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  • Does swf provide better compress rate than zlib for png image?

    - by Huang F. Lei
    Somebody told me that when a png image is stored in swf, it's separated to several layer, hence the alpha channel can be compressed better. Is it true? Or, once png image is imported into a swf, it's format is changed, e.g converted into bitmap data, and than compressed by swf's compress algorithm. That's, it is not in png format anymore. I don't know how swf packing its resource, please tell me if you know.

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  • View Images and Videos in 3D in Firefox

    - by Asian Angel
    Different websites have their own format for viewing images and videos, but may not be a lot of fun to use. The Cooliris extension for Firefox lets you view those same images and videos in a dynamic 3D format. Before For our example we conducted a search for nature photos at Flickr. You could view them in a static format or even as a slideshow but what about something more dynamic looking? After As soon as the extension has finished installing, you will notice a new toolbar button used for launching the Cooliris tab. When you launch the Cooliris tab you will have an expandable menu system in the upper left corner. A speed dial setup in the center. And a small toolbar in the lower right corner Before going further you should check and make any desired adjustments in the preferences to enhance your viewing experience. In the upper right corner you can start your search by selecting from the available sources. The same search for nature images is more focused and clean looking this time. Clicking on an image will bring it forward and enlarge it. You can use the slider tool at the bottom of the tab to browser left or right through the images and videos. And when you find one that interests you, click on the popout button to open it in a new tab. Conclusion The Cooliris extension makes viewing images and videos fun and interactive with its’ 3D style format. Links Download the Cooliris extension (Mozilla Add-ons) Download Cooliris for Firefox, Internet Explorer, Safari (Mac Only), & Chrome Similar Articles Productive Geek Tips Make Firefox Display Large Images Full SizeInstalling Windows Media Player Plugin for FirefoxStop YouTube Videos from Automatically Playing in FirefoxShare Text & Images the Easy Way with JustPaste.itEasily View Source of Included Files in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED

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  • Blender multiple animations and Collada export

    - by Morgan Bengtsson
    Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch between them in the Dopesheet, where they are called "actions": The problem arises, when i try to export this to the Collada format, for use in my game engine. The only animation/action that seems to be carried over, is the one currently associated to the mesh. Is it possible to export multiple animations/actions for the same mesh, to the Collada format?

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  • Why does an error appear every time I try to open the Ubuntu Software Center? [duplicate]

    - by askubuntu7639
    This question already has an answer here: How do I remove a broken software source? 3 answers There is a glitch on the Ubuntu Software Center and whenever I open it an error appears and it keeps loading and never opens. Why does this happen? I have installed Ubuntu 13.04 on a disk and partitioned it. Please help me and ask for excess information if you need it. If you know of any duplicates please show me them!! This is the output of a question someone asked me. SystemError: E:Type '<!DOCTYPE' is not known on line 1 in source list /etc/apt/sources.list.d/medibuntu.list This next output is the output of cat /etc/apt/sources.list.d/medibuntu.list </div> <div style="float:left;"> <div class="textwidget"><script type="text/javascript"><!-- google_ad_client = "ca-pub-2917661377128354"; /* 160X600 Sidebar UX */ google_ad_slot = "9908287444"; google_ad_width = 160; google_ad_height = 600; //-- Recent Comments <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://0.gravatar.com/avatar/ae5f4503d5f167f1cf62d3e36e8242b6?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Richard Syme</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/how-to-customize-you-vlc-hot-keys/#comment-13732">#</a> </p> </div> <div class="content" style="float:left;"><p>I dont have a clear button under the hotkeys. All i want to do is get rid of all hotkeys.</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/ffabde94437e996a506e31e981bcf8fc?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Abin Thomas Mathew</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/install-lamp-server-in-centos-6-4-rhel-6-4/#comment-13727">#</a> </p> </div> <div class="content" style="float:left;"><p>Simple and easy to follow tutorial to install and start of phpMyAdmin. Thank you</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://0.gravatar.com/avatar/499ccc1154e9b8569b87413434220b91?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">SK</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/munich-giving-ubuntu-linux-cds-citizens/#comment-13725">#</a> </p> </div> <div class="content" style="float:left;"><p>I have Bosslinux and i used it for a while. Now i swiched to Ubuntu 13.04.</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/3dc2f7140bdd857dcdfe815a6e29aa6b?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Anon</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/linus-torvalds-talks-backdoor-linuxcon/#comment-13724">#</a> </p> </div> <div class="content" style="float:left;"><p>Do you know how much extra bloat is in Ubuntu these days? How the hell does anyone really know?</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/9dd28d1cf5efe754fa58b53c1e6de401?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author"><a href="http://ambitiousgeeks.blogspot.com/" onclick="javascript:_gaq.push(['_trackEvent','outbound-commentauthor','http://ambitiousgeeks.blogspot.com']);" rel='external nofollow' class='url'>Ambition</a></h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/linus-torvalds-talks-backdoor-linuxcon/#comment-13723">#</a> </p> </div> <div class="content" style="float:left;"><p>True :)</p> </article> </div> <div style="float:left;"> &nbsp;<script type="text/javascript"> window.___gcfg = {lang: 'en-US'}; (function() {var po = document.createElement("script"); po.type = "text/javascript"; po.async = true;po.src = "https://apis.google.com/js/plusone.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(po, s); })(); <div class="execphpwidget"></div> </div> <div class="module2"> <div class="recentPost"> <h3 class="module-title2">Favorite Links</h3> <ul class='xoxo blogroll'> http://www.iticy.com']);"Cheap Hosting http://www.tuxmachines.org']);"TuxMachines.org http://www.ubuntugeek.com']);"UbuntuGeek.com http://www.stelinuxhost.com']);"Webdesign & SEO </ul> <img src="http://180016988.r.cdn77.net/wp-content/themes/unimax/images/bigLine.jpg" alt="" /> </div> </div> <div align="center" style="min-height:610px;"> <div class="execphpwidget"></div> <div class="textwidget"><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US" onclick="javascript:_gaq.push(['_trackEvent','outbound-widget','http://creativecommons.org']);"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="unixmen.com" property="cc:attributionName" rel="cc:attributionURL">unixmen.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US" >Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License</a>.</div> </div> </div> <!-- #primary .widget-area --> </div> Unixmen Archive Select Month September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 October 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 March 2012 February 2012 January 2012 December 2011 November 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 Tags Cloudandroid apache browser Centos chrome command line Debian eyecandy Fedora firefox games gaming gnome google karmic koala kde libreoffice Linux linux distribution LinuxMint lucid lynx maverick meerkat mysql news oneiric ocelot openoffice opensource opensuse oracle ppa Precise Pangolin release RHEL security server software themes tools ubuntu unix upgrade virtualbox vlc windows wine Unixmen Twitts Firefox 16, a treat for developers http://t.co/cnd27CzT Ubuntu 12.10 ‘Quantal Quetzal’: Beta 2 Sneak Peek http://t.co/hd4LwDOy Top 5 security Myths about Linux; and their realities http://t.co/zO1LgHST About Us Advertising Sitemap Privacy Contact Us Hire Us Copyright © 2008-2013 Unixmen.com . Maintained by Unixmen . /* */ jQuery(document).on('ready post-load', easy_fancybox_handler ); http://www.w3-edge.com/wordpress-plugins/ Page Caching using apc Database Caching 3/186 queries in 0.035 seconds using apc Content Delivery Network via 180016988.r.cdn77.net Served from: www.unixmen.com @ 2013-09-25 01:38:14 by W3 Total Cache

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  • sqlite3 timestamp (current_timestamp) one hour off

    - by Eiriks
    I run a small crawler on a virtual ubuntu server, initiated by crontab hourly. Datetime is inserted by defaulting the date filed to TIMESTAMP DEFAULT CURRENT_TIMESTAMP. Table creation looks like this: CREATE TABLE links (page TEXT, link TEXT, date TIMESTAMP DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY(page,link)); The datetime gets stored fine, but it one hour off (one hour behind) Norwegian time (GMT +1). The server is located where-ever, I just need it to be on GMT+1. By typing datein the ssh session I get: Wed Dec 19 17:26:02 CET 2012 and that is correct (just now). So where does sqlite3 get it's time from? What must I do to set the time so that sqlite3 gets the time right?

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  • Backup File Naming Convention

    - by Andrew Kelly
      I have been asked this many times before and again just recently so I figured why not blog about it. None of this information outlined here is rocket science or even new but it is an area that I don’t think people put enough thought into before implementing.  Sure everyone choses some format but it often doesn’t go far enough in my opinion to get the most bang for the buck. This is the format I prefer to use: ServerName_InstanceName_BackupType_DBName_DateTimeStamp.xxx ServerName_InstanceName...(read more)

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  • How to Modify a Signature for Use in Plain Text Emails in Outlook 2013

    - by Lori Kaufman
    If you’ve created a signature with an image, links, text formatting, or special characters, the signature will not look the same in plain text formatted emails as it does in HTML format. As the name suggests, Plain Text does not support any type of formatting. For example, if you include an image in your signature, as shown below, the plain text version will be blank. Active links in HTML signatures will be converted to just the text of the link in plain text emails. The How-To Geek link in the image below will become simply How-To Geek and will look like the rest of the text in the signature. The same thing is true in the following example. The active links are stripped from the text. The picture of the envelope that was inserted using the Wingdings font will only display as the plain text character associated with it. There are times you may need to send email in Plain Text format, but still include your signature. You can edit the plain text version of your signature to make it look good in plain text emails by manually editing the text file. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. In the Compose messages section, press and hold the Ctrl key and click the Signatures button. This opens the Signatures folder containing the files used to insert signatures into emails. The .txt file version of each signature is used when inserting a signature into a plain text email. Double-click on a .txt file for the signature you want to edit to open it in Notepad, or your default text editor. Notice that the links on “How-To Geek” and “Email me” are gone and the envelope typed using the Wingdings font was converted to an “H.” Edit the text file to remove extra characters, replace images, and provide full web and email links. Save the text file. Create a new mail message and select the edited signature, if it’s not the default signature for the current email account. To convert the email to plain text, click the Format Text tab and click Plain Text in the Format section. The Microsoft Outlook Compatibility Checker displays telling you that Formatted text will become plain text. Click Continue. The HTML version of your signature is converted to the plain text version. NOTE: You should make a backup of the .txt signature file you edited, as this file will change again when you change your signature in the Signature Editor.     

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  • GUVCVIEW errors

    - by Brian Snapp
    I had GUVCVIEW working once before. it suddenly quit working. This is the error I receive........ bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) video device: /dev/video0 /dev/video0 - device 1 Init. Intergrated Webcam (location: usb-0000:00:1a.7-2) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1024, height = 768 } Time interval between frame: 1/9, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/9, 1/5, checking format: 1196444237 Format unavailable: 1196444237. Init v4L2 failed !! Init video returned -2 trying minimum setup ... video device: /dev/video0 /dev/video0 - device 1 Init. Intergrated Webcam (location: usb-0000:00:1a.7-2) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1024, height = 768 } Time interval between frame: 1/9, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/9, 1/5, checking format: 1448695129 Requested Format unavailable: get width 640 height 480 vid:0c45 pid:6410 driver:uvcvideo (guvcview:4079): Gtk-CRITICAL **: gtk_hscale_new_with_range: assertion `min < max' failed (guvcview:4079): Gtk-CRITICAL **: gtk_scale_set_draw_value: assertion `GTK_IS_SCALE (scale)' failed Segmentation fault I suppose the problem lies in the fact, that I cannot locate a configuration file to edit. Any help in where this file may lie? I have tried searching for any/everything related to guvcview, and have had zero success. Thank you for taking the time to read this, and hopefully providing a solution..

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  • Google I/O 2010 - WebM Open Video Playback in HTML5

    Google I/O 2010 - WebM Open Video Playback in HTML5 Google I/O 2010 - WebM Open Video Playback in HTML5 Chrome 101 Kevin Carle, Jim Bankoski, David Mendels (Brightcove), Bob Mason (Brightcove) The new open VP8 codec and WebM file format present exciting opportunities for innovation in HTML5 video. In this session, you'll see WebM playback in action while YouTube and Brightcove engineers show you how to support the format in your own HTML5 site. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 40:02 More in Science & Technology

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  • Refactoring FizzBuzz

    - by MarkPearl
    A few years ago I blogger about FizzBuzz, at the time the post was prompted by Scott Hanselman who had podcasted about how surprized he was that some programmers could not even solve the FizzBuzz problem within a reasonable period of time during a job interview. At the time I thought I would give the problem a go in F# and sure enough the solution was fairly simple – I then also did a basic solution in C# but never posted it. Since then I have learned that being able to solve a problem and how you solve the problem are two totally different things. Today I decided to give the problem a retry and see if I had learnt anything new in the last year or so. Here is how my solution looked after refactoring… Solution 1 – Cheap and Nasty public class FizzBuzzCalculator { public string NumberFormat(int number) { var numDivisibleBy3 = (number % 3) == 0; var numDivisibleBy5 = (number % 5) == 0; if (numDivisibleBy3 && numDivisibleBy5) return String.Format("{0} FizzBuz", number); else if (numDivisibleBy3) return String.Format("{0} Fizz", number); else if (numDivisibleBy5) return String.Format("{0} Buz", number); return number.ToString(); } } class Program { static void Main(string[] args) { var fizzBuzz = new FizzBuzzCalculator(); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } } } My first attempt I just looked at solving the problem – it works, and could be an acceptable solution but tonight I thought I would see how far  I could refactor it… The section I decided to focus on was the mass of if..else code in the NumberFormat method. Solution 2 – Replacing If…Else with a Dictionary public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings) { _mappings = mappings; } public string NumberFormat(int number) { var numDivisibleBy3 = (number % 3) == 0; var numDivisibleBy5 = (number % 5) == 0; var mappedKey = new Tuple<bool, bool>(numDivisibleBy3, numDivisibleBy5); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } } In my second attempt I looked at removing the if else in the NumberFormat method. A dictionary proved to be useful for this – I added a constructor to the class and injected the dictionary mapping. One could argue that this is totally overkill, but if I was going to use this code in a large system an approach like this makes it easy to put this data in a configuration file, which would up its OC (Open for extensibility, closed for modification principle). I could of course take the OC principle even further – the check for divisibility by 3 and 5 is tightly coupled to this class. If I wanted to make it 4 instead of 3, I would need to adjust this class. This introduces my third refactoring. Solution 3 – Introducing Delegates and Injecting them into the class public delegate bool FizzBuzzComparison(int number); public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; private readonly FizzBuzzComparison _comparison1; private readonly FizzBuzzComparison _comparison2; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings, FizzBuzzComparison comparison1, FizzBuzzComparison comparison2) { _mappings = mappings; _comparison1 = comparison1; _comparison2 = comparison2; } public string NumberFormat(int number) { var mappedKey = new Tuple<bool, bool>(_comparison1(number), _comparison2(number)); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { private static bool DivisibleByNum(int number, int divisor) { return number % divisor == 0; } public static bool Divisibleby3(int number) { return number % 3 == 0; } public static bool Divisibleby5(int number) { return number % 5 == 0; } static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings, Divisibleby3, Divisibleby5); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } } I have taken this one step further and introduced delegates that are injected into the FizzBuzz Calculator class, from an OC principle perspective it has probably made it more compliant than the previous Solution 2, but there seems to be a lot of noise. Anonymous Delegates increase the readability level, which is what I have done in Solution 4. Solution 4 – Anon Delegates public delegate bool FizzBuzzComparison(int number); public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; private readonly FizzBuzzComparison _comparison1; private readonly FizzBuzzComparison _comparison2; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings, FizzBuzzComparison comparison1, FizzBuzzComparison comparison2) { _mappings = mappings; _comparison1 = comparison1; _comparison2 = comparison2; } public string NumberFormat(int number) { var mappedKey = new Tuple<bool, bool>(_comparison1(number), _comparison2(number)); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings, (n) => n % 3 == 0, (n) => n % 5 == 0); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } }   Using the anonymous delegates I think the noise level has now been reduced. This is where I am going to end this post, I have gone through 4 iterations of the code from the initial solution using If..Else to delegates and dictionaries. I think each approach would have it’s pro’s and con’s and depending on the intention of where the code would be used would be a large determining factor. If you can think of an alternative way to do FizzBuzz, add a comment!

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  • Maya .IFF plugins for Gimp

    - by Kara Marfia
    Maya's preferred format for saving off a UV Snapshot is its own .IFF format, so I was hoping to find a plugin allowing Gimp 2 (Windows) to read it. I've found plenty of plugins for different linux distros, but none are win-friendly (that I can discern - admittedly I'm no whiz with Gimp). Does anyone know of one? Alternately, .tiff seems to work just fine, so if there's no good reason to bother fiddling with IFFs, I'd appreciate the input there, too. (sorry if this isn't on-topic)

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  • how to save a gtktextbuffer content in file

    - by user1565593
    i tried to save sengtktextbuffer content in a file. my code seens working but i have a problem in file. some characters are unreadable in outfile outfile my code: def on_save_clicked(self, widget, data=None): start = self.textbuffer.get_start_iter() end = self.textbuffer.get_end_iter() this = self.textbuffer.get_text(start, end, False) format = self.textbuffer.register_serialize_tagset(this) data = self.textbuffer.serialize(self.textbuffer, format, start, end) outfile = open("/home/christophe/toto.txt", "w") outfile.write(data) outfile.close() what is wrong in my code? thanks for your help

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  • DVD playback with Windows Media Player 11 works fine, but when copied to HDD and then played back, t

    - by stakx
    I have several DVDs with short documentaries on it. Since the notebook I'm using (a Dell Latitude E6400) has only one DVD drive, and I might play back those short movies very often, I thought of copying them to the HDD and playing them back from there. However, I've run into a problem, namely stuttering audio. Problem description: When I play back these movies directly from DVD (with Windows Media Player 11 under Windows Vista), everything works fine. Smooth video, no significant audio problems (only the occasional click). But as soon as I copy any of these DVDs to the HDD and try to play them back from there (e.g. using the wmpdvd://drive/title/chapter?contentdir=path protocol, I get stuttering audio — audio playback sounds like a machine gun for a third of a second or so, approx. every 8 seconds. I have tried converting the VOB files from the DVD to another format (ie. ripping), but that resulted in a noticeable downgrade of picture quality. Therefore I thought it best to keep the files in their original format, if possible. Still, I suspect that the stuttering audio is due to some (de-)muxing problem, and that changing the file format might help. (After all, video playback is fine; therefore I don't think that the hardware is too slow for playback.) Only thing is, I don't know how to convert the VOB files to another Windows Media Player-compatible format without quality loss. I hope someone can help me, or give me further pointers on things I could try out to get HDD playback to work without the problem described. Some things I've tried so far, without any success: VOB2MPG, in order to convert the .vob file to a .mpg file. But that changes only the A/V container, not the content. No re-encoding takes place at all. Re-encoding with MPlayer/MEncoder. Lots of quality loss there, and I frankly haven't got the time to test all possible settings combinations available. Disabling all plug-ins, equalizers, etc. in Windows Media Player. Disabling all hardware acceleration on the audio playback device. Further info on the VOB files I'm trying to playback: The video format is MPEG ES, PAL 720x576 pixels @ 24/25 frames per second. The sound stream is uncompressed PCM, 16-bit stereo @ 48kHz. (Might it help if I somehow re-encoded the sound stream at a lower resolution, or as an MP3? If so, how would I do this without changing the video stream?) P.S.: I am limited to using Windows Media Player (11). (I previously tried MPlayer btw., but the video playback quality was surprisingly bad.)

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  • Blog Versus Article

    Content based websites are becoming popular day by day and can be represented in a blog format or article based format. Blogs and articles - both are a great source of information from a search engine point of view.

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  • How to convert from wav or mp3 to raw PCM [on hold]

    - by Komyg
    I am developing a game using Cocos2d-X and Marmalade SDK, and I am looking for any recommendations of programs that can convert audio files in mp3 or wav format to raw PCM 16 format. The problem is that I am using the SimpleAudioEngine class to play sounds in my game and in Marmalade it only supports files that are encoded as raw PCM 16. Unfortunately I've been having a very hard time finding a program that can do this type of conversion, so I am looking for a recommendation.

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  • Setting font size of Closed Captions on iPhone using ffmpeg or mencoder

    - by forthrin
    Does anyone know how to either: Make ffmpeg set subtitle font size in the output video file Make mencoder produce an iPhone-compatible video file (with subtitles) I finally found out how to get Closed Captions video on iPhone, with mkv and srt files as source material. The secret was using the mov_text subtitle codec in ffmpeg (and turning on Closed Captions in the iPhone settings of course): ffmpeg -y -i in.mkv -i in.srt -map 0:0 -map 0:1 -map 1:0 -vcodec copy -acodec aac -ab 256k -scodec mov_text -strict -2 -metadata title="Title" -metadata:s:s:0 language=eng out.mp4 However, the font size appears very small on the iPhone, and I can't find out how to set it with ffmpeg (the iPhone has no option for this). I found out that mencoder has a -subfont-text-scale option, but I don't have a lot of experience with this program. The following, my best attempt so far, produces an output file which is not playable on the iPhone. sudo port install mplayer +mencoder_extras +osd mencoder in.mkv -sub in.srt -o out.mp4 -ovc copy -oac faac -faacopts br=256:mpeg=4:object=2 -channels 2 -srate 48000 -subfont-text-scale 10 -of lavf -lavfopts format=mp4 PS! As requested, here is the output from mencoder: 192 audio & 400 video codecs success: format: 0 data: 0x0 - 0xb64b9d2f libavformat version 54.6.101 (internal) libavformat file format detected. [matroska,webm @ 0x1015c9a50]Unknown entry 0x80 [lavf] stream 0: video (h264), -vid 0 [lavf] stream 1: audio (ac3), -aid 0, -alang eng VIDEO: [H264] 1280x544 0bpp 49.894 fps 0.0 kbps ( 0.0 kbyte/s) [V] filefmt:44 fourcc:0x34363248 size:1280x544 fps:49.894 ftime:=0.0200 ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.23.100 (internal) AUDIO: 48000 Hz, 2 ch, s16le, 448.0 kbit/29.17% (ratio: 56000->192000) Selected audio codec: [ffac3] afm: ffmpeg (FFmpeg AC-3) ========================================================================== ** MUXER_LAVF ***************************************************************** REMEMBER: MEncoder's libavformat muxing is presently broken and can generate INCORRECT files in the presence of B-frames. Moreover, due to bugs MPlayer will play these INCORRECT files as if nothing were wrong! ******************************************************************************* OK, exit. videocodec: framecopy (1280x544 0bpp fourcc=34363248) VIDEO CODEC ID: 28 AUDIO CODEC ID: 15002, TAG: 0 Writing header... [mp4 @ 0x1015c9a50]Codec for stream 0 does not use global headers but container format requires global headers [mp4 @ 0x1015c9a50]Codec for stream 1 does not use global headers but container format requires global headers Then the following repeats itself for every frame: Pos: 0.0s 1f ( 2%) 0.00fps Trem: 0min 0mb A-V:0.000 [0:0] [mp4 @ 0x1015c9a50]malformated aac bitstream, use -absf aac_adtstoasc Error while writing frame. I recognize -absf aac_adtstoasc as an ffmpeg option (does mencoder spawn ffmpeg?), but I don't know how to pass this option on (my hunch is this is not even the origin of the problem).

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • CMS is Perfect Solution for Small Business Owners

    A website can be built easily with content management system because it has the ability to add Pages in simple format like text format and they are automatically translated into perfect to near perfe... [Author: Alan Smith - Web Design and Development - March 21, 2010]

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  • How to convert a .pdf file into a folder of images?

    - by Shawn
    I have some .pdf files that I would like to convert to my preferred reading format of .cbr or .cbz or, if this isn't directly possible, I need to extract all pages from the .pdf as images and then compress them into my format of choice. I have only been able to save pages one at a time with Document Viewer. Obviously, I'd like to do it a little quicker. I have tried pdfsam, pdf shuffler, and pdfmod all with no luck. I am using Ubuntu 11.10.

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  • What Are All the Variables Necessary to Create Blackbox Logs for Nginx?

    - by Alan Gutierrez
    There's an article out there, Profiling LAMP Applications with Apache's Blackbox Logs, that describes how to create a log that records a lot of detailed information missing in the common and combined log formats. This information is supposed to help you resolve performance issues. As the author notes "While the common log-file format (and the combined format) are great for hit tracking, they aren't suitable for getting hardcore performance data." The article describes a "blackbox" log format, like a blackbox flight recorder on an aircraft, that gathers information used to profile server performance, missing from the hit tracking log formats: Keep alive status, remote port, child processes, bytes sent, etc. LogFormat "%a/%S %X %t \"%r\" %s/%>s %{pid}P/%{tid}P %T/%D %I/%O/%B" blackbox I'm trying to recreate as much of the format for Nginx, and would like help filling in the blanks. Here's what Nginx blackbox format would look like, the unmapped Apache directives have question marks after their names. access_log blackbox '$remote_addr/$remote_port X? [$time_local] "$request"' 's?/$status $pid/0 T?/D? I?/O?/B?' Here's a table of the variables I've been able to map from the Nginx documentation. %a = $remote_addr - The IP address of the remote client. %S = $remote_port - The port of the remote client. %X = ? - Keep alive status. %t = $time_local - The start time of the request. %r = $request - The first line of request containing method verb, path and protocol. %s = ? - Status before any redirections. %>s = $status - Status after any redirections. %{pid}P = $pid - The process id. %{tid}P = N/A - The thread id, which is non-applicable to Nignx. %T = ? - The time in seconds to handle the request. %D = ? - The time in milliseconds to handle the request. %I = ? - The count of bytes received including headers. %O = ? - The count of bytes sent including headers. %B = ? - The count of bytes sent excluding headers, but with a 0 for none instead of '-'. Looking for help filling in the missing variables, or confirmation that the missing variables are in fact, unavailable in Nginx.

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  • How Can We Create Blackbox Logs for Nginx?

    - by Alan Gutierrez
    There's an article out there, Profiling LAMP Applications with Apache's Blackbox Logs, that describes how to create a log that records a lot of detailed information missing in the common and combined log formats. This information is supposed to help you resolve performance issues. As the author notes "While the common log-file format (and the combined format) are great for hit tracking, they aren't suitable for getting hardcore performance data." The article describes a "blackbox" log format, like a blackbox flight recorder on an aircraft, that gathers information used to profile server performance, missing from the hit tracking log formats: Keep alive status, remote port, child processes, bytes sent, etc. LogFormat "%a/%S %X %t \"%r\" %s/%>s %{pid}P/%{tid}P %T/%D %I/%O/%B" blackbox I'm trying to recreate as much of the format for Nginx, and would like help filling in the blanks. Here's what Nginx blackbox format would look like, the unmapped Apache directives have question marks after their names. access_log blackbox '$remote_addr/$remote_port X? [$time_local] "$request"' 's?/$status $pid/0 T?/D? I?/$bytes_sent/$body_bytes_sent' Here's a table of the variables I've been able to map from the Nginx documentation. %a = $remote_addr - The IP address of the remote client. %S = $remote_port - The port of the remote client. %X = ? - Keep alive status. %t = $time_local - The start time of the request. %r = $request - The first line of request containing method verb, path and protocol. %s = ? - Status before any redirections. %>s = $status - Status after any redirections. %{pid}P = $pid - The process id. %{tid}P = N/A - The thread id, which is non-applicable to Nignx. %T = ? - The time in seconds to handle the request. %D = $request_time - The time in milliseconds to handle the request. %I = ? - The count of bytes received including headers. %O = $bytes_sent - The count of bytes sent including headers. %B = $body_bytes_sent - The count of bytes sent excluding headers, but with a 0 for none instead of '-'. Looking for help filling in the missing variables, or confirmation that the missing variables are in fact, unavailable in Nginx.

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  • Introducing WebM, an open web media project

    <b>WEBM Project:</b> "Though video is also now core to the web experience, there is unfortunately no open and free video format that is on par with the leading commercial choices. To that end, we are excited to introduce WebM, a broadly-backed community effort to develop a world-class media format for the open web."

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  • Redirect/Rewrite Subdomain to Subfolder

    - by Laurent Ho
    I'm trying to redirect a subdomain to a subfolder e.g. forums.domain.com to www.domain.com/forums Note that I started the forums in the subfolder format but worried that members might mistakenly try to access the forums using the subdomain format. RewriteCond %{HTTP_HOST} ^(www\.)?forums\.domain\.com RewriteRule .* /forums [L] From what I read the codes above should work through .htaccess, but do I still need to create a DNS A record to point to the IP address of the server?

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  • Correct way to sell commercial product with GPL small scripts in it

    - by Victor
    I'm developing a commercial cms. I'm going to sell this cms. I use jQuery, also I use date and time picker jQuery plugin in my cms, I can say this is just a 1% of my big script, I don't want sell my whole program as GPL because of these two small integrations (jQuery and DateTime picker). Please ask on these questions: I'm worry about license issue. What is the best way to sell my product(licensing type)? Is there any way to provide some partial licenses? I mean just add small notification in my license that the jQuery and The DateTime picker is still in GPL, but other part of this CMS has commercial license? If there isn't any way to sell commercial product as close source with GPL small parts, what is the most strong license for selling my product to keep it safe? Please sorry for my English

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