Search Results

Search found 9387 results on 376 pages for 'double byte'.

Page 140/376 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • Rounding a positive number to a power of another number

    - by Sagekilla
    I'm trying to round a number to the next smallest power of another number. The number I'm trying to round is always positive. I'm not particular on which direction it rounds, but I prefer downwards if possible. I would like to be able to round towards arbitrary bases, but the ones I'm most concerned with at the moment is base 2 and fractional powers of 2 like 2^(1/2), 2^(1/4), and so forth. Here's my current algorithm for base 2. The log2 I multiply by is actually the inverse of log2: double roundBaseTwo(double x) { return 1.0 / (1 << (int)((log(x) * log2)) } Any help would be appreciated!

    Read the article

  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

    Read the article

  • Matrix multiplication using Matrix Template library (MTL 4)

    - by Lxc
    The program is as following: #include <iostream> #include <boost/numeric/mtl/mtl.hpp> using namespace mtl; int main(int argc, char* argv[]) { dense_vector<double> a(5,1.0); dense_vector<double> b(5,2.0); a * trans(b); } I want to calculate a * trans(b), but there is a compling error :C2893. Will someone help me? Thanks a lot!

    Read the article

  • How to access the map returned by IParameterValues::getParameterValues()?

    - by Hua
    I declared a command and a commandParameter for this command. I specified the "values" of this commandParameter as a class implemented by myself. The implementation of this class is below, public class ParameterValues implements IParameterValues { @Override public Map<String, Double> getParameterValues() { // TODO Auto-generated method stub Map<String, Double> values = new HashMap<String, Double>(2); values.put("testParam", 1.1239); values.put("AnotherTest", 4.1239); return values; } } The implementation of the handler of this command is blow, public class testHandler extends AbstractHandler implements IHandler { private static String PARAMETER_ID = "my.parameter1"; @Override public Object execute(ExecutionEvent event) throws ExecutionException { String value = event.getParameter(PARAMETER_ID); MessageDialog.openInformation(HandlerUtil.getActiveShell(event), "Test", "Parameter ID: " + PARAMETER_ID + "\nValue: " + value); return null; } } Now, I contribute the command to a menu, <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="testParam"> </parameter> </command> Since I specified a "values" class for the commandParater, I expect when the menu is clicked, this code line "String value = event.getParameter(PARAMETER_ID);" in the handler class returns 1.1239 instead of "testParam". But, I still see that code line returns "testParam". What's the problem? How could I access the map returned by getParameterValues()? By the way, following menu declaration still works even I don't define "ppp" in the map. <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="ppp"> </parameter> </command> Thanks!

    Read the article

  • How can i use listDictionary?

    - by Phsika
    i can fill my listdictinary but, if running error returns to me in " foreach (string ky in ld.Keys)"(invalid operation Exception was unhandled) Error Detail : After creating a pointer to the list of sample collection has been changed. C# ListDictionary ld = new ListDictionary(); foreach (DataColumn dc in dTable.Columns) { MessageBox.Show(dTable.Rows[0][dc].ToString()); ld.Add(dc.ColumnName, dTable.Rows[0][dc].ToString()); } foreach (string ky in ld.Keys) if (int.TryParse(ld[ky].ToString(), out QuantityInt)) ld[ky] = "integer"; else if(double.TryParse(ld[ky].ToString(), out QuantityDouble)) ld[ky]="double"; else ld[ky]="nvarchar";

    Read the article

  • HttpSessionState Where, How, Advantages?

    - by blgnklc
    You see the code below, how I did use the session variable; So the three questions are; 1- Where are they stored? (Server or Client side) 2- Are they unique for each web page visitor? 3- Can I remove it using ajax or simple js code when my job is done with it? or it will be removed automatically..? sbyte[][] arrImages = svc.getImagesForFields(new String[] { "CustomerName", "CustomerSurName" }); Dictionary<string, byte[]> smartImageData = new Dictionary<string, byte[]>(); int i = 0; foreach (sbyte[] bytes in arrImages) { smartImageData.Add(fieldNames[i], ConvertToByte(bytes)); i++; } Session.Add("SmartImageData", smartImageData);

    Read the article

  • Interconnecting Emulator Instances Android

    - by blah01
    Hi all I want to communicate two emulators via DatagramSocket in Android. Each of them is a Node in a P2P system. Thus each of them has a server Thread and client Thread (created per GUI event). This is how I create server public static final String SERVERIP = "10.0.2.15"; //... run() { InetAddress serverAddr = InetAddress.getByName(SERVERIP); DatagramSocket socket = new DatagramSocket(SERVERPORT,serverAddr); while(true) { byte[] buf = new byte[29]; DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); //... } } The port is given by the user during initializing application. The client part (requesting some data) InetAddress serverAddr = InetAddress.getByName("10.0.2.2"); //... Log.i("Requester", "Trying to connect to device port = "+target); DatagramSocket socketJ = new DatagramSocket(); byte[] bufJ = Adaptor.createStringMsg(Adaptor.createJoingMsg(id, Location.getX(), Location.getY())).getBytes(); DatagramPacket packetJ = new DatagramPacket(bufJ, bufJ.length, serverAddr, target); Log.i("Requester", "Sending: '" + new String(bufJ) + "'"); socketJ.send(packetJ); Log.i("Requester", "Done."); Some additional info. The Node1 (emulatorA) has a server on port 8000 and Node2 (emulatorB) has a server on port 8001. The target port for "client part" is read properly. What tried to do is to set the redirection as such: //emulatorA redir add tcp:8000:8000 //emulatorB redir add tcp:8001:8001 However I can not get any communication beetwen those 2 emulators. As far as I understood the android tutorial about it should work like this redir add tcp:localhostPort:emulatorPort. I'm stuck with it :/. Can anyone point me the mistake or give some good advice. For the record while I was testing communication on a single device (client faking other node) everything worked, so I don't think there is a bug in the code. Btw does any one knows how can I get 2 set of logs for those 2 emulators (logA, logB)? It would help me a lot.

    Read the article

  • What's wrong with this addProximity code?

    - by Pentium10
    I have this code: private void setupProximity() { Intent intent = new Intent(this, viewContacts.class); PendingIntent sender = PendingIntent.getBroadcast(this, 0, intent, 0); LocationUtils.addProximity(this, -37.40, 144.55, 1000, 1000000, sender); } public static void addProximity(Context ctx,double lat, double lon, float rad,long exp, PendingIntent pintent) { LocationManager lm = (LocationManager) ctx.getSystemService(Context.LOCATION_SERVICE); lm.addProximityAlert(lat, lon, rad, exp, pintent); } Why I don't get the class to fire up? I am in the range of the zone.

    Read the article

  • Download Large Files using java

    - by angelina
    Dear All, I M building a application in which i want to download large files on handset (mobile),but if size of file is large i m getting exception socket exception-broken pipe . inputStream = new FileInputStream(path); byte[] buffer = new byte[1024]; int bytesRead = 0; do { bytesRead = inputStream.read(buffer, offset, buffer.length); resp.getOutputStream().write(buffer, 0, bytesRead); } while (bytesRead == buffer.length); resp.getOutputStream().flush(); }

    Read the article

  • delete & new in c++

    - by singh
    Hi This may be very simple question,But please help me. i wanted to know what exactly happens when i call new & delete , For example in below code char * ptr=new char [10]; delete [] ptr; call to new returns me memory address. Does it allocate exact 10 bytes on heap, Where information about size is stored.When i call delete on same pointer,i see in debugger that there are a lot of byte get changed before and after the 10 Bytes. Is there any header for each new which contain information about number of byte allocated by new. Thanks a lot

    Read the article

  • C++ integer floor function

    - by Thomas
    I want to implement greatest integer function. int x = 5/3; My question is with greater numbers could there be a loss of precision as 5/3 would produce a double? EDIT: Greatest integer function is integer less than or equal to X. Example: 4.5 = 4 4 = 4 3.2 = 3 3 = 3 What I want to know is 5/3 going to produce a double? Because if so I will have loss of precision when converting to int. Hope this makes sense. RE-EDIT: What OP calls 'greatest integer' most of us call 'floor'.

    Read the article

  • Java serial comm notifyOnDataAvailable configure receive buffer size?

    - by fred basset
    Hi All, I have a Java serial driver that's using the notifyOnDataAvailable mode to enable async. receive notification. I see an occasional problem where the SerialPortEvent.DATA_AVAILABLE serial event is not called until a relatively large no. of characters have been received (e.g. 34). The problem is that the sender sent a 20 byte packet, so the Java receiver did not send an ACK until the sender did a retry of the 20 byte send. Is there any way in Java COMM to configure the size of the receive buffer?

    Read the article

  • Which is faster in memory, ints or chars? And file-mapping or chunk reading?

    - by Nick
    Okay, so I've written a (rather unoptimized) program before to encode images to JPEGs, however, now I am working with MPEG-2 transport streams and the H.264 encoded video within them. Before I dive into programming all of this, I am curious what the fastest way to deal with the actual file is. Currently I am file-mapping the .mts file into memory to work on it, although I am not sure if it would be faster to (for example) read 100 MB of the file into memory in chunks and deal with it that way. These files require a lot of bit-shifting and such to read flags, so I am wondering that when I reference some of the memory if it is faster to read 4 bytes at once as an integer or 1 byte as a character. I thought I read somewhere that x86 processors are optimized to a 4-byte granularity, but I'm not sure if this is true... Thanks!

    Read the article

  • Serialize a C# class to binary be used by C++. How to handle alignment?

    - by glenn.danthi
    I am currently serializing a C# class into a binary stream using BinaryWriter. I take each element of the class and write it out using BinaryWriter. This worked fine as the C++ application reading this binary file supported packed structs and hence the binary file could be loaded directly. Now I have got a request to handle alignment as a new application has popped up which cannot support packed structs. What's the best way to convert the C# class and exporting it out as a binary keeping both 2 byte as well as 4 byte alignment in mind? The user can choose the alignment.

    Read the article

  • Solving C++ 'target of assignment not really an lvalue' errors

    - by Jason
    Given this code: void FrMemCopy(void *to, const void *from, size_t sz) { size_t sz8 = sz >> 3; size_t sz1 = sz - (sz8 << 3); while (sz8-- != 0) { *((double *)to)++ = *((double *)from)++; } while (sz1-- != 0) { *((char *)to)++ = *((char *)from)++; } } I am receiving target of assignment not really an lvalue warnings on the 2 lines inside the while loops. Can anyone break down those lines? a cast then an increment? What is a simplier way to write that? What does the error mean?

    Read the article

  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

    Read the article

  • How to read binary column in database into image on asp.net page?

    - by marko
    I want to read from database where I've stored a image in binary field and display a image. while (reader.Read()) { byte[] imgarr = (byte[])reader["file"]; Stream s = new MemoryStream(imgarr); System.Drawing.Image image = System.Drawing.Image.FromStream(s); Graphics g = Graphics.FromImage(image); g.DrawImage(image, new Point(400, 10)); image.Save(Response.OutputStream, ImageFormat.Jpeg); g.Dispose(); image.Dispose(); } con.Close(); This piece of code doesn't work: System.Drawing.Image image = System.Drawing.Image.FromStream(s); What am I doing wrong?

    Read the article

  • C++ a map to a 2 dimensional vector

    - by user1701545
    I want to create a C++ map where key is, say, int and value is a 2-D vector of double: map myMap; suppose I filled it and now I would like to update the second vector mapped by each key (for example divide each element by 2). How would I access that vector iteratively? The "itr-second[0]" syntax in the statement below is obviously wrong. What would be the right syntax for that action? for(std::map<in, vector<vector<double> > > itr = myMap.begin(); itr != myMap.end();++itr) { for(int i = 0;i < itr->second[0].size();++i) { itr->second[0][i] /= 2; } } thanks, rubi

    Read the article

  • How to change size of STL container in C++

    - by Jaime Pardos
    I have a piece of performance critical code written with pointers and dynamic memory. I would like to rewrite it with STL containers, but I'm a bit concerned with performance. Is there a way to increase the size of a container without initializing the data? For example, instead of doing ptr = new BYTE[x]; I want to do something like vec.insert(vec.begin(), x, 0); However this initializes every byte to 0. Isn't there a way to just make the vector grow? I know about reserve() but it just allocates memory, it doesn't change the size of the vector, and doesn't allows me to access it until I have inserted valid data. Thank you everyone.

    Read the article

  • c# im getting an error

    - by vj4u
    double dval = 1; for (int i = 0; i < Cols; i++) { k = 0; dval = 1; for (int j = Cols - 1; j >= 0; j--) { colIndex = (i + j) % 3; val *= dval[colIndex, k]; k++; } det -= dval; } im getting an error Cannot apply indexing with [] to an expression of type 'double' for dval help its urgent

    Read the article

  • Why does casting a NaN to a long yield a valid result?

    - by brainimus
    In the sample code below I am dividing by zero which when I step through it with the debugger the (dividend / divisor) yields an Infinity or NaN (if the divisor is zero). When I cast this result to a long I get a valid result, usually something like -9223372036854775808. Why is this cast valid? Why doesn't it stop executing (throw an exception for example) rather than assign an arbitrary value? double divisor = 0; double dividend = 7; long result = (long)(dividend / divisor);

    Read the article

  • JSP: I am doing an application in which i have to download ppt file .

    - by Sanjeev
    I am doing an application in which i have to download ppt file using a jsp page. I am using The following code but its not working <% try { String filename = "file/abc.ppt"; // set the http content type to "APPLICATION/OCTET-STREAM response.setContentType("APPLICATION/OCTET-STREAM"); // initialize the http content-disposition header to // indicate a file attachment with the default filename // "myFile.txt" String disHeader = "Attachment Filename=\"abc.ppt\""; response.setHeader("Content-Disposition", disHeader); // transfer the file byte-by-byte to the response object File fileToDownload = new File(filename); FileInputStream fileInputStream = new FileInputStream(fileToDownload); int i; while ((i=fileInputStream.read())!=-1) { out.write(i); } fileInputStream.close(); out.close(); }catch(Exception e) // file IO errors { e.printStackTrace(); } % can anybody solve this problem...........

    Read the article

  • How to create an ARGB_8888 pixel value?

    - by vidstige
    Say I want to create an array of pixel values to pass into the createBitmap method described here. I have three int values r, g, b in the range 0 - 0xff. How do I transform those into a opaque pixel p? Does the alpha channel go in the high byte or the low byte? I googled up the documentation but it only states that: Each pixel is stored on 4 bytes. Each channel (RGB and alpha for translucency) is stored with 8 bits of precision (256 possible values.) This configuration is very flexible and offers the best quality. It should be used whenever possible. So, how to write this method? int createPixel(int r, int g, int b) { retrurn ? }

    Read the article

  • unused memory using 32 bit integer in C

    - by endmade
    I have the folowing struct of integers (32 bit environment): struct rgb { int r; int g; int b; }; Am I correct in saying that, since rgb component values (0-255) only require 8-bits(1 byte) to be represented, I am only using 1 byte of memory and leaving 3 bytes unused for each component? Also, if I instead did the following: struct rgb{ unsigned int r:8; unsigned int g:8; unsigned int b:8; }; Assuming that what I said above is correct, would using this new struct reduce the number of unused bytes to 1?

    Read the article

  • How to read a XML format file to memory in C#?

    - by Nano HE
    // .net 2.0 and vs2005 used. I find some code below. I am not sure I can extended the sample code or not? thank you. if (radioButton.Checked) { MemoryStream ms=new MemoryStream(); byte[] data=ASCIIEncoding.ASCII.GetBytes(textBox1.Text); ms.Write(data,0,data.Length); reader = new XmlTextReader(ms); //some procesing code ms.Close(); reader.Close(); } BTW, Could you please help me to do some dissection about the line below. byte[] data=ASCIIEncoding.ASCII.GetBytes(textBox1.Text);

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >