Search Results

Search found 9710 results on 389 pages for 'training resources'.

Page 140/389 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • SOA Learning Library

    - by JuergenKress
    Oracle provides a comprehensive product-focused curriculum for the SOA and BPM product suites. Focused technical courses, with hands-on labs, are offered in classrooms and over the Internet. See Oracle University´s website for more information. Oracle also provides short, topic-focused training via the Oracle Learning Library. This content is available to all customers and is available free of charge. You will find task-focused instructions (Oracle By Example), videos and short eLearning lessons there. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA education,SOA learning libary,SOA Community,Oracle SOA,Oracle BPM,BPM Community,OPN,Jürgen Kress

    Read the article

  • Small hiccup with VMware Player after upgrading to Ubuntu 12.04

    The upgrade process Finally, it was time to upgrade to a new LTS version of Ubuntu - 12.04 aka Precise Pangolin. I scheduled the weekend for this task and despite the nickname of Mauritius (Cyber Island) it took roughly 6 hours to download nearly 2.400 packages. No problem in general, as I have spare machines to work on, and it was weekend anyway. All went very smooth and only a few packages required manual attention due to local modifications in the configuration. With the new kernel 3.2.0-24 it was necessary to reboot the system and compared to the last upgrade, I got my graphical login as expected. Compilation of VMware Player 4.x fails A quick test on the installed applications, Firefox, Thunderbird, Chromium, Skype, CrossOver, etc. reveils that everything is fine in general. Firing up VMware Player displays the known kernel mod dialog that requires to compile the modules for the newly booted kernel. Usually, this isn't a big issue but this time I was confronted with the situation that vmnet didn't compile as expected ("Failed to compile module vmnet"). Luckily, this issue is already well-known, even though with "Failed to compile module vmmon" as general reason but nevertheless it was very easy and quick to find the solution to this problem. In VMware Communities there are several forum threads related to this topic and VMware provides the necessary patch file for Workstation 8.0.2 and Player 4.0.2. In case that you are still on Workstation 7.x or Player 3.x there is another patch file available. After download extract the file like so: tar -xzvf vmware802fixlinux320.tar.gz and run the patch script as super-user: sudo ./patch-modules_3.2.0.sh This will alter the existing installation and source files of VMware Player on your machine. As last step, which isn't described in many other resources, you have to restart the vmware service, or for the heart-fainted, just reboot your system: sudo service vmware restart This will load the newly created kernel modules into your userspace, and after that VMware Player will start as usual. Summary Upgrading any derivate of Ubuntu, in my case Xubuntu, is quick and easy done but it might hold some surprises from time to time. Nonetheless, it is absolutely worthy to go for it. Currently, this patch for VMware is the only obstacle I had to face so far and my system feels and looks better than before. Happy upgrade! Resources I used the following links based on Google search results: http://communities.vmware.com/message/1902218#1902218http://weltall.heliohost.org/wordpress/2012/01/26/vmware-workstation-8-0-2-player-4-0-2-fix-for-linux-kernel-3-2-and-3-3/ Update on VMware Player 4.0.3 Please continue to read on my follow-up article in case that you upgraded either VMware Workstation 8.0.3 or VMware Player 4.0.3.

    Read the article

  • Exporting from the GAC

    - by TATWORTH
    Recently I had need to export from the GAC - here are some useful resources:http://gacassemblyexporter.codeplex.com/SourceControl/list/changesetshttp://blogs.msdn.com/b/johnwpowell/archive/2009/01/14/how-to-copy-an-assembly-from-the-gac.aspxThere is an alternative method at http://aspdotnetcodebook.blogspot.co.uk/2008/09/get-copy-of-dll-in-gac-or-add-reference.html that involves de-installing what is part of the operating system - I would recommend this as a method of last resort.

    Read the article

  • DotNetNuke Connections Call for Speakers

    As I indicated last week, I am pleased to announce the Call for Speakers for the 2010 DotNetNuke Connections conference. Once again, this years conference will be held at the Mandalay Bay in Las Vegas from November 1st through the 4th with pre and post-conference training available as well. We could not do this show without our speakers and we have been fortunate in the past to have had some great session proposals by many well respected speakers. Some of those speakers have been selected to present...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Auto Selecting Cultures for Localization in ASP.NET

    - by Rick Strahl
    When creating multi-language Web sites, one of the key issues you need to deal with is how to assign a culture to display the appropriate resources. Whether you need to auto-switch locales based on browser language, or explicitly assign a locale based on user preferences there is generally some code logic involved in making these decisions. In this post I show what options are available and a small helper that simplifies setting the culture in ASP.NET applications.

    Read the article

  • Combres 2.0 - A Library for ASP.NET Website Optimization

    .NET library which enables combination, minification, compression, and caching of JavaScript and CSS resources for ASP.NET Web Forms and ASP.NET MVC web applications....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Collision in PyGame for spinning rectangular object.touching circles

    - by OverAchiever
    I'm creating a variation of Pong. One of the differences is that I use a rectangular structure as the object which is being bounced around, and I use circles as paddles. So far, all the collision handling I've worked with was using simple math (I wasn't using the collision "feature" in PyGame). The game is contained within a 2-dimensional continuous space. The idea is that the rectangular structure will spin at different speed depending on how far from the center you touch it with the circle. Also, any extremity of the rectangular structure should be able to touch any extremity of the circle. So I need to keep track of where it has been touched on both the circle and the rectangle to figure out the direction it will be bounced to. I intend to have basically 8 possible directions (Up, down, left, right and the half points between each one of those). I can work out the calculation of how the objected will be dislocated once I get the direction it will be dislocated to based on where it has been touch. I also need to keep track of where it has been touched to decide if the rectangular structure will spin clockwise or counter-clockwise after it collided. Before I started coding, I read the resources available at the PyGame website on the collision class they have (And its respective functions). I tried to work out the logic of what I was trying to achieve based on those resources and how the game will function. The only thing I could figure out that I could do was to make each one of these objects as a group of rectangular objects, and depending on which rectangle was touched the other would behave accordingly and give the illusion it is a single object. However, not only I don't know if this will work, but I also don't know if it is gonna look convincing based on how PyGame redraws the objects. Is there a way I can use PyGame to handle these collision detections by still having a single object? Can I figure out the point of collision on both objects using functions within PyGame precisely enough to achieve what I'm looking for? P.s: I hope the question was specific and clear enough. I apologize if there were any grammar mistakes, English is not my native language.

    Read the article

  • XNA - Debugging/Testing Individual Sprites and Pixel Collision

    - by kwelch
    I ran through the first training on XNA where you make a shooter game. They did some thing that I would not do and I want to use their starting point to learn more things. I want to try better collision and adding a menu. I saw something online with the sonic physics where they have a frame by frame of sonic moving 1 pixel. See picture below. I am new to development, but I have been programming for years now. What would you guys suggest to try these different things out. How would I simulate a similar frame by frame testing as they do in the above picture? Thanks!

    Read the article

  • New EMEA Partner Community for Hardware

    - by Julien Haye
    We are delighted to announce the availability of the EMEA HW partner community. The EMEA Partner Community for Hardware is the place where partners in Europe, Middle East and Africa can share experiences and best practices about selling and implementing Servers, Storage and Solaris based projects. You will also receive first-hand information from Oracle on products, training and tools that can help you better market, sell and implement your projects and services based on Oracle Hardware. If you are an individual  working for an Oracle partner and your job is selling, implementing or supporting Oracle Servers, Storage and Solaris projects in EMEA then this community is for you. For further information on the EMEA HW partner community and instructions on how to become a member please visit: www.oracle.com/partners/goto/hardware-emea

    Read the article

  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

    Read the article

  • OBIA on Teradata - Part 4

    - by Mohan Ramanuja
    Monitoring Tools Name Action Teradata Manager (PMON) Check for down resources UNIX Check the /var/adm/streams log DBC.Software_Event_Log Check for hardware errors. Tunable ParametersFollowing parameters could be tuned for better performance Maximum Response Buffer Size (MAXRESPSIZE) Session Data Unit (SDU) Transport Date Unit (TDU) Related Links http://forums.teradata.com/forum http://www.info.teradata.com/Datawarehouse/eBrowseBy.cfm?page=TeradataDatabase http://www.teradataforum.com/ncr_pdf.htm http://www.teradata.com/blogs/ http://www.teradatamagazine.com/

    Read the article

  • What is the value of an Enterprise Resource Planning (ERP) System?

    According to PWC.com ERP systems can add tremendous value to a company’s core business functionality.  Below PWC.com summarizes the primary value that an ERP can add to a company. ERPs are a collection business application that coordinates the resources, information, and activities required for core business processes. ERPs are strategic tools used to reduce costs, improve business processes, and healthier risk management.

    Read the article

  • The Magic of Keywords

    When you ask this question of the search engines, there are many definitions all meaning the same thing. The one I liked the best is "Keywords are the words or phrases used in a Web Page that will be noticed and indexed by Search Engines, and guide people to your web site when they type in those words or phrases at the Search Engine." In fact keywords are a very necessary part of an internet marketer's resources, if you want people to find and read what you have written or advertised.

    Read the article

  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

    Read the article

  • Why wifi doesn't work in this case?

    - by xRobot
    I have a brand new notebook where I have installed Windows 7 and Ubuntu 12.04 LTS 64bit in dual boot. In windows 7 wifi works but in Ubuntu not. Could you help me please ? iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off eth0 no wireless extensions. lshw -C network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 07 serial: b4:b5:1f:1b:9a:56 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl8168e-3_0.0.4 03/27/12 latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:41 ioport:3000(size=256) memory:c2404000-c2404fff memory:c2400000-c2403fff *-network description: Wireless interface product: Ralink corp. vendor: Ralink corp. physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 00 serial: 84:4b:f4:0a:3a:22 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rt2800pci driverversion=3.2.0-31-generic firmware=0.34 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:c2500000-c250ffff lspci | grep -i net 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) 02:00.0 Network controller: Ralink corp. Device 539a iwlist scan lo Interface doesn't support scanning. wlan0 Interface doesn't support scanning : Device or resource busy eth0 Interface doesn't support scanning. lsmod Module Size Used by rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 snd_hda_codec_hdmi 32474 1 snd_hda_codec_realtek 224173 1 joydev 17693 0 hp_wmi 18092 0 sparse_keymap 13890 1 hp_wmi snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq psmouse 97362 0 snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device arc4 12529 2 rt2800pci 18715 0 rt2800lib 58925 1 rt2800pci crc_ccitt 12667 1 rt2800lib rt2x00pci 14577 1 rt2800pci rt2x00lib 51144 3 rt2800pci,rt2800lib,rt2x00pci mac80211 506816 3 rt2800lib,rt2x00pci,rt2x00lib soundcore 15091 1 snd mac_hid 13253 0 uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev wmi 19256 1 hp_wmi i915 473240 3 cfg80211 205544 2 rt2x00lib,mac80211 eeprom_93cx6 12725 1 rt2800pci drm_kms_helper 46978 1 i915 drm 242038 4 i915,drm_kms_helper i2c_algo_bit 13423 1 i915 snd_page_alloc 18529 2 snd_hda_intel,snd_pcm mei 41616 0 serio_raw 13211 0 video 19596 1 i915 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp usbhid 47199 0 hid 99559 1 usbhid r8169 62099 0 rfkill list: # rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no

    Read the article

  • Windows Azure Platform for Enterprises

    Cloud computing has already proven worthy of attention from established enterprises and start-ups alike. Most businesses are looking at cloud computing with more than just idle curiosity. As of this writing, IT market research suggests that most enterprise IT managers have enough resources to adopt cloud computing in combination with on-premises IT capabilities.

    Read the article

  • Windows Azure Platform for Enterprises

    Cloud computing has already proven worthy of attention from established enterprises and start-ups alike. Most businesses are looking at cloud computing with more than just idle curiosity. As of this writing, IT market research suggests that most enterprise IT managers have enough resources to adopt cloud computing in combination with on-premises IT capabilities.

    Read the article

  • Enterprise Mobile Apps

    - by Sahil Malik
    SharePoint 2010 Training: more information This is one of those rare occasions when I get to write about what I’m working on in my consulting life. I’m a very lucky guy, I get to work on some very tough and challenging solutions for clients around the world. In working on such problems, I face the best challenges which help me be a better consultant. A better consultant is a better trainer. There is no substitute for real world experience. As an example, Winsmarts started working on a product with Din ERP that would bring ERP functionality into SharePoint. Not influenced by marketecture, and the only driver being success at customer, as an architect for this endeavor, I experimented with and decided against technologies such as Silverlight. We subsequently invested heavily in JavaScript when the prevalent browser was still IE6. It wasn’t easy to create an amazing amount of functionality in JavaScript, but over time we enriched the product and today we have a very compelling Read full article ....

    Read the article

  • Next Week - OTN Virtual Developer Day - Fusion Development Experience

    - by Shay Shmeltzer
    Don't miss your chance to get free training on Oracle's strategic development platform including Oracle ADF and the rest of Fusion Middleware. On July 10th, we are running a virtual developer conference that you can attend directly from your desktop. We have sessions covering everything from basic ADF topics such as the Controller and ADF Faces to sessions about the latest news in the ADF world including ADF development with Eclipse using OEPE and ADF Mobile for iPhone and Android development. A special track will expose you to ADF connection to the rest of FMW including BPM, WebCenter and BI. During the sessions you'll be able to chat with the presenters, and you can also do a hands-on lab. So sign up today and join us on Tuesday.

    Read the article

  • Are my actual worker threads exceeding the sp_configure 'max worker threads' value?

    Tom Stringer (@SQLife) was working on some HADR testing for a customer to simulate many availability groups and introduce significant load into the system to measure overhead and such. In his quest to do that he was seeing behavior that he couldn’t really explain and so worked with him to uncover what was happening under the covers. Understand Locking, Blocking & Row VersioningRead Kalen Delaney's eBook to understand SQL Server concurrency, and use SQL Monitor to pinpoint excessive blocking and deadlocking. Download free resources.

    Read the article

  • Beta Opportunity Soon to Close on "Oracle Database 12c: Installation and Administration" (1Z0-062)

    - by Brandye Barrington
    This is your last opportunity to take the "Oracle Database 12c: Installation and Administration" (1Z1-062) beta exam at the greatly discounted rate of $50 USD, as well as be one of the first to hold this new OCA certification. Earning the Oracle Database 12c Administrator Certified Associate credential gives you the foundational knowledge and skills needed to administer the Oracle Database and sets the stage for your future progression to Oracle Database 12c Administrator Certified Professional.  You can get all preparation details, including exam objectives, number of questions, time allotments, and pricing on the Oracle Certification website. Visit pearsonvue.com/oracle and register for exam 1Z1-062. QUICK LINKS: Certification Track: Oracle Database 12c Administrator Certified Associate Certification Exam: "Oracle Database 12c: Installation and Administration" (1Z1-062) Recommended Training: Oracle Database 12c: Admin, Install and Upgrade Accelerated, Oracle Database 12c: Install and Upgrade Workshop, or Oracle Database 12c: Administration Workshop Certification Website: About Beta Exams Register Now: Pearson VUE

    Read the article

  • 5 of the Best Free Linux MySQL Tools

    <b>LinuxLinks:</b> "For each title we have compiled its own portal page, a full description with an in-depth analysis of its features, a screenshot of the software in action, together with links to relevant resources and reviews."

    Read the article

  • Any tips to learn how to program with severe ADHD?

    - by twinbornJoint
    I have a difficult time trying to learn how to program from straight text-books. Video training seems to work well for me in my past experiences with PHP. I am trying my hardest to stay focussed and push through. Specifically I am looking to start indie game development. Over the last two weeks I have been trying to pick the "right" language and framework to develop with. I started going through Python, but I am not really enjoying the language so far. I am constantly looking through this website to compare this language to that, and keep getting distracted. Aside from all of this, is it possible to become a programmer when you have trouble focussing? Has anyone been through this that can recommend some advice? edit - you guys can check my new question out with detailed information thanks to all of the responses from this thread. http://programmers.stackexchange.com/questions/15916/what-is-the-best-language-and-framework-for-my-situation

    Read the article

  • JavaOne 2012 - Why Should I Switch to Java SE 7

    - by sowmya
    At JavaOne 2012, David Keenan and Staffan Friberg gave a presentation to answer why it is beneficial to update your production environment to Java SE 7. The following resources will help you learn more about JDK 7 features and facilitate a smooth transition: * Features and Enhancements and Known Issues * Compatibility with earlier releases * JDK 7 and JRE 7 Certified System Configurations * JDK 7 and JRE 7 Supported Locales * JDK 7 Adoption Guide * Information About 7 Update Releases - Sowmya

    Read the article

  • sony vaio WLAN problem using 12.04

    - by Fredrik
    I'm unable to get my WLAN to work for my Sony Vaio model VPCF23C5E No problem connecting from windows, smartphones etc. $ sudo lshw -C network; lsb_release -a; uname -a; sudo rfkill list; dmesg | grep -i firm *-network description: Wireless interface product: AR9485 Wireless Network Adapter vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 01 serial: 64:27:37:92:99:0f width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list rom ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-29-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:16 memory:f7000000-f707ffff memory:f7080000-f708ffff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 06 serial: f0:bf:97:dd:b2:bd size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-1.fw ip=192.168.1.4 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:50 ioport:9000(size=256) memory:e2104000-e2104fff memory:e2100000-e2103fff LSB Version: core-2.0-amd64:core-2.0-noarch:core-3.0-amd64:core-3.0-noarch:core-3.1-amd64:core-3.1-noarch:core-3.2-amd64:core-3.2-noarch:core-4.0-amd64:core-4.0-noarch Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise Linux siriedit 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: hci0: Bluetooth Soft blocked: no Hard blocked: no [ 1.287449] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored [ 18.273582] [Firmware Bug]: ACPI(NGFX) defines _DOD but not _DOS Seen some proposed solution e.g. Wireless network cannot be enabled for Sony VAIO E series but answers there don't solve my problem... I'm out of ideas :-( What else can I check? update $ ifconfig -a eth0 Link encap:Ethernet HWaddr f0:bf:97:dd:b2:bd inet addr:192.168.1.4 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::f2bf:97ff:fedd:b2bd/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5072 errors:0 dropped:0 overruns:0 frame:0 TX packets:4444 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4568435 (4.5 MB) TX bytes:610624 (610.6 KB) Interrupt:50 Base address:0xc000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1498 errors:0 dropped:0 overruns:0 frame:0 TX packets:1498 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:114156 (114.1 KB) TX bytes:114156 (114.1 KB) wlan0 Link encap:Ethernet HWaddr 64:27:37:92:99:0f inet addr:192.168.1.5 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::6627:37ff:fe92:990f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1277 errors:0 dropped:0 overruns:0 frame:0 TX packets:472 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:483155 (483.1 KB) TX bytes:61031 (61.0 KB)

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >