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  • Objective C: Create arrays from first array based on value

    - by Nic Hubbard
    I have an array of strings that are comma separated such as: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA Bill Gates,44,WA Bill Nye,21,OR I have those values in an NSScanner object so that I can loop through the values and get each comma seperated value using objectAtIndex. So, what I would like to do, is group the array items into new arrays, based on a value, in this case, State. So, from those, I need to loop through, checking which state they are in, and push those into a new array, one array per state. CA Array: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA WA Array: Bill Gates,44,WA OR Array: Bill Nye,21,OR So in the end, I would have 3 new arrays, one for each state. Also, if there were additional states used in the first array, those should have new arrays created also. Any help would be appreciated!

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  • How does overlayViewTouched notification work in the MoviePlayer sample code

    - by Jonathan
    Hi, I have a question regarding the MoviePlayer sample code provided by apple. I don't understand how the overlayViewTouch notification works. The NSlog message I added to it does not get sent when I touch the view (not button). // post the "overlayViewTouch" notification and will send // the overlayViewTouches: message - (void)overlayViewTouches:(NSNotification *)notification { NSLog(@"overlay view touched"); // Handle touches to the overlay view (MyOverlayView) here... } I can, however, get the NSlog notification if I place it in -(void)touchesBegan in "MyOverlayView.m". Which makes me think it is recognizing touches but not sending a notification. // Handle any touches to the overlay view - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; if (touch.phase == UITouchPhaseBegan) { NSLog(@"overlay touched(from touchesBegan") // IMPORTANT: // Touches to the overlay view are being handled using // two different techniques as described here: // // 1. Touches to the overlay view (not in the button) // // On touches to the view we will post a notification // "overlayViewTouch". MyMovieViewController is registered // as an observer for this notification, and the // overlayViewTouches: method in MyMovieViewController // will be called. // // 2. Touches to the button // // Touches to the button in this same view will // trigger the MyMovieViewController overlayViewButtonPress: // action method instead. NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc postNotificationName:OverlayViewTouchNotification object:nil]; } } Can anyone shed light on what I am missing or doing wrong? Thank you.

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  • iPhone: NSAlert Delegate Method Never Called

    - by Marco
    Hello, I have implemented an NSAlert but the delegate method didDissmissWithButton is never called. This code evokes the NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the NSAlert delegate method: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } The method is never called, what is my mistake?

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  • The accossoryView of a UITableViewCell disappears after the visible view is changed

    - by Luca
    Hi! I'm experiencing this strange situation. I have a UITableView where, when the user selects a cell, a long (network) process begins. So, I performed this in a background thread and I placed (in the didSelectRowAtIndexPath) a UIActivityIndicatorView as the accessory view. This is what I wrote: UITableViewCell* cell = [self.tableView cellForRowAtIndexPath:indexPath]; UIActivityIndicatorView* activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; cell.accessoryView = activityView; [activityView startAnimating]; [activityView release]; everything seems to work correctly, except that, if during a loading process (when the indicator is animated), I switch the view using a UITabBar, when I go back to the UITableView, the UIActivityIndicatorView that should still be there has disappeared. Any idea of what I did wrong? Thanks!

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  • What is a good way to animate UIViews inside UITableViewCell after a callback?

    - by erotsppa
    We couldn't find a way to animate UIViews inside a UITableCell as an action from a callback. Suppose in a scenario where you click on a button on the UITableViewCell and it fires off an asynchronous action to download a picture. Suppose further that when the picture is downloaded we want a UIView in the cell to animate the picture to give user a visual feedback that something new is about to be presented. We couldn't find a way to track down the UIVIew to invoke beginAnimation on because the original cell that the user clicked on might now be used for another row due to the nature of cells being reused when you scroll up and down in the table. In other words we can't keep a pointer to that UITableViewCell. We need to find another way to target the cell and animate it if that row is visible and don't animate if the row is scrolled out of range.

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  • How can I pop a view from a UINavigationController and replace it with another in one operation?

    - by Matt Brandt
    I have an application where I need to remove one view from the stack of a UINavigationController and replace it with another. The situation is that the first view creates an editable item and then replaces itself with an editor for the item. When I do the obvious solution within the first view: MyEditViewController *mevc = [[MYEditViewController alloc] initWithGizmo: gizmo]; [self retain]; [self.navigationController popViewControllerAnimated: NO]; [self.navigationController pushViewController: mevc animated: YES]; [self release]; I get very strange behavior. Usually the editor view will appear, but if I try to use the back button on the nav bar I get extra screens, some blank, and some just screwed up. The title becomes random too. It is like the nav stack is completely hosed. What would be a better approach to this problem? Thanks, Matt

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  • Asynchronous Image loading in certain custom UITableViewCells

    - by Dan
    So, I'm sure that this issue has been brought up before, but I haven't quite seen a solution for my specific problem. What I'm doing is loading a group of custom UITableViewCell's that are drawn using Loren Brichter's solution, each cell has some content, an icon (representing the user) that is asynchronously loaded into it, and a few other things. Eventually, I'm hoping to add support for images. Not every cell has an image, so in the creation of the cell, it determines if an image is required to be loaded and drawn into the cell. My problem is that I don't know how I can do that while keeping the image loaded asynchronously - with not every cell having the need to load an image (like needed with the icon) I'm not sure how to keep it in order when an cell is thrown off screen and re-rendered when the user scrolls over it. Each cell draws it content from an NSArray containing a custom object called FeedItem. All I'm really looking for is some sort of solution or idea to help me because right now I am at a loss. Thanks guys, I will appreciate the help.

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  • sqlite3 no insert is done after --> insert into --> SQLITE_DONE

    - by Fra
    Hi all, I'm trying to insert some data in a table using sqlite3 on an iphone... All the error codes I get from the various steps indicate that the operation should have been successful, but in fact, the table remains empty...I think I'm missing something... here the code: sqlite3 *database = nil; NSString *dbPath = [[[ NSBundle mainBundle ] resourcePath ] stringByAppendingPathComponent:@"placemarks.sql"]; if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ sqlite3_stmt *insert_statement = nil; //where int pk, varchar name,varchar description, blob picture static char *sql = "INSERT INTO placemarks (pk, name, description, picture) VALUES(99,'nnnooooo','dddooooo', '');"; if (sqlite3_prepare_v2(database, sql, -1, &insert_statement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database)); } int success = sqlite3_step(insert_statement); int finalized = sqlite3_finalize(insert_statement); NSLog(@"success: %i finalized: %i",success, finalized); NSAssert1(101, @"Error: failed to insert into the database with message '%s'.", sqlite3_errmsg(database)); sqlit3_step returns 101, so SQLITE_DONE, which should be ok.. If I execute the sql statement in the command line it works properly... anyone has an idea? could it be that there's a problem in writing the placemarks.sql because it's in the resources folder? rgds Fra

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  • webViewDidFinishLoad exception

    - by Nava Carmon
    Hi, I have a screen with a webView in my navigation controller stack and when I navigate from this view back to a previous before the page completely loaded I get a EXCEPTION_BAD_ACCESS. Seems, that the view with a webView being released before it comes to webViewDidFinishLoad function. My question is how to overcome this problem? I don't expect from the user to wait till the page loads... The code is very simple: - (void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; NSURL *url = [NSURL URLWithString:storeUrl]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [browser loadRequest:requestObj]; } TIA

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  • NSMutableArray count method show the NSMutableArray is count 0?

    - by Tattat
    This is my init method: -(id)init{ self = [super init]; magicNumber = 8; myMagicArray = [[NSMutableArray alloc] initWithCapacity:(magicNumber*magicNumber)]; NSLog(@"this is the magic Array: %d", [myMagicArray count]); return self; } This is the .h: @interface Magic : NSObject { NSMutableArray *myMagicArray; int magicNumber; } The console shows me that number is 0. instead of 64, wt's happen? I already check out this post: StackOverflow Link: http://stackoverflow.com/questions/633699/nsmutablearray-count-always-returns-zero

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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • UISlider returns two Touch Up Inside events, why does that happen?

    - by willc2
    I have a slider that I'm using to set a float value somewhere. I connect Value Changed to a method in my viewController. That part works fine. I need to know when the user starts touching the control but not necessarily every single instant that the slider changes (I receive the Value Changed events for that). So I connected a Touch Up Inside event to another method in the viewController. The problem it, that method gets called twice when the user touches the UISlider control. WTF? It doesn't work that way with UIButtons or other touch events like Touch Down. I can work around it, I think, but it seems like a bug in the way the slider control handles touches. Does anybody know why it happens? BTW: the double touch event happens even when Touch Up Inside is the only connected event.

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  • Resize a UITableView to accomodate a translucent header before it becomes visible

    - by scotru
    I have a UITableView inside a UINavigationController. The navigation controller uses a translucent navigation bar--as a result, my table view is displayed behind the navigation bar and it's height includes the height of the navigation bar. However, I want the table view to appear below the navigation bar (as it would if it were not translucent). I'm working in MonoTouch, but I think the principles are language independent. Here's the code I'm using to resize the UITableView frame: RectangleF rect = tableView.Frame; tableView.Frame = new RectangleF (rect.Left, rect.Top + 44, rect.Width, rect.Height - 44); tableView.ContentInset = new UIEdgeInsets (0, 0, 0, 0); This works fine if I place it in the viewDidAppear method, but will not work in the viewWillAppear method. In the viewDidAppear method, however I can see the resize occurring briefly in the form of a flicker. I want to do the resize before the frame appears. But if I put this code in viewWillAppear or viewDidLoad, it has no effect. Thanks in advance for any help!

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  • iPhone: UITextField inside TableView cell?

    - by Nic Hubbard
    I am trying to programatically add a UITextFiled inside one of my tableview cells. How would I do this? Assuming it is in the following method, what code would I use? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:CellIdentifier] autorelease]; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; // Don't let the user click when not in editing mode cell.selectionStyle = UITableViewCellSelectionStyleNone; } switch (indexPath.row) { case 0: cell.textLabel.text = @"Title"; // This is where I want to add a text field cell.detailTextLabel.text = @"test"; cell.editing = YES; break; } return cell; }

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  • wsimport and Android or any other ProxyGenerator for android?

    - by Shoaib Shaikh
    I am currently developing an Android app i previously developed for IPhone. My Backend is built using WCF service with basichttpEndpoint, i also enabled RESTful methods for better support with other Mobile platforms as well. Now i want to access my existing WCF service(SOAP/REST endpoint) on Android but i need some good ProxyGenerator to consume my services. I just google around for some solution and i found wsimport and wsdl2java(Axis) are two options in java domain. But i am still unable to find any solution related to Android. Can anyone suggest me the best practice in such scenario?

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  • How do I display a local html file in a UIWebView?

    - by Thomas
    I have a relatively simple question that I cannot seem to find the answer for. While doing the Google Maps Java API Tutorials, I ran into a problem. I can load an HTML file from the web, but when I try it locally, it just displays the contents of the file instead of running the script. Here's what works: NSString *url = @"http://code.google.com/apis/maps/documentation/v3/examples/geocoding-simple.html"; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:url]]; [webView loadRequest:request]; I want to store the HTML file locally and run it from the device itself, so I tried: [webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"geocoding-simple" ofType:@"html"]isDirectory:NO]]]; and it just displayed the contents of the file. What am I doing wrong here? Thomas

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  • Convert UIViews made programmatically to UIScrollViews

    - by Scott
    So I have a bunch of UIViews that I made programmatically and placed a bunch of content on (UIButtons, UILabels, UINavigationBars, etc.), and most of these views are going to need to actually be UIScrollViews instead. Now keep in mind I made all these through code not the Interface Builder. What I first tried was to just change each declaration of a UIView to a UIScrollView instead, and that compiled and ran fine, however, they were not scrollable. It's REALLY weird. Here is the code that I change into UIScrollViews, although it doesn't scroll: - (void)loadView { //allocate the view self.view = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; UIFont *myBoldFont = [UIFont boldSystemFontOfSize:20.0]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(20, b + (j*45), c, d)]; [label setBackgroundColor:[UIColor clearColor]]; label.text = element; label.font = myBoldFont; UIImage *img = [UIImage imageNamed:@"ButtonBase.png"]; [button setImage:img forState:UIControlStateNormal]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); // [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; [self.view addSubview:label]; j++; } } What am I doing wrong?

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  • iphone image saving

    - by kpower
    I can save image to iPhone (iPhone Photo Albums \ Saved Photos) with UIImageWriteToSavedPhotosAlbum(image, onCompleteTarget, onCompleteSelector, contextInfoToCompleteSelector); But if there any way to check, if current image was already saved (to save it only once)?

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  • How to disable multiple touches on a ScrollView and UIImage

    - by Rob
    I have a scrollview that I am loading images into that the user can touch and play a sound. However, the program is getting confused when I press one image with one finger and then another one with a different finger. It thinks you are pushing the same button again and therefore plays the sound again (so you have two of the same sounds playing at the same time even though you may have pressed a different sound button). I tried setting exclusiveTouch for each UIImage but that didn't seem to work in this case for some reason. What am I missing or is there a better way to do this? Here is some code: for creating buttons.... - (void) createButtons { CGRect myFrame = [self.outletScrollView bounds]; CGFloat gapX, gapY, x, y; int columns = 3; int myIndex = 0; int viewWidth = myFrame.size.width; int buttonsCount = [g_AppsList count]; float actualRows = (float) buttonsCount / columns; int rows = buttonsCount / columns; int buttonWidth = 100; int buttonHeight = 100; if (actualRows > rows) rows++; //set scrollview content size to hold all the glitter icons library gapX = (viewWidth - columns * buttonWidth) / (columns + 1); gapY = gapX; y = gapY; int contentHeight = (rows * (buttonHeight + gapY)) + gapY; [outletScrollView setContentSize: CGSizeMake(viewWidth, contentHeight)]; UIImage* myImage; NSString* buttonName; //center all buttons to view int i = 1, j = 1; for (i; i <= rows; i++) { //calculate gap between buttons gapX = (viewWidth - (buttonWidth * columns)) / (columns + 1); if (i == rows) { //this is the last row, recalculate gap and pitch gapX = (viewWidth - (buttonWidth * buttonsCount)) / (buttonsCount + 1); columns = buttonsCount; }//end else x = gapX; j = 1; for (j; j <= columns; j++) { //get shape name buttonName = [g_AppsList objectAtIndex: myIndex]; buttonName = [NSString stringWithFormat: @"%@.png", buttonName]; myImage = [UIImage imageNamed: buttonName]; TapDetectingImageView* imageView = [[TapDetectingImageView alloc] initWithImage: myImage]; [imageView setFrame: CGRectMake(x, y, buttonWidth, buttonHeight)]; [imageView setTag: myIndex]; [imageView setContentMode:UIViewContentModeScaleToFill]; [imageView setUserInteractionEnabled: YES]; [imageView setMultipleTouchEnabled: NO]; [imageView setExclusiveTouch: YES]; [imageView setDelegate: self]; //add button to current view [outletScrollView addSubview: imageView]; [imageView release]; x = x + buttonWidth + gapX; //increase button index myIndex++; }//end for j //increase y y = y + buttonHeight + gapY; //decrease buttons count buttonsCount = buttonsCount - columns; }//end for i } and for playing the sounds... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); if (allTouchesEnded) { //stop playing theAudio.stop; }//end if //stop playing theAudio.stop; }

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