts and/or reflexions] I think everyone knows about the Robustness Principle, usually summed up by Postel's Law: Be conservative in what you send; be liberal in what you accept. I would agree that for the design of a widespread communication protocol this may make sense (with the goal of allowing easy extension), however I have always thought that its application to HTML / CSS was a total failure, each browser implementing its own silent tweak detection / behavior, making it near impossible to obtain a consistent rendering across multiple browsers. I do notice though that there the RFC of the TCP protocol deems "Silent Failure" acceptable unless otherwise specified... which is an interesting behavior, to say the least. There are other examples of the application of this principle throughout the software trade that regularly pop up because they have bitten developpers, from the top off my head: Javascript semi-colon insertion C (silent) builtin conversions (which would not be so bad if it did not truncated...) and there are tools to help implement "smart" behavior: name matching phonetic algorithms (Double Metaphone) string distances algorithms (Levenshtein distance) However I find that this approach, while it may be helpful when dealing with non-technical users or to help users in the process of error recovery, has some drawbacks when applied to the design of library/classes interface: it is somewhat subjective whether the algorithm guesses "right", and thus it may go against the Principle of Least Astonishment it makes the implementation more difficult, thus more chances to introduce bugs (violation of YAGNI ?) it makes the behavior more susceptible to change, as any modification of the "guess" routine may break old programs, nearly excluding refactoring possibilities... from the start! And this is what led me to the following question: When designing an interface (library, class, message), do you lean toward the robustness principle or not ? I myself tend to be quite strict, using extensive input validation on my interfaces, and I was wondering if I was perhaps too strict.

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  • deep expertise in one technology or not so deep understanding of many technologies

    - by district
    Hello everyone. I started to feel a little bit confused recently about my career path as software developer, about what I do, what I know and do I need it. I am 21 years now and I have 3 years of experience. I've been dealing with java/C++ projects, Servlet/JSP/JSF, desktop QT, also some mobile development (Symbian, Android) I work for a quite a small company, around 20 developers with different projects. I'm also a student. The problem is that I'm not sure if I'm taking the right road here. I'm starting to work with new technology every few months. I don't have deep understanding in any of these and I'm not sure if this is what I need. I will probably not become an expert in any of these. The other path is maybe to start working for a big company which use one set of technologies and become an expert. What's your opinion on this topic ? What is more valuable ?

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  • What do I need to develop a PHP extension in lampp?

    - by Fernando Costa
    Actually I'm dealing with a trouble in my system, I have to delivery the system to clients and it was built in PHP, JS, ShellScript and SQL. I would like to encrypt the code or obfuscate it from eyes of others! Then someone from the community told me about build my own PHP extension, it sounds to me as a great idea, since it will not be with the main code of the system. But I have a problem doing this way, if a programmer get in the extensions and find it, all the hard work has gone. Then I'm here to ask again about this matter. What is the best way to hide my Business Logic from third parties? I know that has stuffs like IonCube, Zend Guard, and many others. But I'm looking something that I can build myself. Is PHP extension the right way to follow? Or some Half SaaS system, with dependencies (Business Logic) in a remote server? About the environment OS: Kernel Linux 2.6.37.1-1.2 - LAMPP (Apache 2.2, MySQL 5.5 PHP 5.3.8) In php generally the extension is located at /php/ext/ but in lampp I have no idea where it is, I just found a folder /opt/lampp/lib/php/extensions/ is that right place?

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Podcast Show Notes: Conversations in the Cloud

    - by Bob Rhubart
    The centerpiece of every OTN Architect Day event is a panel discussion the gathers all of the session speakers togehter to respond to questions from the audience. I generally try to record these discussions, usually by stiking my iPad on top of one of the PA speakers, with mixed results. Fortunately, the A/V tech at the venue for the Los Angeles event, held on October 25, 2012, had the necessary gear to get a good-quality recording of the panel discussion. So starting this week the OTN ArchBeat Podcast will feature a short series of highlights from those discussions. Listen to Part 1: Dude, What's My Role? Members of the Architect Day panel respond to an audience question about what happens to traditional IT roles in a cloud environment. Listen to Part 2: Migrating Mission-Critical Applications to the Cloud (Nov 21) The panel offers advice and examples in response to an audience question about dealing with mission-critical applications. Listen to Part 3: All Clouds Are Not Equal (Nov 28) The panel responds to a challenging question about cloud strategy with a discussion of enterprise-grade cloud services. Listen to Part 4: Cloud Security and Auditing (Dec 5) The last segment in the series is short discussion in response to an audience question about auditing and security in the cloud. The Panelists (Listed alphabetically) Ashok Aletty, Senior Director of Product Management, Oracle Cloud Application Foundation Dr. James Baty, Vice President, Oracle Global Enterprise Architecture Program Dave Chappelle, Enterprise Architect, Oracle Global Enterprise Architecture Program Jeff Davies, Senior Principal Product Manager, Oracle Corporation Anbu Krishnaswamy, Enterprise Architect, Oracle Global Enterprise Architecture Program Dhanraj Pondicherry, Sales Consulting Manager, Oracle Exadata Perren Walker, Senior Principal Product Manager, Oracle Enterprise Manager Coming Soon Upcoming programs will focus on DevOps and Continuous Integration, and on Oracle's Java Cloud and Developer Cloud services. Stay tuned: RSS

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • What is the proper way to install the 3.4 kernel?

    - by Marcelo Ruiz
    Kernel 3.2 has an annoying error for my wireless card (rtl8192se-b) that makes the connection drop and/or prevents the card to make a connection to the wireless router. Dealing with it was very frustrating until I found out the bug was corrected in 3.4. I downloaded: linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb and installed with: sudo dpkg -i * Now the wireless works fine, but I have two problems that cannot solve. The first one is minor: plymouth would not start at all. But if I boot with the 3.2 kernel it works fine. The second one is serious: sometimes the computer won't shut down or reboot. The X server terminates but the computer shows part of my grub background and will stay there forever using 100% of the CPU. I have a Toshiba Qosmio with an Core i7 and nvidia graphic card (using nvidia-current). During one shutdown, I briefly read a message that said that the virtualbox module couldn't be unloaded from the kernel. I tried to solve this by removing and purging virtualbox and installing it back. I don't see the message anymore, but sometimes the computer won't shutdown nor reboot. Am I missing something to properly configure the new kernels? Thanks!

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  • My card reader doesn't show up at all, but previously did in 10.10

    - by Nathan J. Brauer
    I bought a pin-based-USB powered internal media card reader and it worked perfectly when I first installed Ubuntu 10.10 a month ago. I used it a few times since and today I booted up the computer and it's not working. Here's how it used to work: In nautilus->computer, 5 "drives" would display even when no card was inserted. One for each slot (SD, XD, CF/MS, etc). Opening one w/o a card would initiate a "Please insert card." dialog. Inserting a card would automatically open nautilus. Now: No drives display at all whether cards are inserted or not. lsusb lists the following (which seems to indicate that it's not being detected) Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 046d:c52e Logitech, Inc. (my keyboard/mouse) Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub (A side note, all of my USB ports are 2.0 + 1 USB port which is 3.0, why does everything say 1.1/2.0?) I tried using ubuntu-bug but for USB devices it expects you to be able to remove and insert them while the computer is running -- obviously something you probably shouldn't be doing when you're dealing with devices plugged straight into the USB pins. Thanks in advance!

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  • Queries regarding Geometry Shaders

    - by maverick9888
    I am dealing with geometry shaders using GL_ARB_geometry_shader4 extension. My code goes like : GLfloat vertices[] = { 0.5,0.25,1.0, 0.5,0.75,1.0, -0.5,0.75,1.0, -0.5,0.25,1.0, 0.6,0.35,1.0, 0.6,0.85,1.0, -0.6,0.85,1.0, -0.6,0.35,1.0 }; glProgramParameteriEXT(psId, GL_GEOMETRY_INPUT_TYPE_EXT, GL_TRIANGLES); glProgramParameteriEXT(psId, GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_TRIANGLE_STRIP); glLinkProgram(psId); glBindAttribLocation(psId,0,"Position"); glEnableVertexAttribArray (0); glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, vertices); glDrawArrays(GL_TRIANGLE_STRIP,0,4); My vertex shader is : #version 150 in vec3 Position; void main() { gl_Position = vec4(Position,1.0); } Geometry shader is : #version 150 #extension GL_EXT_geometry_shader4 : enable in vec4 pos[3]; void main() { int i; vec4 vertex; gl_Position = pos[0]; EmitVertex(); gl_Position = pos[1]; EmitVertex(); gl_Position = pos[2]; EmitVertex(); gl_Position = pos[0] + vec4(0.3,0.0,0.0,0.0); EmitVertex(); EndPrimitive(); } Nothing is rendered with this code. What exactly should be the mode in glDrawArrays() ? How does the GL_GEOMETRY_OUTPUT_TYPE_EXT parameter will affect glDrawArrays() ? What I expect is 3 vertices will be passed on to Geometry Shader and using those we construct a primitive of size 4 (assuming GL_TRIANGLE_STRIP requires 4 vertices). Can somebody please throw some light on this ?

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  • How to indicate reliability when reporting availability of competencies

    - by Jan Doggen
    We have employees with competencies: Pete Welder Carpenter Melissa Carpenter Assume they both work 40 hours/week, and have not yet been assigned work. We need to report the availability of these competencies, expressed in hours. As far as I can see now, we can report this in two ways: Method A. When someone has multiple competencies, count them both. Welder 40 hours Carpenter 80 hours Method B. When someone has multiple competencies, count an equal division of hours for each Welder 20 hours Carpenter 60 hours Method A has our preference: - A good planner will know to plan the least available competency first. If 30 hours of welding is planned, we will be left with 10 welder, 50 carpenter. - Method B has the disadvantage that the planner thinks he cannot plan the job when 30 hours of welding is required. However, if we report this we would like to give an estimate of the reliability of the numbers for each competency, i.e. how much are these over-reported? In my example A, would I say that carpenter is 100% over-reported, or 50%, or maybe another number? How would I calculate this for large numbers of competencies? I'm sure we are not the first ones dealing with this, is there a 'usual' way of doing this in planning? Additionally: - Would there be an even better method than A or B? - Optionally, we also have an preference order of competencies (like: use him/her in this order), Pete could be 1. welder 2. carpenter. Does this introduce new options?

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  • Pygame: Save a list of objects/classes/surfaces

    - by Sam Tubb
    I am working on a game, in which you can create mazes. You place blocks on a 16x16 grid, while choosing from a variety of block to make the level with. Whenever you create a block, it adds this class: class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) to a list called instances. I tried shelving it to a .bin file, but it returns some error dealing with surfaces. How can I go about saving and loading levels? Any help is appreciated! :) Here is the whole code for reference: import pygame from pygame.locals import * #initstuff pygame.init() screen=pygame.display.set_mode((640,480)) pygame.display.set_caption('PiMaze') instances=[] #loadsprites menuspr=pygame.image.load('images/menu.png').convert() b1spr=pygame.image.load('images/b1.png').convert() b2spr=pygame.image.load('images/b2.png').convert() currentbspr=b1spr curspr=pygame.image.load('images/curs.png').convert() curspr.set_colorkey((0,255,0)) #menu menuspr.set_alpha(185) menurect=menuspr.get_rect(x=-260,y=4) class MenuItem(object): def __init__(self,pos,spr): self.x=pos[0] self.y=pos[1] self.sprite=spr self.pos=(self.x,self.y) self.rect=self.sprite.get_rect(x=self.x,y=self.y) class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) while True: #menu items b1menu=b1spr.get_rect(x=menurect.left+32,y=48) b2menu=b2spr.get_rect(x=menurect.left+64,y=48) menuitems=[MenuItem(b1menu,b1spr),MenuItem(b2menu,b2spr)] screen.fill((20,30,85)) mse=pygame.mouse.get_pos() key=pygame.key.get_pressed() placepos=((mse[0]/16)*16,(mse[1]/16)*16) if key[K_q]: if mse[0]<260: if menurect.right<255: menurect.right+=1 else: if menurect.left>-260: menurect.left-=1 else: if menurect.left>-260: menurect.left-=1 for e in pygame.event.get(): if e.type==QUIT: exit() if menurect.right<100: if e.type==MOUSEBUTTONUP: if e.button==1: to_remove = [i for i in instances if i.rect.collidepoint(placepos)] for i in to_remove: instances.remove(i) if not to_remove: instances.append(Block(placepos[0],placepos[1],currentbspr)) for i in instances: screen.blit(i.sprite,i.rect) if not key[K_q]: screen.blit(curspr,placepos) screen.blit(menuspr,menurect) for item in menuitems: screen.blit(item.sprite,item.pos) if item.rect.collidepoint(mse): if pygame.mouse.get_pressed()==(1,0,0): currentbspr=item.sprite pygame.draw.rect(screen, ((255,0,0)), item, 1) pygame.display.flip()

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  • Efficiency concerning thread granularity

    - by MaelmDev
    Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing with single-instruction-multiple-data (SIMD) tasks. Let's use line-of-sight detection as an example. Each AI actor must be able to detect objects of interest around them and mark them. There are three basic ways to go about this with multithreading: Don't use threading at all. Create a thread for each actor. Create a thread for each actor-object combination. Option 1 is obviously going to be the least efficient method. However, choosing between the next two options is more difficult. Only using one thread per actor is still running through every object in series instead of in parallel. However, are CPU's able to create and join threads in the granularity posed in Option 3 efficiently? It seems like that many calls to the OS could be really slow, and varying enormously between different hardware.

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  • New Book - Oracle ADF Enterprise Application Development Made Simple

    - by Shay Shmeltzer
    It's nice to see another ADF book out there, this one from Sten Vesteli titled "Oracle ADF Enterprise Application Development Made Simple" comes from Packet Publishing Unlike other ADF books out there, this one doesn't aim to teach you Oracle ADF, but rather focuses on the right way to structure and manage a project that leverages ADF. This is a welcomed addition to the bookshelf for people who are looking into ADF based development. One thing I find is that some organization just start developing an ADF application without first doing much planning, something that is understandable given that it is very easy to start building a prototype with ADF and then just grow it into a full blown application. However, as the book points out, doing a bit of planning before you delve into the actual project development can save you a lot of time in the future. For example it is much better to have the right breakdown and structure of your project to allow you to do efficient team development right out of the gate, then to find out 1 year down the road that you are dealing with one monolithic size project which is hard to manage. The book touches on such topics as project organization (workspaces, projects, packages), planning your infrastructure (templates, framework classes), coding standards, team structure, etc. It also covers various aspects of application lifecycle management such as versioning, build, testing, deployment and managing requirements and tasks and how all of those are done when using JDeveloper and Oracle ADF. It's nice to see that the book covers working with Oracle Team Productivity Center - a solution that might not be getting the exposure it deserves. The book also has some chapters about security, internalization and customization of applications both with MDS and with ADF Faces skins (and it even covers the brand new skin editor). Overall I think this is definitely a book you should read if you are about to start your way on a new enterprise scale ADF application. Taking into account the topics that the book discusses before you start your work will save you time and effort down the road. By the way, don't forget that as an OTN member you can get discount on this and other books.

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  • Yoga Pro 2 Wi-Fi not working

    - by user293004
    I installed Ubuntu 14.04 on my new Yoga Pro 2 and the wireless is not working. It started with Windows 8 on it. The Network Manager says Wi-Fi is disabled by hardware switch. I tried putting a blacklist file in ect/modprobe.d as has been suggested in many places. I called the file "blacklist-ideapad_laptop.conf" and wrote in the file blacklist ideapad_laptop I checked to make sure that the wireless is enabled in the BIOS. It is. I ran rfkill list all and it displayed: 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: yes I ran iwlist wlan0 scan and it displayed: wlan0 Failed to read scan data : Network is down I ran sudo rmmod ideapad_laptop and it displayed: rmmod: ERROR: Module ideapad_laptop is not currently loaded. I ran ifconfig wlp1s0 up and it displayed: wlp1s0: ERROR while getting interface flags: No such device. I ran "lspci" and it displayed: 01:00.0 Network controller: Intel Corporation Wireless 7260 (rev 6b) I ran sudo lshw -c network and it displayed: *-network DISABLED description: Wireless interface product: Wireless 7260 vendor: Intel Corporation physical id: 0<br> bus info: pci@0000:01:00:0.0 logical name: wlan0 version: 6b serial: 7c:7a:91:5f:9b:fa width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.13.0-24-generic firmware=22.24.8.0 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:61 memory:b0400000-b0401fff This No wireless with Intel Centrino Advanced-N 7260 seems to be dealing with a similar issue. It suggests that I need to update my firmware. So I downloaded iwlwifi-7260-ucode-23.214.9.0 from Intel's website. I put the file "iwlwifi-7260-9.ucode" in /lib/firmware and ran "sudo lshw -c network" again. It displayed exactly as before. Is there something else I need to do install the new firmware?

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  • MVC and individual elements of the model under a common base class

    - by Stewart
    Admittedly my experience of using the MVC pattern is limited. It might be argued that I don't really separate the V from the C, though I keep the M separate from the VC to the extent I can manage. I'm considering the scenario in which the application's model includes a number of elements that have a common base class. For example, enemy characters in a video game, or shape types in a vector graphics app. The view wants to render these elements. Of course, the different subclasses call for different rendering. The problem is that the elements are part of the model. Rendering them is conceptually part of the view. But how they are to be rendered depends on parameters of both: Attributes and state of the element are parameters of the model User settings are parameters of the view - and to support multiple platforms and/or view modes, different views may be used What's your preferred way of dealing with this? Put the rendering code in the model classes, passing in any view parameters? Put the rendering code in the view, using a switch or similar to select the right rendering for the model element type? Have some intermediate classes as a model-view interface, of which the model will create objects on demand and the view will then render them? Something else?

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  • How do I re-enable the backlight?

    - by Scott Severance
    Since Oneiric, if I leave my machine (HP Mini 110 netbook) unattended and it goes into power-save mode, the backlight gets disabled. How can I turn it back on? Note that the keyboard backlight controls (Fn+F4 and Fn+F3) don't have any effect in this situation. I've already filed a bug, but filing a bug doesn't fix my problem. I tried this workaround posted in this bug report dealing with Acer laptops: sudo setpci -s 00:02.0 F4.B=0 However, if anything, that command makes things worse. In the general case, I can see a little bit if I'm in a dark room with a flashlight aimed just so. But after running setpci I can't see anything. And I find the setpci documentation to be utterly incomprehensible, so I don't know whether I need to tweak my command somehow or whether I'm completely barking up the wrong tree. Update: I've found a workaround: I'm now booting with the kernel parameter acpi=off. This disables power management, which prevents the machine from going into power saving mode and thus failing to come back up correctly. Of course, not having power management means that I can't use suspend or do anything to manage power other than powering it off (even then, I have to manually use the power switch). Also, it prevents me from using Unity 3D or Gnome Shell, forcing me into Unity 2C or Gnome Classic. So, I'd really like to be able to stop using this hack.

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  • How do you manage a complexity jump?

    - by glenatron
    It seems an infrequent but common experience that sometimes you're working on a project and suddenly something turns up unexpectedly, throws a massive spanner in the works and ramps up the complexity a whole lot. For example, I was working on an application that talked to SOAP services on various other machines. I whipped up a prototype that worked fine, then went on to develop a regular front end and generally get everything up and running in a nice, fairly simple and easy to follow fashion. It worked great until we started testing across a wider network and suddenly pages started timing out as the latency of the connections and the time required to perform calculations on remote machines resulted in timed out requests to the soap services. It turned out that we needed to change the architecture to spin requests out onto their own threads and cache the returned data so it could be updated progressively in the background rather than performing calculations on a request by request basis. The details of that scenario are not too important - indeed it's not a great example as it was quite forseeable and people who have written a lot of apps of this type for this type of environment might have anticipated it - except that it illustrates a way that one can start with a simple premise and model and suddenly have an escalation of complexity well into the development of the project. What strategies do you have for dealing with these types of functional changes whose need arises - often as a result of environmental factors rather than specification change - later on in the development process or as a result of testing? How do you balance between avoiding the premature optimisation/ YAGNI/ overengineering risks of designing a solution that mitigates against possible but not necessarily probable issues as opposed to developing a simpler and easier solution that is likely to be as effective but doesn't incorporate preparedness for every possible eventuality?

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  • foobar.com working, but www.foobar.com not working?

    - by dpmattingly
    I am setting up a web site for a client. She is using GoDaddy for domain registration, and a hosting company I have never used before. After setting up the nameservers on GoDaddy's side, the address foobar.com (for example) is correctly directing to the new site. However, the address www.foobar.com is redirecting to a 404 page on the hosting company's side. I've been dealing with customer service on the hosting side, and they have told me various things including wait for DNS propagation (which has obviously happened since the 404 page is on their side), and to make sure that the nameservers on GoDaddy's side were entered in lower case instead of upper case (which I know doesn't matter since nameservers are case insensitive). I think I'm getting the runaround from the hosting company, but the client had signed up with them before I came to the project, so if possible I'd like to resolve this issue with them before we start treating it as a loss. Does anybody know what could cause foobar.com to resolve correctly but www.foobar.com to not resolve? How would I best be able to suggest a fix to this through the technical support channels of a hosting company?

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  • Building Enterprise Smartphone App &ndash; Part 4: Application Development Considerations

    - by Tim Murphy
    This is the final part in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Application Development Considerations Now we get to the actual building of your solutions.  What are the skills and resources that will be needed in order to develop a smartphone application in the enterprise? Language Knowledge One of the first things you need to consider when you are deciding which platform language do you either have the most in house skill base or can you easily acquire.  If you already have developers who know Java or C# you may want to use either Android or Windows Phone.  You should also take into consideration the market availability of developers.  If your key developer leaves how easy is it to find a knowledgeable replacement? A second consideration when it comes to programming languages is the qualities exposed by the languages of a particular platform.  How well does that development language and its associated frameworks support things like security and access to the features of the smartphone hardware?  This will play into your overall cost of ownership if you have to create this infrastructure on your own. Manage Limited Resources Everything is limited on a smartphone: battery, memory, processing power, network bandwidth.  When developing your applications you will have to keep your footprint as small as possible in every way.  This means not running unnecessary processes in the background that will drain the battery or pulling more data over the airwaves than you have to.  You also want to keep your on device in as compact a format as possible. Mobile Design Patterns There are a number of design patterns that have either come to life because of smartphone development or have been adapted for this use.  The main pattern in the Windows Phone environment is the MVVM (Model-View-View-Model).  This is great for overall application structure and separation of concerns.  The fun part is trying to keep that separation as pure as possible.  Many of the other patterns may or may not have strict definitions, but some that you need to be concerned with are push notification, asynchronous communication and offline data storage. Real estate is limited on smartphones and even tablets. You are also limited in the type of controls that can be represented in the UI. This means rethinking how you modularize your application. Typing is also much harder to do so you want to reduce this as much as possible.  This leads to UI patterns.  While not what we would traditionally think of as design patterns the guidance each platform has for UI design is critical to the success of your application.  If user find the application difficult navigate they will not use it. Development Process Because of the differences in development tools required, test devices and certification and deployment processes your teams will need to learn new way of working together.  This will include the need to integrate service contracts of back-end systems with mobile applications.  You will also want to make sure that you present consistency across different access points to corporate data.  Your web site may have more functionality than your smartphone application, but it should have a consistent core set of functionality.  This all requires greater communication between sub-teams of your developers. Testing Process Testing of smartphone apps has a lot more to do with what happens when you lose connectivity or if the user navigates away from your application. There are a lot more opportunities for the user or the device to perform disruptive acts.  This should be your main testing concentration aside from the main business requirements.  You will need to do things like setting the phone to airplane mode and seeing what the application does in order to weed out any gaps in your handling communication interruptions. Need For Outside Experts Since this is a development area that is new to most companies the need for experts is a lot greater. Whether these are consultants, vendor representatives or just development community forums you will need to establish expert contacts. Nothing is more dangerous for your project timelines than a lack of knowledge.  Make sure you know who to call to avoid lengthy delays in your project because of knowledge gaps. Security Security has to be a major concern for enterprise applications. You aren't dealing with just someone's game standings. You are dealing with a companies intellectual property and competitive advantage. As such you need to start by limiting access to the application itself.  Once the user is in the app you need to ensure that the data is secure at all times.  This includes both local storage and across the wire.  This means if a platform doesn’t natively support encryption for these functions you will need to find alternatives to secure your data.  You also need to keep secret (encryption) keys obfuscated or locked away outside of the application. People can disassemble the code otherwise and break your encryption. Offline Capabilities As we discussed earlier one your biggest concerns is not having connectivity.  Because of this a good portion of your code may be dedicated to handling loss of connection and reconnection situations.  What do you do if you lose the network?  Back up all your transactions and store of any supporting data so that operations can continue off line. In order to support this you will need to determine the available flat file or local data base capabilities of the platform.  Any failed transactions will need to support a retry mechanism whether it is automatic or user initiated.  This also includes your services since they will need to be able to roll back partially completed transactions.  What ever you do, don’t ignore this area when you are designing your system. Deployment Each platform has different deployment capabilities. Some are more suited to enterprise situations than others. Apple's approach is probably the most mature at the moment. Prior to the current generation of smartphone platforms it would have been Windows CE. Windows Phone 7 has the limitation that the app has to be distributed through the same network as public facing applications. You mark them as private which means that they are only accessible by a direct URL. Unfortunately this does not make them undiscoverable (although it is very difficult). This will change with Windows Phone 8 where companies will be able to certify their own applications and distribute them.  Given this Windows Phone applications need to be more diligent with application access in order to keep them restricted to the company's employees. My understanding of the Android deployment schemes is that it is much less standardized then either iOS or Windows Phone. Someone would have to confirm or deny that for me though since I have not yet put the time into researching this platform further. Given my limited exposure to the iOS and Android platforms I have not been able to confirm this, but there are varying degrees of user involvement to install and keep applications updated. At one extreme the user just goes to a website to do the install and in other case they may need to download files and perform steps to install them. Future Bluetooth Today we use Bluetooth for keyboards, mice and headsets.  In the future it could be used to interrogate car computers or manufacturing systems or possibly retail machines by service techs.  This would open smartphones to greater use as a almost a Star Trek Tricorder.  You would get you all your data as well as being able to use it as a universal remote for just about any device or machine. Better corporation controlled deployment At least in the Windows Phone world the upcoming release of Windows Phone 8 will include a private certification and deployment option that is currently not available with Windows Phone 7 (Mango). We currently have to run the apps through the Marketplace certification process and use a targeted distribution method. Platform independent approaches HTML5 and JavaScript with Web Service has become a popular topic lately for not only creating flexible web site, but also creating cross platform mobile applications.  I’m not yet convinced that this lowest common denominator approach is viable in most cases, but it does have it’s place and seems to be growing.  Be sure to keep an eye on it. Summary From my perspective enterprise smartphone applications can offer a great competitive advantage to many companies.  They are not cheap to build and should be approached cautiously.  Understand the factors I have outlined in this series, do you due diligence and see if there is a portion of your business that can benefit from the mobile experience. del.icio.us Tags: Architecture,Smartphones,Windows Phone,iOS,Android

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  • Website Ethics / legal issues, image copyrights

    - by RailsN00b
    Ignoring the technical implementation of a website for a second, assume a website that is similar to twitter but with pictures. A user say something and puts a picture of whatever they said. As the nature of the internet, the images will most likely not be his/hers image. There are 2 options that I see for dealing with this: 1. The user will post a URL of the picture and the website will pull the picture from that URL everytime someone enters that page 2. The website will save the image in its own database of images and display the image to the visitors 'locally' The problem with option #1, while it saved storage, I see an issue with 'stealing' other websites bandwidth and if my website has many many visitors it could cost the image-hosting websites a lot and possible even crash it if the server can't handle the load. The problem with opion #2, while it saves the load to other websites, it practically takes pictures that could have copyright on them. Which option is better to implement in terms of legal issues and ethics? When do I need to contact another website to request permission to use the images from that site? Does anyone really care about that anymore. Where can I read about this?

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  • How would you TDD the functionality of getting the corresponding process of a running windows service?

    - by Matt Spinelli
    Purpose Over the last year or more I've been learning unit testing via books I've read recently like The Art of Unit Testing, Working Effectively with Legacy Code, and others. I've also been using unit tests, mocking frameworks, and the like, periodically at work and definitely see the value. However, I'm still having a hard time wrapping my mind around TDD (as opposed to TAD) when the situation calls for code that is gong to mostly use external API calls. Problem to solve Get the process associated with a windows service using the service name. example: Function GetProcess(ByVal serviceName As String) As Process Rules Show each major iteration in production & test code using TDD No need to see any other code or configuration that is required to get things to run. Just curious about the interfaces, concrete classes, and test methods. C# or VB.NET Must use the .Net framework regarding services/processes (i.e. System.Diagnostics.Process) Test Frameworks: Nunit or MSTest Isolation Frameworks: Moq, Rhino Mock, or Microsoft Moles Must write true unit tests (no integration tests) Additional notes As far as I can tell there are two approaches design wise. Use an Inversion of Control approach along with using the Adapter and/or Facade patterns to wrap the underlying .net framework objects dealing with processes and services. Keep the .net framework code in the class containing the Get Process method and use code detouring (interception) via Microsoft Moles to isolate the hard dependencies from the method under test.

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  • How does a CS student negotiate in/after a job interview?

    - by Billy ONeal
    Alright, I've gotten to the second step in the interview process. At this point I'm working under the assumption that I might be offered a position -- flying my butt to Redmond would be quite an expense if they weren't at least considering me for something (*crosses fingers*). So, if one is offered a position, how should a CS student negotiate? I've heard a few strategies about dealing with software companies when you are being considered for a hire, but most of them are considering the developer in a powerful position. In such examinations, (s)he has lots of job experience, and may even be overqualified for what the employer is looking for. (s)he is part of a small job market of qualified developers, because 99% of applications companies receive are from those who are woefully under qualified. I'm in a completely different position. I think I compare favorably to most of my fellow students, and I have been a programmer for almost 10 years, but often I still feel green compared to most of my coworkers. I'm in a position where the employer holds most of the chips; they'd be doing me quite a favor by hiring me. I think this scenario is considerably different than the targets for most of the advice I've seen. Above all, I don't want to be such a prick negotiating that it damages my chances to actually operate in a position, even if it means not negotiating at all. How should one approach a scenario like this? P.S. If this is off topic feel free to close it -- I think it's borderline and I'm of the opinion that it's better to ask and be closed than not ask at all ;)

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  • How to deal with a CEO making all technical decision but with little technical knowledge ?

    - by anonymous
    Hi, Question posted anonymously for obvious reasons. I am working in a company with a dev group of 5-6 developers, and I am in a situation which I have a hard time dealing with. Every technical choice (language, framework, database, database scheme, configuration scheme, etc...) is decided by the CEO, often without much rationale. It is very hard to modify those choices, and his main argument consists in "I don't like this", even though we propose several alternative with detailed pros/cons. He will also decide to rewrite from scratch our core product without giving a reason why, and he never participates to dev meetings because he considers it makes things slower... I am already looking at alternative job opportunities, but I was wondering if there anything we (the developers) could do to improve the situation. Two examples which shocked me: he will ask us to implement something akin to configuration management, but he reject any existing framework because they are not written in the language he likes (even though the implementation language is irrelevant). He also expects us to be able to write those systems in a couple of days, "because it is very simple". he keeps rewriting from scratch on his own our core product because the current codebase is too bad (codebase whose design was his). We are at our third rewrite in one year, each rewrite worse than the previous one. Things I have tried so far is doing elaborate benchmarks on our product (he keeps complaining that our software is too slow, and justifies rewrites to make it faster), implement solutions with existing products as working proof instead of just making pros/cons charts, etc... But still 90 % of those efforts go to the trashbox (never with any kind of rationale behind he does not like it, again), and often get reprimanded because I don't do exactly as he wants (not realizing that what he wants is impossible).

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