Search Results

Search found 14773 results on 591 pages for 'smart flash cache'.

Page 140/591 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • Database cache that I'm not aware of?

    - by Martin
    I'm using asp.net mvc, linq2sql, iis7 and sqlserver express 2008. I get these intermittent server errors, primary key conflicts on insertion. I'm using a different setup on my development computer so I can't debug. After a while they go away. Restarting iis helps. I'm getting the feeling there is cache somewhere that I'm not aware of. Can somebody help me sort out these errors? Cannot insert duplicate key row in object 'dbo.EnquiryType' with unique index 'IX_EnquiryType'. Edits regarding Venemos answer Is it possible that another application is also accessing the same database simultaneously? Yes there is, but not this particular table and no inserts or updates. There is one other table with which I experience the same problem but it has to do with a different part of the model. How often an in what context do you create a new DataContext instance? Only once, using the singleton pattern. Are the primary keys generated by the database or by the application? Database. Which version of ASP.NET MVC and which version of .NET are you using? RC2 and 3.5.

    Read the article

  • Clear tableView cell cache (or remove an entry)

    - by ManniAT
    Hi, I have the same question problem as described here http://stackoverflow.com/questions/2286669/iphone-how-to-purge-a-cached-uitableviewcell But my problem can't be solved with "resetting content". To be precise - I use a custom cell (own class). While running the application it is possible that I have to use a different "cell type". It's the same class - but it has (a lot of) differnt attributes. Of course I could always reset all the things at "PrepareForReuse" but that's not a good idea I guess (there are a lot things to reset). My idea - I do all these things in the constructor of the cell. And all the rows will use this "type of cell" later. When the (seldom) situation comes that I have to change the look of all rows I create a new instance of this kind of cell with different settings. And now I want to replace the queued cell with this new one. I tried it with simply calling the constructor with the same cellidentifier (in the hope it will replace the existing one) but that doesn't work. I also didn't find a "ClearReusableCells" or something like this. Is there a way to clear the cache - or to remove / replace a specific item? Manfred

    Read the article

  • Cache layer for MVC - Model or controller?

    - by Industrial
    Hi everyone, I am having some second thoughts about where to implement the caching part. Where is the most appropriate place to implement it, you think? Inside every model, or in the controller? Approach 1 (psuedo-code): // mycontroller.php MyController extends Controller_class { function index () { $data = $this->model->getData(); echo $data; } } // myModel.php MyModel extends Model_Class{ function getData() { $data = memcached->get('data'); if (!$data) { $query->SQL_QUERY("Do query!"); } return $data; } } Approach 2: // mycontroller.php MyController extends Controller_class { function index () { $dataArray = $this->memcached->getMulti('data','data2'); foreach ($dataArray as $key) { if (!$key) { $data = $this->model->getData(); $this->memcached->set($key, $data); } } echo $data; } } // myModel.php MyModel extends Model_Class{ function getData() { $query->SQL_QUERY("Do query!"); return $data; } } Thoughts: Approach 1: No multiget/multi-set. If a high number of keys would be returned, overhead would be caused. Easier to maintain, all database/cache handling is in each model Approach 2: Better performancewise - multiset/multiget is used More code required Harder to maintain Tell me what you think!

    Read the article

  • How to cache code in PHP?

    - by Janis Peisenieks
    I am creating a custom form building system, which includes various tokens. These tokens are found using Regular Expressions, and depending on the type of toke, parsed. Some require simple replacement, some require cycles, and so forth. Now I know, that RegExp is quite resource and time consuming, so I would like to be able to parse the code for the form once, creating a php code, and then save the PHP code, for next uses. How would I go about doing this? So far I have only seen output caching. Is there a way to cache commands like echo and cycles like foreach()? Because of misunderstandings, I'll create an example. Unparsed template data: Thank You for Your interest, [*Title*] [*Firstname*] [*Lastname*]. Here are the details of Your order! [*KeyValuePairs*] Here is the link to Your request: [*LinkToRequest*]. Parsed template: "Thank You for Your interest, <?php echo $data->title;?> <?php echo $data->firstname;?> <?php echo $data->lastname;?>. Here are the details of Your order! <?php foreach($data->values as $key=>$value){ echo $key."-".$value }?> Here is the link to Your request: <?php echo $data->linkToRequest;?>. I would then save the parsed template, and instead of parsing the template every time, just pass the $data variable to the already parsed one, which would generate an output.

    Read the article

  • Ideal HTTP cache control headers for different types of resources

    - by chris_l
    I want to find a minimal set of headers, that work with "all" caches and browsers (also when using HTTPS!) On my (GWT-based) web site, I'll have three kinds of resources: 1. Forever cacheable (public / equal for all users) These files don't ever change, and they get a filename based on the MD5 of their contents (this is GWT's approach). They should get cached as much as possible, even when using HTTPS (so I assume, I should set Cache-Control: public, especially for Firefox?) 2. Changing for every new version of the site (public / equal for all users) These files can be cached, but probably need to be revalidated every time. 3. Individual for each request (private / user specific) These resources (e. g. JSON responses) should never be cached unencrypted to disk under no circumstances. (Maybe I'll have a few specific requests that could be cached.) I have a general idea on which headers I would probably use for each type, but there's always something I could be missing.

    Read the article

  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

    Read the article

  • How to force client browser to download images from server rather using its cache

    - by anonim.developer
    Assume a simple aspx data entry page in which admin user can upload an image as well as some other data. They are stored in database and the next time admin visits that page to edit record, image data fetched and a preview generated and saved to disk (using GDI+) and the preview is shown in an image control. This procedure works fine for the first time however if the image changes (a new one uploaded) the next time the page is surfed it shows previously uploaded image. I debugged the application and everything works correct. The new image data is in database and new preview is stored in Temp location however the page shows previous one. If I refresh the page it shows the new image preview. I should mention that preview is always saved to disk with one name (id of each record as the name). I think that is because of IE and other browsers use client cache instead of loading images each time a page is surfed. I wonder if there is a way to force the client browser to refresh itself so the newly uploaded image is shown without user intervention. Thanks and appreciation in advance,

    Read the article

  • How to use Android's CacheManager?

    - by punnie
    I'm currently developing an Android application that fetches images using http requests. It would be quite swell if I could cache those images in order to improve to performance and bandwidth use. I came across the CacheManager class in the Android reference, but I don't really know how to use it, or what it really does. I already scoped through this example, but I need some help understanding it: /core/java/android/webkit/gears/ApacheHttpRequestAndroid.java Also, the reference states: "Network requests are provided to this component and if they can not be resolved by the cache, the HTTP headers are attached, as appropriate, to the request for revalidation of content." I'm not sure what this means or how it would work for me, since CacheManager's getCacheFile accepts only a String URL and a Map containing the headers. Not sure what the attachment mentioned means. An explanation or a simple code example would really do my day. Thanks! Update Here's what I have right now. I am clearly doing it wrong, just don't know where. public static Bitmap getRemoteImage(String imageUrl) { URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); copyStream(is, cache_result.getOutputStream()); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream()); return bmp; }

    Read the article

  • Embedding two slideshows

    - by Jennifer Heidelberg
    Hello, I am trying to embedd two slideshows into my flash file. I already managed to integrate one, but I can't integrate another since my knowledge of actionscript is very limited. For people that know Flash well it is a really easy question. What do I have to rename in this script so that I can create a second slideshow, without always calling on the first one. Here is the script for the first slideshow: (I got it from the website where I bought the template for the slideshow from) var loader:Loader = new Loader(); var monoslideshow:Object; loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, onLoadComplete); addChild(loader); loader.load(new URLRequest("monoslideshow.swf")); function onLoadComplete(event:Event):void { monoslideshow = event.target.content; monoslideshow.showLogo = false; monoslideshow.setViewport(new Rectangle(730, 20, 700, 660)); var xml:XML = monoslideshow.loadXML(xml); } Thank you very much in advance!! Aylin

    Read the article

  • Decode amf3 object using PHP

    - by Xuki
    My flash code: var request=new URLRequest('http://localhost/test.php'); request.method = URLRequestMethod.POST; var data = new URLVariables(); var bytes:ByteArray = new ByteArray(); bytes.objectEncoding = ObjectEncoding.AMF3; //write an object into the bytearray bytes.writeObject( { myString:"Hello World"} ); data.data = bytes; request.data = data; var urlLoader:URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.BINARY; urlLoader.addEventListener(Event.COMPLETE, onCompleteHandler); urlLoader.load(request); function onCompleteHandler(evt:Event):void { trace(evt.target.data); } PHP code: define("AMF_AMF3",1); $data = $_POST['data']; echo amf_decode($data, AMF_AMF3); Basically I need to send an AMF3 object from Flash to PHP and unserialize it. I'm using AMFEXT extension but couldn't get it to work. Any idea?

    Read the article

  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

    Read the article

  • Code Own Socket Server or Use Red5/ElectroServer on Amazon EC2?

    - by Travis
    I've been thinking for a long time about working on a multiplayer game in Flash. I need updates frequently enough that ajax requests won't work so I need to use a socket server. The system will eventually have enough objects/players that I would consider it an MMO. I would like to set up a scalable system on Amazon's EC2. (Which probably effects my choice of server) This architecture would hopefully allow the game to grow without many changes over time. (Using a domain decomposition technique or something similar) Heres my internal debate: Should I a. Code my own socket server in C++ or Java? b. Use the free and open source Red5 socket server for Flash? or c. Pay the licensing fees and go for Electroserver? I consider myself a decent developer, but am at an impasse as to what road to go down. I'm not sure if I, could develop/would need, the features of one of the prepackaged socket servers. I'm also not sure if the prepackaged servers would work well in an Amazon EC2 environment and take full advantage of its features. Any help or guidance would be greatly appreciated.

    Read the article

  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

    Read the article

  • sIFR 3 rev 436 - copy link to clipboard

    - by Alan Forsyth
    This was originally a question, but is now a code enhancement, since it's a very minor (but useful) update. When heading (or other) text is used as a link with sIFR 3, you now get the two 'open link / open link in new window' options in the right-click flash context menu for the link. When I came across sIFR for the first time yesterday, I was wanting to copy a header (h2) link to the clipboard, on a site that used sIFR 2.x, and was frustrated that I couldn't. Thanks to the wonders of open source (and well written code), I can suggest the following enhancement to sIFR 3: [In the file flash/sIFR.as, find the section starting with the comment "// Have to set up menu items first!" through to ");" and replace with the following, then add font information to the .fla and export the swf as per the tutorial:] // Have to set up the menu items first! menuItems.push( new ContextMenuItem("Follow link", function() { getURL(sIFR.instance.primaryLink, sIFR.instance.primaryLinkTarget) }), new ContextMenuItem("Open link in new window", function() { getURL(sIFR.instance.primaryLink, "_blank") }), new ContextMenuItem("Copy link to clipboard", function() { System.setClipboard(sIFR.instance.primaryLink) }) ); Now I'm happy... :-) Alan.

    Read the article

  • Collecting high-volume video viewing data

    - by DanK
    I want to add tracking to our Flash-based media player so that we can provide analytics that show what sections of videos are being watched (at the moment, we just register a view when a video starts playing) For example, if a viewer watches the first 30 seconds of a video and then clicks away to something else, we want the data to reflect that. Likewise, if someone watches the first 10 seconds, then scrubs the timeline to the last minute of the video and watches that, we want to register viewing on the parts watched and not the middle section. My first thought was to collect up the viewing data in the player and send it all to the server at the end of a viewing session. Unfortunately, Flash does not seem to have an event that you can hook into when a viewer clicks away from the page the movie is on (probably a good thing - it would be open to abuse) So, it looks like we're going to have to make regular requests to the server as the video is playing. This is obviously going to lead to a high volume of requests when there are large numbers of simultaneous viewers. The simple approach of dumping all these 'heartbeat' events from clients to a database feels like it will quickly become unmanageable so I'm wondering whether I should be taking an approach where viewing sessions are cached in memory and flushed to database when they become inactive (based on a timeout). That way, the data could be stored as time spans rather than individual heartbeats. So, to the question - what is the best way to approach dealing with this kind of high-volume viewing data? Are there any good existing architectures/patterns? Thanks, Dan.

    Read the article

  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

    Read the article

  • Handling file uploads with JavaScript and Google Gears, is there a better solution?

    - by gnarf
    So - I've been using this method of file uploading for a bit, but it seems that Google Gears has poor support for the newer browsers that implement the HTML5 specs. I've heard the word deprecated floating around a few channels, so I'm looking for a replacement that can accomplish the following tasks, and support the new browsers. I can always fall back to gears / standard file POST's but these following items make my process much simpler: Users MUST to be able to select multiple files for uploading in the dialog. I MUST be able to receive status updates on the transmission of a file. (progress bars) I would like to be able to use PUT requests instead of POST I would like to be able to easily attach these events to existing HTML elements using JavaScript. I.E. the File Selection should be triggered on a <button> click. I would like to be able to control response/request parameters easily using JavaScript. I'm not sure if the new HTML5 browsers have support for the desktop/request objects gears uses, or if there is a flash uploader that has these features that I am missing in my google searches. An example of uploading code using gears: // select some files: var desktop = google.gears.factory.create('beta.desktop'); desktop.openFiles(selectFilesCallback); function selectFilesCallback(files) { $.each(files,function(k,file) { // this code actually goes through a queue, and creates some status bars // but it is unimportant to show here... sendFile(file); }); } function sendFile(file) { google.gears.factory.create('beta.httprequest'); request.open('PUT', upl.url); request.setRequestHeader('filename', file.name); request.upload.onprogress = function(e) { // gives me % status updates... allows e.loaded/e.total }; request.onreadystatechange = function() { if (request.readyState == 4) { // completed the upload! } }; request.send(file.blob); return request; } Edit: apparently flash isn't capable of using PUT requests, so I have changed it to a "like" instead of a "must".

    Read the article

  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

    Read the article

  • Scrollbar with Sprite and Rectangle won't move text, just the Rectangle it's painted on.

    - by WebDevHobo
    Warning: school assignment. For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you. So I needed to get a Scrollbar, which I got here: http://kirupa.com/forum/showthread.php?t=245468 (all files in a zip linked at the end of this text) The thing is, it works with Sprites. After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have. So I tried adding the TextFieldExtended instance to a Sprite instance using addchild. A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it. My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible? If so, any scrollbars you can recommend, because it's too extended for me at this point. All files: http://www.mediafire.com/?q2ium22gmox This was made in Flash CS4 using ActionScript3. The Example class is the final implementation

    Read the article

  • How to process AJAX requests more securely in PHP?

    - by animuson
    Ok, so I want to send AJAX requests to my website from my Flash games to process data, but I don't want people downloading them, decompiling them, then sending fake requests to be processed, so I'm trying to figure out the most secure way to process in the PHP files. My first idea was to use Apache's built in Authorization module to require a username and password to access the pages on a separate subdomain of my website, but then you'd have to include that username and password in the AJAX request anyway so that seems kind of pointless to even try. My current option looks pretty promising but I want to make sure it will work. Basically it just checks the IP address being sent using REMOTE_ADDR to make sure it's the IP address that my server runs on. <? $allowed = new Array("64.120.211.89", "64.120.211.90"); if (!in_array($_SERVER['REMOTE_ADDR'], $allowed)) header("HTTP/1.1 403 Forbidden"); ?> Both of those IP addresses point to my server. Things I'm worried about: 1) If I send a request from Flash/ActionScript, will that affect the IP address in any way? 2) Is it possible for malicious users to change the IP address that is being sent with REMOTE_ADDR to one of my IP addresses? Any other ways you would suggest that might be more secure?

    Read the article

  • ASP.NET CacheDependency out of ThreadPool

    - by Stephen
    In an async http handler, we add items to the ASP.NET cache, with dependencies on some files. If the async method executes on a thread from the ThreadPool, all is fine: AsyncResult result = new AsyncResult(context, cb, extraData); ThreadPool.QueueUserWorkItem(new WaitCallBack(DoProcessRequest), result); But as soon as we try to execute on a thread out of the ThreadPool: AsyncResult result = new AsyncResult(context, cb, extraData); Runner runner = new Runner(result); Thread thread = new Thread(new ThreadStart(runner.Run()); ... where Runner.Run just invokes DoProcessRequest, The dependencies do trigger right after the thread exits. I.e. the items are immediately removed from the cache, the reason being the dependencies. We want to use an out-of-pool thread because the processing might take a long time. So obviously something's missing when we create the thread. We might need to propagate the call context, the http context... Has anybody already encountered that issue? Note: off-the-shelf custom threadpools probably solve this. Writing our own threadpool is probably a bad idea (think NIH syndrom). Yet I'd like to understand this in details, though.

    Read the article

  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

    Read the article

  • How to approach parallel processing of messages?

    - by Dan
    I am redesigning the messaging system for my app to use intel threading building blocks and am stumped trying to decide between two possible approaches. Basically, I have a sequence of message objects and for each message type, a sequence of handlers. For each message object, I apply each handler registered for that message objects type. The sequential version would be something like this (pseudocode): for each message in message_sequence <- SEQUENTIAL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The first approach which I am considering processes the message objects in turn (sequentially) and applies the handlers concurrently. Pros: predictable ordering of messages (ie, we are guaranteed a FIFO processing order) (potentially) lower latency of processing each message Cons: more processing resources available than handlers for a single message type (bad parallelization) bad use of processor cache since message objects need to be copied for each handler to use large overhead for small handlers The pseudocode of this approach would be as follows: for each message in message_sequence <- SEQUENTIAL parallel_for each handler in (handler_table for message.type) apply handler to message <- PARALLEL The second approach is to process the messages in parallel and apply the handlers to each message sequentially. Pros: better use of processor cache (keeps the message object local to all handlers which will use it) small handlers don't impose as much overhead (as long as there are other handlers also to be run) more messages are expected than there are handlers, so the potential for parallelism is greater Cons: Unpredictable ordering - if message A is sent before message B, they may both be processed at the same time, or B may finish processing before all of A's handlers are finished (order is non-deterministic) The pseudocode is as follows: parallel_for each message in message_sequence <- PARALLEL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The second approach has more advantages than the first, but non-deterministic ordering is a big disadvantage.. Which approach would you choose and why? Are there any other approaches I should consider (besides the obvious third approach: parallel messages and parallel handlers, which has the disadvantages of both and no real redeeming factors as far as I can tell)? Thanks!

    Read the article

  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

    Read the article

  • How do I stop js files being cached in IE?

    - by DoctaJonez
    Hello stackers! I've created a page that uses the CKEditor javascript rich edit control. It's a pretty neat control, especially seeing as it's free, but I'm having serious issues with the way it allows you to add templates. To add a template you need to modify the templates js file in the CKEditor templates folder. The documentation page describing it is here. This works fine until I want to update a template or add a new one (or anything else that requires me to modify the js file). Internet Explorer caches the js file and doesn't pick up the update. Emptying the cache allows the update to be picked up, but this isn't an acceptable solution. Whenever I update a template I do not want to tell all of the users across the organisation to empty their IE cache. There must be a better way! Is there a way to stop IE caching the js file? Or is there another solution to this problem?

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >