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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • .NET "must-have" development tools

    - by nzpcmad
    James Avery wrote a classic article a while back entitled Ten Must-Have Tools Every Developer Should Download Now which is a companion to Visual Studio Add-Ins Every Developer Should Download Now and Scott Hanselman has an excellent list on his blog but if you were on a desert island and were only allowed three .NET development tools which ones would you pick? Update: Assuming you already have an IDE like Visual Studio ... Update (5) : Up to 08/01 : The current state of play: Reflector 13 Resharper 9 NUnit + TestDriven.Net 7 Refactor Pro 4 Process Explorer (other Sysinternals) 3 SnippetCompiler 3 CodeRush 3 MSDN Library 2 LinqPad 2 Cruisecontrol.net 2 VMWare 2 RhinoMocks 2 Fiddler 2 PowerShell 2 PowerCommands for VS 2008 1 Sandcastle 1 SQL Profiler 1 Redgate ANTS profiler 11 NCover 1 VisualSVN 1 Rubber Ducky 1 WinMerge 1 NAnt 1 ViEmu 1 AnkhSVN 1 dotTrace Profiler 1 BeyondCompare 1 DPack VS Plugin 1 WCF Trace Viewer (SDK) 1 xUnit.net 1 SourceGear DiffMerge 1 Ghostdoc 1 Expression Studio 1 XAML Pad 1 KaXaml 1 Blender for 3D modeling 1 Snoop a WPF tool 1 DiffMerge 1 DPack 1 NDepend 1 Kodos 1 WatiN 1 HTTPWatch Basic Edition 1 Paint.Net 1 Mole For VS 1 What I find particularly interesting about this is that "NUnit + TestDriven.Net " is right up there in third place which shows the growing emphasis on testing as an integral part of the development process rather than as an adjunct which is simply bolted on. And I'm somewhat perplexed that Codesmith didn't receive a single vote?

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  • Is there any special tool for interactive GUI development

    - by niko
    Hi, Currently I am preparing exercises about networks and mobile communications for students. I was thinking about creating an interactive user-interface which enables the user to drag&drop predefined elements and then implement a logic based upon element distances etc. An example would be to place two base stations (a predefined element with several properties), set the scale in the interface and then check the signal interferrence in the environment (user-interface). The first part might be too abstract whereas the example might be too specific, but I was wondering whether there already exists any friendly framework or language which enables developers to create interactive interfaces (for teaching/learning purpouses) in short ammount of time. Usually I write applications for PC environment in .NET but in this case it would take too much time to create a specific interface for every exercise. I would appreciate if anyone could suggest any way to create interactive user-interface in short ammount of time. Are there any special programming languages or development tools for this kind of applications or are there any useful frameworks for .NET, Java or any other language to speed up the development of user-interfaces? Thank you!

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  • Beginning 3.2+ iPhone development

    - by Dinah
    I'm interested in learning Objective C for iPhone development. This is a topic which I realize has been covered to death. The qualifying difference is: I'd like to start learning beginning with the latest version (the most recent iPhone OS as of May, 2010 is ver. 3.2 and 4 beta is also out). I'd like to not have to wade through or unlearn legacy information. Using the links I've found throughout related topics on Stack Overflow, I'll read a blog post or tutorial which will say one thing, but then the comments will say, "this is different now in version xyz." For example, I've found this a few times regarding memory management/garbage collection. I assume that Apple's "getting started" doc.s will have the most recent info but many SO posts have said that those are not the most clear. The Stanford iPhone course looks great, but how do I know if it still applies to the most recent versions? Where should one start learning Objective C for iPhone development starting with version 3.2 or later without having as much exposure to legacy information?

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  • rails + sheevaplug = rails home development server and more

    - by microspino
    Hello I'd like to build a "Rails Brick" using a Sheevaplug from Marvell (O.S. is Ubuntu out of the box but You can install other distributions on It). It will be a home server and a silent, low cost (99$) low energy development machine. I'd like to add rails RVM, lot of gems, git-based heroku like deployment, passenger + nginx. This way I could have a portable server with a complete development environment and maybe I could find a hosting company where I can co-locate a grid of this devices or I can sell It as a simple little server for 10 or less users offices, with some centralized rails services (I think to a CMS, a BLOG, a WIKI, calendar or whatever this little jewel could afford). The usb port could make It a print server too or a UMTS link to the web via HUAWEI like usb UMTS keys. Can you give me some hint about: Is this project a crazy-close-to-failure idea? Why? which gem would You include? which rails open source app would you suggest? I have already an Excito Bubba Server at home, I saw the TonidoPlug so It came up in my mind to build something similiar but Rails based (Bubba is PHP based, TonidoPlug I don't know but It does not seems a Rails thing).

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  • IntelliJ IDEA plugin development: Get classes VirtualFile (or paths) for a specific source VirtualFi

    - by Ran Biron
    Hi all. This is a cross-post from http://www.jetbrains.net/devnet/message/5264436#5264436 - I failed to get any answer on that forum for two weeks now, so I'm re-asking it here (please don't flame). This question refers to plugin development for the IntelliJ IDEA IDE, specifically targeting java development: Is there any API to get the list of .class files for given source file? I'm trying to write a plugin that creates a binary patch jar based on a changelist. I've managed to get the changelist and, from it, a list of source files (VirtualFile). Now I'm trying to get the compiled class files for these source files (I don't mind preforming a "make" or relying on the previous compile output). I've played a bit with ProjectFileIndex but could only find the classes root. I'd hate to do a "dumb" path-based search because inner classes (and inner anonymous classes) would make it difficult to get correctly. Is there such an API? Or am I doomed to parse the paths? Thanks, Ran.

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  • Vista 64-bits development tools

    - by Workshop Alex
    Well, okay. There's Visual Studio 2008 and Embarcadero Delphi/Studio that are both able to create 64-bits .NET applications for Vista. And of course a lot of 32-bits applications will run on 64-bits Vista. If not, it's always possible to install VMWare to create a virtual 32-bits Windows XP system to run 32-bits applications. So, plenty of options. But what I would like to see is a list of true 64-bits applications for Windows Vista and better. So if you know any useful 64-bits product, please share! (Especially compilers that generate native 64-bits code.) Tools would basically be anything that would make development a bit easier. Thus, debugging tools, image processing tools to create icons and bitmaps, hex editors to check the contents of binary files, XML editors to change XML files, etc. The tools from SysInternals, for example, seem to provide 64-bits versions or even support 64-bits systems natively. But how about all those other editors, viewers, browsers and other tools that we developers like to use? A 64-bits version of the Norton Commander/Midnight Commander or other file managers would be nice too. And with compilers, how about COBOL/ForTran/ADA/SmallTalk/Lisp/Whatever compiler/languages for Vista? I would just like to see a complete list of anything useful for 64-bits development.

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  • Yaml::load_file acting different between development and production (Rails)

    - by James
    Hi, I am completely stumped at the nature of this problem. We export data from our application into a 'cleaned' YAML file (stripping out IDs, created_at etc). Then we (will) allow users to import these files back into the application - it is the import that is completely bugging me out. In development, YAML::load_file(params[:uploaded_data].local_path) returns an array of YAML::Objects's (and it doesn't matter which of the number of different ways the file could be loaded): [#{"exception_count"="0", "title"="Start", "amount"="70.00", "colour"=nil, "repeat_type_id"="0", "repeat_interval"="1"}}, etc etc] Which is very nice, as the attributes also include the (associated model) exceptions that you see an exception_count for. However on production (rails 2.3.2, running REE 1.8.7 and 1.8.6 for testing, tested on two different production env's, and running production locally) it returns an array of the Objects within the YAML - in this case, Event: [#, repeat_type_id: 0, colour: nil, repeat_interval: 1, exception_count: 0, etc etc] Now this would be just perplexing if it also included the associated model Exception with it - however it doesn't. Can anyone at all shed some light on why the Yaml parser would behave so differently between production and development? I'm on rails 2.3.2, running REE 1.8.7; however I've also tested running Ruby 1.8.6 with exactly the same results. Thanks for any help!

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  • Test-First development tool for SQL Server 2005?

    - by Jeff Jones
    For several years I have been using a testing tool called qmTest that allows me to do test-driven database development for some Firebird databases. I write a test for a new feature (table, trigger, stored procedure, etc.) until it fails, then modify the database until the test passes. If necessary, I do more work on the test until it fails again, then modify the database until the test passes. Once the test for the feature is complete and passes 100% of the time, I save it in a suite of other tests for the database. Before moving on to another test or a deployment, I run all the tests as a suite to make sure nothing is broken. Tests can have dependencies on other tests, and the results are recorded and displayed in a browser. Nothing new here, I am sure. Our shop is aiming toward standardizing on MSSQLServer and I want to use the same procedure for developing our databases. Does anyone know of tools that allow or encourage this kind of development? I believe the Team System does, but we do not own that at this point, and probably will not for some time. I am not opposed to scripting, but would welcome a more graphical environment. Any suggestions?

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  • fastest SCM tool available for Embedded software development

    - by wrapperm
    Hi All, In my company, presently we are using Rational clearcase as the Software Configuration Management tool for our Embedded software development. The software is basically for Automobiles, to be specific for Engines (I dont think these information really matters). But I find Clearcase to be very slow is performing any the activities (accesing files, branching and labelling), in addition to which there are various other limitations. We have recently decided to research on some free & open source, distributed version control system which could be able to handle our large projects with speed and efficiency. This tool should be a full-fledged repository with complete history and full revision tracking capabilities, not dependent on network access or a central server. Branching and merging are fast and easy to do. It should have multisite development facility. With these above mentioned requirement, we have come up with some of the tools that are presently available in the market: GIT, Mercurial, Bazaar, Subversion, CVS, Perforce, and Visual SourceSafe. I need everybody's help in finding me an approrpiate SCM tool for me which meets the above mentioned requirements. Thanking you in Advance, Rahamath.

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  • Is MVVM killing silverlight development?

    - by DeanMc
    This is a question I have had rattling around in my head for some time. I had a chat with a guy the other night who told me he would not be using the navigational framework because he could not figure out how it works with MVVM. As much as I tried to explain that patterns should be taken with a pinch of salt he would not listen. My point is this, patterns are great when they solve some problem. Sometimes only part of the pattern solves a particular problem while the other parts of it cause different problems. The goal of any developer is to build a solid application using a combination of patterns know how and foresight. I feel MVVM is becoming the one pattern to rule them all. As it is not directly supported by .Net some fancy business is needed to make it work. I feel that people are missing the point of the pattern, which is loosely coupled, testable code and instead jumping through hoops and missing out on great experiences trying to follow MVVM to the letter. MVVM is great but I wish it came with a warning or disclaimer for newbies as my fear is people will shy away from silverlight development for fear of being smacked with the mvvm stick. EDIT: Can I just add as an edit, I use and agree with MVVM as a pattern I know when it is and isn't feasible in my projects. My issue is with the encompassing nature it is taking, as if it HAS to be used as part of development. It is being used as an integral feature and not a pattern, which it is.

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  • Ultra-Portable Laptop or Tablet PC for Development and Sketching

    - by Nelson LaQuet
    I am a software developer that primarily writes in PHP, [X]HTML, CSS, Javascript, C# and C++. I use Eclipse for web development, Visual Studio 2008 for C++ and C# work, TortoiseSVN, Subversion server for local repositories, SQL Server Express, Apache and MYSQL. I also use Office 2007 for word processing and spreadsheets and use Vista Ultimate 64 as my primary operating system. The only other things I do on my laptop are watch movies, surf the internet and listen to music. I currently have a Acer Aspire 5100 (1.4 GHz AMD Turion X2, 2 GB of RAM and a 15.4" screen). This thing does not cut it in performance or portability, and in addition, my DVD drive failed. And before anybody posts about vista: I have had XP Professional 32 on it for the last two years, and recently upgraded to Vista 64. It is actually faster (with areo disabled) then XP; so it is not the OS that is causing the laptop to be slow. I usually sketch a lot, for explaining things, developing user interfaces and software architecture. Because of my requirements, I was thinking about a Lenovo X61 Tablet PC. It outperforms my current laptop, is significantly more portable, and... is a tablet. My question is: do any other software developers use this (or other tablets) for programming? Does it help to be able to sketch on the computer itself? And is it capable of being a good development machine? Will it handle the above software listed? If not, what is the best ultra-portable laptop that is good for programming? Or are ultra-portable laptops even good for programming? I could manage with my 15.4" screen, but am spoiled by my two 19" at my home desktop and my job's workstation.

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  • Web development: Haskell or Scheme

    - by Robert E. Lester
    I would like to to choose one of these languages for building web applications. I'm not interested in framework per say, but have the following needs: Rapid development. Easy to scale. Strong community for the web. Quick and easy to deploy. I'm very familiar with Haskell, and have some familiarity with scheme (in particular PLT). Scheme appeals to me as good candidate for web development due to it's simple syntax which is homogenous across libraries. I state this despite my subjective opinion that Haskell is a 'cleaner' language. Haskell web apps seem to require learning and building a patchwork of different combinator libraries. On the plus side, I realise this can be quite expressive, although I'd prefer to eliminate impedance mismatches where possible. While scheme-plt looks to be a good fit, I can find but one example of it being used in the "real world". Haskell doesn't seem to fair too much better here, but there seems to be a bigger community behind the web side. Please help me make up my mind. For the most part I'm interested in real-world use cases.

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  • The Implications of Modern Day Software Development Abstractions

    - by Andreas Grech
    I am currently doing a dissertation about the implications or dangers that today's software development practices or teachings may have on the long term effects of programming. Just to make it clear: I am not attacking the use abstractions in programming. Every programmer knows that abstractions are the bases for modularity. What I want to investigate with this dissertation are the positive and negative effects abstractions can have in software development. As regards the positive, I am sure that I can find many sources that can confirm this. But what about the negative effects of abstractions? Do you have any stories to share that talk about when certain abstractions failed on you? The main concern is that many programmers today are programming against abstractions without having the faintest idea of what the abstraction is doing under-the-covers. This may very well lead to bugs and bad design. So, in you're opinion, how important is it that programmers actually know what is going below the abstractions? Taking a simple example from Joel's Back to Basics, C's strcat: void strcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); } The above function hosts the issue that if you are doing string concatenation, the function is always starting from the beginning of the dest pointer to find the null terminator character, whereas if you write the function as follows, you will return a pointer to where the concatenated string is, which in turn allows you to pass this new pointer to the concatenation function as the *dest parameter: char* mystrcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); return --dest; } Now this is obviously a very simple as regards abstractions, but it is the same concept I shall be investigating. Finally, what do you think about the issue that schools are preferring to teach Java instead of C and Lisp ? Can you please give your opinions and your says as regards this subject? Thank you for your time and I appreciate every comment.

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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  • WinUSB failing on non-development computers

    - by Giawa
    Good afternoon, WinUSB is working well on the development computer that I am using (Win XP SP3). I am able to download new firmware to the Cypress FX2, and then connect to the new USB device once it 'renumerates'. However, if I've tried the same code with the WinUSB driver on a few other computers (Win XP SP3, Win7 x64) and they both returned the error "A device attached to the system is not functioning." when trying to use CreateFile to get a handle to the USB device. The devicePath was found successfully, so I'm not sure why it cannot connect to the device. Furthermore, the device manager states that my device is working properly. I'm curious if I'm missing something when compiling the code? I would guess that my development computer has something installed on it that the other computers do not? Or perhaps it's a power setting and the device is going to sleep (although I've fooled around with the Power Options on each computer to no avail). Does anyone have any ideas? I've compiled under Visual Studio 2008, and have installed the Microsoft C++ 2008 Redistributable Package on the computers that I've tested on. Thanks, Giawa

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  • Releasing from development into production in maven

    - by Bruce
    Hi all, I'm confused about the use of maven in development and production environments - I'm sure it's something simple that I'm missing. Grateful for any help.. I set up maven inside eclipse on my local machine and wrote some software. I really like how it's made things like including dependent jars very easy. So that's my development environment. But now I want to release the project to production on a remote server. I've searched the documentation, but I can't figure out how it's supposed to work or what the maven best practice is.. Are you supposed to: a) Also be running maven on your production environment, and upload all your files to your production environment and rebuild your project there? (Something in me baulks at the idea of rebuilding 'released' code on the production server, so I'm fairly sure this isn't right..) b) use mvn:package to create your jar file and then copy that up to production? (But then what of all those nice dependencies? Isn't there a danger that your tested code is now going to be running against different versions of the dependent jars in the production environment, possibly breaking your code? Or missing a jar..?) c) Something else that I'm not figuring out.. Thanks in advance for any help!

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  • designing solution to dynamically load class

    - by dot
    Background Information I have a web app that allows end users to connect to ssh-enabled devices and manipulate them. Right now, i only support one version of firmware. The logic is something like this: user clicks on a button to run some command on device. web application looks up the class name containing the correct ssh interface for the device, using the device's model name. (because the number of hardware models is so small, i have a list that's hardcoded in my web app) web app creates a new ssh object using the class loaded in step 2. ssh command is run and session closed. command results displayed on web page. This all works fine. Now the end user wants me to be able to support multiple versions of firmware. But the catch is, they don't want to have to document the firmware version anywhere becuase the amount of overhead this will create in maintaining the system database. In other words, I can't look up the firmware version based on the device. The good news is that it sounds like at most, I'll have to support two different versions of firmware per device. One option is to name the the classes like this: deviceX.1.php deviceX.2.php deviceY.1.php deviceY.2.php where "X" and "Y" represent the model names, and 1 and 2 represent the firmware versions. When a user runs a command, I will first try it with one of the class files, if it fails, i can try with the second. I think always try the newer version of firmware first... so let's say in the above example, I would load deviceX.2.php before deviceX.1.php. This will work, but it's not very efficient. But I can't think of another way around this. Any suggestions?

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  • Scrum Master Stephen Forte Teaches Agile Development, Silverlight and BI at GIDS 2010

    - by rajesh ahuja
    Great Indian Developer Summit 2010 – Gold Standard for India's Software Developer Ecosystem Bangalore, March 25, 2010: The author of several books on application and database development including Programming SQL Server 2008 and certified Scrum Master Stephen Forte is coming this summer to India's biggest summit for the developer ecosystem - Great Indian Developer Summit. At the summit, Stephen will conduct a workshop guaranteed to give attendees a jump start in taking a certified scrum master exam. Scrum, one of the most popular Agile project management and development methods, which is starting to be adopted at major corporations and on very large projects. After an introduction to the basics of Scrum like project planning and estimation, the Scrum Master, team, product owner and burn down, and of course the daily Scrum, Stephen will show many real world applications of the methodology drawn from his own experience as a Scrum Master. Negotiating with the business, estimation and team dynamics are all discussed as well as how to use Scrum in small organizations, large enterprise environments and consulting environments. Stephen will also discuss using Scrum with virtual teams and an off-shoring environment. He will then take a look at the tools we will use for Agile development, including planning poker, unit testing, and much more. On 20th April at the GIDS.NET Conference, Stephen will also conduct a series of sessions on Microsoft computing technologies. He will teach how to build data driven, n-tier Rich Internet Applications (RIA) with Silverlight 4.0. Line of business applications (LOB) in Silverlight 4.0 are easy by tapping the power of WCF RIA Services, the Silverlight Toolkit, and elevated out of browser support. Stephen's demo centric session will walk you through an example of building a LOB application with Silverlight 4.0. See how Silverlight and WCF RIA Services support domain logic, services, data binding, validation, server based paging, authentication, authorization and much more. Silverlight 4.0 means business. Silverlight runs C# and Visual Basic code, and so it seems natural that a business application might share some code between the Silverlight client and its ASP.NET Web server. You may want to run some code client-side for interactivity, but re-run that code on the server for security or reliability. This is possible, and there are several techniques you can use to accomplish this goal. In Stephen's second talk learn about the various techniques and their pros and cons. Some techniques work better in C#, others in VB. Still others are simpler with a little extra tooling or code-generation. Any serious Silverlight business application will almost certainly face this issue, and this session gets you going fast. In the third talk, Stephen will explain how to properly architect and deploy a BI application using a mix of some exciting new tools and some old familiar ones. He will start with a traditional relational transaction centric database (OLTP) and explore ways to build a data warehouse (OLAP), looking at the star and snowflake schemas. Next he will look at the process of extraction, transformation, and loading (ETL) your OLTP data into your data warehouse. Different techniques for ETL will be described and the various tradeoffs will be discussed. Then he will look at using the warehouse for reporting, drill down, and data analysis in Microsoft Excel's PowerPivot 2010. The session will round off by showing how to properly build a cube and build a data analysis application on top of that cube, and conclude by looking at some tools to help with the data visualization process. Every year, GIDS is a game changer for several thousands of IT professionals, providing them with a competitive edge over their peers, enlightening them with bleeding-edge information most useful in their daily jobs, helping them network with world-class experts and visionaries, and providing them with a much needed thrust in their careers. Attend Great Indian Developer Summit to gain the information, education and solutions you seek. From post-conference workshops, breakout sessions by expert instructors, keynotes by industry heavyweights, enhanced networking opportunities, and more. About Great Indian Developer Summit Great Indian Developer Summit is the gold standard for India's software developer ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards. Packed with premium knowledge, action plans and advise from been-there-done-it veterans, creators, and visionaries, the 2010 edition of Great Indian Developer Summit features focused sessions, case studies, workshops and power panels that will transform you into a force to reckon with. Featuring 3 co-located conferences: GIDS.NET, GIDS.Web, GIDS.Java and an exclusive day of in-depth tutorials - GIDS.Workshops, from 20 April to 24 April at the IISc campus in Bangalore. At GIDS you'll participate in hundreds of sessions encompassing the full range of Microsoft computing, Java, Agile, RIA, Rich Web, open source/standards, languages, frameworks and platforms, practical tutorials that deep dive into technical skill and best practices, inspirational keynote presentations, an Expo Hall featuring dozens of the latest projects and products activities, engaging networking events, and the interact with the best and brightest of speakers from around the world. For further information on GIDS 2010, please visit the summit on the web http://www.developersummit.com/ A Saltmarch Media Press Release E: [email protected] Ph: +91 80 4005 1000

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  • WPF or WinForms for Game Development and learning resources?

    - by Stephen Lee Parker
    I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice... The games I will be writing should not require high performance graphics, so I am hoping to build on native classes... I do not want to rely on external DLL's unless I generate them myself. The games will be for young children, say 4 to 8. Most will be learning puzzles or simple shooters. The most advanced will be a platform game (non-scrolling screen like the old Atari Miner 2049er game). I think I know how to write something like the old Atari Chopper Command (partially written and my 4 year old loves it, but I used WinForms and GDI), Pac-Man, Tetris, Astroids, Space Invaders, Slider Puzzle, but I do not really know how to write the platform game... In my mind, I'm getting caught in collision detection and how to make a character jump and how to make a character walk up a slope or steps... Can anyone point me to information on developing a platform game in C#? Would you suggest WinForms or WPF for game development? I'm not looking for great graphics and speed, just entertaining game play...

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  • Performance issues when using SSD for a developer notebook (WAMP/LAMP stack)?

    - by András Szepesházi
    I'm a web application developer using my notebook as a standalone development environment (WAMP stack). I just switched from a Core2-duo Vista 32 bit notebook with 2Gb RAM and SATA HDD, to an i5-2520M Win7 64 bit with 4Gb RAM and 128 GB SDD (Corsair P3 128). My initial experience was what I expected, fast boot, quick load of all the applications (Eclipse takes now 5 seconds as opposed to 30s on my old notebook), overall great experience. Then I started to build up my development stack, both as LAMP (using VirtualBox with a debian guest) and WAMP (windows native apache + mysql + php). I wanted to compare those two. This still all worked great out, then I started to pull in my projects to these stacks. And here came the nasty surprise, one of those projects produced a lot worse response times than on my old notebook (that was true for both the VirtualBox and WAMP stack). Apache, php and mysql configurations were practically identical in all environments. I started to do a lot of benchmarking and profiling, and here is what I've found: All general benchmarks (Performance Test 7.0, HDTune Pro, wPrime2 and some more) gave a big advantage to the new notebook. Nothing surprising here. Disc specific tests showed that read/write operations peaked around 380M/160M for the SSD, and all the different sized block operations also performed very well. Started apache performance benchmarking with Apache Benchmark for a small static html file (10 concurrent threads, 500 iterations). Old notebook: min 47ms, median 111ms, max 156ms New WAMP stack: min 71ms, median 135ms, max 296ms New LAMP stack (in VirtualBox): min 6ms, median 46ms, max 175ms Right here I don't get why the native WAMP stack performed so bad, but at least the LAMP environment brought the expected speed. Apache performance measurement for non-cached php content. The php runs a loop of 1000 and generates sha1(uniqid()) inisde. Again, 10 concurrent threads, 500 iterations were used for the benchmark. Old notebook: min 0ms, median 39ms, max 218ms New WAMP stack: min 20ms, median 61ms, max 186ms New LAMP stack (in VirtualBox): min 124ms, median 704ms, max 2463ms What the hell? The new LAMP performed miserably, and even the new native WAMP was outperformed by the old notebook. php + mysql test. The test consists of connecting to a database and reading a single record form a table using INNER JOIN on 3 more (indexed) tables, repeated 100 times within a loop. Databases were identical. 10 concurrent threads, 100 iterations were used for the benchmark. Old notebook: min 1201ms, median 1734ms, max 3728ms New WAMP stack: min 367ms, median 675ms, max 1893ms New LAMP stack (in VirtualBox): min 1410ms, median 3659ms, max 5045ms And the same test with concurrency set to 1 (instead of 10): Old notebook: min 1201ms, median 1261ms, max 1357ms New WAMP stack: min 399ms, median 483ms, max 539ms New LAMP stack (in VirtualBox): min 285ms, median 348ms, max 444ms Strictly for my purposes, as I'm using a self contained development environment (= low concurrency) I could be satisfied with the second test's result. Though I have no idea why the VirtualBox environment performed so bad with higher concurrency. Finally I performed a test of including many php files. The application that I mentioned at the beginning, the one that was performing so bad, has a heavy bootstrap, loads hundreds of small library and configuration files while initializing. So this test does nothing else just includes about 100 files. Concurrency set to 1, 100 iterations: Old notebook: min 140ms, median 168ms, max 406ms New WAMP stack: min 434ms, median 488ms, max 604ms New LAMP stack (in VirtualBox): min 413ms, median 1040ms, max 1921ms Even if I consider that VirtualBox reached those files via shared folders, and that slows things down a bit, I still don't see how could the old notebook outperform so heavily both new configurations. And I think this is the real root of the slow performance, as the application uses even more includes, and the whole bootstrap will occur several times within a page request (for each ajax call, for example). To sum it up, here I am with a brand new high-performance notebook that loads the same page in 20 seconds, that my old notebook can do in 5-7 seconds. Needless to say, I'm not a very happy person right now. Why do you think I experience these poor performance values? What are my options to remedy this situation?

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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