Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 140/774 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • Java do while, while

    - by Pindatjuh
    Hello, what behaviour can I expect when I run this code: do while(testA) { // do stuff } while(testB); Will it behave like: do { while(testA) { // do stuff } } while(testB); Or: if(testA) { do { // do stuff } while(testA && testB); } Or something totally unexpected? I ask this question because I think this is quite ambiguous, and for other people searching on this topic, not because I am lazy to test it out.

    Read the article

  • PHP - Nested Looping Trouble

    - by Jeremy A
    I have an HTML table that I need to populate with the values grabbed from a select statement. The table cols are populated by an array (0,1,2,3). Each of the results from the query will contain a row 'GATE' with a value of (0-3), but there will not be any predictability to those results. One query could pull 4 rows with 'GATE' values of 0,1,2,3, the next query could pull two rows with values of 1 & 2, or 1 & 3. I need to be able to populate this HTML table with values that correspond. So HTML COL 0 would have the TTL_NET_SALES of the db row which also has the GATE value of 0. <?php $gate = array(0,1,2,3); $gate_n = count($gate); /* Database = my_table.ID my_table.TT_NET_SALES my_table.GATE my_table.LOCKED */ $locked = "SELECT * FROM my_table WHERE locked = true"; $locked_n = count($locked); /* EXAMPLE RETURN Row 1: my_table['ID'] = 1 my_table['TTL_NET_SALES'] = 1000 my_table['GATE'] = 1; Row 2: my_table['ID'] = 2 my_table['TTL_NET_SALES'] = 1500 my_table['GATE'] = 3; */ print "<table border='1'>"; print "<tr><td>0</td><td>1</td><td>2</td><td>3</td>"; print "<tr>"; for ($i=0; $i<$locked_n; $i++) { for ($g=0; $g<$gate_n; $g++) { if (!is_null($locked['TTL_NET_SALES'][$i]) && $locked['GATE'][$i] == $gate[$g]) { print "<td>$".$locked['TTL_NET_SALES'][$i]."</td>"; } else { print "<td>-</td>"; } } } print "</tr>"; print "</table>"; /* What I want to see: <table border='1'> <tr> <td>0</td> <td>1</td> <td>2</td> <td>3</td> </tr> <tr> <td>-</td> <td>1000</td> <td>-</td> <td>1500</td> </tr> </table> */ ?>

    Read the article

  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

    Read the article

  • K-nearest neighbour with closed-loop dimensions

    - by Tomas
    Hi, I've got a K-nearest neighbour problem where some of the dimensions are closed loops. For example one is 'time of day' and I'm matching for similarity so 'very early morning' is close to 'late evening', you can't just make it a linear scale from 'very early morning' at one end to 'late evening' at the other. How can I represent this in the data model? Is there an established way to handle this or a way to work around it?

    Read the article

  • calculate next line numbers

    - by osomanden
    Weird question I guess.. But I am not very math wiz - soo here goes.. I am trying to create a patterne (or variable patterns based on selection) based on x and y numbers (2 rows and 4 columns) and the direction of the counting of x numbers like: 1-2-3-4 5-6-7-8 That one is easy, when number of x-columns is reached, next line and continue x count. But with eg. this one (still 2 rows and 4 columns): 1-2-3-4 8-7-6-5 upsie.. what if it is eg. 3++ rows and still 4 columns? 1-2-3-4 8-7-6-5 9-10-11-12 what would be the formula for this - or other possible variations (teaser for variations): 9-10-11-12 8-7-6-5 1-2-3-4 or reversed

    Read the article

  • Python Loop for mysql statement

    - by user552974
    Hi, I have a project that i need to compile number of cities in each state and make an insert statement for mysql database. I think the easiest way to do it is via python but since i m a complete noob i would like to reach out all the python gurus here. Here is what the input looks like. Example below is for Florida. cities = ['Boca Raton', 'Boynton Beach', 'Bradenton', 'Cape Coral', 'Deltona'] and this what the output should be. INSERT INTO `oc_locations` (`idLocation`, `name`, `idLocationParent`, `friendlyName`) VALUES (1, 'Florida', 0, 'Florida'), (2, 'Boca Raton', 1, 'Boca Raton'), (3, 'Boynton Beach', 1, 'Boynton Beach'), (4, 'Bradenton', 1, 'Bradenton'), (5, 'Cape Coral', 1, 'Cape Coral'), (6, 'Deltona', 1, 'Deltona'), If you look at carefully the "idLocationParent" for "Florida" value is "0" so which means it is a top level value. This will be done for 50 states so ability to plug the state name into the mysql statement would be icing on the cake if there is a easy way to do it. Also alphabetical order and auto increment for the idLocation would be great. Here is an example of what i m trying to achieve concatenation is the part i need to figure out. for city in cities: print (1, 'city', 0, 'city'), city

    Read the article

  • help, stuck with logic variable comparison loop, javascript

    - by Jamex
    I have an input text box for search of input, the id of the text box is: id="search". if a user enters 'cat' at first and hit search. In the function, I get the value 'cat' by using the syntax: var input = document.getElementById("search").value; After that, the user enter 'dog' in the search box and hit search using the same function. The function would assign 'dog' to the input variable. How would I compare the current value (dog) to the previously entered value (cat)? I have tried to assign the original input with a statement, something like var orig = input; but that would only overwrite the original input with the new input. What is the logical approach to this problem.

    Read the article

  • Alternative to nesting for loops in Python

    - by davenz
    I've read that one of the key beliefs of Python is that flat nested. However, if I have several variables counting up, what is the alternative to multiple for loops? My code is for counting grid sums and goes as follows: def horizontal(): for x in range(20): for y in range(17): temp = grid[x][y: y + 4] sum = 1 for n in temp: sum += int(n) return sum This seems to me like it is too heavily nested. Firstly, what is considered to many nested loops in Python ( I have certainly seen 2 nested loops before). Secondly, if this is too heavily nested, what is an alternative way to write this code?

    Read the article

  • UIWebView comparing current and defined URL's with a loop depending on result

    - by Syleron
    I am trying to compare the current url in webView with a defined url say google.com so in theory.. NSURLRequest *currentRequest = [webView request]; NSURL *currentURL = [currentRequest URL]; would give us our current url... NSString *newurl = @"http://www.google.com"; this would give us the compared to defined url while (!currentURL == newurl) { //do whatever here because currentURL does not equal the newurl } This does not seem to work though.. solutions?

    Read the article

  • While loop not reading in the last item

    - by Gandalf StormCrow
    I'm trying to read in a multi line string then split it then print it .. here is the string : 1T1b5T!1T2b1T1b2T!1T1b1T2b2T!1T3b1T1b1T!3T3b1T!1T3b1T1b1T!5T1*1T 11X21b1X 4X1b1X When I split the string with ! I get this without the last line string : 1T1b5T 1T1b5T1T2b1T1b2T 1T2b1T1b2T1T1b1T2b2T 1T1b1T2b2T1T3b1T1b1T 1T3b1T1b1T3T3b1T 3T3b1T1T3b1T1b1T 1T3b1T1b1T5T1*1T 5T1*1T11X21b1X 11X21b1X Here is my code : import java.io.BufferedInputStream; import java.util.Scanner; public class Main { public static void main(String args[]) { Scanner stdin = new Scanner(new BufferedInputStream(System.in)); while (stdin.hasNext()) { for (String line : stdin.next().split("!")) { System.out.println(line); for (int i = 0; i < line.length(); i++) { System.out.print(line.charAt(i)); } } } } } Where did I make the mistake, why is not reading in the last line? After I read in all lines properly I should go trough each line if I encounter number I should print the next char the n times the number I just read, but that is long way ahead first I need help with this. Thank you UPDATE : Here is how the output should look like : 1T1b5T 1T2b1T1b2T 1T1b1T2b2T 1T3b1T1b1T 3T3b1T 1T3b1T1b1T 5T1*1T 11X21b1X 4X1b1X Here is a solution in C(my friend solved it not me), but I'd stil wanted to do it in JAVA : #include <stdio.h> int main (void) { char row[134]; for (;fgets (row,134,stdin)!=NULL;) { int i,j=0; for (i=0;row[i]!='\0';i++) { if (row[i]<='9'&&row[i]>='1') j+=(row[i]-'0'); else if ((row[i]<='Z'&&row[i]>='A')||row[i]=='*') for (;j;j--) printf ("%c",row[i]); else if (row[i]=='b') for (;j;j--) printf (" "); else if (row[i]=='!'||row[i]=='\n') printf ("\n"); } } return 0; }

    Read the article

  • from loop to Nested loops ?

    - by WM
    I have this program that returns a factorial of N. For example, when entering 4,,, it will give 1! , 2! , 3! How could I convert this to use nested loops? public class OneForLoop { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.print("Enter a number : "); int N = input.nextInt(); int factorial = 1; for(int i = 1; i < N; i++) { factorial *= i; System.out.println(i + "! = " + factorial); } } }

    Read the article

  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

    Read the article

  • Parsing XML file using a for loop

    - by Johnny Spintel
    I have been working on this program which inserts an XML file into a MYSQL database. I'm new to the whole .jar idea by inserting packages. Im having an issue with parse(), select(), and children(). Can someone inform me how I could fix this issue? Here is my stack trace and my program below: Exception in thread "main" java.lang.Error: Unresolved compilation problems: The method select(String) is undefined for the type Document The method children() is undefined for the type Element The method children() is undefined for the type Element The method children() is undefined for the type Element The method children() is undefined for the type Element at jdbc.parseXML.main(parseXML.java:28) import java.io.*; import java.sql.*; import org.jsoup.Jsoup; import org.w3c.dom.*; import javax.xml.parsers.*; public class parseXML{ public static void main(String xml) { try{ BufferedReader br = new BufferedReader(new FileReader(new File("C:\\staff.xml"))); String line; StringBuilder sb = new StringBuilder(); while((line=br.readLine())!= null){ sb.append(line.trim()); } Document doc = Jsoup.parse(line); StringBuilder queryBuilder; StringBuilder columnNames; StringBuilder values; for (Element row : doc.select("row")) { // Start the query queryBuilder = new StringBuilder("insert into customer("); columnNames = new StringBuilder(); values = new StringBuilder(); for (int x = 0; x < row.children().size(); x++) { // Append the column name and it's value columnNames.append(row.children().get(x).tagName()); values.append(row.children().get(x).text()); if (x != row.children().size() - 1) { // If this is not the last item, append a comma columnNames.append(","); values.append(","); } else { // Otherwise, add the closing paranthesis columnNames.append(")"); values.append(")"); } } // Add the column names and values to the query queryBuilder.append(columnNames); queryBuilder.append(" values("); queryBuilder.append(values); // Print the query System.out.println(queryBuilder); } }catch (Exception err) { System.out.println(" " + err.getMessage ()); } } }

    Read the article

  • vba Loop over a non-contiguous range

    - by Jeffrey
    I have a non-contiguous range on rows (example address of myRange: $2:$2,$4:$205,$214:$214) and I would like to access a specific row and column within the range. I have tried the following: 'Get the value of the 2nd row, 1st column within the range myRange.rows(2).Cells(, 1).Value However, this is giving me the value of the 2nd row in the WorkSheet, and NOT in the range - meaning it is giving me address $3$1 - and not $4$1 Can someone please explain how I can access the values within in my range? (It may have to do with different areas) Thank You

    Read the article

  • Question about variable definitions in functions.

    - by Kaan Tekelioglu
    Hi. #include <stdio.h> main() { int a; for(a=1; a<=4 && printf("%d ",a); a++) { int a; static int b=a; printf("%d ",(a++)-b); } getchar(); getchar(); } In this code, the printout is 1 0 2 1 3 2 4 3. I understand why the int a; part works differently then the int a which was defined outside the for function, and why static int b; is only defined once with the primary value of a ; but why does the (a++) part in printf affect proceeding values of a? Don't we redefine int a; each time the for function runs? Thanks in advance.

    Read the article

  • Java Function Analysis

    - by khan
    Okay..I am a total Python guy and have very rarely worked with Java and its methods. The condition is that I have a got a Java function that I have to explain to my instructor and I have got no clue about how to do so..so if one of you can read this properly, kindly help me out in breaking it down and explaining it. Also, i need to find out any flaw in its operation (i.e. usage of loops, etc.) if there is any. Finally, what is the difference between 'string' and 'string[]' types? public static void search(String findfrom, String[] thething){ if(thething.length > 5){ System.err.println("The thing is quite long"); } else{ int[] rescount = new int[thething.length]; for(int i = 0; i < thething.length; i++){ String[] characs = findfrom.split("[ \"\'\t\n\b\f\r]", 0); for(int j = 0; j < characs.length; j++){ if(characs[j].compareTo(thething[i]) == 0){ rescount[i]++; } } } for (int j = 0; j < thething.length; j++) { System.out.println(thething[j] + ": " + rescount[j]); } } }

    Read the article

  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

    Read the article

  • string auto splitting in each loop - jquery

    - by sluggerdog
    I have the following jquery code that is looping through the returned json data, for some reason is it splitting the suburb by a space when being assigned as the value but not as the text, I cannot work out why this is happening. MY CODE $.each(data , function( index, obj ) { $.each(obj, function( key, value ) { var suburb = $.trim(value['mcdl01']); var number = $.trim(value['mcmcu']); $("#FeedbackBranchName").append("<option value=" + suburb + ">" + suburb + " (" + number + ")</option>"); }); }); SAMPLE RETURNED RESULTS <option **value="AIRLIE" beach=""**>AIRLIE BEACH (4440)</option> <option value="ASHMORE">ASHMORE (4431)</option> <option **value="BANYO" commercial=""**>BANYO COMMERCIAL (4432)</option> <option value="BEENLEIGH">BEENLEIGH (4413)</option> <option value="BERRIMAH">BERRIMAH (4453)</option> <option **value="BOWEN" hills=""**>BOWEN HILLS (4433)</option> Notice how for AIRLEE BEACH, BANYO COMMERICAL AND BOWN HILLS the second word has been separated out from the value attribute but it's fine at the text level. Anyone have any idea why this might happen? Thanks

    Read the article

  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

    Read the article

  • Infinite Refresh Loop in Firefox 3.0

    - by Martin Gordon
    I'm having a strange issue with my Javascript in Firefox 3.0.x. In Firefox 3.0.12, the page constantly reloads as soon as the list body is loaded. Neither Firefox 3.5, Safari 4 nor Chrome 5 (all on Mac) experience this issue. EDIT: I've created an isolated example rather than pulling this from my existing code. test.js function welcomeIndexOnLoad() { $("#options a").live('click', function () { optionClicked($(this), "get_list_body.html"); return false; }); $(document).ready(function() { optionClicked(null, "get_list_body.html"); }); } function optionClicked(sender, URL) { queryString = ""; if (sender != null) { queryString = $(sender).attr("rel"); } $("#list_body").load(URL + "?" + queryString, function(resp, status, AJAXReq) { console.log(resp); console.log("" + status); location.hash = queryString; }); }? test.html <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="test.js"></script> <script> welcomeIndexOnLoad(); </script> </head> <body> <div id="container"> Outside of list body. <div id="list_body"> </div> </div> </body> </html> get_list_body.html <h3> <div id="options"> <a href="#" rel="change_list">Change List</a> </div> <ul> <li>li</li> </ul> jQuery line 5252 (an xhr.send() call) shows up in the console as soon as the page reloads: xhr.send( type === "POST" || type === "PUT" || type === "DELETE" ? s.data : null );

    Read the article

  • C Program Stalls or Infinite Loops inside and else statement?

    - by Bobby S
    I have this weird thing happening in my C program which has never happened to me before. I am calling a void function with a single parameter, the function is very similar to this so you can get the jist: ... printf("Before Call"); Dumb_Function(a); printf("After Call"); ... ... void Dumb_Function(int a){ if(a == null) { } else{ int i; for(i=0; i<a; i++) { do stuff } printf("test"); } } This will output Before Call test and NOT "After Call" How is this possible? Why does my function not return? Did my program counter get lost? I can not modify it to a non void function. When running the cursor will blink and I am able to type, I press CTRL+C to terminate. Any ideas?

    Read the article

  • Anova test in the loop and outputing the p-value in separate column

    - by Juanhijuan
    Once again I'm trying to get an answer. I am already stuck for like 5h with that so that's why I keep trying to get an answer. That's my data: id Sequence variable value 75 AAAAGAAAVANQGKK BiotinControl1_2 3893050.50 192 AAAAGAAAVANQGKK BiotinControl1_2 900604.61 3770 AAFTKLDQVWGSE BiotinControl1_2 90008.14 The code which I am trying to use to calculate the p-value: My Code: tbl_anv <- tbl_all_onlyK[,c("id", "BiotinControl1_2", "BiotinControl2", "BiotinControl3", "BiotinTreatment1_2", "BiotinTreatment2", "BiotinTreatment3", "Sequence")] tbl_reo <- melt(tbl_anv, measure.vars=2:7) set.seed(1) vars <- c("id", "BiotinControl1_2", "BiotinControl2", "BiotinControl3", "BiotinTreatment1_2", "BiotinTreatment2", "BiotinTreatment3", "Sequence") tbl_reo <- as.data.frame(tbl_reo) by(tbl_reo,tbl_reo$Sequence,function(x){ anova(lm(value ~ variable, data = x))$"Pr(>F)"[1] }) An error ocurs: There were 50 or more warnings (use warnings() to see the first 50) Anyway, how can I do that and export the p-value in the separate column. That's what I tried to do on my own: aov_test <- by(tbl_reo,tbl_reo$Sequence,function(x){ anova(lm(value ~ variable, data = x))$"Pr(>F)"[1] }) tbl_reo[,5] <- aov.test[[1]]$'Pr(>F)'[1]

    Read the article

  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >